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** The Crystal Cave is extremely short with linear traversal via bending invisible bridges, making it feel empty. There are no bonfires within until you defeat the area's boss, so if you fall off (which is very likely at multiple points), you have to start all over again. Fortunately, it's just a capper on the Duke's Archives area, which is very well-designed and easily the only endgame area memorable for the right reasons.

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** The Crystal Cave is extremely short with linear traversal via bending invisible bridges, making it feel empty. [[CheckpointStarvation There are no bonfires within until you defeat the area's boss, boss]], so if you fall off (which is very likely at multiple points), you have to start all over again. Fortunately, it's just a capper on the Duke's Archives area, which is very well-designed and easily the only endgame area memorable for the right reasons.
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** The Tomb of the Giants is pitch-black, filled to the brim with instant-kill pitfalls, and features some of the nastiest enemies in the game. The darkness can be alleviated with a special shield, helmet, or spell, but none of them are something first-time players will have found reliably by the time they attempt to traverse it.

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** The Tomb of the Giants is pitch-black, filled to the brim with instant-kill pitfalls, and features some of the nastiest enemies in the game. The darkness can be alleviated with a special shield, helmet, or spell, but none of them are something first-time players will have found reliably by the time they attempt to traverse it. Overall, while this level is disappointing, it is not so much as it is a [[ThatOneLevel slog]] to navigate.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* SpiritualAdaptation: This game, along with ''VideoGame/DemonsSouls'', may be the best 3D ''Franchise/{{Castlevania}}'' games ever made. ''Dark Souls'' even adds [[WhipItGood whips]] too, so now you can play it like a real Belmont. The variety of weapons, the requirement to pay attention and master patterns to survive, and the shocking ease of death also arguably makes it the modern successor to ''VideoGame/GhostsNGoblins''. It also just may be the best ''Franchise/{{Berserk}}'' game ever made. On top of that, WebVideo/SuperBunnyhop [[https://youtu.be/4_ZLoHl5UH8?t=23m57s argues]] that it's a spiritual remake of ''VideoGame/TheLegendOfZeldaMajorasMask''.

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* SpiritualAdaptation: This game, along with ''VideoGame/DemonsSouls'', may be the best 3D ''Franchise/{{Castlevania}}'' games ever made. ''Dark Souls'' even adds [[WhipItGood whips]] whips too, so now you can play it like a real Belmont. The variety of weapons, the requirement to pay attention and master patterns to survive, and the shocking ease of death also arguably makes it the modern successor to ''VideoGame/GhostsNGoblins''. It also just may be the best ''Franchise/{{Berserk}}'' game ever made. On top of that, WebVideo/SuperBunnyhop [[https://youtu.be/4_ZLoHl5UH8?t=23m57s argues]] that it's a spiritual remake of ''VideoGame/TheLegendOfZeldaMajorasMask''.
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A Date With Rosie Palms is now a disambig, dewicking


** The Giant Blacksmith has been referred to as "Fapsmith", due to the fact that, [[http://i1.kym-cdn.com/photos/images/newsfeed/000/712/951/9ac.gif if viewed from a certain angle]], it looks less like he's hammering and more like he's doing [[ADateWithRosiePalms something else entirely]].

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** The Giant Blacksmith has been referred to as "Fapsmith", due to the fact that, [[http://i1.kym-cdn.com/photos/images/newsfeed/000/712/951/9ac.gif if viewed from a certain angle]], it looks less like he's hammering and more like he's doing [[ADateWithRosiePalms something else entirely]].masturbating.
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* AntiClimaxBoss: Boy howdy. The second half of the game is generally agreed on to be a step down from the first half but if your first boss after getting the Lordvessel is the Four Kings, the last '''FOUR''' bosses you fight fall under this.

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* AntiClimaxBoss: Boy howdy. The second half of the game is generally agreed on to be a step down from the first half but if your first boss after getting the Lordvessel is the Four Kings, the last '''FOUR''' bosses you fight fall under this. To elaborate:

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* AntiClimaxBoss:
** [[WordOfGod Miyazaki]] was disappointed with how cheap the fight against [[spoiler:Gwyn, Lord of Cinder]] turned out. It was originally supposed to thoroughly test whatever character build and playing style you had developed throughout the game. Instead, [[spoiler:Gwyn can be easily beaten by any build capable of parrying and riposting, or, [[GoodBadBugs due to a programming error]], be forced to constantly dodge repeated use of Great Combustion pyromancies]]. If you complete [[spoiler:Solaire's]] sidequest, he becomes summonable to fight by your side against [[spoiler:Gwyn]], and his presence trivializes the battle. Once [[spoiler:Gwyn]] has to split his attention between you and your ally, it's far too easy to strike him down from behind, and while [[spoiler:Solaire]] probably won't be able to do much damage, he's so [[StoneWall unbelievably tough]] that you'll have all the time you need to tear [[spoiler:Gwyn]] a new one (or at least heal yourself, something extremely hard to find time to do in a simple one-on-one).

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* AntiClimaxBoss:
** [[WordOfGod Miyazaki]] was disappointed with how cheap
AntiClimaxBoss: Boy howdy. The second half of the fight against [[spoiler:Gwyn, Lord of Cinder]] turned out. It was originally supposed game is generally agreed on to thoroughly test whatever character build and playing style you had developed throughout the game. Instead, [[spoiler:Gwyn can be easily beaten by any build capable of parrying and riposting, or, [[GoodBadBugs due to a programming error]], be forced to constantly dodge repeated use of Great Combustion pyromancies]]. If you complete [[spoiler:Solaire's]] sidequest, he becomes summonable to fight by your side against [[spoiler:Gwyn]], and his presence trivializes the battle. Once [[spoiler:Gwyn]] has to split his attention between you and your ally, it's far too easy to strike him step down from behind, and while [[spoiler:Solaire]] probably won't be able to do much damage, he's so [[StoneWall unbelievably tough]] that you'll have all the time first half but if your first boss after getting the Lordvessel is the Four Kings, the last '''FOUR''' bosses you need to tear [[spoiler:Gwyn]] a new one (or at least heal yourself, something extremely hard to find time to do in a simple one-on-one).fight fall under this.


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** [[WordOfGod Miyazaki]] was disappointed with how cheap the fight against [[spoiler:Gwyn, Lord of Cinder]] turned out. It was originally supposed to thoroughly test whatever character build and playing style you had developed throughout the game. Instead, [[spoiler:Gwyn can be easily beaten by any build capable of parrying and riposting, or, [[GoodBadBugs due to a programming error]], be forced to constantly dodge repeated use of Great Combustion pyromancies]]. If you complete [[spoiler:Solaire's]] sidequest, he becomes summonable to fight by your side against [[spoiler:Gwyn]], and his presence trivializes the battle. Once [[spoiler:Gwyn]] has to split his attention between you and your ally, it's far too easy to strike him down from behind, and while [[spoiler:Solaire]] probably won't be able to do much damage, he's so [[StoneWall unbelievably tough]] that you'll have all the time you need to tear [[spoiler:Gwyn]] a new one (or at least heal yourself, something extremely hard to find time to do in a simple one-on-one).
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** Siegmeyer of Catarina is popular due to his funny-looking armor, very laid-back attitude, and friendly demeanor. His love from fans made sure that the Catarina set appeared in every ''Dark Souls'' game, and a similar onion-knight, Siegward, is a major ally in ''Dark Souls III''.

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** Siegmeyer of Catarina is popular due to his funny-looking armor, very laid-back attitude, and friendly demeanor. His love from fans made sure that the Catarina set appeared in every ''Dark Souls'' game, and a similar onion-knight, Siegward, is a major ally in ''Dark Souls III''. He even received a SpiritualSuccessor of his own in the form of ''[[VideoGame/EldenRing Elden Ring's]]'' Lionel the Lionhearted, who sports similar portly armor.
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*** This also cuts the other way. If you're playing online, you can expect to see plenty of phantoms rolling around naked, apparently unaware that there's no penalty for going up to 24.9% encumbrance.
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* ItsTheSameNowItSucks: This is a very common complaint of Dark Souls Remastered, seeing as it adds no new gameplay additions or refinements besides a bonfire next to Vamos, fixing Blighttown's notorious performance issues, password matchmaking, the Gravelord Servant's covenant functioning in New Game rather than only NewGamePlus, and the ability to drink estus as a phantom. ''However,'' these additions came with so many glaring issues it'd be easier to list them by bullet point:
** The reintroduction of several glitches that were patched out of the original game.
** No changes were made to the game's balance besides weapon matchmaking to combat the infamous {{PvP}} and twinking of the original game, and none of the glitches commonly abused in {{PvP}} such as chain backstabs were patched out either. And even then the weapon matchmaking is entirely based on the highest level of weapon acquired by the player, including pre-upgraded weapons such as the lightning infused Spear in Sen's Fortress, making it easy for players who don't know any better to get locked into higher weapon matchmaking ranges without knowing why, whilst players looking to grief new players in early areas can easily circumvent the system in its entirety.
** The password matchmaking's scaling system to scale down higher level players in lower level player's world is completely arbitrary, applying a flat percentage based scaling to specifically their health and damage dealt based on the level difference, meaning a high enough deficit of levels can reduce a scaled phantom's damage to the low double digits range even if the host player is easily still putting out several hundreds of points of damage.
** The removal of mod/third party tool support by threat of banning anyone who dares to mod the game or use third party tools. Naturally, this means that the massive slew of changes that the DSFix mod for the original game are unavailable without risking being banned, and the anti-cheat tool PVP Watchdog for the original is also unavailable to combat cheaters.
** The anti-cheat, or rather the Souls series infamous lack thereof, where cheaters fear no reprisal for their actions because the anti-cheat implemented since 2 infamously lacks any real ability to detect any of the more dangerous cheats quickly, only looking for certain arbitrary hacks such as incorrect stats or impossible key item progression, which most cheaters are smart enough to avoid.
** The complete removal of the original game from all online storefronts (save for any digital keys that may still be hanging around), preventing players from buying and playing the original version of the game incase they wanted to utilize certain mods or interact with the original's player base, which is also significantly larger than Remastered's player base. Most insultingly, Remastered is not provided to owners of the original for free, but is discounted by a measly 10 dollars.
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* FandomRivalry: It's died down since, but it once had a fairly fierce one with ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. This is despite the vast gulf in differences between them to the point where the only things they have in common are extremely broad fantasy genre conventions. It doesn't help that various video game media sites and magazines kept hyping up the "rivalry" between the two games prior to release, and that there are vocal and annoying haters of the opposing game on both sides of the spectrum. ''Dark Souls'' fans bash ''Skyrim'' for being too "boring and cliché" while ''Skyrim'' fans bash ''Dark Souls'' for being "too difficult and confusing". Fans who like both games were labelled "traitors" and stuck between a rock and a hard place.

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* FandomRivalry: It's died down since, but it once had a fairly fierce one with ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. This is despite the vast gulf in differences between them to the point where the only things they have in common are extremely broad fantasy genre conventions. It doesn't help that various video game media sites and magazines kept hyping up the "rivalry" between the two games prior to release, and that there are vocal and annoying haters of the opposing game on both sides of the spectrum. ''Dark Souls'' fans bash ''Skyrim'' for being too "boring and cliché" while ''Skyrim'' fans bash ''Dark Souls'' for being "too difficult and confusing". Fans who like liked both games were labelled "traitors" and stuck between a rock and a hard place.



* FirstInstallmentWins: ''Dark Souls'' tends to be the least controversial installment in its series, and much of the criticism people give to the other entries is made in relation to this game. ''VideoGame/DarkSoulsII'' receives criticism for poorer difficulty scaling, changes to lore, and sluggish animations among other things. ''VideoGame/DarkSoulsIII'' gets criticized for adhering very closely to the first game's lore at the expense of the second game, close similarities in its level design, and its combat being more like the faster combat of ''VideoGame/{{Bloodborne}}'' than ''Dark Souls''' slower, methodical combat.

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* FirstInstallmentWins: ''Dark Souls'' Souls I'' tends to be the least controversial installment in its series, and much of the criticism people give to the other entries is made in relation to this game. ''VideoGame/DarkSoulsII'' receives criticism for poorer difficulty scaling, changes to lore, and sluggish animations among other things. ''VideoGame/DarkSoulsIII'' gets criticized for adhering very closely to the first game's lore at the expense of the second game, close similarities in its level design, and its combat being more like the faster combat of ''VideoGame/{{Bloodborne}}'' than ''Dark Souls''' slower, methodical combat. It is likely for this reason that the ''Dark Souls I'' was rereleased as a remastered edition.
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** As noted above; {{Downplayed}} with tbe New Londo Ruins. It's filled with wall-ignoring ghosts, which are impossible to block or attack without limited-time consumables, rare cursed weapons, or being cursed yourself. Once you drain the water there, the second part involves fighting many deadly Darkwraiths on the way to the Four Kings, who are locked behind an item Sif holds and can be a major health-based wall especially in NewGamePlus. It also has to be done before the other Lord Soul regions to join the Darkwraiths, when you may be less powerful than is ideal. The area, however, is more complete then the others and is considered to be the best of the end game zones; with it's nightmarish lore, horriying atmosphere, SurvivalHorror themed level design, and bleak story revelations.

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** As noted above; {{Downplayed}} with tbe the New Londo Ruins. It's filled with wall-ignoring ghosts, which are impossible to block or attack without limited-time consumables, rare cursed weapons, or being cursed yourself. Once you drain the water there, the second part involves fighting many deadly Darkwraiths on the way to the Four Kings, who are locked behind an item Sif holds and can be a major health-based wall especially in NewGamePlus. It also has to be done before the other Lord Soul regions to join the Darkwraiths, when you may be less powerful than is ideal. The area, however, is more complete then the others and is considered to be the best of the end game endgame zones; with it's its nightmarish lore, horriying atmosphere, SurvivalHorror themed level design, and bleak story revelations.
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** Aside from Sen's Fortress, most of the pre-Lordvessel areas are based around dangerous enemies and not so much level hazards. Once you place the Lordvessel and reach the areas it unlocked, the challenge of simply navigating the map intensifies. You have the [[LethalLavaLand lava field]] in Lost Izalith, invisible floors in the Duke's Archives, and worst of all, the near pitch-darkness of the Tomb of the Giants. In comparison, the final area, save for a few {{Elite Mook}}s, is very straightforward.

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** Aside from Sen's Fortress, most of the pre-Lordvessel areas are based around dangerous enemies and not so much level hazards. Once you place the Lordvessel and reach the areas it unlocked, the challenge of simply navigating the map intensifies. You have the [[LethalLavaLand lava field]] in Lost Izalith, invisible floors in the Duke's Archives, the [[CheckpointStarvation lack of Bonfires]] in New Londo Ruins, and worst of all, the near pitch-darkness of the Tomb of the Giants. In comparison, the final area, save for a few {{Elite Mook}}s, is very straightforward.

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* CommonKnowledge: A defining element of the game's world is that all of the bosses are [[WorfHadTheFlu severely weakened from their primes]], right? Well, not really. This only explicitly applies to the FinalBoss and Nito. The vast majority of the bosses are as strong as they've always been and are fought in their natural forms (such as all of the demon bosses, Manus, Kalameet, Havel, the Sanctuary Guardians, Priscilla, Gwyndolin, Sif, Moonlight Butterfly, and the Iron Golem). As for the rest? They're explicitly ''powered-up'' from their past selves (Pinwheel has been sapping Nito's power, the Four Kings went from regular people to superpowered abominations, Ornstein or Smough power up by consuming the other during the phase transition, and Seath gained immortality and crystal breath that he didn't have before).\\

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* CommonKnowledge: CommonKnowledge:
**
A defining element of the game's world is that all of the bosses are [[WorfHadTheFlu severely weakened from their primes]], right? Well, not really. This only explicitly applies to the FinalBoss and Nito. The vast majority of the bosses are as strong as they've always been and are fought in their natural forms (such as all of the demon bosses, Manus, Kalameet, Havel, the Sanctuary Guardians, Priscilla, Gwyndolin, Sif, Moonlight Butterfly, and the Iron Golem). As for the rest? They're explicitly ''powered-up'' from their past selves (Pinwheel has been sapping Nito's power, the Four Kings went from regular people to superpowered abominations, Ornstein or Smough power up by consuming the other during the phase transition, and Seath gained immortality and crystal breath that he didn't have before).\\


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** Speaking of the FinalBoss: [[spoiler: No, Gwyn isn't ''Hollow''. Only Humans can become Hollows, and Gwyn isn't human - he has just been burning away in the Kiln of the First Flame for a thousand years and his body and mind have been completely ravaged.]]

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Also realised this entry fits this trope better than That One Sidequest, since the emphasis is on the material.


* ThatOneComponent: The Soul of Sif, required to craft the Greatshield of Artorias and ''both'' versions of the Greatsword of Artorias, all required for [[ThatOneAchievement the Knight's Honor achievement]]. As with all boss souls you can only get one per playthrough, but it's the only one with ''three'' potential crafting results, requiring you to do another entire NG+ cycle (or at least half of one) for it alone if you want the achievement.

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* ThatOneComponent: ThatOneComponent:
**
The Soul of Sif, required to craft the Greatshield of Artorias and ''both'' versions of the Greatsword of Artorias, all required for [[ThatOneAchievement the Knight's Honor achievement]]. As with all boss souls you can only get one per playthrough, but it's the only one with ''three'' potential crafting results, requiring you to do another entire NG+ cycle (or at least half of one) for it alone if you want the achievement.achievement.
** The Souvenirs of Reprisal or Dragon Scales needed to progress in the Blades of the Darkmoon or Path of the Dragon covenants are dropped at an absurdly low rate by DemonicSpiders who often fight in packs, have insanely high health and have a relatively unpredictable A.I. pattern. This is the only way to get them without fighting powerful players online, which is especially bad for Dragon Scales since 30 of them are required for every reward. The other covenants have much easier grinding items to collect, whereas the Forest Hunters' Ring of Fog (which requires going online) can be gotten from one of Snuggly's trades instead. Making matters worse, the Dragon Scales are also the upgrade materials for the powerful Dragon weapons, meaning you have to choose what to use your limited supply for.



** The Souvenirs of Reprisal or Dragon Scales needed to progress in the Blades of the Darkmoon or Path of the Dragon covenants are dropped at an absurdly low rate by DemonicSpiders who often fight in packs, have insanely high health and have a relatively unpredictable A.I. pattern. This is the only way to get them without fighting powerful players online, which is especially bad for Dragon Scales since 30 of them are required for every reward. The other covenants have much easier grinding items to collect, whereas the Forest Hunters' Ring of Fog (which requires going online) can be gotten from one of Snuggly's trades instead.
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Never heard of this trope before now. It seems fitting.

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* ThatOneComponent: The Soul of Sif, required to craft the Greatshield of Artorias and ''both'' versions of the Greatsword of Artorias, all required for [[ThatOneAchievement the Knight's Honor achievement]]. As with all boss souls you can only get one per playthrough, but it's the only one with ''three'' potential crafting results, requiring you to do another entire NG+ cycle (or at least half of one) for it alone if you want the achievement.
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** The Bounding Demons in Lost Izalith are hilariously [[JustForPun half-assed]] enemies. Even if you don't know or notice that they are repurposed from the bottom half of the Zombie Dragon, they just look ridiculous, being mostly legs with a vague mass for a head-like thing. Their haphazard and excessively numerous placement in their lake doesn't help, as it only contributes to them being a part of the level's decline in quality relative to earlier areas of the game.

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** The Bounding Demons in Lost Izalith are hilariously [[JustForPun half-assed]] enemies. Even if you don't know or notice that they are repurposed from the bottom half of the Zombie Dragon, they just look ridiculous, being mostly legs with a vague mass for a head-like thing. Their haphazard and excessively numerous placement in their lake doesn't help, as it only contributes to them being a part of the level's decline in quality relative to earlier areas of the game. Similarly, clearing Ceaseless Discharge drains the lake of lava beside him, revealing ten Taurus Demons standing stock still along the lakebed. It looks just as ridiculous.
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** Compared to the later games, the Kindle mechanic becomes this in hindsight. Useful, as you can kindle any bonfire you encounter up to three times, gaining +5 uses of your Estus Flask per level of kindling, but this comes with two downsides. For one, it requires that you spend Humanity for each kindling, which though abundant, the player LIKELY will want their excess humanity to be used for the several covenants that require large contributions of it in order to rank up, leaving them with less available than you think, and the player may wish to kindle more than one bonfire in a particularly difficult area to have more uses of Estus than the pitiful 5 a bonfire normally gives. Second, you cannot be hollowed when you kindle a bonfire, requiring ''yet another Humanity to be used to return to normal in addition to the 3 necessary to max out a bonfire's strength, upping your total to 4 necessary to kindle a bonfire if you tend to play as hollowed to avoid PvP''. To make matters worse, if you reverse hollowing and are invaded before you can finish kindling, you'll be forced out of the bonfire menu immediately, and getting killed by the invader will require you to spend YET ANOTHER humanity to unhollow and try again. Needless to say, it's a good thing that upgrading your Estus Flask's charges became a completely separate mechanic in the later games that was permanent across all bonfires rather than requiring you to spend resources on a single bonfire each time.
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Requires Word Of God confirmation


* AuthorsSavingThrow: When the ''Remastered'' version was announced, much of the existing PC player base complained that they would have to pay full price to upgrade a game that they could already play just fine[[note]]While the features of ''Prepare to Die Edition'' would continue to work, the online features would mostly shift to the ''Remastered'' version, leaving PC players who didn't want to pay to update out of the loop[[/note]]. Fortunately, Creator/BandaiNamcoEntertainment announced about a month prior to the remaster's release that it would be discounted by 50% for owners of the existing PC version for the first two years after its release.
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* DemonicSpiders: [[DemonicSpiders/DarkSouls Has its own page]]. Strangely enough, the actual spider-demons are among the easier enemies in the game.

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* DemonicSpiders: [[DemonicSpiders/DarkSouls Has its own page]]. Strangely enough, the actual ''actual'' spider-demons are among the easier enemies in the game.



** The attack dogs in lower Undead Burg, which jump at the player in packs to quickly attack them and are low enough to the ground that certain weapons have tremendous difficulty even hitting them. Their biggest infamy comes from the two in the Capra Demon's tiny room, which will likely kill you more than the boss itself will. There are even fire versions of them in the Blighttown rafters, though they're much less dangerous.

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** The attack dogs in lower Undead Burg, which jump at the player in packs to quickly attack them and are low enough to the ground that certain weapons have tremendous difficulty even hitting them. Their biggest infamy comes from the two in the Capra Demon's tiny room, which will likely kill you more than the boss itself will.will, either directly or by stunlocking you in a corner so the Capra Demon can finish you off while you can't move (which can very easily happen ''seconds'' after you enter the room, [[LuckBasedMission before you're physically able to react]]. There are even fire versions of them in the Blighttown rafters, though they're much less dangerous.

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* CompleteMonster: [[OurDragonsAreDifferent Seath the Scaleless]] is an EvilSorcerer and MadScientist who betrayed the Everlasting Dragons and oversaw their extinction [[DrivenByEnvy due to his own envy]]. Joining Gwyn, Lord of Sunlight, as a Duke who was hated and feared by almost everyone, Seath plunged into research and cruelty where he had countless innocents kidnapped to conduct torturous experiments on them with his crystals, mutating numerous people into lobotomized crystal zombies where many other died, while kidnapped women are turned into snake-like monsters called Pisacas, all in his pursuit of his [[ImmortalityImmorality selfish immortality]].

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* CompleteMonster: [[OurDragonsAreDifferent [[DraconicAbomination Seath the Scaleless]] is an EvilSorcerer and MadScientist who betrayed the Everlasting Dragons and oversaw their extinction [[DrivenByEnvy due to his own envy]]. Joining Gwyn, Lord of Sunlight, as a Duke who was hated and feared by almost everyone, Seath plunged into research and cruelty where he in pursuit of [[ImmortalityImmorality immortality]]. Seath had countless innocents kidnapped to conduct torturous experiments on them with his crystals, mutating numerous people into lobotomized crystal zombies where many other died, while kidnapped women are others were turned into snake-like monsters called Pisacas, all in his pursuit of his [[ImmortalityImmorality selfish immortality]].inhuman monsters.
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Indentation.


* CommonKnowledge: A defining element of the game's world is that all of the bosses are [[WorfHadTheFlu severely weakened from their primes]], right? Well, not really. This only explicitly applies to the FinalBoss and Nito. The vast majority of the bosses are as strong as they've always been and are fought in their natural forms (such as all of the demon bosses, Manus, Kalameet, Havel, the Sanctuary Guardians, Priscilla, Gwyndolin, Sif, Moonlight Butterfly, and the Iron Golem). As for the rest? They're explicitly ''powered-up'' from their past selves (Pinwheel has been sapping Nito's power, the Four Kings went from regular people to superpowered abominations, Ornstein or Smough power up by consuming the other during the phase transition, and Seath gained immortality and crystal breath that he didn't have before).
** A specific example is Artorias. It's commonly claimed that you fight him at his weakest because he's been corrupted by the Abyss and has had one of his arms broken, preventing him from using a shield along with his sword. The latter point is true, but the former is pretty clearly debunked by the game itself; his second phase is marked by him charging up a BattleAura of Abyss energy, after which his speed, damage, and aggression all increase. It's straightforwardly making him ''physically stronger'', just like it does to everything else it corrupts, from the Four Kings to the regular citizens of Oolacile. He also gains AOE and ranged attacks that he, of course, wouldn't have without being corrupted.

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* CommonKnowledge: A defining element of the game's world is that all of the bosses are [[WorfHadTheFlu severely weakened from their primes]], right? Well, not really. This only explicitly applies to the FinalBoss and Nito. The vast majority of the bosses are as strong as they've always been and are fought in their natural forms (such as all of the demon bosses, Manus, Kalameet, Havel, the Sanctuary Guardians, Priscilla, Gwyndolin, Sif, Moonlight Butterfly, and the Iron Golem). As for the rest? They're explicitly ''powered-up'' from their past selves (Pinwheel has been sapping Nito's power, the Four Kings went from regular people to superpowered abominations, Ornstein or Smough power up by consuming the other during the phase transition, and Seath gained immortality and crystal breath that he didn't have before). \n** \\
A specific example is Artorias. It's commonly claimed that you fight him at his weakest because he's been corrupted by the Abyss and has had one of his arms broken, preventing him from using a shield along with his sword. The latter point is true, but the former is pretty clearly debunked by the game itself; his second phase is marked by him charging up a BattleAura of Abyss energy, after which his speed, damage, and aggression all increase. It's straightforwardly making him ''physically stronger'', just like it does to everything else it corrupts, from the Four Kings to the regular citizens of Oolacile. He also gains AOE and ranged attacks that he, of course, wouldn't have without being corrupted.
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* CommonKnowledge: A defining element of the game's world is that all of the bosses are [[WorfHadTheFlu severely weakened from their primes]], right? Well, not really. This only explicitly applies to the FinalBoss and Nito. The vast majority of the bosses are as strong as they've always been and are fought in their natural forms (such as all of the demon bosses, Manus, Kalameet, Havel, the Sanctuary Guardians, Priscilla, Gwyndolin, Sif, Moonlight Butterfly, and the Iron Golem). As for the rest? They're explicitly ''powered-up'' from their past selves (Pinwheel has been sapping Nito's power, the Four Kings went from regular people to superpowered abominations, Ornstein or Smough power up by consuming the other during the phase transition, and Seath gained immortality and crystal breath that he didn't have before).
** A specific example is Artorias. It's commonly claimed that you fight him at his weakest because he's been corrupted by the Abyss and has had one of his arms broken, preventing him from using a shield along with his sword. The latter point is true, but the former is pretty clearly debunked by the game itself; his second phase is marked by him charging up a BattleAura of Abyss energy, after which his speed, damage, and aggression all increase. It's straightforwardly making him ''physically stronger'', just like it does to everything else it corrupts, from the Four Kings to the regular citizens of Oolacile. He also gains AOE and ranged attacks that he, of course, wouldn't have without being corrupted.
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The trope's been cut by TRS.


** Quelaag's Sister/The Fair Lady, the IllGirl who leads the Chaos Servant covenant. Giving her humanity [[spoiler:helps save fellow darkhorse Solaire]]. She also serves as the MoralityPet of the ''Dark Souls'' community, with some players having hacked to give her ''60,000'' humanities just to alleviate her suffering (you only need to give her 30 to save Solaire and cosmetic differences stop after 80).

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** Quelaag's Sister/The Fair Lady, the IllGirl who leads the Chaos Servant covenant. Giving her humanity [[spoiler:helps save fellow darkhorse Solaire]]. She also serves as the MoralityPet of the ''Dark Souls'' community, with some players having hacked to give her ''60,000'' humanities just to alleviate her suffering (you only need to give her 30 to save Solaire and cosmetic differences stop after 80).

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Misuse. Fan Preferred Couple examples require a canon couple to contrast with. Artorias x Ornstein also appears to be a slightly more popular pairing on Ao 3, so it may be inaccurate to classify it as One True Pairing. While not exclusively the only character to be shipped with the Chosen Undead, Solaire nevertheless appears to be the most popular hypothetical romantic partner, so it makes senses to move that example to One True Pairing. Wouldn't mind if someone rewrites my edit, though.


* FanPreferredCouple: Artorias/Ciaran has quite a lot of supporters. So does Solaire/Chosen Undead.


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* OneTruePairing: Solaire of Astoria appears to be the most popular candidate to pair up with the Chosen Undead in fan works.
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* TheScrappy: The Bed of Chaos, widely considered the ''worst'' boss in not just the game, but the entire franchise. This is primarily because of it being an UnexpectedGameplayChange that focuses on the games unpolished and imprecise platforming mechanics, worsened by the FakeDifficulty of the Bed's attacks usually knocking players into pits while they have no means of responding, clashing massively with the otherwise tough but fair boss design which is a series trademark. The fight is also viewed as being disappointing from a narrative standpoint, cheating players out of a proper fight with [[spoiler:the Witch of Izilith]] in favour of another generic monster, and lacking the satisfaction element which comes with the other major bosses in the game. Even [[https://www.giantbomb.com/forums/dark-souls-6255/dark-souls-design-works-translation-npcs-and-monst-576001/ Miyazaki himself]] admitted to seeing the boss as an OldShame.
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Loads And Loads Of Characters is no longer a trope


* TheWoobie: [[LoadsAndLoadsOfCharacters So many]] that it got [[Woobie/DarkSouls its own page]].

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* TheWoobie: [[LoadsAndLoadsOfCharacters So many]] many that it got [[Woobie/DarkSouls its own page]].
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don't need the spoiler but also don't need the pronoun regardless


** The Bed of Chaos's firestorm attack, which involve firing flame pillars throughout the ground. Not only do these really hurt, but they can also launch you into the air, leaving you open for more attacks, or worse, into the BottomlessPit the boss creates throughout the fight. This attack can even hit you when you're running across [[spoiler:her]] branches. Fortunately, this attack only starts happening during the last third of the fight.

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** The Bed of Chaos's firestorm attack, which involve firing flame pillars throughout the ground. Not only do these really hurt, but they can also launch you into the air, leaving you open for more attacks, or worse, into the BottomlessPit the boss creates throughout the fight. This attack can even hit you when you're running across [[spoiler:her]] the branches. Fortunately, this attack only starts happening during the last third of the fight.
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half redundant, half nonsensical


** Compared to the Undead Burg and Parish, the Depths and Blighttown are far more difficult in terms of what you faced previously, and in some cases is harder than many other areas due to how different they are than what came before.

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** Compared to the Undead Burg and Parish, the Depths and Blighttown are far more difficult in terms of what you faced previously, and in some cases is harder than many other areas due to how different they are than what came before.Blighttown.
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** As noted above; {{Downplayed}} with tbe New Londo Ruins. It's filled with wall-ignoring ghosts, which are impossible to block or attack without limited-time consumables, rare cursed weapons, or being cursed yourself. Once you drain the water there, the second part involves fighting many deadly Darkwraiths on the way to the Four Kings, who are locked behind an item Sif holds and can be a major health-based wall especially in NewGamePlus. It also has to be done before the other Lord Soul regions to join the Darkwraiths, when you may be less powerful than is ideal. The area, however, is more complete then the others and is considered to be the best of the end game zones; with it's nightmarish lore, horriying atmosphere, SurvialHorror themed level design, and bleak story revelations.

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** As noted above; {{Downplayed}} with tbe New Londo Ruins. It's filled with wall-ignoring ghosts, which are impossible to block or attack without limited-time consumables, rare cursed weapons, or being cursed yourself. Once you drain the water there, the second part involves fighting many deadly Darkwraiths on the way to the Four Kings, who are locked behind an item Sif holds and can be a major health-based wall especially in NewGamePlus. It also has to be done before the other Lord Soul regions to join the Darkwraiths, when you may be less powerful than is ideal. The area, however, is more complete then the others and is considered to be the best of the end game zones; with it's nightmarish lore, horriying atmosphere, SurvialHorror SurvivalHorror themed level design, and bleak story revelations.
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moving from trivia

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* FanNickname:
** A bunch for Smough and Ornstein respectively, two particularly hard bosses that you fight at the same time. Popular ones are [[Music/FatboySlim Fatboy and Slim]], [[Music/TheNotoriousBIG Biggie and Smalls]], Buddha and [[Franchise/TheSlenderManMythos Slender Man]], Smores and Oreos, [[WesternAnimation/TheRenAndStimpyShow Ren and Stimpy]], [[Franchise/{{Pokemon}} Snorlax and Pikachu]], and [[WesternAnimation/PinkyAndTheBrain Pinky and the Brain]].
** Giant Ornstein (the form he takes after Smough dies) has been referred to as "Ornsteroids".
*** Collectively, they have the nickname Super Londo Smash Bros.
** [[StatuesqueStunner "Titty Monster" or "Boobevere"]] for the Queen of Sunlight Gwynevere. Members of the Princess Guard covenant are sometimes referred to as Titty Guards.
** Blightown is being called "[[VideoGame/DemonsSouls Valley of Defilement 2.0]]", for using the same poison swamp setting and wooden platforms. Also sometimes named "Lagtown" due to the framerate drops, or "Laagtown" to combine the former with a pun about Chaos Witch Quelaag, the level's boss (who is correspondingly called the "Queen of Laagtown"). Some simply refer to it as "Sucktown", largely due to its DifficultySpike.
** The Gargoyles are called "Maneaters 2.0", for being a very similar but much easier take on the boss from ''Demon's Souls''.
** Chaos Witch Quelaag has been nicknamed "Chaos Bitch Kelloggs", or just simply "Spidertits".
** Quelaag's sister is only called "Daughter of Chaos" by the game itself, but has been named "Quelaan" by the fan community (which was originally thought to be canonical, but now is no longer seen as such). Other nicknames given to her are "The White Lady" or "The Fair Lady", [[InSeriesNickname the latter being what Eingyi refers to her as]].
** Darkroot Garden and has been dubbed "Dickstab Garden" due to Forest Hunters constantly invading players. Forest Hunters themselves are sometimes called "Park Rangers" for the same reason.
** "Sunbro" and "Brolaire" for Solaire of Astora due to him being a great help in boss battles. The Sunbro nickname has spread to all the players that joined the Warrior of Sunlight covenant, as that puts an emphasis on "[[MemeticMutation jolly cooperation!]]" Players also glow a bright gold, the same as Solaire has.
** Laurentius of the Great Swamp has been referred to as "Swampbro" and "Pyrobro".
** "Wolfbro" for Great Grey Wolf Sif.
** Siegmeyer (or mostly anybody wearing the Catarina set) is known as "Onionbro" due to his helmet looking like an onion. Sieglinde (Siegmeyer's daughter) is often called "Onionsis" by association.
** The Giant Blacksmith has been referred to as "Fapsmith", due to the fact that, [[http://i1.kym-cdn.com/photos/images/newsfeed/000/712/951/9ac.gif if viewed from a certain angle]], it looks less like he's hammering and more like he's doing [[ADateWithRosiePalms something else entirely]].
** Gravelord Nito has been referred to as "Papa Nito". Members of the Gravelord covenant are often called "Waitlords", in reference to the fact that Gravelording consists of a lot of fruitless sitting around waiting for players you've infected to invade you. Alternatively, this waiting-created boredom combined with the ability to dance (thanks to the Channeler's Trident) have inevitably lead to the name "Ravelords". In the Japanese community (especially in Pixiv), Gravelord Nito is called "[[{{NEET}} Gravelord NEET]]" thanks to his Japanese name's pronounciation, and how he stays in the catacombs like a real NEET.
** Lautrec is known as "Yurt 2.0" and "Gold Yurt" considering the way you meet him (in a jail cell) and [[spoiler:what he does after you free him (killing an important character)]].
** Anor Londo is called "Anal Rondo" or "Anal Rodeo" by some, in reference to its difficulty (especially the bridge part with Silver Knights firing javelins at you).
** The official guide refers to the unseen crow NPC in the Undead Asylum as Hawk Girl, but Sparkly and/or Snuggly are more popular.
** Sen's Fortress can be "Sen's Funhouse," or, as the result of a humorous typo, "Super Nintendo (Entertainment System / [[FunWithAcronyms SNES]]) Fortress."
** Estus is often called "Sunny D", because an Estus Flask that still has uses is roughly the same color and shape as a half gallon of the drink. Appropriately, the fans made texture mods when the PC version was released, replacing the Estus Flask icon with a Sunny D bottle.
** Members of the Darkwraith Covenant are commonly referred to as "Dickwraiths". In a similar manner, members of the Darkmoon Covenant are sometimes referred to as "Dorkmoons".
** Due to one of Knight Artorias' attacks in which he throws a liquefied form of the Abyss that looks like dark blue/black ink, he is sometimes called "Knight of the Oil Spill".
** In Japan, Xanthous King Jeremiah's infamous turban is nicknamed "Borraginol", after a brand of suppositories sold in Japan. Some Let's Players even go so far to include the Borraginol jingle (cheerfully saying "Borraginol for your hemorrhoids!") when they use the armor.
** The sad moments of the game (typically the death of Sif) are referred to as "[[TearJerker Prepare to Cry Edition]]".
** In [[PlayerVersusPlayer PvP]], a player getting backstabbed even though the other player was not in a position where they could backstab them (out of backstab range, in front of you, etc.) is often called a lagstab, since the most common reason for this phenomenon is UsefulNotes/{{Latency}} differences.
** A loadout involving the use of the Mask of the Father, three pieces of the Giant set, and usually a zweihander and Grass Crest Shield, is typically called the [[MemeticMutation Giantdad]] loadout. A similar, but not quite as popular, loadout using the Mask of the Mother is called the Giantmom loadout.
** The Ring of Favor and Protection is often called the "Ring of Fap"/"Fap Ring", for [[OverlyLongName obvious]] [[FunWithAcronyms reasons]].
** Players in the community will address each other as "Skeleton", particularly when encouraging each other with the phrase "Don't give up, skeleton!" after a [[Memes/DarkSouls meme]] originating in ''VideoGame/DarkSoulsII''.
** The Balder Side Sword earned the nickname "Baller Swag Sword" for being a really damn good Dexterity weapon.
** The Bounding Demons of Izalith earned the moniker of "dragon asses" thanks to them blatantly being living versions of the Painted World Zombie Dragon's lower half.

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