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* PortingDisaster: Being as the original was designed to be played with a mouse/keyboard, made use of highly detailed B&W artwork and precise physics. Porting it to was pretty much granted to be a disaster.
** MS-DOS: Being released before Sound cards and Graphic adapters beyond the standard (4 color) CGA one being a thing for PC's means the game suffered a severe downgrade in those departures. The game also runs much slower than the original making some challenges much more frustrating and while mouse support existed for DOS at the time, the game did not utilise it. Forcing you to aim your throwing arm with the keypad which is barely doable.
** Sega Genesis: Like the PC version it runs much slower than the original while on top of that also having completely borked up physics, which combined barely makes the game playable at times. It was also criticised for its washed out graphics (seemingly done by smearing color on top of the original B&W Macintosh artwork, causing it to loose all its detail) and changed enemy behaviour (e.g. you cannot use the shield to get past [[AsteroidsMonster the broom]]). Using the D-pad to aim your throwing arm is also pretty much impossible and the music only consists of Bach's Toccata and Fugue in D Minor, and turning it "off" simply freezes the music in its place and sustains the current note indefinitely.
** MS-DOS: Being released before Sound cards and Graphic adapters beyond the standard (4 color) CGA one being a thing for PC's means the game suffered a severe downgrade in those departures. The game also runs much slower than the original making some challenges much more frustrating and while mouse support existed for DOS at the time, the game did not utilise it. Forcing you to aim your throwing arm with the keypad which is barely doable.
** Sega Genesis: Like the PC version it runs much slower than the original while on top of that also having completely borked up physics, which combined barely makes the game playable at times. It was also criticised for its washed out graphics (seemingly done by smearing color on top of the original B&W Macintosh artwork, causing it to loose all its detail) and changed enemy behaviour (e.g. you cannot use the shield to get past [[AsteroidsMonster the broom]]). Using the D-pad to aim your throwing arm is also pretty much impossible and the music only consists of Bach's Toccata and Fugue in D Minor, and turning it "off" simply freezes the music in its place and sustains the current note indefinitely.
to:
* PortingDisaster: Being as Because the original was designed to be played with a mouse/keyboard, mouse/keyboard and made use of highly detailed B&W artwork and precise physics. Porting porting it to was pretty much granted guaranteed to be a disaster.
disaster
** MS-DOS: Being released beforeSound sound cards and Graphic graphic adapters beyond the standard (4 color) CGA one being a thing adapter were available for PC's [=PCs=] means the game suffered a severe downgrade in those departures. departments. The game also runs much slower than the original making some challenges much more frustrating and while mouse support existed for DOS at the time, the game did not utilise it. Forcing it, forcing you to aim your throwing arm with the keypad which is barely doable.
** Sega Genesis: Like the PC version it runs much slower than theoriginal original, while on top of that also having completely borked up physics, which combined barely makes combine to make the game playable almost unplayable at times. It was also criticised for its washed out graphics (seemingly done by smearing color on top of the original B&W Macintosh artwork, causing it to loose all its detail) and changed enemy behaviour (e.g. you cannot use the shield to get past [[AsteroidsMonster the broom]]). Using the D-pad to aim your throwing arm is also pretty much impossible and the music only consists of Bach's Toccata and Fugue in D Minor, and turning it "off" simply freezes the music in its place and sustains the current note indefinitely.
** MS-DOS: Being released before
** Sega Genesis: Like the PC version it runs much slower than the
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* {{Sequelphobic}}: [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."
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* PortingDisaster: The PC-DOS, the SEGA Genesis/Mega Drive, and finally the CD-i ports.
** PC-DOS: Because no graphics cards nor sound cards existed when the Macintosh was around, both had to be heavily downgraded to compensate for being inferior. Plus, and strangely, the controls were changed and the rocks could be aimed using the keypad (in case you had no computer mouse).
** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed-out graphics, crazy controls because of not having a mouse to aim with separately, physics/clipping problems that made the hero trip a lot, and changed enemy behaviour (e.g. you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Toccata and Fugue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and redone sound effects.
** PC-DOS: Because no graphics cards nor sound cards existed when the Macintosh was around, both had to be heavily downgraded to compensate for being inferior. Plus, and strangely, the controls were changed and the rocks could be aimed using the keypad (in case you had no computer mouse).
** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed-out graphics, crazy controls because of not having a mouse to aim with separately, physics/clipping problems that made the hero trip a lot, and changed enemy behaviour (e.g. you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Toccata and Fugue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and redone sound effects.
to:
* PortingDisaster: The PC-DOS, Being as the SEGA Genesis/Mega Drive, original was designed to be played with a mouse/keyboard, made use of highly detailed B&W artwork and finally the CD-i ports.
precise physics. Porting it to was pretty much granted to be a disaster.
**PC-DOS: Because no graphics MS-DOS: Being released before Sound cards nor sound cards and Graphic adapters beyond the standard (4 color) CGA one being a thing for PC's means the game suffered a severe downgrade in those departures. The game also runs much slower than the original making some challenges much more frustrating and while mouse support existed when for DOS at the Macintosh was around, both had to be heavily downgraded to compensate for being inferior. Plus, and strangely, time, the controls were changed and the rocks could be aimed using game did not utilise it. Forcing you to aim your throwing arm with the keypad (in case you had no computer mouse).
which is barely doable.
** Sega Genesis:The first video Like the PC version it runs much slower than the original while on top of that also having completely borked up physics, which combined barely makes the game console to have a port of this game, it playable at times. It was heavily also criticised with negativity due to washed-out graphics, crazy controls because for its washed out graphics (seemingly done by smearing color on top of not having a mouse to aim with separately, physics/clipping problems that made the hero trip a lot, original B&W Macintosh artwork, causing it to loose all its detail) and changed enemy behaviour (e.g. you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Using the D-pad to aim your throwing arm is also pretty much impossible and the music only consists of Bach's Toccata and Fugue in D Minor is the ONLY song in the whole game, Minor, and turning it "off" simply freezes the music in its place (sustaining and sustains the current note indefinitely).
indefinitely.
** CD-i:The whole level can't be displayed, Being based on the Genesis port means it suffers the same borked physics and the controls are similar washed out graphics. Aiming you arm is also as annoying as ever due to you once again mangled. Pressing Up+2 for ducking, having needing to hold down Button 1 use a D-pad.
** Averted with the other computer ports (Amiga, Atari ST and Commodore 64. All ported by the same company). Mainly due to the speed mostly being kept intact and the fact that you can use a joystick to aimthe rocks, and redone sound effects.which is slightly more doable.
**
** Sega Genesis:
** CD-i:
** Averted with the other computer ports (Amiga, Atari ST and Commodore 64. All ported by the same company). Mainly due to the speed mostly being kept intact and the fact that you can use a joystick to aim
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* SugarWiki/FunnyMoment: The wall graffiti reading "Saddam was Here" and "Gamers Rule".
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* SugarWiki/FunnyMoment: SugarWiki/FunnyMoments: The wall graffiti reading "Saddam was Here" and "Gamers Rule".
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* SugarWiki/FunnyMoment: The wall graffiti reading "Saddam was Here" and "Gamers Rule".
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%%* AnticlimaxBoss
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* MemeticLoser: Duncan, who brings as his only weapon to fight the Black Knight what looks like pepples, and can die from falling down the stairs.
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* MemeticLoser: Duncan, who brings as his only weapon to fight the Black Knight what looks like pepples, pebbles, and can die from falling down the stairs.
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* MemeticLoser: Duncan, who brings as his only weapon to fight the Black Knight what looks like pepples, and can die from falling down the stairs.
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Darth Wiki doesn't go on YMMV. - https://tvtropes.org/pmwiki/remarks.php?trope=DarthWiki.MostAnnoyingSound
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* MostAnnoyingSound: The "Ninininininini" noise the mutants make.
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** In most of the [[PortingDisaster Porting Disasters]] below, ''every enemy'' becomes this; in addition to the bats above, poor controls render all enemies difficult, if not outright impossible, to kill.
* MostAnnoyingSound: The "Ninininininini" noise those mutants make.
* MostAnnoyingSound: The "Ninininininini" noise those mutants make.
to:
** In most of the [[PortingDisaster Porting Disasters]] {{Porting Disaster}}s below, ''every enemy'' becomes this; in addition to the bats above, poor controls render all enemies difficult, if not outright impossible, to kill.
* MostAnnoyingSound: The "Ninininininini" noisethose the mutants make.
* MostAnnoyingSound: The "Ninininininini" noise
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* GoddamnedBats: Bats respawn every time you re-enter a room, and have to be shot down before you can do much else.
** In most of the [[PortingDisaster Porting Disasters]] below, ''every enemy'' becomes this; in addition to the bats above, poor controls render all enemies difficult, if not outright impossible to kill.
** In most of the [[PortingDisaster Porting Disasters]] below, ''every enemy'' becomes this; in addition to the bats above, poor controls render all enemies difficult, if not outright impossible to kill.
to:
* GoddamnedBats: GoddamnedBats:
** Bats respawn every time you re-enter a room, and have to be shot down before you can do much else.
** In most of the [[PortingDisaster Porting Disasters]] below, ''every enemy'' becomes this; in addition to the bats above, poor controls render all enemies difficult, if not outrightimpossible impossible, to kill.
** Bats respawn every time you re-enter a room, and have to be shot down before you can do much else.
** In most of the [[PortingDisaster Porting Disasters]] below, ''every enemy'' becomes this; in addition to the bats above, poor controls render all enemies difficult, if not outright
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** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with separately, physics/clipping problems that made the hero trip a lot, and changed enemy behaviour (example: you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Toccata and Fugue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and re-done sound effects.
** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and re-done sound effects.
to:
** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out washed-out graphics, crazy controls because of not having a mouse to aim with separately, physics/clipping problems that made the hero trip a lot, and changed enemy behaviour (example: (e.g. you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Toccata and Fugue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, andre-done redone sound effects.effects.
* {{Sequelphobic}}: [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."
** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and
* {{Sequelphobic}}: [=MacUser's=] product index infamously dismissed the first sequel as "more of the same."
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* PortingDisaster: The PC-DOS, the SEGA Genesis/Megadrive, and finally the CD-i ports.
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* PortingDisaster: The PC-DOS, the SEGA Genesis/Megadrive, Genesis/Mega Drive, and finally the CD-i ports.
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* AdaptationDisplacement: Some know the game better for the UsefulNotes/SegaGenesis version than the originals. Given the entries under PortingDisaster below, this did more harm than good to the game's reputation reputation.
to:
* AdaptationDisplacement: Some know the game better for the UsefulNotes/SegaGenesis version than the originals. Given the entries under PortingDisaster below, this did more harm than good to the game's reputation reputation.
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** In most of the [[PortingDisaster Porting Disasters]] below, ''every enemy'' becomes this; in addition to the bats above, poor controls render all enemies difficult, if not outright impossible to kill.
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* AdaptationDisplacement: Some know the game better for the UsefulNotes/SegaGenesis version than the originals. Given the entries under PortingDisaster below, this did more harm than good to the game's reputation reputation.
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** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with separately, physics\clipping problems that made the hero trip a lot, and changed enemy behaviour (example: you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Toccata and Fugue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
to:
** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with separately, physics\clipping physics/clipping problems that made the hero trip a lot, and changed enemy behaviour (example: you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Toccata and Fugue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
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*** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with separately, physics\clipping problems that made the hero trip a lot, and changed enemy behaviour (example: you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Toccata and Fugue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
*** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and re-done sound effects.
*** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and re-done sound effects.
to:
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* AnticlimaxBoss
* GoddamnedBats - Bats respawn every time you re-enter a room, and have to be shot down before you can do much else.
* GoddamnedBats - Bats respawn every time you re-enter a room, and have to be shot down before you can do much else.
to:
*
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* PortingDisaster - The PC-DOS, the SEGA Genesis/Megadrive, and finally the CD-i ports.
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* PortingDisaster - PortingDisaster: The PC-DOS, the SEGA Genesis/Megadrive, and finally the CD-i ports.
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**** CD-i: The whole level can't be displayed, and the controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the rocks, and re-done sound effects.
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The eyeballs are called \"mutants\", FYI XYZ.
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* MostAnnoyingSound: The "Ninininininini" noise those walking eyeball things make.
to:
* MostAnnoyingSound: The "Ninininininini" noise those walking eyeball things mutants make.
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Fixed the name of the Bach piece.
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*** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with separately, physics\clipping problems that made the hero trip a lot, and changed enemy behaviour (example: you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Togue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
to:
*** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with separately, physics\clipping problems that made the hero trip a lot, and changed enemy behaviour (example: you cannot use the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Togue Toccata and Fugue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
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*** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with separately, physics\clipping problems that made the hero trip a lot, and changed enemy behaviour (example: you cannot use invincibility to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Togue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
to:
*** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with separately, physics\clipping problems that made the hero trip a lot, and changed enemy behaviour (example: you cannot use invincibility the shield to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Togue in D Minor is the ONLY song in the whole game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
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*** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with seperately and so on, like Bach's Togue in D Minor being the ONLY song in the whole game.
to:
*** Sega Genesis: The first video game console to have a port of this game, it was heavily criticised with negativity due to washed out graphics, crazy controls because of not having a mouse to aim with seperately separately, physics\clipping problems that made the hero trip a lot, and so on, like changed enemy behaviour (example: you cannot use invincibility to get past [[AsteroidsMonster the broom]]). Doesn't help that Bach's Togue in D Minor being is the ONLY song in the whole game.game, and turning it "off" simply freezes the music in its place (sustaining the current note indefinitely).
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* PortingDisaster - The SegaGenesis port.
** The PhilipsCDi is even worse.
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve its smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. WebVideo/TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.
** The PhilipsCDi is even worse.
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve its smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. WebVideo/TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.
to:
* PortingDisaster - The SegaGenesis port.
PC-DOS, the SEGA Genesis/Megadrive, and finally the CD-i ports.
** PC-DOS: Because no graphics cards nor sound cards existed when the Macintosh was around, both had to be heavily downgraded to compensate for being inferior. Plus, and strangely, the controls were changed and the rocks could be aimed using the keypad (in case you had no computer mouse).
*** Sega Genesis: ThePhilipsCDi is even worse.
*** To clarify: ''Dark Castle''first video game console to have a port of this game, it was heavily reliant on criticised with negativity due to washed out graphics, crazy controls because of not having a mouse aiming to achieve its smooth 360 degree shooting mechanic. So, when aim with seperately and so on, like Bach's Togue in D Minor being the game was ported to ONLY song in the CD-i whole game.
**** CD-i: The whole level can't be displayed, andSega Genesis, the result was virtually unplayable as controls are once again mangled. Pressing Up+2 for ducking, having to hold down Button 1 to aim the slow rotational aiming using the gamepad made the game essentially unbeatable. WebVideo/TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.rocks, and re-done sound effects.
** PC-DOS: Because no graphics cards nor sound cards existed when the Macintosh was around, both had to be heavily downgraded to compensate for being inferior. Plus, and strangely, the controls were changed and the rocks could be aimed using the keypad (in case you had no computer mouse).
*** Sega Genesis: The
*** To clarify: ''Dark Castle''
**** CD-i: The whole level can't be displayed, and
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** The PhillipsCDi is even worse.
to:
** The PhillipsCDi PhilipsCDi is even worse.
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** The Philips CDI is even worse.
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve it's smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. WebVideo/TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve it's smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. WebVideo/TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.
to:
** The Philips CDI PhillipsCDi is even worse.
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieveit's its smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. WebVideo/TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve
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*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve it's smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. WebOriginal/TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.
to:
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve it's smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. WebOriginal/TheAngryVideoGameNerd WebVideo/TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.game.
----
----
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Changed line(s) 5 (click to see context) from:
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve it's smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.
to:
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve it's smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. TheAngryVideoGameNerd WebOriginal/TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.
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** The Philips CDI is even worse.
to:
** The Philips CDI is even worse.worse.
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve it's smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.
*** To clarify: ''Dark Castle'' was heavily reliant on mouse aiming to achieve it's smooth 360 degree shooting mechanic. So, when the game was ported to the CD-i and Sega Genesis, the result was virtually unplayable as the slow rotational aiming using the gamepad made the game essentially unbeatable. TheAngryVideoGameNerd was particularly harsh in this regard, although he didn't mention the computer versions of the game.