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** Drain Bash makes it so that...you can't open the special crates by kicking. Seriously. That's it. Otherwise, it plays exactly like the regular arena. The difference is almost hard to even ''notice.''
* DisappointingLastLevel: Quite a few people think that Ballistix-based minigame isn't great for a final boss battle that decides the fate of a world. Not to mention those dreaded red balls. Downplayed for the co-operative play where if you picked a good and evil character, you will both be forced into a legitimately intense 1 on 1 Crate Crush battle.

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** Drain Bash makes it so that... you can't open the special crates by kicking.kicking, or else you die. Seriously. That's it. Otherwise, it plays exactly like the regular arena. The difference is almost hard to even ''notice.''
* DisappointingLastLevel: Quite a few people think that Ballistix-based minigame isn't great for a final boss battle that decides the fate of a world. Not to mention those dreaded red balls. Downplayed for the co-operative play mode, where if you picked a pick one good and one evil character, character respectively, you will both be forced into a legitimately intense 1 on 1 1-on-1 Crate Crush battle.battle that decides the ending.
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Only applies to the work causing the tough act to follow. Not those effected by it.


* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they aren't particularly fast, are big targets and only have a slightly farther throw distance in Crate Crush, with their biggest strength - their spin attack, which can send crates further than any other "kick" attack - hindered by rendering them completely immobile. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{Mighty Glacier}}s Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.
* ToughActToFollow: To ''VideoGame/CrashTeamRacing''. That game was a FollowTheLeader to ''VideoGame/MarioKart'', but was just as good, and some would argue even better. ''Crash Bash'', however, was not nearly as successful in its imitation of ''VideoGame/MarioParty'', for a number of reasons (less variety in the mini-games, cheap A.I., a boring hub that pales in comparison to the ''Mario Party'' game boards, and NintendoHard difficulty).

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* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they aren't particularly fast, are big targets and only have a slightly farther throw distance in Crate Crush, with their biggest strength - their spin attack, which can send crates further than any other "kick" attack - hindered by rendering them completely immobile. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{Mighty Glacier}}s Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.
* ToughActToFollow: To ''VideoGame/CrashTeamRacing''. That game was a FollowTheLeader to ''VideoGame/MarioKart'', but was just as good, and some would argue even better. ''Crash Bash'', however, was not nearly as successful in its imitation of ''VideoGame/MarioParty'', for a number of reasons (less variety in the mini-games, cheap A.I., a boring hub that pales in comparison to the ''Mario Party'' game boards, and NintendoHard difficulty).
comparison.
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** "Jungle Bash", a catchy, upbeat jungle drum and digeridoo remake of the Bone Yard/Dino Might death route themes from ''Crash 3''. That drumbeat will ''also'' get stuck in your head!
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** "Dot Dash", which is a techno remix of the already beloved theme of Dingodile in Crash 3.

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** "Dot Dash", which is a techno remix of the already beloved theme of Dingodile in Crash 3. The Japanese version of the game replaces the Dingodile remix with a synth remix of [[Music/TheCancanSong The Infernal Galop]].
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I don't think Roo's a scrappy anymore, since the guy's become a meme and plenty of people were overjoyed to see him again in CTRNF.


* TheScrappy: Rilla Roo, who is a FlatCharacter (his personality is literally "monkey") that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but otherwise most people either dislike him, don't care for him or simply forgot he existed.


* MostAnnoyingSound: '''[[https://www.youtube.com/watch?v=MPmX_sAPFdI YOU FAIL.]]''' Expect to hear it ''a lot''.
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* ItsHardSoItsSucks: One of the many reasons behind the game's divisive reception is its SurpriseDifficulty compared to the Naughty Dog games.

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* ItsHardSoItsSucks: ItsHardSoItSucks: One of the many reasons behind the game's divisive reception is its SurpriseDifficulty compared to the Naughty Dog games.
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* ItsHardSoItsSucks: One of the many reasons behind the game's divisive reception is its SurpriseDifficulty compared to the Naughty Dog games.

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* GoodBadBug: The [[https://www.youtube.com/watch?v=W3tMEbrYQG0 memory manipulation]] glitch in the Adventure Mode of the game leads to a variety of effects, from really beneficial ones (like winning rounds very quickly), to weird ones (like making the enemy's model disappear or screwing with the camera's movement), or [[GameBreakingBug the ones that cause the game to crash]].

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* GoodBadBug: GoodBadBug:
**
The [[https://www.youtube.com/watch?v=W3tMEbrYQG0 memory manipulation]] glitch in the Adventure Mode of the game leads to a variety of effects, from really beneficial ones (like winning rounds very quickly), to weird ones (like making the enemy's model disappear or screwing with the camera's movement), or [[GameBreakingBug the ones that cause the game to crash]].
** The cheat code for the game that allows you to access any level and mode in the game was almost certainly not an oversight. Keeping it fully functional even in promotional demos such as the one in ''VideoGame/SpyroYearOfTheDragon'' almost certainly ''was'' however. It is most fortunate the code was only discovered years later otherwise ''Bash's'' sales figures would have took a massive blow by accidentally giving access to practically the entire game for free.
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* DisappointingLastLevel: Quite a few people think that Ballistix-based minigame isn't great for a final boss battle that decides the fate of a world. Not to mention those dreaded red balls. Downplayed for the co-operative play where if you picked a good and evil character, you will both be forced into a tense vs battle.

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* DisappointingLastLevel: Quite a few people think that Ballistix-based minigame isn't great for a final boss battle that decides the fate of a world. Not to mention those dreaded red balls. Downplayed for the co-operative play where if you picked a good and evil character, you will both be forced into a tense vs legitimately intense 1 on 1 Crate Crush battle.
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** Rilla Roo in the pogo games. Compared to everyone else, his hops are a frame faster than everyone else. While a single frame doesn't seem like much, you make a ''lot'' of hops that quickly add up and place Rilla ahead of the competition by the end. This also works in his favour when hopping onto a square that someone else also wants to, since his one frame (at worst) advantage means that he'll have priority over everyone else.
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* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they aren't particularly fast, are big targets and only have a slightly farther throw distance in Crate Crush, with their biggest strength - their spin attack, which can send crates halfway across the arena - hindered by rendering them completely immobile. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{Mighty Glacier}}s Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.

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* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they aren't particularly fast, are big targets and only have a slightly farther throw distance in Crate Crush, with their biggest strength - their spin attack, which can send crates halfway across the arena further than any other "kick" attack - hindered by rendering them completely immobile. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{Mighty Glacier}}s Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.
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Dingodile and Rilla Roo's spin activates at the same speed and everyone else's and it sends crates across the ring. What are you talking about claiming it's "slow and weak"?


* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they have a slow, weak, immobile spinning attack, aren't particularly fast, are big targets and don't have any benefits beyond a slightly farther throw distance in Crate Crush. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{Mighty Glacier}}s Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.

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* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they have a slow, weak, immobile spinning attack, aren't particularly fast, are big targets and don't only have any benefits beyond a slightly farther throw distance in Crate Crush.Crush, with their biggest strength - their spin attack, which can send crates halfway across the arena - hindered by rendering them completely immobile. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{Mighty Glacier}}s Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.
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* {{Narm}}: The announcer's voice is so deep and intimidating for a [[VocalDissonance party game]] that the player would often expect him to say "[[Franchise/MortalKombat Fatality]]" after announcing the winner.
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* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they have a slow, weak, immobile spinning attack, aren't particularly fast, are big targets and don't have any benefits beyond a slightly farther throw distance in Crate Crush. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{MightyGlacier|s}} Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.

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* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they have a slow, weak, immobile spinning attack, aren't particularly fast, are big targets and don't have any benefits beyond a slightly farther throw distance in Crate Crush. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{MightyGlacier|s}} {{Mighty Glacier}}s Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.
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* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they have a slow, weak, immobile spinning attack, aren't particularly fast, are big targets and don't have any benefits beyond a slightly farther throw distance in Crate Crush. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{Mighty Glacier|s}} Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.

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* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they have a slow, weak, immobile spinning attack, aren't particularly fast, are big targets and don't have any benefits beyond a slightly farther throw distance in Crate Crush. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{Mighty Glacier|s}} {{MightyGlacier|s}} Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.
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* TierInducedScrappy: Dingodile and Rilla Roo are widely considered to be the worst characters in the game due to their poorly designed selection of abilities: their charge in Polar Push doesn't go far enough for the amount of energy it takes up, their duel-shot ability in Tank Wars means their shots deal less damage than the other characters, and it doesn't work like it should since the first shot grants opponents MercyInvincibility upon being hit (thus protecting them from the second shot) and they have a slow, weak, immobile spinning attack, aren't particularly fast, are big targets and don't have any benefits beyond a slightly farther throw distance in Crate Crush. When compared to the [[JackOfAllStats well-rounded]] Crash, Coco, Cortex and Brio, or the {{Mighty Glacier|s}} Tiny and Koala Kong, Dingodile and Rilla Roo are [[MasterOfNone Masters of None]] in comparison.
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* DisappointingLastLevel: Quite a few people think that Ballistix-based minigame isn't great for a final boss battle that decides the fate of a world. Not to mention those dreaded red balls.

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* DisappointingLastLevel: Quite a few people think that Ballistix-based minigame isn't great for a final boss battle that decides the fate of a world. Not to mention those dreaded red balls. Downplayed for the co-operative play where if you picked a good and evil character, you will both be forced into a tense vs battle.
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* AwesomeMusic:

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* AwesomeMusic:SugarWiki/AwesomeMusic:



** The Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the [=CPUs=] will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.

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** The Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the [=CPUs=] will need 90, whilst in co-op, you need to score 240 and the CPUs [=CPUs=] require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.
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* BreatherLevel: The Crystal challenges tend to bring out some of the worst in the game's difficulty, but occasionally there comes one that's laughably easy and feels completely unfitting in such a NintendoHard game:
** Space Bash, though a really fun crystal challenge, is also pretty easy to win. Due to ArtificialStupidity, the AI tends to end up inevitably dropping into holes, and considering all crates are explosive, you pretty much just have to go nuts hitting every crate in sight.
** Snow Bash gives you the handicap of "slippery shoes". Basically, your opponents no longer walk on ice. Considering the AI isn't very refined to begin with in Crate Crush, this gimmick in this challenge is considered pretty lame and most people beat it on their first try without even noticing it was supposed to be any different from the regular game.
** Manic Panic starts you off without your bear. In any other arena, this would be a serious problem. But this arena has the bombs, which give you an alternate (and arguably easier) way to dispose of your enemies, and is something that the AI is terrible at using. Pretty much everyone who played this challenge would just bomb all three opponents and either throw another when they got the chance, or push them off after ''they'' lost their bear too.
** Drain Bash makes it so that...you can't open the special crates by kicking. Seriously. That's it. Otherwise, it plays exactly like the regular arena. The difference is almost hard to even ''notice.''
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** "Dot Dash", which is a techno remix of the already beloved theme of Dingodile in Crash 3.

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* AwesomeMusic: "Desert Fox" and "Metal Fox", two military march pieces very reminiscent of the theme to ''Film/TheGreatEscape''.

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* AwesomeMusic: AwesomeMusic:
**
"Desert Fox" and "Metal Fox", two military march pieces very reminiscent of the theme to ''Film/TheGreatEscape''.''Film/TheGreatEscape''. "Jungle Fox" too, resembling a native battle march songs.



* GameBreaker: A lightning bolt power up on Tilt Panic is pretty much an instant win. Because of the tilting gimmick, more often than not all the characters will just slide right off the stage without you having to touch anything. Compare it to the other levels where if they get struck by lightning you still have to take care of pushing them off, and it's pretty silly how much it trivializes this particular arena. In fact, your best bet with the gem and crystal challenges is to just keep going until you get a lightning bolt.

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* GameBreaker: DisappointingLastLevel: Quite a few people think that Ballistix-based minigame isn't great for a final boss battle that decides the fate of a world. Not to mention those dreaded red balls.
* GameBreaker:
**
A lightning bolt power up on Tilt Panic ''Tilt Panic'' is pretty much an instant win. Because of the tilting gimmick, more often than not all the characters will just slide right off the stage without you having to touch anything. Compare it to the other levels where if they get struck by lightning you still have to take care of pushing them off, and it's pretty silly how much it trivializes this particular arena. In fact, your best bet with the gem and crystal challenges is to just keep going until you get a lightning bolt.bolt.
** ''Pogo-A-Gogo'' can be won very easily by just making 2x2 or 3x3 V-pattern in a corner where your color is. Even better with speed shoes.
** You can fight conventionally in ''Space Bash'', but due to how badly [=CPUs=] deal with BottomlessPit it is way better just to blow up holes in floor and wait until they fall through them. This approach makes even relics easy.

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** The Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.

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** Ballistix Crystals seem to be as much nightmarish as possible in general. The very ''first'' level expects you to win without kick, which is very big disadvantage that greatly reduces the effective range of your hovership, while ''Beach Balls'' make one [=CPU=] ''invulnerable'' at any given time, which turns endgame into hell when the last one gets picked.
** The Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs [=CPUs=] will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.
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** "Sky Balls", a goofy military"Sw-flavored piece.

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** "Sky Balls", a goofy military"Sw-flavored military-flavored piece.
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* AwesomeMusic: "Desert Fox" and "Metal Fox", two military march pieces very reminiscent of the theme to ''Film/TheGreatEscape''.
** The medieval themed "Dragon Drop" and "Mallet Mash".
** "Pogo Padlock", a funky tune which has a big city feel.
** "Pogo Painter", a funky remix of the ''Crash 3'' theme.
** "Sky Balls", a goofy military"Sw-flavored piece.
** The banjo piece for "Swamp Fox", which ''will'' get stuck in your head, especially since the level in story mode is really difficult.
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** The Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.

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** The Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.them.
* ToughActToFollow: To ''VideoGame/CrashTeamRacing''. That game was a FollowTheLeader to ''VideoGame/MarioKart'', but was just as good, and some would argue even better. ''Crash Bash'', however, was not nearly as successful in its imitation of ''VideoGame/MarioParty'', for a number of reasons (less variety in the mini-games, cheap A.I., a boring hub that pales in comparison to the ''Mario Party'' game boards, and NintendoHard difficulty).
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** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.

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** Let's not forget the The Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.
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* GameBreaker: A lightning bolt power up on Tilt Panic is pretty much an instant win. Because of the tilting gimmick, more often than not all the characters will just slide right off the stage without you having to touch anything. Compare it to the other levels where if they get struck by lightning you still have to take care of pushing them off, and it's pretty silly how much it trivializes this particular arena. In fact, your best bet with the gem and crystal challenges is to just keep going until you get a lightning bolt.
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Holy heck. I went back and actually played the Sky Balls crystal challenge, and I did NOT give it enough justice. Whoever designed that thing, I hope you're happy for being responsible for broken controllers worldwide.


** While Ballistix as a whole is infuriating, N. Ballism takes the cake. There are two gimmicks: Magnet powerups that repel the ball and N. Gin apearing and firing balls in a counterclockwise direction. Considering how the computer players [[TheComputerIsACheatingBastard can easily get the magnets]], the level becomes the hardest Ballistix level, even more than the next one.
** The crystal challenges for it and the next one (Sky Balls) are very close in difficulty, though. In N. Ballism's crystal challenge, N. Gin will ''only attack your goal.'' This is somewhat alleviated by him shooting the balls in the same location every time and having bigger gaps between each shot, but still. Sky Balls could possibly be even worse. There are red balls that randomly show up this time, and they will kill you in one hit. That doesn't mean you wait a few seconds to spawn again; it means you fail on the spot. Of course, [[RulesAreForHumans the AI can kick these all day]] without any issue. If they go through your goal, they don't count off; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases, you will have no time to react. Have fun!

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** While Ballistix as a whole is infuriating, N. Ballism takes the cake. There are two gimmicks: Magnet powerups that repel the ball and N. Gin apearing and firing balls in a counterclockwise direction. Considering how the computer players [[TheComputerIsACheatingBastard can easily get the magnets]], the level becomes the hardest Ballistix level, even more than the next one. \n** The crystal challenges challenge for it and the next one (Sky Balls) are very close in difficulty, though. In N. Ballism's crystal challenge, makes it worse by making it so that N. Gin will ''only attack your goal.'' This is somewhat alleviated by him shooting the balls in the same location every time and having bigger gaps between each shot, but still.
**
Sky Balls could possibly be even worse. Balls, Crystal Challenge. Any player who has made any serious attempt to actually complete this task is probably still haunted by it in their sleep. There are red balls that randomly show up this time, and they will kill you in one hit. ''one hit.'' That doesn't mean you wait a few seconds to spawn again; it means you fail on the spot. spot! Of course, [[RulesAreForHumans the AI can kick these all day]] without any issue. If they go through your goal, they don't count off; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases, you will have no time to react. Have fun!And worse yet, sometimes the balls will end up going at just the right angle to make them [[UnwinnableByMistake completely unavoidable by traveling all the way across your goal area, ensuring you die through no fault of your own.]] The icing on the cake? You still have to feed ''ten regular non-deadly balls into all of the AI's goals.'' Yes, despite the fact that ''they themselves'' can hit the red balls, ''they still don't take off from any of their scores!'' Oh, AND if you manage to not touch any red ball for the entire duration of the round, you can STILL LOSE because you lost your ten points too! It's pretty clear that this stage was not given enough proper playtesting, as it stacks the odds ''way'' too high in the AI's favor.
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* TheScrappy: Rilla Roo, who is a FlatCharacter (his personality is literally "monkey") that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but most people otherwise either dislike him, don't care for him or simply forgot he existed.

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* TheScrappy: Rilla Roo, who is a FlatCharacter (his personality is literally "monkey") that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but otherwise most people otherwise either dislike him, don't care for him or simply forgot he existed.

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