History YMMV / CrashBash

7th Mar '16 2:41:06 PM Psi001
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* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''nine'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory (making a five round game at max). Mercifully the gem and crystal challenges require only one victory however.

to:

* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''nine'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory (making a five round game at max). Mercifully the gem and crystal challenges require only one victory however.victory, however, the relic challenges require you beat them two or three times ''in a row''.
9th Feb '16 3:46:41 PM CrashMan
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** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.
* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[VideoGame/CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.

to:

** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.
* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[VideoGame/CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.
them.
8th Jan '16 1:34:03 AM erforce
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* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.

to:

* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[CrashBandicootTheWrathOfCortex [[VideoGame/CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.
4th Oct '15 6:09:22 AM res20stupid
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Added DiffLines:

* CheatCode: In a case of a massive WhatAnIdiot moment for the team who developed the game, the demo had a code which, when entered, allowed you to play the entire game in debug mode because it was easier to release the debug mode with most features blocked off than make an actual demo. Had this been known at the time, the game would most certainly have flopped.
29th Sep '15 11:27:21 AM speedyboris
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* MostAnnoyingSound: [[https://www.youtube.com/watch?v=MPmX_sAPFdI '''YOU FAIL.''']] Expect to hear it ''a lot''.

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* MostAnnoyingSound: [[https://www.'''[[https://www.youtube.com/watch?v=MPmX_sAPFdI '''YOU YOU FAIL.''']] ]]''' Expect to hear it ''a lot''.
29th Sep '15 11:27:09 AM speedyboris
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* MostAnnoyingSound: '''YOU FAIL.''' Expect to hear it ''a lot''.

to:

* MostAnnoyingSound: [[https://www.youtube.com/watch?v=MPmX_sAPFdI '''YOU FAIL.''' ''']] Expect to hear it ''a lot''.
8th Aug '15 8:06:12 AM Psi001
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* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory. Mercifully the gem and crystal challenges require only one victory however.

to:

* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' ''nine'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory.victory (making a five round game at max). Mercifully the gem and crystal challenges require only one victory however.
8th Aug '15 8:00:38 AM Psi001
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* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory. Mercifully the extra Adventure Mode challenges require only one victory however.

to:

* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory. Mercifully the extra Adventure Mode gem and crystal challenges require only one victory however.
8th Aug '15 8:00:13 AM Psi001
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Added DiffLines:

* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory. Mercifully the extra Adventure Mode challenges require only one victory however.
21st Jul '15 5:53:10 PM Psi001
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* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[CrashBandicootTheWrathOfCortex just one game after this]].

to:

* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CrashBash