History YMMV / BorderLands2

6th Dec '17 3:13:06 PM REV6Pilot
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* BaseBreakingCharacter: Tiny Tina. Some find her to be a hilarious BadassAdorable, but others find her to be obnoxious.

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* BaseBreakingCharacter: Tiny Tina. Some find her to be a hilarious BadassAdorable, but others find her to be obnoxious.an obnoxious BrattyHalfPint.



** The mission where [[spoiler: you rescue Roland from atop a dam]]. It's the first time you fight Loaders en masse, and the pace is frantic but manageable, especially since there's bandits mixed in and not too many badass enemies. So you get to plow your way through loads of an entirely new enemy type with 5 crit spots that explodes when it dies ([[https://youtu.be/FOzwPinlrjA with awesome music in the background]]), and to top it all off, there's a satisfying ([[ThatOneBoss but difficult!]]) boss battle waiting at the end.
** Opportunity city. The enemies are tricky, but it contains some of the game's funniest writing, and has numerous missions in a small space, so lots of things happen while you're there without too much backtracking to bog it down. There's also a chance for a GiantMook to spawn at the end of one of those quests, which makes for an epic closer. Not to mention the fact that it's one of the first opportunities to REALLY piss off Jack, which is extremely satisfying.
** Lynchwood. While the difficulty almost lands it in ThatOneLevel territory, the atmosphere, layout, and pacing of this wild west-style dungeon make it VERY fun to play through. And the Sheriff is extremely fun to fight against (she even considers you a WorthyOpponent.) And the best thing about this is that her secret stash always opens, so you can restock fairly quickly once the bandits decide to attack you again.
** "Where Angels Fear to Tread" Part 1 is widely regarded as the funnest level in the game, beginning with a full on assault on Control Core Angel with Loaders, Constructors, Hyperion Soldiers and a Badass Constructor, with ridiculous amounts of of loot chests along the way. After this trek up to Control Core Angel? A boss fight against the aforementioned BestBossEver. This then culminates in a fight for survival while Loaders constantly spawn in as you survive long enough to destroy Angel's Eridium injectors. And after all of this? [[spoiler: Roland is killed by Jack and Lilith is captured.]]
* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note]]He has his own HP bar that takes up the upper part of the screen like the other bosses in the base game[[/note]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter early, and has a relatively lower health than the [[EliteMook Badass Skeletons]]. Killing him even grants you an achievement.

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** The mission where [[spoiler: you [[spoiler:you rescue Roland from atop a dam]]. It's the first time you fight Loaders en masse, and the pace is frantic but manageable, especially since there's bandits mixed in and not too many badass enemies. So you get to plow your way through loads of an entirely new enemy type with 5 crit spots that explodes when it dies ([[https://youtu.be/FOzwPinlrjA with awesome music in the background]]), and to top it all off, there's a satisfying ([[ThatOneBoss but difficult!]]) boss battle waiting at the end.
** Opportunity city. The enemies are tricky, but it contains some of the game's [[FunnyMoments funniest writing, writing]], and has numerous missions in a small space, so lots of things happen while you're there without too much backtracking to bog it down. There's also a chance for a GiantMook to spawn at the end of one of those quests, which makes for an epic closer. Not to mention the fact that it's one of the first opportunities to REALLY piss off Jack, [[SmugSnake Jack]], which is extremely satisfying.
** Lynchwood. While the difficulty almost lands it in ThatOneLevel territory, territory if you're not expecting the dynamic LevelScaling, the atmosphere, layout, and pacing of this wild west-style dungeon make it VERY fun to play through. And the The Sheriff is extremely fun to fight against (she -- she even considers you a WorthyOpponent.) WorthyOpponent. And the best thing about this is that her secret stash always opens, so you can restock fairly quickly once the bandits decide to attack you again.
** "Where Angels Fear to Tread" Part 1 is widely regarded as the funnest level in the game, beginning with a full on full-on assault on Control Core Angel with Loaders, Constructors, Hyperion Soldiers and a Badass Constructor, with ridiculous amounts of of loot chests along the way. After this trek up to Control Core Angel? A boss fight against the aforementioned BestBossEver. This then culminates in a fight for survival while Loaders constantly spawn in as you survive long enough to destroy Angel's Eridium injectors. And after all of this? [[spoiler: [[spoiler:[[MoodWhiplash Roland is killed by Jack and Lilith is captured.captured]].]]
* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note]]He "boss"[[note]]he has his own HP bar that takes up the upper part of the screen like the other bosses in the base game[[/note]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter encountered early, and has a relatively lower health than the [[EliteMook Badass Skeletons]]. Killing him even grants you an achievement.



* CargoShip: One of the [=ECHOs=] you retrieve for Tannis during a quest has her talking about surviving an interrogation and how the people torturing her "killed" some chairs she grew to like. Perhaps because she's crazy to begin with, or due to the trauma from their interrogation techniques (aka beating her up), she mentions one of the chairs saying "I love you Patty", before its gets sat on by one of the torturers.
** Actually, she flat-out says earlier on she is in an ''open relationship with both of them''.

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* CargoShip: One of the [=ECHOs=] you retrieve for Tannis during a quest has her talking about surviving an interrogation and how the people torturing her "killed" some chairs she grew to like. Perhaps because she's crazy to begin with, or due to the trauma from their interrogation techniques (aka beating her up), she mentions one of the chairs saying "I love you Patty", before its gets sat on by one of the torturers.
** Actually, she
torturers. She flat-out says earlier on that she is in an ''open open relationship with both of them''.them.



* CatharsisFactor: [[spoiler:You have to listen to Handsome Jack taunting, threatening, trolling, and insulting you through the ''entire game'' possibly wondering why nobody on ThisVeryWiki ever considered making this selfish bastard the TropeNamer for EntitledBastard. As a result, the FinalBattle - [[IronicEcho where he's not so handsome at all by then]], due to his wounds - and you can ''finally'' [[ShutUpHannibal shut him up by killing him]], is pretty satisfying.]]

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* CatharsisFactor: [[spoiler:You have to listen to Handsome Jack taunting, threatening, trolling, and insulting you through the ''entire game'' ''the entire game'', so much that you may possibly end up wondering why nobody on ThisVeryWiki ever considered making this selfish bastard cretin the TropeNamer for EntitledBastard. As a result, In the FinalBattle - [[IronicEcho where he's not so handsome at all by then]], due to his wounds - and you can ''finally'' [[ShutUpHannibal shut him up up]] [[KilledMidSentence by killing him]], him during his last self-righteous rant]], and it is pretty satisfying.]]



** A slag Rubi is considered mandatory equipment by a lot of people. What character you are playing as doesn't matter, except for whether or not a bayonet attachment is mandatory as well. This is due to it's red text effect. Whatever damage you do (from any source) while holding the gun will heal you for 12% of the damage done, and if the gun is slag, then everything else is going to do more damage, meaning you get healed more as well.

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** A slag Rubi is considered mandatory equipment by a lot of people. What character you are playing as doesn't matter, except for whether or not a bayonet attachment is mandatory as well. This is due to it's its red text effect. Whatever effect: whatever damage you do (from any source) while holding the gun will heal you for 12% of the damage done, and if the gun is slag, then everything else is going to do more damage, meaning you get healed more as well.



** A Double Penetrating Unkempt Harold--a pistol that will effectively fire a staggering 14 explosive shots for the cost of 6 ammo--is also borderline mandatory equipment for every character as well. A Salvador that is properly specced for pistols Gunzerking with both a DPUH and a slag Rubi (or Grog Nozzle) can effortlessly kill any raid boss by himself. This build is known as "[[GameBreaker Pistol God]]".
** This is all because of a mechanic known as "health gating". As long as you are over 50% of your max HP, you cannot die in one hit. By keeping HP low and damage high, you can easily heal 50% of your HP with every hit, making you unkillable.

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** A Double Penetrating Unkempt Harold--a Harold -- a pistol that will effectively fire a staggering 14 explosive shots for the cost of 6 ammo--is ammo -- is also borderline mandatory equipment for every character as well. A Salvador that is properly specced for pistols Gunzerking with both a DPUH and a slag Rubi (or Grog Nozzle) can effortlessly kill any raid boss by himself. This build is known as "[[GameBreaker Pistol God]]".
** This is all because of a mechanic known as "health gating".Health gating. As long as you are over 50% of your max HP, you cannot die in one hit. By keeping HP low and damage high, you can easily heal 50% of your HP with every hit, making you unkillable.



** The Slagga, a legendary Bandit SMG that is dropped from the Hodunks is considered compulsory equipment for Ultimate Vault Hunter Mode, as it reliably slags anyone. Couple it with massive magazine size and the increased power of slag in UVHM, and you have your new BFF for all classes.

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** The Slagga, a legendary Bandit SMG that is dropped from the Hodunks Hodunks, is considered compulsory equipment for Ultimate Vault Hunter Mode, as it reliably slags anyone. anyone, even more reliably than a Maliwan slag gun. Couple it with Bandit's characteristic massive magazine size and the increased power of slag in UVHM, and you have your new BFF for all classes.



** Mr. Torgue is practically the Patron Saint of Crazy Awesome for ''Borderlands'', being the founder of a gun company that specializes in [[StuffBlowingUp weapons with exploding bullets]], [[NoIndoorVoice speaking at a volume that never goes below a massive yell]], [[ClusterBleepBomb having a censor bleep grafted into his voice box]], exemplifying LargeAndInCharge (even though he's no longer the head of his own company, not that he minds), and [[ArsonMurderAndJaywalking being incredibly polite to women]], such that when one is blatantly disrespected, he orders you to '''punch the offender until he explodes'''.

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** Mr. Torgue is practically the Patron Saint of Crazy Awesome for ''Borderlands'', being the founder of a gun company that specializes in [[StuffBlowingUp weapons with exploding bullets]], [[NoIndoorVoice speaking at a volume that never goes below a massive yell]], [[ClusterBleepBomb having a censor bleep grafted into his voice box]], exemplifying LargeAndInCharge (even though he's no longer the head of his own company, not that he minds), and [[ArsonMurderAndJaywalking being incredibly polite to women]], such that this is his order when one is blatantly disrespected, disrespected
--> '''Torgue:''' Punch [the offender] so hard
he orders you to '''punch the offender until he explodes'''. EXPLODES!



** Playing as Gaige can yield a lot of hilarious moments when you sit back and digest the implications. This is most obvious during Lucky's Wake, where the Hodunks basically told a 18 year old girl to get drunk, drive out there and shoot up a funeral!
** In the Wedding Day DLC, you're tasked with, in this order, kidnapping a baby, getting drunk (off of vintage whiskey), then dangle said baby over a ''mixing blade'' while shouting random things (ranging from hilariously bad insults to flat out swearing) to get it to cry. To make it more hilarious the one who suggested this quest, Ellie, actually wanted you to ''drop the baby in'' (long story). Moxxi had to pull her back, saying that while the Vault Hunters have done some questionable things, there are certain lines you just don't cross. You can, of course, do all of this as Gaige, where the above implications makes you practically dance on the line.

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** Playing as Gaige can yield a lot of hilarious moments when you sit back and digest the implications. This is most obvious during Lucky's Wake, where the Hodunks basically told tell a 18 year old girl to get drunk, drive out there drunk and shoot up a funeral!
funeral.
** In the Wedding Day DLC, you're tasked with, in this order, kidnapping a baby, getting drunk (off of vintage whiskey), then dangle said baby over a ''mixing blade'' while shouting random things (ranging from hilariously bad insults to flat out swearing) to get it to cry. To make it more hilarious the one who suggested this quest, Ellie, actually wanted you to ''drop the baby in'' (long story). in''; it's a long story. Moxxi had to pull her back, saying that while the Vault Hunters have done some questionable things, [[EveryoneHasStandards there are certain lines you just don't cross.cross]]. You can, of course, do all of this as Gaige, where the above implications makes you practically dance on the line.



** Suicide Psychos, EXP Loaders, basically anything that can kill you or drop your shields in one hit. They're hard enough to kill before they reach you if they're charging straight at you, but if they come from the sides, you are ''fucked.'' And since these guys blow themselves up to kill you, if they do manage to do that and no one else is around, you can't get second winds.
** Constructors are this for different reasons: their ability to spawn turrets and other Loaders, combined with their obscene amount of health and own devastating weapons make them hard to beat. To top it off, they're often flanked by repair drones. Without a corrosive weapon, they're almost impossible.
** Wormhole Threshers. They suck you in, grow spikes, kill you before you even notice what's happening. Guaranteed they'll kill you a bazillion times the first time you go into the Caustic Caverns unless you have a Spike Shield, since every tick counts as a melee attack, in which case it'll die to ''your'' spikes instead. Hell, all threshers besides the smallest tadpole threshers are these in general. Their weak spot is almost impossible to hit, and their AI is designed to surround and ambush you. There is a reason why this game's bonus boss Terramorphous is a thresher.
** Stalkers, full stop. They're these purple bat-looking things that crawl on the ground, can lunge at you from 50 feet away, shoot darts from damn near across the map, and turn invisible for short periods of time. And as a bonus, they come in packs of 7-8 and are one of the only creatures on Pandora with ''shields.'' Hope you've got a turret that's good at crowd control! There's a reason they're referred to as "Invisibl Assholes" by in-game signs. Spike shooting Stalkers like to go either out of your field of vision or places you simply can't reach, and use the arc of their spikes to keep you at bay without exposing themselves to ''any'' danger. Yeesh.
** Crystalisks can be this, if you're not careful. They have a mass of hp, damaging attacks (particularly their big exploding crystal, which can be shot out of the air if you're good), and if you don't aim at their crit spots their thick hides will repel your bullets, possibly [[HoistByHisOwnPetard right back towards you]]. Thankfully, melee attacks shatter the crystals in one hit each, but that means you have to get within stomping range of a ten-ton rock monster. Oddly the giant version you fight in one quest is a BreatherBoss.
*** Crystalisks get a ''lot'' harder to kill in UVHM, however -- the boss versions in particular are virtually impossible to kill solo, as you simply can't damage them much faster than they heal.
** Lab Rats if they aren't taken down fast enough. Leave them alive for too long and they'll hit you with their laser eyes which can bring you down from full health and shields to around 10% health.
** From playthrough 2, Goliath Blasters. They dual-wield ''rocket launchers''. And unlike you, they have unlimited ammo. Although shooting off their helmets makes them drop the guns, you probably won't see them before they kill you. Heavy Nomads are a slightly lesser version as they only have one rocket launcher, but you can't make them drop the launcher by shooting their helmets off. RPG Loaders are the worst in this regard, though. They have a launcher '' and'' [[ThereIsNoKillLikeOverkill the same shoulder missiles as the JET Loaders.]]

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** Suicide Psychos, EXP Loaders, basically and anything that can kill you or drop your shields in one hit. They're hard enough to kill before they reach you if they're charging straight at you, but if they come from the sides, you are ''fucked.'' And since these guys [[ActionBomb blow themselves up to kill you, you]], if they do manage to do that and no one else is around, you can't get second winds.
** Constructors are this for different reasons: their ability to spawn turrets and other Loaders, combined with their obscene amount of health and own devastating weapons make weapons, makes them hard to beat. To top it off, they're often flanked by repair drones. Without a corrosive weapon, they're almost impossible.
** Wormhole Threshers. They suck you in, grow spikes, kill you before you even notice what's happening. Guaranteed they'll kill you a bazillion times the first time you go into the Caustic Caverns unless you have a Spike Shield, since every tick counts as a melee attack, in which case it'll die to ''your'' spikes instead. Hell, all All threshers besides the smallest tadpole threshers Tadpole Threshers are these in general. Their weak spot is almost impossible to hit, and their AI is designed to surround and ambush you. There is a reason why this game's bonus boss Terramorphous first BonusBoss, Terramorphous, is a thresher.
thresher. Wormhole Threshers are especially bad: they suck you in, grow spikes, and kill you before you even notice what's happening. Guaranteed they'll kill you a bazillion times the first time you go into the Caustic Caverns unless you have a Spike Shield, since every tick counts as a melee attack, in which case it'll die to ''your'' spikes instead.
** Stalkers, full stop. They're these the purple bat-looking things that crawl on the ground, can lunge at you from 50 feet away, shoot darts from damn near across the map, and turn invisible for short periods of time. And as a bonus, they come in packs of 7-8 and are one of the only creatures on Pandora with ''shields.'' Hope you've got a turret that's good at crowd control! There's a reason they're referred to as "Invisibl Assholes" Assholes!" by in-game signs. Spike shooting Stalkers like to go either out of your field of vision or places you simply can't reach, and use the arc of their spikes to keep you at bay without exposing themselves to ''any'' danger. Yeesh.
** Crystalisks can be this, if you're not careful. They have a mass of hp, HP, damaging attacks (particularly their big exploding crystal, which can be shot out of the air if you're good), and if you don't aim at their crit spots their thick hides will repel your bullets, possibly [[HoistByHisOwnPetard right back towards you]]. Thankfully, melee attacks shatter the crystals in one hit each, but that means you have to get within stomping range of a ten-ton rock monster. Oddly the giant version you fight in one quest is a BreatherBoss.
***
Crystalisks get a ''lot'' harder to kill in UVHM, however -- the boss versions in particular are virtually impossible to kill solo, as you simply can't damage them much faster than they heal.
heal unless you have a dedicated build just for them.
** Lab Rats if they aren't taken down fast enough. Leave [[InstantDeathRadius Let them alive for too long get close]] and they'll hit you with their laser eyes eyes, which [[HPToOne can bring you down from full health and shields to around 10% health.
health]].
** From playthrough 2, TVHM, Goliath Blasters. They dual-wield ''rocket launchers''. And unlike you, they have unlimited ammo. Although shooting off their helmets makes them drop the guns, you probably won't see them before they kill you. Heavy Nomads are a slightly lesser version as they only have one rocket launcher, but you can't make them drop the launcher by shooting their helmets off. RPG Loaders are the worst in this regard, though. They have a launcher '' and'' [[ThereIsNoKillLikeOverkill the same shoulder missiles as the JET Loaders.]]Loaders]].



** Also from playthrough 2 are Rabid Stalkers and Rabid Skags. Both move fast, have a lot of HP (the Stalker has a shield on top of that), and hit hard and fast. You'll need a shock and a fire weapon respectively in order to deal with them properly.
** Varkids in True Vault Hunter Mode. The small ones are still easy to kill, but if you let them turn into badass ones, look out. And even those can morph into a super badass one. If multiple ones show up, you're in a world of hurt unless you have a good team of players with decent corrosive weapons and can focus fire on one at a time. If you thought Caustic caverns was bad the first time around, wait till you see it in playthrough 2. This gets turned up to eleven in Ultimate Vault Hunter Mode due to wanting players to face Vermivorous more, Varkids have a MUCH higher chance of evolving, and evolve faster. If you're not looking to face the raid boss, you better clear the buggers out of there ''fast'', or else you will face an army of badass varkids, giant armored bugs filled with HATE.
** In playthrough 2, Armored Psychos. You know how Psychos love to get in your face and beat the crap out of you while you're dealing with enemies at mid- to long range? Well, same deal... except these have armor that lets them soak damage like a [[Creator/VinceOffer Sham Wow]]. Averted however, if you have a good corrosive weapon on you and remember to use it on them.
** ''Sir Hammerlock's Big Game Hunt'' introduces the savages, which aside from the Triggerman all don masks that make headshots impossible. Fighting them is always a battle of attrition. Then there are Badass Savages, who have ''big'' shields that mitigate a lot of damage thrown at them, and beyond that are just pure bullet sponges. [[KillItWithFire Fire is essential]].
*** A subset of these already annoying guys is the Witch Doctor. They are capable of sending long range darts of whatever element they are at you, propelling themselves into a devastating, bulletproof tornado at times and taking a surprising load of punishment before falling. Furthermore, the attacks of the Vampire Witch Doctor can heal him pretty quickly if they manage to connect, and he's almost untouchable once he disperses his form into a flock of Rakk. Oh, they also buff up other savages and heal themselves. Witch Doctors can also effectively nullify Phaselock; the only way to get them out of a fight is to kill them.
** ''Tiny Tina's Assault On Dragon Keep'' has the Grand Duke of Ork. Unlike similar enemies (like Varkids), they can easily level up themselves and other orcs nearby before the player even knows they're there. The result being the player can either run away (and hope it doesn't follow) or [[DeathByAThousandCuts grind away]] at an enemy 5 levels higher than them.

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** Also from playthrough 2 TVHM are Rabid Stalkers and Rabid Skags. Both move fast, have a lot of HP (the Stalker has a shield on top of that), and hit hard and fast. You'll need a shock and a fire weapon respectively in order to deal with them properly.
** Varkids in True Vault Hunter Mode. The small ones are still easy to kill, but if you let them turn into badass ones, look out. And even those can morph into a super badass one. If multiple ones show up, you're in a world of hurt unless you have a good team of players with decent corrosive weapons and can focus fire on one at a time. If you thought Caustic caverns Caverns was bad the first time around, wait till you see it in playthrough 2. TVHM. This gets turned up to eleven in Ultimate Vault Hunter Mode Mode, due to wanting players to face Vermivorous more, more: Varkids have a MUCH higher chance of evolving, and evolve faster. If you're not looking to face the raid boss, you better clear the buggers out of there ''fast'', or else you will face an army of badass varkids, giant armored bugs filled with HATE.
** In playthrough 2, Armored Psychos.Maniacs. You know how Psychos love to get in your face and beat the crap out of you while you're dealing with enemies at mid- to long range? Well, same deal... except these have armor that lets them soak damage like a [[Creator/VinceOffer Sham Wow]]. Averted however, if you have a good corrosive weapon on you and remember to use it on them.
** ''Sir Hammerlock's Big Game Hunt'' introduces the savages, which aside from the Triggerman all don masks that [[KungFuProofMook make headshots impossible.impossible]]. Fighting them is always a battle of attrition.
***
Then there are Badass Savages, who have ''big'' shields that mitigate a lot of damage thrown at them, and beyond that are just pure bullet sponges. [[KillItWithFire Fire is essential]].
essential]]; failing that, a good shock weapon.
*** A subset of these already annoying guys is the Witch Doctor. They are capable of sending long range darts of whatever element they are at you, propelling themselves into a devastating, bulletproof tornado at times and taking a surprising surprisingly large load of punishment before falling. Furthermore, the attacks of the Vampire Witch Doctor can heal him pretty quickly if they manage to connect, and he's almost untouchable once he disperses his form into a flock of Rakk. Oh, they also buff up other savages and heal themselves. Witch Doctors can also effectively nullify Phaselock; Phaselock runs out on them as fast as on bosses, too, so the only way to get them out of a fight is to kill them.
** ''Tiny Tina's Assault On Dragon Keep'' has the Grand Duke of Ork. Unlike similar enemies (like Varkids), they can easily level up themselves and other orcs nearby before the player even knows they're there. The result being the player can either run away (and hope it doesn't follow) or [[DeathByAThousandCuts grind away]] at an enemy 5 levels higher than them.



* DesignatedAntagonist: The only reason Anton Smith is trying to kill the Vault Hunters is because they're messing with his publicity stunt. [[spoiler:In fact, he's actually trying to make Torgue look good by letting him be the one to kill Wattle Gobbler.]]

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* DesignatedAntagonist: The only reason Anton Smith is trying to kill the Vault Hunters is because they're messing with his publicity stunt. [[spoiler:In In fact, he's actually trying to make [[spoiler:make Torgue look good by letting him be the one to kill Wattle Gobbler.]]Gobbler]].
14th Nov '17 7:32:51 AM DanteVin
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* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note:He has his own HP bar that takes up the upper part of the screen like the other bosses in the base game]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter early, and has a relatively lower health than the [[EliteMook Badass Skeletons]]. Killing him even grants you an achievement.

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* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note:He [[note]]He has his own HP bar that takes up the upper part of the screen like the other bosses in the base game]] game[[/note]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter early, and has a relatively lower health than the [[EliteMook Badass Skeletons]]. Killing him even grants you an achievement.
14th Nov '17 7:31:51 AM DanteVin
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Added DiffLines:

* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note:He has his own HP bar that takes up the upper part of the screen like the other bosses in the base game]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter early, and has a relatively lower health than the [[EliteMook Badass Skeletons]]. Killing him even grants you an achievement.
26th Oct '17 6:19:55 PM SirAdamus
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** Despite being the main villain of the entire series, Handsome Jack has quite a large fan following. Some see him as an example of a Jerkass Woobie; despite his generally horrible attitude and utterly horrific oppression of Pandora and his own employees, his intentions were good at the start, and some consider his evilness only a result of circumstance, not his own choice. There's a lot of back-and-forth arguing on this, as other fans consider his actions unforgivable and completely his choice after a certain point (a commonly cited moment from ''The Pre-Sequel'' was [[spoiler: killing Gladstone and his fellow scientists because of the possibility of someone maybe being a mole]]).

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** Despite being the main villain of the entire series, Handsome Jack has quite a large fan following. Some see him as an example of a Jerkass Woobie; despite his generally horrible attitude and utterly horrific oppression of Pandora and his own employees, his intentions were good at the start, and some consider his evilness only a result of circumstance, not his own choice. There's a lot of back-and-forth arguing on this, as other fans consider his actions unforgivable and completely his choice after a certain point (a commonly cited moment from ''The Pre-Sequel'' was [[spoiler: killing Gladstone and his fellow scientists because of the possibility of someone maybe being a mole]]).mole, though others point out that ''years'' prior to the series he locked Angel up to get ahead in Hyperion as soon as her mother died, which of course we only have [[UnreliableNarrator his]] word is [[NeverMyFault Angel's fault]]]]).
13th Sep '17 10:45:06 AM CynicalBastardo
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** Arguably played with with the Warrior. Despite the incredible build up to a fight with the Warrior, if you have a fast-firing weapon that does enough damage, (preferably a powerful Jakobs assault rifle, as the Gatling Gun and Cannon variants are especially good) you can make the Warrior submerge into the lava with enough damage, before he can even attack once, especially on Solo. This makes a normally incredibly difficult and climactic fight pathetically easy to the point where the Crystalisks are arguably more difficult than the Warrior itself. This is true even on True Vault Hunter Mode and the even harder Ultimate Vault Hunter Mode.

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** Arguably played with with the Warrior. Despite the incredible build up to a fight with the Warrior, if you have a fast-firing weapon that does enough damage, (preferably a powerful Jakobs assault rifle, as the Gatling Gun and Cannon variants are especially good) you can make the Warrior submerge into the lava with enough damage, before he can even attack once, especially on Solo. Or camping out with a decent SniperRifle and [[AttackItsWeakPoint snipe its glowing chest plates]] from a far enough distance. This makes a normally incredibly difficult and climactic fight pathetically easy to the point where the Crystalisks are arguably more difficult than the Warrior itself. This is true even on True Vault Hunter Mode and the even harder Ultimate Vault Hunter Mode.
31st Aug '17 1:54:38 PM HalcyonDayz
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** There's also the Skeleton Seers. Notable not only for their powerful electricity-throwing spells, but also their [[TeleportSpam utter refusal to be pinned down]]. This makes them near-immune to any melee based character (Bloodshed Zer0 and most Krieg builds) as well as Deathtrap, as they will run the minute you get anywhere near them. And worse, in [[HarderThanHard Ultimate Vault Hunter Mode]], their HealingFactor means that if you spend too long trying to get them to stick around, they'll be healed up and ready for vengeance.

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** There's also the Skeleton Seers. Notable not only for their powerful electricity-throwing spells, but also their [[TeleportSpam utter refusal to be pinned down]]. This makes them near-immune to any melee based character (Bloodshed Zer0 [=Zer0=] and most Krieg builds) as well as Deathtrap, as they will run the minute you get anywhere near them. And worse, in [[HarderThanHard Ultimate Vault Hunter Mode]], their HealingFactor means that if you spend too long trying to get them to stick around, they'll be healed up and ready for vengeance.
27th Aug '17 11:47:15 PM Ferot_Dreadnaught
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** Are Handsome Jack's brief moments of [[PetTheDog petting the dog]] glimpses that reveal that traces of his humanity remain and he isn't a CompleteMonster or are they deliberately staged by Jack to provoke sympathy from other characters (and by extension, the player)? Creators of the game have supported the former interpretation.

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** Are Handsome Jack's brief moments of [[PetTheDog petting the dog]] glimpses that reveal that traces of his humanity remain and he isn't a CompleteMonster total monster or are they deliberately staged by Jack to provoke sympathy from other characters (and by extension, the player)? Creators of the game have supported the former interpretation.



%% Before listing Handsome Jack as a CompleteMonster, please consider that the case has already been brought up in the CM cleanup thread, and he is deemed ambiguous since the motives are not entirely clear (thus why he's listed under AlternativeCharacterInterpretation). In the meantime, don't list him as such anywhere before we get additional clarity.

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%% Before listing Handsome Jack as a CompleteMonster, Complete Monster, please consider that the case has already been brought up in the CM cleanup thread, and he is deemed ambiguous since the motives are not entirely clear (thus why he's listed under AlternativeCharacterInterpretation). In the meantime, don't list him as such anywhere before we get additional clarity.
26th Aug '17 11:57:13 PM arrgh
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* {{Anvilicious}}: In ''Tiny Tina's Assault on Dragon Keep'', Mr. Torgue wants to take part in the game, but Lilith is suspicious of him being a "fake geek," just in it because it's popular. The quest line ends with her realizing he shouldn't have to prove himself. [[SomeAnvilsNeedToBeDropped This, of course, mirrors the problems some real-world female gamers have had to deal with]].

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* {{Anvilicious}}: In ''Tiny Tina's Assault on Dragon Keep'', Mr. Torgue wants to take part in the game, but Lilith is suspicious of him being a "fake geek," just in it because it's popular. The quest line ends with her realizing he shouldn't have to prove himself. [[SomeAnvilsNeedToBeDropped This, of course, mirrors the problems some real-world female gamers claim to have had to deal with]].
24th Aug '17 7:14:14 PM Tsukiyomaru0
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Added DiffLines:

** Unkillable enemy units can still be harmed before you trigger their "vulnerability" flag, which can result in [[https://steamcommunity.com/sharedfiles/filedetails/?id=1103199003 severe loss of limbs]] or [[https://steamcommunity.com/sharedfiles/filedetails/?id=1103199381 severe loss of everything]]. It is easier to trigger by using homing grenades from afar.
3rd Aug '17 9:51:21 AM Tsukiyomaru0
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Added DiffLines:

** To make it even simpler, just run back to the cave, face the final boss, and you'll only need to shoot until it dies. At worst you'll be dealing with angry Rakks, the final boss tossing a statue your way (which isn't an issue, you can hide behind a rock wall) or very rarely a Crystalisk attacking you. Nothing else can hit you and a Hyperion Supply Station is right in front of you.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.BorderLands2