History YMMV / BorderLands2

23rd Aug '16 1:01:11 AM Maiko2853
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** Adding to the above moment concerning the comedy; is the gunplay and other story moments strong enough to hold the game up, or is it a cheap sequel that does little to actually innovate? [[https://www.youtube.com/watch?v=Ka4AWj2pGlg This video covers most of the negative opinions.]]

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** Adding to the above moment concerning the comedy; is the gunplay and other story moments strong enough to hold the game up, or is it a cheap sequel that does little to actually innovate? [[https://www.youtube.com/watch?v=Ka4AWj2pGlg This video covers most of the negative opinions.]]innovate?
20th Jun '16 8:44:41 AM TheWildWestPyro
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** Zer0 can use any good repeater or revolver in conjunction with a Pistol-buffing class mod for a decent pistol build, but Maggie, a legendary Jakobs revolver, becomes a damage-dealing annihilator in their.

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** Zer0 [=Zer0=] can use any good repeater or revolver in conjunction with a Pistol-buffing class mod for a decent pistol build, but Maggie, a legendary Jakobs revolver, becomes a damage-dealing annihilator in their.their hands.
8th Jun '16 7:06:06 PM Octorok103
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Added DiffLines:

** Deliberately {{Invoked}} with the Bane, a cursed SMG. Whenever you do pretty much anything with it, it will shriek a related line in a shrill voice akin to a Midget Psycho. In the quest that gives it to you, you learn that it's driven all of its former owners insane. In possibly the cruelest example of DevelopersForesight ever, its speech will persist even if you mute all the audio in the game; the only way to get it to shut up is to disable the sound on the hardware level.
18th May '16 6:58:42 PM TheWildWestPyro
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** [[spoiler:Angel's true origin]], and the boss fight in general. [[CoresAndTurretsBoss You're "fighting" a helpless woman by destroying her life support system,]] while her father [[WolfpackBoss throws hordes of Elite Mooks at you]], frantically begging you to stop all the while, all traces of [[ComedicSociopath Comedic Sociopathy]] stripped away and leaving us with a man ForcedToWatch his daughter being murdered.]]

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** [[spoiler:Angel's true origin]], and the boss fight in general. [[spoiler: [[CoresAndTurretsBoss You're "fighting" a helpless woman by destroying her life support system,]] while her father [[WolfpackBoss throws hordes of Elite Mooks at you]], frantically begging you to stop all the while, all traces of [[ComedicSociopath Comedic Sociopathy]] stripped away and leaving us with a man ForcedToWatch his daughter being murdered.]]committing suicide.]]]]
2nd May '16 9:31:49 PM bwburke94
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*** To a lesser extent, the shift from the more serious tone of the first game to full blown BlackComedy. While you could argue that the transition began with the first game's DLCs, it really came to a head with 2's release. Some people love it and prefer it to the first, which they consider to have taken itself too seriously, while others would prefer a return to a bleaker tone.

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*** To a lesser extent, the shift from the more serious tone of the first game to full blown BlackComedy. While you could argue that the transition began with the first game's DLCs, [=DLCs=], it really came to a head with 2's release. Some people love it and prefer it to the first, which they consider to have taken itself too seriously, while others would prefer a return to a bleaker tone.
1st May '16 7:32:09 PM REV6Pilot
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** ''Sir Hammerlock's Big Game Hunt'' introduces Witch Doctors. They can be capable of sending long range beams of whatever element they are at you, propelling themselves into a devastating, bulletproof tornado at times and taking a load of punishment before falling. Furthermore, the attacks of the Vampire Witch Doctor can heal him pretty quickly if they manage to connect. Oh, and they also buff up other savages and heal themselves. Then there are Badass Savages have big shields that mitigate a lot of damage thrown at them, and beyond that are just pure bullet sponges.
*** Witch Doctors can also effectively nullify Phaselock, the only way to get them out of a fight is to kill them.

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** ''Sir Hammerlock's Big Game Hunt'' introduces the savages, which aside from the Triggerman all don masks that make headshots impossible. Fighting them is always a battle of attrition. Then there are Badass Savages, who have ''big'' shields that mitigate a lot of damage thrown at them, and beyond that are just pure bullet sponges. [[KillItWithFire Fire is essential]].
*** A subset of these already annoying guys is the
Witch Doctors. Doctor. They can be are capable of sending long range beams darts of whatever element they are at you, propelling themselves into a devastating, bulletproof tornado at times and taking a surprising load of punishment before falling. Furthermore, the attacks of the Vampire Witch Doctor can heal him pretty quickly if they manage to connect. connect, and he's almost untouchable once he disperses his form into a flock of Rakk. Oh, and they also buff up other savages and heal themselves. Then there are Badass Savages have big shields that mitigate a lot of damage thrown at them, and beyond that are just pure bullet sponges.
***
Witch Doctors can also effectively nullify Phaselock, Phaselock; the only way to get them out of a fight is to kill them.



** There's also the Skeleton Mages. Notable not only for their powerful electricity-throwing spells, but also their [[TeleportSpam utter refusal to be pinned down]]. This makes them near-immune to any melee based character (Bloodshed Zer0 and most Krieg builds) as well as Deathtrap, as they will run the minute you get anywhere near them. And worse, in [[HarderThanHard Ultimate Vault Hunter Mode]], their HealingFactor means that if you spend too long trying to get them to stick around, they'll be healed up and ready for vengeance.

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** There's also the Skeleton Mages.Seers. Notable not only for their powerful electricity-throwing spells, but also their [[TeleportSpam utter refusal to be pinned down]]. This makes them near-immune to any melee based character (Bloodshed Zer0 and most Krieg builds) as well as Deathtrap, as they will run the minute you get anywhere near them. And worse, in [[HarderThanHard Ultimate Vault Hunter Mode]], their HealingFactor means that if you spend too long trying to get them to stick around, they'll be healed up and ready for vengeance.
1st May '16 7:27:02 PM REV6Pilot
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** For soloing, you HAVE to stay alive or otherwise all enemies regenerate to their full health. This is most pronounced in any bossfight that has either hard to hit enemies for second winds (most notably anytime you face a constructor or Bloodwing) or could frequently kill you in one hit (Mad Mike). This means that one slip up would mean all that time you spent pumping bullets into the boss is reset. This makes many bossfights a hell of a lot easier when you have a buddy around, even if their only purpose is to run around and trying not to die while you get back into the arena. This is also far more pronounced for Raid Bosses, as they have almost no chance of getting a second wind and dying will sometimes flat out lock you out of the arena, meaning that you will need 4 people to take one on, if only because you need more than one person to constantly revive people.

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** For soloing, you HAVE to stay alive or otherwise all enemies regenerate to their full health. This is most pronounced in any bossfight that has either hard to hit enemies for second winds (most notably anytime you face a constructor or Bloodwing) [[spoiler:Slagged Bloodwing]]) or could frequently kill you in one hit (Mad Mike).Mike, the first enemy wielding a [[{{BFG}} rocket launcher]]). This means that one slip up would mean all that time you spent pumping bullets into the boss is reset. This makes many bossfights a hell of a lot easier when you have a buddy around, even if their only purpose is to run around and trying not to die while you get back into the arena. This is also far more pronounced for Raid Bosses, as they you have almost no chance of getting a second wind and dying will sometimes flat out lock you out of the arena, meaning that you will need 4 four people to take one on, if only because you need more than one person to constantly revive people. Solo-ing a raid boss, even if you're overleveled, is a CrowningMomentOfAwesome.



** [[spoiler:Roland's death. Especially if you played as Roland in ''Borderlands 1'']].

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** [[spoiler:Roland's [[spoiler:Roland]]'s death. Especially if you [[spoiler:you played as Roland in ''Borderlands 1'']].



** [[spoiler:Angel's true origin]].
*** [[spoiler:The Angel boss fight in general. [[CoresAndTurretsBoss You're "fighting" a helpless woman by destroying her life support system,]] while her father [[WolfpackBoss throws hordes of Elite Mooks at you]], frantically begging you to stop all the while, all traces of [[ComedicSociopath Comedic Sociopathy]] stripped away and leaving us with a man ForcedToWatch his daughter being murdered.]]
** [[spoiler:Helena Pierce's death, as heard in an ECHO recording. To underscore, instead of the usual post-mission quip upon turning the mission in, all you get is "Helena Pierce never made it to Sanctuary."]]
* PolishedPort: The PC version was absolutely ''[[http://pcgamingwiki.com/images/2/2b/Borderlands_2_video_settings.jpg decked]]'' with options and very well optimized.

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** [[spoiler:Angel's true origin]].
*** [[spoiler:The Angel
origin]], and the boss fight in general. [[CoresAndTurretsBoss You're "fighting" a helpless woman by destroying her life support system,]] while her father [[WolfpackBoss throws hordes of Elite Mooks at you]], frantically begging you to stop all the while, all traces of [[ComedicSociopath Comedic Sociopathy]] stripped away and leaving us with a man ForcedToWatch his daughter being murdered.]]
** [[spoiler:Helena Pierce's death, as heard in an ECHO recording. To underscore, instead of the usual post-mission quip upon turning the mission in, all you get is a poignant "Helena Pierce never made it to Sanctuary."]]
* PolishedPort: The Unlike the original, ''Borderlands 2'''s PC version was absolutely ''[[http://pcgamingwiki.com/images/2/2b/Borderlands_2_video_settings.jpg decked]]'' with options options, and very well optimized.
27th Apr '16 3:55:05 PM Ferot_Dreadnaught
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* NotSoDifferent: Handsome Jack is arguably a psychopath who functions on ProtagonistCenteredMorality... and the same could very easily be said of the player characters. Regardless of who you play as (even supposedly moral characters like Roland or Maya), you end up doing some very cruel or amoral things: you are likely a KleptomaniacHero that takes everything that isn't nailed down, you wipe out scores of animals and bandits (where the definition of "bandit" is more or less "whoever is opposed to you"), and organize a gang war during which you, for money, burn people in their homes and go on a murder spree at a wake. Heck, there is at least one "enemy" that can be killed solely for mocking you. The only real moral highground the player characters seem to have over Jack and the bandit groups is that they treat their allies well, but that probably doesn't clear the Vault Hunters of the amount of mayhem they cause.
27th Apr '16 3:53:40 PM TacoF1sh
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* NotSoDifferent: Handsome Jack is riffed on for being a psychopath who functions on Protaganist-CenteredMorality, which is extremely accurate... except the same could very easily be said of the player characters. Regardless of who you play as (even supposedly moral characters like Roland or Maya), you end up doing some very amoral things: you are likely a KleptomaniacHero that takes everything that isn't nailed down, wipe out scores of animals and bandits (where the definition of "bandit" is more or less "whoever is opposed to you"), organize a gang war during which you, for money, burn people in their homes and go on a murder spree at a wake. Heck, there is at least one "enemy" that can be killed solely for mocking you. The only real moral stand the player characters seem to have over Jack and the bandit groups is that they treat their allies well, but that probably doesn't clear the Vault Hunters of the amount of mayhem they cause.

to:

* NotSoDifferent: Handsome Jack is riffed on for being arguably a psychopath who functions on Protaganist-CenteredMorality, which is extremely accurate... except ProtagonistCenteredMorality... and the same could very easily be said of the player characters. Regardless of who you play as (even supposedly moral characters like Roland or Maya), you end up doing some very cruel or amoral things: you are likely a KleptomaniacHero that takes everything that isn't nailed down, you wipe out scores of animals and bandits (where the definition of "bandit" is more or less "whoever is opposed to you"), and organize a gang war during which you, for money, burn people in their homes and go on a murder spree at a wake. Heck, there is at least one "enemy" that can be killed solely for mocking you. The only real moral stand highground the player characters seem to have over Jack and the bandit groups is that they treat their allies well, but that probably doesn't clear the Vault Hunters of the amount of mayhem they cause.
27th Apr '16 3:51:16 PM TacoF1sh
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* NotSoDifferent: Handsome Jack is riffed on for being a psychopath who functions on ProtaganistCenteredMorality, which is extremely accurate... except the same could very easily be said of the player characters. Regardless of who you play as (even supposedly moral characters like Roland or Maya), you end up doing some very amoral things: you are likely a KleptomaniacHero that takes everything that isn't nailed down, wipe out scores of animals and bandits (where the definition of "bandit" is more or less "whoever is opposed to you"), organize a gang war during which you, for money, burn people in their homes and go on a murder spree at a wake. Heck, there is at least one "enemy" that can be killed solely for mocking you. The only real moral stand the player characters seem to have over Jack and the bandit groups is that they treat their allies well, but that probably doesn't clear the Vault Hunters of the amount of mayhem they cause.

to:

* NotSoDifferent: Handsome Jack is riffed on for being a psychopath who functions on ProtaganistCenteredMorality, Protaganist-CenteredMorality, which is extremely accurate... except the same could very easily be said of the player characters. Regardless of who you play as (even supposedly moral characters like Roland or Maya), you end up doing some very amoral things: you are likely a KleptomaniacHero that takes everything that isn't nailed down, wipe out scores of animals and bandits (where the definition of "bandit" is more or less "whoever is opposed to you"), organize a gang war during which you, for money, burn people in their homes and go on a murder spree at a wake. Heck, there is at least one "enemy" that can be killed solely for mocking you. The only real moral stand the player characters seem to have over Jack and the bandit groups is that they treat their allies well, but that probably doesn't clear the Vault Hunters of the amount of mayhem they cause.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.BorderLands2