History YMMV / BorderLands2

25th Apr '18 9:59:43 PM nombretomado
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* BreatherLevel: "Toil and Trouble," Chapter 16 of the main story. The previous mission is a highly varied and brutal series of challenging objectives that introduces [[EliteMooks Hyperion's proper military force]]. It's also [[WhamEpisode the most emotionally draining sequence in the entire game]], for reasons covered in spoiler tags throughout the ''{{Borderlands}}'' pages. "Toil and Trouble," by contrast, is a good-old-fashioned shoot 'em up mission with tons of bandits and hilarious mission writing that actively requests that you complete the mission in the most {{Troperrific}} way possible. After what you've been through lately, it's a very welcome change of pace and return to the goofy bandit slaughter of the early game.

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* BreatherLevel: "Toil and Trouble," Chapter 16 of the main story. The previous mission is a highly varied and brutal series of challenging objectives that introduces [[EliteMooks Hyperion's proper military force]]. It's also [[WhamEpisode the most emotionally draining sequence in the entire game]], for reasons covered in spoiler tags throughout the ''{{Borderlands}}'' ''VideoGame/{{Borderlands}}'' pages. "Toil and Trouble," by contrast, is a good-old-fashioned shoot 'em up mission with tons of bandits and hilarious mission writing that actively requests that you complete the mission in the most {{Troperrific}} way possible. After what you've been through lately, it's a very welcome change of pace and return to the goofy bandit slaughter of the early game.
25th Apr '18 6:03:11 AM The_Face89
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** Opportunity city. The enemies are tricky, but it contains some of the game's [[FunnyMoments funniest writing]], and has numerous missions in a small space, so lots of things happen while you're there without too much backtracking to bog it down. There's also a chance for a GiantMook to spawn at the end of one of those quests, which makes for an epic closer. Not to mention the fact that it's one of the first opportunities to REALLY piss off [[SmugSnake Jack]], which is extremely satisfying.

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** Opportunity city. The enemies are tricky, but it contains some of the game's [[FunnyMoments funniest writing]], and has numerous missions in a small space, so lots of things happen while you're there without too much backtracking to bog it down. There's also a chance for a GiantMook to spawn at the end of one of those quests, which makes for an epic closer. Not to mention the fact that it's one of the first opportunities to REALLY piss off [[SmugSnake [[CardCarryingVillain Jack]], which is extremely satisfying.
25th Apr '18 6:02:06 AM The_Face89
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* AwesomeMusic:

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* AwesomeMusic:AwesomeMusic: The seamless mixing between ambient and combat themes is incredible in and of itself, but here's some specifics.



** The theme for the [[http://www.youtube.com/watch?v=JIgagp7aIk8 showdown with the Sheriff]].

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** The theme for the [[http://www.youtube.com/watch?v=JIgagp7aIk8 showdown with the Sheriff]].The Lynchwood combat theme]]. Badass showdowns, ''Borderlands'' style.



*** [[https://www.youtube.com/watch?v=rrsMN8Q2v04 Its fast-paced remix]] for the Hyperion Circle of Slaughter.
** [[https://www.youtube.com/watch?v=Mg2fPI4y0o8 The Bandit Circle of Slaughter Theme]] is a pulsing house beat that might make you feel like JohnWick if you're not careful.



** Three Horns Divide and Valley has great [[https://www.youtube.com/watch?v=11CP9V64X3I ambient]] and [[https://www.youtube.com/watch?v=Txc-CcdquvM combat]] themes, the former is desolate and cold and paints the area as a barren wasteland long since abandoned by the major companies and left for the raiders to pick apart while the latter's heavy use of a resonator guitar adds a sort of oomph to the music.

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** Three Horns Divide and Valley has great [[https://www.youtube.com/watch?v=11CP9V64X3I ambient]] and [[https://www.youtube.com/watch?v=Txc-CcdquvM combat]] themes, the themes. The former is desolate and cold and paints the area as a barren wasteland long since abandoned by the major companies and left for the raiders to pick apart apart, while the latter's heavy use of a resonator guitar adds a sort of oomph to the music.



** The mission where [[spoiler:you rescue Roland from atop a dam]]. It's the first time you fight Loaders en masse, and the pace is frantic but manageable, especially since there's bandits mixed in and not too many badass enemies. So you get to plow your way through loads of an entirely new enemy type with 5 crit spots that explodes when it dies ([[https://youtu.be/FOzwPinlrjA with awesome music in the background]]), and to top it all off, there's a satisfying ([[ThatOneBoss but difficult!]]) boss battle waiting at the end.

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** The mission where [[spoiler:you rescue Roland from atop a dam]]. It's likely your first encounter with loaders, or else the first time you fight Loaders en masse, and the pace is frantic but manageable, especially since there's bandits mixed in and not too many badass enemies. So you get to plow your way through loads of an entirely new enemy type with 5 crit spots that explodes when it dies ([[https://youtu.be/FOzwPinlrjA with awesome music in the background]]), and to top it all off, there's a satisfying ([[ThatOneBoss but difficult!]]) boss battle waiting at the end. Best of all is when you've got an Infinity to plow through ''everything.''



** All threshers besides the smallest Tadpole Threshers are these in general. Their weak spot is almost impossible to hit, and their AI is designed to surround and ambush you. There is a reason why this game's first BonusBoss, Terramorphous, is a thresher. Wormhole Threshers are especially bad: they suck you in, grow spikes, and kill you before you even notice what's happening. Guaranteed they'll kill you a bazillion times the first time you go into the Caustic Caverns unless you have a Spike Shield, since every tick counts as a melee attack, in which case it'll die to ''your'' spikes instead.

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** All threshers besides the smallest Tadpole Threshers are these in general. Their weak spot is spots -- their six eyes and the pods on their tentacles -- are almost impossible to hit, and their AI is designed to surround and ambush you. There is a reason why this game's first BonusBoss, Terramorphous, is a thresher. Wormhole Threshers are especially bad: they suck you in, grow spikes, and kill you before you even notice what's happening. Guaranteed they'll kill you a bazillion times the first time you go into the Caustic Caverns unless you have a Spike Shield, since every tick counts as a melee attack, in which case it'll die to ''your'' spikes instead.



** Also from TVHM are Rabid Stalkers and Rabid Skags. Both move fast, have a lot of HP (the Stalker has a shield on top of that), and hit hard and fast. You'll need a shock and a fire weapon respectively in order to deal with them properly.
** Varkids in True Vault Hunter Mode. The small ones are still easy to kill, but if you let them turn into badass ones, look out. And even those can morph into a super badass one. If multiple ones show up, you're in a world of hurt unless you have a good team of players with decent corrosive weapons and can focus fire on one at a time. If you thought Caustic Caverns was bad the first time around, wait till you see it in TVHM. This gets turned up to eleven in Ultimate Vault Hunter Mode, due to wanting players to face Vermivorous more: Varkids have a MUCH higher chance of evolving, and evolve faster. If you're not looking to face the raid boss, you better clear the buggers out of there ''fast'', or else you will face an army of giant armored bugs filled with HATE.
** Armored Maniacs. You know how Psychos love to get in your face and beat the crap out of you while you're dealing with enemies at mid- to long range? Well, same deal... except these have armor that lets them soak damage like a [[Creator/VinceOffer Sham Wow]]. Averted however, if you have a good corrosive weapon on you and remember to use it on them. Alternatively, you can try to go for headshots, since their heads are just as exposed as ever and you'll get the critical hit boost to boot.

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** Also from TVHM are Rabid Stalkers and Rabid Skags. Both move fast, have a lot of HP (the Stalker has a its shield on top of that), and hit that),hit hard and fast.fast, and [[SuperPersistentPredator never stop attacking]]. You'll need a shock and a fire weapon respectively in order to deal with them properly.
** Varkids in True Vault Hunter Mode. The small ones are still easy to kill, but if you let them turn into badass ones, look out. And even those can morph into a super badass one. If multiple ones show up, you're in a world of hurt unless you have a good team of players with decent corrosive weapons and can focus fire on one at a time. If you thought Caustic Caverns was bad the first time around, wait till you see it in TVHM. This gets turned up to eleven UpToEleven in Ultimate Vault Hunter Mode, due to wanting players to face Vermivorous more: Varkids have a MUCH higher chance of evolving, and evolve faster. If you're not looking to face the raid boss, you better clear the buggers out of there ''fast'', or else you will face an army of giant armored bugs filled with HATE.
** Armored Maniacs. You know how Psychos love to get in your face and beat the crap out of you while you're dealing with enemies at mid- to long range? Well, same deal... except these have armor that lets them soak damage like a [[Creator/VinceOffer Sham Wow]]. Averted however, if you have a good corrosive weapon on you and remember to use it on them. Alternatively, you can try to go for headshots, since their heads are just as exposed as ever and you'll get the critical hit boost to boot.



** Mad Mike, a unique enemy found during the mission "A Dam Fine Rescue", is utterly devastating in [[NewGamePlus True Vault Hunter mode]], and even in the first playthrough. His rockets will put you near death if you have full health and shields. Worse yet, he fires them off frequently and rapidly, so there's barely any time to hit him if you're waiting between volleys to shoot him! And worst of all? He will always spawn with a ''legendary'' rocket launcher, which is mostly either the Mongol or Badaboom. But if he gets a ''Norfleet''... god help you.
** Doc Mercy, especially on TVHM. He has a shield that will block anything coming at him from the front -- note that he's fought in a narrow corridor and is given the high ground at the beginning, so don't expect to be getting around it with your guns. His arsenal consists of transfusion grenades which seek you out and hit like a truck while healing him for the damage done, and an E-tech weapon which can kill you in about 3 hits. The only really feasible way to beat him solo as anyone other than Maya is to use explosive or elemental weapons while whittling him down from cover and sprinting in circles whenever he throws a grenade to hopefully outrun the worst of the grenade's blast. [[NotTheIntendedUse Or you could lead him to your vehicle pump him full of rockets]] since he does actually follow you further than the walls stopping you from driving in.

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** Mad Mike, a unique enemy found during the mission "A Dam Fine Rescue", is utterly devastating in [[NewGamePlus True Vault Hunter mode]], and even in the first playthrough. His rockets will put you near death if you have full health and shields. Worse yet, he fires them off frequently and rapidly, so there's barely any time to hit him if you're waiting between volleys to shoot him! And worst of all? He will always spawn with a ''legendary'' rocket launcher, which is mostly either the Mongol or Badaboom. But if he gets a ''Norfleet''...''[[InfinityPlusOneSword Norfleet]]''... god help you.
** Doc Mercy, especially on TVHM. He has a shield that will block anything coming at him from the front -- note that he's fought in a narrow corridor and is given the high ground at the beginning, so don't expect to be getting around it with your guns. His arsenal consists of transfusion grenades which seek you out and hit like a truck while healing him for the damage done, and an E-tech weapon which can kill you in about 3 hits. The only really feasible way to beat him solo as anyone other than Maya is to use explosive or elemental weapons while whittling him down from cover and sprinting in circles whenever he throws a grenade to hopefully outrun the worst of the grenade's blast. [[NotTheIntendedUse Or you could lead him to your vehicle and pump him full of rockets]] rockets]], since he does actually follow you further than the walls stopping you from driving in.



** Saturn. It's bad enough that he comes right out of nowhere, so you can't prepare if you don't know ahead of time, but he is ludicrously powerful, and you literally ''cannot'' score critical hits on him at all. [[SarcasmMode Have fun!]]

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** Saturn. It's bad enough that he Saturn comes right out of nowhere, so nowhere(so you can't prepare if you don't know ahead of time, but he time), is ludicrously powerful, and you literally ''cannot'' score critical hits on him at all. [[SarcasmMode Have fun!]]



** Many players are in for a rude awakening when they get to the Caustic Caverns. Acid pools everywhere, checkpoints and vendor machines are few and far between, Varkids, Spiderants and Crystalisks by the assload and it's one of the first stages where [[DemonicSpiders Threshers]] start showing up. Guaranteed this will be the first stage to truly test your patience in the game. Thankfully, it's also entirely optional.
** Opportunity is also a tough one. Loaders by the ton, loads of Engineers (who have better aim and higher mobility than Loaders), Constructors are common, and one of the missions is an ''EscortMission''. In fact, quite possibly the ''only'' real EscortMission in the entire game (most of the NPC's you are ''escorting'' are invincible).

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** Many players are in for a rude awakening when they get to the Caustic Caverns. Acid pools everywhere, checkpoints and vendor machines are few and far between, Varkids, Spiderants and Crystalisks by the assload and it's one of its back section is filled to the first stages where brim with [[DemonicSpiders Threshers]] start showing up.Threshers]]. Guaranteed this will be the first stage to truly test your patience in the game. Thankfully, it's also entirely optional.
** Opportunity is also a tough one. Loaders by the ton, loads of Engineers (who have better aim and higher mobility than Loaders), Constructors are common, and one of the missions is an ''EscortMission''. In fact, quite possibly the ''only'' real EscortMission in the entire game (most of the NPC's you are ''escorting'' "escorting" are invincible).



** "Lighting the Match" as part of the Children of the Firehawk questline. Not so much ''difficult'' as it is ''annoying''. You have to go all the way back to the Southern Shelf and climb to the top of Captain Flynt's ship to burn Matchstick, and by the time you get the quest the enemies are so low-level that they're little more than an annoyance who don't drop any useful items and minimal experience. The lack of fast travel stations in the Southern Shelf amplifies the annoyance, as you have to go from Liar's Berg all the way to the top of the ship, and then all the way back down.

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** "Lighting the Match" as part of the Children of the Firehawk questline. Not so much ''difficult'' as it is ''annoying''. You have to go all the way back to the Southern Shelf and climb to the top of Captain Flynt's ship to burn Matchstick, and by the time you get the quest the enemies are so low-level that they're little more than an annoyance who don't drop any useful items and minimal experience. The lack of fast travel stations in the Southern Shelf amplifies the annoyance, as you have to go from Liar's Berg all the way to the top of the ship, and then all the way back down.down (unless you jump off the right side of the arena and skip the trek down the rig).
25th Apr '18 2:32:09 AM Octorok103
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** Moxxi's actions in ''Rakkoholics Anonymous.'' Did she try to get the booze for her own personal gain, or was it out of concern for Mordecai's well being after [[spoiler: losing Bloodwing]]?

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** Moxxi's actions in ''Rakkoholics Anonymous.'' Did she try to get the booze for her own personal gain, or was it out of concern for Mordecai's well being after [[spoiler: losing Bloodwing]]?Bloodwing]], or was she trying to spite her ex-boyfriend after a particularly messy breakup?



** A Double Penetrating Unkempt Harold -- a pistol that will effectively fire a staggering 14 explosive shots for the cost of 6 ammo -- is also borderline mandatory equipment for every character as well. A Salvador that is properly specced for pistols Gunzerking with both a DPUH and a slag Rubi (or Grog Nozzle) can effortlessly kill any raid boss by himself. This build is known as "[[GameBreaker Pistol God]]".

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** A Double Penetrating Unkempt Harold -- a pistol that will effectively fire a staggering 14 explosive shots for the cost of 6 ammo -- is also borderline mandatory equipment for every character as well. If even one bullet hits, the unlucky victim will take as much damage as if every bullet had hit. A Salvador that is properly specced for pistols Gunzerking with both a DPUH and a slag Rubi (or Grog Nozzle) can effortlessly kill any raid boss by himself. This build is known as "[[GameBreaker Pistol God]]".



** [=Zer0=] can use any good repeater or revolver in conjunction with a Pistol-buffing class mod for a decent pistol build, but Maggie, a legendary Jakobs revolver, becomes a damage-dealing annihilator in their hands.

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** [=Zer0=] can use any good repeater or revolver in conjunction with a Pistol-buffing class mod for a decent pistol build, but Maggie, a legendary Jakobs revolver, becomes a damage-dealing annihilator in their his hands.



** The game in a nutshell. You're on a death planet, either as a super-powered siren, a psychopathic soldier who blew up the dignitary he was supposed to ''protect,'' a maniac that wields two guns and kills people for fun, a haiku-spouting cyber-ninja who-may-or-may-not be a robot, a teenage girl who lopped off her left arm to make summoning her floating killer robot easier, or a raving, insanity-spewing sadistic psycho who sets himself on fire for power. And you have to fight a bizarre, evil, and generally sociopathic organization with no regard for human life, a ton of maniacal, murderous bandits that occasionally spout movie quotes and recite lines from Hamlet, and the wildlife of said death planet. Helping you is a 13-year old that likes explosives a bit too much, a conniving, conning weapons dealer who explicitly says "No Refunds," a doctor without a medical license or morals, a man who likes to punch things to death, a drunken sniper, another incredibly powerful siren, and a soldier who used to date said siren. Oh, and [[spoiler:you have to kill a ''god.'']] Did we mention the midgets? because there are totally midgets in there, too.

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** The game in a nutshell. You're on a death planet, either as a super-powered siren, Siren, a psychopathic soldier who blew up the dignitary he was supposed to ''protect,'' a maniac that wields two guns and kills people for fun, a haiku-spouting cyber-ninja who-may-or-may-not be a robot, a teenage girl who lopped off her left arm to make summoning her floating killer robot easier, or a raving, insanity-spewing sadistic psycho who sets himself on fire for power. And you have to fight a bizarre, evil, and generally sociopathic organization with no regard for human life, a ton of maniacal, murderous bandits that occasionally spout movie quotes and recite lines from Hamlet, and the wildlife of said death planet. Helping you is a 13-year old that likes explosives a bit too much, a conniving, conning weapons dealer who explicitly says "No Refunds," a doctor without a medical license or morals, a man who likes to punch things to death, a drunken sniper, another incredibly powerful siren, Siren, and a soldier who used to date said siren.Siren. Oh, and [[spoiler:you have to kill a ''god.'']] Did we mention the midgets? because there are totally midgets in there, too.



** Crystalisks can be this, if you're not careful. They have a mass of HP, damaging attacks (particularly their big exploding crystal, which can be shot out of the air if you're good), and if you don't aim at their crit spots their thick hides will repel your bullets, possibly [[HoistByHisOwnPetard right back towards you]]. Thankfully, melee attacks shatter the crystals in one hit each, but that means you have to get within stomping range of a ten-ton rock monster. Crystalisks get a ''lot'' harder to kill in UVHM, however -- the boss versions in particular are virtually impossible to kill solo, as you simply can't damage them much faster than they heal unless you have a dedicated build just for them.

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** Crystalisks can be this, if you're not careful. They have a mass of HP, damaging attacks (particularly their big exploding crystal, which can be shot out of the air if you're good), and if you don't aim at their crit spots their thick hides will repel your bullets, possibly [[HoistByHisOwnPetard right back towards you]]. Oh, and don't even think of trying to use elemental damage against them, because [[NoSell it won't work]]; the sole exception is Explosive damage, which actually manages to penetrate their hide and do extra damage to their weak points. Thankfully, melee attacks shatter the crystals in one hit each, but that means you have to get within stomping range of a ten-ton rock monster. Crystalisks get a ''lot'' harder to kill in UVHM, however -- the boss versions in particular are virtually impossible to kill solo, as you simply can't damage them much faster than they heal unless you have a dedicated build just for them.



** Armored Maniacs. You know how Psychos love to get in your face and beat the crap out of you while you're dealing with enemies at mid- to long range? Well, same deal... except these have armor that lets them soak damage like a [[Creator/VinceOffer Sham Wow]]. Averted however, if you have a good corrosive weapon on you and remember to use it on them.

to:

** Armored Maniacs. You know how Psychos love to get in your face and beat the crap out of you while you're dealing with enemies at mid- to long range? Well, same deal... except these have armor that lets them soak damage like a [[Creator/VinceOffer Sham Wow]]. Averted however, if you have a good corrosive weapon on you and remember to use it on them. Alternatively, you can try to go for headshots, since their heads are just as exposed as ever and you'll get the critical hit boost to boot.



** During the Clan War quest chain for Ellie, both Mick Zaford and Papa Hodunk / Tector cross it during their quest lines by hiring the Vault Hunters to do outright horrific things to the rival clans ([[spoiler: burning people alive in their homes]] and [[spoiler: massacring a family as they mourn the loss of a loved one]]). Even before that, the ECHO logs in the dust show that Papa and Mick did ''horrible'' things that turns a small problem into a brutal war - mainly, Papa Hodunk [[spoiler: kidnapped some [[WouldHurtAChild Zaford children]] and drowned them to death]] and Mick Zaford [[spoiler: [[RapeIsASpecialKindOfEvil raped]] Papa's wife and may have [[ImAHumanitarian ate her]].]] By the end, you don't know if Mick, Papa, [[WhatYouAreInTheDark the Vault Hunters]] or [[ItAmusedMe Ellie]] have crossed the line. It really shows how something as a bar tab and a bet over a stock race can make people monsters. Or it's just Pandora.

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** During the Clan War quest chain for Ellie, both Mick Zaford and Papa Hodunk / Tector cross it during their quest lines by hiring the Vault Hunters to do outright horrific things to the rival clans ([[spoiler: burning people alive in their homes]] and [[spoiler: massacring a family as they mourn the loss of a loved one]]). Even before that, the ECHO logs in the dust show that Papa and Mick did ''horrible'' things that turns a small problem into a brutal war - mainly, Papa Hodunk [[spoiler: kidnapped some [[WouldHurtAChild Zaford children]] and drowned them to death]] and Mick Zaford [[spoiler: [[RapeIsASpecialKindOfEvil raped]] Papa's wife and may have [[ImAHumanitarian ate her]].]] By the end, you don't know if Mick, Papa, [[WhatYouAreInTheDark the Vault Hunters]] or [[ItAmusedMe Ellie]] have crossed the line. It really shows how something as simple as a bar tab and a bet over a stock race can make people monsters. Or maybe it's just Pandora.



** Weapon Proficiency is replaced by the trickier-to-accumulate Badass Ranks (think challenges from [=B1=]), where you need to earn X amount of Badass Ranks to get Badass Tokens, with each token giving you at most 1% improvement of any given characteristic.

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** Weapon Proficiency is replaced by the trickier-to-accumulate Badass Ranks (think challenges from [=B1=]), where you need to earn X amount of Badass Ranks to get Badass Tokens, with each token giving you at most 1% improvement of any given characteristic. However, the stat boosts you gain from Badass Ranks apply to all of your characters, while each character would have to grind up their own weapon proficiencies in the original game.



** Mad Mike, a unique enemy found during the mission "A Dam Fine Rescue", is utterly devastating in [[NewGamePlus True Vault Hunter mode]], and even in the first playthrough. His rockets will put you near death if you have full health and shields. Worse yet, he fires them off frequently and rapidly, so there's barely any time to hit him if you're waiting between volleys to shoot him! And worst of all? He will always spawn with a ''legendary'' rocket launcher, which is mostly either the Mongol or Badaboom. But if he gets a ''Norfleet''...god help you.
** Doc Mercy, especially on TVHM. He has a shield that will block anything coming at him from the front -- note that he's fought in a narrow corridor and is given the high ground at the beginning, so don't expect to be getting around it with your guns. His arsenal consists of transfusion grenades which seek you out and hit like a truck while healing him for the damage done, and an E-tech weapon which can kill you in about 3 hits. The only really feasible way to beat him solo is to use explosive or elemental weapons while whittling him down from cover and sprinting in circles whenever he throws a grenade to hopefully outrun the worst of the grenade's blast. [[NotTheIntendedUse Or you could lead him to your vehicle pump him full of rockets]] since he does actually follow you further than the walls stopping you from driving in.

to:

** Mad Mike, a unique enemy found during the mission "A Dam Fine Rescue", is utterly devastating in [[NewGamePlus True Vault Hunter mode]], and even in the first playthrough. His rockets will put you near death if you have full health and shields. Worse yet, he fires them off frequently and rapidly, so there's barely any time to hit him if you're waiting between volleys to shoot him! And worst of all? He will always spawn with a ''legendary'' rocket launcher, which is mostly either the Mongol or Badaboom. But if he gets a ''Norfleet''... god help you.
** Doc Mercy, especially on TVHM. He has a shield that will block anything coming at him from the front -- note that he's fought in a narrow corridor and is given the high ground at the beginning, so don't expect to be getting around it with your guns. His arsenal consists of transfusion grenades which seek you out and hit like a truck while healing him for the damage done, and an E-tech weapon which can kill you in about 3 hits. The only really feasible way to beat him solo as anyone other than Maya is to use explosive or elemental weapons while whittling him down from cover and sprinting in circles whenever he throws a grenade to hopefully outrun the worst of the grenade's blast. [[NotTheIntendedUse Or you could lead him to your vehicle pump him full of rockets]] since he does actually follow you further than the walls stopping you from driving in.



** Many players are in for a rude awakening when they get to the Caustic Caverns. Acid pools everywhere, checkpoints and vendor machines are few and far between, Varkids, Spiderants and Crystalisks by the assload and it's one of the first stages where [[DemonicSpiders Threshers]] start showing up. Guaranteed this will be the first stage to truly test your patience in the game.

to:

** Many players are in for a rude awakening when they get to the Caustic Caverns. Acid pools everywhere, checkpoints and vendor machines are few and far between, Varkids, Spiderants and Crystalisks by the assload and it's one of the first stages where [[DemonicSpiders Threshers]] start showing up. Guaranteed this will be the first stage to truly test your patience in the game. Thankfully, it's also entirely optional.



** Lynchwood is basically a massive town CRAWLING with bandits. The map's size and lack of shortcuts (as well as the presence of Lab Rats) make questing here rather troublesome.

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** Lynchwood is basically a massive town CRAWLING with bandits. The map's size and lack of shortcuts (as well as the presence of Lab Rats) make questing here rather troublesome. Much like the Caustic Caverns, the area is optional, but considering all of the character interactions and the potential for good loot, the temptation to go anyways is much higher.



** "Medical Mystery" is a pain on True Vault Hunter Mode, combining ThatOneBoss Doc Mercy with a second quest that requires you to kill 25 bandits with a specific gun given to you for the mission. What makes this quest frustrating is that, more often than not, the gun you have to use to complete the mission is far worse than what you're already using and chews through combat rifle ammunition to boot. Whittling the bandits down to almost nothing with a real gun then finishing them off with the mission weapon is almost required, and rather time-consuming.
** "Statuesque" in Opportunity, especially in True Vault Hunter mode or higher. It's an EscortMission, and if that weren't bad enough, you've got to protect a hacked Constructor (which makes no effort to not get killed) from a combination of Engineers, Loaders, Constructors, [[OhCrap Badass Loaders]], [[FromBadToWorse Super Badass Loaders]], and a ''[[UpToEleven Badass Constructor]]''. Clearing the areas the Overseer will pass through of regular enemies will at least reduce the pressure on you, though.

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** "Medical Mystery" is a pain on True Vault Hunter Mode, combining ThatOneBoss Doc Mercy with a and its second quest that requires part, "Medical Mystery: X-com-municate", are notoriously painful to complete. First, you have to defeat Doc Mercy, who qualifies for ThatOneBoss. Then, you have to kill 25 bandits with a specific gun given to you for the mission. What makes this quest frustrating is that, more often than not, Unfortunately, the gun you have to use to complete the mission in question is far worse a Bandit E-tech assault rifle, which features double ammo consumption for less than what 1.5 times the damage output of a normal Bandit assault rifle and reduced critical damage; in other words, it's just plain awful. In normal mode, your ammo capacity won't be very high yet, so you're already using and chews likely to blow through combat rifle ammunition to boot. Whittling the bandits down to almost nothing with a real gun then finishing them off all of your reserves before you're even done with the objective; in True Vault Hunter Mode and Ultimate Vault Hunter Mode, on the other hand, enemies take proportionally more damage to kill, so the weapon's lackluster damage will be the major sticking point instead. Pretty much the only reason to attempt either mission weapon is almost required, and rather time-consuming.
to unlock the ability to farm Doc Mercy for the Infinity.
** "Statuesque" in Opportunity, especially in True Vault Hunter mode or higher. It's an EscortMission, and if that weren't bad enough, you've got to protect a hacked Constructor (which makes no effort to not get killed) from a combination of Engineers, Loaders, Constructors, [[OhCrap Badass Loaders]], [[FromBadToWorse Super Badass Loaders]], and a ''[[UpToEleven Badass Constructor]]''. Clearing the areas the Overseer will pass through of regular enemies in advance will at least reduce the pressure on you, though.



** Though Maya came to Pandora to learn more about Sirens, there is no development or interaction between her and Lilith, or between Maya, Lilith, and [[spoiler: Angel]]. Which is odd, considering that only six Sirens can exist in the universe at any given time; you'd think that they would at least take some time to chat or get some unique dialogue. Similarly, Roland and Axton have similar histories and fighting styles, and they also get no unique dialogue to acknowledge this.
** Seeing as Michael Mamaril is stated in game to be a Vault Hunter, it's sort of disappointing that he didn't get to join the final assault on Jack. Also would've been a nice addition to an already great tribute to the guy.

to:

** Though Maya came to Pandora to learn more about Sirens, there is no development or interaction between her and Lilith, or between Maya, Lilith, and [[spoiler: Angel]]. Which is odd, considering that only six Sirens can exist in the universe at any given time; you'd think that they would at least take some time to chat or get some unique dialogue. Similarly, Roland and Axton have similar histories and fighting styles, and but they also get no unique dialogue to acknowledge this.
** Seeing as Michael Mamaril is stated in game a tribute to a fan of the same name who passed away, and his in-game persona is said to be a Vault Hunter, it's sort of disappointing that he didn't get to join Hunter much like the final assault on Jack. Also would've been a nice addition to an already great tribute to player. However, you only ever see him hanging around Sanctuary, and he isn't involved in any missions whatsoever, when he could easily be assisting you like the guy.previous game's Vault Hunters do.
26th Mar '18 9:32:47 PM ArcaneAzmadi
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** The Sheriff of Lynchwood was popular enough with cosplayers and the fandom to appear in the Pre-Sequel.

to:

** The Sheriff of Lynchwood was popular enough with cosplayers and the fandom to appear be PromotedToPlayable (as Nisha the Lawbringer) in ''the Pre-Sequel''.
** [[OpenMindedParent Gaige's Dad]] never actually appears
in the Pre-Sequel.game, only in Gaige's ECHO logs (which were online, not even in the game itself as Gaige was a DLC character), but everyone agrees he's the coolest father ever for bringing Gaige cocoa while she works, supporting her plans to "take that bitch down" after her rival ripped off her invention, helping her ''bust out of custody'' when she's arrested for AccidentalMurder, and [[spoiler:sabotaging the ship of an assassin sent to kill her in the Son of Crawmerax DLC]]. He's the dad every young adventurer girl would want.
25th Mar '18 4:08:54 AM The_Face89
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** Doc Mercy, especially on TVHM. He has a shield that will block anything coming at him from the front, transfusion grenades which seek you out and hit like a truck, healing him for the damage done, and an E-tech weapon which can kill you in about 3 hits. The only really feasible way to beat him solo is to use explosive or elemental weapons while whittling him down from cover and sprinting in circles whenever he throws a grenade to hopefully outrun the worst of the grenade's blast. [[NotTheIntendedUse Or you could lead him to your vehicle pump him full of rockets]] since he does actually follow you further than the walls stopping you from driving in.

to:

** Doc Mercy, especially on TVHM. He has a shield that will block anything coming at him from the front, front -- note that he's fought in a narrow corridor and is given the high ground at the beginning, so don't expect to be getting around it with your guns. His arsenal consists of transfusion grenades which seek you out and hit like a truck, truck while healing him for the damage done, and an E-tech weapon which can kill you in about 3 hits. The only really feasible way to beat him solo is to use explosive or elemental weapons while whittling him down from cover and sprinting in circles whenever he throws a grenade to hopefully outrun the worst of the grenade's blast. [[NotTheIntendedUse Or you could lead him to your vehicle pump him full of rockets]] since he does actually follow you further than the walls stopping you from driving in.
11th Mar '18 2:46:15 PM nombretomado
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* CatharsisFactor: [[spoiler:You have to listen to Handsome Jack taunting, threatening, trolling, and insulting you through ''the entire game'', so much that you may possibly end up wondering why nobody on ThisVeryWiki ever considered making this selfish cretin the TropeNamer for EntitledBastard. In the FinalBattle - [[IronicEcho where he's not so handsome at all by then]], due to his wounds - you can ''finally'' [[ShutUpHannibal shut him up]] [[KilledMidSentence by killing him during his last self-righteous rant]], and it is pretty satisfying.]]

to:

* CatharsisFactor: [[spoiler:You have to listen to Handsome Jack taunting, threatening, trolling, and insulting you through ''the entire game'', so much that you may possibly end up wondering why nobody on ThisVeryWiki Wiki/ThisVeryWiki ever considered making this selfish cretin the TropeNamer for EntitledBastard. In the FinalBattle - [[IronicEcho where he's not so handsome at all by then]], due to his wounds - you can ''finally'' [[ShutUpHannibal shut him up]] [[KilledMidSentence by killing him during his last self-righteous rant]], and it is pretty satisfying.]]
2nd Feb '18 3:39:46 AM Sinister_Sandwich
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*** There is ''one'' spot where he CANNOT hit you, though. The moment he appears, try to get him off that asphalt bridge, ''retreat'', and head back to the corrugated metal fence, and hide behind a spot with two ammo crates. Whatever he does, he can't hit you, and you can empty your guns into him.



*** Or just use a Hyperion SMG. That way, you can both dodge the shock volley and still reliably hit the weakspot from a distance, even while hipfiring.
19th Jan '18 8:11:45 PM DocSharp
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Added DiffLines:

* EvilIsCool: Handsome Jack is without question the most popular character in the series and is considered one of the best villains in modern gaming. This is thanks to his [[LaughablyEvil hysterical douchebaggery]], unique personality, and a fantastic performance by Creator/DameonClarke.
6th Dec '17 3:13:06 PM REV6Pilot
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* BaseBreakingCharacter: Tiny Tina. Some find her to be a hilarious BadassAdorable, but others find her to be obnoxious.

to:

* BaseBreakingCharacter: Tiny Tina. Some find her to be a hilarious BadassAdorable, but others find her to be obnoxious.an obnoxious BrattyHalfPint.



** The mission where [[spoiler: you rescue Roland from atop a dam]]. It's the first time you fight Loaders en masse, and the pace is frantic but manageable, especially since there's bandits mixed in and not too many badass enemies. So you get to plow your way through loads of an entirely new enemy type with 5 crit spots that explodes when it dies ([[https://youtu.be/FOzwPinlrjA with awesome music in the background]]), and to top it all off, there's a satisfying ([[ThatOneBoss but difficult!]]) boss battle waiting at the end.
** Opportunity city. The enemies are tricky, but it contains some of the game's funniest writing, and has numerous missions in a small space, so lots of things happen while you're there without too much backtracking to bog it down. There's also a chance for a GiantMook to spawn at the end of one of those quests, which makes for an epic closer. Not to mention the fact that it's one of the first opportunities to REALLY piss off Jack, which is extremely satisfying.
** Lynchwood. While the difficulty almost lands it in ThatOneLevel territory, the atmosphere, layout, and pacing of this wild west-style dungeon make it VERY fun to play through. And the Sheriff is extremely fun to fight against (she even considers you a WorthyOpponent.) And the best thing about this is that her secret stash always opens, so you can restock fairly quickly once the bandits decide to attack you again.
** "Where Angels Fear to Tread" Part 1 is widely regarded as the funnest level in the game, beginning with a full on assault on Control Core Angel with Loaders, Constructors, Hyperion Soldiers and a Badass Constructor, with ridiculous amounts of of loot chests along the way. After this trek up to Control Core Angel? A boss fight against the aforementioned BestBossEver. This then culminates in a fight for survival while Loaders constantly spawn in as you survive long enough to destroy Angel's Eridium injectors. And after all of this? [[spoiler: Roland is killed by Jack and Lilith is captured.]]
* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note]]He has his own HP bar that takes up the upper part of the screen like the other bosses in the base game[[/note]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter early, and has a relatively lower health than the [[EliteMook Badass Skeletons]]. Killing him even grants you an achievement.

to:

** The mission where [[spoiler: you [[spoiler:you rescue Roland from atop a dam]]. It's the first time you fight Loaders en masse, and the pace is frantic but manageable, especially since there's bandits mixed in and not too many badass enemies. So you get to plow your way through loads of an entirely new enemy type with 5 crit spots that explodes when it dies ([[https://youtu.be/FOzwPinlrjA with awesome music in the background]]), and to top it all off, there's a satisfying ([[ThatOneBoss but difficult!]]) boss battle waiting at the end.
** Opportunity city. The enemies are tricky, but it contains some of the game's [[FunnyMoments funniest writing, writing]], and has numerous missions in a small space, so lots of things happen while you're there without too much backtracking to bog it down. There's also a chance for a GiantMook to spawn at the end of one of those quests, which makes for an epic closer. Not to mention the fact that it's one of the first opportunities to REALLY piss off Jack, [[SmugSnake Jack]], which is extremely satisfying.
** Lynchwood. While the difficulty almost lands it in ThatOneLevel territory, territory if you're not expecting the dynamic LevelScaling, the atmosphere, layout, and pacing of this wild west-style dungeon make it VERY fun to play through. And the The Sheriff is extremely fun to fight against (she -- she even considers you a WorthyOpponent.) WorthyOpponent. And the best thing about this is that her secret stash always opens, so you can restock fairly quickly once the bandits decide to attack you again.
** "Where Angels Fear to Tread" Part 1 is widely regarded as the funnest level in the game, beginning with a full on full-on assault on Control Core Angel with Loaders, Constructors, Hyperion Soldiers and a Badass Constructor, with ridiculous amounts of of loot chests along the way. After this trek up to Control Core Angel? A boss fight against the aforementioned BestBossEver. This then culminates in a fight for survival while Loaders constantly spawn in as you survive long enough to destroy Angel's Eridium injectors. And after all of this? [[spoiler: [[spoiler:[[MoodWhiplash Roland is killed by Jack and Lilith is captured.captured]].]]
* BreatherBoss: Mister Boney Pants Guy is the first "boss" [[note]]He "boss"[[note]]he has his own HP bar that takes up the upper part of the screen like the other bosses in the base game[[/note]] that you can actually kill in the ''Tiny Tina: Assault on Dragon Keep'' DLC, but he is smaller than the regular Skeletons you encounter encountered early, and has a relatively lower health than the [[EliteMook Badass Skeletons]]. Killing him even grants you an achievement.



* CargoShip: One of the [=ECHOs=] you retrieve for Tannis during a quest has her talking about surviving an interrogation and how the people torturing her "killed" some chairs she grew to like. Perhaps because she's crazy to begin with, or due to the trauma from their interrogation techniques (aka beating her up), she mentions one of the chairs saying "I love you Patty", before its gets sat on by one of the torturers.
** Actually, she flat-out says earlier on she is in an ''open relationship with both of them''.

to:

* CargoShip: One of the [=ECHOs=] you retrieve for Tannis during a quest has her talking about surviving an interrogation and how the people torturing her "killed" some chairs she grew to like. Perhaps because she's crazy to begin with, or due to the trauma from their interrogation techniques (aka beating her up), she mentions one of the chairs saying "I love you Patty", before its gets sat on by one of the torturers.
** Actually, she
torturers. She flat-out says earlier on that she is in an ''open open relationship with both of them''.them.



* CatharsisFactor: [[spoiler:You have to listen to Handsome Jack taunting, threatening, trolling, and insulting you through the ''entire game'' possibly wondering why nobody on ThisVeryWiki ever considered making this selfish bastard the TropeNamer for EntitledBastard. As a result, the FinalBattle - [[IronicEcho where he's not so handsome at all by then]], due to his wounds - and you can ''finally'' [[ShutUpHannibal shut him up by killing him]], is pretty satisfying.]]

to:

* CatharsisFactor: [[spoiler:You have to listen to Handsome Jack taunting, threatening, trolling, and insulting you through the ''entire game'' ''the entire game'', so much that you may possibly end up wondering why nobody on ThisVeryWiki ever considered making this selfish bastard cretin the TropeNamer for EntitledBastard. As a result, In the FinalBattle - [[IronicEcho where he's not so handsome at all by then]], due to his wounds - and you can ''finally'' [[ShutUpHannibal shut him up up]] [[KilledMidSentence by killing him]], him during his last self-righteous rant]], and it is pretty satisfying.]]



** A slag Rubi is considered mandatory equipment by a lot of people. What character you are playing as doesn't matter, except for whether or not a bayonet attachment is mandatory as well. This is due to it's red text effect. Whatever damage you do (from any source) while holding the gun will heal you for 12% of the damage done, and if the gun is slag, then everything else is going to do more damage, meaning you get healed more as well.

to:

** A slag Rubi is considered mandatory equipment by a lot of people. What character you are playing as doesn't matter, except for whether or not a bayonet attachment is mandatory as well. This is due to it's its red text effect. Whatever effect: whatever damage you do (from any source) while holding the gun will heal you for 12% of the damage done, and if the gun is slag, then everything else is going to do more damage, meaning you get healed more as well.



** A Double Penetrating Unkempt Harold--a pistol that will effectively fire a staggering 14 explosive shots for the cost of 6 ammo--is also borderline mandatory equipment for every character as well. A Salvador that is properly specced for pistols Gunzerking with both a DPUH and a slag Rubi (or Grog Nozzle) can effortlessly kill any raid boss by himself. This build is known as "[[GameBreaker Pistol God]]".
** This is all because of a mechanic known as "health gating". As long as you are over 50% of your max HP, you cannot die in one hit. By keeping HP low and damage high, you can easily heal 50% of your HP with every hit, making you unkillable.

to:

** A Double Penetrating Unkempt Harold--a Harold -- a pistol that will effectively fire a staggering 14 explosive shots for the cost of 6 ammo--is ammo -- is also borderline mandatory equipment for every character as well. A Salvador that is properly specced for pistols Gunzerking with both a DPUH and a slag Rubi (or Grog Nozzle) can effortlessly kill any raid boss by himself. This build is known as "[[GameBreaker Pistol God]]".
** This is all because of a mechanic known as "health gating".Health gating. As long as you are over 50% of your max HP, you cannot die in one hit. By keeping HP low and damage high, you can easily heal 50% of your HP with every hit, making you unkillable.



** The Slagga, a legendary Bandit SMG that is dropped from the Hodunks is considered compulsory equipment for Ultimate Vault Hunter Mode, as it reliably slags anyone. Couple it with massive magazine size and the increased power of slag in UVHM, and you have your new BFF for all classes.

to:

** The Slagga, a legendary Bandit SMG that is dropped from the Hodunks Hodunks, is considered compulsory equipment for Ultimate Vault Hunter Mode, as it reliably slags anyone. anyone, even more reliably than a Maliwan slag gun. Couple it with Bandit's characteristic massive magazine size and the increased power of slag in UVHM, and you have your new BFF for all classes.



** Mr. Torgue is practically the Patron Saint of Crazy Awesome for ''Borderlands'', being the founder of a gun company that specializes in [[StuffBlowingUp weapons with exploding bullets]], [[NoIndoorVoice speaking at a volume that never goes below a massive yell]], [[ClusterBleepBomb having a censor bleep grafted into his voice box]], exemplifying LargeAndInCharge (even though he's no longer the head of his own company, not that he minds), and [[ArsonMurderAndJaywalking being incredibly polite to women]], such that when one is blatantly disrespected, he orders you to '''punch the offender until he explodes'''.

to:

** Mr. Torgue is practically the Patron Saint of Crazy Awesome for ''Borderlands'', being the founder of a gun company that specializes in [[StuffBlowingUp weapons with exploding bullets]], [[NoIndoorVoice speaking at a volume that never goes below a massive yell]], [[ClusterBleepBomb having a censor bleep grafted into his voice box]], exemplifying LargeAndInCharge (even though he's no longer the head of his own company, not that he minds), and [[ArsonMurderAndJaywalking being incredibly polite to women]], such that this is his order when one is blatantly disrespected, disrespected
--> '''Torgue:''' Punch [the offender] so hard
he orders you to '''punch the offender until he explodes'''. EXPLODES!



** Playing as Gaige can yield a lot of hilarious moments when you sit back and digest the implications. This is most obvious during Lucky's Wake, where the Hodunks basically told a 18 year old girl to get drunk, drive out there and shoot up a funeral!
** In the Wedding Day DLC, you're tasked with, in this order, kidnapping a baby, getting drunk (off of vintage whiskey), then dangle said baby over a ''mixing blade'' while shouting random things (ranging from hilariously bad insults to flat out swearing) to get it to cry. To make it more hilarious the one who suggested this quest, Ellie, actually wanted you to ''drop the baby in'' (long story). Moxxi had to pull her back, saying that while the Vault Hunters have done some questionable things, there are certain lines you just don't cross. You can, of course, do all of this as Gaige, where the above implications makes you practically dance on the line.

to:

** Playing as Gaige can yield a lot of hilarious moments when you sit back and digest the implications. This is most obvious during Lucky's Wake, where the Hodunks basically told tell a 18 year old girl to get drunk, drive out there drunk and shoot up a funeral!
funeral.
** In the Wedding Day DLC, you're tasked with, in this order, kidnapping a baby, getting drunk (off of vintage whiskey), then dangle said baby over a ''mixing blade'' while shouting random things (ranging from hilariously bad insults to flat out swearing) to get it to cry. To make it more hilarious the one who suggested this quest, Ellie, actually wanted you to ''drop the baby in'' (long story). in''; it's a long story. Moxxi had to pull her back, saying that while the Vault Hunters have done some questionable things, [[EveryoneHasStandards there are certain lines you just don't cross.cross]]. You can, of course, do all of this as Gaige, where the above implications makes you practically dance on the line.



** Suicide Psychos, EXP Loaders, basically anything that can kill you or drop your shields in one hit. They're hard enough to kill before they reach you if they're charging straight at you, but if they come from the sides, you are ''fucked.'' And since these guys blow themselves up to kill you, if they do manage to do that and no one else is around, you can't get second winds.
** Constructors are this for different reasons: their ability to spawn turrets and other Loaders, combined with their obscene amount of health and own devastating weapons make them hard to beat. To top it off, they're often flanked by repair drones. Without a corrosive weapon, they're almost impossible.
** Wormhole Threshers. They suck you in, grow spikes, kill you before you even notice what's happening. Guaranteed they'll kill you a bazillion times the first time you go into the Caustic Caverns unless you have a Spike Shield, since every tick counts as a melee attack, in which case it'll die to ''your'' spikes instead. Hell, all threshers besides the smallest tadpole threshers are these in general. Their weak spot is almost impossible to hit, and their AI is designed to surround and ambush you. There is a reason why this game's bonus boss Terramorphous is a thresher.
** Stalkers, full stop. They're these purple bat-looking things that crawl on the ground, can lunge at you from 50 feet away, shoot darts from damn near across the map, and turn invisible for short periods of time. And as a bonus, they come in packs of 7-8 and are one of the only creatures on Pandora with ''shields.'' Hope you've got a turret that's good at crowd control! There's a reason they're referred to as "Invisibl Assholes" by in-game signs. Spike shooting Stalkers like to go either out of your field of vision or places you simply can't reach, and use the arc of their spikes to keep you at bay without exposing themselves to ''any'' danger. Yeesh.
** Crystalisks can be this, if you're not careful. They have a mass of hp, damaging attacks (particularly their big exploding crystal, which can be shot out of the air if you're good), and if you don't aim at their crit spots their thick hides will repel your bullets, possibly [[HoistByHisOwnPetard right back towards you]]. Thankfully, melee attacks shatter the crystals in one hit each, but that means you have to get within stomping range of a ten-ton rock monster. Oddly the giant version you fight in one quest is a BreatherBoss.
*** Crystalisks get a ''lot'' harder to kill in UVHM, however -- the boss versions in particular are virtually impossible to kill solo, as you simply can't damage them much faster than they heal.
** Lab Rats if they aren't taken down fast enough. Leave them alive for too long and they'll hit you with their laser eyes which can bring you down from full health and shields to around 10% health.
** From playthrough 2, Goliath Blasters. They dual-wield ''rocket launchers''. And unlike you, they have unlimited ammo. Although shooting off their helmets makes them drop the guns, you probably won't see them before they kill you. Heavy Nomads are a slightly lesser version as they only have one rocket launcher, but you can't make them drop the launcher by shooting their helmets off. RPG Loaders are the worst in this regard, though. They have a launcher '' and'' [[ThereIsNoKillLikeOverkill the same shoulder missiles as the JET Loaders.]]

to:

** Suicide Psychos, EXP Loaders, basically and anything that can kill you or drop your shields in one hit. They're hard enough to kill before they reach you if they're charging straight at you, but if they come from the sides, you are ''fucked.'' And since these guys [[ActionBomb blow themselves up to kill you, you]], if they do manage to do that and no one else is around, you can't get second winds.
** Constructors are this for different reasons: their ability to spawn turrets and other Loaders, combined with their obscene amount of health and own devastating weapons make weapons, makes them hard to beat. To top it off, they're often flanked by repair drones. Without a corrosive weapon, they're almost impossible.
** Wormhole Threshers. They suck you in, grow spikes, kill you before you even notice what's happening. Guaranteed they'll kill you a bazillion times the first time you go into the Caustic Caverns unless you have a Spike Shield, since every tick counts as a melee attack, in which case it'll die to ''your'' spikes instead. Hell, all All threshers besides the smallest tadpole threshers Tadpole Threshers are these in general. Their weak spot is almost impossible to hit, and their AI is designed to surround and ambush you. There is a reason why this game's bonus boss Terramorphous first BonusBoss, Terramorphous, is a thresher.
thresher. Wormhole Threshers are especially bad: they suck you in, grow spikes, and kill you before you even notice what's happening. Guaranteed they'll kill you a bazillion times the first time you go into the Caustic Caverns unless you have a Spike Shield, since every tick counts as a melee attack, in which case it'll die to ''your'' spikes instead.
** Stalkers, full stop. They're these the purple bat-looking things that crawl on the ground, can lunge at you from 50 feet away, shoot darts from damn near across the map, and turn invisible for short periods of time. And as a bonus, they come in packs of 7-8 and are one of the only creatures on Pandora with ''shields.'' Hope you've got a turret that's good at crowd control! There's a reason they're referred to as "Invisibl Assholes" Assholes!" by in-game signs. Spike shooting Stalkers like to go either out of your field of vision or places you simply can't reach, and use the arc of their spikes to keep you at bay without exposing themselves to ''any'' danger. Yeesh.
** Crystalisks can be this, if you're not careful. They have a mass of hp, HP, damaging attacks (particularly their big exploding crystal, which can be shot out of the air if you're good), and if you don't aim at their crit spots their thick hides will repel your bullets, possibly [[HoistByHisOwnPetard right back towards you]]. Thankfully, melee attacks shatter the crystals in one hit each, but that means you have to get within stomping range of a ten-ton rock monster. Oddly the giant version you fight in one quest is a BreatherBoss.
***
Crystalisks get a ''lot'' harder to kill in UVHM, however -- the boss versions in particular are virtually impossible to kill solo, as you simply can't damage them much faster than they heal.
heal unless you have a dedicated build just for them.
** Lab Rats if they aren't taken down fast enough. Leave [[InstantDeathRadius Let them alive for too long get close]] and they'll hit you with their laser eyes eyes, which [[HPToOne can bring you down from full health and shields to around 10% health.
health]].
** From playthrough 2, TVHM, Goliath Blasters. They dual-wield ''rocket launchers''. And unlike you, they have unlimited ammo. Although shooting off their helmets makes them drop the guns, you probably won't see them before they kill you. Heavy Nomads are a slightly lesser version as they only have one rocket launcher, but you can't make them drop the launcher by shooting their helmets off. RPG Loaders are the worst in this regard, though. They have a launcher '' and'' [[ThereIsNoKillLikeOverkill the same shoulder missiles as the JET Loaders.]]Loaders]].



** Also from playthrough 2 are Rabid Stalkers and Rabid Skags. Both move fast, have a lot of HP (the Stalker has a shield on top of that), and hit hard and fast. You'll need a shock and a fire weapon respectively in order to deal with them properly.
** Varkids in True Vault Hunter Mode. The small ones are still easy to kill, but if you let them turn into badass ones, look out. And even those can morph into a super badass one. If multiple ones show up, you're in a world of hurt unless you have a good team of players with decent corrosive weapons and can focus fire on one at a time. If you thought Caustic caverns was bad the first time around, wait till you see it in playthrough 2. This gets turned up to eleven in Ultimate Vault Hunter Mode due to wanting players to face Vermivorous more, Varkids have a MUCH higher chance of evolving, and evolve faster. If you're not looking to face the raid boss, you better clear the buggers out of there ''fast'', or else you will face an army of badass varkids, giant armored bugs filled with HATE.
** In playthrough 2, Armored Psychos. You know how Psychos love to get in your face and beat the crap out of you while you're dealing with enemies at mid- to long range? Well, same deal... except these have armor that lets them soak damage like a [[Creator/VinceOffer Sham Wow]]. Averted however, if you have a good corrosive weapon on you and remember to use it on them.
** ''Sir Hammerlock's Big Game Hunt'' introduces the savages, which aside from the Triggerman all don masks that make headshots impossible. Fighting them is always a battle of attrition. Then there are Badass Savages, who have ''big'' shields that mitigate a lot of damage thrown at them, and beyond that are just pure bullet sponges. [[KillItWithFire Fire is essential]].
*** A subset of these already annoying guys is the Witch Doctor. They are capable of sending long range darts of whatever element they are at you, propelling themselves into a devastating, bulletproof tornado at times and taking a surprising load of punishment before falling. Furthermore, the attacks of the Vampire Witch Doctor can heal him pretty quickly if they manage to connect, and he's almost untouchable once he disperses his form into a flock of Rakk. Oh, they also buff up other savages and heal themselves. Witch Doctors can also effectively nullify Phaselock; the only way to get them out of a fight is to kill them.
** ''Tiny Tina's Assault On Dragon Keep'' has the Grand Duke of Ork. Unlike similar enemies (like Varkids), they can easily level up themselves and other orcs nearby before the player even knows they're there. The result being the player can either run away (and hope it doesn't follow) or [[DeathByAThousandCuts grind away]] at an enemy 5 levels higher than them.

to:

** Also from playthrough 2 TVHM are Rabid Stalkers and Rabid Skags. Both move fast, have a lot of HP (the Stalker has a shield on top of that), and hit hard and fast. You'll need a shock and a fire weapon respectively in order to deal with them properly.
** Varkids in True Vault Hunter Mode. The small ones are still easy to kill, but if you let them turn into badass ones, look out. And even those can morph into a super badass one. If multiple ones show up, you're in a world of hurt unless you have a good team of players with decent corrosive weapons and can focus fire on one at a time. If you thought Caustic caverns Caverns was bad the first time around, wait till you see it in playthrough 2. TVHM. This gets turned up to eleven in Ultimate Vault Hunter Mode Mode, due to wanting players to face Vermivorous more, more: Varkids have a MUCH higher chance of evolving, and evolve faster. If you're not looking to face the raid boss, you better clear the buggers out of there ''fast'', or else you will face an army of badass varkids, giant armored bugs filled with HATE.
** In playthrough 2, Armored Psychos.Maniacs. You know how Psychos love to get in your face and beat the crap out of you while you're dealing with enemies at mid- to long range? Well, same deal... except these have armor that lets them soak damage like a [[Creator/VinceOffer Sham Wow]]. Averted however, if you have a good corrosive weapon on you and remember to use it on them.
** ''Sir Hammerlock's Big Game Hunt'' introduces the savages, which aside from the Triggerman all don masks that [[KungFuProofMook make headshots impossible.impossible]]. Fighting them is always a battle of attrition.
***
Then there are Badass Savages, who have ''big'' shields that mitigate a lot of damage thrown at them, and beyond that are just pure bullet sponges. [[KillItWithFire Fire is essential]].
essential]]; failing that, a good shock weapon.
*** A subset of these already annoying guys is the Witch Doctor. They are capable of sending long range darts of whatever element they are at you, propelling themselves into a devastating, bulletproof tornado at times and taking a surprising surprisingly large load of punishment before falling. Furthermore, the attacks of the Vampire Witch Doctor can heal him pretty quickly if they manage to connect, and he's almost untouchable once he disperses his form into a flock of Rakk. Oh, they also buff up other savages and heal themselves. Witch Doctors can also effectively nullify Phaselock; Phaselock runs out on them as fast as on bosses, too, so the only way to get them out of a fight is to kill them.
** ''Tiny Tina's Assault On Dragon Keep'' has the Grand Duke of Ork. Unlike similar enemies (like Varkids), they can easily level up themselves and other orcs nearby before the player even knows they're there. The result being the player can either run away (and hope it doesn't follow) or [[DeathByAThousandCuts grind away]] at an enemy 5 levels higher than them.



* DesignatedAntagonist: The only reason Anton Smith is trying to kill the Vault Hunters is because they're messing with his publicity stunt. [[spoiler:In fact, he's actually trying to make Torgue look good by letting him be the one to kill Wattle Gobbler.]]

to:

* DesignatedAntagonist: The only reason Anton Smith is trying to kill the Vault Hunters is because they're messing with his publicity stunt. [[spoiler:In In fact, he's actually trying to make [[spoiler:make Torgue look good by letting him be the one to kill Wattle Gobbler.]]Gobbler]].
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