History YMMV / BlasterMaster

4th Oct '17 5:27:12 PM CerotechOmega
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** The Boss Blaster mode is awfully generous with its health and energy pickups, allowing Jason to keep his weapon level raised as much as possible on foot and keeping the others topped off on the energy they need. None of that matters against Invem Sophia, which makes very competent use of all of the Sophia III's weapons systems in ways that make the player want to scream. The player is capped at 8 life maximum, which wouldn't be so bad if you weren't stuck with the Sophia III yourself, meaning the boss is better at what you can do, and it starts the fight with the [[OneHitKill Acceleration Blast]], putting you in a bind with having to manage your energy levels while avoiding getting yourself nuked into oblivion by its other weapons once it's done firing. Expect to die a lot to it no matter what you try.
2nd Oct '17 5:50:18 PM TheGunheart
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* {{Woolseyism}}: The Famicom version, ''Chō Wakusei Senki (Super Planetary War Chronicle) Metafight'' had a pretty standard space opera plot and setting. The game was set in the distant future on an alien planet and instead of a young boy looking for his missing frog, the main character was a space soldier sent to destroy an alien overlord. However, most of the plot is detailed only in the manual and only the opening and ending are actually different.

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* {{Woolseyism}}: The Famicom version, ''Chō Wakusei Senki (Super Planetary War Chronicle) Metafight'' had a pretty standard space opera plot and setting. The game was set in the distant future on an alien planet and instead of a young boy looking for his missing frog, the main character was a space soldier sent to destroy an alien overlord. However, most of the plot is detailed only in the manual and only the opening and ending are actually different.different.
** The name of Metafight's planet, "Sophia III", being given to the Metal Attacker tank in the American release, making the CoolTank even cooler.
23rd Aug '17 3:38:59 PM Asue
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* SignatureScene: Even people who've never played it remember [[https://youtu.be/Vb8b02474FM?t=43s SOPHIA III's initial start up]]. ''Zero'' replicates that as well as doing one for [[spoiler:Spohia ZERO before the TrueFinalBoss]]

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* SignatureScene: Even people who've never played it remember [[https://youtu.be/Vb8b02474FM?t=43s SOPHIA III's initial start up]]. ''Zero'' replicates that as well as doing one for [[spoiler:Spohia [[spoiler:SOPHIA ZERO before the TrueFinalBoss]]



*** Shovel Knight has no problem against Hard Shell as he can dig through the bubble walls and its bubbles can be reflected; with his damage output, the fight won't last long. However, Gurnahide without the ult. Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.
*** Hard Shell can be trivialized with the Wave Gun, Ekoro's charge shot and Ekoro Kick can pierce the frontal carapace, and so can Shovel Knight's reflected projectiles, but because Gunvolt has none of these options, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.

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*** Shovel Knight has no problem against Hard Shell as he can dig through the bubble walls and its bubbles can be reflected; with his damage output, the fight won't last long. However, Gurnahide without the ult.Ult. Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.
*** Hard Shell can be trivialized with the Wave Gun, Ekoro's charge shot and Ekoro Kick can pierce the frontal carapace, and so can Shovel Knight's reflected projectiles, but because Gunvolt has none of these options, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.
20th Aug '17 12:35:46 PM rjd1922
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** Interestingly, the remake of the original by Inti Creates, ''[[http://inticreates.com/blaster-master-zero-3ds/ Blaster Master Zero]]'', quite clearly uses the Blaster Master name and aspects of the Blaster Master NES story, but in an entirely new continuity closer in tone to ''Metafight'' - for instance, Jason is a robotics engineer who has the design of Kane Gardner from Metafight, Fred is an alien creature rather than a normal frog, humanity has been driven underground for a time by an ice age before they came back to the surface and restored it, and Eve is present with the design of Nora Satellite from the original Metafight.

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** Interestingly, the remake of the original by Inti Creates, ''[[http://inticreates.com/blaster-master-zero-3ds/ Blaster Master Zero]]'', quite clearly uses the Blaster Master ''Blaster Master'' name and aspects of the Blaster Master ''Blaster Master'' NES story, but in an entirely new continuity closer in tone to ''Metafight'' - for instance, Jason is a robotics engineer who has the design of Kane Gardner from Metafight, ''Metafight'', Fred is an alien creature rather than a normal frog, humanity has been driven underground for a time by an ice age before they came back to the surface and restored it, and Eve is present with the design of Nora Satellite Dr. Jennifer Cornet from the original Metafight.''Metafight''.
14th Aug '17 1:16:07 PM MeatWisdom
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** Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalties, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that.

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** Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalties, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that. His Phase Locket is arguably even more broken that it is in his own game, since it lasts much longer and allows him to walk through bosses and go to town on them (very useful on Hard Shell, but [[ThatOneBoss Gurnahide]] is immune to it because you cant walk through it to get to its weak spot).
14th Aug '17 3:02:16 AM MeatWisdom
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** Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalities, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that.

to:

** Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalities, penalties, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that.
11th Aug '17 12:57:46 AM SonicGamer07
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** Shovel Knight has no problem against Hard Shell as he can dig through the bubble walls and its bubbles can be reflected; with his damage output, the fight won't last long. However, Gurnahide without the ult. Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.

to:

** *** Shovel Knight has no problem against Hard Shell as he can dig through the bubble walls and its bubbles can be reflected; with his damage output, the fight won't last long. However, Gurnahide without the ult. Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.



** Shantae doesn't have it much easier against Hard Shell. The pain is mitigated by the fact that Shantae's Storm Puff ignores enemies when deployed and can be moved by hair whips, allowing it to shock the boss' sensitive rear; the downside is that Storm Puff consumes a lot of Magic, meaning that if Shantae can't keep stocked, she has to whip the boss in melee range, and it inflicts a whopping two units of CollisionDamage when you only have 13 health at the most the first time around, and 16 at the most period. Brainy Dance doesn't help, as the 'projectiles' are large and can hit the boss' invulnerable legs instead. Have fun.

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** *** Shantae doesn't have it much easier against Hard Shell. The pain is mitigated by the fact that Shantae's Storm Puff ignores enemies when deployed and can be moved by hair whips, allowing it to shock the boss' sensitive rear; the downside is that Storm Puff consumes a lot of Magic, meaning that if Shantae can't keep stocked, she has to whip the boss in melee range, and it inflicts a whopping two units of CollisionDamage when you only have 13 health at the most the first time around, and 16 at the most period. Brainy Dance doesn't help, as the 'projectiles' are large and can hit the boss' invulnerable legs instead. Have fun.
11th Aug '17 12:57:14 AM SonicGamer07
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** Gunvolt, while vastly more capable than Jason on the overworld and still more capable than the other DLC characters, has a tougher time with quite a few dungeon bosses. Kinda funny when you consider both the bosses from [[UnderTheSea Area 5]] are his worst nightmares incarnate.

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** Gunvolt, while vastly more capable than Ancient Freeze can be trivialized by Jason with the Flamethrower and Wave Gun, Gunvolt's Flashfield lets him focus more on mobility once the nodes are tagged, and Ekoro's charge shots stop for nobody, allowing her to pop the bladed discs without wasting shots on the overworld boss. Shantae and still more capable than Shovel Knight, on the other DLC characters, has a tougher hand, have their work cut out for them. The room is perpetually covered in ice, which Ancient Freeze can renew with ice spikes at any time, and since their fiery options consume magic, that means you will have to endure the ice at some point. Also, their main form of damage is melee based, and you have to bust this boss to get the Ultimate Shovel Blade, meaning you have to play footsies with the nodes' lasers and the bladed discs at the same time with quite a few dungeon bosses. Kinda funny when you consider both while trying to avoid CollisionDamage. Shantae's Storm Puff lets her passively damage the bosses from [[UnderTheSea boss while Shovel Knight's Phase Locket lets him mitigate damage, but since these use magic as well, unless you're willing to drag out the fight and risk getting shredded by something, they won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.
**
Area 5]] are his worst nightmares incarnate.5 has Gurnahide and Hard Shell. It's not that it's a problem for Jason, who has the [[GameBreaker Wave Gun]], but rather, it's a problem for the EX Characters, to varying degrees.



** Shovel Knight has no problem against Hard Shell as he can dig through the bubble walls and its bubbles can be reflected; with his damage output, the fight won't last long. However, Gurnahide without the ult. Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.



** Shovel Knight has no problem against Hard Shell as he can dig through the bubble walls and its bubbles can be reflected; with his damage output, the fight won't last long. However, Gurnahide without the ult. Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.
** Ancient Freeze can be trivialized by Jason with the Flamethrower and Wave Gun, Gunvolt's Flashfield lets him focus more on mobility once the nodes are tagged, and Ekoro's charge shots stop for nobody, allowing her to pop the bladed discs without wasting shots on the boss. Shantae and Shovel Knight, on the other hand, have their work cut out for them. The room is perpetually covered in ice, which Ancient Freeze can renew with ice spikes at any time, and since their fiery options consume magic, that means you will have to endure the ice at some point. Also, their main form of damage is melee based, and you have to bust this boss to get the Ultimate Shovel Blade, meaning you have to play footsies with the nodes' lasers and the bladed discs at the same time while trying to avoid CollisionDamage. Shantae's Storm Puff lets her passively damage the boss while Shovel Knight's Phase Locket lets him mitigate damage, but since these use magic as well, unless you're willing to drag out the fight and risk getting shredded by something, they won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.
8th Aug '17 11:51:23 PM Kytseo
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* Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalities, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that.

to:

* ** Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalities, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that.
7th Aug '17 9:41:05 PM CerotechOmega
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* Shove Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalities, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not.

to:

* Shove Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalities, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic.life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that.



** Gunvolt, while vastly more capable than Jason on the overworld and still more capable than Ekoro, has a tougher time with quite a few dungeon bosses. Kinda funny when you consider both the bosses from [[UnderTheSea Area 5]] are his worst nightmares incarnate.

to:

** Gunvolt, while vastly more capable than Jason on the overworld and still more capable than Ekoro, the other DLC characters, has a tougher time with quite a few dungeon bosses. Kinda funny when you consider both the bosses from [[UnderTheSea Area 5]] are his worst nightmares incarnate.



*** Shovel Knight has no problem against Hard Shell (as he can dig through the bubble walls and its bubbles can be reflected. With his damage output, the fight won't last long). However, Gurnahide without the ult. Shovel Blade upgrade is pretty hard if tackle recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down and when it goes down, using the Phase Locket to whail away at it hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.
*** Hard Shell can be trivialized with the Wave Gun, and Ekoro's charge shot and Ekoro Kick can pierce the frontal carapace, but because Gunvolt has neither of these options, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.

to:

*** Shovel Knight has no problem against Hard Shell (as he can dig through the bubble walls and its bubbles can be reflected. With his damage output, the fight won't last long). However, Gurnahide without the ult. Shovel Blade upgrade is pretty hard if tackle recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down and when it goes down, using the Phase Locket to whail away at it hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.
*** Hard Shell can be trivialized with the Wave Gun, and Ekoro's charge shot and Ekoro Kick can pierce the frontal carapace, and so can Shovel Knight's reflected projectiles, but because Gunvolt has neither none of these options, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.


Added DiffLines:

** Shovel Knight has no problem against Hard Shell as he can dig through the bubble walls and its bubbles can be reflected; with his damage output, the fight won't last long. However, Gurnahide without the ult. Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.
** Ancient Freeze can be trivialized by Jason with the Flamethrower and Wave Gun, Gunvolt's Flashfield lets him focus more on mobility once the nodes are tagged, and Ekoro's charge shots stop for nobody, allowing her to pop the bladed discs without wasting shots on the boss. Shantae and Shovel Knight, on the other hand, have their work cut out for them. The room is perpetually covered in ice, which Ancient Freeze can renew with ice spikes at any time, and since their fiery options consume magic, that means you will have to endure the ice at some point. Also, their main form of damage is melee based, and you have to bust this boss to get the Ultimate Shovel Blade, meaning you have to play footsies with the nodes' lasers and the bladed discs at the same time while trying to avoid CollisionDamage. Shantae's Storm Puff lets her passively damage the boss while Shovel Knight's Phase Locket lets him mitigate damage, but since these use magic as well, unless you're willing to drag out the fight and risk getting shredded by something, they won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.
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