History YMMV / BlasterMaster

15th May '17 10:19:27 PM SonicGamer07
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* CultClassic

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* CultClassicCultClassic: Although it's not as well known as some of the bigger hits on the system, the original NES title is one of the most beloved video games out there. The sequels... [[SoOkayItsAverage Well, not so much.]]
15th May '17 12:12:51 PM SonicGamer07
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** Remote Blast trivializes dungeon bosses once you get it. Landing a full 15-hit salvo on a boss can burn through up to '''4/5ths''' of the boss's health.



** Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and can only be pushed back by any significant degree with Cerberus auto-fire, which demands standing in the boss's face and holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur eats two of your 3 SP, which means you're going to be running circles around Gurnahide's BulletHell salvos while waiting for your SP to recharge. If you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.

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** Gunvolt, while vastly more capable than Jason on the overworld, has a tougher time than Jason in quite a few dungeon bosses.
***
Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and can only be pushed back by any significant degree with Cerberus auto-fire, which demands standing in the boss's face and holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur eats two of your 3 SP, which means you're going to be running circles around Gurnahide's BulletHell salvos while waiting for your SP to recharge. If you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.screwed.
*** Hard Shell can be trivialized with the Wave Gun, but because Gunvolt has no Wave Gun, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.
13th May '17 10:30:09 PM Tenma-Yuuki
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* DemonicSpiders: The searchlight enemies in Area 7 of ''Zero''. The overworld enemies are normally docile, but if you walk into their cone of sight or attack them, they'll suddenly become aggressive and start leaping at you while firing lots of bullets. Not only are they crazy fast, they also have ''much'' more health than most non-boss enemies, which means it can take a while to kill them if you decide to confront them head-on. The dungeon version are similar to the previously encountered soldier enemies, but if one spots you, ''every single one in the room'' will converge on your position and start attacking with a bullet storm. These guys also have ridiculous amounts of HP, and they can only be stopped by leaving the room or killing them all, which is easier said than done considering they're aggressive damage sponges.

to:

* DemonicSpiders: The searchlight enemies in Area 7 of ''Zero''. The overworld enemies are normally docile, but if you walk into their cone of sight or attack them, they'll suddenly become aggressive and start leaping at you while firing lots of bullets. Not only are they crazy fast, they also have ''much'' more health than most non-boss enemies, which means it can take a while to kill them if you decide to confront them head-on. The dungeon version versions are similar to the previously encountered soldier enemies, but if one spots you, ''every single one in the room'' will converge on your position and start attacking with a bullet storm. These guys also have ridiculous amounts of HP, and they can only be stopped by leaving the room or killing them all, which is easier said than done considering they're aggressive damage sponges.



** The Wave Gun in ''Zero'', which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].

to:

** The Wave Gun in ''Zero'', which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].weapon (the inverse holds true in Destroyer Mode)]].
10th May '17 11:26:01 PM SonicGamer07
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** The Wave Gun in ''Zero''. Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].

to:

** The Wave Gun in ''Zero''. ''Zero'', which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].
9th May '17 9:48:06 AM SonicGamer07
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Added DiffLines:

* ToughActToFollow: The soundtrack for the original game is pretty hard to beat. Despite Ippo Yamada's best efforts, renowned Inti Creates music director as he is, some fans are disappointed about the soundtrack of ''Zero'' in comparison to the NES classic.
8th May '17 1:45:36 AM SonicGamer07
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Added DiffLines:

* WhatDoYouMeanItWasntMadeOnDrugs: [[spoiler:Area 9, "Alternate Dimension", in ''Zero'' is '''weird.''']]
7th May '17 9:50:44 PM SonicGamer07
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Added DiffLines:

* DemonicSpiders: The searchlight enemies in Area 7 of ''Zero''. The overworld enemies are normally docile, but if you walk into their cone of sight or attack them, they'll suddenly become aggressive and start leaping at you while firing lots of bullets. Not only are they crazy fast, they also have ''much'' more health than most non-boss enemies, which means it can take a while to kill them if you decide to confront them head-on. The dungeon version are similar to the previously encountered soldier enemies, but if one spots you, ''every single one in the room'' will converge on your position and start attacking with a bullet storm. These guys also have ridiculous amounts of HP, and they can only be stopped by leaving the room or killing them all, which is easier said than done considering they're aggressive damage sponges.
7th May '17 4:54:49 PM SonicGamer07
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** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOFIA III nearly obsolete except for the Hover and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch. Of course, the game makes things difficult for Gunvolt in other ways.

to:

** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOFIA SOPHIA III nearly obsolete except for the Hover and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch. Of course, the game makes things difficult for Gunvolt in other ways.
7th May '17 4:49:36 PM SonicGamer07
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* CatharsisFactor: Hated the [[DemonicSpiders searchlight guards]] in ''Zero''[='=]s Area 7 dungeons? Play as Gunvolt in EX Characters Mode, get Voltaic Chains, then laugh in their faces as you proceed to OneHitKill entire swaths of them simultaneously.



** Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and attacking it only drives it back slightly. Not only that, it takes ScratchDamage from the Cerberus and Flashfield abilities, meaning that Luxcalibur is your best hope, except it consumes 2 of your 3 SP per use, meaning you're going to have to wait and hold out to the best of your ability while it subjects you to bullet hell from its face and wings. If you get pinned at the far edge of the ring despite your best efforts, you're screwed.

to:

** Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and attacking it can only drives it be pushed back slightly. Not only that, it takes ScratchDamage from the by any significant degree with Cerberus auto-fire, which demands standing in the boss's face and Flashfield abilities, meaning holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur is your best hope, except it consumes 2 eats two of your 3 SP per use, meaning SP, which means you're going to have to wait and hold out to the best of your ability be running circles around Gurnahide's BulletHell salvos while it subjects you waiting for your SP to bullet hell from its face and wings. recharge. If you you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.
5th May '17 8:55:54 PM CerotechOmega
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** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOFIA III nearly obsolete except for the Hover ability, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch.

to:

** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOFIA III nearly obsolete except for the Hover ability, and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch.Patch. Of course, the game makes things difficult for Gunvolt in other ways.



* ThatOneBoss: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.

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* ThatOneBoss: ThatOneBoss:
**
In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.powered-up.
** Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and attacking it only drives it back slightly. Not only that, it takes ScratchDamage from the Cerberus and Flashfield abilities, meaning that Luxcalibur is your best hope, except it consumes 2 of your 3 SP per use, meaning you're going to have to wait and hold out to the best of your ability while it subjects you to bullet hell from its face and wings. If you get pinned at the far edge of the ring despite your best efforts, you're screwed.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.BlasterMaster