1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History YMMV / BlasterMaster

26th Nov '13 5:21:14 PM NoxSky12599
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* PlayerPunch: The fourth boss battle, if one reads the aforementioned Scholastic Publishing tie-in, becomes one, as it turns out that the boss is [[spoiler:Jason's escaped pet frog, Fred]].

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* PlayerPunch: The fourth seventh boss battle, if one reads the aforementioned Scholastic Publishing tie-in, becomes one, as it turns out that the boss is [[spoiler:Jason's escaped pet frog, Fred]].


Added DiffLines:

*** [[spoiler: The Worlds of Power novelization explains that the frog boss' appearance was merely a disguise, meant to torment Jason psychologically. The real Fred was alive and well.]]
10th Jan '13 2:34:32 PM SimonTheDigger
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Added DiffLines:

** [[spoiler: But when you beat the game, you see Jason and Fred sitting on SOPHIA's roof watching the enemy's stronghold crumble, so either Fred turned back to normal after being defeated and the game never bothered to show it or neither of the frog bosses was Fred and Jason found him somewhere between beating the final boss and escaping the enemy stronghold.]]
10th Jun '12 8:35:46 PM Saurubiker
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* {{Macekre}}/{{Woolseyism}}: While the American version was about a boy looking for his pet frog, the Japanese version was about a young space soldier named Kane Gardner who is sent to to the planet Sophia III with his tank the Metal Attacker to defeat the alien overlord Goez. Whether you prefer the cliched space opera plot in the Japanese version or the silly story about the boy and his pet in the American version seems to be a matter of taste.
** An explanation of the American plot: there were plans to make an arcade cabinet version using Nintendo VS arcade system. One problem with that is that Meta Fight never had an eye catching intro scene or even a self playing demo so they had to be added, and considering [[TeenageMutantNinjaTurtles mutated reptiles]] had just exploded in popularity, well, put two and two together. Unfortunately the arcade cabinet never happened due to how long you could live off a single quarter. This also explains "Authentic Arcade Editon!" on the box cover.
** The Famicom version, ''Chō Wakusei Senki (Super Planetary War Chronicle) Metafight'' had a pretty standard space opera plot and setting. The game was set in the distant future on an alien planet and instead of a young boy looking for his missing frog, the main character was a space soldier sent to destroy an alien overlord. However, most of the plot is detailed only in the manual, and only the opening and ending are actually different.

to:

* {{Macekre}}/{{Woolseyism}}: While the American version was about a boy looking for his pet frog, the Japanese version was about a young space soldier named Kane Gardner who is sent to to the planet Sophia III with his tank the Metal Attacker to defeat the alien overlord Goez. Whether you prefer the cliched space opera plot in the Japanese version or the silly story about the boy and his pet in the American version seems to be a matter of taste.
** An explanation of the American plot: there were plans to make an arcade cabinet version using Nintendo VS arcade system. One problem with that is that Meta Fight never had an eye catching intro scene or even a self playing demo so they had to be added, and considering [[TeenageMutantNinjaTurtles mutated reptiles]] had just exploded in popularity, well, put two and two together. Unfortunately the arcade cabinet never happened due to how long you could live off a single quarter. This also explains "Authentic Arcade Editon!" on the box cover.
**
The Famicom version, ''Chō Wakusei Senki (Super Planetary War Chronicle) Metafight'' had a pretty standard space opera plot and setting. The game was set in the distant future on an alien planet and instead of a young boy looking for his missing frog, the main character was a space soldier sent to destroy an alien overlord. However, most of the plot is detailed only in the manual, manual and only the opening and ending are actually different.
28th May '12 2:38:37 AM SeptimusHeap
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* {{Macekre}}/{{Woolseyism}}: While the American version was about a boy looking for his pet frog, the Japanese version was about a young space soldier named Kane Gardner who is sent to to the planet Sophia III with his tank the Metal Attacker to defeat the alien overlord Goez. [[YourMileageMayVary Whether you prefer the cliched space opera plot in the Japanese version or the silly story about the boy and his pet in the American version seems to be a matter of taste]].

to:

* {{Macekre}}/{{Woolseyism}}: While the American version was about a boy looking for his pet frog, the Japanese version was about a young space soldier named Kane Gardner who is sent to to the planet Sophia III with his tank the Metal Attacker to defeat the alien overlord Goez. [[YourMileageMayVary Whether you prefer the cliched space opera plot in the Japanese version or the silly story about the boy and his pet in the American version seems to be a matter of taste]].taste.
14th Apr '12 6:47:46 AM SeptimusHeap
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* PolygonCeiling: ''Blasting Again'' was the only one done in 3D, and sold rather poorly due in part to it being released as a $10 budget title near the end of the PlayStation's life span.
10th Feb '12 8:00:29 PM Angeldeb82
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* [[GermansLoveDavidHasselhoff Americans Love Blaster Master]]: ''Metafight'' is not particularly well-remembered in Japan, probably due to the somewhat non-linear action-based gameplay. For the same reason, ''Blaster Master'' is '''beloved''' by gamers who cut their teeth in the NES era, as the game practically [[{{Metroidvania}} out-Metroided]] the original Metroid. The [[CrowningMusicOfAwesome awesome tunes]] helped this.

to:

* [[GermansLoveDavidHasselhoff Americans Love Blaster Master]]: ''Metafight'' is not particularly well-remembered in Japan, probably due to the somewhat non-linear action-based gameplay. For the same reason, ''Blaster Master'' is '''beloved''' by gamers who cut their teeth in the NES era, as the game practically [[{{Metroidvania}} out-Metroided]] the original Metroid. The [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic awesome tunes]] helped this.



* AnticlimaxBoss: Enemy Below's third boss. Considering he was fairly hard in the first game... Here, he's a complete joke and can be dispatched without him getting a single hit against you.
* CrowningMusicOfAwesome:

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* AnticlimaxBoss: AntiClimaxBoss: Enemy Below's third boss. Considering he was fairly hard in the first game... Here, he's a complete joke and can be dispatched without him getting a single hit against you.
* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic:



** Or the classic theme from Area 1, or the Area 3 techno theme, or... hell, just call it a Crowning Soundtrack Of Awesome, really.

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** Or the classic theme from Area 1, or the Area 3 techno theme, or... hell, just call it a Crowning Soundtrack Of Awesome, an Awesome Soundtrack, really.



* ExcusePlot: The first game.


Added DiffLines:

* PolygonCeiling: ''Blasting Again'' was the only one done in 3D, and sold rather poorly due in part to it being released as a $10 budget title near the end of the PlayStation's life span.
10th Sep '11 9:56:05 PM Renelia
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* BreatherBoss: Enemy Below's third boss. Considering he was fairly hard in the first game... Here, he's a complete joke and can be dispatched without him getting a single hit against you.

to:

* BreatherBoss: AnticlimaxBoss: Enemy Below's third boss. Considering he was fairly hard in the first game... Here, he's a complete joke and can be dispatched without him getting a single hit against you.
10th Sep '11 8:26:54 PM Renelia
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* BreatherBoss: Enemy Below's third boss. Considering he was fairly hard in the first game... Here, he's a complete joke and can be dispatched without him getting a single hit against you.



* ThatOneBoss: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.

to:

* ThatOneBoss: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.
17th May '11 1:00:17 AM DaddyMulk
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** The Famicom version, ''Chō Wakusei Senki (Super Planetary War Chronicle) Metafight'' had a pretty standard space opera plot and setting. The game was set in the distant future on an alien planet and instead of a young boy looking for his missing frog, the main character was a space soldier sent to destroy an alien overlord. However, most of the plot is detailed only in the manual, and only the opening and ending are actually different.



* {{Woolseyism}}: The Famicom version, ''Chō Wakusei Senki (Super Planetary War Chronicle) Metafight'' had a pretty standard space opera plot and setting. The game was set in the distant future on an alien planet and instead of a young boy looking for his missing frog, the main character was a space soldier sent to destroy an alien overlord. However, most of the plot is detailed only in the manual, and only the opening and ending are actually different.
17th May '11 12:59:39 AM DaddyMulk
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* ThatOneBoss: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.

to:

* ThatOneBoss: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.powered-up.
* {{Woolseyism}}: The Famicom version, ''Chō Wakusei Senki (Super Planetary War Chronicle) Metafight'' had a pretty standard space opera plot and setting. The game was set in the distant future on an alien planet and instead of a young boy looking for his missing frog, the main character was a space soldier sent to destroy an alien overlord. However, most of the plot is detailed only in the manual, and only the opening and ending are actually different.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.BlasterMaster