YMMV / Blaster Master

  • Adaptation Displacement: When the PS1 sequel Blaster Master: Blasting Again was released in Japan, instead of following the original Metafight plot (see below), it actually followed the plot of the American version.
  • Americans Love Blaster Master: Metafight is not particularly well-remembered in Japan, probably due to the somewhat non-linear action-based gameplay. For the same reason, Blaster Master is beloved by gamers who cut their teeth in the NES era, as the game practically out-Metroided the original Metroid. The awesome tunes helped this.
    • This is so fantastically prominent that while Metafight practically fell by the wayside, America got a UK-developed exclusive sequel, a novelization, inspired several Game Boy ports, and by the time the Blasting Again rolled around, the American plotline superceded the Japanese one, even in Japan. And the game got a re-release on the Virtual Console due to, you guessed it, American pressure.
      • Interestingly, the not-yet-released remake of the original by Inti Creates, Blaster Master Zero, quite clearly intends to use the Blaster Master name and aspects of the Blaster Master NES story, but in an entirely new continuity closer in tone to Metafight - for instance, Jason is a robotics engineer who has the design of Kane Gardner from Metafight, Fred's species isn't specified (but implied to be an alien creature rather than a normal frog), humanity has been driven underground for a time by an ice age before they came back to the surface and restored it, and Nora Satellite from the original Metafight is one of the cast members.
  • Anti-Climax Boss: Enemy Below's third boss. Considering he was fairly hard in the first game... Here, he's a complete joke and can be dispatched without him getting a single hit against you.
  • Awesome Music:
    • The first game has lots of it. For example, this frenetic, yet catchy tune from Area 7.
    • Or the classic theme from Area 1, or the Area 3 techno theme, or... hell, just call it an Awesome Soundtrack, really.
  • Cult Classic
  • First Installment Wins: Good luck finding any fans of 2, Enemy Below, or Blasting Again.
  • Good Bad Bugs:
    • The "grenade-pause" trick in the first game.
    • The UK version goes even further, pausing can prevent death Jason failing, getting trapped in a wall now shoots your upwards and combining these two with the door glitch allows you to complete the game without fighting the first seven bosses and leaving SOPHIA at the start of the game.
  • Macekre/Woolseyism: The Famicom version, Chō Wakusei Senki (Super Planetary War Chronicle) Metafight had a pretty standard space opera plot and setting. The game was set in the distant future on an alien planet and instead of a young boy looking for his missing frog, the main character was a space soldier sent to destroy an alien overlord. However, most of the plot is detailed only in the manual and only the opening and ending are actually different.
  • Player Punch: The seventh boss battle, if one reads the aforementioned Scholastic Publishing tie-in, becomes one, as it turns out that the boss is Jason's escaped pet frog, Fred.
    • But when you beat the game, you see Jason and Fred sitting on SOPHIA's roof watching the enemy's stronghold crumble, so either Fred turned back to normal after being defeated and the game never bothered to show it or neither of the frog bosses was Fred and Jason found him somewhere between beating the final boss and escaping the enemy stronghold.
      • The Worlds of Power novelization explains that the frog boss' appearance was merely a disguise, meant to torment Jason psychologically. The real Fred was alive and well.
  • That One Boss: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.