History YMMV / BlastCorps

27th Jul '16 1:24:38 PM MeatWisdom
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** Thankfully there's a good strategy you can use to destroy the train track buildings, on any version of the game. Drive down the tracks with the nose of your truck angled slightly towards the tracks, and you should drive straight through them (give or take a few adjustments along the way). Much easier than trying to "backlash" them the normal way.
24th Jun '16 11:39:24 AM dieseldragons
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** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for thia level.

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** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for thia this level.
24th Jun '16 11:38:24 AM dieseldragons
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*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short. And last but by no means least, the barge and TNT section which is a gauntlet in of itself. Even if you do all this perfectly, there's just [TimedMission barely enough time before the carrier is upon you]]. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT.

to:

*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short. And last but by no means least, the barge and TNT section which is a gauntlet in of itself. Even if you do all this perfectly, there's just [TimedMission [[TimedMission barely enough time before the carrier is upon you]]. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT.
24th Jun '16 11:37:52 AM dieseldragons
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*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short.

to:

*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short. And last but by no means least, the barge and TNT section which is a gauntlet in of itself. Even if you do all this perfectly, there's just [TimedMission barely enough time before the carrier is upon you]]. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT.
24th Jun '16 11:23:31 AM dieseldragons
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** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings.

to:

** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for thia level.


Added DiffLines:

*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short.
24th Jun '16 9:57:19 AM dieseldragons
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* {{Narm}}: Most of your crew's dialogue, especially when you finish a level. ''"[[TheUnintelligible LOCKANDLOAD]]"''
24th Jun '16 5:57:08 AM dieseldragons
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* {{Padding}}: Congratulations, you cleared the path for the carrier, [[AWinnerIsYou and saved the world]]. Oh wait no you didn't. You gotta gather up all the scientists for a controlled explosion.
20th Jun '16 12:48:51 PM dieseldragons
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*** It completely broke Vincent "Vinny Jabroni" [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel. He went into a meltdown during his stream.]] Bearing in mind, Vinny was a complete professional during this, and was even willing to give the [[TheScrappy godawful-to-control Blacklash]] the benefit of the doubt that it was all his, the player's fault. But this ''evil'' level nearly made him RageQuit.

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*** It completely broke Vincent "Vinny Jabroni" [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel. He went into a meltdown during his stream.]] Bearing in mind, Vinny was a complete professional during throughout this, and was even willing to give the [[TheScrappy godawful-to-control Blacklash]] Backlash]], the benefit of the doubt that it was all his, the player's fault. But this ''evil'' level nearly made him RageQuit.
20th Jun '16 12:47:44 PM dieseldragons
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Added DiffLines:

*** It completely broke Vincent "Vinny Jabroni" [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel. He went into a meltdown during his stream.]] Bearing in mind, Vinny was a complete professional during this, and was even willing to give the [[TheScrappy godawful-to-control Blacklash]] the benefit of the doubt that it was all his, the player's fault. But this ''evil'' level nearly made him RageQuit.
17th Jun '16 5:12:14 PM dieseldragons
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* IdiotPlot: Mass panic ensues when an unstoppable nuclear missile carrier goes rouge en route to a disposal facility, where its volatile payload puts millions in jeopardy unless a path can be cleared. Or, you know, it runs out of fuel. Instead of simply severing the fuel line, or ''shooting out its tires''. Blast Corps crew instead are using all of their high-tech gadgetry destroying millions of homes, warehouses and offices leaving an untold amount homeless and jobless. The collateral damage you cause is equivalent to both nukes going off anyway.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.BlastCorps