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* NintendoHard: Especially levels that force you to use the... say it with us now... Backlash, though nearly ''everything'' gets this way once it's time to collect platinum medals.
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* CultClassic: Somewhat forgotten since its release, but also one of the most popular early games release on the 64. It's still an utterly unique game with nothing else quite like it, and is still fondly-regarded among people who played it. It frequently appears on "hidden gem" lists for N64 games for that reason.

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* CultClassic: Somewhat forgotten since its release, but also one of the most popular early games release released on the 64. It's still an utterly unique game with nothing else quite like it, and is still fondly-regarded among people who played it. It frequently appears on "hidden gem" lists for N64 games for that reason.
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** For the 1.0 version: "Doh! Doh! Doh! Doh!" *Building deleted*. Bonus points for being using the Z-Button Glitch on the very last building to break and getting "Nice Work!" from Wesley.

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** For the 1.0 version: "Doh! Doh! Doh! Doh!" "D'oh! D'oh! D'oh! D'oh!" *Building deleted*. Bonus points for being using the Z-Button Glitch on the very last building to break and getting "Nice Work!" from Wesley.
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** For the 1.0 version: "Doh! Doh! Doh! Doh!" *Building deleted*. Bonus points for being using the Z-Button Glitch on the very last building to break and getting "Nice Work!" from Wesley.

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* LowTierLetdown:
** The Backlash, if both this and the main page are an indication, is {{Troperiffic}} in how bad (or at least unwieldy) it is to most players. The drifting mechanism the vehicle uses to destroy buildings is extremely precise, and most players frequently end up missing their targets altogether, oftentimes resorting to nudging the buildings as a DesperationAttack. While the Backlash's levels are supplemented with mounds to [[GoombaStomp launch off to destroy buildings instantly]], this would be only known to players that have bothered to watch the vehicle's tutorial video until the very end (or consulted a walkthrough), and comes off as a NoobBridge for everyone else. Even the players that have mastered it will admit that anything the Backlash can do, the Ramdozer does [[BoringButPractical more efficiently]]. If there are complaints about this game, the Backlash will almost ''always'' be mentioned.
** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where it's mandatory as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.



* TheyWastedAPerfectlyGoodPlot: All the assets were in place to have a mission to stop a runaway train from crashing, Blast Corps must demolish obstructions on the line to allow it to come to a controlled stop. Instead the game goes into space after the missile carrier crisis is averted.
* TierInducedScrappy:
** The Backlash, if both this and the main page are an indication, is {{Troperiffic}} in how bad (or at least unwieldy) it is to most players. The drifting mechanism the vehicle uses to destroy buildings is extremely precise, and most players frequently end up missing their targets altogether, oftentimes resorting to nudging the buildings as a DesperationAttack. While the Backlash's levels are supplemented with mounds to [[GoombaStomp launch off to destroy buildings instantly]], this would be only known to players that have bothered to watch the vehicle's tutorial video until the very end (or consulted a walkthrough), and comes off as a NoobBridge for everyone else. Even the players that have mastered it will admit that anything the Backlash can do, the Ramdozer does [[BoringButPractical more efficiently]]. If there are complaints about this game, the Backlash will almost ''always'' be mentioned.
** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where it's mandatory as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.

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* TheyWastedAPerfectlyGoodPlot: All the assets were in place to have a mission to stop a runaway train from crashing, Blast Corps must demolish obstructions on the line to allow it to come to a controlled stop. Instead the game goes into space after the missile carrier crisis is averted.
* TierInducedScrappy:
** The Backlash, if both this and the main page are an indication, is {{Troperiffic}} in how bad (or at least unwieldy) it is to most players. The drifting mechanism the vehicle uses to destroy buildings is extremely precise, and most players frequently end up missing their targets altogether, oftentimes resorting to nudging the buildings as a DesperationAttack. While the Backlash's levels are supplemented with mounds to [[GoombaStomp launch off to destroy buildings instantly]], this would be only known to players that have bothered to watch the vehicle's tutorial video until the very end (or consulted a walkthrough), and comes off as a NoobBridge for everyone else. Even the players that have mastered it will admit that anything the Backlash can do, the Ramdozer does [[BoringButPractical more efficiently]]. If there are complaints about this game, the Backlash will almost ''always'' be mentioned.
** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where it's mandatory as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.
averted.
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** Also, [[https://www.youtube.com/watch?v=VcDy8HEg1QY Eye Joe]] by Rednex featured on [[https://www.youtube.com/watch?v=JDFOcNC1A6A Simian Acres]].

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** Also, [[https://www.youtube.com/watch?v=VcDy8HEg1QY Eye Joe]] by Rednex Music/{{Rednex}} featured on [[https://www.youtube.com/watch?v=JDFOcNC1A6A Simian Acres]].
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* DifficultySpike: The Easy levels are a good entry point, and the Medium levels ramp up the challenge appropriately. The Hard levels crank up the difficulty significantly with frustrating level design that requires you to master the infamous Backlash and operate within a tight timeframe lest the Carrier explode. [[ThatOneLevel Oyster Harbor]] sits at the top of the DifficultySpike, being a brutal level that needs a lot of outside of the box puzzle solving to complete.
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* TheyWastedAPerfectlyGoodPlot: All the assets were in place to have a mission to stop a runaway train from crashing, Blast Corps must demolish obstructions on the line to allow it to come to a controlled stop. Instead the game goes into space after the nuclear missile crisis is averted.

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* TheyWastedAPerfectlyGoodPlot: All the assets were in place to have a mission to stop a runaway train from crashing, Blast Corps must demolish obstructions on the line to allow it to come to a controlled stop. Instead the game goes into space after the nuclear missile carrier crisis is averted.
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* TheyWastedAPerfectlyGoodPlot: All the assets were in place to have a mission to stop a runaway train from crashing, Blast Corps must demolish obstructions on the line to allow it to come to a controlled stop. Instead the game goes into space after the nuclear missile crisis is averted.
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* BigLippedAlligatorMoment:

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* BigLippedAlligatorMoment: The side levels are irrelevant to the main plot and have some unusual objectives, but a few stand out in particular:
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where it's mandatory as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.
* UncannyValley: The bulldozer-ish trucks that serve as the Ghosts in Gibbon's Gate and Baboon Catacomb (both Pac-Man-esque levels) just look bizarre, as if they've been stretched up or something. They also turn up on Mars, so that might be an explanation.

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** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where it's mandatory as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.
* UncannyValley: The bulldozer-ish trucks that serve as the Ghosts in Gibbon's Gate and Baboon Catacomb (both Pac-Man-esque levels) just look bizarre, as if they've been stretched up or something. They also turn up on Mars, so that might be an explanation.
Suit.
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* CheeseStrategy: The original version of the game allows players to knock down buildings by trying to exit one's vehicle while beside them. Because this works on ''any'' destructible structure, it can trivialize any EscortMission outside of puzzle-solving segments. While this leads to faster times in speedruns, it also makes them less exciting to see, as players don't actually demonstrate their skill with the game using this strategy.

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* CheeseStrategy: The original version of the game contains a bug that allows players to knock down buildings by trying to exit one's vehicle while beside them. Because this works on ''any'' destructible structure, it can trivialize any EscortMission outside of puzzle-solving segments. While this leads to faster times in speedruns, it also makes them less exciting to see, as players don't actually demonstrate their skill with the game using this strategy.
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* CheeseStrategy: The original version of the game allows players to knock down buildings by trying to exit one's vehicle while beside them. Because this works on ''any'' destructible structure, it can trivialize any EscortMission outside of puzzle-solving segments. While this leads to faster times in speedruns, it also makes them less exciting to see, as players don't actually demonstrate their skill with the game using this strategy.

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* SugarWiki/MostWonderfulSound: "Hey you're just lucky", mostly for its association with getting an obstacle destroyed ''just'' in time (after "collision imminent" is displayed).

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* SugarWiki/MostWonderfulSound: "Hey SugarWiki/MostWonderfulSound:
**"Hey
you're just lucky", mostly for its association with getting an obstacle destroyed ''just'' in time (after "collision imminent" is displayed).displayed).
** The triumphant jingle that plays when you destroy all buildings, free all survivors, and activate all [=RDUs=].
** Anytime you get a promotion.

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* MST3KMantra: The game's plot is absolutely ludicrous, even by ExcusePlot standards, and how Blast Corps deals with certain levels invites a lot of FridgeLogic. This is still an enjoyable video game at the end of the day.
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* BetterAsALetsPlay: If not the game as a whole, then definitely the Backlash levels. Most players find the vehicle difficult and frustrating to use, but experienced players like [[https://www.youtube.com/user/fukunaga091071/videos this one, however]] turn its levels into virtual monster truck rallies that are incredibly satisfying to watch.

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* BetterAsALetsPlay: If not the game as a whole, then definitely the Backlash levels. Most players find the vehicle difficult and frustrating to use, but experienced players like [[https://www.youtube.com/user/fukunaga091071/videos this one, however]] one]] turn its levels into virtual monster truck rallies that are incredibly satisfying to watch.
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* BetterAsALetsPlay: If not the game as a whole, then definitely the Backlash levels. Most players find the vehicle difficult and frustrating to use, but experienced players like [[https://www.youtube.com/user/fukunaga091071/videos this one, however]] turn its levels into virtual monster truck rallies that are incredibly satisfying to watch.
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* TheyWastedAPerfectlyGoodCharacter: For stretch of what could be considered a "character", the Backlash. Looking at haul trucks in action, one can see why the Backlash was included: they're effective [[UpToEleven house-sized]] ''[[BigBadassRig monster trucks]]'', being designed to navigate the difficult terrain found in mine quarries, and possessing enough weight to flatten cars underneath their wheels. There's even TruthInTelevision with Backlash's primary attack of swerving its back end into buildings, given that it's not unusual for haul trucks to drift in slick terrain. With everything considered, the Backlash should have been one of the most satisfying vehicles to use, once players overcame its inherently steep learning curve; unfortunately, it was ''so'' difficult and unwieldy to use that it ruined many players' enjoyment in using the vehicle.
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* TheyWastedAPerfectlyGoodCharacter: For stretch of what could be considered a "character", the Backlash. Looking at haul trucks in action, one can see why the Backlash was included: they're effective [[UpToEleven house-sized]] ''[[BigBadassRig monster trucks]]'', being designed to navigate the difficult terrain found in mine quarries, and possessing enough weight to flatten cars underneath their wheels. There's even TruthInTelevision with Backlash's primary attack of swerving its back end into buildings, given that it's not unusual for haul trucks to drift in slick terrain. With everything considered, the Backlash should have been one of the most satisfying vehicles to use, once players overcame its inherently steep learning curve; unfortunately, it was ''so'' difficult and unwieldy to use that it ruined many players' enjoyment in using the vehicle.
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* CriticalAnnoyance: '''WARNING! COLLISION IMMINENT! WARNING! COLLISION IMMINENT!'''

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* CriticalAnnoyance: '''WARNING! COLLISION IMMINENT! WARNING! COLLISION IMMINENT!'''IMMINENT!''' Even more annoying is the fact that, if the building it's about to collide with has already been mostly destroyed with only one small section of it standing at the very end of the path (which is common in levels like Diamond Sands that use obnoxiously long buildings), it still will sound the warning based on the whole of the building, meaning you'll be hearing the buzz of an imminent collision as it slowly goes through the torn down sections.

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* BigLippedAlligatorMoment: The side level Orion Plaza. The stage is some sort of giant billiards table in space, with TNT crates in place of the 15 object balls, the Ramdozer in place of the cue ball, and a cue stick in each pocket that needs to be destroyed with said TNT. All to some [[https://www.youtube.com/watch?v=3jRE08n5dZc jazzy music]] used exclusively for this level. ItMakesJustAsMuchSenseInContext; even the moon and planet stages at least get [[ExcusePlot SOME sort of significance]].

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* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
The side level Orion Plaza. The stage is some sort of giant billiards table in space, with TNT crates in place of the 15 object balls, the Ramdozer in place of the cue ball, and a cue stick in each pocket that needs to be destroyed with said TNT. All to some [[https://www.youtube.com/watch?v=3jRE08n5dZc jazzy music]] used exclusively for this level. ItMakesJustAsMuchSenseInContext; even the moon and planet stages at least get [[ExcusePlot SOME sort of significance]].significance]].
** The three J-Bomb secret missions: Lizard Island, Saline Watch, and Magma Peak. Why are you destroying a bunch of weird rafts, spheres, and beacons in, respectively, some island surrounded by weird-looking water, some sort of enclosed box full of water, and an active volcano crater with a bunch of clearly artificial structures? Well you'll never know, because none of this is referenced anywhere else.
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* SpecialEffectFailure: The "water" in Lizard Island is lacking the usual water ripple texture, and is instead just a solid cyan. Regardless, it's just as deadly to your J-Bomb as properly-rendered water.
Tabs MOD

Removed: 159

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* ILikedItBetterWhenItSucked: For speedrunners, at least, as they always use the original version with the exploitable glitches to get the best times possible.
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** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where its mandatory as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.

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** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where its it's mandatory as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.

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