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** Luka's well known for his trademark escapes with a grappling hook fist. His voice actor, Creator/YuriLowenthal, would later be playing [[VideoGame/SpiderManPS4 a superhero who also is known for swinging around.]]

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** Luka's Luka is a reporter who is well known for his trademark escapes with a grappling hook fist.hook. His voice actor, Creator/YuriLowenthal, would later be playing [[VideoGame/SpiderManPS4 a superhero who also is known for swinging around.]]
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** Luka's well known for his trademark escapes with a grappling hook fist. His voice actor, Creator/YuriLowenthal, would later be playing [[VideoGame/SpiderManPS4 a superhero who also is known for swinging around.]]
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** When Luka first reunites Cereza with Bayonetta he assumes Bayonetta killed Cereza's mother and bewitched the girl to obey her, which Bayonetta doesn't even entertain the idea of. Cereza for her part truly believes Bayonetta to be her mother and declares that she'll grow up to be strong so she can protect her. [[spoiler: Then in Bayonetta 3, we end up taking control of the Bayonetta that Cereza grows up to be and she's then forced to kill an alternate dimension version of her mother after she gets possessed by Singularity.]]


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** The camera-snap and flourish when you finish a Verse followed by the smooch, crack and metallic pop as she breaks open the seal on the current fighting ground. Regardless if it was a long drawn out battle or a stylish curbstomping, it's always a satisfying moment. It says something that Bayonetta's victory fanfare in Super Smash Bros. ends with the Verse Clear jingle.
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spelling/grammar fix(es)


** Bayonetta is paired with [[Franchise/{{Metroid}} Samus]]. Not surprising since both girls are some of the most famous and powerful ActionGirl and OneWomanArmy badasses in all of video game history that happen to be associated with Nintendo , are known to use guns and CombatStilettos in combat and have a tremendous amount of sex appeal.

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** Bayonetta is paired with [[Franchise/{{Metroid}} Samus]]. Not surprising since both girls are some of the most famous and powerful ActionGirl and OneWomanArmy badasses in all of video game history that happen to be associated with Nintendo , Nintendo, are known to use guns and CombatStilettos in combat and have a tremendous amount of sex appeal.
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* SignatureScene: The Records of Time level for serving as an excellent introduction to the game's extremely epic scope; Bayonetta and Jeanne fighting together against a legion of angels on the rotating pieces of a shattered clock tower as it plummets hundreds of miles down an obscenely tall cliff. It's the definition of CrazyIsCool and perfectly sets the tone of the experience that follows. This intro was so iconic that ''VideoGame/SuperSmashBros'' made it her stage and the sequel revisits the scenario midway through the game.

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* SignatureScene: The Records of Time level for serving as an excellent introduction to the game's extremely epic scope; Bayonetta and Jeanne fighting together against a legion of angels on the rotating pieces of a shattered clock tower as it plummets hundreds of miles down an obscenely tall cliff. It's the definition of CrazyIsCool RuleOfCool and perfectly sets the tone of the experience that follows. This intro was so iconic that ''VideoGame/SuperSmashBros'' made it her stage and the sequel revisits the scenario midway through the game.
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Bonus Boss is a disambiguation


** Out-of-body fights. They're tolerable in the story mode where you're given tools to whale on angels with and Cereza isn't constantly in danger, but when they're made an Alfheim challenge, you have to leave your body behind to fight; that won't stop the angels from going after it anyway (which will hurt your regular lifebar), unless you waste one of your two accessory slots on an item that forces Angels to attack you but also makes them ''[[TurnsRed stronger]]''. That very mechanic forces you to use a ''lightpole'' to fight Affinities while protecting Cereza, since they are not in the same dimension. Not only is the "weapon" painfully slow, it slips out of your hands if you stop to dodge an attack. Granted, you can use [[spoiler:[[SwissArmyWeapon Rodin]]]] to attack them directly but that thing is [[BonusBoss not exactly]] [[NintendoHard easy]] to get.

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** Out-of-body fights. They're tolerable in the story mode where you're given tools to whale on angels with and Cereza isn't constantly in danger, but when they're made an Alfheim challenge, you have to leave your body behind to fight; that won't stop the angels from going after it anyway (which will hurt your regular lifebar), unless you waste one of your two accessory slots on an item that forces Angels to attack you but also makes them ''[[TurnsRed stronger]]''. That very mechanic forces you to use a ''lightpole'' to fight Affinities while protecting Cereza, since they are not in the same dimension. Not only is the "weapon" painfully slow, it slips out of your hands if you stop to dodge an attack. Granted, you can use [[spoiler:[[SwissArmyWeapon Rodin]]]] to attack them directly but that thing is [[BonusBoss not exactly]] exactly [[NintendoHard easy]] to get.



* SelfImposedChallenge: The BonusBoss [[spoiler:Rodin]] is already NintendoHard as-is, but some players go even further by trying to defeat the boss with just the Scarborough Fair guns and the Gaze of Despair accessory.

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* SelfImposedChallenge: The BonusBoss [[spoiler:Rodin]] is already NintendoHard as-is, but some players go even further by trying to defeat the boss with just the Scarborough Fair guns and the Gaze of Despair accessory.
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Per TRS, this is YMMV

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* EventObscuringCamera: Usually in crowded fights, the camera doesn't particularly give you any idea where the enemies are if they surround you and keep on moving. It's worse during boss fights, especially [[spoiler:Jubileus who fights you from above, but keeps the camera looking down on you]].
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* FandomEnragingMisconception: Claiming that Bayonetta is a Nintendo character because her games, starting with Bayonetta 2, are Nintendo exclusive. Her franchise started off co-created by Sega and Platinum Games, and was originally exclusive to the Playstation 3 and the Xbox 360.
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** The franchise becoming Creator/{{Nintendo}}[=-=]exclusive starting with ''VideoGame/Bayonetta2'' has been a sore spot for fans. Some don't mind and are happy to see more Bayonetta games at all, since Nintendo funding them is the reason why there are even new games to begin with, while others dislike that the sequels are effectively locked on Nintendo systems, meaning fans who played the first game on other platformers are left out of the rest of the franchise unless they happen to have or buy a Nintendo system. Part of the backlash towards Bayonetta's exclusivity also has to do with the outdated, but still reinforced stereotype that Nintendo is inherently "[[AnimationAgeGhetto kiddy]]", feeling Bayonetta's more mature image clashes terribly with Nintendo's brand and that her games are better suited on the more "mature" platforms instead. It doesn't help that Nintendo gave the okay to ''VideoGame/TheWonderful101'' (a Platinum IP that is also published by Nintendo) being ported onto other platformers, making fans wonder why they couldn't do the same with the other ''Bayonetta'' games.

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** The franchise becoming Creator/{{Nintendo}}[=-=]exclusive starting with ''VideoGame/Bayonetta2'' has been a sore spot for fans. Some don't mind and are happy to see more Bayonetta games at all, since Nintendo funding them is the reason why there are even new games to begin with, while others dislike that the sequels are effectively locked on Nintendo systems, meaning fans who played the first game on other platformers are left out of the rest of the franchise unless they happen to have or buy a Nintendo system. Part of the backlash towards Bayonetta's exclusivity also has to do with the outdated, but still reinforced stereotype that Nintendo is inherently "[[AnimationAgeGhetto kiddy]]", feeling Bayonetta's more mature image clashes terribly with Nintendo's brand and that her games are better suited on the more "mature" platforms instead. It doesn't help that Nintendo gave the okay to ''VideoGame/TheWonderful101'' (a Platinum IP that is also published by Nintendo) being ported onto other platformers, making fans wonder why they couldn't do the same with the other ''Bayonetta'' games.[[labelnote:Note]]''The Wonderful 101'' was seen as a complete commercial bomb despite its positive reception, which likely made Nintendo more willing to part ways with it. In contrast, ''VideoGame/Bayonetta2'', ''VideoGame/Bayonetta3'', and ''VideoGame/AstralChain'' have all surpassed one million units sold, so Nintendo is much more likely to hang onto those franchises.[[/labelnote]]
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* MagnificentBastard: Rodin, the Infinite One, is the smooth-talking, demonic owner of the Gates of Hell bar, and a skilled gunsmith who supplies Bayonetta with all the weapons she needs on her journeys. Once a feared ruler of Paradiso, Rodin was banished to Inferno after participating in a failed insurgency, forced to craft weapons for the angels in their war against the demons. After growing tired of war and bloodshed, Rodin escaped Inferno to hide out in the human realm, remaining hidden for centuries. Slaying the most powerful of demons to acquire their souls for his weapons, Rodin values Bayonetta as a customer first and foremost, choosing to act as an observer who only gets his hands dirty when necessary. Though still willing to help Bayonetta out as long as it serves his needs, Rodin’s smooth charm helps disguise one of the most feared, powerful demons in the Trinity of Realities.
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* CultClassic: Even with the [[AcclaimedFlop low sales]] across all platforms, its got enough of a fanbase to give it a 3rd game in the series.

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* CultClassic: Even with the [[AcclaimedFlop low sales]] across all platforms, its got enough of a fanbase to give it a 3rd game in the series. That being said it is heavily debatable as to whether the franchise follows this trope anymore as it has become far more popular and commercially successful in recent years especially after the release of Bayonetta 3 and its prequel.
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** Fairness & Fearless: Quadrupeds that unleash very strong attacks with next to no warning, including a roaring stun for the former and a sting tail for the latter. Thankfully they're rarely fought together, unlike...

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** Fairness & Fearless: Quadrupeds that unleash very strong attacks with next to no warning, including a roaring stun for the former and a sting tail for the latter. Thankfully they're rarely fought together, unlike...unlike Grace and Glory and their stronger variants, Gracious and Glorious.
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** Bayonetta is paired with [[Franchise/{{Metroid}} Samus]]. Not surprising that both girls are main characters of their respective series and have a tremendous amount of sex appeal.

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** Bayonetta is paired with [[Franchise/{{Metroid}} Samus]]. Not surprising that since both girls are main characters some of their respective series the most famous and powerful ActionGirl and OneWomanArmy badasses in all of video game history that happen to be associated with Nintendo , are known to use guns and CombatStilettos in combat and have a tremendous amount of sex appeal.
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Felt like this was worth noting in some way.


** The motionless models and still images used in certain cutscenes. Some argue that it was a creative way to make the game stand-out, and likely a way to save large amounts of the budget for actual gameplay sections, or a great way to slow down the pace to allow the over-the-top fight scenes to seem even more impressive. Others argue that it comes off as a lazy choice more than a stylistic choice.

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** The motionless models and still images used in certain cutscenes. Some argue that it was a creative way to make the game stand-out, and likely a way to save large amounts of the budget for actual gameplay sections, or a great way to slow down the pace to allow the over-the-top fight scenes to seem even more impressive. Others argue that it comes off as a lazy choice more than a stylistic choice. ''Bayonetta 3'' would addess this by removing them almost entirely, as with the exception of the moments of Bayonetta viewing flashbacks of her alternate selves, all cutscenes are fully animated.

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Zero Context Example. And if you have to hide it in spoiler tags, it's most certainly not this trope.


* SignatureScene:
** The Records of Time level for serving as an excellent introduction to the game's extremely epic scope; Bayonetta and Jeanne fighting together against a legion of angels on the rotating pieces of a shattered clock tower as it plummets hundreds of miles down an obscenely tall cliff. It's the definition of CrazyIsCool and perfectly sets the tone of the experience that follows. This intro was so iconic that ''VideoGame/SuperSmashBros'' made it her stage [[spoiler:and the sequel revisits the scenario midway through the game]].
** [[spoiler:Bayonetta finishing off [[FinalBoss Jubileus]] by punching her soul into the sun.]]

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* SignatureScene:
**
SignatureScene: The Records of Time level for serving as an excellent introduction to the game's extremely epic scope; Bayonetta and Jeanne fighting together against a legion of angels on the rotating pieces of a shattered clock tower as it plummets hundreds of miles down an obscenely tall cliff. It's the definition of CrazyIsCool and perfectly sets the tone of the experience that follows. This intro was so iconic that ''VideoGame/SuperSmashBros'' made it her stage [[spoiler:and and the sequel revisits the scenario midway through the game]].
** [[spoiler:Bayonetta finishing off [[FinalBoss Jubileus]] by punching her soul into the sun.]]
game.
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Bayonetta didn't mention that she wanted to make a baby with Luka, more that she was answering his question if she was Cereza's mum.


** In Chapter 6 after Cereza calls Bayonetta her mum and confusing Luka, Bayonetta teases him by claiming she has no interest in children but that she might be more interested in making them with him, making the poor man too flustered to give a consistent response. [[spoiler:Two sequels later and [[VideoGame/Bayonetta3 enter Viola]], their daughter (albeit from another dimension). Luka's phrasing makes it even funnier.]]

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** In Chapter 6 after Cereza calls Bayonetta her mum and confusing Luka, Bayonetta teases him by claiming she has no interest in children but that she might be more interested in making them with him, them, making the poor man too flustered to give a consistent response. [[spoiler:Two sequels later and [[VideoGame/Bayonetta3 enter Viola]], their daughter (albeit from another dimension). Luka's phrasing makes it even funnier.]]
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** Bayonetta's [[spoiler:fake funeral at the end of this game]] becomes harder to watch after she [[spoiler:dies for real]] in ''VideoGame/Bayonetta3''.

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Missing namespace


** In Chapter 6 after Cereza calls Bayonetta her mum and confusing Luka, Bayonetta teases him by claiming she has no interest in children but that she might be more interested in making them with him, making the poor man too flustered to give a consistent response. [[spoiler:Two sequels later and [[Bayonetta3 enter Viola]], their daughter (albeit from another dimension). Luka's phrasing makes it even funnier.]]

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** In Chapter 6 after Cereza calls Bayonetta her mum and confusing Luka, Bayonetta teases him by claiming she has no interest in children but that she might be more interested in making them with him, making the poor man too flustered to give a consistent response. [[spoiler:Two sequels later and [[Bayonetta3 [[VideoGame/Bayonetta3 enter Viola]], their daughter (albeit from another dimension). Luka's phrasing makes it even funnier.]]
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Mentioned under Boss In Mook Clothing.


** Grace & Glory: Lightning-fast, unpredictable enemies that always come in two, and can easily chain attacks. The upgraded version Gracious and Glorious bring it to another level for being harder to both flinch and trigger Witch Time.
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** In Chapter 6 after Cereza calls Bayonetta her mum and confusing Luka, Bayonetta teases him by claiming she has no interest in children but that she might be more interested in making them with him, making the poor man too flustered to give a consistent response. [[spoiler:Two sequels later and [[Bayonetta3 enter Viola]], their daughter (albeit from another dimension). Luka's phrasing makes it even funnier.]]
--->'''Luka:''' Woah! Woah! You're getting the wrong idea! I-I mean... it might be the right idea... But not right now right now. Right?
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Best Known For The Fanservice no longer includes racy works with a lot of fanservice.


* BestKnownForTheFanservice: The game is an extremely fluid, highly-refined BeatEmUp with some of the deepest combat mechanics ever put in a StylishAction game, and a distinctly over-the-top, gloriously {{Camp}} style that, between it and ''VideoGame/Bayonetta2'', has earned an array of accolades, awards, and even a few coveted perfect scores. But the eponymous Bayonetta's SpyCatsuit is usually the first thing that comes to mind. Or the fact that her boss-slaying cutscenes leave her temporarily wearing nothing but GodivaHair. That and her extremely sensual and teasing personality just pushed the fanservice factor even bigger.
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Base Breaking Character is about characters within the works fandom being divisive. This is not about arguments between fans of the work and detractors.


* BaseBreakingCharacter: Bayonetta herself. Is her sexy and {{fanservice}}-y nature badass and empowering? Or problematic and objectifying? She's particularly incredibly divisive amongst feminist gamers, with her sexual nature being frequently and hotly-debated in those circles.
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* LGBTFanbase: With her levels of {{Camp}}, hypersexuality, LesYay with Jeanne, crazy fighting gimmicks, and delightfully bitchy attitude, Bayonetta became something of an icon among gay and lesbian gamers alike, with plenty of fans comparing her level of over-the-topness to that of a DragQueen.

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* LGBTFanbase: With her levels of {{Camp}}, hypersexuality, LesYay with Jeanne, crazy fighting gimmicks, and delightfully bitchy attitude, Bayonetta became something of an icon among gay and lesbian gamers alike, as well as many transfeminine fans, with plenty of fans comparing her level of over-the-topness to that of a DragQueen.

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Could've sworn the example indentation was fixed a long time ago...


* HarsherInHindsight: And HeartwarmingInHindsight, too. In her encounter with [[spoiler:Balder]], Bayonetta [[ThisIsUnforgivable spits in disgust that he can never be saved.]] [[spoiler:In the sequel, we find out that by killing him, that's exactly what she does.]]

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* HarsherInHindsight: HarsherInHindsight:
**
And HeartwarmingInHindsight, too. In her encounter with [[spoiler:Balder]], Bayonetta [[ThisIsUnforgivable spits in disgust that he can never be saved.]] [[spoiler:In the sequel, we find out that by killing him, that's exactly what she does.]]
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* ScrappyWeapon: The regular handguns. Unlocked by beating the game at any difficulty, they're just like the Scarborough Fair, except worse, as they have no Wicked Weaves. Expect these too be used as a challenge run only.

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* ScrappyWeapon: The regular handguns.handguns are a deliberate example of this. Unlocked by beating the game at any difficulty, they're just like the Scarborough Fair, except worse, as they have no Wicked Weaves. Expect these too to be used as a challenge run only.
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* ScrappyWeapon: The regular handguns. Unlocked by beating the game at any difficulty, they're just like the Scarborough Fair, except worse, as they have no Wicked Weaves. Expect these too be used as a challenge run only.
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For the anime and the other games in the series.
* ''YMMV/BayonettaBloodyFate''
* ''YMMV/Bayonetta2''
* ''YMMV/Bayonetta3''
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** It's odd that Bayonetta's proportions and actions can end up so amazingly over-sexualized that she can become largely unsexy. Sort of like a sexy version of the UncannyValley: she's too sexy to be taken seriously, but not sexy enough to overpower the ridiculousness. Her head and torso are of normal proportions, but [[UncannyValley her arms and legs are freakishly long and skinny for a character rendered in a semi-realistic fashion]]. She's like a hyper-sexualized female version of [[Franchise/TheSlenderManMythos Slender Man]].

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** It's odd that Bayonetta's proportions and actions can end up so amazingly over-sexualized that she can become largely unsexy. Sort of like a sexy version of the UncannyValley: UnintentionalUncannyValley: she's too sexy to be taken seriously, but not sexy enough to overpower the ridiculousness. Her head and torso are of normal proportions, but [[UncannyValley [[UnintentionalUncannyValley her arms and legs are freakishly long and skinny for a character rendered in a semi-realistic fashion]]. She's like a hyper-sexualized female version of [[Franchise/TheSlenderManMythos Slender Man]].



* UncannyValley:
** Some people feel that Bayonetta and Jeanne fall into this, with their tall figures and long, skinny limbs.
** There's something wrong with Balder's appearance compared to the other characters; his skin's pale and waxy and he looks sick. [[spoiler:The events of ''VideoGame/Bayonetta2'' reveal that he is indeed sick; he looks normal enough until he comes down with a bad case of Loptr, at which point, he starts looking really unwell due to the evil god eating away at him from the inside.]]
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** Another franchise-wide example. The franchise becoming Creator/{{Nintendo}}[=-=]exclusive starting with ''VideoGame/Bayonetta2'' has been a sore spot for fans. Some don't mind and are happy to see more Bayonetta games at all, since Nintendo funding them is the reason why there are even new games to begin with, while others dislike that the sequels are effectively locked on Nintendo systems, meaning fans who played the first game on other platformers are left out of the rest of the franchise unless they happen to have or buy a Nintendo system. Part of the backlash towards Bayonetta's exclusivity also has to do with the outdated, but still reinforced stereotype that Nintendo is inherently "[[AnimationAgeGhetto kiddy]]", feeling Bayonetta's more mature image clashes terribly with Nintendo's brand and that her games are better suited on the more "mature" platforms instead. It doesn't help that Nintendo gave the okay to ''VideoGame/TheWonderful101'' (a Platinum IP that is also published by Nintendo) being ported onto other platformers, making fans wonder why they couldn't do the same with the other ''Bayonetta'' games.

to:

** Another franchise-wide example. The franchise becoming Creator/{{Nintendo}}[=-=]exclusive starting with ''VideoGame/Bayonetta2'' has been a sore spot for fans. Some don't mind and are happy to see more Bayonetta games at all, since Nintendo funding them is the reason why there are even new games to begin with, while others dislike that the sequels are effectively locked on Nintendo systems, meaning fans who played the first game on other platformers are left out of the rest of the franchise unless they happen to have or buy a Nintendo system. Part of the backlash towards Bayonetta's exclusivity also has to do with the outdated, but still reinforced stereotype that Nintendo is inherently "[[AnimationAgeGhetto kiddy]]", feeling Bayonetta's more mature image clashes terribly with Nintendo's brand and that her games are better suited on the more "mature" platforms instead. It doesn't help that Nintendo gave the okay to ''VideoGame/TheWonderful101'' (a Platinum IP that is also published by Nintendo) being ported onto other platformers, making fans wonder why they couldn't do the same with the other ''Bayonetta'' games.
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Broken Base is about an argument between different factions of a work's fanbase. This reads like an argument between fans and dectractors.


** One that applies to the franchise as a whole. The excessive amount of fanservice (particularly in regards to Bayonetta) has become a hot-button topic from the moment the first game came out and has only become more controversial over time. Many don't take issue with it and feels the over the top fanservice forms a big part of Bayonetta's identity, with many regarding it as a positive case since Bayonetta is still a badass and empowering heroine who owns her sexuality and uses it as a weapon, using it as a strength instead of a weakness. However, many feel Bayonetta and her sexual nature is problematic and objectifiying, seeing it as yet another case of a female protagonist being over-sexualized and objectified in order to appeal to horny men as opposed to being a well developed heroine that woman can look up to. It doesn't help that the games are often prone to MaleGaze, with the camera frequently ogling on Bayonetta and her "features" throughout the games. The reveal of Naive Angel mode in ''VideoGame/Bayonetta3'', which allows you to [[AdjustableCensorship disable some of the more risqué content]] has only added fuel to the fire.

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