History YMMV / Bayonetta

18th Aug '16 4:32:46 PM TheBuddy26
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* PortingDisaster: The UsefulNotes/PlayStation3 version of the game is seen as inferior. Platinum Games handed over the code to Sega for the finalization process on that platform, which lead to noticeably reduced frame rates, poor textures, extremely intrusive and long loading times, and other technical issues. Platinum has even stated that because of this, they flat-out refuse to outsource their games to outside studios for porting ever again. The [=PS3=] version later received a patch that allows you to install the game to the [=PS3=]'s hard drive, largely cutting the loading times. However, the other most glaring issues with frame rates and textures remain unaddressed.

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* PortingDisaster: The However, the UsefulNotes/PlayStation3 version of the game is seen as inferior. Platinum Games handed over the code to Sega for the finalization process on that platform, which lead to noticeably reduced frame rates, poor textures, extremely intrusive and long loading times, and other technical issues. Platinum has even stated that because of this, they flat-out refuse to outsource their games to outside studios for porting ever again. The [=PS3=] version later received a patch that allows you to install the game to the [=PS3=]'s hard drive, largely cutting the loading times. However, the other most glaring issues with frame rates and textures remain unaddressed.unaddressed.
** WordOfGod clarified this by stating the bulk of the game's development was on 360 hardware.
11th Jul '16 12:37:04 AM Mr_Doom
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** The motionless models used in certain cut-scenes. Some argue that it was a creative way to make the game stand-out, as well as likely a eay to save large amounts of the budget for actual gameplay sections, not to mention a great way to slow down the pace to allow the over-the-top fight scenes to seem even more impressive. Others, however, argue that it comes off as more lazy than a style choice,

to:

** The motionless models used in certain cut-scenes. Some argue that it was a creative way to make the game stand-out, as well as likely a eay to save large amounts of the budget for actual gameplay sections, not to mention a great way to slow down the pace to allow the over-the-top fight scenes to seem even more impressive. Others, however, argue that it comes off as more lazy than a style choice,choice.
10th Jul '16 2:55:47 AM Mr_Doom
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** The motionless models used in certain cut-scenes. Some argue that it was a creative way to make the game stand-out, not to mention a great way to slow down the pace to allow the over-the-top fight scenes to seem even more impressive. Others, however, argue that it comes off as more lazy than a style choice, and grinds the action to a halt in a game that is already watered down with cut-scenes that keep the player from the actual game-play.
** For that matter, the sheer preponderance of cut-scenes in general. Many fans are in agreement the gameplay is top-rate, but having to sit through several minutes of cut-scenes just ruins it. Worse yet, the game sometimes punishes the player if they choose to skip the cut-scenes, since sometimes important objectives to further the plot can happen in them[[note]]The prologue chapter is an infamous example, having several very long cut-scenes, one of which shows Enzo being whisked away by Angels. This scene actually is important since it can be very hard to know you have to chase down Enzo by jumping off a cliff otherwise if you skipped it[[/note]].

to:

** The motionless models used in certain cut-scenes. Some argue that it was a creative way to make the game stand-out, as well as likely a eay to save large amounts of the budget for actual gameplay sections, not to mention a great way to slow down the pace to allow the over-the-top fight scenes to seem even more impressive. Others, however, argue that it comes off as more lazy than a style choice, and grinds the action to a halt in a game that is already watered down with cut-scenes that keep the player from the actual game-play.
** For that matter, the sheer preponderance of cut-scenes in general. Many fans are in agreement the gameplay is top-rate, but having to sit through several minutes of cut-scenes just ruins it. Worse yet, the game sometimes punishes the player if they choose to skip the cut-scenes, since sometimes important objectives to further the plot can happen in them[[note]]The prologue chapter is an infamous example, having several very long cut-scenes, one of which shows Enzo being whisked away by Angels. This scene actually is important since it can be very hard to know you have to chase down Enzo by jumping off a cliff otherwise if you skipped it[[/note]].
choice,
4th May '16 3:54:51 PM BobRiddle
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Added DiffLines:

* SignatureScene: [[spoiler:[[FinalBoss Jubileus]] getting punched into the sun]].
30th Mar '16 7:42:15 PM MyFinalEdits
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** And now thanks to her reveal trailer in ''VideoGame/SuperSmashBros for 3DS and Wii U'', Bayonetta is getting a FoeYay sort of shipping with [[VideoGame/KidIcarusUprising Pit]], usually with her teasing him but ultimately deciding he's too 'cute' to kill despite him being an angel.
*** This also tends to extend to/include Pit's boss, the Goddess Palutena.

to:

** And now thanks to After her reveal trailer in ''VideoGame/SuperSmashBros for 3DS and Wii U'', Bayonetta is getting a FoeYay sort of shipping with [[VideoGame/KidIcarusUprising Pit]], usually with her teasing him but ultimately deciding he's too 'cute' to kill despite him being an angel.
***
angel. This also tends to extend to/include Pit's boss, the Goddess Palutena.



* PolishedPort: The Wii U release looks like it's going to work just as well as the Xbox 360 release, on top of having exclusive Nintendo-themed costumes that actually change some things up (like the Wicked Weaves becoming Bowser's limbs while in the Princess Peach or Princess Daisy costume). It also helps that it comes free with the disc release of Bayonetta 2, and gets a massive discount if you buy the digital version of Bayonetta 2. According to [[http://www.eurogamer.net/articles/digitalfoundry-2014-bayonetta-wii-u-face-off Digital Foundry]], the Wii U version has similar performance to the Xbox 360 release, but with added bonuses such as vertical sync and higher quality shadows.
* PortingDisaster: The UsefulNotes/PlayStation3 version of the game is unarguably inferior. Platinum Games handed over the code to Sega for the finalization process on that platform, which lead to noticeably reduced frame rates, poor textures, extremely intrusive and long loading times, and other technical issues. Platinum has even stated that because of this, they flat-out refuse to outsource their games to outside studios for porting ever again. The [=PS3=] version later received a patch that allows you to install the game to the [=PS3=]'s hard drive, largely cutting the loading times. However, the other most glaring issues with frame rates and textures remain unaddressed.

to:

* PolishedPort: The Wii U release looks like it's going to work works just as well as the Xbox 360 release, on top of having exclusive Nintendo-themed costumes that actually change some things up (like the Wicked Weaves becoming Bowser's limbs while in the Princess Peach or Princess Daisy costume). It also helps that it comes free with the disc release of Bayonetta 2, ''Bayonetta 2'', and gets a massive discount if you buy the digital version of Bayonetta 2.''Bayonetta 2''. According to [[http://www.eurogamer.net/articles/digitalfoundry-2014-bayonetta-wii-u-face-off Digital Foundry]], the Wii U version has similar performance to the Xbox 360 release, but with added bonuses such as vertical sync and higher quality shadows.
* PortingDisaster: The UsefulNotes/PlayStation3 version of the game is unarguably seen as inferior. Platinum Games handed over the code to Sega for the finalization process on that platform, which lead to noticeably reduced frame rates, poor textures, extremely intrusive and long loading times, and other technical issues. Platinum has even stated that because of this, they flat-out refuse to outsource their games to outside studios for porting ever again. The [=PS3=] version later received a patch that allows you to install the game to the [=PS3=]'s hard drive, largely cutting the loading times. However, the other most glaring issues with frame rates and textures remain unaddressed.
24th Mar '16 8:50:53 PM DarkMask
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** For that matter, the sheer preponderance of cut-scenes in general. Many fans are in agreement the gameplay is top-rate, but having to sit through several minutes of cut-scenes just ruins it. Worse yet, the game sometimes punished the player if they choose to skip the cut-scenes, since sometimes important objectives to further the plot can happen in them[[note]]The prologue chapter is an infamous example, having several very long cut-scenes, one of which shows Enzo being whisked away by Angels. This scene actually is important since it can be very hard to know you have to chase down Enzo by jumping off a cliff otherwise if you skipped it.[[/note]].

to:

** For that matter, the sheer preponderance of cut-scenes in general. Many fans are in agreement the gameplay is top-rate, but having to sit through several minutes of cut-scenes just ruins it. Worse yet, the game sometimes punished punishes the player if they choose to skip the cut-scenes, since sometimes important objectives to further the plot can happen in them[[note]]The prologue chapter is an infamous example, having several very long cut-scenes, one of which shows Enzo being whisked away by Angels. This scene actually is important since it can be very hard to know you have to chase down Enzo by jumping off a cliff otherwise if you skipped it.[[/note]].it[[/note]].
24th Mar '16 8:48:52 PM DarkMask
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Added DiffLines:

* BrokenBase:
** The motionless models used in certain cut-scenes. Some argue that it was a creative way to make the game stand-out, not to mention a great way to slow down the pace to allow the over-the-top fight scenes to seem even more impressive. Others, however, argue that it comes off as more lazy than a style choice, and grinds the action to a halt in a game that is already watered down with cut-scenes that keep the player from the actual game-play.
** For that matter, the sheer preponderance of cut-scenes in general. Many fans are in agreement the gameplay is top-rate, but having to sit through several minutes of cut-scenes just ruins it. Worse yet, the game sometimes punished the player if they choose to skip the cut-scenes, since sometimes important objectives to further the plot can happen in them[[note]]The prologue chapter is an infamous example, having several very long cut-scenes, one of which shows Enzo being whisked away by Angels. This scene actually is important since it can be very hard to know you have to chase down Enzo by jumping off a cliff otherwise if you skipped it.[[/note]].
21st Feb '16 12:05:14 PM SAMAS
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Added DiffLines:

*** This also tends to extend to/include Pit's boss, the Goddess Palutena.
16th Feb '16 6:14:19 PM GrammarNavi
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* PortingDisaster: The PlayStation3 version of the game is unarguably inferior. Platinum Games handed over the code to Sega for the finalization process on that platform, which lead to noticeably reduced frame rates, poor textures, extremely intrusive and long loading times, and other technical issues. Platinum has even stated that because of this, they flat-out refuse to outsource their games to outside studios for porting ever again. The [=PS3=] version later received a patch that allows you to install the game to the [=PS3=]'s hard drive, largely cutting the loading times. However, the other most glaring issues with frame rates and textures remain unaddressed.

to:

* PortingDisaster: The PlayStation3 UsefulNotes/PlayStation3 version of the game is unarguably inferior. Platinum Games handed over the code to Sega for the finalization process on that platform, which lead to noticeably reduced frame rates, poor textures, extremely intrusive and long loading times, and other technical issues. Platinum has even stated that because of this, they flat-out refuse to outsource their games to outside studios for porting ever again. The [=PS3=] version later received a patch that allows you to install the game to the [=PS3=]'s hard drive, largely cutting the loading times. However, the other most glaring issues with frame rates and textures remain unaddressed.
8th Feb '16 9:40:39 PM TheRealYuma
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** When it was first announced that the sequel would be exclusive to the WiiU, most fans were angry. Thankfully, most of the backlash has died down now, and now most people are considering buying a WiiU just to play ''Bayonetta 2''.

to:

** When it was first announced that the sequel would be exclusive to the WiiU, most fans were angry. Thankfully, most of the backlash has died down now, and now most people are considering buying a WiiU just to play ''Bayonetta 2''.now.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Bayonetta