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YMMV: Bayonetta
  • Alternative Character Interpretation:
    • Moviebob, in his guise as The Game Overthinker, believes Bayonetta is not so much sexually appealing as much as she is sexually intimidating, and feels she is unique in this regard.
    • There is quite a debate on Bayonetta's sex appeal nature. Is she blatant adolescence pandering, or is she a satire of said pandering? And if it is the latter, does it fall into the Do Not Do This Cool Thing problem?
  • Awesome Music: The entire freaking soundtrack, but see the page for more details.
  • Come for the X, Stay for the Y: Come for the fanservice, stay for the fluid, high-paced action. Or the other way around.
  • Complete Monster: Big Bad Father Balder is responsible for all the bad things that happen in the game. Centuries before the game begins, he starts a war between the Lumen Sages (of which he is one) and the Umbra Witches in the hopes that they'd destroy each other. After the witches threw a wrench in his plans and come out on top in the war, he orchestrated the witch hunts, which finished the job and wiped out the witches that remained, his wife included. At some point since then, he captured one of the only two Umbra Witches left and mind raped her into serving him and helping him tear down everything she cared about. Come present day, he sics hordes of angels on entire cities filled with humans, slaughtering everything inside. He ruthlessly and remorselessly kills anybody who opposes him, and callously speaks of the deaths he caused like they were nothing. In the climax, he absorbs a young girl into his own body for a power-up; this young girl is his own daughter, a younger version of Bayonetta. He has only one goal when he does all this: reviving Jubileus, his god, who would then proceed to annihilate reality. Averted in the movie anime adaptation, however, where he still does all of this... because he's become mentally ill due to past tragedies, as well as something of a Well-Intentioned Extremist.
  • Crosses the Line Twice: Asides from...everything else in the game, there's
    • One cutscene where Bayonetta has just defeated the boss and elects to blow it up by shooting a stream of gasoline coming from a peeing baby angel statue. When it fails the first time, she shoots the statue in the spout. When the head flies past in the ensuing (huge) explosion, it's crying.
    • The first time we meet Joy, cue the gentle laughter when there's a little impromptu dance off. Drop your jaw in shock/horror/hilarity when Joy chooses to finally... reveal herself. Then the line is tossed out of the window when you perform the torture attack on her.
    • At one point, Bayonetta starts a motorcycle by jamming her middle finger into the ignition switch.
  • Crossover Ship: Dante/Bayonetta is a(n un)surprisingly popular one.
    • She is also occasionally paired up with Kratos and Juliet Starling as well (the latter is expected, seeing as how Juliet shares so many similarities to Bayonetta it's just not even funny). The Bayonetta/Juliet combo also caused this parody fan art to be made.
  • Demonic Spiders: Fairness & Fearless. Grace & Glory. Inspired. Joys. Braves. Kinships. This game is a giant nest of Demonic Spiders that have a shameless disdain for the Mook Chivalry code.
  • Do Not Do This Cool Thing: If you subscribe to the idea that Bayonetta is a satire of oversexualized female video game characters.
  • Ear Worm: Fly me to the moon, and let me play among the stars...Let me see what spring is like on, Jupiter and Mars...In other words, hold my hand...In other words, darling kiss me...
    • Bayonetta, you mystery...You came along with a destiny...This is your life, a battlefield telling you, who you, are...Bayonetta, this is your time...You're gonna sparkle, you're gonna shine...Girl, when you fight, it looks like a dance, you are magic, you're magic...
    • Let's Dance, Boys!, the end credits theme (and the after-credits dance number theme), also takes the cake.
  • Evil Is Cool: Balder. He looks silly, but he's so Badass and Affably Evil that he utterly steals the show.
  • Evil Is Sexy: Hoo boy.
  • Fan-Preferred Couple: Some fans don't seem to like the Bayonetta/Luka pairing. Luckily for them, two Bayonetta/Anyone pairings have emerged from the fandom.
    • There is a decent amount of artwork featuring both Dante and Bayonetta, often as a couple, and has been around even before the game was released. Not surprising, considering many things. Both characters are the brainchild of the same guy and feature the same sort of gameplay. They could even be considered the Distaff Counterpart of one another, as they are equally Badass while one fights demons and the other fights angels, but both are mostly on humanity's side. Even more interestingly, and also featured in fanarts, is that this contrast could lead into them facing one another - which would be indisputably awesome - but be it Opposites Attract or Foe Yay, the chemistry needed for Shipping would be there, and it would be more than enough. There's arguably a bit of Ship Sinking with Bayonetta claiming to not be fond of the talkative type, but then again, her way of treating her talkative enemies is the same way Dante applies to his.
    • Bayonetta and Jeanne appears to be a popular pairing as well, thanks to their Foe Yay-ness. It doesn't help that she (Jeanne) resembles Dante.
  • Fashion-Victim Villain: Jeanne is pretty bad with her red jumpsuit, poofy purple collar, and fuzzy gun tassels. Balder's dead white peacock stole, single glove, and golden quarter-mask with piercing-attached monocle is even worse.
    • Jeanne's weird eyelashes are somewhat unfortunate too, and her jumpsuit makes her look almost deformed. For Balder, though, this trope probably was intentional.
    • Oddly enough, Bayonetta can get in on the fun with the d'Arc couture bullet, which puts Bayonetta in a black version of Jeanne's dress, and it's sexy all of a sudden.
  • Fetish Retardant: Maybe it's the beehive hairdo, maybe it's finding clothing made of hair less than appealing, etc.
    • It's odd that Bayonetta's proportions and actions can end up so amazingly over-sexualized that she can become largely unsexy. Sort of like a sexy version of the Uncanny Valley: she's too sexy to be taken seriously, but not sexy enough to overpower the ridiculousness.
    • Speaking of proportions, her head and torso are of normal proportions, but her arms and legs are freakishly long and skinny for a character rendered in a semi-realistic fashion. She's like a hyper-sexualized female version of Slender Man.
  • Game Breaker: The Durga-Kilgore glitch.
    • Let's put it in perspective: The second-best halo-farming method in the game only nets around 1 million halos per run, and can take upwards of 4 minutes each. The Durga-Kilgore combo? not only does it blow that 1 million out of the water with upwards of 13 million (Take That, Adam Smith!), It also maxes out the combo score in a lot of the scenes.
    • An officially recognized gamebreaker is the Climax Bracelet, normally unlocked by obtaining every achievement/trophy AND collecting every crow on one save game. Equipping the accessory invalidates any score made on a level where the accessory was equipped. When you can Pure-Platinum the penultimate boss without a sweat using something, you know it's a game breaker.
  • Goddamned Bats: The Decorations and Enchants are this, sort of. Although they are not the worst examples.
  • Good Bad Bugs: You can save at least 2.8 million halos (and a lot of effort) by spending 5 million halos to unlock the Climax Bracelet before finishing Normal Mode and then use it to finish off Normal mode. The game will give you a total combo score of 9999999 and a total time of 00:00:00, unlocking the Bracelet of Time with no additional effort.
    • And again, the Durga-Kilgore glitch, but one can debate if this is really a glitch or if it was deliberate.
  • Harsher in Hindsight: Luka's humorous You Killed My Father accusation that he throws at Bayonetta and then gets dropped for most of the game becomes a lot less funny when Balder shows up and reveals that it was actually his doing, and that as a child, Luka saw his own father torn to pieces.
  • Holy Shit Quotient: Most, if not all, of the cutscenes will have you saying 'Holy shit' about as often as you say 'What the HELL is going on? And why is it so AWESOME?'
  • Internet Backdraft: Occurred when Sega announced that the games would be region-locked for all releases. They quickly ate their words and claimed that it was a misunderstanding and that only the Xbox360 version is region-locked, as a result of the resulting threats of boycott.
    • When it was first announced that the sequel would be exclusive to the Wii U, most fans were angry. Thankfully, most of the backlash has died down now, and now most people are considering buying a Wii U just to play Bayonetta 2.
  • Les Yay: Between Bayonetta and Jeanne, thanks to some rather...close quarters style fighting.
  • Magnum Opus: Quite a few consider this to be Platinum's best work.
  • Most Wonderful Sound: The sound of a Joy dying.
  • Narm Charm: Par for the course.
  • Nightmare Fuel: Contrasting with most of the game, the flashback to the death of Luka's father, where we see four angels grabbing him by the arms and legs, and Gory Discretion Shot as they tear him apart.
  • Polished Port: The Wii U release looks like it's going to work just as well as the Xbox 360 release, on top of having exclusive Nintendo-themed costumes that actually change some things up (like the Wicked Weaves becoming Bowser's limbs while in the Princess Peach costume). It also helps that it comes free with Bayonetta 2 as an eShop download (in Western territories, anyway. Japan gets it on a separate disc).
  • Porting Disaster: The PlayStation 3 version of the game is inarguably inferior. Platinum Games handed over the code to Sega for the finalization process on that platform, which lead to noticeably reduced frame rates, poor textures, extremely intrusive and long loading times, and other technical issues. Platinum has even stated that because of this, they flat-out refuse to outsource their games to outside studios for porting ever again.
    • However, the PS3 version later received a patch that allows you to install the game to the PS3's hard drive, largely cutting the loading times. However, the other most glaring issues with frame rates and textures remain unaddressed.
  • Scrappy Level: For some, the rocket ride section goes on just a bit too long. Combine this with the fact that the game never tells you how to un-invert the camera, and well...
    • To top it all off, after you complete the segment, you have to fight Jeanne for the last time, and harder than ever.
    • The double Kinship fight. Dear God, those fuckers take Bullet Hell to a whole new level. It takes a good level of Witch Time skill if you don't wanna be pelted by a dozen missiles at the same time. This is somewhat alleviated by the fact that you can actually board the kinships and smash their wheelhouses, and their corpses remain as a platform to board the others.
    • The beginning of chapter 8 and the "disappearing platforms" part in chapter 15 also qualify on PS3, mainly because the framerate operates a breathtaking drop in these two specific parts.
  • Scrappy Mechanic: Out-of-body fights. They're tolerable in the story mode, where you're given tools to whale on angels with and Cereza isn't constantly in danger, but when they're made an Alfheim challenge, you have to leave your body behind to fight; that won't stop the angels from going after it anyway (which will hurt your regular lifebar), unless you waste one of your two accessory slots on an item that forces Angels to attack you... but also makes them stronger.
    • That very mechanic forces you to use a lightpole to fight Affinities while protecting Cereza, since they are not in the same dimension. Not only is the "weapon" painfully slow, it slips out of your hands if you stop to dodge an attack. Granted, you can use Rodin to attack them directly but the thing is not exactly easy to get...
    • The mini-game to send Jubileus into the sun isn't so bad in Normal mode. In Hard and Climax mode however the planets are much harder to avoid, and failure is counted as a death, which can completely ruin an otherwise perfect score. Considering how long and difficult this fight can be, this is frustrating to say the least.
      • Insta-Death Quick Time Events in general, because it's sometimes damn near impossible to know exactly when to push the Square/X button, the game only gives you about half a second to react, and each death counts against your score.
  • Scrub: One of these may come out in video comments to signal that using the Kilgore glitch is cheating and that if you do it you're not really skilled.
  • Squick: Joy's Torture Attack. Completely gratuitous and kind of unsettling.
  • That One Attack: Jeanne's goddamn missile during the third fight! The QTE requires a hyper-fast reaction time and failure causes a lot of damage.

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