These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Moviebob, in his guise as The Game Overthinker, believes Bayonetta is not so much sexually appealing as much as she is sexually intimidating, and feels she is unique in this regard.
There is quite a debate on Bayonetta's sex appeal nature. Is she blatant adolescence pandering, or is she a satire of said pandering? And if it is the latter, does it fall into the Do Not Do This Cool Thing problem?
Bayonetta is a witch who is allied with the forces of Hell, the type of character that is usually evil, but in a setting, lampoons the traditional concepts. So in this camp setting, she's likely supposed to satirize the Evil Is Sexy cliché.
She might also be a Stepford Smiler. Think about it, how do you cope with the fact you're doomed? You've entered a bargain with the Devil, you've accepted eternal damnation in exchange for your powers, you have no way out, and sooner or later, he's going to come and collect. Maybe her dry wit and sex appeal nature is her way of keeping sane and blocking it out of her mind.
One cutscene where Bayonetta has just defeated the boss and elects to blow it up by shooting a stream of gasoline coming from a peeing baby angel statue. When it fails the first time, she shoots the statue in the spout. When the head flies past in the ensuing (huge) explosion, it's crying.
The first time we meet Joy, cue the gentle laughter when there's a little impromptu dance off. Drop your jaw in shock/horror/hilarity when Joy chooses to finally... reveal herself. Then the line is tossed out of the window when you perform the torture attack on her.
Fly me to the moon, and let me play among the stars...Let me see what spring is like on, Jupiter and Mars...In other words, hold my hand...In other words, darling kiss me...
Bayonetta, you mystery...You came along with a destiny...This is your life, a battlefield telling you, who you, are...Bayonetta, this is your time...You're gonna sparkle, you're gonna shine...Girl, when you fight, it looks like a dance, you are magic, you're magic...
Let's Dance, Boys!, the end credits theme (and the after-credits dance number theme), also takes the cake.
Fan-Preferred Couple: Some fans don't seem to like the Bayonetta/Luka pairing. Luckily for them, two Bayonetta/Anyone pairings have emerged from the fandom.
There is a decent amount of artwork featuring both Dante and Bayonetta, often as a couple, and has been around even before the game was released. Not surprising, considering many things. Both characters are the brainchild of the same guy and feature the same sort of gameplay. They could even be considered the Distaff Counterpart of one another, as they are equally Badass while one fights demons and the other fights angels, but both are mostly on humanity's side. Even more interestingly, and also featured in fanarts, is that this contrast could lead into them facing one another - which would be indisputably awesome - but be it Opposites Attract or Foe Yay, the chemistry needed for Shipping would be there, and it would be more than enough. There's arguably a bit of Ship Sinking with Bayonetta claiming to not be fond of the talkative type, but then again, her way of treating her talkative enemies is the same way Dante applies to his.
Bayonetta and Jeanne appears to be a popular pairing as well, thanks to their Foe Yay-ness. It doesn't help that she (Jeanne) resembles Dante.
Jeanne is pretty bad with her red jumpsuit, poofy purple collar, and fuzzy gun tassels. Her weird eyelashes are somewhat unfortunate too, and her jumpsuit makes her look almost deformed. Oddly enough, Bayonetta can get in on the fun with the d'Arc couture bullet, which puts Bayonetta in a black version of Jeanne's dress, and it's sexy all of a sudden.
Balder's dead white peacock stole, single glove, and golden quarter-mask with piercing-attached monocle is even worse. For Balder, though, this trope probably was intentional.
Maybe it's the beehive hairdo, maybe it's finding clothing made of hair less than appealing, etc.
It's odd that Bayonetta's proportions and actions can end up so amazingly over-sexualized that she can become largely unsexy. Sort of like a sexy version of the Uncanny Valley: she's too sexy to be taken seriously, but not sexy enough to overpower the ridiculousness.
The Durga-Kilgore glitch. Let's put it in perspective: The second-best halo-farming method in the game only nets around 1 million halos per run, and can take upwards of 4 minutes each. The Durga-Kilgore combo? Not only does it blow that 1 million out of the water with upwards of 13 million (Take That, Adam Smith!), it also maxes out the combo score in a lot of the scenes.
An intentional gamebreaker is the Climax Bracelet, normally unlocked by obtaining every achievement/trophy AND collecting every crow on one save game. Equipping the accessory invalidates any score made on a level where the accessory was equipped. When you can Pure-Platinum the penultimate boss without a sweat using something, you know it's a game breaker.
Goddamned Bats: The Decorations and Enchants are this, sort of. Although they are not the worst examples.
You can save at least 2.8 million halos (and a lot of effort) by spending 5 million halos to unlock the Climax Bracelet before finishing Normal Mode and then use it to finish off Normal mode. The game will give you a total combo score of 9999999 and a total time of 00:00:00, unlocking the Bracelet of Time with no additional effort.
And again, the Durga-Kilgore glitch, but one can debate if this is really a glitch or if it was deliberate.
"Funny Aneurysm" Moment: Luka's humorous You Killed My Father accusation that he throws at Bayonetta and then gets dropped for most of the game becomes a lot less funny when Balder shows up and reveals that it was actually his doing, and that as a child, Luka saw his own father torn to pieces.
Holy Shit Quotient: Most, if not all, of the cutscenes will have you saying 'Holy shit' about as often as you say 'What the HELL is going on? And why is it so AWESOME?' The first ten minutes of the game in particular will lock the visual cortex of your brain into overload, but it's so awesome you won't care.
Occurred when Sega announced that the games would be region-locked for all releases. They quickly ate their words and claimed that it was a misunderstanding and that only the Xbox360 version is region-locked, as a result of the resulting threats of boycott.
When it was first announced that the sequel would be exclusive to the Wii U, most fans were angry. Thankfully, most of the backlash has died down now, and now most people are considering buying a Wii U just to play Bayonetta 2.
Nightmare Fuel: Contrasting with most of the game, the flashback to the death of Luka's father, where we see four angels grabbing him by the arms and legs, and Gory Discretion Shot as they tear him apart.
One-Scene Wonder: Balder. While he's not actually once-screen till late in the game, he steals every moment of it.
Polished Port: The Wii U release looks like it's going to work just as well as the Xbox 360 release, on top of having exclusive Nintendo-themed costumes that actually change some things up (like the Wicked Weaves becoming Bowser's limbs while in the Princess Peach costume). It also helps that it comes free with the disc release of Bayonetta 2, and gets a massive discount if you buy the digital version of Bayonetta 2. According to Digital Foundry, the Wii U version has similar performance to the Xbox 360 release, but with added bonuses such as vertical sync and higher quality shadows.
Porting Disaster: The PlayStation 3 version of the game is unarguably inferior. Platinum Games handed over the code to Sega for the finalization process on that platform, which lead to noticeably reduced frame rates, poor textures, extremely intrusive and long loading times, and other technical issues. Platinum has even stated that because of this, they flat-out refuse to outsource their games to outside studios for porting ever again. The PS3 version later received a patch that allows you to install the game to the PS3's hard drive, largely cutting the loading times. However, the other most glaring issues with frame rates and textures remain unaddressed.
Out-of-body fights. They're tolerable in the story mode, where you're given tools to whale on angels with and Cereza isn't constantly in danger, but when they're made an Alfheim challenge, you have to leave your body behind to fight; that won't stop the angels from going after it anyway (which will hurt your regular lifebar), unless you waste one of your two accessory slots on an item that forces Angels to attack you... but also makes them stronger. That very mechanic forces you to use a lightpole to fight Affinities while protecting Cereza, since they are not in the same dimension. Not only is the "weapon" painfully slow, it slips out of your hands if you stop to dodge an attack. Granted, you can use Rodin to attack them directly but the thing is not exactlyeasy to get...
The mini-game to send Jubileus into the sun isn't so bad in Normal mode. In Hard and Climax mode however the planets are much harder to avoid, and failure is counted as a death, which can completely ruin an otherwise perfect score. Considering how long and difficult this fight can be, this is frustrating to say the least.
Insta-Death Quick Time Events in general, because it's sometimes damn near impossible to know exactly when to push the Square/X button, the game only gives you about half a second to react, and each death counts against your score. They were so hated that they were basically removed from the sequel, largely replaced with climax style button mashes that reward quick reflexes, but don't necessarily punish missing them.
Scrub: One of these may come out in video comments to signal that using the Kilgore glitch is cheating and that if you do it you're not really skilled.
Squick: Joy's Torture Attack. Completely gratuitous and kind of unsettling.
That One Attack: Jeanne's goddamn missile during the third fight! The QTE requires a hyper-fast reaction time and failure causes a lot of damage.
The double Kinship fight. Dear God, those fuckers take Bullet Hell to a whole new level. It takes a good level of Witch Time skill if you don't wanna be pelted by a dozen missiles at the same time. This is somewhat alleviated by the fact that you can actually board the kinships and smash their wheelhouses, and their corpses remain as a platform to board the others.