History YMMV / BattleZone1998

21st Jun '16 11:38:15 AM Dallenson
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** All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it working on a mod using his orchestration.

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** All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it is working on a mod using his orchestration.
21st Jun '16 11:36:29 AM Dallenson
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** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''MechWarrior 2: 31st Century Combat'' and it's ''Mercenaries'' expansion, the resemblance can be heard between the two.

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** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''MechWarrior 2: 31st Century Combat'' Combat'', ''Ghost Bear's Legacy'' and it's ''Mercenaries'' expansion, ''Mercenaries''. Without the resemblance can be heard between the two.tribal drums, these tracks would fit right in.
21st Jun '16 11:34:45 AM Dallenson
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* All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it working on a mod using his orchestration.

to:

* ** All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it working on a mod using his orchestration.
21st Jun '16 11:34:36 AM Dallenson
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Added DiffLines:

* All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it working on a mod using his orchestration.
10th May '16 6:37:43 PM Dallenson
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Added DiffLines:

*** The Early_Ambient tracks really set the mood for their respective planets, particularly Early_Ambient_MIRE which would've been the perfect background track for the mission "Get Help" when your running past Scion patrols on foot in the middle of the night.
25th Feb '16 9:47:24 PM Dallenson
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** Carey Chico recently released a [[http://battlezone.wikia.com/wiki/Battlezone_II_Music_Pack music pack]] of unfinished and/or unused songs that didn't make it in due to genre, time constraints or disc space. It even includes the soundtracks to the intro, the BlindJump scene and both ending scenes.

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** Carey Chico recently released a [[http://battlezone.wikia.com/wiki/Battlezone_II_Music_Pack music pack]] of unfinished and/or unused songs that didn't make it in due to genre, time constraints or disc space. It even includes space.
*** Unused_scion_old1 is a very slow, mournful piano track.
*** Both Unused_scion_old4 and Unused_scion_old5 feature very triumphant sounding sections.
*** isdf_4 is a slow, mournful march while isdf_6 features
the soundtracks to triangle used in the intro, the BlindJump scene and both ending scenes.various shell themes.
16th Feb '16 10:15:02 AM Saber15
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* GoodBadBugs: The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]].

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* GoodBadBugs: The GoodBadBugs:
**The
physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]].examples]].
** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave.
16th Jan '16 1:45:58 PM Dallenson
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* GameBreaker: Messing around with the weapon mod system can create this. Put dual ST-Stabber on a couple of basic tanks, and you'll shred through anything short of a hostile Walker.

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* GameBreaker: Messing around with the weapon mod system can create this. Put dual ST-Stabber SP-Stabbers on a couple of basic tanks, and you'll shred through anything short of a hostile Walker.



* MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source is from an enemy pilot you just ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps.

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* MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source of damage is from an enemy pilot you just that had been ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps.



** The loud whirring noise of the thrusters that certain vehicles use (or sometimes the engine sound is that of something of a clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on the cartridge.

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** The loud whirring noise of the thrusters that certain vehicles use (or sometimes the engine sound is that of something of a sounds like some clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on the cartridge.cartridge.
* MostWonderfulSound: The sound of an enemy vehicle or structure exploding is very satisfying as it means both one less enemy on the field and a helpful pile of scrap to be picked up.
** The sound of an enemy pilot being splattered, be it running them over or sniping them out of their vehicle.
** While it's usefulness is questionable, the sound of a SITE Camera being activated and deactivated is a nice sound to listen to.
16th Jan '16 1:36:29 PM Dallenson
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* ThatOneLevel: The final Titan mission is ''extremely'' difficult, mainly because of it being a LuckBasedMission depending on if [[spoiler:the CCA sends you Golem walkers with their blast cannons or you're stuck with Scrap Auxiliaries consisting of nothing more than extra scavengers and Flankers]]. That and the Furies attack ''constantly''.

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* ThatOneLevel: The final Titan mission is ''extremely'' difficult, mainly because of it being a LuckBasedMission depending on if [[spoiler:the CCA sends you Golem walkers with their blast cannons or you're stuck with Scrap Auxiliaries consisting of nothing more than extra scavengers and Flankers]]. Flankers. That and the Furies attack ''constantly''.''constantly'' which may be a blessing in disguise if you get free scavengers to pick up the scrap leftover from said attacks]].
14th Jan '16 4:52:00 PM Dallenson
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* MostAnnoyingSound: That shrill, constant "BEEP-BEEP" when a unit is under attack gets ''really'' annoying. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps.
** ''Forgotten Enemies'' fixes this even more and better with even quieter beeping.

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* MostAnnoyingSound: That shrill, constant "BEEP-BEEP" '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying. annoying, especially if the source is from an enemy pilot you just ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps.
** ''Forgotten Enemies'' fixes this even more and better with even quieter beeping.
beeps.



** Vehicles impacting the terrain was silent and was met with a minimal amount of damage but in ''Rise of the Black Dogs'', impacts against terrain let out this metallic scrapping noise every time. It's a JumpScare the first time but it's annoying later on.

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*** Radio chatter stacking in general, especially if you give multiple orders to multiple units. The loud static each time the channel opens and closes does not help matters
** Vehicles impacting the terrain was silent and was met with a minimal amount of damage but in ''Rise of the Black Dogs'', impacts against terrain let out this metallic scrapping noise every time. It's a JumpScare the first time but it's annoying later on.after that.
** The loud whirring noise of the thrusters that certain vehicles use (or sometimes the engine sound is that of something of a clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on the cartridge.
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