History YMMV / BattleZone1998

24th Mar '17 4:23:02 PM Dallenson
Is there an issue? Send a Message


** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's pilot across the map as they eject [[NotTheFallThatKillsYou or a messy death]] (for reference, striking the terrain in a vehicle produces negligible damage otherwise).

to:

** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which causes vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's pilot across the map as they eject [[NotTheFallThatKillsYou or a messy death]] (for reference, striking the terrain in a vehicle produces negligible damage otherwise).
24th Mar '17 7:39:42 AM Dallenson
Is there an issue? Send a Message


** A SomethingAwful commentated LetsPlay by Lunethex turns most of the game into a {{Narm}} fest, particularly with showing failure conditions, messing with cheats, bugging the game and replacing unit voices such as [[VideoGame/Borderlands2 Torgue]] running the Armory, the hot-headed [[DrillSergeantNasty General Collins]] screaming his displeasure at you ordering the Recycler around among other examples. [[https://www.youtube.com/watch?v=2jK0ctIwSl4&list=PLIQFcenap4faYUWJzZ0h6m24D2evW1R3n Enjoy]].

to:

** A SomethingAwful commentated LetsPlay by Lunethex turns most of the game into a {{Narm}} fest, particularly with showing failure conditions, messing with cheats, bugging the game and replacing unit voices such as [[VideoGame/Borderlands2 Torgue]] running the Armory, the hot-headed [[DrillSergeantNasty General Collins]] screaming his displeasure at you ordering the Recycler around around, the sound of Creator/TimAllen letting out a confused grunt each time pilots step among other examples. [[https://www.youtube.com/watch?v=2jK0ctIwSl4&list=PLIQFcenap4faYUWJzZ0h6m24D2evW1R3n Enjoy]].
24th Mar '17 7:35:48 AM Dallenson
Is there an issue? Send a Message


** A SomethingAwful commentated LetsPlay by Lunethex turns most of the game into a {{Narm}} fest, particularly with showing failure conditions, messing with cheats, bugging the game and replacing unit voices such as [[VideoGame/Borderlands2 Torgue]] running the Armory, the hot-headed [[DrillSergeantNasty General Collins]] screaming his displeasure at you ordering the Recycler around among other examples. [[https://www.youtube.com/watch?v=2jK0ctIwSl4&list=PLIQFcenap4faYUWJzZ0h6m24D2evW1R3n Enjoy]].



** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave.

to:

** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's pilot across the map as they eject [[NotTheFallThatKillsYou or a messy death]] (for reference, striking the terrain in a vehicle produces negligible damage otherwise).
** ''98 Redux'' bugs around with a few cut scenes due to the changes in map boundary handling, the final mission on Mars begins showing the battle between Commander Simmonds' Fifth Platoon and CCA forces outside the map. Normally, AI is allowed outside the map without being bounced back but destroyed vehicles are not, resulting in any vehicles destroyed in that scene being catapulted back toward the map as they explode.
22nd Mar '17 5:39:30 AM Dallenson
Is there an issue? Send a Message


** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]]. Sadly patched out as of ''98 Redux'', now they simply fling units out when packing up.

to:

** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]]. Sadly patched out as of ''98 Redux'', now they simply fling bounce units out when packing up.
22nd Mar '17 5:31:21 AM Dallenson
Is there an issue? Send a Message


** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''VideoGame/MechWarrior231stCenturyCombat'', ''Ghost Bear's Legacy'' and ''Mercenaries''. Without the tribal drums, these tracks would fit right in.

to:

** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''VideoGame/MechWarrior231stCenturyCombat'', ''Ghost Bear's Legacy'' and ''Mercenaries''. Without the tribal drums, these tracks drums in some tracks, they would fit right in.



** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]].

to:

** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]]. Sadly patched out as of ''98 Redux'', now they simply fling units out when packing up.



* MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source of damage is from an enemy pilot that had been ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps.

to:

* MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source of damage is from an enemy pilot that had been ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps. There is a workshop mod that makes it quieter though.



** The thundering noises of a walker feel way too loud (ironic, considering Activision got it right with ''VideoGame/MechWarrior 2'''s step sounds). Like the attack chirp though, there's a workshop mod that makes it quieter.



** Nothing like the sound of SP-Stabbers, especially two of them on a tank.



--> '''Grizzly Pilot''': It was the Furies, commander! The Soviets must have built them and sent 'em after us! They just, kept, coming!!!

to:

--> '''Grizzly Pilot''': It was the Furies, commander! The Soviets must have built them and sent 'em after us! They just, kept, coming!!!just kept coming! They're relentless!
21st Mar '17 6:56:07 PM nombretomado
Is there an issue? Send a Message


** ''Rise Of The Black Dogs'' on the [[{{Nintendo64}} N64]] has some tracks that sound like remixes of the OST on the PC but some are completely original like the arcade tracks that depend on what side you use. There's even a re-orchestrated soundtrack in the style of the first game and ''The Red Odyssey'' found [[http://battlezone.wikia.com/wiki/Rise_of_the_Black_Dogs:_Re-Orchestrated here]].

to:

** ''Rise Of The Black Dogs'' on the [[{{Nintendo64}} [[UsefulNotes/Nintendo64 N64]] has some tracks that sound like remixes of the OST on the PC but some are completely original like the arcade tracks that depend on what side you use. There's even a re-orchestrated soundtrack in the style of the first game and ''The Red Odyssey'' found [[http://battlezone.wikia.com/wiki/Rise_of_the_Black_Dogs:_Re-Orchestrated here]].
8th Mar '17 10:11:03 AM nombretomado
Is there an issue? Send a Message


** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''MechWarrior 2: 31st Century Combat'', ''Ghost Bear's Legacy'' and ''Mercenaries''. Without the tribal drums, these tracks would fit right in.

to:

** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''MechWarrior 2: 31st Century Combat'', ''VideoGame/MechWarrior231stCenturyCombat'', ''Ghost Bear's Legacy'' and ''Mercenaries''. Without the tribal drums, these tracks would fit right in.
19th Feb '17 1:31:56 PM dvorak
Is there an issue? Send a Message


* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]], including the "Game Over" screen depicting a marine melted and leaking out of his splintered PowerArmor.

to:

* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]], including the "Game Over" screen depicting a marine melted into slop and leaking out of his splintered PowerArmor.
19th Feb '17 1:31:34 PM dvorak
Is there an issue? Send a Message


* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]].

to:

* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]].deaths]], including the "Game Over" screen depicting a marine melted and leaking out of his splintered PowerArmor.
19th Sep '16 9:37:30 AM Dallenson
Is there an issue? Send a Message


*** Radio chatter stacking in general, especially if you give multiple orders to multiple units. The loud static each time the channel opens and closes does not help matters
** Vehicles impacting the terrain was silent and was met with a minimal amount of damage but in ''Rise of the Black Dogs'', impacts against terrain let out this metallic scrapping noise every time. It's a JumpScare the first time but it's annoying after that.
** The loud whirring noise of the thrusters that certain vehicles use (or sometimes the engine sounds like some clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on the cartridge.

to:

*** Radio chatter stacking in general, especially if you give multiple orders to multiple units. The loud static each time the channel opens and closes does not help matters
** Vehicles impacting
matters. Fortunately, the terrain was silent and was met with best way to fix these instances where it would otherwise a minimal amount of damage but in ''Rise of the Black Dogs'', impacts against terrain let few minutes to clear out this metallic scrapping noise every time. It's a JumpScare the first time but it's annoying after that.
** The loud whirring noise of the thrusters
is to simply save then reload from that certain vehicles use (or sometimes the engine sounds like some clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on and it resets the cartridge.audio.



** The first Titan level, all that was left of the forces that went ahead of you while busy on Europa were completely wiped out, leaving only three distress beacons. The terrified dialogue coming from rescued units that border on TestosteronePoisoning just shows how much fear the Furies can instill.

to:

** The first Titan level, all that was left of the forces that went ahead of you while busy on Europa were completely wiped out, leaving only three distress beacons. The terrified dialogue coming from rescued units that units, who's voices otherwise border on TestosteronePoisoning TestosteronePoisoning, just shows how much fear the Furies can instill.
This list shows the last 10 events of 52. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.BattleZone1998