History YMMV / BattleZone1998

20th Dec '17 7:11:55 PM Sammettik
Is there an issue? Send a Message


* CrowningMomentOfFunny: The second mission of ''Forgotten Enemies'' opens up with a Lt. Jay running a diagnostic, cue the following:
--> '''Jay''': "Oh that ain't good."
--> '''Betty''': "Offensive unit lost."
* DemonicSpiders: Cerberi Talons in ''Forgotten Enemies''. They float about 50 meters off the ground, are extremely fast, extremely maneuverable, powerful, and well armored.
6th Dec '17 5:37:55 PM Saber15
Is there an issue? Send a Message

Added DiffLines:

* TheyChangedItNowItSucks: ''Battlezone II'' has mixed receptions with fans of the original game; the switch to a more generic UN vs Aliens plot, and the addition of infinite biometal pools are the chief complaints. Many also have flashbacks to the game's initial release, which was [[ObviousBeta bug-infested]] and would [[TechDemoGame bring computers to their knees]].
22nd Sep '17 5:19:36 AM Dallenson
Is there an issue? Send a Message


** [[https://www.youtube.com/watch?v=rPAGSckxWD8 Stalking a Sentry]] sounds amazing and climatic for the Scions.

to:

** [[https://www.youtube.com/watch?v=rPAGSckxWD8 Stalking a Sentry]] sounds amazing and climatic climactic for the Scions.
28th Aug '17 4:40:39 PM timotaka
Is there an issue? Send a Message


* GameBreaker: Messing around with the weapon mod system can create this. Put dual SP-Stabbers on a couple of basic tanks, and you'll shred through anything short of a hostile Walker.

to:

* GameBreaker: GameBreaker:
**
Messing around with the weapon mod system can create this. Put dual SP-Stabbers on a couple of basic tanks, and you'll shred through anything short of a hostile Walker.Walker.
** An effective strategy against the AI is to assault the enemy base with a constructor in tow, building power generators and gun towers as you approach it. They have longer range than most vehicle-mounted weapons and high damage.
3rd Jul '17 7:28:18 AM Piterpicher
Is there an issue? Send a Message


** A SomethingAwful commentated LetsPlay by Lunethex turns most of the game into a {{Narm}} fest, particularly with showing failure conditions, messing with cheats, bugging the game and replacing unit voices such as [[VideoGame/Borderlands2 Torgue]] running the Armory, the hot-headed [[DrillSergeantNasty General Collins]] screaming his displeasure at you ordering the Recycler around, the sound of Creator/TimAllen letting out a confused grunt each time pilots step among other examples. [[https://www.youtube.com/watch?v=2jK0ctIwSl4&list=PLIQFcenap4faYUWJzZ0h6m24D2evW1R3n Enjoy]].

to:

** A SomethingAwful Website/SomethingAwful commentated LetsPlay by Lunethex turns most of the game into a {{Narm}} fest, particularly with showing failure conditions, messing with cheats, bugging the game and replacing unit voices such as [[VideoGame/Borderlands2 Torgue]] running the Armory, the hot-headed [[DrillSergeantNasty General Collins]] screaming his displeasure at you ordering the Recycler around, the sound of Creator/TimAllen letting out a confused grunt each time pilots step among other examples. [[https://www.youtube.com/watch?v=2jK0ctIwSl4&list=PLIQFcenap4faYUWJzZ0h6m24D2evW1R3n Enjoy]].
24th Mar '17 4:23:02 PM Dallenson
Is there an issue? Send a Message


** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's pilot across the map as they eject [[NotTheFallThatKillsYou or a messy death]] (for reference, striking the terrain in a vehicle produces negligible damage otherwise).

to:

** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which causes vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's pilot across the map as they eject [[NotTheFallThatKillsYou or a messy death]] (for reference, striking the terrain in a vehicle produces negligible damage otherwise).
24th Mar '17 7:39:42 AM Dallenson
Is there an issue? Send a Message


** A SomethingAwful commentated LetsPlay by Lunethex turns most of the game into a {{Narm}} fest, particularly with showing failure conditions, messing with cheats, bugging the game and replacing unit voices such as [[VideoGame/Borderlands2 Torgue]] running the Armory, the hot-headed [[DrillSergeantNasty General Collins]] screaming his displeasure at you ordering the Recycler around among other examples. [[https://www.youtube.com/watch?v=2jK0ctIwSl4&list=PLIQFcenap4faYUWJzZ0h6m24D2evW1R3n Enjoy]].

to:

** A SomethingAwful commentated LetsPlay by Lunethex turns most of the game into a {{Narm}} fest, particularly with showing failure conditions, messing with cheats, bugging the game and replacing unit voices such as [[VideoGame/Borderlands2 Torgue]] running the Armory, the hot-headed [[DrillSergeantNasty General Collins]] screaming his displeasure at you ordering the Recycler around around, the sound of Creator/TimAllen letting out a confused grunt each time pilots step among other examples. [[https://www.youtube.com/watch?v=2jK0ctIwSl4&list=PLIQFcenap4faYUWJzZ0h6m24D2evW1R3n Enjoy]].
24th Mar '17 7:35:48 AM Dallenson
Is there an issue? Send a Message


** A SomethingAwful commentated LetsPlay by Lunethex turns most of the game into a {{Narm}} fest, particularly with showing failure conditions, messing with cheats, bugging the game and replacing unit voices such as [[VideoGame/Borderlands2 Torgue]] running the Armory, the hot-headed [[DrillSergeantNasty General Collins]] screaming his displeasure at you ordering the Recycler around among other examples. [[https://www.youtube.com/watch?v=2jK0ctIwSl4&list=PLIQFcenap4faYUWJzZ0h6m24D2evW1R3n Enjoy]].



** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave.

to:

** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's pilot across the map as they eject [[NotTheFallThatKillsYou or a messy death]] (for reference, striking the terrain in a vehicle produces negligible damage otherwise).
** ''98 Redux'' bugs around with a few cut scenes due to the changes in map boundary handling, the final mission on Mars begins showing the battle between Commander Simmonds' Fifth Platoon and CCA forces outside the map. Normally, AI is allowed outside the map without being bounced back but destroyed vehicles are not, resulting in any vehicles destroyed in that scene being catapulted back toward the map as they explode.
22nd Mar '17 5:39:30 AM Dallenson
Is there an issue? Send a Message


** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]]. Sadly patched out as of ''98 Redux'', now they simply fling units out when packing up.

to:

** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]]. Sadly patched out as of ''98 Redux'', now they simply fling bounce units out when packing up.
22nd Mar '17 5:31:21 AM Dallenson
Is there an issue? Send a Message


** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''VideoGame/MechWarrior231stCenturyCombat'', ''Ghost Bear's Legacy'' and ''Mercenaries''. Without the tribal drums, these tracks would fit right in.

to:

** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''VideoGame/MechWarrior231stCenturyCombat'', ''Ghost Bear's Legacy'' and ''Mercenaries''. Without the tribal drums, these tracks drums in some tracks, they would fit right in.



** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]].

to:

** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]]. Sadly patched out as of ''98 Redux'', now they simply fling units out when packing up.



* MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source of damage is from an enemy pilot that had been ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps.

to:

* MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source of damage is from an enemy pilot that had been ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps. There is a workshop mod that makes it quieter though.



** The thundering noises of a walker feel way too loud (ironic, considering Activision got it right with ''VideoGame/MechWarrior 2'''s step sounds). Like the attack chirp though, there's a workshop mod that makes it quieter.



** Nothing like the sound of SP-Stabbers, especially two of them on a tank.



--> '''Grizzly Pilot''': It was the Furies, commander! The Soviets must have built them and sent 'em after us! They just, kept, coming!!!

to:

--> '''Grizzly Pilot''': It was the Furies, commander! The Soviets must have built them and sent 'em after us! They just, kept, coming!!!just kept coming! They're relentless!
This list shows the last 10 events of 57. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.BattleZone1998