History YMMV / BattleZone1998

19th Feb '17 1:31:56 PM dvorak
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* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]], including the "Game Over" screen depicting a marine melted and leaking out of his splintered PowerArmor.

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* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]], including the "Game Over" screen depicting a marine melted into slop and leaking out of his splintered PowerArmor.
19th Feb '17 1:31:34 PM dvorak
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* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]].

to:

* WhatDoYouMeanItsNotForKids: The game is rated E, yet shows some [[FamilyUnfriendlyDeath extremely graphical deaths]].deaths]], including the "Game Over" screen depicting a marine melted and leaking out of his splintered PowerArmor.
19th Sep '16 9:37:30 AM Dallenson
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*** Radio chatter stacking in general, especially if you give multiple orders to multiple units. The loud static each time the channel opens and closes does not help matters
** Vehicles impacting the terrain was silent and was met with a minimal amount of damage but in ''Rise of the Black Dogs'', impacts against terrain let out this metallic scrapping noise every time. It's a JumpScare the first time but it's annoying after that.
** The loud whirring noise of the thrusters that certain vehicles use (or sometimes the engine sounds like some clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on the cartridge.

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*** Radio chatter stacking in general, especially if you give multiple orders to multiple units. The loud static each time the channel opens and closes does not help matters
** Vehicles impacting
matters. Fortunately, the terrain was silent and was met with best way to fix these instances where it would otherwise a minimal amount of damage but in ''Rise of the Black Dogs'', impacts against terrain let few minutes to clear out this metallic scrapping noise every time. It's a JumpScare the first time but it's annoying after that.
** The loud whirring noise of the thrusters
is to simply save then reload from that certain vehicles use (or sometimes the engine sounds like some clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on and it resets the cartridge.audio.



** The first Titan level, all that was left of the forces that went ahead of you while busy on Europa were completely wiped out, leaving only three distress beacons. The terrified dialogue coming from rescued units that border on TestosteronePoisoning just shows how much fear the Furies can instill.

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** The first Titan level, all that was left of the forces that went ahead of you while busy on Europa were completely wiped out, leaving only three distress beacons. The terrified dialogue coming from rescued units that units, who's voices otherwise border on TestosteronePoisoning TestosteronePoisoning, just shows how much fear the Furies can instill.
19th Aug '16 8:34:26 AM Dallenson
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Added DiffLines:

** The first Titan level, all that was left of the forces that went ahead of you while busy on Europa were completely wiped out, leaving only three distress beacons. The terrified dialogue coming from rescued units that border on TestosteronePoisoning just shows how much fear the Furies can instill.
--> '''Grizzly Pilot''': It was the Furies, commander! The Soviets must have built them and sent 'em after us! They just, kept, coming!!!
--> '''Thunderbolt Pilot''': Get me out of here, I'm not going back in! [[HumanResources They harvested the rest of my troops]] ''and mutilated them''! We have to get out of here!
21st Jun '16 11:38:15 AM Dallenson
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** All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it working on a mod using his orchestration.

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** All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it is working on a mod using his orchestration.
21st Jun '16 11:36:29 AM Dallenson
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** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''MechWarrior 2: 31st Century Combat'' and it's ''Mercenaries'' expansion, the resemblance can be heard between the two.

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** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''MechWarrior 2: 31st Century Combat'' Combat'', ''Ghost Bear's Legacy'' and it's ''Mercenaries'' expansion, ''Mercenaries''. Without the resemblance can be heard between the two.tribal drums, these tracks would fit right in.
21st Jun '16 11:34:45 AM Dallenson
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* All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it working on a mod using his orchestration.

to:

* ** All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it working on a mod using his orchestration.
21st Jun '16 11:34:36 AM Dallenson
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Added DiffLines:

* All of these previous examples can easily be played in ''Battlezone 98 Redux'' thanks to the Workshop mod system. In particular Blake Robinson ''himself'' posted and it working on a mod using his orchestration.
10th May '16 6:37:43 PM Dallenson
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Added DiffLines:

*** The Early_Ambient tracks really set the mood for their respective planets, particularly Early_Ambient_MIRE which would've been the perfect background track for the mission "Get Help" when your running past Scion patrols on foot in the middle of the night.
25th Feb '16 9:47:24 PM Dallenson
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** Carey Chico recently released a [[http://battlezone.wikia.com/wiki/Battlezone_II_Music_Pack music pack]] of unfinished and/or unused songs that didn't make it in due to genre, time constraints or disc space. It even includes the soundtracks to the intro, the BlindJump scene and both ending scenes.

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** Carey Chico recently released a [[http://battlezone.wikia.com/wiki/Battlezone_II_Music_Pack music pack]] of unfinished and/or unused songs that didn't make it in due to genre, time constraints or disc space. It even includes space.
*** Unused_scion_old1 is a very slow, mournful piano track.
*** Both Unused_scion_old4 and Unused_scion_old5 feature very triumphant sounding sections.
*** isdf_4 is a slow, mournful march while isdf_6 features
the soundtracks to triangle used in the intro, the BlindJump scene and both ending scenes.various shell themes.
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