History YMMV / BattleZone1998

16th Jan '16 1:45:58 PM Dallenson
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* GameBreaker: Messing around with the weapon mod system can create this. Put dual ST-Stabber on a couple of basic tanks, and you'll shred through anything short of a hostile Walker.
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* GameBreaker: Messing around with the weapon mod system can create this. Put dual ST-Stabber SP-Stabbers on a couple of basic tanks, and you'll shred through anything short of a hostile Walker.

* MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source is from an enemy pilot you just ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps.
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* MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source of damage is from an enemy pilot you just that had been ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps.

** The loud whirring noise of the thrusters that certain vehicles use (or sometimes the engine sound is that of something of a clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on the cartridge.
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** The loud whirring noise of the thrusters that certain vehicles use (or sometimes the engine sound is that of something of a sounds like some clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on the cartridge.cartridge. * MostWonderfulSound: The sound of an enemy vehicle or structure exploding is very satisfying as it means both one less enemy on the field and a helpful pile of scrap to be picked up. ** The sound of an enemy pilot being splattered, be it running them over or sniping them out of their vehicle. ** While it's usefulness is questionable, the sound of a SITE Camera being activated and deactivated is a nice sound to listen to.
16th Jan '16 1:36:29 PM Dallenson
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* ThatOneLevel: The final Titan mission is ''extremely'' difficult, mainly because of it being a LuckBasedMission depending on if [[spoiler:the CCA sends you Golem walkers with their blast cannons or you're stuck with Scrap Auxiliaries consisting of nothing more than extra scavengers and Flankers]]. That and the Furies attack ''constantly''.
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* ThatOneLevel: The final Titan mission is ''extremely'' difficult, mainly because of it being a LuckBasedMission depending on if [[spoiler:the CCA sends you Golem walkers with their blast cannons or you're stuck with Scrap Auxiliaries consisting of nothing more than extra scavengers and Flankers]]. Flankers. That and the Furies attack ''constantly''.''constantly'' which may be a blessing in disguise if you get free scavengers to pick up the scrap leftover from said attacks]].
14th Jan '16 4:52:00 PM Dallenson
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* MostAnnoyingSound: That shrill, constant "BEEP-BEEP" when a unit is under attack gets ''really'' annoying. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps. ** ''Forgotten Enemies'' fixes this even more and better with even quieter beeping.
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* MostAnnoyingSound: That shrill, constant "BEEP-BEEP" '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying. annoying, especially if the source is from an enemy pilot you just ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps. ** ''Forgotten Enemies'' fixes this even more and better with even quieter beeping.beeps.

** Vehicles impacting the terrain was silent and was met with a minimal amount of damage but in ''Rise of the Black Dogs'', impacts against terrain let out this metallic scrapping noise every time. It's a JumpScare the first time but it's annoying later on.
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*** Radio chatter stacking in general, especially if you give multiple orders to multiple units. The loud static each time the channel opens and closes does not help matters ** Vehicles impacting the terrain was silent and was met with a minimal amount of damage but in ''Rise of the Black Dogs'', impacts against terrain let out this metallic scrapping noise every time. It's a JumpScare the first time but it's annoying later on.after that. ** The loud whirring noise of the thrusters that certain vehicles use (or sometimes the engine sound is that of something of a clunky combustion engine), especially those spawned by joining a game. Later patches of both the first game and the sequel fixed this issue but some vehicles still use it. Oddly enough, it's the default noise for vehicles in ''Rise of the Black Dogs'' but that may be to save space on the cartridge.
14th Jan '16 4:39:38 PM Dallenson
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* ThatOneLevel: The final Titan mission is ''extremely'' difficult, mainly because of it being a LuckBasedMission depending on if [[spoiler:the CCA sends you Golem walkers with their blast cannons or you're stuck with Scrap Auxiliaries consisting of nothing more than extra scavengers and a Flanker]]. That and the Furies attack ''constantly''.
to:
* ThatOneLevel: The final Titan mission is ''extremely'' difficult, mainly because of it being a LuckBasedMission depending on if [[spoiler:the CCA sends you Golem walkers with their blast cannons or you're stuck with Scrap Auxiliaries consisting of nothing more than extra scavengers and a Flanker]].Flankers]]. That and the Furies attack ''constantly''.

* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=xB4ZP21383M Body Hammer]], the unofficial "theme" of the game's swamp world, Mire. The whole soundtrack is good, opting for a tribal-drum driven score to help emphasize the exotic nature of its locales.
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* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=xB4ZP21383M Body Hammer]], the unofficial "theme" of the game's swamp world, Mire. The whole soundtrack is good, opting for a tribal-drum driven score to help emphasize the exotic nature of its locales.the Scions or the more orchestral, march like soundtrack for the ISDF. ** [[https://www.youtube.com/watch?v=QShdvIQJVDQ Weather the Storm]], a very dark, piano driven theme. ** [[https://www.youtube.com/watch?v=rPAGSckxWD8 Stalking a Sentry]] sounds amazing and climatic for the Scions. ** [[https://www.youtube.com/watch?v=sGrnPlGAkFM Drive the Rush]] is probably the most intense sounding theme for combat. ** Carey Chico recently released a [[http://battlezone.wikia.com/wiki/Battlezone_II_Music_Pack music pack]] of unfinished and/or unused songs that didn't make it in due to genre, time constraints or disc space. It even includes the soundtracks to the intro, the BlindJump scene and both ending scenes.

--> '''Betty''': "Offensive, unit, lost."
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--> '''Betty''': "Offensive, unit, "Offensive unit lost."
10th Jan '16 8:30:23 PM Dallenson
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Added DiffLines:
** Before Carey Chico did work on the ''Battlezone II'' soundtrack, he made some placeholder military ambiance for the first game for inspiration while it was being developed. While not in the game in any capacity, [[http://battlezone.wikia.com/wiki/Early_Battlezone_Soundtrack it still sets the mood]].
6th Jan '16 8:49:27 PM Dallenson
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* ThatOneLevel: The final Titan mission is ''extremely'' difficult.
to:
* ThatOneLevel: The final Titan mission is ''extremely'' difficult.difficult, mainly because of it being a LuckBasedMission depending on if [[spoiler:the CCA sends you Golem walkers with their blast cannons or you're stuck with Scrap Auxiliaries consisting of nothing more than extra scavengers and a Flanker]]. That and the Furies attack ''constantly''.
6th Jan '16 2:38:41 PM Dallenson
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** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''MechWarrior 2: 31st Century Combat'', and the resemblance can be heard between the two.
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** What's worth mentioning is that the soundtrack was composed by Jeehun Hwang, the same composer that worked with Gregory Alper to compose the soundtrack to ''MechWarrior 2: 31st Century Combat'', Combat'' and it's ''Mercenaries'' expansion, the resemblance can be heard between the two.

* GoodBadBugs: The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]].
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* GoodBadBugs: The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler Recycler, NSDF Factory or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]].
1st Jan '16 11:44:48 AM Dallenson
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** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]].

Added DiffLines:
** * GoodBadBugs: The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at high speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's some examples]].
1st Jan '16 11:22:14 AM Dallenson
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** Red Odyssey raises things up a notch, with heavy, triumphant orchestral/electronic overtures.
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** ''The Red Odyssey Odyssey'' raises things up a notch, with heavy, triumphant orchestral/electronic overtures.

** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle or terrain at a high amount of speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's an example]].
to:
** The physics when vehicles get stuck in each other is hilariously bugged even to this day. Put yourself into a deployed NSDF Recycler or CRA Factory then tell it to pack up, watch as one of three things happen, you get sent flying, your vehicle is destroyed and you fly across the entire map as a pilot or you lose your vehicle and die from hitting the insides of the vehicle you're stuck inside of or strike the terrain at a high amount of speed. [[https://www.youtube.com/watch?v=B4Yt0X876Gs Here's an example]].some examples]].
28th Dec '15 7:07:12 PM Dallenson
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Added DiffLines:
** Vehicles impacting the terrain was silent and was met with a minimal amount of damage but in ''Rise of the Black Dogs'', impacts against terrain let out this metallic scrapping noise every time. It's a JumpScare the first time but it's annoying later on.
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