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** ''Rise Of The Black Dogs'' on the [[UsefulNotes/Nintendo64 N64]] has some tracks that sound like remixes of the OST on the PC but some are completely original like the arcade tracks that depend on what side you use. There's even a re-orchestrated soundtrack in the style of the first game and ''The Red Odyssey'' found [[http://battlezone.wikia.com/wiki/Rise_of_the_Black_Dogs:_Re-Orchestrated here]].

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** ''Rise Of The Black Dogs'' on the [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]] has some tracks that sound like remixes of the OST on the PC but some are completely original like the arcade tracks that depend on what side you use. There's even a re-orchestrated soundtrack in the style of the first game and ''The Red Odyssey'' found [[http://battlezone.wikia.com/wiki/Rise_of_the_Black_Dogs:_Re-Orchestrated here]].
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* ObviousBeta: Shipped with a completely broken multiplayer component and a plethora of glitches. Most glitches were fixed quickly, but some weren't fixed until the unofficial patches (by the original programmer) started coming out.
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* HilariousInHindsight: [[https://www.engadget.com/2018/07/02/the-wreckage-of-a-few-ancient-planets-formed-the-asteroid-belt/ A new study]] finding that the asteroid belt consisted of a few ancient planets is not far off from the game's story that the asteroid belt used to be the Chthonian home world, Icarus.

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* HilariousInHindsight: [[https://www.engadget.com/2018/07/02/the-wreckage-of-a-few-ancient-planets-formed-the-asteroid-belt/ A new study]] finding that the asteroid belt consisted of a few ancient planets is not far off from the game's story that the asteroid belt used to be the Chthonian home world, Icarus.



** Carey Chico recently released a [[http://battlezone.wikia.com/wiki/Battlezone_II_Music_Pack music pack]] of unfinished and/or unused songs that didn't make it in due to genre, time constraints or disc space.

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** Carey Chico recently released a [[http://battlezone.wikia.com/wiki/Battlezone_II_Music_Pack music pack]] of unfinished and/or unused songs that didn't make it in due to genre, time constraints or disc space.

Added: 126

Removed: 18

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'''Battlezone:'''


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* DifficultySpike: After the Furies are introduced, losing your tank changes from a minor inconvenience into a death sentence.
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* SequelDifficultyDrop: ''Combat Commander'' is a much less brutal game than ''1998'' was; you have a limitless source (though limited storage) of biometal from the biometal pools, units as a whole have a ''lot'' more health, and your own units are much more competent and [[ArtificialStupidity less likely to run you over]] than they were in the first game.
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** ''Every single Chinese mission'' and every Black Dog mission designed by Toni Chaffin in ''The Red Odyssey''. The Chinese campaign is also the only time in the series where AI pilots are capable of sniping, [[GangUpOnTheHuman they always target you]] and [[TheAllSeeingAI they are always tracking you and ready to blast your head off, even if cloaked]].

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** ''Every single Chinese mission'' and every any Black Dog mission designed by Toni Chaffin in ''The Red Odyssey''. The Chinese campaign is also the only time in the series where AI pilots are capable of sniping, [[GangUpOnTheHuman they always target you]] and [[TheAllSeeingAI they are always tracking you and ready to blast your head off, even if cloaked]].
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** ''Every single Chinese mission'' and every Black Dog mission designed by Toni Chaffin in ''The Red Odyssey''. The Chinese campaign is also the only time in the series where AI pilots are capable of sniping, [[GangUpOnTheHuman they always target you]] and [[TheAllSeeingAI they are always tracking you and ready to blast your head off, even if cloaked]].
** "Dire Straights" has you start off [[ReassignedToAntarctica piloting a scavenger as punishment]] until you're reinstated in the midst of a CCA surprise attack on your base, what follows is what could be over ''half an hour'' of non-stop combat defending your base.
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* BrokenBase: The final official patch for the original game [[GoodBadBugs contained a physics exploit wherein players could jump into the air with a fast vehicle, nose down and hold the reverse button to completely counteract gravity, allowing them to fly around the map]] [[AIBreakerMove while being completely untouchable to AI-controlled enemy units]], [[GameBreaker allowing them to wreck the enemy base with relative impunity]]. When the community-made patch that eventually became the basis of the official remaster down the line overhauled the physics engine and refused to leave the exploit open, it caused [[RuinedForever massive outrage]] among a small but very vocal group of purist veteran players [[GodModders insisting that it was a legitimate gameplay mechanic that should've been left in because it's not cheating if theoretically everyone can do it]] (whether they are skilled enough to ''actually'' pull it off, [[StopHavingFunGuys on the other hand...]]). The patch developers not sharing their opinion on the matter escalated the argument into the vets [[{{Scrubs}} complaining that their opinion about how the game should be played isn't worth more than that of the newcomer no-name players]], the devs decisively closing the matter on their end by verifying that it's impossible to roll back the physics engine to the glitchy version without gutting the entire patch - and the resulting fandom divide endured for over a decade.

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* BrokenBase: The final official patch for the original game [[GoodBadBugs contained a physics exploit wherein players could jump into the air with a fast vehicle, nose down and hold the reverse button to completely counteract gravity, allowing them to fly around the map]] [[AIBreakerMove [[AIBreaker while being completely untouchable to AI-controlled enemy units]], [[GameBreaker allowing them to wreck the enemy base with relative impunity]]. When the community-made patch that eventually became the basis of the official remaster down the line overhauled the physics engine and refused to leave the exploit open, it caused [[RuinedForever [[TheyChangedItNowItSucks massive outrage]] among a small but very vocal group of purist veteran players [[GodModders insisting that it was a legitimate gameplay mechanic that should've been left in because it's not cheating if theoretically everyone can do it]] (whether they are skilled enough to ''actually'' pull it off, [[StopHavingFunGuys on the other hand...]]). The patch developers not sharing their opinion on the matter escalated the argument into the vets [[{{Scrubs}} [[{{Scrub}} complaining that their opinion about how the game should be played isn't worth more than that of the newcomer no-name players]], the devs decisively closing going the matter on their end by extra mile of verifying via testing that it's impossible to roll back the physics engine to the glitchy version without gutting the entire patch patch, the vets not accepting that as an answer - and the resulting fandom divide endured for over a decade.
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Added DiffLines:

* BrokenBase: The final official patch for the original game [[GoodBadBugs contained a physics exploit wherein players could jump into the air with a fast vehicle, nose down and hold the reverse button to completely counteract gravity, allowing them to fly around the map]] [[AIBreakerMove while being completely untouchable to AI-controlled enemy units]], [[GameBreaker allowing them to wreck the enemy base with relative impunity]]. When the community-made patch that eventually became the basis of the official remaster down the line overhauled the physics engine and refused to leave the exploit open, it caused [[RuinedForever massive outrage]] among a small but very vocal group of purist veteran players [[GodModders insisting that it was a legitimate gameplay mechanic that should've been left in because it's not cheating if theoretically everyone can do it]] (whether they are skilled enough to ''actually'' pull it off, [[StopHavingFunGuys on the other hand...]]). The patch developers not sharing their opinion on the matter escalated the argument into the vets [[{{Scrubs}} complaining that their opinion about how the game should be played isn't worth more than that of the newcomer no-name players]], the devs decisively closing the matter on their end by verifying that it's impossible to roll back the physics engine to the glitchy version without gutting the entire patch - and the resulting fandom divide endured for over a decade.
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** "Stranded" in ''The Red Odyssey'' ends with the CRA retreating through the portal before self-destructing the last Pegasus on Elysium, leaving you stranded on a planet over 10,000 light years from Sol. The most chilling part is the victory debriefing.
--> COMMS RELAY DEVICE V3.2a
--> Error:
--> No signal reception
--> Shutting down...
--> C:\>
** The mission afterward, "Meanwhile, Back On the Ranch..." has you playing as a Sergeant defending an under construction Pegasus to bring back Commander Harris and the Lieutenant. Should the Pegasus be destroyed, your CO sounds absolutely somber as he realizes there's no choice but to surrender... [[DrivenToSuicide Followed by the sound of a gun cocking, being fired and a body falling to the floor]].

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* MostAnnoyingSound: That shrill, constant '''BEEP-BEEP''' when a unit is under attack gets ''really'' annoying, especially if the source of damage is from an enemy pilot that had been ejected. The second game isn't as bad as it's less ear grating and has a bigger delay between the beeps. There is a workshop mod that makes it quieter though.
** Having to build multiple ammo/health/weapon power-ups from the armory to assist you outside the base or in general results in some serious radio spam of "Ready to build. Building supplies. Ammo/Repair/Weapon deployed.". Over and over.
*** Radio chatter stacking in general, especially if you give multiple orders to multiple units. The loud static each time the channel opens and closes does not help matters. Fortunately, the best way to fix these instances where it would otherwise a few minutes to clear out is to simply save then reload from that save and it resets the audio.
** The thundering noises of a walker feel way too loud (ironic, considering Activision got it right with ''VideoGame/MechWarrior 2'''s step sounds). Like the attack chirp though, there's a workshop mod that makes it quieter.
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** The first Titan level, all that was left of the forces that went ahead of you while busy on Europa were completely wiped out, leaving only three distress beacons. The terrified dialogue coming from rescued units, who's voices otherwise border on TestosteronePoisoning, just shows how much fear the Furies can instill.

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** The first Titan level, all that was left of the forces that went ahead of you while busy on Europa were completely wiped out, leaving only three distress beacons. The terrified dialogue coming from rescued units, who's whose voices otherwise border on TestosteronePoisoning, just shows how much fear the Furies can instill.
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** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which causes vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's pilot across the map as they eject [[NotTheFallThatKillsYou or to a messy death]] (for reference, striking the terrain in a vehicle produces negligible damage otherwise).
** ''98 Redux'' bugs around with a few cut scenes due to the changes in map boundary handling, the final mission on Mars begins showing the battle between Commander Simmonds' Fifth Platoon and CCA forces outside the map. Normally, AI is allowed outside the map without being bounced back but destroyed vehicles are not, resulting in any vehicles destroyed in that scene being catapulted back toward the map as they explode.

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** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which causes vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's its pilot across the map as they eject [[NotTheFallThatKillsYou or to a messy death]] when they eject (for reference, striking the terrain in a vehicle produces negligible damage otherwise).
** ''98 Redux'' bugs around with a few cut scenes due to the changes in map boundary handling, the final mission on Mars begins showing the battle between Commander Simmonds' Fifth Platoon and CCA forces outside the map. Normally, AI is allowed outside the map without being bounced back but destroyed vehicles are not, resulting in any vehicles destroyed in that scene being catapulted back toward the map as they explode. This was fixed in a later patch.
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* MostWonderfulSound: The sound of an enemy vehicle or structure exploding is very satisfying as it means both one less enemy on the field and a helpful pile of scrap to be picked up.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The sound of an enemy vehicle or structure exploding is very satisfying as it means both one less enemy on the field and a helpful pile of scrap to be picked up.



* CrowningMusicOfAwesome: [[https://www.youtube.com/watch?v=xB4ZP21383M Body Hammer]], the unofficial "theme" of the game's swamp world, Mire. The whole soundtrack is good, opting for a tribal-drum driven score to help emphasize the exotic nature of the Scions or the more orchestral, march like soundtrack for the ISDF.

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=xB4ZP21383M Body Hammer]], the unofficial "theme" of the game's swamp world, Mire. The whole soundtrack is good, opting for a tribal-drum driven score to help emphasize the exotic nature of the Scions or the more orchestral, march like soundtrack for the ISDF.
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** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which causes vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's pilot across the map as they eject [[NotTheFallThatKillsYou or a messy death]] (for reference, striking the terrain in a vehicle produces negligible damage otherwise).

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** The Thumper can cause vehicles and buildings to spaz out. The HumongousMecha is particularly susceptible to being spun like like a top upside down at 200+ RPM when it gets hit by a Thumper wave. This gets taken further if you mess around with infinite ammo and rapid fire, being able to create massive blobs of rolling hills which causes vehicles to spin at ''ridiculous'' speeds to the point that hitting the ground is enough to destroy them and send it's pilot across the map as they eject [[NotTheFallThatKillsYou or to a messy death]] (for reference, striking the terrain in a vehicle produces negligible damage otherwise).

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