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* NintendoHard:
** The "StaringContest" in the original game. It lasts for ''two minutes'', which will probably result in all but the most adept starers losing a key.
** In ''Nightmare IV'', one of the twists was that Elizabeth could remove a player from the game ''permanently'' if they were unlucky with a roll of the die, in addition to transforming players into a vampire that is forced to stalk the other players and play spoiler.
** The booster tapes for ''The Harbingers'' are only 45 minutes instead of the standard hour, and have an additional limitation in the form of fewer Keystones per province if more players are present.
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Moving to Trivia


* SeinfeldIsUnfunny: The original game and its expansions lost a lot of cachet over the years because the [[TheTapeKnewYouWouldSayThat interactive VHS game]] was quickly superceded by DVD, which allowed much greater interactivity and choice for the players (and likely motivated the decision for the 2004 relaunch to be released as a DVD board game).
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Cut per Evil Is Sexy TRS; it's become an objective, in-universe trope.


* EvilIsSexy:
** Anne Chantraine and Bathory start out as this... [[OneWingedAngel but later on]]...
** What's even weirder is that Bathory will '''still''' act like she's MsFanservice, even when she starts looking like something Creator/CliveBarker doodled on a napkin. Of course, [[NightmareFetishist Some people are into that...]]
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* ShockingSwerve: The aforementioned twist in ''Nightmare IV'', where Bathory eliminates a player ''permanently'' in the last five minutes of the game. This is often thought to have contributed to the declining sales.
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** Many of the more random and arbitrary events and effects in the game are heavily disliked due to the fact that they give rewards and penalties based on things none of the players have any control over and rely purely on luck. Getting a bad dice roll and being punished for it is one thing but losing valuable progress or being denied an extremely useful item or effect because of things like the number of letters in your name, your age, the month you were born in or ''what day of the week it currently is'' can be infuriating, especially if one of these events occurs when you're the lead player.
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** The simple fact that the entire game is completely paused whenever the host shows up is another big one. The players are all on a very strict time limit and having the game stop dead in its tracks often denies them the chances they need to remove or recover from bad effects such as banishment to the Black Hole. During the first half of the game this isn't too bad as the host only shows up every few minutes and is usually pretty brief with their demands. During the second half of the game (and ''especially'' during the last 10 minutes) this small kindness is thrown out the window and the mechanic is ramped up into high gear with the host going out of their way to pop up several times per minute to screw the players out of as much time as they can. When adding in the sheer abundance of time wasting effects present during the endgame such as skipping turns or forcing players to roll certain numbers the finale of any Nightmare title can quickly turn into a massacre in very short order.
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** Nightmare IV in particular is infamous for this. Not only can players be turned into antagonistic vampires without warning, there are a whole host of powerful cards to support them and make it that much easier for them to harass the surviving players, including a card that '''instantly ends the game in the host's favor if it's played.''' As if all that wasn't bad enough already... Elizabeth can instantly claim a player near the end of the game, making it that much harder for any of the players to actually win the game. To call it horribly unfair would be a ''massive'' understatement.

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** Nightmare IV in particular is infamous for this. Not only can players be turned into antagonistic vampires without warning, there are a whole host of powerful cards to support them and make it that much easier for them to harass the surviving players, including a card that '''instantly ends the game in the host's favor if it's played.''' As if all that wasn't bad enough already... Elizabeth can instantly claim a player near after the end of 42-minute mark if they haven't got a card that protects them from her, and can have a player eliminated completely within the game, last 5 minutes, making it that much harder for any of the players to actually win the game. To call it horribly unfair would be a ''massive'' understatement.
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** Nightmare IV in particular is infamous for this. Not only can players be turned into antagonistic vampires without warning, there are a whole host of powerful cards to support them and make it that much easier for them to harass the surviving players, including a card that '''instantly ends the game in the host's favor if it's played.''' As if all that wasn't bad enough already... Elizabeth can instantly claim a player near the end of the game, making it that much harder for any of the players to actually win the game. To call it horribly unfair would be a ''massive'' understatement.
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* NarmCharm: One of the main selling points of these games. The various hosts are all [[LargeHam Large Hams]] that yell vicious insults at the players and don't even pretend to play fair. Of course, this is all a part of their silly charm and the games wouldn't be nearly as fun without them.


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* ScrappyMechanic: These games have ''several'' that can quickly put a damper on the player's enjoyment:
** First and foremost, the simple fact that the whole game is based on a one hour VHS tape with various time stamps connected to the cards and how they are played. Getting all the components to activate even one good effect only to lose it to an expired time restriction can be infuriating. Even worse, if nobody wins within the established time limit ''everyone'' loses and the host wins.
** The overly complicated rules regarding activating effects and gathering keys. Many cards require other cards and/or certain events to be used and acquiring all the necessary parts to do anything productive can be an uphill battle.

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Added an example.


* UnintentionalPeriodPiece: Both in terms of the format and the execution. The game ''screams'' [[UsefulNotes/TheNineties mid-90s]], with the action relying on commands displayed through on-screen text prompts and host segments as opposed to interactive DVD menus, which would take off at the turn of the century. The post-roll advertisements, dodgy makeup being used to sell the transformations of the hosts and TotallyRadical catchphrases on the part of Baron Samedi complete the package.

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* UnintentionalPeriodPiece: UnintentionalPeriodPiece:
**
Both in terms of the format and the execution. The game ''screams'' [[UsefulNotes/TheNineties mid-90s]], with the action relying on commands displayed through on-screen text prompts and host segments as opposed to interactive DVD menus, which would take off at the turn of the century. The post-roll advertisements, dodgy makeup being used to sell the transformations of the hosts and TotallyRadical catchphrases on the part of Baron Samedi complete the package.package.
** The 44:50 Time card has the question for the youngest player "How old were you in 1986?" With each passing year, the amount of players who have to answer "I wasn't even alive" grows significantly, and eventually no-one may get to give a different answer without lying.
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Minor wording changes to make the text flow better.


* SugarWiki/NoProblemWithLicensedGames: The cancelled SNES game is quite decent, managing to stay true to the original feel of the game and a catchy soundtrack. The main issue with the game is that its cancellation left some parts lacking polish, like Bathory's Castle which is blatantly unfinished.

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* SugarWiki/NoProblemWithLicensedGames: The cancelled SNES game is quite decent, managing to stay true to keep the original feel of the game and having a catchy soundtrack. The main issue with the game is that its cancellation left some parts lacking polish, like Bathory's Castle which is blatantly unfinished.
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Added an example.

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* SugarWiki/NoProblemWithLicensedGames: The cancelled SNES game is quite decent, managing to stay true to the original feel of the game and a catchy soundtrack. The main issue with the game is that its cancellation left some parts lacking polish, like Bathory's Castle which is blatantly unfinished.
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Maybe I'm overselling it, but it's pretty good.


* CreepyAwesome: Most of the hosts get creepier designs and get nastier as the game goes on, but this doesn't prevent them from looking impressive or being entertaining, especially Elizabeth Bathory with her odd purple coloration and ScaryTeeth.

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* CreepyAwesome: Most of the hosts get creepier designs and get nastier as the game goes on, but this doesn't prevent them from looking impressive decently intimidating or being entertaining, especially Elizabeth Bathory with her odd purple coloration and ScaryTeeth.
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Added an example.

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* CreepyAwesome: Most of the hosts get creepier designs and get nastier as the game goes on, but this doesn't prevent them from looking impressive or being entertaining, especially Elizabeth Bathory with her odd purple coloration and ScaryTeeth.
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Added an example.

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** Khufu's Tomb in the SNES game has a cool rock track with Egyptian motifs.
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** Baron Samedi's music video, "Thrill Me". Yo, Baron, we can dig it!

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** Baron Samedi's music video, "Thrill Me". Yo, Baron, we can dig it!it! It's used as the title theme for the [[VideoGame/{{Atmosfear}} SNES game]] and still manages to sounds cool without lyrics and a simpler instrumentation.
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* ShockingSwerve: The aforementioned twist in ''Nightmare IV'', where Bathory banishes a player ''permanently'' halfway the game. This is often thought to have contributed to the declining sales.

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* ShockingSwerve: The aforementioned twist in ''Nightmare IV'', where Bathory banishes eliminates a player ''permanently'' halfway in the last five minutes of the game. This is often thought to have contributed to the declining sales.
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* ItWasHisSled: The infamous twist in ''Nightmare IV'' (one player is banished from the game midway through the tape) is more well-known than the rest of the expansion, and may have contributed to waning popularity and the game's eventual reboot in the form of ''The Harbingers''.

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* ItWasHisSled: The infamous twist in ''Nightmare IV'' (one player is banished from the game midway through in the last five minutes of the tape) is more well-known than the rest of the expansion, and may have contributed to waning popularity and the game's eventual reboot in the form of ''The Harbingers''.
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Moved as it's YMMV.

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* ShockingElimination: Two variations inflicted by Elizabeth Bathory in ''Nightmare IV''.
** When there are about under eighteen minutes left, Bathory would automatically turn a player into a vampire unless they were carrying a card that could protect them.
-->"I have come for you. I want you. Bad! And I always get what I want. Unless you have a card that can protect you from the curse... you are mine! Turn to Page 8."
** In the last five minutes (assuming anyone has survived by that point), she would ask whoever's turn it is to roll a die and the number they roll means that whoever has that number is eliminated completely for the remainder of the game.
-->"Ever played a pretend game? Roll the dice. What is the number? Let's pretend that number no longer exists. And that means the scum pig that is marked with it no longer exists either! Yes. YES! You are out of the game! Finished! Extinct! ''Get lost''."
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** If one looks carefully during ''The Soul Rangers'', it's possible to see the mouth of the actor playing Dr. Mastiff inbetween his jaws.
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* UnintentionalPeriodPiece: Both in terms of the format and the execution. The game ''screams'' [[UsefulNotes/TheNineties mid-90s]], with the action relying on commands displayed through on-screen text prompts and host segments as opposed to interactive DVD menus, which would take off at the turn of the century. The post-roll advertisements, dodgy makeup being used to sell the transformations of the hosts and TotallyRadical catchphrases on the part of Baron Samedi complete the package.
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Removing irrelevant info and natter.


*** Spoony used the song as theme to this entire Black Hole of Board Games series.



** One of the cards in ''Nightmare IV'' has the player kill a vampire... with cold, running water. [[FlatWhat What.]]
*** CannotCrossRunningWater ''is'' a vampiric weakness, if an esoteric one that's largely ignored by popular culture.
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* AllThereIsToKnowAboutTheCryingGame: The infamous twist in ''Nightmare IV'' (one player is banished from the game midway through the tape) is more well-known than the rest of the expansion, and may have contributed to waning popularity and the game's eventual reboot in the form of ''The Harbingers''.


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* ItWasHisSled: The infamous twist in ''Nightmare IV'' (one player is banished from the game midway through the tape) is more well-known than the rest of the expansion, and may have contributed to waning popularity and the game's eventual reboot in the form of ''The Harbingers''.
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*** CannotCrossRunningWater ''is'' a vampiric weakness, if an esoteric one that's largely ignored by popular culture.
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only for video games and toys


* DarthWiki/MostAnnoyingSound: Dr. Mastiff's ''"Don't froth me up, cuz I's TWISTED!"'' quote, due to him feeling the need to say it almost every time he shows up.
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--> '''Baron Samedi:''' Come on, babe, THRILL ME!!
--> '''Players:''' Yo, Baron, I can dig it!

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--> '''Baron Samedi:''' Come on, babe, THRILL ME!!
-->
ME!!\\
'''Players:''' Yo, Baron, I can dig it!



* MostAnnoyingSound: Dr. Mastiff's ''"Don't froth me up, cuz I's TWISTED!"'' quote, due to him feeling the need to say it almost everytime he shows up.

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* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: Dr. Mastiff's ''"Don't froth me up, cuz I's TWISTED!"'' quote, due to him feeling the need to say it almost everytime every time he shows up.
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* ShockingSwerve: The aforementioned twist in ''Nightmare IV'', where Bathory banishes a player ''permanently'' halfway the game. This is often thought to have contributed to the declining sales.

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* SpecialEffectFailure: Whereas the original game and its expansions relied heavily on makeup transitions to sell the effect of the hosts transforming, the 2004 relaunch has the Gatekeeper sporting a fake-looking rubber mask.

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* SpecialEffectFailure: SpecialEffectFailure:
**
Whereas the original game and its expansions relied heavily on makeup transitions to sell the effect of the hosts transforming, the 2004 relaunch has the Gatekeeper sporting a fake-looking rubber mask.mask.
** Certain high-res captures of ''Nightmare III'' make it extremely obvious that the final form of the Witch is sporting a fake latex mask, as it's possible to see the actress' lips moving independently underneath it, ruining the illusion. It's most notable when she tries to enunciate or draw out certain syllables.

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