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* Their boss fights will utilize the Wisp powers. Why? Partially because it would variate the bosses, and partially because it seems like it'd be ''awesome''.
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[[WMG: Mephiles is [[TheManBehindTheMan behind]] the guardians]]

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[[WMG: Mephiles is [[TheManBehindTheMan behind]] the guardians]]guardians]]
[[WMG: Tiara Boobowski will appear in this game.]]
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* We already have TroyBaker and RogerCraigSmith on the team (voicing Espio and Sonic). It would make sense to introduce more well-known voice actors to the series to raise awareness of it. Here's hoping for NolanNorth and [[BioshockInfinite Courtnee Draper]] (because she's finished recording two "other" games, may or may not have worked with the former, and because this is a WMG page)!

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* We already have TroyBaker and RogerCraigSmith on the team (voicing Espio and Sonic). It would make sense to introduce more well-known voice actors to the series to raise awareness of it. Here's hoping for NolanNorth and [[BioshockInfinite [[VideoGame/BioShockInfinite Courtnee Draper]] (because she's finished recording two "other" games, may or may not have worked with the former, and because this is a WMG page)!

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Fixed a formatting error.


[[WMG: Mephiles is [[TheManBehindTheMan behind]] the guardians



[[WMG: Despite Lost Hex's somewhat-benign appearance, it is a DeathWorld from which few mortals escape.]]

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[[WMG: Despite Lost Hex's somewhat-benign appearance, it is a DeathWorld from which few mortals escape.]]]]
[[WMG: Mephiles is [[TheManBehindTheMan behind]] the guardians]]
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[[WMG: Mephiles is [[TheManBehindTheMan behind]] the guardians
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* We already have TroyBaker and RogerCraigSmith on the team (voicing Espio and Sonic). It would make sense to introduce more well-known voice actors to the series to raise awareness of it. Here's hoping for NolanNorth and [[BioshockInfinite Courtnee Draper]] (because she's finished recording two "other" games, may or may not have worked with the former, and because this is a WMG page)!

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* We already have TroyBaker and RogerCraigSmith on the team (voicing Espio and Sonic). It would make sense to introduce more well-known voice actors to the series to raise awareness of it. Here's hoping for NolanNorth and [[BioshockInfinite Courtnee Draper]] (because she's finished recording two "other" games, may or may not have worked with the former, and because this is a WMG page)!page)!
[[WMG: Despite Lost Hex's somewhat-benign appearance, it is a DeathWorld from which few mortals escape.]]
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* We already have TroyBaker and RogerCraigSmith on the team (voicing Espio and Sonic). It would make sense to introduce more well-known voice actors to the series to raise awareness of it. Here's hoping for NolanNorth and [[BioshockInfinite Courtnee Draper]] (because she's finished recording two other games, may or may not have worked with the former, and because this is a WMG page)!

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* We already have TroyBaker and RogerCraigSmith on the team (voicing Espio and Sonic). It would make sense to introduce more well-known voice actors to the series to raise awareness of it. Here's hoping for NolanNorth and [[BioshockInfinite Courtnee Draper]] (because she's finished recording two other "other" games, may or may not have worked with the former, and because this is a WMG page)!
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* They share the same colors (red, green, yellow, purple, cyan, and violet), but unlike the Emeralds, the Wisps are confirmed to return and are part of the gameplay.

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* They share the same colors (red, green, yellow, purple, cyan, and violet), but unlike the Emeralds, the Wisps are confirmed to return and are part of the gameplay.gameplay.
[[WMG: The Deadly Six will be voiced by an AllStarCast/[[CelebrityVoiceActor Celebrity Voice Actors]].]]
* We already have TroyBaker and RogerCraigSmith on the team (voicing Espio and Sonic). It would make sense to introduce more well-known voice actors to the series to raise awareness of it. Here's hoping for NolanNorth and [[BioshockInfinite Courtnee Draper]] (because she's finished recording two other games, may or may not have worked with the former, and because this is a WMG page)!
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* You think with Nintendo partnering with Sega this wouldn't happen?

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* You think with Nintendo partnering with Sega this wouldn't happen?happen?
[[WMG: The Deadly Six are connected to the Wisps.]]
* They share the same colors (red, green, yellow, purple, cyan, and violet), but unlike the Emeralds, the Wisps are confirmed to return and are part of the gameplay.
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[[WMG: Alternatively, the 'Deadly Six' aren't actually evil.]]
Instead, Robotnik tricks Sonic into ''thinking'' they are, when in actuality the 'Deadly Six' are the guardians of the Lost World. Robotnik did try to take them on before for whatever he has planned, but lost, hence why he needs to trick Sonic into thinking they're evil.

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Think about it. I forget who said it exactly, but I remember reading a long time ago that the reason there was one of the executives of either Nintendo or SEGA saying the reason there isn't a ([[MarioAndSonicAtTheOlympicGames legitimate]]) Mario and Sonic cross-over game is because the gameplay styles are too different. From what we've seen so far, the gameplay can be discribed as Sonic X-treme meets SuperMarioGalaxy. Considering SEGA is partnering up with Nintendo for the long term, if this goes well, we might have an actual Mario and Sonic cross-over soon... Though only time will tell if the gameplay will be as well acccepted as modern Sonic's gameplay from Colors/Generations.

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Think about it. I forget who said it exactly, but I remember reading a long time ago that the reason there was one of the executives of either Nintendo or SEGA saying said the reason there isn't a ([[MarioAndSonicAtTheOlympicGames legitimate]]) Mario and Sonic cross-over game is because the gameplay styles are too different. From what we've seen so far, the gameplay can be discribed as Sonic X-treme meets SuperMarioGalaxy. Considering SEGA is partnering up with Nintendo for the long term, if this goes well, we might have an actual Mario and Sonic cross-over soon... Though only time will tell if the gameplay will be as well acccepted as modern Sonic's gameplay from Colors/Generations.


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[[WMG: The Deadly Six are actually all robots made by Robotnik.]]
The whole 'being over powered' by them thing is actually a ploy by Robotnik to trick Sonic into achiving his goal. Exactly what that goal is, though...
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Minor correction; got \"Shalim\"\'s colour wrong.


* Adramelech (red), Shalim (blueish), Ninsar (green), Gurzil (purple), Zababa (yellow), and Cebren (blue or cyan). All swiped from various pantheons.

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* Adramelech (red), Shalim (blueish), (white), Ninsar (green), Gurzil (purple), Zababa (yellow), and Cebren (blue or cyan). All swiped from various pantheons.
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# [[BraggingRightsReward Just there for the player to collect if he or she chooses to]] (''VideoGame/SonicColors'').

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# [[BraggingRightsReward Just there for the player to collect if he or she chooses to]] (''VideoGame/SonicColors'').(''VideoGame/SonicColors'').
[[WMG: There will be a [[SuperMarioBros Mario]] cameo or a bunch of Mario or Nintendo references.]]
* You think with Nintendo partnering with Sega this wouldn't happen?
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* [[http://spong.com/feature/10110398/Interview-Mario-Sonic-at-the-London-2012-Olympic-Games Here's the source of the quote.]]
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[[WMG: There is a secret seventh member of the Deadly Six]]

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[[WMG: There is a secret seventh member of the Deadly Six]]Six]]
[[WMG: How the game uses the Chaos Emeralds.]]
Here, we shall guess how the Chaos Emeralds are gonna be handled in this game, in comparison with how previous games did it:
# [[PlotCoupons The characters get them as the plot goes along]] (most games since ''VideoGame/SonicAdventure'').
# [[BonusStageCollectables Completely optional,]] [[HundredPercentCompletion but needed to see the true ending of the game]] (''VideoGame/SonicHeroes'').
# [[BraggingRightsReward Just there for the player to collect if he or she chooses to]] (''VideoGame/SonicColors'').
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* There is definitely a bunch of credibility to this: If you observe their horns, they are striped black and the color of another Deadly Six member--except the red one, who has black-and-gray striped horns. This strongly suggests there is a missing seventh member with gray skin and black-and-green striped horns (the missing horn color).
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SEGA appears to be aware that fans are tired of having Eggman be defeated by the new enemy every single game, and yet here it's happening again. However, unlike the "twist" endings of previous games, this happens at the start. It seems odd that SEGA would reveal this so early on in the game unless they're deliberately planning something. Maybe when Sonic defeats the Deadly Six, Eggman shows up and tries to harness their power again, actually succeeding this time. Then you go to the final zone/boss and foil Eggman's plan. May or may not result in the Deadly Six pulling a HeelFaceTurn

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SEGA appears to be aware that fans are tired of having Eggman be defeated by the new enemy every single game, and yet here it's happening again. However, unlike the "twist" endings of previous games, this happens at the start. It seems odd that SEGA would reveal this so early on in the game unless they're deliberately planning something. Maybe when Sonic defeats the Deadly Six, Eggman shows up and tries to harness their power again, actually succeeding this time. Then you go to the final zone/boss and foil Eggman's plan. May or may not result in the Deadly Six pulling a HeelFaceTurnHeelFaceTurn
[[WMG: There is a secret seventh member of the Deadly Six]]
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* Or is otherwise related to the planets seen in SonicColors, which is why we see Wisps here.

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* Or is otherwise related to the planets seen in SonicColors, which is why we see Wisps here.here.
[[WMG: Eggman will overpower the Deadly Six near the end of the game]]
SEGA appears to be aware that fans are tired of having Eggman be defeated by the new enemy every single game, and yet here it's happening again. However, unlike the "twist" endings of previous games, this happens at the start. It seems odd that SEGA would reveal this so early on in the game unless they're deliberately planning something. Maybe when Sonic defeats the Deadly Six, Eggman shows up and tries to harness their power again, actually succeeding this time. Then you go to the final zone/boss and foil Eggman's plan. May or may not result in the Deadly Six pulling a HeelFaceTurn
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* Adramelech (red), Shalim (blueish), Ninsar (green), Gurzil (purple), Zababa (yellow), and Cebren (blue or cyan). All swiped from various pantheons.

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* Adramelech (red), Shalim (blueish), Ninsar (green), Gurzil (purple), Zababa (yellow), and Cebren (blue or cyan). All swiped from various pantheons.pantheons.
[[WMG: Lost Hex is a Lost Wisp Planet.]]
* Or is otherwise related to the planets seen in SonicColors, which is why we see Wisps here.
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Think about it. I forget who said it exactly, but I remember reading a long time ago that the reason there was one of the executives of either Nintendo or SEGA saying the reason there isn't a ([[MarioAndSonicAtTheOlympicGames legitimate]]) Mario and Sonic cross-over game is because the gameplay styles are too different. From what we've seen so far, the gameplay can be discribed as Sonic X-treme meets SuperMarioGalaxy. Considering SEGA is partnering up with Nintendo for the long term, if this goes well, we might have an actual Mario and Sonic cross-over soon... Though only time will tell if the gameplay will be as well excepted as modern Sonic's gameplay from Colors/Generations.

to:

Think about it. I forget who said it exactly, but I remember reading a long time ago that the reason there was one of the executives of either Nintendo or SEGA saying the reason there isn't a ([[MarioAndSonicAtTheOlympicGames legitimate]]) Mario and Sonic cross-over game is because the gameplay styles are too different. From what we've seen so far, the gameplay can be discribed as Sonic X-treme meets SuperMarioGalaxy. Considering SEGA is partnering up with Nintendo for the long term, if this goes well, we might have an actual Mario and Sonic cross-over soon... Though only time will tell if the gameplay will be as well excepted acccepted as modern Sonic's gameplay from Colors/Generations.
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None

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[[WMG: This game is a test by SEGA to try out some more Mario-esque gameplay styles.]]
Think about it. I forget who said it exactly, but I remember reading a long time ago that the reason there was one of the executives of either Nintendo or SEGA saying the reason there isn't a ([[MarioAndSonicAtTheOlympicGames legitimate]]) Mario and Sonic cross-over game is because the gameplay styles are too different. From what we've seen so far, the gameplay can be discribed as Sonic X-treme meets SuperMarioGalaxy. Considering SEGA is partnering up with Nintendo for the long term, if this goes well, we might have an actual Mario and Sonic cross-over soon... Though only time will tell if the gameplay will be as well excepted as modern Sonic's gameplay from Colors/Generations.
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* Considering that the main enemies are his robots, the Six Guardians (emphasis on "Guardians") are from a floating land, and Eggman being the main BigBad in Colours [[spoiler:and Generations]] this is very, very plausible.

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* Considering that the main enemies are his robots, the Six Guardians (emphasis on "Guardians") are from a floating land, and Eggman being the main BigBad in Colours [[spoiler:and Generations]] this is very, very plausible.plausible.
[[WMG: Proposed names for the Guardians/Deadly Six are as follows:]]
* Adramelech (red), Shalim (blueish), Ninsar (green), Gurzil (purple), Zababa (yellow), and Cebren (blue or cyan). All swiped from various pantheons.
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* Considering that the main enemies are his robots, the Six Guardians (emphasis on "Guardians") are from a floating land, and Eggman beeing the main BigBad in Colours [[spoiler:and Generations]] this is very, very plausible.

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* Considering that the main enemies are his robots, the Six Guardians (emphasis on "Guardians") are from a floating land, and Eggman beeing being the main BigBad in Colours [[spoiler:and Generations]] this is very, very plausible.
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[[WMG: Eggman is backing up the Six Guardians from behind the scenes.]]

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[[WMG: Eggman is backing up the Six Guardians from behind the scenes.]]]]
* Considering that the main enemies are his robots, the Six Guardians (emphasis on "Guardians") are from a floating land, and Eggman beeing the main BigBad in Colours [[spoiler:and Generations]] this is very, very plausible.
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They all share a color with one of the Chaos Emeralds, sans the gray one. Although that leads to other possibilities...

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They all share a color with one of the Chaos Emeralds, sans the gray one. Although that leads to other possibilities...possibilities...
[[WMG: Eggman is backing up the Six Guardians from behind the scenes.]]
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''Sonic X-treme'' had tube-shaped levels like the ones shown in the trailer. The title ''Lost World'' is likely a reference to ''X-treme'''s cancellation.

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''Sonic X-treme'' had tube-shaped levels like the ones shown in the trailer. The title ''Lost World'' is likely a reference to ''X-treme'''s cancellation.cancellation.
[[WMG: The guardians have something to do with the Chaos Emeralds.]]
They all share a color with one of the Chaos Emeralds, sans the gray one. Although that leads to other possibilities...
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''Sonic X-treme'' had tube-shaped levels like the ones shown in the trailer. The title ''Lost World'' is a reference to ''X-treme'''s cancellation.

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''Sonic X-treme'' had tube-shaped levels like the ones shown in the trailer. The title ''Lost World'' is likely a reference to ''X-treme'''s cancellation.
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[[WMG: This game is a SpiritualSuccessor to the cancelled ''Sonic X-treme'']]
''Sonic X-treme'' had tube-shaped levels like the ones shown in the trailer. The title ''Lost World'' is a reference to ''X-treme'''s cancellation.
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From the looks of the beehive look of the "Lost World", there will be levels throughout the world, and with multiple goals that each lead to different levels.

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From the looks of the beehive look of the "Lost World", there will be levels throughout the world, and with multiple goals that each lead to different levels.levels.
[[WMG: The guardians will have ElementalPowers.]]
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[[WMG:The game will have ''VideoGame/SuperMarioWorld''-style nonlinearity]]
From the looks of the beehive look of the "Lost World", there will be levels throughout the world, and with multiple goals that each lead to different levels.

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