History Videogame / ValkyriaChronicles

26th Apr '17 5:15:43 AM Winter
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** When Welkin and Alicia are separated from Squad 7, they encounter a critically wounded Imperial soldier that they try to help, and then bury him when he dies anyway. When the rest of the dead man's unit, including General Gregor, finds them the next day, they let the two go as thanks for their attempt to save the late Private Fritz.

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** When Welkin and Alicia are separated from Squad 7, they encounter a critically wounded Imperial soldier that they try to help, and then bury him when he dies anyway. When the rest of the dead man's unit, including General Gregor, unit finds them the next day, they let the two go as thanks for their attempt to save the late Private Fritz.
26th Apr '17 2:45:30 AM Darkaros
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%%* EvilChancellor: [[spoiler: Borg.]]

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%%* * EvilChancellor: [[spoiler: Borg.]]Borg]], as expected by both the trope name and the character's general demeanor throughout the game (including in his past actions detailed in the Personnel tab). It'd be more surprising if he ''didn't'' try to make a power play.



* FanService: Many of the girls of Squad 7. If they're not in pants, [[ZettaiRyouiki they wear skirts and REALLY HIGH knee socks.]] Rosie tops all the others by having a gap around her midriff (and having a much shorter skirt). The girls with skirts are prone to what looks like [[PantyShot Panty Shots]] at first glance (although it's really [[SkirtOverShorts short shorts]]) as the their evasive maneuver is to drop to the ground. Guess where the camera points. And then there's the BeachEpisode. In particular, Alicia has a very revealing bikini.
%%** Selvaria.

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* FanService: FanService:
**
Many of the girls of Squad 7. If they're not in pants, [[ZettaiRyouiki they wear skirts and REALLY HIGH knee socks.]] Rosie tops all the others by having a gap around her midriff (and having a much shorter skirt). The girls with skirts are prone to what looks like [[PantyShot Panty Shots]] at first glance (although it's really [[SkirtOverShorts short shorts]]) as the their evasive maneuver is to drop to the ground. Guess where the camera points. And then there's the BeachEpisode. In particular, Alicia has a very revealing bikini.
%%** Selvaria.** Selvaria is probably the prime source of it until the BeachEpisode. She even has (mild) {{Gainaxing}} when she makes fast movements.



* GoodFlawsBadFlaws: The negative potentials some characters have basically come in two varieties: mild annoyances, and those that render the character near useless. In the former category, [Environment] Allergy and [Name] Hater will never hurt you so long as you stay away from that environment/character. Desert Allergy is particularly minor, as only ''two'' chapters and one optional skirmish in ''the entire game'' take place in desert terrain. (Granted, one of them is ThatOneLevel, but still...) On the opposite side of the scale, you have things like Herbert's [[LazyBum 'Moody']] (occasionally ''flat out refuses to follow orders''), Hermes' 'Chronic Fatigue' (even ''just moving'' can incapacitate him, ''and he's a scout!''), Cezary's 'Acrophobia' (a ''Sniper'' who's afraid of heights??) Susie's 'Humanitarian' (Won't attack again if she's already killed an enemy in that turn) completely ruin those characters' ability to do their jobs properly, rendering them [[TierInducedScrappy Tier Induced Scrappys]]. It even works in reverse: some 'good' potentials aren't all that great. (Sure 'Dud Mine' is good an all but couldn't you have just, you know, not stepped on the mine in the first place...)

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* GoodFlawsBadFlaws: The negative potentials some characters have basically come in two varieties: mild annoyances, annoyances (either frequent but minor, or infrequent and modest), and those that render the character near useless. useless.
**
In the former category, [Environment] Allergy and [Name] Hater will never hurt you so long as you stay away from that environment/character. Desert Allergy is particularly minor, as only ''two'' chapters and one optional skirmish in ''the entire game'' take place in desert terrain. (Granted, Granted, one of them is ThatOneLevel, but still...) still. Similarly, Metal Allergy is actually only relevant when characters stand on the very infrequent metal bridges, and they're otherwise fine with hanging out with tanks (unlike Tank Hating characters, who again have an infrequent flaw).
**
On the opposite side of the scale, you have things scale certain character-specific traits, like Herbert's [[LazyBum 'Moody']] (occasionally ''flat out refuses to follow orders''), Hermes' 'Chronic Fatigue' (even ''just moving'' can incapacitate him, ''and he's (as a scout!''), '''scout''', if he uses his full movement his turn may completely end), Cezary's 'Acrophobia' (a ''Sniper'' who's afraid of heights??) heights??), Susie's 'Humanitarian' (Won't attack again (will occasionally ''completely end her turn'' if she's already killed an enemy in that turn) ordered to shoot, and unlike Hermes this isn't controllable) completely ruin those characters' ability to do their jobs properly, rendering them [[TierInducedScrappy Tier Induced Scrappys]]. Scrappys]].
**
It even works in reverse: some 'good' potentials aren't all that great. (Sure Sure 'Dud Mine' is good an and all but couldn't you have just, you know, not stepped on the mine in the first place...)place? Similarly, "Desert Bred" and "Metal Head" relate to the same infrequent terrain.



* InjuredPlayerCharacterStage: In the TrappedBehindEnemyLines misssion that follows the successful defense of desert Valkyrur ruins, Alicia's leg is injured, her movement animation is that of limping, and her maximum movement per turn is penalized greatly. The map has several spots with wild herbs, which can be used for injury treatment, effectively reducing the penalty.

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* InjuredPlayerCharacterStage: In the TrappedBehindEnemyLines misssion mission that follows the successful defense of desert Valkyrur ruins, Alicia's leg is injured, her movement animation is that of limping, and her maximum movement per turn is penalized greatly. The map has several spots with wild herbs, which can be used for injury treatment, effectively reducing the penalty.



* ShownTheirWork: The manga author thankfully averts doing HollywoodTactics and instead did some research on WW2 and modern combat tactics and made most of the chracters do accurate and practical battle tactics like giving covering fire, taking cover, snipers working in pairs using camouflage, teamwork, etc.

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* ShownTheirWork: The manga author thankfully averts doing HollywoodTactics and instead did some research on WW2 and modern combat tactics and made most of the chracters characters do accurate and practical battle tactics like giving covering fire, taking cover, snipers working in pairs using camouflage, teamwork, etc.
22nd Apr '17 11:16:48 AM FurryKef
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** In accordance to their [[ThoseWackyNazis Nazi Germany]] inspiration the Empire loves this trope with their superweapons. The Batomys is an unstoppable supertank, but it is extremely slow, easy to board by assaulting infantry once it's point-defense machine-guns are taken out, and it's main guns, though extremely powerful, have dreadfully low rate of fire and expose the vehicle's very obvious [[AttackItsWeakPoint weak points]] after every shot. The [[CoolTrain Equus]], while heavily armored and carrying a huge gun, doesn't have the guns to properly defend it should the enemy get close and, as a train, is vulnerable to whatever happens to the tracks under it. The Marmota is ridiculously colossal and virtually unstoppable, but is even slower that the Batomys, relatively undergunned for a dreadnought and utterly helpless against enemy boarding, having no deck guns to defend it. Even the Lupus Regnum, which in-game appears as a clear upgrade fixing many of the game tank's weaknesses, is this if you read the [[AllThereInTheManual Glossary]], as it turns out that all that extra plating severely overloads the tank's engine and covering the radiator runs the risk of cooking the crew alive after prolonged operation, making it completely reliant on immobile support camps. [[MilitariesAreUseless Of course all those war machines are depicted as completely undefeatable until the Militia comes to exploit their rather obvious design flaws]].

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** In accordance to their [[ThoseWackyNazis Nazi Germany]] inspiration the Empire loves this trope with their superweapons. The Batomys is an unstoppable supertank, but it is extremely slow, easy to board by assaulting infantry once it's its point-defense machine-guns are taken out, and it's main guns, though extremely powerful, have dreadfully low rate of fire and expose the vehicle's very obvious [[AttackItsWeakPoint weak points]] after every shot. The [[CoolTrain Equus]], while heavily armored and carrying a huge gun, doesn't have the guns to properly defend it should the enemy get close and, as a train, is vulnerable to whatever happens to the tracks under it. The Marmota is ridiculously colossal and virtually unstoppable, but is even slower that the Batomys, relatively undergunned for a dreadnought and utterly helpless against enemy boarding, having no deck guns to defend it. Even the Lupus Regnum, which in-game appears as a clear upgrade fixing many of the game tank's weaknesses, is this if you read the [[AllThereInTheManual Glossary]], as it turns out that all that extra plating severely overloads the tank's engine and covering the radiator runs the risk of cooking the crew alive after prolonged operation, making it completely reliant on immobile support camps. [[MilitariesAreUseless Of course all those war machines are depicted as completely undefeatable until the Militia comes to exploit their rather obvious design flaws]].
22nd Apr '17 7:02:19 AM FurryKef
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* BaitAndSwitchGunshot: This happens in Chapter 1, when Alicia initially thought that Welkin was a spy.

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* BaitAndSwitchGunshot: This happens in Chapter 1, chapter 2, when Alicia initially thought that Welkin was a spy.it appears an Imperial soldier has shot Welkin, but in fact Isara has shot the soldier.



** Do '''Not''' mess with Largo when vegetables are involved.

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** Do '''Not''' '''not''' mess with Largo when vegetables are involved.
22nd Apr '17 6:28:20 AM FurryKef
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* ArcNumber: The number seven seem to play a role in this universe, Squad 7, Class G (seventh letter of the alphabet), Number 7 is the main character of the third game, etc.

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* ArcNumber: The number seven seem to play a role in this universe, universe: Squad 7, Class G (seventh letter of the alphabet), Number 7 is the main character of the third game, etc.



** Averted in gameplay, the more armored the class the more hits they can take. Tanks cannot be damaged by small arms unless hit in the heat sink. Selvaria makes do through sheer Valkyria toughness. [[spoiler:Isara was likely shot for being the only person without protection, since she sends most of her time inside a tank.]]

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** Averted in gameplay, gameplay: the more armored the class class, the more hits they can take. Tanks cannot be damaged by small arms unless hit in the heat sink. Selvaria makes do through sheer Valkyria toughness. [[spoiler:Isara was likely shot for being the only person without protection, since she sends spends most of her time inside a tank.]]



* BadassBoast: When the members of Squad 7 start bickering over FantasticRacism and their youthful, inexperienced leader, Welkin declares that if he takes a heavily-defended bridge in under a day (the squad's next objective), the squaddies have to shut up and like it. Then he takes the bridge and drops all the enemy tanks on it into the river.

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* BadassBoast: When the members of Squad 7 start bickering over FantasticRacism and their youthful, inexperienced leader, Welkin declares that if he takes a heavily-defended bridge in under a day (the squad's next objective), objective) in 48 hours, the squaddies have to shut up and like it. Then he takes the bridge and drops all the enemy tanks on it into the river.
22nd Apr '17 6:11:03 AM FurryKef
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** The player will most likely develop a retinue of troops they always use and couldn't bare to be without, so for [[HundredPercentCompletion 100% completionists]] they have to look at their roster, decide which of their unused men they like least, put them in a battle, control them by hand into enemy fire, and sit there for three turns (more than enough to save them) while they lay there dying, before listening to their final words. Or, even worse, leave them in the path of the Marmota - when they get run over, there's no coming back from that.

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** The player will most likely develop a retinue of troops they always use and couldn't bare bear to be without, so for [[HundredPercentCompletion 100% completionists]] they have to look at their roster, decide which of their unused men they like least, put them in a battle, control them by hand into enemy fire, and sit there for three turns (more than enough to save them) while they lay there dying, before listening to their final words. Or, even worse, leave them in the path of the Marmota - when they get run over, there's no coming back from that.
21st Apr '17 11:33:19 PM FurryKef
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* GrenadeLauncher: Elite Scouts gain access to an grenade launcher attachment for their rifles that shoot grenades much further than they can be thrown by hand.

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* GrenadeLauncher: Elite Scouts gain access to an a grenade launcher attachment for their rifles that shoot grenades much further than they can be thrown by hand.
21st Apr '17 11:29:17 PM FurryKef
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** In Book Mode, cutscenes are displayed as a greyed-out still of the scene, which are colored after you watch them. But it's often easy to guess the content of the scene from the still: most egrigiously, one in Chapter [[spoiler: 11]] [[PlotlineDeath shows the main characters looking very sad, with one member of the group suspiciously absent...]]

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** In Book Mode, cutscenes are displayed as a greyed-out still of the scene, which are colored after you watch them. But it's often easy to guess the content of the scene from the still: most egrigiously, egregiously, one in Chapter [[spoiler: 11]] [[PlotlineDeath shows the main characters looking very sad, with one member of the group suspiciously absent...]]
21st Apr '17 11:12:28 PM FurryKef
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** You level up the classes level rather than the characters themselves. This results in seasoned vets and ChildSoldiers being the same level.

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** You level up the classes class's level rather than the characters themselves. This results in seasoned vets and ChildSoldiers being the same level.



** Cutscenes show the Gallian Militia is equipped with pistols, but a no point in the game can you use them.

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** Cutscenes show the Gallian Militia is equipped with pistols, but a at no point in the game can you use them.
21st Apr '17 3:26:08 PM FurryKef
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* ShedArmorGainSpeed: Played with and justified. Once the extra armor on Jaeger's tank is destroyed it becomes considerably faster and mobile. This is due to the lose of the extra weight and it being able to move its regular speed, rather then losing all its armor.

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* ShedArmorGainSpeed: Played with and justified. Once the extra armor on Jaeger's tank is destroyed it becomes considerably faster and mobile. This is due to the lose loss of the extra weight and it being able to move its regular speed, rather then than losing all its armor.
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