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** The six crew members, whose names all start with V.
*** ... who all themselves have [[MeaningfulName Meaningful Names]] - each is coloured the same as their name.

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** The six crew members, whose names all start with V.
*** ... who all themselves have [[MeaningfulName Meaningful Names]]
V. These names follow [[ColourfulThemeNaming]] - each is coloured the same as their name.
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*** ... who all themselves have [[MeaningfulName Meaningful Names]] - each is coloured the same as their name.
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* EverythingTryingToKillYou: And it's lampshaded by one of the terminals in the Warp Zone, where a scientist recalls having to run away from a giant cube with the word "AVOID" on it.

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namespace


* AddedAlliterativeAppeal: But of course. Every crewmember's name starts with "V", as do a few level names ("Veni", "Vidi", and "Vici" come to mind). A better example might be the game's soundtrack "PPPPPP", which has its own pattern: each song name starts with, of course, P. [[hottip:*:"'''P'''redestined Fate", "'''P'''otential for Anything", "'''P'''opular '''P'''otpourri", etc.]]

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* AddedAlliterativeAppeal: But of course. Every crewmember's name starts with "V", as do a few level names ("Veni", "Vidi", and "Vici" come to mind). A better example might be the game's soundtrack "PPPPPP", which has its own pattern: each song name starts with, of course, P. [[hottip:*:"'''P'''redestined [[note]]"'''P'''redestined Fate", "'''P'''otential for Anything", "'''P'''opular '''P'''otpourri", etc.]][[/note]]



* FinalExamBoss: The full-stage variation. Several levels each have their own unique features, such as The Laboratory's inversion planes, the Space Station levels' quicksand blocks, Space Station 2's {{Inconveniently Placed Conveyor Belt}}s, The Tower's [[AutoScrollingLevel automatic vertical scrolling]] with an AdvancingWallOfDoom, and the Warp Zone's [[WrapAround wraparound rooms]]. Every last one of these[[hottip:*:Except the Warp Token, which is basically just a one-way screen exit anyways]] returns in [[ExactlyWhatItSaysOnTheTin The Final Level]].

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* FinalExamBoss: The full-stage variation. Several levels each have their own unique features, such as The Laboratory's inversion planes, the Space Station levels' quicksand blocks, Space Station 2's {{Inconveniently Placed Conveyor Belt}}s, The Tower's [[AutoScrollingLevel automatic vertical scrolling]] with an AdvancingWallOfDoom, and the Warp Zone's [[WrapAround wraparound rooms]]. Every last one of these[[hottip:*:Except these[[note]]Except the Warp Token, which is basically just a one-way screen exit anyways]] anyways[[/note]] returns in [[ExactlyWhatItSaysOnTheTin The Final Level]].



* HarderThanHard: [[spoiler:No Death Mode.]] Not only is it {{exactly what it says on the tin}} - one hit ends the game - but ''saving is disabled'', meaning not only can you not {{Save Scum|ming}} your way to victory, ''you have to complete it in one try''. As of the Humble Bundle #3 release, nobody has done it legitimately, although there is [[http://www.youtube.com/watch?v=sG54P89-qcU a tool-assisted run]] on {{YouTube}}.

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* HarderThanHard: [[spoiler:No Death Mode.]] Not only is it {{exactly what it says on the tin}} ExactlyWhatItSaysOnTheTin - one hit ends the game - but ''saving is disabled'', meaning not only can you not {{Save Scum|ming}} your way to victory, ''you have to complete it in one try''. As of the Humble Bundle #3 release, nobody has done it legitimately, although there is [[http://www.youtube.com/watch?v=sG54P89-qcU a tool-assisted run]] on {{YouTube}}.Website/YouTube.



* SpikesOfDoom: The whole game, as the game title suggests, is filled with thousands of spikes[[hottip:*:If you want an exact number, there's a grand total of 7878 spikes in the whole game]]. [[http://vvvvvv-wiki.wikispaces.com/Spike+Data Really.]]

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* SpikesOfDoom: The whole game, as the game title suggests, is filled with thousands of spikes[[hottip:*:If spikes[[note]]If you want an exact number, there's a grand total of 7878 spikes in the whole game]].game[[/note]]. [[http://vvvvvv-wiki.wikispaces.com/Spike+Data Really.]]



* UpdatedRerelease: The game got one as part of the Humble Indie Bundle III, where it was completely re-written in code from Flash to C++, two new tracks were added, and a level editor was included. Additionally, a port to the {{Nintendo 3DS}}' [=eShop=] adds new levels and 3D visuals.
* {{Video Game 3D Leap}}: Only shown in a [[http://www.youtube.com/watch?v=y0jLV5DprZY fan video]] [[http://distractionware.com/forum/index.php?topic=238.0 but the idea's garnered quite a bit of interest.]]

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* UpdatedRerelease: The game got one as part of the Humble Indie Bundle III, where it was completely re-written in code from Flash to C++, two new tracks were added, and a level editor was included. Additionally, a port to the {{Nintendo 3DS}}' Nintendo3DS' [=eShop=] adds new levels and 3D visuals.
* {{Video Game 3D Leap}}: VideoGame3DLeap: Only shown in a [[http://www.youtube.com/watch?v=y0jLV5DprZY fan video]] [[http://distractionware.com/forum/index.php?topic=238.0 but the idea's garnered quite a bit of interest.]]
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That isn\'t quite working for whatever reason.


[[caption-width-right:299:˙uo[-!-]ʇɐuʇ[-!-]s әႡʇ sәssәssɐ uɐ[-!-]p[-!-]ɹ[-!-]ʌ u[-!-]ɐʇpɐɔ]]
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Adding a caption to the image - in keeping with the whole gimmick, decided to put it in above the picture, and upside-down.

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[[caption-width-right:299:˙uo[-!-]ʇɐuʇ[-!-]s әႡʇ sәssәssɐ uɐ[-!-]p[-!-]ɹ[-!-]ʌ u[-!-]ɐʇpɐɔ]]
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* {{Video Game 3D Leap}}: [[http://www.youtube.com/watch?v=y0jLV5DprZY Well, not exactly,]] [[http://distractionware.com/forum/index.php?topic=238.0 but the idea's garnered quite a bit of interest.]]

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* {{Video Game 3D Leap}}: Only shown in a [[http://www.youtube.com/watch?v=y0jLV5DprZY Well, not exactly,]] fan video]] [[http://distractionware.com/forum/index.php?topic=238.0 but the idea's garnered quite a bit of interest.]]
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Hyperboloid, capitalization


* [[NintendoHard Commodore 64 Hard]]: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game. The game may as well be called ''[[{{Angrish}} FFFFFF-]]''

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* [[NintendoHard Commodore 64 Hard]]: NintendoHard: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game. The game may as well be called ''[[{{Angrish}} FFFFFF-]]''game.



* OurMonstersAreWeird: You've got random numbers, buses, glitchy blocks, ghosts, lies... Apparently these are the products of Terry Cavanagh's dream diary.

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* OurMonstersAreWeird: You've got random numbers, buses, glitchy blocks, ghosts, lies... Apparently apparently these are the products of Terry Cavanagh's dream diary.

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----



* [[NintendoHard Commodore 64 Hard]]: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game.

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* [[NintendoHard Commodore 64 Hard]]: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game. The game may as well be called ''[[{{Angrish}} FFFFFF-]]''



* OurMonstersAreWeird: You've got random numbers, buses, glitchy blocks, ghosts, lies... such as Manic Miner or Wanted: Monty Mole. Apparently these are the products of Terry Cavanagh's dream diary.

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* OurMonstersAreWeird: You've got random numbers, buses, glitchy blocks, ghosts, lies... such as Manic Miner or Wanted: Monty Mole. Apparently these are the products of Terry Cavanagh's dream diary.
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* NintendoHard: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game.

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* NintendoHard: [[NintendoHard Commodore 64 Hard]]: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game.
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Dubious ancestry


* SpiritualSuccessor: To ''MetalStorm'' and ''Wendy: Every Witch Way''.
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* InsurmountableWaistHighFence: Veni, Vidi, Vici.

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* InsurmountableWaistHighFence: Veni, Vidi, Vici. See Last Lousy Point below.
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* SpikesOfDoom: The whole game, as the game title suggests, is filled with thousands of spikes. [[http://vvvvvv-wiki.wikispaces.com/Spike+Data Really.]]

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* SpikesOfDoom: The whole game, as the game title suggests, is filled with thousands of spikes.spikes[[hottip:*:If you want an exact number, there's a grand total of 7878 spikes in the whole game]]. [[http://vvvvvv-wiki.wikispaces.com/Spike+Data Really.]]
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* SpikesOfDoom: The whole game, as the game title suggests, is filled with ''thousands'' of spikes. [[http://vvvvvv-wiki.wikispaces.com/Spike+Data Really.]]

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* SpikesOfDoom: The whole game, as the game title suggests, is filled with ''thousands'' thousands of spikes. [[http://vvvvvv-wiki.wikispaces.com/Spike+Data Really.]]
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first and second intermissions are not available as time trials


* TimeTrial: Six available, based on the colored sections and intermissions.

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* TimeTrial: Six available, based on the colored sections and intermissions.the final level.
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Natter


* NintendoHard: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game. The game may as well be called ''[[{{Angrish}} FFFFFF-]]''

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* NintendoHard: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game. The game may as well be called ''[[{{Angrish}} FFFFFF-]]''
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* NintendoHard: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game.

to:

* NintendoHard: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game. The game may as well be called ''[[{{Angrish}} FFFFFF-]]''

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Better trope.


* AutomaticLevel: The player level [[http://distractionware.com/forum/index.php?topic=863.0 Vertical Vehicle]] does not require any movement from the player; there is only one button press in this level, and that's to collect a trinket.



* GameplayAutomation: The player level [[http://distractionware.com/forum/index.php?topic=863.0 Vertical Vehicle]] does not require any movement from the player; there is only one button press in this level, and that's to collect a trinket.
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Are player levels allowed as tropes?

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* GameplayAutomation: The player level [[http://distractionware.com/forum/index.php?topic=863.0 Vertical Vehicle]] does not require any movement from the player; there is only one button press in this level, and that's to collect a trinket.

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* AdvancingWallOfDoom: In all three fixed scrolling levels (The Tower, Panic Room, and The Final Challenge) if the bottom or top of the screen gets close to you, a wall of [[SpikesOfDoom spikes]] appear - and if you actually touch them, well, the same thing happens as if you touch ANY spike in the game. Note that this applies to both the top and bottom, so there's an Advancing Wall of Doom... but also a [[InvertedTrope Retreating Wall of Doom]].

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* AdvancingWallOfDoom: In all three fixed auto scrolling levels (The Tower, Panic Room, and The Final Challenge) if the bottom or top of the screen gets close to you, a wall of [[SpikesOfDoom spikes]] appear - and if you actually touch them, well, the same thing happens as if you touch ANY spike in the game. Note that this applies to both the top and bottom, so there's an Advancing Wall of Doom... but also a [[InvertedTrope Retreating Wall of Doom]].



* AutoScrollingLevel: The Tower, The Panic Room, and The Final Challenge.



** In Flip Mode, the music plays backwards in The Tower (since the [[FixedScrollingLevel fixed scrolling]] is also flipped), and the credits are right-side-up but scroll down from the top.

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** In Flip Mode, the music plays backwards in The Tower (since the [[FixedScrollingLevel fixed [[AutoScrollingLevel auto scrolling]] is also flipped), and the credits are right-side-up but scroll down from the top.



* FinalExamBoss: The full-stage variation. Several levels each have their own unique features, such as The Laboratory's inversion planes, the Space Station levels' quicksand blocks, Space Station 2's {{Inconveniently Placed Conveyor Belt}}s, The Tower's [[FixedScrollingLevel automatic vertical scrolling]] with an AdvancingWallOfDoom, and the Warp Zone's [[WrapAround wraparound rooms]]. Every last one of these[[hottip:*:Except the Warp Token, which is basically just a one-way screen exit anyways]] returns in [[ExactlyWhatItSaysOnTheTin The Final Level]].
* FixedScrollingLevel: The Tower, The Panic Room, and The Final Challenge.

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* FinalExamBoss: The full-stage variation. Several levels each have their own unique features, such as The Laboratory's inversion planes, the Space Station levels' quicksand blocks, Space Station 2's {{Inconveniently Placed Conveyor Belt}}s, The Tower's [[FixedScrollingLevel [[AutoScrollingLevel automatic vertical scrolling]] with an AdvancingWallOfDoom, and the Warp Zone's [[WrapAround wraparound rooms]]. Every last one of these[[hottip:*:Except the Warp Token, which is basically just a one-way screen exit anyways]] returns in [[ExactlyWhatItSaysOnTheTin The Final Level]].
* FixedScrollingLevel: The Tower, The Panic Room, and The Final Challenge.
Level]].
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* SaveGameLimits: The main game only truly saves when you reach a teleporter, but you can quick save at any time. In the player levels, however, you can save anywhere, making it possible to SaveScum your way to a low death count. (Of course, in the player levels it doesn't matter how much you die since there's no record kept of it...)

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* SaveGameLimits: The main game only truly saves when you reach a teleporter, but you can quick save at any time. In the player levels, however, you can save anywhere, at any checkpoint, making it possible easier to SaveScum your way to a low death count. (Of course, in the player levels it doesn't matter how much you die since there's no record kept of it...)
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* SaveGameLimits: The main game only truly saves when you reach a teleporter, but you can quick save at any time. In the player levels, however, you can save anywhere, making it possible to SaveScum your way to a low death count. (Of course, in the player levels it doesn't matter how much you die since there's no record kept of it...)
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Where did you get the idea that that sort of formatting ever existed on this wiki?


** Saying the words "Veni, Vidi, Vici" to anyone who has won HundredPercentCompletion is sure to incite an UnstoppableRage. It's an optional trinket that forces you to use your powers of {{Gravity Screw}}ing to ''bypass a [[InsurmountableWaistHighFence chest-high wall]]''. [[AirstrikeImpossible You have six screens to traverse at a set speed going straight up, all the while squeezing and weaving around walls filled to the brim with spikes. As you're a ]][==]OneHitPointWonder[==][[AirstrikeImpossible, the slightest mistake sends you back to the bottom.]] Once you finally, painfully get to the top (one of the screens on the way is called "Your Bitter Tears... Delicious"), you must land on a small platform that will vanish after a second, where you have to reverse the gravity and ''[[NowDoItAgainBackwards do it all again in reverse]]'', on the same life. It is not at all unreasonable for this one section to make up more than ''half'' of the deaths on a typical playthrough. The remix soundtrack CD even references this on the back cover, with Chief Verdigris (the green one) taking a cutting torch to the block sitting in the way, with the other 5 crew members behind him.

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** Saying the words "Veni, Vidi, Vici" to anyone who has won HundredPercentCompletion is sure to incite an UnstoppableRage. It's an optional trinket that forces you to use your powers of {{Gravity Screw}}ing to ''bypass a [[InsurmountableWaistHighFence chest-high wall]]''. [[AirstrikeImpossible You have six screens to traverse at a set speed going straight up, all the while squeezing and weaving around walls filled to the brim with spikes. spikes]]. As you're a ]][==]OneHitPointWonder[==][[AirstrikeImpossible, OneHitPointWonder, the slightest mistake sends you back to the bottom.]] bottom. Once you finally, painfully get to the top (one of the screens on the way is called "Your Bitter Tears... Delicious"), you must land on a small platform that will vanish after a second, where you have to reverse the gravity and ''[[NowDoItAgainBackwards do it all again in reverse]]'', on the same life. It is not at all unreasonable for this one section to make up more than ''half'' of the deaths on a typical playthrough. The remix soundtrack CD even references this on the back cover, with Chief Verdigris (the green one) taking a cutting torch to the block sitting in the way, with the other 5 crew members behind him.
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** One of the trinkets, which the player has to die to get in normal mode, is made obtainable without having to die in no death mode and time attack mode.

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** One of the trinkets, which the player has to die to get in normal mode, is made obtainable without having to die in no death mode and time attack mode. Name of said level changes in these modes.
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Parallel structure.


* UpdatedRerelease: The game got one as part of the Humble Indie Bundle III, where it was completely re-written in code from Flash to C++, two new tracks were added, and a level editor. Additionally, a port to the {{Nintendo 3DS}}' [=eShop=] adds new levels and 3D visuals.

to:

* UpdatedRerelease: The game got one as part of the Humble Indie Bundle III, where it was completely re-written in code from Flash to C++, two new tracks were added, and a level editor.editor was included. Additionally, a port to the {{Nintendo 3DS}}' [=eShop=] adds new levels and 3D visuals.
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* UpdatedRerelease: The game got one as part of the Humble Indie Bundle III, where it was completely re-written in code from Flash to C++, two new tracks were added, and a level editor. Additionally, a port to the {{Nintendo 3DS}} has been confirmed, with new levels added to the game.

to:

* UpdatedRerelease: The game got one as part of the Humble Indie Bundle III, where it was completely re-written in code from Flash to C++, two new tracks were added, and a level editor. Additionally, a port to the {{Nintendo 3DS}} has been confirmed, with 3DS}}' [=eShop=] adds new levels added to the game.and 3D visuals.
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None


* GameBreakingBug: If you have Invincibility on (available in the options menu), you can {{sequence break|ing}} out of Space Station 1 and rescue the rest of the crew, though Violet won't be at the ship. If you decide to complete Space Station 1 normally, Violet will be back, but any crew members you've rescued beforehand will disappear.

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* GameBreakingBug: If you have Invincibility on (available in the options menu), you can {{sequence break|ing}} out of Space Station 1 and rescue the rest of the crew, though Violet won't be at the ship. If you decide to complete Space Station 1 normally, Violet will be back, but any crew members you've rescued beforehand will disappear. A bit more literally, turning Invincibility on can result in Viridian getting caught with moving platforms stuck in him - while the game ordinarily would have them either push Viridian out by the movement pattern or into spikes, he'll just get stuck in the latter case, forcing a return to the main menu. Also, using Invincibility to reach a room exit that you otherwise can't and there being a wall on the other side will cause Viridian to float in the direction of his feet until he's expelled, which could be never if there's a continuous wall on that side (avoided in the main game, but possible in some player-created levels).

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** Saying the words "Veni, Vidi, Vici" to anyone who has won HundredPercentCompletion is sure to incite an UnstoppableRage. It's an optional trinket that forces you to use your powers of {{Gravity Screw}}ing to ''bypass a [[InsurmountableWaistHighFence chest-high wall]]''. [[AirstrikeImpossible You have six screens to traverse at a set speed going straight up, all the while squeezing and weaving around walls filled to the brim with spikes. As you're a ]][==]OneHitPointWonder[==][[AirstrikeImpossible , the slightest mistake sends you back to the bottom.]] Once you finally, painfully get to the top (one of the screens on the way is called "Your Bitter Tears... Delicious"), you must land on a small platform that will vanish after a second, where you have to reverse the gravity and ''[[NowDoItAgainBackwards do it all again in reverse]]'', on the same life. It is not at all unreasonable for this one section to make up more than ''half'' of the deaths on a typical playthrough. The remix soundtrack CD even references this on the back cover, with Chief Verdigris (the green one) taking a cutting torch to the block sitting in the way, with the other 5 crew members behind him.

to:

** Saying the words "Veni, Vidi, Vici" to anyone who has won HundredPercentCompletion is sure to incite an UnstoppableRage. It's an optional trinket that forces you to use your powers of {{Gravity Screw}}ing to ''bypass a [[InsurmountableWaistHighFence chest-high wall]]''. [[AirstrikeImpossible You have six screens to traverse at a set speed going straight up, all the while squeezing and weaving around walls filled to the brim with spikes. As you're a ]][==]OneHitPointWonder[==][[AirstrikeImpossible , ]][==]OneHitPointWonder[==][[AirstrikeImpossible, the slightest mistake sends you back to the bottom.]] Once you finally, painfully get to the top (one of the screens on the way is called "Your Bitter Tears... Delicious"), you must land on a small platform that will vanish after a second, where you have to reverse the gravity and ''[[NowDoItAgainBackwards do it all again in reverse]]'', on the same life. It is not at all unreasonable for this one section to make up more than ''half'' of the deaths on a typical playthrough. The remix soundtrack CD even references this on the back cover, with Chief Verdigris (the green one) taking a cutting torch to the block sitting in the way, with the other 5 crew members behind him.


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* MercyMode: Referenced in name of the "[[DrivenToSuicide Easy Mode]] Unlocked" room, part of ThatOneLevel.
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* CreditsMedley: [[http://www.youtube.com/watch?v=HFqJr6OOshM&fmt=18 Popular Potpourri]].

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* CreditsMedley: [[http://www.youtube.com/watch?v=HFqJr6OOshM&fmt=18 com/watch?v=BAcSg11JIYE&hd=1 Popular Potpourri]].
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[[quoteright:299:http://static.tvtropes.org/pmwiki/pub/images/vvvvvv_pic_7301.png]]

˙sdooɥʍ ˙˙˙ǝɹǝɥ ʌʌʌʌʌʌ ǝqıɹɔsǝp

''(presses action button)''

[[DescribeTopicHere Describe VVVVVV here]].

''VVVVVV'' is an indie game created by Terry Cavanagh. It stars a little space explorer named Captain Viridian and his colorful crew. Their ship crashes and is sent into a strange, unfamiliar dimension, and scatters Viridian's crew across the land. He needs to find them and make sure that they're safe! And that's where you come in.

''VVVVVV'' is a 2D platformer with exploration elements and no jump button. Instead, you have a flip button, which reverses your (and only your) gravity. Mastering this is essential to finishing the game. Other than that, there are no other methods of attack, [[VideoGameItemsAndInventory power-ups]], [[VideoGameEffectsAndSpells abilities]], keys, locked doors, or any of that jazz -- the only thing standing between you and sweet victory are the challenges and puzzles put before you (and 7,612 [[SpikesOfDoom spikes]].)

Find the demo [[http://thelettervsixtim.es/ here]]. Buy the full version [[http://thelettervsixtim.es/ here]] or on [[http://store.steampowered.com/app/70300/ Steam]]. It's also available on the Nintendo3DS [=eShop=], with added 3D effects of course.

!!This game provides examples of:

* AbbeyRoadCrossing: The cover of this game's soundtrack parodies this.
* AddedAlliterativeAppeal: But of course. Every crewmember's name starts with "V", as do a few level names ("Veni", "Vidi", and "Vici" come to mind). A better example might be the game's soundtrack "PPPPPP", which has its own pattern: each song name starts with, of course, P. [[hottip:*:"'''P'''redestined Fate", "'''P'''otential for Anything", "'''P'''opular '''P'''otpourri", etc.]]
* AdvancingWallOfDoom: In all three fixed scrolling levels (The Tower, Panic Room, and The Final Challenge) if the bottom or top of the screen gets close to you, a wall of [[SpikesOfDoom spikes]] appear - and if you actually touch them, well, the same thing happens as if you touch ANY spike in the game. Note that this applies to both the top and bottom, so there's an Advancing Wall of Doom... but also a [[InvertedTrope Retreating Wall of Doom]].
* AmbiguousGender: Captain Viridian's gender is never revealed throughout the game. For sake of simplicity, this article refers to him as male.
* ApocalypseHow: [[spoiler:Class X-5 at the end.]] You can fix it in time, however.
* AreWeThereYet: Vermilion asks this at one point if taken to the the first intermission level.
* BittersweetEnding:
** [[spoiler:Although you do save all of your crew, you wind up screwing up the dimension you're stuck in, which will eventually cause it to collapse.]] Luckily, it is also a case of TakeYourTime, in that it won't happen while you're around. Additionally, [[spoiler:collecting all the trinkets teleports you to the Secret Lab, which, according to the crew, contains research that will save the dimension.]]
** Not to mention that at the end of the game [[spoiler:it seems that Viridian has managed to save his crew and allow them to return to their home, but he is sent hopelessly tumbling through space. Until your crew gets you back!]]
* CallBack: In the Final Level, you come to a room titled "Please Enjoy These Repeats" (Which later becomes "In The Margins" after [[spoiler:disabling the Dimensional Stability Generator]]), which contains the "Yes Men" from the level... er... "Yes Men".
* CaptainObvious: Vermilion.
--> WARNING: [[spoiler:Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?]]
* CheckPoint
* CheckPointStarvation: The trinket "Prize for the Reckless" requires you to traverse some rooms while ''actively avoiding'' {{Check Point}}s. And then, of course, there's No Death Mode.
* CheerfulChild: Pretty much the whole crew contain shades of this - Violet asks if Viridian is okay, and when he says he's worried, she cheers him up by giving him a lollipop.
* {{Chiptune}}: The soundtrack, as part of the retraux feel.
* ColorCodedForYourConvenience: The various areas in the VVVVVV dimension on the map are colored based on which one of the characters is there and needs to be rescued; the exception being the viridian area, which is [[spoiler:the secret lab]].
* ColorfulThemeNaming: The entire crew. Each name begins with a V, leading to the use of obscure colors like Vitellary.
* CosmeticAward: The trophies, awarded for beating ungodly hard and masochistic challenges. It's topped off with the trophy for beating [[HarderThanHard No Death Mode]], [[spoiler:a giant statue of the combined characters that flashes in different colours]].
* CreditsMedley: [[http://www.youtube.com/watch?v=HFqJr6OOshM&fmt=18 Popular Potpourri]].
* CultSoundtrack: The music of ''VVVVVV'' is popular and constitutes a great deal of people's perspective on the game.
* CutSong: [[WordOfGod Word of Soundtrack Composer]] says that "Phear" was originally meant to play during an EasterEgg, but Terry Cavanagh didn't have the time to implement it.
* DeathIsASlapOnTheWrist: Except in some unlockable modes.
* TheDevTeamThinksOfEverything:
** Each crew member's dialogue is different depending on which order you rescue them.
** One of the trinkets, which the player has to die to get in normal mode, is made obtainable without having to die in no death mode and time attack mode.
** In Flip Mode, the music plays backwards in The Tower (since the [[FixedScrollingLevel fixed scrolling]] is also flipped), and the credits are right-side-up but scroll down from the top.
* DeliberatelyMonochrome: The polar dimension.
* EndlessGame: The Super Gravitron minigame, available in the Secret Lab after collecting all the Shiny Trinkets. It's a Survival Mode version of the Gravitron seen earlier in the game -- instead of counting down from 60 seconds, it counts up from 0, and you keep going until you die.
* EpilepticFlashingLights: The hidden elephant.
* EscortMission: Rather frustrating if you can't get the ceiling-floor mechanic right.
* ExpositionCut: When Viridian rescues crew members, he describes the situation to them, to varying levels of understanding.
* {{Filler}}: Much of the overworld map.
* FinalBossNewDimension: Not a final boss, per se, but after you disable the Dimension Stabilizer, the dimension, uh, [[ShapedLikeItself destabilizes]], transforming the area from drab gray Screenwrap Hell to a disco-colorful, screenwrap-free batch of ''fun''.
* FiveManBand: Talking with each member at unique times reveals information about their status:
** TheHero: Captain Viridian, of course.
** TheLancer: Doctor Violet, as Captain Viridian works with her occasionally to navigate the dimension.
** TheSmartGuy: Professor Vitellary. He is the first to deduce the situation between the anomalies of the VVVVVV dimension before the others had any idea onto what was going on.
** TheBigGuy: Officer Vermilion. He isn't afraid of going out to explore and charge into the unknown. If taken to the second intermission stage, he admits to having fun on the Gravitron.
** TheChick: Doctor Victoria. As seen in the first intermission, she is afraid that something strange happened, casting her and Captain Viridian into the polar dimension. She continues to negatively impose that the two of them will never get home, so she needs Captain Viridian's guidance to continue on.
* FinalExamBoss: The full-stage variation. Several levels each have their own unique features, such as The Laboratory's inversion planes, the Space Station levels' quicksand blocks, Space Station 2's {{Inconveniently Placed Conveyor Belt}}s, The Tower's [[FixedScrollingLevel automatic vertical scrolling]] with an AdvancingWallOfDoom, and the Warp Zone's [[WrapAround wraparound rooms]]. Every last one of these[[hottip:*:Except the Warp Token, which is basically just a one-way screen exit anyways]] returns in [[ExactlyWhatItSaysOnTheTin The Final Level]].
* FixedScrollingLevel: The Tower, The Panic Room, and The Final Challenge.
* FollowTheLeader: After ''VVVVVV'''s success, other games based on retraux graphics, gravity flipping, and monoalphabetic names sprouted.
* FollowTheMoney: There is one instance where the background provides a clue to where one is supposed to go next in the form of a giant arrow in The Tower.
* FusionDance[=/=]AllYourColorsCombined: [[spoiler:Upon access to the secret lab.]]
* GameBreakingBug: If you have Invincibility on (available in the options menu), you can {{sequence break|ing}} out of Space Station 1 and rescue the rest of the crew, though Violet won't be at the ship. If you decide to complete Space Station 1 normally, Violet will be back, but any crew members you've rescued beforehand will disappear.
* GottaCatchThemAll: Three versions: Crew members, Shiny Trinkets, and the [[http://distractionware.com/games/flash/vvvvvvproto/ beta-only]] coins.
* GravityScrew: The whole point of the game.
* HarderThanHard: [[spoiler:No Death Mode.]] Not only is it {{exactly what it says on the tin}} - one hit ends the game - but ''saving is disabled'', meaning not only can you not {{Save Scum|ming}} your way to victory, ''you have to complete it in one try''. As of the Humble Bundle #3 release, nobody has done it legitimately, although there is [[http://www.youtube.com/watch?v=sG54P89-qcU a tool-assisted run]] on {{YouTube}}.
* InconvenientlyPlacedConveyorBelt: Space Station 2 and The Final Level both have quite a few of them.
* InsurmountableWaistHighFence: Veni, Vidi, Vici.
* JustIgnoreIt: Viridian's advice to Vitellary concerning Checkpoints.
* LastLousyPoint:
** Saying the words "Veni, Vidi, Vici" to anyone who has won HundredPercentCompletion is sure to incite an UnstoppableRage. It's an optional trinket that forces you to use your powers of {{Gravity Screw}}ing to ''bypass a [[InsurmountableWaistHighFence chest-high wall]]''. [[AirstrikeImpossible You have six screens to traverse at a set speed going straight up, all the while squeezing and weaving around walls filled to the brim with spikes. As you're a ]][==]OneHitPointWonder[==][[AirstrikeImpossible , the slightest mistake sends you back to the bottom.]] Once you finally, painfully get to the top (one of the screens on the way is called "Your Bitter Tears... Delicious"), you must land on a small platform that will vanish after a second, where you have to reverse the gravity and ''[[NowDoItAgainBackwards do it all again in reverse]]'', on the same life. It is not at all unreasonable for this one section to make up more than ''half'' of the deaths on a typical playthrough. The remix soundtrack CD even references this on the back cover, with Chief Verdigris (the green one) taking a cutting torch to the block sitting in the way, with the other 5 crew members behind him.
** The appropriately-titled "Prize for the Reckless" is just as lousy. You have to exploit the game's checkpoint mechanic of respawning you at the last check point you touched. ''That means going through three rooms without touching any checkpoints, to get to a disappearing platform that then allows a moving platform to get through.'' Then you kill yourself on the same screen to get to the checkpoint and to the trinket.
** "Edge Games" requires some quick work on the action button and some quick (yet precise) maneuvering with the arrow keys. Specifically, one must fall "up" into a chamber just as an enemy passes, move left using the WrapAround, quickly flip at least two times (timing it perfectly to miss the enemies), move right to the next gap, flip at least twice again (again, quickly yet well timed), then move left quickly enough to grab the trinket. Good luck if you're going for V rank on the Warp Zone, because then you have to go ''back'' through the same obstacles.
* LawOfCartographicalElegance: Played with. With The Tower running right down the centre of the map and blocking access to the other side, the Space Station levels and the Warp Zone can only be reached from the Ship by [[WrapAround wrapping around]] from the left. Indeed, the Laboratory appears at the top and bottom of the map, wrapped around.
* LevelEditor: Included in Version 2.0 of the game.
* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
* MalevolentArchitecture: The Space Station and Laboratory have numerous spikes and enemies, which brings to the question how people work there. However, it's justified, as the previous owners deliberately make it as hard as possible to reach the [[GottaCatchThemAll trinkets scattered about]].
* MeaningfulName: There are several ways to interpret the meaning behind the name "VVVVVV":
** The six crew members, whose names all start with V.
** Spikes, as mentioned below. Lots and lots of spikes...
** The constant up-and-down GravityScrew-ing.
** The triangle-wave filled soundtrack.
* {{Metroidvania}}: Of sorts. While there are no upgrades to get in the vein of typical Metroidvanias, the world is free to explore right from the get-go, and you can tackle the individual levels in any order you wish.
* NintendoHard: Despite frequent checkpoints, there is nothing unusual about dying hundreds, if not thousands of times before completing the game.
* NoPronunciationGuide: WordOfGod is that there is no official pronunciation for the title (Cavanagh and Pålsson call it "V", {{Raocow}} calls it quite literally "[=VvVvVv=]", other people say "V-V-V-V-V-V", "Six Vs," [[http://thelettervsixtim.es/ "The Letter V Six Times,"]] etc.).
* OneLetterTitle: Or rather one letter, six times.
* OnlyIdiotsMayPass: The Dimensional Stabilizer at the end of the game... [[SchmuckBait which you must deactivate]].
* OurMonstersAreWeird: You've got random numbers, buses, glitchy blocks, ghosts, lies... such as Manic Miner or Wanted: Monty Mole. Apparently these are the products of Terry Cavanagh's dream diary.
* PlotCoupon: Shiny trinkets.
* RankInflation: ''S'' is not even the highest rank in ''VVVVVV'''s time trials. ''V'' is. Additionally, the lowest rank possible is ''B'', indicating that merely clearing a time trial at all merits an above-average score.
* {{Reconstruction}}: Of 80s gaming, particularly on the Commodore 64. Tempers its ridiculously difficult level design with infinite lives and plentiful checkpoints. It's essentially a retro game with modern sensibilities. Similarly, the music is in many ways a reconstruction of the {{Chiptune}} genre, doing a lot of new things with the format.
* RecurringRiff:
** "Positive Force" plays in three different parts of the game, and parts of it sound like Pushing Onwards (or vice versa).
** "Pushing Onwards" itself plays in two different parts of the game, so between them these two songs probably account for a good third of the playtime, including some of the most infamous parts.
* ReplayValue: The trophies for time trials, Flip Mode, the Super Gravitron, and finishing the game with a limited amount of deaths.
* {{Retraux}}: As should be extremely obvious. The design takes quite a few cues from classic Commodore 64 platformers; the in-game text is even set in an authentic Commodore font. And on the 3DS, the game's pre-startup image is a cassette tape.
* {{Sampling}}: [[WordOfGod Word Of Soundtrack Composer]] [[http://www.originalsoundversion.com/?p=6881 confirms]] "Pushing Onwards" takes a bit from [[StreetFighter Ryu's and Guile's]] themes.
* SchmuckBait: The Dimensional Stabilizer and the room called "What Lies Beneath?" (The room directly under it is called [[spoiler:"Spikes do!"]])
* SdrawkcabName: ecroF evitisoP, and while not backwards, flipping doomS upside-down gets the word Swoop.
* ShoutOut:
** Many of the screen names are references to common phrases, TV show titles, and other things.
** The individually-named screens themselves are an homage to ''JetSetWilly''.
** In a visual shout out, the monsters in the room "Sweeney's Maze" (named for EpicGames' CEO Tim Sweeney) are ripped straight from the ASCII game ''ZZT'' (made by, well, guess).
** The disclaimer in the [[spoiler:Super Gravitron in the Secret Lab]] is a funny shout-out to anyone who has used a ROM-based [[BootlegEmulator emulator]].
* SpeedRun: The time trials.
* SpikesOfDoom: The whole game, as the game title suggests, is filled with ''thousands'' of spikes. [[http://vvvvvv-wiki.wikispaces.com/Spike+Data Really.]]
* SpiritualSuccessor: To ''MetalStorm'' and ''Wendy: Every Witch Way''.
* SuspiciousVideogameGenerosity: "[[LampshadeHanging The Warning]]", a room filled with checkpoints (so it sounds like an alarm when you run through them). It comes directly before [[ThatOneLevel Veni Vidi Vici.]] To be honest, finding ''any'' checkpoint means you're likely about to run a [[NintendoHard gauntlet of masochism]].
* TeleportersAndTransporters: There are numerous teleporters scattered around the VVVVVV dimension, and when you finish the game, you can teleport back to the ship at any time.
* TemporaryPlatform
* TimeTrial: Six available, based on the colored sections and intermissions.
* TitleDrop: The last screen before the ending. Also, the name of the dimension in which the game takes place.
* TrialAndErrorGameplay: Some screens feature that.
* TriumphantReprise: "Positive Force" to "Pushing Onwards".
* {{Unobtanium}}: One of the rooms with a Shiny Trinket is named, in fact, 'Purest Unobtanium'. Ironically, it's one of the easier trinkets to get, although it is quite easy to miss if you don't know what to look for.
* UpdatedRerelease: The game got one as part of the Humble Indie Bundle III, where it was completely re-written in code from Flash to C++, two new tracks were added, and a level editor. Additionally, a port to the {{Nintendo 3DS}} has been confirmed, with new levels added to the game.
* {{Video Game 3D Leap}}: [[http://www.youtube.com/watch?v=y0jLV5DprZY Well, not exactly,]] [[http://distractionware.com/forum/index.php?topic=238.0 but the idea's garnered quite a bit of interest.]]
* VideoGameCaringPotential: You will want to keep your entire crew safe. Their sad faces are too heartbreaking to suffer.
* WrapAround:
** In many rooms, it is the key element. The entire main area wraps around, both horizontally and vertically - in fact, the good Professor Vitellary even refers to the trope by name in his description of Dimension VVVVVV. His theory is that it is because of the dimension's peculiar instability.
** This trope is also [[SubvertedTrope subverted]] in one area of the overworld (which comes before the area that does use actual wrap-around). You seem to be falling through the same room multiple times, but it is in fact multiple identical rooms - keep falling and you'll reach the bottom!
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