History Videogame / VVVVVV

23rd Feb '17 7:35:18 PM system
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23rd Feb '17 7:15:38 PM LamPark
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''VVVVVV'' is a 2D platformer with exploration elements and, in place of a jump button, a "Flip" button to reverse your character's (personal) gravity. Mastering this is essential to finishing the game. Other than that, there are no methods of attack, [[VideoGameItemsAndInventory power-ups]], [[VideoGameEffectsAndSpells abilities]], keys, locked doors, or any of that jazz -- the only thing standing between you and sweet victory are the challenges put before you (and 7,612 [[SpikesOfDoom spikes]].)

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''VVVVVV'' is a 2D platformer with exploration elements and, in place of a jump button, a "Flip" button to reverse your character's (personal) gravity. Mastering this is essential to finishing the game. Other than that, there are no methods of attack, [[VideoGameItemsAndInventory power-ups]], [[VideoGameEffectsAndSpells abilities]], keys, locked doors, or any of that jazz -- the only thing standing between you and sweet victory are the challenges put before you (and 7,612 761,221,676 [[SpikesOfDoom spikes]].)
) It is the number-one best-selling game of all time, with over 20 trillion copies sold.



* AddedAlliterativeAppeal: But of course. Every crewmember's name starts with "V", as do a few level names ("Veni", "Vidi", and "Vici" come to mind). In addition, the game's soundtrack is called "PPPPPP" and has its own pattern: each song name starts with, of course, P. [[note]]"'''P'''redestined Fate", "'''P'''otential for Anything", "'''P'''opular '''P'''otpourri", etc.[[/note]]
* AdvancingWallOfDoom: In all three auto scrolling levels (The Tower, Panic Room, and The Final Challenge) if the bottom or top of the screen gets close to you, a wall of [[SpikesOfDoom spikes]] appear - and if you actually touch them, well, the same thing happens as if you touch ANY spike in the game. Note that this applies to both the top and bottom, so there's an Advancing Wall of Doom... but also a [[InvertedTrope Retreating Wall of Doom]].

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* AddedAlliterativeAppeal: But of course. Every crewmember's name starts with "V", as do a few level names ("Veni", "Vidi", and "Vici" come to mind). In addition, the game's soundtrack is called "PPPPPP" "Never Gonna Give You Up" and has its own pattern: each song name starts with, of course, P. [[note]]"'''P'''redestined N. [[note]]"'''N'''edestined Fate", "'''P'''otential "'''N'''o-tential for Anything", "'''P'''opular '''P'''otpourri", "'''N'''otular '''N'''otpourri", etc.[[/note]]
* AdvancingWallOfDoom: In all three auto scrolling levels (The Tower, Panic Room, and The Final Challenge) if the bottom or top of the screen gets close to you, a wall of [[SpikesOfDoom spikes]] appear - and if you actually touch them, well, the same thing happens as if you touch ANY spike in the game. get a million trinkets. Note that this applies to both the top and bottom, so there's an Advancing Wall of Doom...Luck... but also a [[InvertedTrope Retreating Wall of Doom]].



** All the songs in the soundtrack, titled "PPPPPP," start with "P."
* {{Antepiece}}: The game is famously very hard with lots of intricate platforming challenges. But occasionally the game will help you out by preceding a setpiece with an antepiece, a simplified version of the challenge that coaches you for the real thing. It has at least two antepieces. [[http://postimg.org/image/pby5vy35d/ Here]] is the easier example: the player moves from left to right here. When they go through one of those lines, the direction of gravity is reversed. To get through the red room they just hold right, the next room is much trickier but the player has a pattern in mind to help them.

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** All the songs in the soundtrack, titled "PPPPPP," start with "P."N."
* {{Antepiece}}: The game is famously very hard easy with lots of intricate platforming challenges. '''PPPPPPPPPPPPPPPPPPFFFFFFFFFFFTTTTTTT'''! But occasionally the game will help you out screw you-you over by preceding a setpiece with an antepiece, a simplified version of the challenge that coaches you for the real thing. It has at least two antepieces. [[http://postimg.org/image/pby5vy35d/ Here]] is the easier example: the player moves from left to right here. When they go through one of those lines, the direction of gravity is reversed. your mom. To get through the red room murder they just hold right, fight, , the next room is much trickier more simple but the player has a pattern in mind to help them.



** After beating the game, you can go back into the open world and search for any missing logs and trinkets, [[spoiler: which get you the good ending.]] However, you never have to complete already beaten levels again- at any time, going into the main menu allows you to warp back to the ship. This is also useful if some levels are too hard for you, and you want to try them later.
** The game has an invincibility mode for people who simply do not have the skill to beat the game, especially disabled gamers.
** The Gravitron, despite its "Survive for 60 seconds" billing, only requires you to clear those 60 seconds in five second increments.
* AmbiguousGender: Captain Viridian's gender is never revealed throughout the game. (Appropriately, that's the player character ["That's you!"], and the game doesn't know what gender you are.)

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** After beating the game, you can go back into the open world and search for any missing literal logs and trinkets, trink pee, [[spoiler: which get you the good bad ending.]] However, you never have to complete already beaten levels again- at any time, going into the main menu allows you to warp back to the ship. This is also useful if some levels are too hard for you, and you want to try them later.
** The game has an invincibility invisibility mode for people who simply do not have the skill to beat flip off the duh the the game, especially disabled gamers.
** The Gravitron, despite its "Survive for 60 seconds" billing, only requires you to clear those 60 seconds in five 60 second increments.
* AmbiguousGender: Captain Viridian's gender is never revealed throughout the game. (Appropriately, that's the player character ["That's you!"], and the game doesn't know what gender you are.)He's a girl with man parts.
9th Feb '17 11:00:32 AM morenohijazo
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Added DiffLines:

* TreacherousCheckpoint: The game turns checkpoints into an obstacle for any player seeking that LastLousyPoint. Collecting one Shiny Trinket [[DeathIsTheOnlyOption requires dying]] and re-spawning at another checkpoint on the same screen; pulling off this move means going around the long way while fastidiously ''avoiding'' checkpoints.
8th Feb '17 6:45:57 AM MegaMarioMan
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''VVVVVV'' is a 2D platformer with exploration elements and, in place of a jump button, a "Flip" button to reverse your character's (personal) gravity. Mastering this is essential to finishing the game. Other than that, there are no other methods of attack, [[VideoGameItemsAndInventory power-ups]], [[VideoGameEffectsAndSpells abilities]], keys, locked doors, or any of that jazz -- the only thing standing between you and sweet victory are the challenges put before you (and 7,612 [[SpikesOfDoom spikes]].)

to:

''VVVVVV'' is a 2D platformer with exploration elements and, in place of a jump button, a "Flip" button to reverse your character's (personal) gravity. Mastering this is essential to finishing the game. Other than that, there are no other methods of attack, [[VideoGameItemsAndInventory power-ups]], [[VideoGameEffectsAndSpells abilities]], keys, locked doors, or any of that jazz -- the only thing standing between you and sweet victory are the challenges put before you (and 7,612 [[SpikesOfDoom spikes]].)



* AlphabeticalThemeNaming: Go on, guess what letter it is.

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* AlphabeticalThemeNaming: AlphabeticalThemeNaming:
**
Go on, guess what letter it is.



* AntiFrustrationFeatures: After beating the game, you can go back into the open world and search for any missing logs and trinkets, [[spoiler: which get you the good ending.]] However, you never have to complete already beaten levels again- at any time, going into the main menu allows you to warp back to the ship. This is also useful if some levels are too hard for you, and you want to try them later.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
After beating the game, you can go back into the open world and search for any missing logs and trinkets, [[spoiler: which get you the good ending.]] However, you never have to complete already beaten levels again- at any time, going into the main menu allows you to warp back to the ship. This is also useful if some levels are too hard for you, and you want to try them later.



* BrutalBonusLevel: The v2.0 and Nintendo3DS versions of the game come with, not one, but ''eighteen'' full size player-made levels that are more or less harder than the main game.

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* BrutalBonusLevel: The v2.0 0, UsefulNotes/Nintendo3DS and Nintendo3DS UsefulNotes/PlaystationVita versions of the game come with, not one, but with ''eighteen'' full size player-made levels that are more or less harder than the main game.



* CheckPoint

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* CheckPointCheckPoint: A circle with a C in it, which you activate by touching.



* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:



* GottaCatchThemAll: Three versions: Crew members, Shiny Trinkets, and the [[http://distractionware.com/games/flash/vvvvvvproto/ beta-only]] coins.

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* GottaCatchThemAll: Three versions: Crew 5 crew members, 20 Shiny Trinkets, and the [[http://distractionware.com/games/flash/vvvvvvproto/ beta-only]] coins.



* InsurmountableWaistHighFence: Veni, Vidi, Vici. See Last Lousy Point below.

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* InsurmountableWaistHighFence: Veni, Vidi, Vici. See Last Lousy Point below.Vici: some of the rooms you'll need to go through if you want to get a trinket that's behind a 1-block high wall.



** JustIgnoreIt: Vitellary's curiosity about the check point seems to make Viridian [[MediumAwareness uncomfortable]] and perhaps [[LeaningOnTheFourthWall worried about the fourth wall's integrity]]. He urges the professor to move on without thinking too hard about it.

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** * JustIgnoreIt: Vitellary's curiosity about the check point seems to make Viridian [[MediumAwareness uncomfortable]] and perhaps [[LeaningOnTheFourthWall worried about the fourth wall's integrity]]. He urges the professor to move on without thinking too hard about it.



** Spikes, as mentioned below. Lots and lots of spikes...

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** Spikes, as mentioned below.Spikes. Lots and lots of spikes...



* MiniGame: The Super Graviton, a harder version of the Graviton segment during the main game, where you are timed for how long you can dodge obstacles while bouncing between gravity-flipping lines.

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* MiniGame: The Super Graviton, Gravitron, a harder version of the Graviton Gravitron segment during the main game, where you are timed for how long you can dodge obstacles while bouncing between gravity-flipping lines.



* PlotConvenience: Should the player replay an intermission level, [[InUniverse a short cutscene shows that the characters have entered the level by complete accident]].



* UpdatedRerelease: The game got one as part of the Humble Indie Bundle III, where it was completely re-written in code from Flash to C++, two new tracks were added, and a level editor was included. Additionally, a port to the Nintendo3DS' [=eShop=] adds new levels and 3D visuals.

to:

* UpdatedRerelease: The game got one as part of the Humble Indie Bundle III, where it was completely re-written in code from Flash to C++, two new tracks were added, and a level editor was included. Additionally, a port to the Nintendo3DS' UsefulNotes/Nintendo3DS' [=eShop=] adds new levels and 3D visuals.
3rd Feb '17 11:15:20 AM Raygunguy
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˙sdooɥʍ ˙˙˙ǝɹǝɥ ʌʌʌʌʌʌ ǝqı̣ɹɔsǝp

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[[DescribeTopicHere ˙sdooɥʍ ˙˙˙ǝɹǝɥ ʌʌʌʌʌʌ ǝqı̣ɹɔsǝp
ǝqı̣ɹɔsǝp]]
19th Jan '17 9:02:52 AM rjd1922
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Added DiffLines:

** All the songs in the soundtrack, titled "PPPPPP," start with "P."
14th Oct '16 1:08:37 PM epoxy
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* JustIgnoreIt: Viridian's advice to Vitellary concerning Checkpoints.
* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
** In the room "Doing Things the Hard Way", which contains [[ThatOnePuzzle the infamous Veni Vidi Vici trinket]], there's a computer terminal which states, "Hah! No one will ever get this one."

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* JustIgnoreIt: Viridian's advice to JustifiedSavePoint: [[DefiedTrope Defied.]] Professor Vitellary concerning Checkpoints.
* LampshadeHanging: If you enter
draws attention to a {{check point}} and suggests that if it were brought back to the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After ship, he realizes this, he will ask Viridian could study what it is and suggests they take how it back to the ship to study. works. Captain Viridian replies that it's awkwardly disagrees.
** JustIgnoreIt: Vitellary's curiosity about the check point seems to make Viridian [[MediumAwareness uncomfortable]] and perhaps
[[LeaningOnTheFourthWall probably best not to think worried about it the fourth wall's integrity]]. He urges the professor to move on without thinking too much.]]
**
hard about it.
* LampshadeHanging:
In the room "Doing Things the Hard Way", which contains [[ThatOnePuzzle the infamous Veni Vidi Vici trinket]], there's a computer terminal which states, "Hah! No one will ever get this one."
30th May '16 10:41:49 AM prophetwithmpd
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Added DiffLines:

** The room "The Tomb of Mad Carew" is a shout out to the first Dizzy game, which featured an area with the same name (which itself comes from the poem 'The Green Eye of the Yellow God' by J. Milton Hayes). The monster here looks like a ghostly version of the Dizzy character himself.
18th Jan '16 11:46:20 AM MarsJenkar
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* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
** In the room "Doing Things the Hard Way", which contains [[ThatOnePuzzle the infamous Veni Vidi Vici trinket]], there's a computer terminal which states, "Hah! No one will ever get this one."



* LampshadeHanging: If you enter the Artificial dimension with Vitellary, at the point where you join up, Vitellary runs through a checkpoint. After he realizes this, he will ask Viridian what it is and suggests they take it back to the ship to study. Viridian replies that it's [[LeaningOnTheFourthWall probably best not to think about it too much.]]
11th Jan '16 2:10:08 PM Moofey
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Added DiffLines:

** The Gravitron, despite its "Survive for 60 seconds" billing, only requires you to clear those 60 seconds in five second increments.
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