History Videogame / TotalWar

14th Jul '17 12:47:16 PM ImperialMajestyXO
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** Factions that have been whittled down to one province and a handful of troops will [[SpitefulAI declare war on the player]] or refuse to accept even a very generous peace treaty. This applies even if that faction had a prior good relationship witht he player, no other allies and much of their income depends on trade with the player. To make matters worse, it often chooses to do this initiate aggression precisely when the player has ended another war and can easily focus on the new, puny attacker.

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** Factions that have been whittled down to one province and a handful of troops will [[SpitefulAI declare war on the player]] or refuse to accept even a very generous peace treaty. This applies even if that faction had a prior good relationship witht he with the player, no other allies and much of their income depends on trade with the player. To make matters worse, it often chooses to do this initiate aggression precisely when the player has ended another war and can easily focus on the new, puny attacker.
14th Jul '17 8:38:13 AM ImperialMajestyXO
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* AsskickingEqualsAuthority: If you're lucky, captains of armies not led by officers can be promoted out of the ranks into the royal family or become a general after battle for their good work at commanding and kicking ass. (And [[RagsToRiches become Emperor of Rome!!!)]] Unfortunately, this costs a lot of money from ''Empire'' onwards.



* AsskickingEqualsAuthority: If you're lucky, captains of armies not led by officers can be promoted out of the ranks into the royal family or become a general after battle for their good work at commanding and kicking ass. (And [[RagsToRiches become Emperor of Rome!!!)]] Unfortunately, this costs a lot of money from ''Empire'' onwards.
12th Jul '17 11:13:49 PM VutherA
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''Total War'' is a series of strategy games developed by Creator/CreativeAssembly and published by Creator/{{Sega}}. The series [[TurnBasedStrategyRealTimeCombat combines]] TurnBasedStrategy with RealTimeStrategy and each game takes place in a distinctive historical period.

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''Total War'' is a series of strategy games developed by Creator/CreativeAssembly and published by Creator/{{Sega}}. The series [[TurnBasedStrategyRealTimeCombat combines]] TurnBasedStrategy with RealTimeStrategy and each game takes place in a distinctive historical period.
period (except for ''[[VideoGame/TotalWarWarhammer Total War: Warhammer]]'', which takes place in the fantasy universe of ''{{TabletopGame/Warhammer Fantasy}}'').


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** ''Warhammer'' brings the trope back a bit with regards to generals (or rather as the game calls them, lords). They tend to vary based on the faction, and while even the stronger ones can't basically win a battle on their own like in ''Medieval'', powerful lords are going to take more a few units to take down reliably.


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** ''Rome II'' has some reputation among players for being able to snowball through it. Then ''Attila'' was made to require a lot more significant strategizing on the strategic map and provincial buildings considerations and playing as the Western Roman Empire was clearly designed to be up there for the title of the hardest faction to play out of the entire series.
5th Jul '17 12:19:32 PM bigbossbalrog
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* ''Unnamed Standalone Expansion''
* ''Unannounced Game''
12th Jun '17 7:28:36 PM jormis29
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* MisterMuffykins: A possible retinue member for princesses.
24th Jan '17 8:48:37 AM BeerBaron
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* CannonFodder: The peasant units that are featured in most games have no armor and attack with farming implements, and tend to run away if the enemy so much as looks at them threateningly. They have absolutely no purpose on the battlefield other than to absorb arrows or tie down an enemy unit while you flank it. Peasants ''can'' be useful in defensive battles for settlements, if you've got nothing else available. ''Someone'' needs to man the walls so the towers can fire on attackers, after all, and better to have your relatively useless peasants up there than a unit that can actually fight. Peasants are also useful for simply padding the numbers of an army, giving it more "build points" with which to construct siege equipment. They can also be left behind in newly captured settlements as a garrison (since only quantity of soldiers matters, not quality) so your better troops can move on to the next target. You can also disband them in towns with a low population to re-recruit them as better quality troops. Most games also feature a few "militia" or "levy" units that are somewhat more effective than peasants, yet still fairly weak in front-line combat.

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* CannonFodder: The peasant units that are featured in most games have no armor and attack with farming implements, and tend to run away if the enemy so much as looks at them threateningly. They have absolutely no purpose on the battlefield other than to absorb arrows or tie down an enemy unit while you flank it. Peasants ''can'' be useful in defensive battles for settlements, if you've got nothing else available. ''Someone'' needs to man the walls so the towers can fire on attackers, after all, and better to have your relatively useless peasants up there than a unit that can actually fight. Peasants are also useful for simply padding the numbers of an army, giving it more "build points" with which to construct siege equipment. They can also be left behind in newly captured settlements as a garrison (since only quantity ''quantity'' of soldiers matters, not quality) matters for a garrison to suppress unrest,) so your better troops can move on to the next target. You can also disband them in towns with a low population to re-recruit them as better quality troops. Most games also feature a few "militia" or "levy" units that are somewhat more effective than peasants, yet still fairly weak in front-line combat.
27th Dec '16 8:18:46 AM VutherA
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** ''Shogun 2'' and onward plays it straight normally while offering DownloadableContent that adds blood and gore to the battlefield. Aside from [[BrokenBase the normal fears]] of this simple content being DummiedOut and then being sold or the fans in general are being milked for all its worth, it's certain doing this is preferable for Creative Assembly as it makes the base games more available by keeping the age rating down and avoids having to tangle with censorship requirements (inverting RatedMForMoney by their perspective).
5th Nov '16 4:36:44 AM jormis29
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* ''Shogun: Total War'' (2000)

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* ''Shogun: Total War'' ''VideoGame/ShogunTotalWar'' (2000)





!!Shogun: Total War provides examples of:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shoguntotalwar.jpg]]

* AlternateHistory The whole premise of ''Mongol Invasion'' is that the storm that destroyed the real-life invasion fleet never happened.
* AntiFrustrationFeatures: The AI will never create Geisha houses outside of glitches and bugs. Note the word "House".
* BattleThralls: The Mongol's basic, cheap infantry units from the ''Mongol Invasion'' expansion are basically Korean captives/vassals pressed into service.
* CannonFodder: Ashigaru are fairly capable as cannon fodder goes. While weaker than the samurai and best used in [[ZergRush overwhelming numbers,]] they are still definitely worth recruiting, especially since samurai units tend to be much more expensive and harder to recruit. Good tactics can also allow them to beat samurai units with relatively few casualties.
* ChurchMilitant: The militant Buddhist, and later Christian, samurai, who would rise up if upset at your daimyo's religious policy, be it conversion to Christianity or refusal to give up Shintoism if said daimyo conquers a territory that has been converted to Christianity.
* CyberpunkWithAChanceOfRain: There is one such near-future Japan in the game's victory cinematic.
* DistantFinale:
** [[spoiler: After your clan achieves victory, the final cutscene jumps forward into the far future. It show your daimyo's statue being displayed in a public square in high-tec, CyberPunk style Tokyo, with the narrator saying how legends of your courage and cunning still lives on to this very day.]]
** [[spoiler: In the ''Mongol Invasion'' expansion pack, if you fail to defeat the Mongolian invasion of Japan, the ending skips forward to the future. It shows the same cutscene as mentioned above with the modern day Tokyo in the future, seemingly suggesting that history goes on same as before... [[WhamLine except then narrator reveals that you are looking at the province of Japan, which is now part of Mongolia]]. With its cultural heritage and legends of the samurai being long since forgotten by history. The final shot of the ending being a giant statue of Kubla Khan standing proudly in a public park at the city center.]]
* DummiedOut: The game had text and sound files that remained unused, including:
** Material related to the Chosokabe clan, which was [[PromotedToPlayable used later in Shogun 2.]]
** Sound files mentioning the birth of a daughter, a concept which was later used in Medieval.
** Unused text lines stating Christian Excommunication, which was later used in Medieval.
* FacingTheBulletsOneLiner: Or close to it, anyway. When a major clan is destroyed (and thus the daimyo dies), he recites a historical "death poem", written by samurai before they either committed {{seppuku}} or went off to a LastStand.
* FactionSpecificEndings: The ending cutscene changes slightly depending on what clan you played as.
* GameBreakingBug: Until it was patched, ''The Mongol Invasion'' expansion caused the original campaign to treat the "Rebels and Ronin" garrisons that control the majority of the map at the beginning to act like a full hostile faction. The resulting tsunami of rebel armies would quickly overwhelm all the playable sides in the first few turns.
* InstrumentOfMurder: There is a brief cutscene that shows a ninja assassinating his target with a poison dart blown out of a flute. The Geishas also have several fairly brutal instrumental kills. Special mention goes to the assassination scene where a Geisha kills a room full of enemies, armed only with a violin-type instrument.
* OneManArmy: The Kensai unit, a master swordsman capable of tearing through entire units or holding a choke point all by his lonesome.
* ScrappyMechanic: Oh boy, where do we begin?
** HitAndRunTactics are impossible, since the game was coded to automatically have the army to rout. [[TheComputerIsACheatingBastard The computer, however, is immune to this, though.]]
** Kensais and Battlefield Ninjas from Mongol Invasion cannot survive in automatic resolve battles; the game seems to skip their strength priorities.
** Historical Campaigns. While optional, most of these campaigns are near to impossible to complete- most of these battles are a LuckBasedMission.
* ShootTheMessenger: If the rival faction you're sending an emissary to really hates your guts, your emissary may come back to you missing everything from the neck down.
* StockFootage: Kind of, in that the opening cinematic of the Warlord Edition is an actual scene from ''Film/{{Ran}}''.
* TutorialFailure:
** The optional tutorial has one scenario where you get a unit of archers perched on a hillside and are tasked with taking out a unit of spearmen marching up the hill. Supposedly, this was to demonstrate the importance of high ground... except the spearmen take piss-all damage for some reason and WILL reach your archers with minimal casualties. What you are actually supposed to do is to retreat to the nearby hilltop, shoot from there until the spearmen get close, then assume wedge formation and counter-charge them. Even so, it's a LuckBasedMission due to the two sides being evenly matched until one side's general is killed.
** Later, the tutorial makes you the attackers and tasks you with driving arquebusiers off a hill. Thing is, the enemy is completely unable to shoot due to the rain, making the whole thing a zero-risk endeavor.
* UselessUsefulSpell:
** Cathedrals. They provide the owner income from all churches, not just yours- but the AI will never make churches enough to make a sizable profit.
** Gunpowder units. A clever player can just zerg rush them and immediately cause them to rout. The AI is aware of this, making battles such as [[UsefulNotes/OdaNobunaga Nagashino impossible]].
24th Sep '16 2:45:50 PM Muted
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* AntiFrustrationFeatures: The AI will never create Geisha houses outside of glitches and bugs. Note the word "House".


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* ScrappyMechanic: Oh boy, where do we begin?
** HitAndRunTactics are impossible, since the game was coded to automatically have the army to rout. [[TheComputerIsACheatingBastard The computer, however, is immune to this, though.]]
** Kensais and Battlefield Ninjas from Mongol Invasion cannot survive in automatic resolve battles; the game seems to skip their strength priorities.
** Historical Campaigns. While optional, most of these campaigns are near to impossible to complete- most of these battles are a LuckBasedMission.


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* UselessUsefulSpell:
** Cathedrals. They provide the owner income from all churches, not just yours- but the AI will never make churches enough to make a sizable profit.
** Gunpowder units. A clever player can just zerg rush them and immediately cause them to rout. The AI is aware of this, making battles such as [[UsefulNotes/OdaNobunaga Nagashino impossible]].
7th Jul '16 3:21:04 PM TheGreatUnknown
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* StockFootage: Kind of, in that the opening cinematic of the Warlord Edition of ''Shogun'' is an actual scene from ''Film/{{Ran}}''.

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* StockFootage: Kind of, in that the opening cinematic of the Warlord Edition of ''Shogun'' is an actual scene from ''Film/{{Ran}}''.
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