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*GameplayAndStorySegregation: In the final battle, [[spoiler: Emerl uses all of his Ultimate skills, which due to the skill point system is not possible when playing as him]].
**When Chaos finally appears in the story, his attack and defense are much higher than the game would otherwise allow for, and none of these benefits are available to the player when he is unlocked. Despite some of his attacks being the weakest in the game, his basic combo can kill easily. Certain moves of his are guaranteed to count as kills, as can be seen when they "kill" the player at least once, even with an infinite health cheat enabled. The game has Combo Cards, which are combos guaranteed to end in death if most hits connect, but they only do significant damage to Chaos, and must be followed with other attacks.



* TheTease: Rouge.

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* TheTease: Rouge.Rouge, particularly towards Tails in this game.



* TheComputerIsACheatingBastard: A present feature with the AI opponents. They know where you are even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around, or when you're ''picking a place to respawn.''

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* TheComputerIsACheatingBastard: A present feature with the AI opponents. They know where you are even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around, or when you're ''picking a place to respawn.'''' See also GameplayAndStorySegregation
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** Also, Knuckles has become a bit sulky and more hot-tempered, and the fact that characters like Sonic and Rouge make fun of him doesn't help either.

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** Also, Knuckles has become a bit noticeably sulky and more hot-tempered, and the fact that characters like Sonic and Rouge make fun of tease him constantly doesn't help either.matters.
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* WhiteMage: Cream. Although all characters can heal themselves, Cream's healing power is without a doubt the best in the game. Her health bar regeneration is second only to Gamma, and her Ichikoro regeneration is joint top with Knuckles'.

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* WhiteMage: Cream. Although all characters can heal themselves, Cream's healing power is without a doubt the best in the game. Her health bar regeneration is second only to Gamma, Gamma's, and her Ichikoro regeneration is joint top with Knuckles'.
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* WhiteMage: Cream. Although all characters can heal themselves, Cream's healing power is without a doubt the best in the game. Her health bar regeneration is second only to Gamma, and her Ichikoro regeneration is joint top with Knuckles.

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* WhiteMage: Cream. Although all characters can heal themselves, Cream's healing power is without a doubt the best in the game. Her health bar regeneration is second only to Gamma, and her Ichikoro regeneration is joint top with Knuckles.Knuckles'.

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* JackOfAllStats: Amy and Tails.

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* JackOfAllStats: Rouge, Amy and Tails.



* WaveMotionGun: The Death Egg's Final Egg Blaster, armed with enough power to ''destroy stars''.

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* WaveMotionGun: The Death Egg's Final Egg Blaster, armed with enough power to ''destroy stars''.stars''.
* WhiteMage: Cream. Although all characters can heal themselves, Cream's healing power is without a doubt the best in the game. Her health bar regeneration is second only to Gamma, and her Ichikoro regeneration is joint top with Knuckles.
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** Also, Knuckles has become a bit sulky and more hot-tempered, and the fact that characters like Sonic and Rouge make fun of him doesn't help either.
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* TooDumbToLive: Practically the entire cast bar Shadow. First Eggman, for throwing out an ancient superweapon that he knows has the capacity to destroy the world, just because he can't awaken its true power. Then Sonic and co, upon finding out that the quiet little robot they found is a super-dangerous weapon with the ability to copy any move perfectly and the potential to destroy the world, decide to spend their entire time teaching it deadly combat techniques and inserting the super-powerful Chaos Emeralds into it. Shadow is the only one who speaks with any sanity about the inherent danger in this tactic.
** Eggman also counts as pretty stupid in this one for another reason; he is in possession of 4 Chaos Emeralds at the beginning of the story, and rather than building a single Emerl copy with huge power, instead crushes the emeralds into many pieces and makes dozens of pitifully weak copies instead.
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That\'s not Chekov\'s gun. :P


* ChekovsGun: The [[spoiler:Final Egg Blaster]], which is hinted at in such a throwaway manner that even the cast forgets about it.

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* ChekovsGun: ChekhovsGun: The [[spoiler:Final Egg Blaster]], which is hinted at in such a throwaway manner that even the cast forgets about it.

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Giving the game a much needed clean-up, removing natter and word cruft, as well as fixing the indentation of trope entries with multiple examples. This is a wiki, not a forum.


->''Sonic and his friends find a robot on the beach. Upon establishing a "link" with it, they discover the robot--called a "Gizoid"--can mimic their fighting abilities, learn communication skills, and is powered by Chaos Emeralds. Sonic decides to name him Emerl. The more Emeralds he gets, the more he can grow and learn about the world. Emerl grows and learns from Sonic and his friends, but there are hints that he's more than he appears to be. And Dr. Eggman has plans for him...''

''Sonic Battle'' is a 2003 FightingGame spinoff of the ''SonicTheHedgehog'' series for the GameboyAdvance. It's connected to the ''{{Sonic Advance|Trilogy}}'' trilogy and ''SonicChronicles'', through the story of a certain robot and its makers. Unlike most ''Sonic'' spinoff games, the focus was more on the story.

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->''Sonic -->''Sonic and his friends find a robot on the beach. Upon establishing a "link" with it, they discover the robot--called a "Gizoid"--can mimic their fighting abilities, learn communication skills, and is powered by Chaos Emeralds. Sonic decides to name him Emerl. The more Emeralds he gets, the more he can grow and learn about the world. Emerl grows and learns from Sonic and his friends, but there are hints that he's more than he appears to be. And Dr. Eggman has plans for him...''

''Sonic Battle'' is a 2003 FightingGame spinoff of the ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series for the GameboyAdvance. It's connected to the ''{{Sonic Advance|Trilogy}}'' trilogy and ''SonicChronicles'', through the story of a certain robot and its makers. Unlike most ''Sonic'' spinoff games, the focus was more on the story.



* AbusivePrecursors: The empire that made Emerl. Why? It's spelled out in ''SonicChronicles''.
* AIBreaker: Loads. Easy to confuse with GameBreaker, but the misconceptions can be dispelled with multiplayer.

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* AbusivePrecursors: The empire that made Emerl. Why? It's spelled out in ''SonicChronicles''.
Fourth Great Civilization.
* AIBreaker: Loads. Easy to confuse with GameBreaker, but the misconceptions can be dispelled with multiplayer.AIBreaker:



** Sonic and Knuckles can set their Air Special to Set. Then, jump above an enemy and throw it down. Then do it again before they land. And again, and again, and again... Tails can do it too, but it's a little harder. The CPU will have Set on Guard so you can't do this on respawn, but there are ways around that.
*** Amy can do something similar with her Air Shot.
** Sonic's Ground Power special. He throws a ring, and then if you use it again he'll spin dash towards the ring, even in mid-air. Pretty standard move, right? Well If you throw it over an opponent and then instantly use it, you recover from the attack faster than the opponent, and can use the time to throw a ring back the other way, and hit them again when they're in position. This makes the FinalBoss a joke, especially since spamming his Air Set/Shot also breaks the A.I., meaning they can't just guard against one special.
** Rouge's Ground Power. When used on an opponent that won't absorb it, and near a wall, you can just use it once, and then use it again when they bounce off the wall and before the hit again. Repeate until they're dead. They won't even be bothered to catch the wall and try to counter you.
** The computer will almost never guard, so you can use the most predictable strategies possible. Probably the only way to get through Emerl's early battles without a lot of grinding, as even a blank Emerl can use these, such as knocking opponent's down with a dash and then healing, and then repeat until you have the kill meter up.
** The computer will also not bother to dodge E-102's [[TakingYouWithMe "Recovery Mode"]]. Killing one around two other opponents effectively turns him into a bomb that you can easily run away from or guard.

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** Sonic Sonic, Tails, Amy and Knuckles can set their Air Special to Set. Then, jump Set and, by jumping above an enemy enemy, throwing it down and throw it down. Then do doing it again before they land. And again, and again, and again... Tails can do it too, but it's land, lock an opponent in such a little harder. The CPU will have Set on Guard so you can't do this on respawn, but there are ways around that.
*** Amy can do something similar with her Air Shot.
way that they're an easy KO.
** Sonic's Ground Power special. He throws a ring, ring and then if you use it again he'll spin dash towards the ring, it, even in mid-air. Pretty standard move, right? Well If you throw it over an opponent and then instantly use it, you recover from the attack faster than the opponent, and can use the time to throw a ring back the other way, and hit them again when they're in position. This makes the FinalBoss a joke, especially since spamming his Air Set/Shot also breaks the A.I., meaning they can't just guard against one special.
position.
** Rouge's Ground Power. When used on an opponent that won't absorb it, it. and near a wall, you can just use it once, and then use it again when they bounce off the wall and before the hit again. Repeate again until they're dead. KO'd. They won't even be bothered to catch the wall and try to counter you.
** The computer will almost never guard, so you can use the most predictable strategies possible. Probably the only way to get through Emerl's early battles without a lot of grinding, as even a blank Emerl can use these, such as knocking opponent's down with a dash and then healing, and then repeat until you have the kill meter up.
** The computer will also not bother to dodge E-102's [[TakingYouWithMe "Recovery Mode"]]. Killing one around two other opponents effectively turns him into a bomb that you can easily run away from or guard.
you.



* AllYourPowersCombined: This is why Emerl is so special.

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* AllYourPowersCombined: This is why Emerl is so special.has the ability to copy attacks from whoever he fights. By the end of the last chapter, he has abilities from every other playable character in the game.



** It also makes reference to the formation of Team Dark from ''VideoGame/SonicHeroes'', but it was released before that game too (except in Europe).
* AnimatedAdaptation: ''SonicX'' did one to promote the game which was coming out at the time.

to:

** It also makes reference to the formation of Team Dark from ''VideoGame/SonicHeroes'', but it was released before that game too (except in Europe).
* AnimatedAdaptation: Episodes 42-45 of ''SonicX'' did one to promote loosely adapts the game which was coming out at the time.game's story.



* ArcVillain: Chaos Gamma's RoaringRampageOfRevenge against Emerl comes to a head in Cream's episode.

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* ArcVillain: Chaos Gamma's RoaringRampageOfRevenge against Emerl comes to a head in Cream's episode.Gamma.



* ArtificialBrilliance: On the one hand, the AI will often change its moveset to effectively counter the one you're using, and is fairly good at blocking...
** ArtificialStupidity: ... yet, on the other hand, the AI rarely ever heals itself and, if tag team and friendly fire are on, will often attack its teammates when trying to attack you.
* AssKicksYou: Amy of all people. And Emerl [[VictorGainsLosersPowers as usual]].
* AttackAttackAttack: Spammable, powerful moves fall into this category, until the AI wises up and blocks them.
* AwesomeButImpractical: Knuckles' Ground Shot, the Rockfree Fall, is one of the most powerful shots in the game. However, it is hard to aim and very slow. (The best way to catch someone with it is at close range, as the opponent ''can'' be damaged by Knuckles unearthing the boulder before he throws it and knocks them away.)
* AwesomenessByAnalysis: With the character combos, ultimate skills and ??? skills, Emerl learns how to be better than the other fighters at being themselves.
* BeamSpam: For the characters that have exceptionally effective Shot supers.

to:

* ArtificialBrilliance: On the one hand, the The AI will often change its moveset to effectively counter the one you're using, and is fairly good at blocking...
** ArtificialStupidity: ... yet, on the other hand, the
blocking.
* ArtificialStupidity: The
AI also rarely ever heals itself and, if tag team and friendly fire are on, will often attack its teammates when trying to attack you.
* AssKicksYou: Amy of all people. And has a dash attack, which Emerl [[VictorGainsLosersPowers as usual]].
can later learn, where she flings herself rear-first at opponents.
* AttackAttackAttack: Spammable, powerful moves fall into this category, until the AI wises up and blocks them.
The basic combo attacks.
* AwesomeButImpractical: Knuckles' Ground Shot, the Rockfree Fall, is one of the most powerful shots in the game. However, it is hard to aim and very slow. (The best way to catch someone with it is at close range, as the opponent ''can'' be damaged by Knuckles unearthing the boulder before he throws it and knocks them away.)
slow.
* AwesomenessByAnalysis: With the character combos, ultimate skills and ??? skills, Emerl learns how to be better than the other fighters at being themselves. \n* BeamSpam: For the characters that have exceptionally effective Shot supers.



* BittersweetEnding: [[spoiler:Eggman's plans have been derailed yet again, but Emerl was sacrificed in the process. As Sonic notes, however, Emerl's ''body'' may be gone, but his ''spirit'' still lives on within the Chaos Emeralds. Emerl/G-mel/Gemerl [[EarnYourHappyEnding finally gets a happy ending]] in ''Sonic Advance 3''.]]
* BonusBoss: In the final chapter, [[spoiler:Chaos]] appears. He's completely optional, but worth it to fight if you want some new [[PowerCopying powers to copy.]]
* CameBackWrong: E-102 Gamma returns in this game. However, not only does he sport a new name (Chaos Gamma), he also has no recollection of his past, and is completely subservient to Eggman. [[spoiler:This is because he is a different robot entirely, cobbled together with spare E-series parts.]]

to:

* BittersweetEnding: [[spoiler:Eggman's plans have been derailed yet again, stopped, but Emerl was sacrificed in the process. As Sonic notes, however, Emerl's ''body'' may be gone, but his ''spirit'' still lives on within the Chaos Emeralds. Emerl/G-mel/Gemerl [[EarnYourHappyEnding finally gets a happy ending]] in ''Sonic Advance 3''.process.]]
* BonusBoss: In the final chapter, [[spoiler:Chaos]] appears. He's completely optional, but worth it to fight if you want some new [[PowerCopying powers to copy.[[spoiler:Chaos Zero.]]
* CameBackWrong: E-102 Gamma returns in this game. However, not Gamma. Not only does he sport a new name (Chaos Gamma), he also has no recollection of his past, and is completely subservient to Eggman. [[spoiler:This is because he is a different robot entirely, cobbled together with spare E-series parts.]]



* CharacterCustomization: Exclusive for Emerl.

to:

* CharacterCustomization: Exclusive for Emerl.Emerl's moves and appearance can be customized.



* ChekovsGun: The [[spoiler:Final Egg Blaster]], which is hinted at in such a throwaway manner (in one of the more humorous scenes of the game) that even the cast forgets about it. [[spoiler:They end up regretting this in spades in the final chapter.]]
* ContinuityPorn: So much stuff is referenced, it isn't funny. They even mentioned Amy's ''tarot cards'', an ability she only had in the ''SonicCD'' instruction manual.

to:

* ChekovsGun: The [[spoiler:Final Egg Blaster]], which is hinted at in such a throwaway manner (in one of the more humorous scenes of the game) that even the cast forgets about it. [[spoiler:They end up regretting this in spades in the final chapter.]]
it.
* ContinuityPorn: So much stuff A lot of past events is referenced, it isn't funny. They even mentioned Amy's ''tarot cards'', an ability she only had in referenced through the ''SonicCD'' instruction manual.story.



* DecoyProtagonist
* {{Determinator}}: Even when weakened, Shadow still tries to destroy Emerl.
** Amy is also this when it comes to [[MamaBear Emerl]] and her boxercise training. Rouge even lampshades her persistence in her (Rouge's) story.
** Chaos Gamma becomes increasingly desperate and vengeful every time Emerl defeats him, to the point of [[TheComputerIsACheatingBastard turning up the damage he inflicts in the 2nd round of each encounter]].

to:

* DecoyProtagonist
DecoyProtagonist:
* {{Determinator}}: {{Determinator}}:
** Shadow.
Even when weakened, Shadow he still tries to destroy Emerl.
** Amy is also this Amy, when it comes to [[MamaBear Emerl]] and her boxercise training. Rouge even lampshades her persistence in her (Rouge's) story.
** Chaos Gamma becomes increasingly desperate and vengeful every time Emerl defeats him, to the point of [[TheComputerIsACheatingBastard turning up the damage he inflicts in the 2nd round of each encounter]].encounter.



* DoAndroidsDream: Emerl most certainly does.

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* DoAndroidsDream: Emerl most certainly does.Emerl.



* {{Flanderization}}: Amy gets hit with this ''hard'', though she does have moments of her positive ''{{Sonic Adventure|Series}}'' traits.
* {{Foreshadowing}} / ArcWords: Emerl's quote. ''"Show [[spoiler:me your]] power. Or I sh[[spoiler: ]]all [[spoiler:not]] ob[[spoiler: ]]ey.[[spoiler: I represent all things, and]] sha[[spoiler: ]]ll [[spoiler:become Gizoid, the ]]conqu[[spoiler:ere]]r [[spoiler:of ]]all..."''
* FragileSpeedster: Sonic. Shadow combines it with GlassCannon.
* FreakOut: [[spoiler:Emerl suffers this at the end, forcing Sonic to ShootTheDog]].
* GlassCannon: As noted above, Shadow is both this and FragileSpeedster.

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* {{Flanderization}}: Amy gets hit with this ''hard'', though Amy's ClingyJealousGirl tendencies are exaggerated significantly, to the point where the final fight in Rouge's chapter is her and a hallucination of Sonic she does have moments of her positive ''{{Sonic Adventure|Series}}'' traits.
conjured up.
* {{Foreshadowing}} / ArcWords: {{Foreshadowing}}: Emerl's quote.first statement he made to Sonic. ''"Show [[spoiler:me your]] power. Or I sh[[spoiler: ]]all [[spoiler:not]] ob[[spoiler: ]]ey.[[spoiler: I represent all things, and]] sha[[spoiler: ]]ll [[spoiler:become Gizoid, the ]]conqu[[spoiler:ere]]r [[spoiler:of ]]all..."''
* FragileSpeedster: Sonic. Shadow combines it with GlassCannon.
Sonic and Shadow.
* FreakOut: [[spoiler:Emerl suffers this at after witnessing the end, forcing Sonic to ShootTheDog]].
Final Egg Blaster destroy a system of stars]].
* GlassCannon: As noted above, Shadow is both this and FragileSpeedster.Shadow.



* LauncherMove: the Upper moves, Heavy moves when the opponent is wall bounced, most Set moves, and some other moves send the opponent into the air for a potential combo.
* LetsYouAndHimFight: This is how Emerl learns his moves.

to:

* LauncherMove: the The Upper moves, Heavy moves when the opponent is wall bounced, most Set moves, and some other moves send the opponent into the air for a potential combo.
* LetsYouAndHimFight: This is The main point of the game and how Emerl learns his moves.



* MagneticHero: Emerl is a charmer; almost everyone takes a shining to him, leading to a few EnemyMine fights.
** Which really makes sense, considering Emerl's programed to assimilate personality traits. And naturally, people would want to be around someone more like them.
* MamaBear[=/=]PapaWolf: Threatening Emerl in front of Amy is ''not'' the smartest of moves. The other characters can be this in regards to him, especially when Eggman's robots show up. Sonic, in particular, straddles between [[BigBrotherInstinct an overprotective older brother complex]] and a PapaWolf.
* MechaMooks: The E-121 Phi Robots and the Guard Robots.

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* MagneticHero: Emerl is a charmer; almost Emerl. Almost everyone takes a shining to him, leading to a few EnemyMine fights.
** Which really makes sense, considering Emerl's programed to assimilate personality traits. And naturally, people would want to be around someone more like them.
* MamaBear[=/=]PapaWolf: Threatening Emerl in front of Amy is ''not'' the smartest of moves. The other characters can be this in regards to him, especially when Eggman's robots show up. Sonic, in particular, straddles between [[BigBrotherInstinct an overprotective older brother complex]] and a PapaWolf.
* MechaMooks: The Chaos Gamma, the E-121 Phi Robots Phis and the Guard Robots.Robos.



** The latter two overlap with DifficultButAwesome. Gamma's various attacks have noticeable lag time between when they are thrown and when they connect, but he hits like a truck. His quicker moves, on the other hand, are a bit tricky to aim and use effectively. [[spoiler:Chaos doesn't suffer from this weakness for the most part and hits even harder than Gamma, in exchange for being abysmally slow with almost no way to make up for it.]]
* [[MixAndMatchMan Mix And Match Android]]: Emerl's skills and personality are made up of the people he's around. When the first two people he meets are [[MascotWithAttitude Sonic]] and Tails, it's commented, "Hmph, I can't tell if he is being polite or rude."
* MoodWhiplash: The last chapter.

to:

** The latter two overlap with DifficultButAwesome. Gamma's various attacks have noticeable lag time between when they are thrown and when they connect, but he hits like a truck. His quicker moves, on the other hand, are a bit tricky to aim and use effectively. [[spoiler:Chaos doesn't suffer from this weakness for the most part and hits even harder than Gamma, in exchange for being abysmally slow with almost no way to make up for it.]]
* [[MixAndMatchMan Mix And Match Android]]: MixAndMatchMan: Emerl's skills and personality are made up of the people he's around. When the first two people he meets are [[MascotWithAttitude Sonic]] and Tails, it's commented, "Hmph, I can't tell if he is being polite or rude."
* MoodWhiplash: The last chapter.chapter, in comparison with the lighter tone of the previous chapters.



* NostalgiaLevel: GreenHillZone is unlocked upon finishing the game. The ''Death Egg'' [[VideoGame/SonicTheHedgehog2 Ma]][[VideoGame/Sonic3AndKnuckles rk]] [[VideoGame/SonicTheFighters Three]] is the site of the final boss.

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* NostalgiaLevel: GreenHillZone is GreenHillZone, unlocked upon finishing the game. The ''Death Egg'' [[VideoGame/SonicTheHedgehog2 Ma]][[VideoGame/Sonic3AndKnuckles rk]] [[VideoGame/SonicTheFighters Three]] is the site of the final boss.game.



* NotSoHarmlessVillain: Dr. Eggman. He spends much of the game planning something but not really accomplishing anything, until [[spoiler:the last chapter, where he drives Emerl insane with power]].
* PowerCopying: Emerl does this, usually by winning fights but [[GameplayAndStorySegregation in the beginning all Sonic has to do is use the same move multiple times.]]
* OneHitKill: Any Super Attack fully charged through the Ichikoro gauge. Also, the character combos that are exclusive to Emerl can do this.
* OnlySaneMan: Tails picks this up for once, if only to constantly use his "sad" sprite.
* ThePowerOfFriendship[=/=]ThePowerOfLove: When Shadow realizes that he needs to relinquish his Chaos Emerald to Emerl in order to complete his evolution, willingly handing over his conduit for his Chaos-based arsenal, Shadow is perfectly fine with such an action. His reply to Rouge?
-->'''Shadow''': "It's okay. I have Maria [[SugarWiki/HeartwarmingMoments in my heart]]."
* PunnyName: Emerl is named after the Chaos Emeralds that power him.
* PreMortemOneLiner: '''[[AC:[[OhCrap INITIATING]] [[TakingYouWithMe RECOVERY]] [[DefeatEqualsExplosion MODE]]!]]'''
* RandomlyDrops: Except for the first few battles, new moves are learned randomly. Thus, OneHundredPercentCompletion gets all the more frustrating, especially when some moves are at impossibly low rarity.
* RunningGag[=/=]OverlyLongGag: Chaos Gamma's appearances. To the point of being once or twice per episode except for [[spoiler:Emerl's]]. And even then, you can challenge him whenever you want.
** Also people telling Amy "I don't think that's the case" regarding her delusions about Sonic. By the end of her chapter, even Emerl pitches in, but it's possible he just copied the phrase from everyone else.

to:

* NotSoHarmlessVillain: Dr. Eggman. He spends much of the game planning something but not really accomplishing anything, until [[spoiler:the last chapter, where he drives Emerl insane with power]].
* PowerCopying: Emerl does this, usually by winning fights but [[GameplayAndStorySegregation in the beginning all Sonic has to do is use the same move multiple times.
power.]]
* OneHitKill: PowerCopying: Emerl does this, usually by winning fights.
* OneHitKill:
**
Any Super Attack fully charged through the Ichikoro gauge. Also, the Gauge.
** The
character combos that are exclusive to Emerl can do this.
* OnlySaneMan: Tails picks this up for once,
Emerl, if only to constantly use his "sad" sprite.
they fully connect.
* ThePowerOfFriendship[=/=]ThePowerOfLove: ThePowerOfFriendship: When Shadow realizes that he needs to relinquish his Chaos Emerald to Emerl in order to complete his evolution, willingly handing over his conduit for his Chaos-based arsenal, Shadow is perfectly fine with such an action. His reply to Rouge?
action.
-->'''Shadow''': "It's okay. I have Maria [[SugarWiki/HeartwarmingMoments in my heart]].heart."
* PunnyName: Emerl is named by Sonic after the Chaos Emeralds that power him.
* PreMortemOneLiner: '''[[AC:[[OhCrap INITIATING]] [[TakingYouWithMe RECOVERY]] [[DefeatEqualsExplosion MODE]]!]]'''
Chaos Gamma's KO quote: "Initiating Recovery Mode."
* RandomlyDrops: Except for the first few battles, new moves are learned randomly. Thus, OneHundredPercentCompletion gets all the more frustrating, especially when some moves are at impossibly low rarity.
randomly.
* RunningGag[=/=]OverlyLongGag: RunningGag[=/=]OverlyLongGag:
**
Chaos Gamma's appearances. To appearances, to the point of being once or twice per episode except for [[spoiler:Emerl's]]. And even then, you can challenge him whenever you want.
[[spoiler:Emerl's]].
** Also people People telling Amy Amy, "I don't think that's the case" case," regarding her delusions about of a relationship with Sonic. By the end of her chapter, even Emerl pitches in, but it's possible he just copied the phrase from everyone else.in.



* ShipTease: God, there's so much of it for Rouge/Tails it ain't even funny. For example, if you throw the match between Tails and Rouge on the former's storyline [[spoiler:Rouge actually kisses him.]] Tails isn't exactly happy about any of it.



* SNKBoss: The final boss, [[spoiler:Emerl awakened as the Gizoid, who has access to ''all'' of the Ultimate Skills.]]
** ...Until you use an AIBreaker, which many people do ''by accident''. A straighter example would be the boss before it: Eggman. He fights in his eggmobile, and [[MacrossMissileMassacre constantly shoots missiles and projectiles at you]], even when you're [[TheComputerIsACheatingBastard dead and picking a place to respawn.]] It's very, very hard to get close to him, and even harder to combo him without getting hit with a stray projectile. He can easily guard Shot moves if you use too much of them too, forcing you to get close, and when you KO him, he does a souped up version of Gamma's [[TakingYouWithMe Recovery Mode]] that comes out instantly as soon as your attack connects, meaning you probably will get hit, and if you're too close (which you probably are), you'll take the full brunt of the blast and die. The only "safe" way to beat him is to make sure you always have the same amount of lives, and you kill him first, dropping him squarely into PerfectPlayAI territory.
** TheDevTeamThinksOfEverything: [[spoiler:Emerl literally is (as Tails explains) exerting power beyond what he is designed to handle. The in-game skill points cap is 500, and you'd require much more than that to equip all of the ultimate skills at once.]]

to:

* SNKBoss: SNKBoss:
**
The final boss, [[spoiler:Emerl awakened as the Gizoid, who has access to ''all'' of the Ultimate Skills.]]
** ...Until you use an AIBreaker, which many people do ''by accident''. A straighter example would be the boss before it: ** Eggman. He fights in his eggmobile, Egg Mobile, and [[MacrossMissileMassacre constantly shoots missiles and projectiles at you]], even when you're [[TheComputerIsACheatingBastard dead and picking a place to respawn.]] respawn. It's very, very hard to get close to him, and even harder to combo him without getting hit with a stray projectile. He can easily guard Shot moves if you use too much of them too, forcing you to get close, and when you KO him, he does a souped up version of Gamma's [[TakingYouWithMe Recovery Mode]] that comes out instantly as soon as your attack connects, meaning you probably will get hit, and if you're too close (which you probably are), you'll take the full brunt of the blast and die. The only "safe" way to beat him is to make sure you always have the same amount of lives, and you kill him first, dropping him squarely into PerfectPlayAI territory.\n** TheDevTeamThinksOfEverything: [[spoiler:Emerl literally is (as Tails explains) exerting power beyond what he is designed to handle. The in-game skill points cap is 500, and you'd require much more than that to equip all of the ultimate skills at once.]]



* TakingYouWithMe: Chaos Gamma's stance has a built-in move called, quite ironically, ''INITIATING RECOVERY MODE''. When he is killed, he explodes and takes significant damage off of the health bars of nearby characters.
** ...unless you are quick to block the explosion, which fills a good chunk of the Ichikoro gauge and can potentially turn this ability into a weakness.

to:

* TakingYouWithMe: Chaos Gamma's stance has a built-in move called, quite ironically, ''INITIATING RECOVERY MODE''. Initiating Recovery Mode. When he is killed, he explodes and takes significant damage off of the health bars of nearby characters.
** ...unless you are quick to block the explosion, which fills a good chunk of the Ichikoro gauge and can potentially turn this ability into a weakness.
characters.



* TheComputerIsACheatingBastard: Or at least is far out of your league by design at the very beginning and end of the game.
** They know where you are even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around, or when you're ''picking a place to respawn.''

to:

* TheComputerIsACheatingBastard: Or at least is far out of your league by design at A present feature with the very beginning and end of the game.
**
AI opponents. They know where you are even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around, or when you're ''picking a place to respawn.''



* VideogameCaringPotential: In full force with Emerl. [[spoiler:Which makes the ending even ''worse'']].



* WarriorTherapist: Emerl's emergent personality is primarily the result of the rest of the cast teaching him different ways to respond to adversity. He later returns the favor to Cream.
* WaveMotionGun: The Final Egg Blaster appeared to be this, with enough power to ''destroy stars''. (Allegedly.) [[spoiler:Whether or not the blaster did that, it fulfilled its actual purpose: trigger Emerl's innate programming.]]

to:

* WarriorTherapist: Emerl's emergent personality is primarily Emerl in the later chapters, as the result of the rest of the cast teaching him different ways to respond to adversity. He later returns the favor to Cream.
adversity.
* WaveMotionGun: The Death Egg's Final Egg Blaster appeared to be this, Blaster, armed with enough power to ''destroy stars''. (Allegedly.) [[spoiler:Whether or not the blaster did that, it fulfilled its actual purpose: trigger Emerl's innate programming.]]stars''.

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* ArcVillain: Chaos Gamma's RoaringRampageOfRevenge against Emerl comes to a head in Cream's episode.



* ChekovsGun: The [[spoiler:Final Egg Blaster]], which is hinted at in such a throwaway manner (in one of the more humorous scenes of the game) that even the cast forgets about it. [[spoiler:They end up regretting this in spades in the final chapter.]]



** ...Until you use an AIBreaker, which many people do ''by accident''. A straighter example would be the boss before it: Eggman. He fights in his eggmobile, and [[MacrossMissileMassacre constantly shoots missiles and projectiles at you]], even when you're [[TheComputerIsACheatingBastard dead and picking a place to respawn.]] It's very, very hard to get close to him, and even harder to combo him without getting hit with a stray projectile. He can easily guard Shot moves if you use too much of them too, forcing you to get close, and when you KO him, he does a souped up version of Gamma's [[TakingYouWithMe Recovery Mode]] that comes out instantly as soon as your attack connects, meaning you probably will get hit, and if you're too close (which you probably are), you'll take the full brunt of the blast and will die. The only "safe" way to beat him is to make sure you always have the same amount of lives, and you kill him first, dropping him squarely into PerfectPlayAI territory.
** FridgeBrilliance: [[spoiler:Emerl literally is (as Tails explains) exerting power beyond what he is designed to handle. The in-game skill points cap is 500, and you'd require much more than that to equip all of the ultimate skills at once.]]

to:

** ...Until you use an AIBreaker, which many people do ''by accident''. A straighter example would be the boss before it: Eggman. He fights in his eggmobile, and [[MacrossMissileMassacre constantly shoots missiles and projectiles at you]], even when you're [[TheComputerIsACheatingBastard dead and picking a place to respawn.]] It's very, very hard to get close to him, and even harder to combo him without getting hit with a stray projectile. He can easily guard Shot moves if you use too much of them too, forcing you to get close, and when you KO him, he does a souped up version of Gamma's [[TakingYouWithMe Recovery Mode]] that comes out instantly as soon as your attack connects, meaning you probably will get hit, and if you're too close (which you probably are), you'll take the full brunt of the blast and will die. The only "safe" way to beat him is to make sure you always have the same amount of lives, and you kill him first, dropping him squarely into PerfectPlayAI territory.
** FridgeBrilliance: TheDevTeamThinksOfEverything: [[spoiler:Emerl literally is (as Tails explains) exerting power beyond what he is designed to handle. The in-game skill points cap is 500, and you'd require much more than that to equip all of the ultimate skills at once.]]



* WaveMotionGun: The Final Egg Blaster appeared to be this, with enough power to ''destroy stars''.

to:

* WaveMotionGun: The Final Egg Blaster appeared to be this, with enough power to ''destroy stars''. (Allegedly.) [[spoiler:Whether or not the blaster did that, it fulfilled its actual purpose: trigger Emerl's innate programming.]]

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* ApocalypticLog: [[spoiler:The excerpts from Professor Gerald's journals, detailing how he found Emerl and the ensuing consequences, which can be read [[NewGamePlus by re-beating previous story episodes]].]]



* CameBackWrong: E-102 Gamma returns in this game. However, not only does he sport a new name (Chaos Gamma), he also has no recollection of his past, and is completely subservient to Eggman.

to:

* CameBackWrong: E-102 Gamma returns in this game. However, not only does he sport a new name (Chaos Gamma), he also has no recollection of his past, and is completely subservient to Eggman. [[spoiler:This is because he is a different robot entirely, cobbled together with spare E-series parts.]]



* DittoFighter: The Phi series of robots.
* DoAndroidsDream: Emerl most certainly ''does''.

to:

** Chaos Gamma becomes increasingly desperate and vengeful every time Emerl defeats him, to the point of [[TheComputerIsACheatingBastard turning up the damage he inflicts in the 2nd round of each encounter]].
* DittoFighter: The Emerl, but also taken more literally by the Phi series of robots.
robots, which are always seen using the full moveset of a random character.
* DoAndroidsDream: Emerl most certainly ''does''.does.



* EleventhHourSuperpower: [[spoiler:Inverted painfully. Emerl's the one who gets the superpower, but it drives him insane in the process. Sonic's efforts to neutralize it are also in vain, leaving him no choice but to fight a highly irritable, supercharged Emerl with no assistance whatsoever.]]



* {{Foreshadowing}}: Emerl's quote ''"Show [[spoiler:me your]] power. Or I sh[[spoiler: ]]all [[spoiler:not]] ob[[spoiler: ]]ey.[[spoiler: I represent all things, and]] sha[[spoiler: ]]ll [[spoiler:become Gizoid, the ]]conqu[[spoiler:ere]]r [[spoiler:of ]]all..."''

to:

* {{Foreshadowing}}: {{Foreshadowing}} / ArcWords: Emerl's quote quote. ''"Show [[spoiler:me your]] power. Or I sh[[spoiler: ]]all [[spoiler:not]] ob[[spoiler: ]]ey.[[spoiler: I represent all things, and]] sha[[spoiler: ]]ll [[spoiler:become Gizoid, the ]]conqu[[spoiler:ere]]r [[spoiler:of ]]all..."''



* MagikarpPower: Until he can pick up better moves over the course of the game, Emerl is stuck with his barely functional default moves and abilites, which are all lifted from Sonic albeit tremendously nerfed.



* MightyGlacier: Knuckles, Chaos 0, and Chaos Gamma (outside of drive mode).

to:

* MightyGlacier: Knuckles, Chaos 0, and Chaos Gamma (outside of drive mode).mode), and [[spoiler:Chaos]].
** The latter two overlap with DifficultButAwesome. Gamma's various attacks have noticeable lag time between when they are thrown and when they connect, but he hits like a truck. His quicker moves, on the other hand, are a bit tricky to aim and use effectively. [[spoiler:Chaos doesn't suffer from this weakness for the most part and hits even harder than Gamma, in exchange for being abysmally slow with almost no way to make up for it.]]



* PreMortemOneLiner: '''[[AC:[[OhCrap INITIATING]] [[TakingYouWithMe RECOVERY]] [[DefeatEqualsExplosion MODE]]!]]'''



* SpiritualSuccessor: To ''VideoGame/SonicTheFighters''.

to:

* SpiritualSuccessor: To ''VideoGame/SonicTheFighters''.



* SNKBoss: [[spoiler:Emerl awakened as the Gizoid, who has access to ''all'' of the Ultimate Skills.]]
** ...Until you use an AIBreaker, which many people do ''by accident''. A straighter example would be the boss before it: Eggman. He fights in his Egg-O-Matic, and constantly shoots missiles and projectiles at you, even when you're [[TheComputerIsACheatingBastard dead and picking a place to respawn.]] It's very, very hard to get close to him, and even harder to combo him without getting hit with a stray projectile. He can easily guard Shot moves if you use too much of them too, forcing you to get close, and when you KO him, he does a souped up version of Gamma's [[TakingYouWithMe Recovery Mode]] that comes out instantly as soon as your attack connects, meaning you WILL get hit, and if you're too close (which you probably are), you'll take the full brunt of the blast and WILL die. The only way to beat him is to make sure you always have the same amount of lives, and you kill him first, dropping him squarely into PerfectPlayAI territory.

to:

* SNKBoss: The final boss, [[spoiler:Emerl awakened as the Gizoid, who has access to ''all'' of the Ultimate Skills.]]
** ...Until you use an AIBreaker, which many people do ''by accident''. A straighter example would be the boss before it: Eggman. He fights in his Egg-O-Matic, eggmobile, and [[MacrossMissileMassacre constantly shoots missiles and projectiles at you, you]], even when you're [[TheComputerIsACheatingBastard dead and picking a place to respawn.]] It's very, very hard to get close to him, and even harder to combo him without getting hit with a stray projectile. He can easily guard Shot moves if you use too much of them too, forcing you to get close, and when you KO him, he does a souped up version of Gamma's [[TakingYouWithMe Recovery Mode]] that comes out instantly as soon as your attack connects, meaning you WILL probably will get hit, and if you're too close (which you probably are), you'll take the full brunt of the blast and WILL will die. The only "safe" way to beat him is to make sure you always have the same amount of lives, and you kill him first, dropping him squarely into PerfectPlayAI territory.territory.
** FridgeBrilliance: [[spoiler:Emerl literally is (as Tails explains) exerting power beyond what he is designed to handle. The in-game skill points cap is 500, and you'd require much more than that to equip all of the ultimate skills at once.]]



* TakingYouWithMe: Chaos Gamma's stance has a built-in move called ''INITIATING RECOVERY MODE''. When he is killed, he explodes with this move, and takes significant damage off of the health bars of nearby characters.

to:

* TakingYouWithMe: Chaos Gamma's stance has a built-in move called called, quite ironically, ''INITIATING RECOVERY MODE''. When he is killed, he explodes with this move, and takes significant damage off of the health bars of nearby characters.characters.
** ...unless you are quick to block the explosion, which fills a good chunk of the Ichikoro gauge and can potentially turn this ability into a weakness.
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Dead Little Sister was renamed to Cynicism Catalyst. Misuse and Zero Context Examples are being purged.


-->'''Shadow''': "It's okay. I have [[DeadLittleSister Maria]] [[SugarWiki/HeartwarmingMoments in my heart]]."

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-->'''Shadow''': "It's okay. I have [[DeadLittleSister Maria]] Maria [[SugarWiki/HeartwarmingMoments in my heart]]."

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* CoversAlwaysLie: A mild example, but an example nonetheless. You see those moves Sonic and Shadow are performing in the box art above (which are also shown in the game's brief intro)? They don't exist in-game. (You could maybe argue that Shadow is using his Chaos Upper, but the move isn't performed quite like that and his hand [[PowerGlows glows]] a purplish color, not green.)
** Sonic's could possibly be his Aim Attack and there's similar official artwork of Shadow using his Chaos Heavy with the same color scheme.



* MyFriendsAndZoidberg: In the last chapter, as Emerl remembers everyone and the good times he shared with them [[spoiler:as he dies]], he neglects to mention Rouge.
* NewGamePlus: On replay, you receive the chance to earn new skills, and gain more info into the backstory.

to:

* MyFriendsAndZoidberg: In the last chapter, as Emerl remembers everyone and the good times he shared with them [[spoiler:as he dies]], them, it's pretty noticable that he neglects to mention Rouge.
* NewGamePlus: On replay, you receive the chance to earn new skills, and gain more info information into the backstory.
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** It also makes reference to the formation of Team Dark from ''VideoGame/SonicHeroes'', but it was released before that game too (except in Europe).
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Cute Shotaro Boy has been renamed to Adorably Precocious Child. The trope is a young child who is considered cute because they try to act mature and responsible beyond their years. Due to heavy misuse, Zero Context Examples and entries that don\'t fit the description will be deleted.


* [[MixAndMatchMan Mix And Match Android]]: Emerl's skills and personality are made up of the people he's around. When the first two people he meets are [[MascotWithAttitude Sonic]] and [[CuteShotaroBoy Tails]], it's commented, "Hmph, I can't tell if he is being polite or rude."

to:

* [[MixAndMatchMan Mix And Match Android]]: Emerl's skills and personality are made up of the people he's around. When the first two people he meets are [[MascotWithAttitude Sonic]] and [[CuteShotaroBoy Tails]], Tails, it's commented, "Hmph, I can't tell if he is being polite or rude."
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* NostalgiaLevel: GreenHillZone is unlocked upon finishing the game. The ''Death Egg'' [[SonicTheHedgehog2 Ma]][[VideoGame/Sonic3AndKnuckles rk]] [[VideoGame/SonicTheFighters Three]] is the site of the final boss.

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* NostalgiaLevel: GreenHillZone is unlocked upon finishing the game. The ''Death Egg'' [[SonicTheHedgehog2 [[VideoGame/SonicTheHedgehog2 Ma]][[VideoGame/Sonic3AndKnuckles rk]] [[VideoGame/SonicTheFighters Three]] is the site of the final boss.
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Removed justifying edit; this is a wiki, not a forum.


** In his defense, she did take him from his 'mommy'(Amy), and tried to use him for grand theft.
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** In his defense, she did take him from his 'mommy'(Amy), and tried to use him for grand theft.
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* BonusBoss: In the final chapter, [[spoiler:Chaos]] appears. He's completely optional, but worth it to fight if you want some new [[PowerCopying powers to copy.]]


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* PowerCopying: Emerl does this, usually by winning fights but [[GameplayAndStorySegregation in the beginning all Sonic has to do is use the same move multiple times.]]


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** Amy's "Boxercising" sessions. She repeatedly gets owned by Emerl and draws Cream into it. Cream starts to get worried. Amy even reveals she was wearing weights and takes them off for the last fight but every single battle is just as easy.


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** ...Until you use an AIBreaker, which many people do ''by accident''. A straighter example would be the boss before it: Eggman. He fights in his Egg-O-Matic, and constantly shoots missiles and projectiles at you, even when you're [[TheComputerIsACheatingBastard dead and picking a place to respawn.]] It's very, very hard to get close to him, and even harder to combo him without getting hit with a stray projectile. He can easily guard Shot moves if you use too much of them too, forcing you to get close, and when you KO him, he does a souped up version of Gamma's [[TakingYouWithMe Recovery Mode]] that comes out instantly as soon as your attack connects, meaning you WILL get hit, and if you're too close (which you probably are), you'll take the full brunt of the blast and WILL die. The only way to beat him is to make sure you always have the same amount of lives, and you kill him first, dropping him squarely into PerfectPlayAI territory.


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** They know where you are even when they shouldn't, like when you're using Knuckles' Air Power or Shadow's Ground Power to hide and move around, or when you're ''picking a place to respawn.''
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** Sonic and Knuckles can set their Air Special to Set. Then, jump above an enemy and throw it down. Then do it again before they land. And again, and again, and again... Tails can do it too, but it's a little harder. The CPU will have Set on Guard so you can't do this on respawn, but there are [[GameBreaker ways around that.]]

to:

** Sonic and Knuckles can set their Air Special to Set. Then, jump above an enemy and throw it down. Then do it again before they land. And again, and again, and again... Tails can do it too, but it's a little harder. The CPU will have Set on Guard so you can't do this on respawn, but there are [[GameBreaker ways around that.]]
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* AIBreaker: Loads. Easy to confuse with GameBreaker, but the misconceptions can be dispelled with multiplayer.
** In general, killing an opponent with one special will have them put that special type on guard. This predictability can have you stick with two reliable specials without any worry of them guarding one.
** Sonic and Knuckles can set their Air Special to Set. Then, jump above an enemy and throw it down. Then do it again before they land. And again, and again, and again... Tails can do it too, but it's a little harder. The CPU will have Set on Guard so you can't do this on respawn, but there are [[GameBreaker ways around that.]]
*** Amy can do something similar with her Air Shot.
** Sonic's Ground Power special. He throws a ring, and then if you use it again he'll spin dash towards the ring, even in mid-air. Pretty standard move, right? Well If you throw it over an opponent and then instantly use it, you recover from the attack faster than the opponent, and can use the time to throw a ring back the other way, and hit them again when they're in position. This makes the FinalBoss a joke, especially since spamming his Air Set/Shot also breaks the A.I., meaning they can't just guard against one special.
** Rouge's Ground Power. When used on an opponent that won't absorb it, and near a wall, you can just use it once, and then use it again when they bounce off the wall and before the hit again. Repeate until they're dead. They won't even be bothered to catch the wall and try to counter you.
** The computer will almost never guard, so you can use the most predictable strategies possible. Probably the only way to get through Emerl's early battles without a lot of grinding, as even a blank Emerl can use these, such as knocking opponent's down with a dash and then healing, and then repeat until you have the kill meter up.
** The computer will also not bother to dodge E-102's [[TakingYouWithMe "Recovery Mode"]]. Killing one around two other opponents effectively turns him into a bomb that you can easily run away from or guard.
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** Sonic's could possibly be his Aim Attack and there's similar official artwork of Shadow using his Chaos Heavy with the same color scheme.
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* NotSoHarmless: Of all people, Dr. Eggman. He spends much of the game planning something but not really accomplishing anything, until [[spoiler:the last chapter, where he drives Emerl insane with power]].

to:

* NotSoHarmless: Of all people, NotSoHarmlessVillain: Dr. Eggman. He spends much of the game planning something but not really accomplishing anything, until [[spoiler:the last chapter, where he drives Emerl insane with power]].

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-->'''Shadow''': "It's okay. I have [[DeadLittleSister Maria]] [[CrowningMomentOfHeartwarming in my heart]]."

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-->'''Shadow''': "It's okay. I have [[DeadLittleSister Maria]] [[CrowningMomentOfHeartwarming [[SugarWiki/HeartwarmingMoments in my heart]]."

Changed: 25

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* ThePowerOfLove: When Shadow realizes that he needs to relinquish his Chaos Emerald to Emerl in order to complete his evolution, willingly handing over his conduit for his Chaos-based arsenal, Shadow is perfectly fine with such an action. His reply to Rouge?

to:

* ThePowerOfLove: ThePowerOfFriendship[=/=]ThePowerOfLove: When Shadow realizes that he needs to relinquish his Chaos Emerald to Emerl in order to complete his evolution, willingly handing over his conduit for his Chaos-based arsenal, Shadow is perfectly fine with such an action. His reply to Rouge?
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Removed natter. This is a wiki, not a forum.


** Yes, we said any attack. Including [[JokeItem basic]] [[CherryTapping ground]] [[FingerPokeOfDoom trap]]
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* NoCutsceneInventoryInertia: Emerl is always the same color in cutscenes.


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** Yes, we said any attack. Including [[JokeItem basic]] [[CherryTapping ground]] [[FingerPokeOfDoom trap]]
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* InMediasRes: Sonic's story is the first, but ''Rouge's'' actually comes first chronologically.

to:

* InMediasRes: Sonic's story is the first, but ''Rouge's'' actually comes both Shadow's and Rouge's come first chronologically.
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Not an instance of that trope.


* WaveMotionGun: The Final Egg Blaster appeared to be this, with enough power to ''destroy stars''.
* TheWorfEffect: Shadow's casual dialogue with Rouge distracted him long enough for a Guard Robo to cheap shot him. Shadow, being a {{Determinator}}, continues to disobey Rouge's orders to rest and repeatedly picks fights with Emerl & co. while still weakened. It takes until the ''penultimate'' chapter for him to fully recover.

to:

* WaveMotionGun: The Final Egg Blaster appeared to be this, with enough power to ''destroy stars''.
* TheWorfEffect: Shadow's casual dialogue with Rouge distracted him long enough for a Guard Robo to cheap shot him. Shadow, being a {{Determinator}}, continues to disobey Rouge's orders to rest and repeatedly picks fights with Emerl & co. while still weakened. It takes until the ''penultimate'' chapter for him to fully recover.
stars''.
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Moved page contents from its original page.

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Sonic_Battle_Coverart_8453.png]]

->''Sonic and his friends find a robot on the beach. Upon establishing a "link" with it, they discover the robot--called a "Gizoid"--can mimic their fighting abilities, learn communication skills, and is powered by Chaos Emeralds. Sonic decides to name him Emerl. The more Emeralds he gets, the more he can grow and learn about the world. Emerl grows and learns from Sonic and his friends, but there are hints that he's more than he appears to be. And Dr. Eggman has plans for him...''

''Sonic Battle'' is a 2003 FightingGame spinoff of the ''SonicTheHedgehog'' series for the GameboyAdvance. It's connected to the ''{{Sonic Advance|Trilogy}}'' trilogy and ''SonicChronicles'', through the story of a certain robot and its makers. Unlike most ''Sonic'' spinoff games, the focus was more on the story.

The gameplay is simple, yet open to wide variation. There is roaming on small, multi-tiered maps, similar to ''PowerStone''. Each character has a basic combo, advanced directional moves, midair motion and attacks, and supers of the Shot (projectile), Power (direct physical attack) and Set (land-mine type) moves, for both land and air. Each Skill is represented by a Skill Card, which Emerl copies after he's witnessed it in a fight. You have to budget it, however, since each skill costs points, and you have to ''earn'' points in battle, and [[{{Cap}} there is a limit to how many points there are]].

Game modes include an extensive Story mode, a Challenge Mode, Vs, and several minigames themed for five of the characters.
-----
!!This game contains examples of:
* AbusivePrecursors: The empire that made Emerl. Why? It's spelled out in ''SonicChronicles''.
* AllThereInTheManual: A lot of the story of the ''Sonic'' games of the 2000s, especially ''VideoGame/SonicAdventure2,'' were revealed in this game. On the whole, it was second to ''SonicChronicles'' in this regard.
* AllYourPowersCombined: This is why Emerl is so special.
* AnachronicOrder: This game seems to take place after ''ShadowTheHedgehog'' due to Shadow's personality, but was released before it.
* AnimatedAdaptation: ''SonicX'' did one to promote the game which was coming out at the time.
* AntiAntiChrist: [[spoiler:Emerl.]]
* ArmCannon: Tails and Chaos Gamma. For Tails, it materializes when used and disappears after firing a ball of electrical energy.
* ArtificialBrilliance: On the one hand, the AI will often change its moveset to effectively counter the one you're using, and is fairly good at blocking...
** ArtificialStupidity: ... yet, on the other hand, the AI rarely ever heals itself and, if tag team and friendly fire are on, will often attack its teammates when trying to attack you.
* AssKicksYou: Amy of all people. And Emerl [[VictorGainsLosersPowers as usual]].
* AttackAttackAttack: Spammable, powerful moves fall into this category, until the AI wises up and blocks them.
* AwesomeButImpractical: Knuckles' Ground Shot, the Rockfree Fall, is one of the most powerful shots in the game. However, it is hard to aim and very slow. (The best way to catch someone with it is at close range, as the opponent ''can'' be damaged by Knuckles unearthing the boulder before he throws it and knocks them away.)
* AwesomenessByAnalysis: With the character combos, ultimate skills and ??? skills, Emerl learns how to be better than the other fighters at being themselves.
* BeamSpam: For the characters that have exceptionally effective Shot supers.
* BewareTheNiceOnes: Cream and Emerl. The former will never fight, no matter what the situation. Of course when the need arises, she ''will'' step in to help, but will [[TechnicalPacifist let Cheese]] [[MartialPacifist do all the fighting]].
* BilingualBonus: The "Ichikoro" gauge is [[GratuitousJapanese left untranslated.]] ''Ichi''-koro? ''{{One|HitKill}}'' [[OneHitKill (hit) K.O.]]
* BittersweetEnding: [[spoiler:Eggman's plans have been derailed yet again, but Emerl was sacrificed in the process. As Sonic notes, however, Emerl's ''body'' may be gone, but his ''spirit'' still lives on within the Chaos Emeralds. Emerl/G-mel/Gemerl [[EarnYourHappyEnding finally gets a happy ending]] in ''Sonic Advance 3''.]]
* CameBackWrong: E-102 Gamma returns in this game. However, not only does he sport a new name (Chaos Gamma), he also has no recollection of his past, and is completely subservient to Eggman.
* CasinoPark: Night Babylon.
* CharacterCustomization: Exclusive for Emerl.
* CharacterDevelopment: Emerl. He starts as a nigh-voiceless generic [[KillerRobot killbot]] whose only notable detail is his ability to copy other characters' abilities. His interactions with the cast cause him to copy aspects of their ''personalities'' as well, and eventually blends them into a complete emergent personality.
* ContinuityPorn: So much stuff is referenced, it isn't funny. They even mentioned Amy's ''tarot cards'', an ability she only had in the ''SonicCD'' instruction manual.
* CoversAlwaysLie: A mild example, but an example nonetheless. You see those moves Sonic and Shadow are performing in the box art above (which are also shown in the game's brief intro)? They don't exist in-game. (You could maybe argue that Shadow is using his Chaos Upper, but the move isn't performed quite like that and his hand [[PowerGlows glows]] a purplish color, not green.)
* CutLexLuthorACheck: Played with; Eggman sells his designs for lesser robots to finance his evil schemes.
* DanceBattler: Sonic's melee moves are based on breakdancing.
* DecoyProtagonist
* {{Determinator}}: Even when weakened, Shadow still tries to destroy Emerl.
** Amy is also this when it comes to [[MamaBear Emerl]] and her boxercise training. Rouge even lampshades her persistence in her (Rouge's) story.
* DittoFighter: The Phi series of robots.
* DoAndroidsDream: Emerl most certainly ''does''.
* EarlyBirdBoss: Knuckles is fought with Emerl when he has only a handful of moves and abilities.
* EscortMission: In the first parts of Cream's chapter, she refuses to fight, so Emerl must protect her. [[spoiler:Later it's reversed, with Emerl refusing to fight because he doesn't want to make her sad, and she must save him from Eggman's robots]].
* FakeLongevity: Shadow's challenge at the end of the his chapter, forcing Emerl to track down ''every other'' allied fighter at that point and defeat them again before facing Shadow in a rematch.
* FinancialAbuse: Rouge planned to use Emerl to help her steal jewels.
* FixedFloorFighting: There are 3D levels where you can jump from one height to the next, but the stage itself is static.
* {{Flanderization}}: Amy gets hit with this ''hard'', though she does have moments of her positive ''{{Sonic Adventure|Series}}'' traits.
* {{Foreshadowing}}: Emerl's quote ''"Show [[spoiler:me your]] power. Or I sh[[spoiler: ]]all [[spoiler:not]] ob[[spoiler: ]]ey.[[spoiler: I represent all things, and]] sha[[spoiler: ]]ll [[spoiler:become Gizoid, the ]]conqu[[spoiler:ere]]r [[spoiler:of ]]all..."''
* FragileSpeedster: Sonic. Shadow combines it with GlassCannon.
* FreakOut: [[spoiler:Emerl suffers this at the end, forcing Sonic to ShootTheDog]].
* GlassCannon: As noted above, Shadow is both this and FragileSpeedster.
* GottaCatchThemAll: The Chaos Emeralds, and [[DismantledMacGuffin their shards]].
* GreenHillZone: The NostalgiaLevel.
* InMediasRes: Sonic's story is the first, but ''Rouge's'' actually comes first chronologically.
* JackOfAllStats: Amy and Tails.
* LauncherMove: the Upper moves, Heavy moves when the opponent is wall bounced, most Set moves, and some other moves send the opponent into the air for a potential combo.
* LetsYouAndHimFight: This is how Emerl learns his moves.
* LightningBruiser: Chaos Gamma in Drive Mode and, eventually, Emerl.
* LostSuperweapon: Emerl.
* MagneticHero: Emerl is a charmer; almost everyone takes a shining to him, leading to a few EnemyMine fights.
** Which really makes sense, considering Emerl's programed to assimilate personality traits. And naturally, people would want to be around someone more like them.
* MamaBear[=/=]PapaWolf: Threatening Emerl in front of Amy is ''not'' the smartest of moves. The other characters can be this in regards to him, especially when Eggman's robots show up. Sonic, in particular, straddles between [[BigBrotherInstinct an overprotective older brother complex]] and a PapaWolf.
* MechaMooks: The E-121 Phi Robots and the Guard Robots.
* MegatonPunch: Knuckles' Ground Power special and Heavy Attack.
* MeteorMove: Every character's Pursuit Attack is Type A; they bounce a bit after the first impact with the ground.
* MightyGlacier: Knuckles, Chaos 0, and Chaos Gamma (outside of drive mode).
* [[MixAndMatchMan Mix And Match Android]]: Emerl's skills and personality are made up of the people he's around. When the first two people he meets are [[MascotWithAttitude Sonic]] and [[CuteShotaroBoy Tails]], it's commented, "Hmph, I can't tell if he is being polite or rude."
* MoodWhiplash: The last chapter.
* MyFriendsAndZoidberg: In the last chapter, as Emerl remembers everyone and the good times he shared with them [[spoiler:as he dies]], he neglects to mention Rouge.
* NewGamePlus: On replay, you receive the chance to earn new skills, and gain more info into the backstory.
* NostalgiaLevel: GreenHillZone is unlocked upon finishing the game. The ''Death Egg'' [[SonicTheHedgehog2 Ma]][[VideoGame/Sonic3AndKnuckles rk]] [[VideoGame/SonicTheFighters Three]] is the site of the final boss.
* NotSoDifferent: Shadow acknowledges that both he and Emerl are weapons, and spends much of the story trying to destroy the Gizoid. However, Sonic rebuffs this by saying he and Emerl are alike in a different way--both Emerl and Shadow have hearts, and couldn't willingly kill anyone.
* NotSoHarmless: Of all people, Dr. Eggman. He spends much of the game planning something but not really accomplishing anything, until [[spoiler:the last chapter, where he drives Emerl insane with power]].
* OneHitKill: Any Super Attack fully charged through the Ichikoro gauge. Also, the character combos that are exclusive to Emerl can do this.
* OnlySaneMan: Tails picks this up for once, if only to constantly use his "sad" sprite.
* ThePowerOfLove: When Shadow realizes that he needs to relinquish his Chaos Emerald to Emerl in order to complete his evolution, willingly handing over his conduit for his Chaos-based arsenal, Shadow is perfectly fine with such an action. His reply to Rouge?
-->'''Shadow''': "It's okay. I have [[DeadLittleSister Maria]] [[CrowningMomentOfHeartwarming in my heart]]."
* PunnyName: Emerl is named after the Chaos Emeralds that power him.
* RandomlyDrops: Except for the first few battles, new moves are learned randomly. Thus, OneHundredPercentCompletion gets all the more frustrating, especially when some moves are at impossibly low rarity.
* RunningGag[=/=]OverlyLongGag: Chaos Gamma's appearances. To the point of being once or twice per episode except for [[spoiler:Emerl's]]. And even then, you can challenge him whenever you want.
** Also people telling Amy "I don't think that's the case" regarding her delusions about Sonic. By the end of her chapter, even Emerl pitches in, but it's possible he just copied the phrase from everyone else.
* ShipTease: God, there's so much of it for Rouge/Tails it ain't even funny. For example, if you throw the match between Tails and Rouge on the former's storyline [[spoiler:Rouge actually kisses him.]] Tails isn't exactly happy about any of it.
* ShootTheDog: Shadow thinks Emerl should be destroyed for everyone's sake. Also, when Eggman [[spoiler:drives Emerl insane, Sonic has to destroy Emerl himself.]]
* SpiritualSuccessor: To ''VideoGame/SonicTheFighters''.
* SpritePolygonMix: Being on the GBA, however, the polygons are limited to stage itself and a few walls.
* SNKBoss: [[spoiler:Emerl awakened as the Gizoid, who has access to ''all'' of the Ultimate Skills.]]
* StalkerWithACrush: Amy, to the point that she considers Emerl to be a child Sonic wanted her to raise.
* TakingYouWithMe: Chaos Gamma's stance has a built-in move called ''INITIATING RECOVERY MODE''. When he is killed, he explodes with this move, and takes significant damage off of the health bars of nearby characters.
* TheTease: Rouge.
* TechnicalPacifist[=/=]MartialPacifist: Cream uses her Chao, Cheese, for melee and super attacks.
* TheComputerIsACheatingBastard: Or at least is far out of your league by design at the very beginning and end of the game.
* ThinkingOutLoud: Eggman does this quite a bit. He actually uses this to [[TheChessmaster cause other characters to go along with his plan]], though he does it in a rather obvious, near LargeHam like performance.
* VictorGainsLosersPowers: Emerl learns skills from defeating other characters.
* VideogameCaringPotential: In full force with Emerl. [[spoiler:Which makes the ending even ''worse'']].
* VoiceGrunting
* WarriorTherapist: Emerl's emergent personality is primarily the result of the rest of the cast teaching him different ways to respond to adversity. He later returns the favor to Cream.
* WaveMotionGun: The Final Egg Blaster appeared to be this, with enough power to ''destroy stars''.
* TheWorfEffect: Shadow's casual dialogue with Rouge distracted him long enough for a Guard Robo to cheap shot him. Shadow, being a {{Determinator}}, continues to disobey Rouge's orders to rest and repeatedly picks fights with Emerl & co. while still weakened. It takes until the ''penultimate'' chapter for him to fully recover.

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