Sonic and his friends find a robot on the beach. Upon establishing a "link" with it, they discover the robot—called a "Gizoid"—can mimic their fighting abilities, learn communication skills, and is powered by Chaos Emeralds. Sonic decides to name him Emerl. The more Emeralds he gets, the more he can grow and learn about the world. Emerl grows and learns from Sonic and his friends, but there are hints that he's more than he appears to be. And Dr. Eggman has plans for him...
is a 2003 Fighting Game
spinoff of the Sonic the Hedgehog
series for the Gameboy Advance
. It's connected to the Sonic Advance
trilogy and Sonic Chronicles
, through the story of a certain robot and its makers. Unlike most Sonic
spinoff games, the focus was more on the story.
The gameplay is simple, yet open to wide variation. There is roaming on small, multi-tiered maps, similar to Power Stone
. Each character has a basic combo, advanced directional moves, midair motion and attacks, and supers of the Shot (projectile), Power (direct physical attack) and Set (land-mine type) moves, for both land and air. Each Skill is represented by a Skill Card, which Emerl copies after he's witnessed it in a fight. You have to budget it, however, since each skill costs points, and you have to earn
points in battle, and there is a limit to how many points there are
Game modes include an extensive Story mode, a Challenge Mode, Vs, and several minigames themed for five of the characters.
This game contains examples of:
- Abusive Precursors: The Fourth Great Civilization.
- A.I. Breaker:
- In general, killing an opponent with one special will have them put that special type on guard. This predictability can have you stick with two reliable specials without any worry of them guarding one.
- Sonic, Tails, Amy and Knuckles can set their Air Special to Set and, by jumping above an enemy, throwing it down and doing it again before they land, lock an opponent in such a way that they're an easy KO.
- Sonic's Ground Power special. He throws a ring and spin dash towards it, even in mid-air. If you throw it over an opponent and then instantly use it, you recover from the attack faster than the opponent, and can use the time to throw a ring back the other way, and hit them again when they're in position.
- Rouge's Ground Power. When used on an opponent that won't absorb it. and near a wall, you can just use it once, and then use it again when they bounce off the wall and before the hit again until they're KO'd. They won't even be bothered to catch the wall and try to counter you.
- Despite her flying capabilities, Rouge is pitifully easy to disrupt. Hit her just once in mid-air, and she will proceed to do nothing until she lands. Keep her in the air, and she's yours for the KO.
- All There in the Manual: A lot of the story of the Sonic games of the 2000s, especially Sonic Adventure 2, were revealed in this game. On the whole, it was second to Sonic Chronicles in this regard.
- All Your Powers Combined: Emerl has the ability to copy attacks from whoever he fights. By the end of the last chapter, he has abilities from every other playable character in the game.
- Anachronic Order: This game seems to take place after Shadow the Hedgehog due to Shadow's personality, but was released before it.
- Animated Adaptation: Episodes 42-45 of Sonic X loosely adapts the game's story.
- Anti Anti Christ: Emerl is a Gizoid, a robot designed to mimic any combat technique he sees, and is able to do so with terrifying efficiency He was considered to be the Ultimate Lifeform before Shadow. Upon obtaining all seven Chaos Emeralds he's supposed to pretty much annihilate civilization. He's also raised by the good guys and slowly mimics bits of each of their personalities as well — the result is a lovable Nice Guy who calls Amy "Mom", helps out around Tails's lab, ribs Knuckles for being dense, and is fiercely protective of his friends, most notably Cream.
- Apocalyptic Log: The excerpts from Professor Gerald's journals, detailing how he found Emerl and the ensuing consequences, which can be read by re-beating previous story episodes.
- Arc Villain: Chaos Gamma.
- Arm Cannon: Tails and Chaos Gamma. For Tails, it materializes when used and disappears after firing a ball of electrical energy.
- Artificial Brilliance: The AI will often change its moveset to effectively counter the one you're using, and is fairly good at blocking.
- Artificial Stupidity: The AI also rarely ever heals itself and, if tag team and friendly fire are on, will often attack its teammates when trying to attack you.
- Ass Kicks You: Amy has a dash attack, which Emerl can later learn, where she flings herself rear-first at opponents.
- Awesome, but Impractical: Knuckles' Ground Shot, the Rockfree Fall, is one of the most powerful shots in the game. However, it is hard to aim and very slow.
- Awesomeness by Analysis: With the character combos, ultimate skills and ??? skills, Emerl learns how to be better than the other fighters at being themselves.
- Bad Bad Acting: Eggman during Knuckles' Story.
- Background Music Override: During the endurance mode in Emerl's Story, if Chaos Zero makes an appearance, his theme song will override whatever the stage's main song is.
- Batman Gambit: Although it doesn't start off that way, when Eggman realises Sonic has no idea of what Emerl really is, he comes up with one. If Sonic and his pals don't get killed fighting his robots, then they've collected the scattered Chaos Emeralds and turned Emerl into a killing machine that can take over the world for him. It's actually one of Eggman's better plans.
- Beware the Nice Ones: Cream and Emerl. The former will never fight, no matter what the situation. Of course when the need arises, she will step in to help, but will let Cheese perform all her aggressive attacks.
- Bilingual Bonus: The "Ichikoro" gauge is left untranslated. Ichi-koro? One (hit) K.O.
- Bittersweet Ending: Eggman's plans have been stopped, but Emerl was sacrificed in the process.
- Bonus Boss: Chaos Zero.
- Came Back Wrong: E-102 Gamma. Not only does he sport a new name (Chaos Gamma), he also has no recollection of his past, and is completely subservient to Eggman. This is because he is a different robot entirely, cobbled together with spare E-series parts.
- Casino Park: Night Babylon.
- Character Customization: Emerl's moves and appearance can be customized.
- Character Development: Emerl. He starts as a nigh-voiceless generic killbot whose only notable detail is his ability to copy other characters' abilities. His interactions with the cast cause him to copy aspects of their personalities as well, and eventually blends them into a complete emergent personality.
- Chekhov's Gun: The Final Egg Blaster, which is hinted at in such a throwaway manner that even the cast forgets about it.
- Comically Missing the Point: Tails says Emerl is Sonic's baby in a figurative sense, but Amy takes it literally.
- Continuity Porn: A lot of past events are referenced through the story, as well as obscure items like Amy's tarot cards, which she only used in the Sonic the Hedgehog CD instruction manual.
- Covers Always Lie: See Shadow on the box art? You don't play as him until the last-but-one level, and you meet him the least often of all characters. While this doesn't make him a cameo character, it is a little deceptive. Even then, Sega knew what a popular and marketable character he had already become.
- Cut Lex Luthor a Check: Played with; Eggman sells his designs for lesser robots to finance his evil schemes.
- Dance Battler: Sonic's melee moves are based on breakdancing.
- Deadpan Snarker: Sonic and Rouge are this as always. Emerl also grows into one as the story progresses.
- Decoy Protagonist: It's called Sonic Battle, but the story focuses on Emerl more than him.
- Shadow. Even when weakened, he still tries to destroy Emerl.
- Amy, when it comes to Emerl and her boxercise training. Rouge even lampshades her persistence in her story.
- Chaos Gamma becomes increasingly desperate and vengeful every time Emerl defeats him, to the point of turning up the damage he inflicts in the 2nd round of each encounter.
- Ditto Fighter: Emerl, but also taken more literally by the Phi series of robots, which are always seen using the full moveset of a random character.
- Do Androids Dream?: Emerl grows to become sentient, and it's heavily implied he has a soul.
- Early Bird Boss: Knuckles is fought with Emerl when he has only a handful of moves and abilities.
- Eleventh Hour Superpower: Inverted painfully. Emerl's the one who gets the superpower, but it drives him insane in the process. Sonic's efforts to neutralize it are also in vain, leaving him no choice but to fight a highly irritable, supercharged Emerl with no assistance whatsoever.
- Escort Mission: In the first parts of Cream's chapter, she refuses to fight, so Emerl must protect her. Later it's reversed, with Emerl refusing to fight because he doesn't want to make her sad, and she must save him from Eggman's robots.
- Excuse Plot: The game can be paraphrased as "You found a mysterious robot in the beach. Teach it some fighting moves along with the rest of your buddies!"
- Fake Longevity: Shadow's challenge at the end of his chapter, forcing Emerl to track down every other allied fighter at that point and defeat them again before facing Shadow in a rematch.
- Financial Abuse: Rouge planned to use Emerl to help her steal jewels.
- Fixed Floor Fighting: There are 3D levels where you can jump from one height to the next, but the stage itself is static.
- Flanderization: Amy's Clingy Jealous Girl tendencies are exaggerated significantly, to the point where the final fight in Rouge's chapter is her and a hallucination of Sonic she conjured up.
- Knuckles has become noticeably sulky and a lot more hot-tempered than his past portrayals thanks to the influence of Sonic X, and the fact that characters like Sonic and Rouge tease him constantly doesn't help matters.
- Foreshadowing: Emerl's first statement he made to Sonic. "Show me your power. Or I sh all not ob ey. I represent all things, and sha ll become Gizoid, the conquerer of all..."
- Freak Out: Emerl suffers this after witnessing the Final Egg Blaster destroy a system of stars.
- Full-Name Basis: Shadow has refered Sonic as "Sonic the Hedgehog" a couple of times in this game.
- Gameplay and Story Segregation: In the final battle, Emerl uses all of his Ultimate skills, which due to the skill point system is not possible when playing as him. From another perspective, this is also Gameplay and Story Integration as Emerl with all of his Ultimate skills is in the midst of Explosive Overclocking, which he won't do as a Player Character because he is more than simply a weapon.
- When Chaos finally appears in the story, his attack and defense are much higher than the game would otherwise allow for, and none of these benefits are available to the player when he is unlocked. Despite some of his attacks being the weakest in the game, his basic combo can kill easily. Certain moves of his are guaranteed to count as kills, as can be seen when they "kill" the player at least once, even with an infinite health cheat enabled. The game has Combo Cards, which are combos guaranteed to end in death if most hits connect, but they only do significant damage to Chaos, and must be followed with other attacks.
- Glass Cannon: Shadow.
- Gotta Catch Them All: The Chaos Emeralds, and their shards.
- Green Hill Zone: The Nostalgia Level.
- In Medias Res: Sonic's story is the first, but both Shadow's and Rouge's stories detail events that happen before Sonic finds Emerl.
- Jack-of-All-Stats: Rouge, Amy and Tails.
- Launcher Move: The Upper moves, Heavy moves when the opponent is wall bounced, most Set moves, and some other moves send the opponent into the air for a potential combo.
- Let's You and Him Fight: The main point of the game and how Emerl learns his moves.
- Lightning Bruiser: Chaos Gamma in Drive Mode and, eventually, Emerl. Shadow combines this with Glass Cannon.
- Lost Superweapon: Emerl.
- Magikarp Power: Until he can pick up better moves over the course of the game, Emerl is stuck with his barely functional default moves and abilites, which are all lifted from Sonic albeit tremendously nerfed.
- Magnetic Hero: Emerl. Almost everyone takes a shining to him, leading to a few Enemy Mine fights.
- Mama Bear: Amy is very protective of Emerl.
- Mecha-Mooks: Chaos Gamma, the E-121 Phis and the Guard Robos.
- Megaton Punch: Knuckles' Ground Power special and Heavy Attack.
- Meteor Move: Every character's Pursuit Attack is Type A; they bounce a bit after the first impact with the ground.
- Depending on how you customize him, Emerl can be this.