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Added an example from the new trope page.
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* BorderOccupyingDecorations: In ''III'', there's a leafy border around the gameplay window.
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Trimmed the link
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if you want to give the game a shot, it is very simple: [[https://www.google.com/search?q=Snake&oq=Snake&aqs=chrome..69i57j69i60j69i65j69i61j69i60&sourceid=chrome&ie=UTF-8 Just type 'Snake' into]] Website/{{Google}}. Trust us, you'll find it.
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if you want to give the game a shot, it is very simple: [[https://www.google.com/search?q=Snake&oq=Snake&aqs=chrome..69i57j69i60j69i65j69i61j69i60&sourceid=chrome&ie=UTF-8 com/search?q=Snake Just type 'Snake' into]] Website/{{Google}}. Trust us, you'll find it.
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Lots of ZC Es
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* CollisionDamage: With yourself!
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* CollisionDamage: With yourself!One of the greatest hazards in the game is your own body, which grows larger with every piece of food you eat.
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* FreewareGame: Plenty of free versions out there.
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* MazeGame: An interesting variation where the player themselves builds the maze.
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* MazeGame: An interesting variation where the player themselves builds the maze.The player's tail inevitably becomes maze-like as a play session continues.
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* {{Ouroboros}}: Played lethally straight, you die if you bump into your tail "maze" as if you bite your own tail.
* PredationIsNatural: No explanation is needed for this game, at all.
* PredationIsNatural: No explanation is needed for this game, at all.
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* {{Ouroboros}}: Played lethally straight, you You die if you bump into your tail "maze" as if you bite your own tail.
* %%* PredationIsNatural: No explanation is needed for this game, at all.
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* TopDownView: As pictured above, this is the typical viewing position for the player.
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* TopDownView: As pictured above, this is the The typical viewing position for the player.player is a bird's-eye view of the field.
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None
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, UsefulNotes/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997, it became the first MobilePhoneGame when it appeared on Nokia phones most famously on the Nokia 3310 handset. Some versions, rather than being endless, reset the snake after eating enough food and advance to a new level, with each level after the first having pre-built walls.
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, UsefulNotes/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997, it became the first MobilePhoneGame when it appeared on Nokia phones most famously on starting with the Nokia 3310 6110 handset. Some versions, rather than being endless, reset the snake after eating enough food and advance to a new level, with each level after the first having pre-built walls.
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None
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* PredationIsNatural: No explanation is needed for this game, at all.
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None
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* VegetarianCarnivore: A lot of the variants of the game have the snake eat fruit, mushrooms etc. instead of other animals or standard baits (presumably to [[PredatorsAreMean keep the snake sympathetic]]). In reality, snakes are exclusively carnivores.
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* VegetarianCarnivore: A lot of the variants of the game have the snake eat fruit, mushrooms etc. instead of other animals or standard meat baits (presumably to [[PredatorsAreMean keep the snake sympathetic]]). In reality, snakes are exclusively carnivores.
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None
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* VegetarianCarnivore: A lot of the variants of the game have the snake eat fruit, mushrooms etc. instead of other animals (presumably to [[PredatorsAreMean keep the snake sympathetic]]). In reality, snakes are exclusively carnivores.
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* VegetarianCarnivore: A lot of the variants of the game have the snake eat fruit, mushrooms etc. instead of other animals or standard baits (presumably to [[PredatorsAreMean keep the snake sympathetic]]). In reality, snakes are exclusively carnivores.
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None
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* {{Ouroboros}}: Played lethally straight, you die if you bump into your tail "maze" as if you bite your own tail.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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Changed line(s) 14 (click to see context) from:
if you want to give the game a shot, it is very simple: [[https://www.google.com/search?q=Snake&oq=Snake&aqs=chrome..69i57j69i60j69i65j69i61j69i60&sourceid=chrome&ie=UTF-8 Just type 'Snake' into Website/{{Google}}]]. Trust us, you'll find it.
to:
if you want to give the game a shot, it is very simple: [[https://www.google.com/search?q=Snake&oq=Snake&aqs=chrome..69i57j69i60j69i65j69i61j69i60&sourceid=chrome&ie=UTF-8 Just type 'Snake' into Website/{{Google}}]].into]] Website/{{Google}}. Trust us, you'll find it.
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None
if you want to give the game a shot, it is very simple: [[https://www.google.com/search?q=Snake&oq=Snake&aqs=chrome..69i57j69i60j69i65j69i61j69i60&sourceid=chrome&ie=UTF-8 Just type 'Snake' into Website/{{Google}}]]. Trust us, you'll find it.
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%%* ScoringPoints
%%* TopDownView
%%* TopDownView
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%%* TopDownView
* TopDownView: As pictured above, this is the typical viewing position for the player.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/687474703a2f2f7777772e6772616c6f6e2e6e65742f61727469636c65732f696c6c757374726174696f6e732f383131342d736e616b652e6a7067.jpg]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/687474703a2f2f7777772e6772616c6f6e2e6e65742f61727469636c65732f696c6c757374726174696f6e732f383131342d736e616b652e6a7067.org/pmwiki/pub/images/snake_lcd.jpg]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/687474703a2f2f7777772e6772616c6f6e2e6e65742f61727469636c65732f696c6c757374726174696f6e732f383131342d736e616b652e6a7067.jpg]]
[[caption-width-right:300: A ''very'' basic version of ''Snake''.]]
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, UsefulNotes/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones. Some versions, rather than being endless, reset the snake after eating enough food and advance to a new level, with each level after the first having pre-built walls.
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, UsefulNotes/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 1997, it became the first MobilePhoneGame when it appeared on Nokia phones.phones most famously on the Nokia 3310 handset. Some versions, rather than being endless, reset the snake after eating enough food and advance to a new level, with each level after the first having pre-built walls.
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None
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%%* MazeGame
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* HyperactiveMetabolism: Eating a food item makes the snake grow longer instantly.
* MazeGame: An interesting variation where the player themselves builds the maze.
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* VegetarianCarnivore: A lot of the variants of the game have the snake eat fruit, mushrooms etc. instead of other animals (presumably to [[PredatorsAreMean keep the snake sympathetic]]). In reality, snakes are exclusively carnivores.
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%%* NoPlotNoProblem
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Trivia
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* FollowTheLeader: The Light Cycles game from ''{{Tron}}'' is based on ''Snake''.
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* SegmentedSerpent: Variations of the game give the snake segments, with an extra segment being added as it eats an item.
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Commented out Zero Context Examples.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* MazeGame
* NoPlotNoProblem
* ScoringPoints
* TopDownView
* WrapAround: Some versions let you do this.
* NoPlotNoProblem
* ScoringPoints
* TopDownView
* WrapAround: Some versions let you do this.
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* TheGoldenAgeOfVideoGames: And every age since.
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, UsefulNotes/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
to:
Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, UsefulNotes/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones. Some versions, rather than being endless, reset the snake after eating enough food and advance to a new level, with each level after the first having pre-built walls.
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None
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, {{Commodore PET}}, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, {{Commodore PET}}, UsefulNotes/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
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None
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''Snake'' is a TopDownView MazeGame, with a twist; you not only navigate the maze, you ''are'' the maze. You play a snake, slithering around in a pit eating food. Every time you eat, you [[ScoringPoints score some points]], and you get longer. Eventually, you get so long that you have to navigate around yourself. [[UnwinnableByDesign The game ends when you crash into yourself or a wall.]]
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''Snake'' is a TopDownView MazeGame, with a twist; you not only navigate the maze, you ''are'' the maze. You play a snake, slithering around in a pit eating food. Every time you eat, you [[ScoringPoints score some points]], and you get longer. Eventually, you get so long that you have to navigate around yourself. [[UnwinnableByDesign [[EndlessGame The game ends when you crash into yourself or a wall.]]
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the {{TRS80}}, {{Commodore PET}}, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the {{TRS80}}, UsefulNotes/TRS80, {{Commodore PET}}, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
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None
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the TRS-80, Commodore PET, and AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the TRS-80, Commodore PET, {{TRS80}}, {{Commodore PET}}, and AppleII.UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
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Port Overdosed is a Trivia trope, so just a pothole for it.
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the TRS-80, Commodore PET, and AppleII. MultiPlatform in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
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Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the TRS-80, Commodore PET, and AppleII. MultiPlatform PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
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* PortOverdosed: Ported to just about every platform in existence.
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Found the right trope for this.
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* MultiPlatform: Ported to just about every platform in existence.
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* PortOverdosed: Ported to just about every platform in existence.
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Based on an arcade game from 1976 called ''Blockade''. First appeared in its present form in the late [[TheSeventies 1970s]] on the TRS-80, Commodore PET, and AppleII. MultiPlatform in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.
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Based on an arcade game from 1976 called ''Blockade''.''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the TRS-80, Commodore PET, and AppleII. MultiPlatform in the extreme, because both the program and the graphics are so simple. In 1997 it became the first MobilePhoneGame when it appeared on Nokia phones.