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* BeamingGrin: Radan attacks with two varieties



* BreathWeapon: Radan attacks with two varieties
* ChickMagnet: Brad, who had ''some'' kind of relationship with Achi, Radan and Kachua, though only the last of them seemed genuine in his part. Leda apparently has something for him too.



* DidintNeedThoseAnyway: StationaryBoss Armed Voluteers weapon Vigilanced System/22 tosses its own tank treads at you.



* GlassCanon: Kachua has impressive attacks but once you can hit her directly, she doesn't hold up too long.



* MindOverMatter: Kachua is apparently capable of doing this. She flings the bodies of screaming soldiers at you during her boss fight, as well as [[UpToEleven an airplane and a portion of a building]].

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* MindOverMatter: Kachua is apparently capable of doing this. She teleports and flings the bodies of screaming soldiers at you during her boss fight, as well as [[UpToEleven an airplane and a portion of a building]].



* RedEyesTakeWarning: Leda



* {{Robotecing}}: Kachua in her final phase.



* SayMyName: Whenever the player loses. Notable in that this is Achi's voice, which happens even after [[spoiler:her FaceHeelTurn and even during the final battle against her]].

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* SayMyName: SayMyName
** The rebels the armed volunteers kill in the intro cut scene if you don't press start cry out to Kachi for help. She hears them and doesn't forget in a later battle with the armed volunteers.
**
Whenever the player loses. Notable in that this is Achi's voice, which happens even after [[spoiler:her FaceHeelTurn and even during the final battle against her]].her. Well she didn't want you to die, just to follow her bidding]].



* TheOnlyOneAllowedToDefeatYou: Kachua wanted to capture Radan and experiment on it(her?), thus was not too happy when Saki cut it(her?) down.
* TheTokyoFireball: Instead of burning in flames though, the city is literally drowned in blood, to the point there is a red mark on Japan that can be seen from low orbit. At the end of the game, [[spoiler:all of Japan is ruined]].



* TheTokyoFireball: Instead of burning in flames though, the city is literally drowned in blood, and at the end of the game, [[spoiler:all of Japan is ruined]].
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* BeamingGrin: Radan attacks with two varieties



** DualWielding: Several armed volunteers wield two blades. Colendron is a boss variety, after which the rest could be considered DegradedBoss versions of him.



* LightningGun: One of the Armed Volunteer's aircraft, Near Zero, seemingly sports one.



* MeaningfulName: "Seemer" is a real word meaning to "one who seems; one who carries or assumes an appearance or semblance".

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* MeaningfulName: MeaningfulName
**
"Seemer" is a real word meaning to "one who seems; one who carries or assumes an appearance or semblance".



* MeleeATrois: The enemy of my enemy is not my friend here, as the Armed Volunteers and Rebels both want the Ruffians gone but don't work together. For that matter, the Ruffians have their own divisions.



* ThroatLight: The Centipede Seemers, which when one gets up close to you, does not seem much like a centipede anymore.



* [[WasOnceAMan Was Once a Human]]: Achi implied that Leda used to be one.

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* [[WasOnceAMan Was Once a Human]]: Brad and Kachua imply Radan was one, saying she was jealous of them for being together. Achi implied that Leda used to be one.


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* WhipItGood: The lizard seemer seems to have this function in his arm organically, and uses it on several armed volunteers before trying to turn it on Saki.
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* DarkerAndEdgier: A meta example; this game was designed by Nintendo to appeal to older-than-usual audiences, especially in Western markets. Alongside ''Franchise/{{Metroid}}'', it's one of Nintendo's darkest [=IPs=] to date.

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* DarkerAndEdgier: A meta example; this game was designed by Nintendo to appeal to older-than-usual audiences, especially in Western markets. Alongside ''Franchise/{{Metroid}}'', it's one of Nintendo's darkest [=IPs=] to date.Essentially it would have fill N64 absent ''Franchise/{{Metroid}}'''s role.
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* DarkerAndEdgier: A meta example; this is one of Nintendo's darkest intellectual properties to date, having been designed to appeal to older players, especially in Western markets.

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* DarkerAndEdgier: A meta example; this is game was designed by Nintendo to appeal to older-than-usual audiences, especially in Western markets. Alongside ''Franchise/{{Metroid}}'', it's one of Nintendo's darkest intellectual properties [=IPs=] to date, having been designed to appeal to older players, especially in Western markets.date.
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* DarkerAndEdgier: A meta example; this is one of Nintendo's darkest intellectual properties to date, having been designed to appeal to older players, especially in Western markets.

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* CoOpMultiplayer: In an odd sort of say. Two players use a single controller to play the game; under the default control scheme, one player controls the aiming the shooting while the other controls the character's movement.

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* CoOpMultiplayer: In an odd sort of say.way. Two players use a single controller to play the game; under the default control scheme, one player controls the aiming the shooting while the other controls the character's movement.



* DiscOneFinalBoss: [[spoiler:Brad. The real big bad here is Achi.]]

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* DiscOneFinalBoss: [[spoiler:Brad. The real big bad villain here is Achi.]]



* HopelessWar

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* HopelessWarHopelessWar: The game is in the future during a losing battle between humanity and the Ruffian invasion.



* MercyInvincibility: Occurs when the player takes too much damage at once or knocked down by an enemy.



-->Maegawa: "It went on sale in 2000, so... The setting for the original game was 2007 viewed as the near future and the story was supposed to occur ten years in the future, so we probably submitted the proposal around 1997."\\
Iwata: "The near future? 2007 has already past!" (laughs)

to:

-->Maegawa: -->'''Maegawa:''' "It went on sale in 2000, so... The setting for the original game was 2007 viewed as the near future and the story was supposed to occur ten years in the future, so we probably submitted the proposal around 1997."\\
Iwata: '''Iwata:''' "The near future? 2007 has already past!" (laughs)



* [[spoiler: WarGod: Achi's plans for Earth would have culminated in the creation of one. She does not get what she wants though.]]

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* [[spoiler: WarGod: [[spoiler:WarGod: Achi's plans for Earth would have culminated in the creation of one. She does not get what she wants though.]]
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* YoungerThanTheyLook: Brad is only ''seventeen''.

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* [[AdvancingBossOfDoom Advancing Mini-Boss of Doom]]: Halfway into Stage 3-2, an invincible giant Ruffian chases Saki and some soldier-like enemies until he runs into the dragonfly Seemers. Later in the same stage, a giant fire-breathing Centipede Seemer chases after him.



* CoOpMultiplayer: In an odd sort of say. Two players use a single controller to play the game; under the default control scheme, one player controls the aiming the shooting while the other controls the character's movement.



* LifeMeter

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* LifeMeterLifeMeter: A traditional gauge-type display for the player's Life Meter.



* PowerUp: Time pick-ups boosts your timer, Life pick-ups recovers your Life Meter (varying by difficulty), and Point items boosts score.



* SavageWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots energy balls or pounce Airan. You see them again running from the Spider Ruffian infestation.

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* SavageWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots energy balls or pounce Airan. You see them again running from the Spider spider Ruffian infestation.



* SomeDexterityRequired: The controls are extremely weird and unconventional (you move left and right with the C-buttons, jump with the shoulder buttons, aim with the control stick, fire with the Z-trigger, and switch between auto-lock and manual aiming with the A button.) Fortunately, the sequel switches over to a much more intuitive Wii control scheme.
* SpiritualSuccessor To ''[[VideoGame/{{Contra}} Contra III: The Alien Wars]]''. The games share programmers, as Creator/{{Treasure}} was founded from former Creator/{{Konami}} employees. The base setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''. [[spoiler:Well, at least till Saki transforms into a giant Ruffian, and Achi reveals more about her intentions...]]. Also, Stage 3-2, most of it being a side-scrolling level, is a outright ShoutOut to the 2D Contra games, further cementing a connection between the two series.

to:

* SomeDexterityRequired: The controls are extremely weird and unconventional (you move left and right with the C-buttons, jump with the shoulder buttons, aim with the control stick, fire with the Z-trigger, and switch between auto-lock and manual aiming with the A button.) button). Fortunately, the sequel switches over to a much more intuitive Wii control scheme.
scheme. The Virtual Console re-release also supports the Classic Controller and [=GameCube=] controller, so players can use the D-Pad for movement and the stick to aim.
* SpiritualSuccessor To ''[[VideoGame/{{Contra}} Contra III: The Alien Wars]]''. The games share programmers, as Creator/{{Treasure}} was founded from former Creator/{{Konami}} employees. The base setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''. [[spoiler:Well, at least till Saki transforms into a giant Ruffian, and Achi reveals more about her intentions...]]. Also, Stage 3-2, most of it being a side-scrolling level, is a outright ShoutOut to the 2D Contra ''Contra'' games, further cementing a connection between the two series.
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* SpiritualSuccessor To ''[[VideoGame/{{Contra}} Contra III: The Alien Wars]]''. The games share programmers, as Creator/{{Treasure}} was founded from former Creator/{{Konami}} employees. The base setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''. [[spoiler:Well, at least till Saki transforms into a giant Ruffian, and Achi reveals more about her intentions...]]

to:

* SpiritualSuccessor To ''[[VideoGame/{{Contra}} Contra III: The Alien Wars]]''. The games share programmers, as Creator/{{Treasure}} was founded from former Creator/{{Konami}} employees. The base setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''. [[spoiler:Well, at least till Saki transforms into a giant Ruffian, and Achi reveals more about her intentions...]]]]. Also, Stage 3-2, most of it being a side-scrolling level, is a outright ShoutOut to the 2D Contra games, further cementing a connection between the two series.

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* BigCreepyCrawlies: Stage 0-0 have you fighting off swarms of bees and centipedes; the mini-boss of Stage 1-2 is a moth that sprays laser beams from above; Stage 2-3 have flies that appear to be made out of glass; the last stretch of Stage 3-1 have various swarms of spider Ruffians (spiders that either [[ZergRush charges into you]], [[PlayingWithFire shoot fire at you]], and some that [[ActionBomb explodes]]), including a big one that can [[ShockAndAwe electrocute]] you with its webs for the stage boss; and Stage 3-2 have huge dragonfly Ruffians that shoots laser beams from their tails and you get chased by [[AdvancingBossOfDoom a larva Ruffian]] of some sort that also spit fireballs at you halfway into the level.

to:

* BigCreepyCrawlies: Stage 0-0 have you fighting off swarms of bees and centipedes; the mini-boss of Stage 1-2 is a moth that sprays laser beams from above; Stage 2-3 have flies that appear to be made out of glass; the last stretch of Stage 3-1 have various swarms of spider Ruffians (spiders that either [[ZergRush charges into you]], [[PlayingWithFire shoot fire at you]], and some that or [[ActionBomb explodes]]), explodes on contact]]), including a big one that can [[ShockAndAwe electrocute]] you with its webs for the stage boss; and Stage 3-2 have huge dragonfly Ruffians that shoots laser beams from their tails and you get chased by [[AdvancingBossOfDoom a larva Ruffian]] of some sort that also spit fireballs at you halfway into the level.



* [[ThreateningShark Everything's Even Worse With Sharks]]: The shark-like Ruffians that pop up around beach area of Stage 3-1.



* GiantSpider: During the last one-third of Stage 3-1, you fight off over-sized spider Ruffians, including a giant one as a boss.



* SavageWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots energy balls or pounce Airan.

to:

* SavageWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots energy balls or pounce Airan. You see them again running from the Spider Ruffian infestation.



* SpiritualSuccessor To ''[[{{Contra}} Contra III: The Alien Wars]]''. The games share programmers, as {{Creator/Treasure}} was founded from former {{Konami}} employees. The base setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''. [[spoiler: Well, at least till Saki transforms into a giant Ruffian, and Achi reveals more about her intentions...]]

to:

* SpiritualSuccessor To ''[[{{Contra}} ''[[VideoGame/{{Contra}} Contra III: The Alien Wars]]''. The games share programmers, as {{Creator/Treasure}} Creator/{{Treasure}} was founded from former {{Konami}} Creator/{{Konami}} employees. The base setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''. [[spoiler: Well, [[spoiler:Well, at least till Saki transforms into a giant Ruffian, and Achi reveals more about her intentions...]]



* TouchedByVorlons: Most of the superpowered characters in the story, on both sides, received blood from [[spoiler:Achi]]. It is implied Airan wasn't though and she is just as capable as Saki until he transforms.

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* ThreateningShark: The shark-like Ruffians that pop up around beach area of Stage 3-1.
* TouchedByVorlons: Most of the superpowered super-powered characters in the story, on both sides, received blood from [[spoiler:Achi]]. It is implied Airan wasn't though and she is just as capable as Saki until he transforms.



-->Maegawa: It went on sale in 2000, so... The setting for the original game was 2007 viewed as the near future and the story was supposed to occur ten years in the future, so we probably submitted the proposal around 1997.
-->Iwata: The near future? 2007 has already past! (laughs)

to:

-->Maegawa: It "It went on sale in 2000, so... The setting for the original game was 2007 viewed as the near future and the story was supposed to occur ten years in the future, so we probably submitted the proposal around 1997.
-->Iwata: The
1997."\\
Iwata: "The
near future? 2007 has already past! past!" (laughs)



* WalkOnWater: Ruffian Saki

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* WalkOnWater: Ruffian SakiSaki.
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* SpiritualSuccessor To ''[[{{Contra}} Contra III: The Alien Wars]]''. The games share programmers, as {{Creator/Treasure}} was founded from former {{Konami}} employees. The base setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''.

to:

* SpiritualSuccessor To ''[[{{Contra}} Contra III: The Alien Wars]]''. The games share programmers, as {{Creator/Treasure}} was founded from former {{Konami}} employees. The base setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''. [[spoiler: Well, at least till Saki transforms into a giant Ruffian, and Achi reveals more about her intentions...]]
Is there an issue? Send a MessageReason:
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* SpiritualSuccessor To ''[[{{Contra}} Contra III: Alien Wars]]''. The games share programmers, as {{Creator/Treasure}} was founded from former {{Konami}} employees. The setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''.

to:

* SpiritualSuccessor To ''[[{{Contra}} Contra III: The Alien Wars]]''. The games share programmers, as {{Creator/Treasure}} was founded from former {{Konami}} employees. The base setting and stories of both games are also quite similar, if a lot more developed in ''Sin and Punishment''.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor To ''[[{{Contra}} Contra III: Alien Wars]]''. The games share programmers, as {{Creator/Treasure }} founded from former {{Konami}} employees. The setting and stories of both games are also quite similar, if a lot more developed in Sin and Punishment.

to:

* SpiritualSuccessor To ''[[{{Contra}} Contra III: Alien Wars]]''. The games share programmers, as {{Creator/Treasure }} {{Creator/Treasure}} was founded from former {{Konami}} employees. The setting and stories of both games are also quite similar, if a lot more developed in Sin ''Sin and Punishment.Punishment''.
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* SpiritualSuccessor To ''[[{{Contra}} Contra III: Alien Wars]]''. The games share programmers, as {{Creator/Treasure }} founded from former {{Konami}} employees. The setting and stories of both games are also quite similar, if a lot more developed in Sin and Punishment.
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The Messiah has been disambiguated between Messianic Archetype and All Loving Hero. Bad examples and ZCE are being removed; if you disagree, please readd with sufficient context.


The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]]. The world is under attack by hordes of rampaging mutant creatures known as "Ruffians". A volunteer army has been formed to fight against them, but are creating even more problems with their disregard for collateral damage and suppression of the civilian population. In response, a second resistance movement is formed by a [[TheMessiah messianic]] MysteriousWaif called Achi, dedicated to defending the innocent from the Ruffians and the renegade army alike.

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The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]]. The world is under attack by hordes of rampaging mutant creatures known as "Ruffians". A volunteer army has been formed to fight against them, but are creating even more problems with their disregard for collateral damage and suppression of the civilian population. In response, a second resistance movement is formed by a [[TheMessiah [[MessianicArchetype messianic]] MysteriousWaif called Achi, dedicated to defending the innocent from the Ruffians and the renegade army alike.
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----
''GET BONUS!''

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* EverythingsWorseWithWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots energy balls or pounce Airan.


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* SavageWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots energy balls or pounce Airan.

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* GameplayGrading: At the end of each stage, you get bonus points for your remaing HP, Time, and total Hit-chain. Stage 2-2 is the one stage where it is possible to miss the end-stage bonus if you don't slash the mothership's core at the end.

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* GameplayGrading: At the end of each stage, you get bonus points for your remaing remaining HP, Time, and total Hit-chain. Stage 2-2 is the one stage where it is possible to miss the end-stage bonus if you don't slash the mothership's core at the end.



* {{Mooks}}: Many of the Armed Volunteer soliders and lesser Ruffians you deal with are mere cannon fodder to you.

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* {{Mooks}}: Many of the Armed Volunteer soliders soldiers and lesser Ruffians you deal with are mere cannon fodder to you.



* OneHitKill: Failing to destory the Polestar before Ruffian Saki does results into this. Justified that Saki, now a towering super-powerful Ruffian, can't see Airan and Achi behind the warhead and he's acting on self-defense.

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* OneHitKill: Failing to destory destroy the Polestar before Ruffian Saki does results into this. Justified that Saki, now a towering super-powerful Ruffian, can't see Airan and Achi behind the warhead and he's acting on self-defense.



* [[TimedMission Timed Game]]: The game has a timer ticking down as you wreck Ruffians and the Armed Volunteers that must be replenished by collecting time power-ups or by destorying certain enemies or bosses. When the timer reaches zero, your life meter gradually diminishes until you refill the timer.

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* [[TimedMission Timed Game]]: The game has a timer ticking down as you wreck Ruffians and the Armed Volunteers that must be replenished by collecting time power-ups or by destorying destroying certain enemies or bosses. When the timer reaches zero, your life meter gradually diminishes until you refill the timer.timer.
* TheTokyoFireball: Instead of burning in flames though, the city is literally drowned in blood, and at the end of the game, [[spoiler:all of Japan is ruined]].



* TheTokyoFireball: Instead of burning in flames though, the city is literally drowned in blood, and at the end of the game, [[spoiler:all of Japan is ruined]].
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** In ''Star Successor'''s Iwata Asks, when the original game was being discussed, Iwata even brings this up.
-->Maegawa: It went on sale in 2000, so... The setting for the original game was 2007 viewed as the near future and the story was supposed to occur ten years in the future, so we probably submitted the proposal around 1997.
-->Iwata: The near future? 2007 has already past! (laughs)
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* SayMyName: Whenever the player loses.

to:

* SayMyName: Whenever the player loses. Notable in that this is Achi's voice, which happens even after [[spoiler:her FaceHeelTurn and even during the final battle against her]].
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'''Note:''' The sequel has its own page. Tropes pertaining to it should go there.

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'''Note:''' [[VideoGame/SinAndPunishmentStarSuccessor The sequel has its own page.page]]. Tropes pertaining to it should go there.
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* NecessaryDrawback: Auto-aimed shots are [[ExactlyWhatItSaysOnTheTin exactly what they are on the tin]], but get reduced damage. [[NoobBridge Anyone not aware of this is in for a rude awakening at the end of Stage 2-2.]]
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* NoobBridge: Many players will start by exclusively using auto-aim. Then they encounter the [[TimeLimitBoss Heart Seeker]] at the end of Stage 2-2 and see the continue screen until they learn that auto-aim reduces their shot power.
* OneHitKill: Failing to destory the Heart Seeker before Ruffian Saki does results into this. Justified that Saki, now a towering super-powerful Ruffian, can't see Airan and Achi behind the warhead and he's acting on self-defense.

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* NoobBridge: Many players will start by exclusively using auto-aim. Then they encounter the [[TimeLimitBoss Heart Seeker]] Polestar]] at the end of Stage 2-2 and see the continue screen until they learn that auto-aim reduces their shot power.
* OneHitKill: Failing to destory the Heart Seeker Polestar before Ruffian Saki does results into this. Justified that Saki, now a towering super-powerful Ruffian, can't see Airan and Achi behind the warhead and he's acting on self-defense.



* WakeUpCallBoss: Heart Seeker teaches many players not to rely on auto-aim mode to coast through the game.

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* WakeUpCallBoss: Heart Seeker Polestar teaches many players not to rely on auto-aim mode to coast through the game.
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* EverythingsWorseWithSharks: The shark-like Ruffians that pop up around beach area of Stage 3-1.

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* EverythingsWorseWithSharks: [[ThreateningShark Everything's Even Worse With Sharks]]: The shark-like Ruffians that pop up around beach area of Stage 3-1.
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* NoobBridge: Many players will start by exclusively using auto-aim. Then they encounter the [[TimeLimitBoss Heart Seeker]] at the end of Stage 2-2 and see the continue screen until they learn that auto-aim reduces their shot power.
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* [[spoiler: WarGod: Achi's plans for Earth would have culminated in the creation of one. She does not get what she wants though.]]
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* WalkOnWater: Ruffian Saki
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* SomeDexterityRequired: The controls are extremely weird and unconventional (you move left and right with the C-buttons, jump with the shoulder buttons, aim with the control stick, fire with the Z-trigger, and switch between auto-lock and manual aiming with the A button.) Fortunately, the sequel switches over to a much more intuitive Wii control scheme.

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No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the {{Wii}}'s VirtualConsole in late 2007. It required almost little-to-no localization since all of the spoken dialog was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made a cameo appearance in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' as [[AssistCharacter an assist trophy]].

to:

No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the {{Wii}}'s VirtualConsole in late 2007. It required almost little-to-no localization since all of the spoken dialog dialogue was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made a cameo appearance in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' as [[AssistCharacter an assist trophy]].



* BigCreepyCrawlies: Stage 0-0 have you fighting off swarms of bees and centipedes; the mini-boss of Stage 1-2 is a moth that sprays laser beams from above; Stage 2-3 have flies that appear to be made out of glass; the last stretch of Stage 3-1 have various swarms of spider Ruffians (spiders that either [[ZergRush charges into you]], [[PlayingWithFire shoot fire at you]], and some that [[ActionBomb explodes]]), including a big one for the stage boss; and Stage 3-2 have huge dragonfly Ruffians that shoots laser beams from their tails and you get chased by [[AdvancingBossOfDoom a larva Ruffian]] of some sort that also spit fireballs at you halfway into the level.

to:

* BigCreepyCrawlies: Stage 0-0 have you fighting off swarms of bees and centipedes; the mini-boss of Stage 1-2 is a moth that sprays laser beams from above; Stage 2-3 have flies that appear to be made out of glass; the last stretch of Stage 3-1 have various swarms of spider Ruffians (spiders that either [[ZergRush charges into you]], [[PlayingWithFire shoot fire at you]], and some that [[ActionBomb explodes]]), including a big one that can [[ShockAndAwe electrocute]] you with its webs for the stage boss; and Stage 3-2 have huge dragonfly Ruffians that shoots laser beams from their tails and you get chased by [[AdvancingBossOfDoom a larva Ruffian]] of some sort that also spit fireballs at you halfway into the level.



* GameplayGrading: At the end of each stage, you get bonus points for your remaing HP, Time, and total Hit-chan. Stage 2-2 is the one stage where it is possible to miss the end-stage bonus if you don't slash the mothership's core at the end.

to:

* GameplayGrading: At the end of each stage, you get bonus points for your remaing HP, Time, and total Hit-chan.Hit-chain. Stage 2-2 is the one stage where it is possible to miss the end-stage bonus if you don't slash the mothership's core at the end.



** The technical name of the heroes' weapon is "G&R-[[{{Nintendo 64}} M64]]-JPC [[GameCube DOLPHIN]] POLICE STANDARD".
* SpoilerOpening: You will only think it's FauxSymbolism, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about RoaringRampageOfRevenge]].

to:

** The technical name of the heroes' weapon is "G&R-[[{{Nintendo 64}} M64]]-JPC [[GameCube [[NintendoGameCube DOLPHIN]] POLICE STANDARD".
* SpoilerOpening: You will only think it's FauxSymbolism, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about a RoaringRampageOfRevenge]].



* SwissArmyWeapon: The "Dolphin" weapon that Saki and Airan uses, which is a gun that doubles as a sword for close-quarters combat ''and'' also a shout out to the prototype name for the GameCube.

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* SwissArmyWeapon: The "Dolphin" weapon that Saki and Airan uses, which is a gun that doubles as a sword for close-quarters combat ''and'' also a shout out to the prototype name for the GameCube.[[NintendoGameCube GameCube]].


Added DiffLines:

* [[TimedMission Timed Game]]: The game has a timer ticking down as you wreck Ruffians and the Armed Volunteers that must be replenished by collecting time power-ups or by destorying certain enemies or bosses. When the timer reaches zero, your life meter gradually diminishes until you refill the timer.

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* BigCreepyCrawlies: Stage 0-0 have you fighting off swarms of bees and centipedes; the mini-boss of Stage 1-2 is a moth that sprays laser beams from above; Stage 2-3 have flies that appear to be made out of glass; the last stretch of Stage 3-1 have various swarms of spider Ruffians (spiders that either [[ZergRush charges into you]], [[PlayingWithFire shoot fire at you]], and some that [[ActionBomb explodes]]), including a big one for the stage boss; and Stage 3-2 have huge dragonfly Ruffians that shoots laser beams from their tails and you get chased by [[AdvancingBossOfDoom a larva Ruffian]] of some sort halfway into the level.
* BigShutUp: Airan delivers one to Achi before Stage 2-3 starts, but she accidentally ends up yelling at her future son Isa when she finds herself in a subway train on Long Island ten years into the future.

to:

* BigCreepyCrawlies: Stage 0-0 have you fighting off swarms of bees and centipedes; the mini-boss of Stage 1-2 is a moth that sprays laser beams from above; Stage 2-3 have flies that appear to be made out of glass; the last stretch of Stage 3-1 have various swarms of spider Ruffians (spiders that either [[ZergRush charges into you]], [[PlayingWithFire shoot fire at you]], and some that [[ActionBomb explodes]]), including a big one for the stage boss; and Stage 3-2 have huge dragonfly Ruffians that shoots laser beams from their tails and you get chased by [[AdvancingBossOfDoom a larva Ruffian]] of some sort that also spit fireballs at you halfway into the level.
* BigShutUp: Airan delivers one to Achi before Stage 2-3 starts, but [[spoiler:but she accidentally ends up yelling at her future son Isa when she finds herself in a subway train on Long Island ten years into the future.future]].



* BossSubtitles: If you're quick enough to notice it before each boss's name and HP counter shows up above their life meter.

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* BossSubtitles: If you're quick enough to notice it before each boss's boss' name and HP counter shows up above their life meter.



* CrosshairAware: In your standoff with Brad you have to avoid his aim.

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* CrosshairAware: In your standoff stand-off with Brad you have to avoid his aim.



* EverythingsSquishierWithCephalopods: Two mini-boss Ruffians: the Jellyfish Seemer that loves to spam {{homing projectile}}s from Stage 2-3, and the (apparently six-armed) Octopuss Seemer from Stage 3-1.

to:

* EverythingsSquishierWithCephalopods: Two mini-boss Ruffians: the Jellyfish Jelly Seemer that loves to spam {{homing projectile}}s from Stage 2-3, and the (apparently six-armed) Octopuss Seemer from Stage 3-1.



* GainaxEnding: You could call this Creator/StudioGainax: The Game, and it wouldn't be out of place.

to:

* GainaxEnding: You could call this Creator/StudioGainax: ''Creator/StudioGainax: The Game, Game'', and it wouldn't be out of place.place.
* GameplayGrading: At the end of each stage, you get bonus points for your remaing HP, Time, and total Hit-chan. Stage 2-2 is the one stage where it is possible to miss the end-stage bonus if you don't slash the mothership's core at the end.
** [[spoiler:The final battle grades you on how much damage the Earth took from Achi and a whooping Perfect bonus if you manage to save the Earth unharmed.]]



* HalfHumanHybrid: Saki, who has some Ruffian blood [[spoiler:from Achi]] in him.



* LevelsTakeFlight: Stage 2-2. Achi uses her powers to rip apart the floor of Brad's ship to provide Airan some solid ground, then flies it all across the sea the where Armed Volunteers mobilizes their attack on Ruffian Saki.

to:

* LevelsTakeFlight: Stage 2-2. Achi uses her powers to rip apart the floor of Brad's ship to provide Airan some solid ground, then flies it all across the sea the where Armed Volunteers mobilizes their attack on Ruffian Saki.



* {{Mooks}}: Many of the Armed Volunteer soliders and lesser Ruffian you deal with are mere cannon fodder to you.
** EliteMook: The soldiers around Stage 3-2 are equipped with better armor and either use a [[GatlingGood gatling gun]] or [[[BladeBelowTheShoulder arm-blades]].

to:

* {{Mooks}}: Many of the Armed Volunteer soliders and lesser Ruffian Ruffians you deal with are mere cannon fodder to you.
** EliteMook: The soldiers around Stage 3-2 are equipped with better armor and either use a [[GatlingGood gatling gun]] or [[[BladeBelowTheShoulder [[BladeBelowTheShoulder arm-blades]].



* OneHitKill: Failing to destory the Heart Seeker before Ruffian Saki does results into this. Justified that Saki, now a towering super-powerful Ruffian, can't see Airan and Achi behind the warhead and he's acting on self-defense.



* PapaWolf: The instructor's father from the training level doesn't take kindly to you being around his daughter and shows up at the end for you to demonstrate your [[AttackReflector projectile-deflecting attack]] against him.



* PunchedAcrossTheRoom: [[spoiler:Saki punches Achi over a railing before the final fight with her.]]

to:

* PunchedAcrossTheRoom: When Airan counters Brad's jump attacks.
**
[[spoiler:Saki punches Achi over a railing before the final fight with her.]]



* ScoringPoints: This being a ShootEmUp, you know what to expect. To elaborate, you score points by damaging enemies and [[DieChairDie destroying objects in the environment]] (if possible). There's also point items that you collect that boosts your score. Collecting one will give 1,000pts and will mount up all the way to 50,000pts as you collect more without taking damage; if you get hit, the bonus points from point items resets to 1,000pts. Occasionally there's also targets you can shoot down for an extra 50,000pts. You also get a "CMDR BONUS" for defeating bosses, although some bosses give you a bit of an opportunity to milk the fight for all the points they're worth. At the end of the stage, you get a score bonus for your remaining Life, Time, and Hit-chain, however, Stage 2-2 is probably the only level where you can actually miss the end-stage bonus.
* SequelHook: [[spoiler:During the ending, Achi leaves Earth defeated, but muses over the potential of Saki having a child that also inherits her blood, which she could use for her plan to defeat her enemies. Meanwhile, Saki and Airan discuss the fact that Saki could potentially turn into his monster form and destroy the rest of the Earth, as well as mentioning their future child. Both of these actually do turn up in the sequel; the main character is Saki and Airan's son, Isa, and Saki, it turns out, did indeed succumb to the powers of Achi's blood.]]

to:

* ScoringPoints: This being a ShootEmUp, you know what to expect. To elaborate, you score points by damaging enemies and [[DieChairDie destroying objects in the environment]] (if possible). There's also point items that you collect that boosts your score. Collecting one will give 1,000pts and will mount up all the way to 50,000pts as you collect more without taking damage; if you get hit, the bonus points from point items resets to 1,000pts. Occasionally there's also targets you can shoot down for an extra 50,000pts. You also get a "CMDR BONUS" for defeating bosses, although some bosses give you a bit of an opportunity to milk the fight for all the points they're worth. At the end of the stage, you get a score bonus for your remaining Life, Time, and Hit-chain, however, Stage 2-2 is probably the only level where you can actually miss the end-stage bonus.
worth.
* SequelHook: [[spoiler:During the ending, Achi leaves Earth defeated, but muses over the potential of Saki having a child that also inherits her blood, which she could use for her plan to defeat her enemies. Meanwhile, Saki and Airan discuss the fact that Saki could potentially turn into his monster Ruffian form and destroy the rest of the Earth, world, as well as mentioning their future child. Both of these actually do turn up in the sequel; the main character is Saki and Airan's son, Isa, and Saki, as it turns out, did indeed succumb to the powers of Achi's blood.]]

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