History Videogame / SinAndPunishment

23rd Nov '17 10:00:05 AM IndirectActiveTransport
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* MeleeATrois: The enemy of my enemy is not my friend here, as the Armed Volunteers and Rebels both want the Ruffians gone but don't work together. For that matter, the Ruffians have their own divisions.

to:

* MeleeATrois: The enemy of my enemy is not my friend here, as the Armed Volunteers and Rebels both want the Ruffians gone but don't work together. For that matter, the Ruffians have their own divisions.divisions[[spoiler:namely Aichi's Ruffians, which she allows to attack her own rebel group, and Brad's Ruffians, which were made to fight Achi's but also attack him and his own Armed Volunteers]].
23rd Nov '17 9:55:19 AM IndirectActiveTransport
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* BabiesEverAfter: [[spoiler: After five years, anyway.]]

to:

* BabiesEverAfter: BabiesEverAfter
**
[[spoiler: After five years, anyway.]]



* BigBad: [[spoiler:[[FinalBoss Achi]].]]

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* BigBad: [[spoiler:[[FinalBoss Achi]].Achi]], aka your boss.]]



* BottomlessPits: The boss battle with Radan have them, given that you're fighting at a launchpad on top of a building. [[spoiler:They can be used to your advantage [[RingOut by pushing her off area]] with your sword.]]

to:

* BottomlessPits: BottomlessPits
**
The boss battle with Radan have them, given that you're fighting at a launchpad on top of a building. [[spoiler:They can be used to your advantage [[RingOut by pushing her off area]] with your sword.]]



* CoOpMultiplayer: In an odd sort of way. Two players use a single controller to play the game; under the default control scheme, one player controls the aiming the shooting while the other controls the character's movement.

to:

* CoOpMultiplayer: In an odd sort of way. Two players use a single controller to play the game; under the default control scheme, one player controls the aiming and the shooting while the other controls the character's movement.



* DarkerAndEdgier: A meta example; this game was designed by Nintendo to appeal to older-than-usual audiences, especially in Western markets. Essentially it would have filled N64 absent ''Franchise/{{Metroid}}'''s role.

to:

* DarkerAndEdgier: A meta example; this game was designed by Nintendo to appeal to older-than-usual audiences, especially in Western markets. Essentially it would have filled N64 absent ''Franchise/{{Metroid}}'''s role.role, demographic wise.



* DifficultyLevels: Your standard Easy, Normal, and Hard difficulties, each affecting how much continues you start out with and how much your life meter recovers from a life-up. Each difficulty also affects which enemies or bosses you will face and their attack patterns.

to:

* DifficultyLevels: Your standard Easy, Normal, and Hard difficulties, each affecting how much many continues you start out with and how much your life meter recovers from a life-up. Each difficulty also affects which enemies or bosses you will face and their attack patterns.



* DualBoss: One boss fight has Saki fighting against Radan and [[BackgroundBoss Kachua]], although Kachua doesn't fight back at all unless you're playing on Hard mode. Nevertheless, she can beaten for extra time and points.

to:

* DualBoss: DualBoss
**
One boss fight has Saki fighting against Radan and [[BackgroundBoss Kachua]], although Kachua doesn't fight back at all unless you're playing on Hard mode. Nevertheless, she can beaten for extra time and points.



* ExcusePlot: Almost. The above description reads like this game does, but its main factor are the extremely open ends to the storyline.

to:

* ExcusePlot: Almost. The above description reads like this game does, but its main factor factors are the extremely open ends to the storyline.



* GainaxEnding: You could call this ''Creator/StudioGainax: The Game'', and it wouldn't be out of place.
* GameplayGrading: At the end of each stage, you get bonus points for your remaining HP, Time, and total Hit-chain. Stage 2-2 is the one stage where it is possible to miss the end-stage bonus if you don't slash the mothership's core at the end.

to:

* GainaxEnding: You could call this ''Creator/StudioGainax: The Game'', and it wouldn't be out of place.
place. The sequel does clear things up, but just a bit.
* GameplayGrading: GameplayGrading
**
At the end of each stage, you get bonus points for your remaining HP, Time, and total Hit-chain. Stage 2-2 is the one stage where it is possible to miss the end-stage bonus if you don't slash the mothership's core at the end.



* GiantSpider: During the last one-third of Stage 3-1, you fight off over-sized spider Ruffians, including a giant one as a boss.

to:

* GiantSpider: During the last one-third of Stage 3-1, you fight off over-sized spider Ruffians, including a more giant one as a boss.



* GoodMorningCrono: Or rather, "Good MORNING, Saki!" just before you start Stage 1-1. Granted, this isn't at the very start of the game, but since Stage 0-0 was a dream level...

to:

* GoodMorningCrono: GoodMorningCrono
**
Or rather, "Good MORNING, Saki!" just before you start Stage 1-1. Granted, this isn't at the very start of the game, but since Stage 0-0 was a dream level...



* HumanoidAbomination: [[spoiler:Achi.]]
** [[spoiler:To a lesser extent, any human with some of her blood.]]
* LaserBlade: The main weapon our heroes use.

to:

* HumanoidAbomination: [[spoiler:Achi.]]
** [[spoiler:To
[[spoiler:Achi, and, to a lesser extent, any human with some of her blood.]]
* LaserBlade: The main weapon our heroes use. It can function as such, at least, and will if you want a good score.



* MercyInvincibility: Occurs when the player takes too much damage at once or knocked down by an enemy.

to:

* MercyInvincibility: Occurs when the player takes too much damage at once or is knocked down by an enemy.



* {{Mooks}}: Many of the Armed Volunteer soldiers and lesser Ruffians you deal with are mere cannon fodder to you.

to:

* {{Mooks}}: {{Mooks}}
**
Many of the Armed Volunteer soldiers and lesser Ruffians you deal with are mere cannon fodder to you.



* MysteriousWaif: Achi.

to:

* MysteriousWaif: Achi. An image she's chosen and cultivated.



* PhlebotinumRebel: With Airan's help.

to:

* PhlebotinumRebel: With Airan's help.help, although she doesn't "help" in quite the way Achi intended.



* PunchedAcrossTheRoom: When Airan counters Brad's jump attacks.

to:

* PunchedAcrossTheRoom: PunchedAcrossTheRoom
**
When Airan counters Brad's jump attacks.



* SavageWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots energy balls or pounce Airan. You see them again running from the spider Ruffian infestation.

to:

* SavageWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots shoot energy balls or pounce att Airan. You see them again running from the spider Ruffian infestation.



* ShoutOut: The instructor and her father bares a resemblance to [[VideoGame/GunstarHeroes Melon]] [[VideoGame/AlienSoldier Bread]].

to:

* ShoutOut: ShoutOut
**
The instructor and her father bares a resemblance to [[VideoGame/GunstarHeroes Melon]] [[VideoGame/AlienSoldier Bread]].



* TouchedByVorlons: Most of the super-powered characters in the story, on both sides, received blood from [[spoiler:Achi]]. It is implied Airan wasn't though. Brad thinks she was and she has a messed up arm but finds the super powers everyone else demonstrates to be weird. There is definitely something up with her and she is just as capable as Saki until he transformers.
** ThereIsAnother: Brad rebelled and then Saki too and Airan won't help. [[spoiler:but there is their son...]]

to:

* TouchedByVorlons: TouchedByVorlons
**
Most of the super-powered characters in the story, on both sides, received blood from [[spoiler:Achi]]. It is implied Airan wasn't though. Brad thinks she was and she has a messed up arm but finds the super powers everyone else demonstrates to be weird. There is definitely something up with her and she is just as capable as Saki until he transformers.
** ThereIsAnother: Brad rebelled and rebelled, then Saki too too, and Airan won't help. [[spoiler:but [[spoiler:But there is their son...]]



* TwentyMinutesIntoTheFuture: Set in the year 2007, which was, at the time of its release, NextSundayAD.

to:

* TwentyMinutesIntoTheFuture: TwentyMinutesIntoTheFuture
**
Set in the year 2007, which was, at the time of its release, NextSundayAD.



* [[spoiler:WarGod: Achi's plans for Earth would have culminated in the creation of one. She does not get what she wants though.]]

to:

* [[spoiler:WarGod: Achi's WarGod:[[spoiler:Achi's plans for Earth would have culminated in the creation of one. She does not get what she wants though.]]
11th Jun '17 5:16:12 PM Zuxtron
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* BottomlessPits: The boss battle with Radan have them, given that you're fighting at a launchpad on top of a building. [[spoiler:They can be used to your advantage [[RingOut by pushing her off area]] ForMassiveDamage with your sword.]]

to:

* BottomlessPits: The boss battle with Radan have them, given that you're fighting at a launchpad on top of a building. [[spoiler:They can be used to your advantage [[RingOut by pushing her off area]] ForMassiveDamage with your sword.]]
27th May '17 4:02:53 PM nombretomado
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No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the {{Wii}}'s VirtualConsole in late 2007. It required almost little-to-no localization since all of the spoken dialogue was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made an appearance in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' as [[AssistCharacter an assist trophy]].

to:

No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the {{Wii}}'s VirtualConsole UsefulNotes/{{Wii}}'s UsefulNotes/VirtualConsole in late 2007. It required almost little-to-no localization since all of the spoken dialogue was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made an appearance in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' as [[AssistCharacter an assist trophy]].
22nd Mar '17 6:25:34 PM GrammarNavi
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''Sin and Punishment'' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and [[Creator/{{Nintendo}} Nintendo R&D1]] released in Japan for the {{Nintendo 64}} in 2000.

to:

''Sin and Punishment'' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and [[Creator/{{Nintendo}} Nintendo R&D1]] released in Japan for the {{Nintendo 64}} UsefulNotes/Nintendo64 in 2000.



** The technical name of the heroes' weapon is "G&R-[[{{Nintendo 64}} M64]]-JPC [[UsefulNotes/NintendoGameCube DOLPHIN]] POLICE STANDARD".

to:

** The technical name of the heroes' weapon is "G&R-[[{{Nintendo 64}} "G&R-[[UsefulNotes/Nintendo64 M64]]-JPC [[UsefulNotes/NintendoGameCube DOLPHIN]] POLICE STANDARD".
5th Jan '17 11:53:12 AM Morgenthaler
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When the game opens, the resistance movement has been slaughtered by a surprise attack, leaving only three survivors: Achi, [[DudeLooksLikeALady androgynous]] {{badass}} Saki Amamiya, and {{action girl}} [[WrenchWench mechanic]] Airan Jo. Refusing to give up, they set out to destroy those responsible.

to:

When the game opens, the resistance movement has been slaughtered by a surprise attack, leaving only three survivors: Achi, [[DudeLooksLikeALady androgynous]] {{badass}} badass Saki Amamiya, and {{action girl}} [[WrenchWench mechanic]] Airan Jo. Refusing to give up, they set out to destroy those responsible.



* {{Badass}}: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can (AND do) wage one-person wars against both the Ruffians and the Arm Volunteers]] [[RuleOfCool (and kick major ass)]].
9th Dec '16 11:23:48 AM Xtifr
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'''''Sin and Punishment''''' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and [[Creator/{{Nintendo}} Nintendo R&D1]] released in Japan for the {{Nintendo 64}} in 2000.

to:

'''''Sin ''Sin and Punishment''''' Punishment'' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and [[Creator/{{Nintendo}} Nintendo R&D1]] released in Japan for the {{Nintendo 64}} in 2000.
3rd Aug '16 8:34:29 AM cillianflood
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* GentleGiant: Although Ruffian Saki demolished whatever the Armed Volunteers can throw at him, Saki still had his humanity and never raise a hand against Airan or Achi. [[spoiler:Too bad he succumbed to Achi's blood by the time the sequel took place.]]
22nd Apr '16 8:59:24 AM TinOz
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No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the {{Wii}}'s VirtualConsole in late 2007. It required almost little-to-no localization since all of the spoken dialogue was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made a cameo appearance in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' as [[AssistCharacter an assist trophy]].

to:

No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the {{Wii}}'s VirtualConsole in late 2007. It required almost little-to-no localization since all of the spoken dialogue was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made a cameo an appearance in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' as [[AssistCharacter an assist trophy]].
19th Sep '15 11:32:22 PM nombretomado
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** The technical name of the heroes' weapon is "G&R-[[{{Nintendo 64}} M64]]-JPC [[NintendoGameCube DOLPHIN]] POLICE STANDARD".

to:

** The technical name of the heroes' weapon is "G&R-[[{{Nintendo 64}} M64]]-JPC [[NintendoGameCube [[UsefulNotes/NintendoGameCube DOLPHIN]] POLICE STANDARD".



* SwissArmyWeapon: The "Dolphin" weapon that Saki and Airan uses, which is a gun that doubles as a sword for close-quarters combat ''and'' also a shout out to the prototype name for the [[NintendoGameCube GameCube]].

to:

* SwissArmyWeapon: The "Dolphin" weapon that Saki and Airan uses, which is a gun that doubles as a sword for close-quarters combat ''and'' also a shout out to the prototype name for the [[NintendoGameCube [[UsefulNotes/NintendoGameCube GameCube]].
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