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The game is influenced by ''VideoGame/SuperMarioWorld'' and features certain throwbacks to it. It adds Baby Yoshis with distinctive abilities, a new power-up called the Super Acorn that gives you a Flying Squirrel suit functioning similarly to the Super Cape, and an interconnected world map with branching paths. The game also features the ability to play the game as your Mii, and started as a tech demo for the Wii U using ''New Super Mario Bros. Wii'' as base with Miis and Off-TV Play. There is also a "Boost mode" utilized by the Wii U [=GamePad=] that sets up AsymmetricMultiplayer by letting the person with the [=GamePad=] create platforms and assist in multiplayer sessions. Finally, there is (or ''was'', as of November 8[[superscript:th]], 2017) WebSite/{{Miiverse}} integration, with various players' comments on levels or deaths coming up when appropriate.
to:
The game is influenced by ''VideoGame/SuperMarioWorld'' and features certain throwbacks to it. It adds Baby Yoshis with distinctive abilities, a new power-up called the Super Acorn that gives you a Flying Squirrel suit functioning similarly to the Super Cape, and an interconnected world map with branching paths. The game also features the ability to play the game as your Mii, and started as a tech demo for the Wii U using ''New Super Mario Bros. Wii'' as base with Miis and Off-TV Play. It also adds Single Player Challenges and a "Boost Rush" mode which consists in playing through autoscrolling levels to get best time with speed being increased by collecting coins and decreased by dying. There is also a "Boost mode" utilized by the Wii U [=GamePad=] that sets up AsymmetricMultiplayer by letting the person with the [=GamePad=] create platforms and assist in multiplayer sessions. Finally, there is (or ''was'', as of November 8[[superscript:th]], 2017) WebSite/{{Miiverse}} integration, with various players' comments on levels or deaths coming up when appropriate.
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In 2019, ''New Super Mario Bros. U Deluxe'', an UpdatedRerelease for the UsefulNotes/NintendoSwitch, was released. It bundles the original game and ''New Super Luigi U'' and adds Toadette as a playable character, giving her a new form called "Peachette", who plays similarly to Peach. It also removes the "Boost mode" mode from the game, due to the Nintendo Switch lacking a second screen like the Wii U.
to:
In 2019, ''New Super Mario Bros. U Deluxe'', an UpdatedRerelease for the UsefulNotes/NintendoSwitch, was released. It bundles the original game and ''New Super Luigi U'' and adds Toadette as a playable character, giving her a new form called "Peachette", who plays similarly to Peach. It also removes the "Boost mode" mode from the game, due to the Nintendo Switch lacking a second screen like the Wii U.
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This is YMMV. Also rewriting.
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''New Super Mario Bros. U'' is the fourth game in the ''VideoGame/NewSuperMarioBros'' series and the direct sequel to ''VideoGame/NewSuperMarioBrosWii'', following ''VideoGame/NewSuperMarioBros2''. It features [[VideoGame/SuperMarioWorld Baby Yoshis]] with distinctive abilities, a new power-up called the Super Acorn that gives you a Flying Squirrel suit, and the ability to play the game as your Mii. There is also a "Boost mode" utilized by the UsefulNotes/WiiU [=GamePad=] that sets up AsymmetricMultiplayer by letting the person with the [=GamePad=] create platforms and assist in multiplayer sessions. Finally, there is (or ''was'', as of November 8[[superscript:th]], 2017) WebSite/{{Miiverse}} integration, with various players' comments on levels or deaths coming up when appropriate.
With the return of Baby Yoshis, a powerup similar to the Super Cape, and an interconnecting world map, many [[Franchise/SuperMarioBros Mario]] fans view this game as the closest thing we're going to get to seeing the unique elements of ''VideoGame/SuperMarioWorld'' used in the modern Mario series.
With the return of Baby Yoshis, a powerup similar to the Super Cape, and an interconnecting world map, many [[Franchise/SuperMarioBros Mario]] fans view this game as the closest thing we're going to get to seeing the unique elements of ''VideoGame/SuperMarioWorld'' used in the modern Mario series.
to:
''New Super Mario Bros. U'' is the fourth game in the ''VideoGame/NewSuperMarioBros'' series and the direct sequel to ''VideoGame/NewSuperMarioBrosWii'', following ''VideoGame/NewSuperMarioBros2''. It was originally released for the UsefulNotes/WiiU in 2012.
The game is influenced by ''VideoGame/SuperMarioWorld'' and features[[VideoGame/SuperMarioWorld certain throwbacks to it. It adds Baby Yoshis]] Yoshis with distinctive abilities, a new power-up called the Super Acorn that gives you a Flying Squirrel suit, suit functioning similarly to the Super Cape, and an interconnected world map with branching paths. The game also features the ability to play the game as your Mii. Mii, and started as a tech demo for the Wii U using ''New Super Mario Bros. Wii'' as base with Miis and Off-TV Play. There is also a "Boost mode" utilized by the UsefulNotes/WiiU Wii U [=GamePad=] that sets up AsymmetricMultiplayer by letting the person with the [=GamePad=] create platforms and assist in multiplayer sessions. Finally, there is (or ''was'', as of November 8[[superscript:th]], 2017) WebSite/{{Miiverse}} integration, with various players' comments on levels or deaths coming up when appropriate.
With the return of Baby Yoshis, a powerup similar to the Super Cape, and an interconnecting world map, many [[Franchise/SuperMarioBros Mario]] fans view this game as the closest thing we're going to get to seeing the unique elements of ''VideoGame/SuperMarioWorld'' used in the modern Mario series.
appropriate.
The game is influenced by ''VideoGame/SuperMarioWorld'' and features
With the return of Baby Yoshis, a powerup similar to the Super Cape, and an interconnecting world map, many [[Franchise/SuperMarioBros Mario]] fans view this game as the closest thing we're going to get to seeing the unique elements of ''VideoGame/SuperMarioWorld'' used in the modern Mario series.
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In 2019, ''New Super Mario Bros. U Deluxe'', a port for the UsefulNotes/NintendoSwitch, was released. It bundles the original game and ''New Super Luigi U'' and adds Toadette as a playable character, giving her a new form called "Peachette", who plays similarly to Peach.
to:
In 2019, ''New Super Mario Bros. U Deluxe'', a port an UpdatedRerelease for the UsefulNotes/NintendoSwitch, was released. It bundles the original game and ''New Super Luigi U'' and adds Toadette as a playable character, giving her a new form called "Peachette", who plays similarly to Peach.
Peach. It also removes the "Boost mode" mode from the game, due to the Nintendo Switch lacking a second screen like the Wii U.
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** Boom-Boom or Kamek usually appear on top of the tower in the overworld prior to Mario and co. entering in and facing them. However, the second tower in Rocky-Candy Mines ''doesn't'' have a boss sitting on top, implying to Mario and co. they'll be fighting someone else.
*** Which eventually leads to inside the tower itself. There's an unusual amount of Sumo Bros. occupying the place. [[spoiler:One might get the clue that Mario and co. will be fighting a Kamek-empowered Sumo Bro.]]
*** Which eventually leads to inside the tower itself. There's an unusual amount of Sumo Bros. occupying the place. [[spoiler:One might get the clue that Mario and co. will be fighting a Kamek-empowered Sumo Bro.]]
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** Boom-Boom or Kamek usually appear on top of the tower in the overworld prior to Mario and co. entering in and facing them. However, the second tower in Rocky-Candy Mines ''doesn't'' have a boss sitting on top, implying to Mario and co. they'll be fighting someone else.
*** Whichelse. This eventually leads to inside the tower itself. There's an unusual amount of Sumo Bros. occupying the place. [[spoiler:One might get the clue that Mario and co. will be fighting a Kamek-empowered Sumo Bro.]]
*** Which
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* {{Foreshadowing}}: In "Flight of the Para-Beetles", about halfway through, a formation of coins in the shape of a King Bill appears. Guess what starts firing at you for the remainder of the level?
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* {{Foreshadowing}}: {{Foreshadowing}}:
** In "Flight of the Para-Beetles", about halfway through, a formation of coins in the shape of a King Bill appears. Guess what starts firing at you for the remainder of thelevel?level?
** Boom-Boom or Kamek usually appear on top of the tower in the overworld prior to Mario and co. entering in and facing them. However, the second tower in Rocky-Candy Mines ''doesn't'' have a boss sitting on top, implying to Mario and co. they'll be fighting someone else.
*** Which eventually leads to inside the tower itself. There's an unusual amount of Sumo Bros. occupying the place. [[spoiler:One might get the clue that Mario and co. will be fighting a Kamek-empowered Sumo Bro.]]
** In "Flight of the Para-Beetles", about halfway through, a formation of coins in the shape of a King Bill appears. Guess what starts firing at you for the remainder of the
** Boom-Boom or Kamek usually appear on top of the tower in the overworld prior to Mario and co. entering in and facing them. However, the second tower in Rocky-Candy Mines ''doesn't'' have a boss sitting on top, implying to Mario and co. they'll be fighting someone else.
*** Which eventually leads to inside the tower itself. There's an unusual amount of Sumo Bros. occupying the place. [[spoiler:One might get the clue that Mario and co. will be fighting a Kamek-empowered Sumo Bro.]]
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Cleanup - redirect to Super Mario Bros 1
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** The Flying Squirrel suit turns Mario's clothes the same color they were in ''VideoGame/SuperMarioBros''.
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** The Flying Squirrel suit turns Mario's clothes the same color they were in ''VideoGame/SuperMarioBros''.''VideoGame/SuperMarioBros1''.
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* AttackOfTheFiftyFootWhatever: Yet again, [[spoiler:Bowser]] becomes gigantic in the second phase of the FinalBoss. This time, instead of running away from him like the previous entries, you actually get to ''fight'' him on the castle rooftop.
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Repair Dont Respond. Also crosswicked an example
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* NotQuiteFlight: [[https://www.mariowiki.com/File:NSMBU_Flying_Squirrel_Mario_Artwork.png The Flying Squirrel power up]] acts like [[VideoGame/SuperMarioWorld the Cape Powerup]], can get an extra boost in height if you shake your controller, and it can also cling to walls. [[spoiler:Additionally, the Propeller Suit from ''NSMB Wii'' can be found in the bonus world, and it has the same non-flight as before.]]
** The P-Acorn, however, averts this, as you can fly indefinitely with it.
** The P-Acorn, however, averts this, as you can fly indefinitely with it.
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* NoDamageRun: Some of the challenges fit this, as they require the Super Acorn to use - getting hit means losing your gliding/flying powers, and almost immediately the game kills you for it.
* NotQuiteFlight: [[https://www.mariowiki.com/File:NSMBU_Flying_Squirrel_Mario_Artwork.png The Flying Squirrel power up]] acts like [[VideoGame/SuperMarioWorld the Cape Powerup]], can get an extra boost in height if you shake your controller, and it can also cling to walls. [[spoiler:Additionally, the Propeller Suit from ''NSMB Wii'' can be found in the bonus world, and it has the same non-flight as before.]]
**]] The P-Acorn, however, averts this, as you can fly indefinitely with it.
* NotQuiteFlight: [[https://www.mariowiki.com/File:NSMBU_Flying_Squirrel_Mario_Artwork.png The Flying Squirrel power up]] acts like [[VideoGame/SuperMarioWorld the Cape Powerup]], can get an extra boost in height if you shake your controller, and it can also cling to walls. [[spoiler:Additionally, the Propeller Suit from ''NSMB Wii'' can be found in the bonus world, and it has the same non-flight as before.
**
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* DeathFromAbove: Wendy's gold rings can knock the icicles off of the ceiling. [[spoiler:One of Bowser's attacks in the final phase is to spew out a barrage of fireballs into the air which then rains down on the stage.]]
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* DropTheHammer: Morton now uses a hammer in his boss fight.
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* DropTheHammer: Morton now uses a hammer in his boss fight.fight to swat segments of a giant Pokey at Mario.
* DualBoss: The final boss is against [[spoiler:giant Bowser, with Bowser Jr. aiding him by trying to attack him with his Koopa Clown Car.]]
* DualBoss: The final boss is against [[spoiler:giant Bowser, with Bowser Jr. aiding him by trying to attack him with his Koopa Clown Car.]]
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* MakeMyMonsterGrow: [[spoiler:Done with Bowser, once again. This time, though, you actually fight him instead of having to run from him like the previous two games.]] Additionally, Kamek does this to Boom Boom for his fifth encounter.
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* PowerGivesYouWings: The final battle with Boom Boom has Kamek give him wings just like in ''VideoGame/SuperMario Bros3''.
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* ThrowDownTheBomblet: Lemmy switches up his usual ball-summoning tricks by throwing bombs at Mario. After two hits, they become larger. [[spoiler:Bowser Jr. also throws down Bob-Ombs during the final fight with Bowser.]]
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Crosswicking
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* CreativeClosingCredits: There's a competitive minigame during the credits. This time, you're trying to collect coins being spit out in bubbles by Baby Yoshis.
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[[caption-width-right:350:[[{{Tagline}} An all new Mario adventure—only on Wii U]]...and on the [[ArtifactTitle Nintendo Switch]] ([[PromotedToPlayable Toadette and Super Crown definitely included]])![[note]]Does not actually [[JustForFun/{{Bowsette}} work on Bowser]].[[/note]]]]
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[[caption-width-right:350:[[{{Tagline}} An all new Mario adventure—only on Wii U]]...and on until it was [[UpdatedRerelease ported]] to the [[ArtifactTitle Nintendo Switch]] ([[PromotedToPlayable Toadette and Super Crown definitely included]])![[note]]Does not actually [[JustForFun/{{Bowsette}} work on Bowser]].[[/note]]]]
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[[caption-width-right:350:[[UpdatedReRelease Both packs no longer sold separately]] ([[PromotedToPlayable Toadette and Super Crown definitely included]])![[note]]Does not actually [[JustForFun/{{Bowsette}} work on Bowser]].[[/note]]]]
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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1546750011081040200
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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16780207840.16126400
%% Previous thread: https://tvtropes.org/pmwiki/posts.php?discussion=1546750011081040200
%% Previous thread: https://tvtropes.org/pmwiki/posts.php?discussion=1546750011081040200
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nsmbudx_banner.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nsmbudx_banner.org/pmwiki/pub/images/marionewsuperu_1.png]]
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* ArtShift: Painted Swampland uses the art style of Vincent Van Gogh's ''Starry Night''.
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* ArtShift: Painted Swampland uses the art style of Vincent Van Gogh's ''Starry Night''.Creator/VincentVanGogh's ''Art/TheStarryNight''.
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Everythings Better With Penguins is now a disambiguation page.
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* EverythingsBetterWithPenguins: [[spoiler:The Penguin Suit returns from ''VideoGame/NewSuperMarioBrosWii'', but you can't get it until you unlock Superstar Road. The Penguin Suit is also used in two of the Challenge Mode levels.]]
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Crosswicking
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* MagicalMysteryDoors: The game uses this for most of the BigBoosHaunt stages. Either the doors are illusory, or you need to hit a switch so you can pass through a now fake wall to reach a hidden door.
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* AsymmetricMultiplayer: There's an option to use the Gamepad to make platforms, amongst other stuff, for the other players who are using Wii Remotes/Gamepad Pros to control Mario and his friends.
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* AsymmetricMultiplayer: There's an option to use the Gamepad [=GamePad=] to make platforms, amongst other stuff, for the other players who are using Wii Remotes/Gamepad Pros Remotes or Wii U Pro Controllers to control Mario and his friends.
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** Like in ''VideoGame/SuperMarioWorld'', this applies to the title screen, main menu, overworld, athletic, and snow themes. The other level themes, however, do not have this treatment, though Baby Yoshis add choruses to the recycled music as well.
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** Like in ''VideoGame/SuperMarioWorld'', this applies to the title screen, main menu, overworld, ground, athletic, and snow themes. The other level themes, however, do not have this treatment, though Baby Yoshis add choruses to the recycled music as well.
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* RecycledSoundtrack: All of the level themes, with the exception of the overworld, athletic, snow, and final level themes, have been recycled from VideoGame/NewSuperMarioBrosWii.
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* RecycledSoundtrack: All of the level themes, with the exception of the overworld, ground, athletic, snow, and final level themes, have been recycled from VideoGame/NewSuperMarioBrosWii.
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** Soda Jungle-2's alternate name, [[Music/SimonAndGarfunkel Bridge over Poisoned Waters]].
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** Soda Jungle-2's alternate name, Jungle-2: [[Music/SimonAndGarfunkel Bridge over Poisoned Waters]].
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* SnowySleighBells: Frosted Glacier's [[https://www.youtube.com/watch?v=KkKnXvQlhxg map]] and [[https://www.youtube.com/watch?v=oEzyorLU354 overworld]] themes both make heavy use of sleigh bells to enhance their wintery feel.
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* SnowySleighBells: Frosted Glacier's [[https://www.youtube.com/watch?v=KkKnXvQlhxg map]] and [[https://www.youtube.com/watch?v=oEzyorLU354 overworld]] ground]] themes both make heavy use of sleigh bells to enhance their wintery feel.
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* TeleFrag: Kamek can do this to you in his boss fight if you're not careful. At least they have the decency of pointing out where he's going to appear next with sparkles, but if you don't realise in time...
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* TeleFrag: Kamek can do this to you in his boss fight if you're not careful. At least they have he has the decency of pointing out where he's going to appear next with sparkles, but if you don't realise in time...
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* VariableMix: Like with [[Videogame/SuperMarioWorld other games]] [[Videogame/NewSuperMarioBrosWii with]] [[VideoGame/SuperMarioGalaxy2 Yoshis]] in them, the music changes in a way when you grab a Baby Yoshi. They add a sort of choir part to the current music.
to:
* VariableMix: Like with [[Videogame/SuperMarioWorld [[VideoGame/SuperMarioWorld other games]] [[Videogame/NewSuperMarioBrosWii [[VideoGame/NewSuperMarioBrosWii with]] [[VideoGame/SuperMarioGalaxy2 Yoshis]] in them, the music changes in a way when you grab a Baby Yoshi. They add a sort of choir part to the current music.
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* VideoGameCrueltyPotential: ...or can use the blocks to obstruct players while they jump, knocking them into enemies or pits.
** [[spoiler:In the final boss battle, you have to hit Bowser Jr. to take control of his Koopa Clown Car. Besides Bowser's attacks and the fact that Bowser Jr. could retreat into his shell, there's nothing stopping you from repeatedly stomping him before he gets back in his Clown Car... You can even hurt him WITH the Clown Car.]]
** [[spoiler:In the final boss battle, you have to hit Bowser Jr. to take control of his Koopa Clown Car. Besides Bowser's attacks and the fact that Bowser Jr. could retreat into his shell, there's nothing stopping you from repeatedly stomping him before he gets back in his Clown Car... You can even hurt him WITH the Clown Car.]]
to:
* VideoGameCrueltyPotential: ...VideoGameCrueltyPotential:
** ...or can use the blocks to obstruct players while they jump, knocking them into enemies or pits.
** [[spoiler:In the final boss battle, you have to hit Bowser Jr. to take control of his Koopa Clown Car. Besides Bowser's attacks and the fact that Bowser Jr. could retreat into his shell, there's nothing stopping you from repeatedly stomping him before he gets back in his Clown Car... You can even hurt him WITH the Clown Car.]] ]]
** ...or can use the blocks to obstruct players while they jump, knocking them into enemies or pits.
** [[spoiler:In the final boss battle, you have to hit Bowser Jr. to take control of his Koopa Clown Car. Besides Bowser's attacks and the fact that Bowser Jr. could retreat into his shell, there's nothing stopping you from repeatedly stomping him before he gets back in his Clown Car... You can even hurt him WITH the Clown Car.
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** On the topic of singing Baby Yoshis, they partially sing the underwater theme from ''VideoGame/SuperMarioBros1'' in the underwater levels.
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* CutsceneIncompetence: Averted. When Bowser Jr. attacks with the giant claw after his fights, the characters simply get out of the way instead of just standing there.
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* CutsceneIncompetence: Averted.ZigZagged. When Bowser Jr. attacks with the giant claw after his fights, the characters simply get out of the way instead of just standing there. But in the opening cutscene, they just watched in alarm as it moved Peach to the side and beat them senseless.
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** The switch at the other side of the bridge with Bowser does not set off said bridge's self-destruct mechanism on it's own accord, but instead [[Videogame/SuperMarioBros1 sets it off through use of an axe]].
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** The switch at the other side of the bridge with Bowser does not set off said bridge's self-destruct mechanism on it's its own accord, but instead [[Videogame/SuperMarioBros1 sets it off through use of an axe]].
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* DeathMountain: World 6: Rock-Candy Mines, the game’s mountain world. As a bonus its also one of the harder worlds due to it’s late game status
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* DeathMountain: World 6: Rock-Candy Mines, the game’s mountain world. As a bonus its also one of the harder worlds due to it’s its late game status
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** This game is also the first since ''VideoGame/SuperMarioBros3'' to have Boom-Boom and the Koopalings in the same game. Boom-Boom and the Koopalings are even the Fortress boss and the Castle bosses, respectively. Unlike in his [[VideoGame/SuperMario3DLand previous appearance]], Boom-Boom fights exactly how he did in his debut. His shell even has spikes again[[note]]Although him pulling out is spikes is accidental this time, as it's now depicted as him falling over.[[/note]], [[spoiler:and he also sprouts wings in his last fight]]. [[VideoGame/SuperMarioBros3 And like before, the Koopalings are fought in airships instead of the castles.]]
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** This game is also the first since ''VideoGame/SuperMarioBros3'' to have Boom-Boom and the Koopalings in the same game. Boom-Boom and the Koopalings are even the Fortress boss and the Castle bosses, respectively. Unlike in his [[VideoGame/SuperMario3DLand previous appearance]], Boom-Boom fights exactly how he did in his debut. His shell even has spikes again[[note]]Although him pulling out is his spikes is accidental this time, as it's now depicted as him falling over.[[/note]], [[spoiler:and he also sprouts wings in his last fight]]. [[VideoGame/SuperMarioBros3 And like before, the Koopalings are fought in airships instead of the castles.]]
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Half of Soda Jungle is still, well, a jungle.
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* BigBoosHaunt: In addition to Ghost Houses, the entirety of Soda Jungle.
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* BigBoosHaunt: In addition to Ghost Houses, the entirety about half of Soda Jungle.
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Typo fix
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* BrutalBonusLeve: The secret levels in each world are usually harder than the rest of the world’s levels. Every single level in [[BonusDungeon Superstar Road]] is this as well.
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* BrutalBonusLeve: BrutalBonusLevel: The secret levels in each world are usually harder than the rest of the world’s levels. Every single level in [[BonusDungeon Superstar Road]] is this as well.
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Cleaning up ZC Es.
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%%* BigBad: Bowser.
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%%* BonusDungeon: Superstar Road.
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* BrutalBonusLeve: The secret levels in each world are usually harder than the rest of the world’s levels. Every single level in [[BonusDungeon Superstar Road]] is this as well.
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%%* DeathMountain: Rock-Candy Mines.
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* DownloadableContent: Like with the [[VideoGame/NewSuperMarioBros2 previous game]], this installment received new levels, made after the game's release; a pack of 80+ new levels that are harder than the original game's, entitled ''VideoGame/NewSuperLuigiU''.
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* DownloadableContent: Like with the [[VideoGame/NewSuperMarioBros2 previous game]], this installment received new levels, made after the game's release; a pack of 80+ new levels that are harder than the original game's, entitled ''VideoGame/NewSuperLuigiU''.''VideoGame/NewSuperLuigiU'', though the levels are a fair bit shorter.
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%%* {{Egopolis}}: Peach's Castle.
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* JungleJapes: Soda Jungle.
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* JungleJapes: Soda Jungle.Jungle is this combined with TheLostWoods and BubblegloopSwamp.
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* PalmtreePanic: Sparkling Waters.
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* PalmtreePanic: Sparkling Waters.Waters is half this and half UnderTheSea.
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* RemilitarizedZone: Of course a few airships appear.
* RidiculouslyCuteCritter: The Waddlewings. [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/new-super-mario-bros-u/3/3a/FlyingSquirrel0NSMBU.png Just look at them!]]
* RidiculouslyCuteCritter: The Waddlewings. [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/new-super-mario-bros-u/3/3a/FlyingSquirrel0NSMBU.png Just look at them!]]
to:
* RemilitarizedZone: Of course a few airships appear.
appear. Each Koopaling is fought on their personal ship while two airships appear as standalone levels between World 3/4 and World 5 and World 7 and World 8.
* RidiculouslyCuteCritter: TheWaddlewings.Waddlewings are little flying squirrels that often carry useful Super Acorns. [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/new-super-mario-bros-u/3/3a/FlyingSquirrel0NSMBU.png Just look at them!]]
* RidiculouslyCuteCritter: The
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* ShiftingSandLand: Layer-Cake Desert.
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* ShiftingSandLand: Layer-Cake Desert.Desert, with a few touches of LevelAte.
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The first parenthesis was outside the wick, while the second one was inside. Making it consistent.
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[[caption-width-right:350:[[UpdatedReRelease Both packs no longer sold separately]] ([[PromotedToPlayable Toadette and Super Crown definitely included)]]![[note]]Does not actually [[JustForFun/{{Bowsette}} work on Bowser]].[[/note]]]]
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[[caption-width-right:350:[[UpdatedReRelease Both packs no longer sold separately]] ([[PromotedToPlayable Toadette and Super Crown definitely included)]]![[note]]Does included]])![[note]]Does not actually [[JustForFun/{{Bowsette}} work on Bowser]].[[/note]]]]
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Changed line(s) 5,6 (click to see context) from:
[[caption-width-right:350:[[UpdatedReRelease Both packs no longer sold separately!]] [[PromotedToPlayable Toadette and Super Crown definitely included.]][[note]]Does not actually [[JustForFun/{{Bowsette}} work on Bowser]].[[/note]]]]
to:
[[caption-width-right:350:[[UpdatedReRelease Both packs no longer sold separately!]] [[PromotedToPlayable separately]] ([[PromotedToPlayable Toadette and Super Crown definitely included.]][[note]]Does included)]]![[note]]Does not actually [[JustForFun/{{Bowsette}} work on Bowser]].[[/note]]]]
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* {{Leitmotif}}: The fanfare for counting down to chase Nabbit uses the same melody as [[spoiler:his Toad House on Secret Island]].
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Stun Guns is being disambiguated, please add context to correct subtrope
Deleted line(s) 174 (click to see context) :
* StunGun: The yellow Baby Yoshi's secondary ability.
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Changed line(s) 117 (click to see context) from:
* GreviousHarmWithABody: [[spoiler:It's entirely possible to defeat the final boss by stomping on Bowser Jr. before he returns to his Clown Car and throwing his shell at Bowser 30 times. Unlike regular Koopa shells, however, he doesn't slide very far, so you'll need to jump if you want some range]].
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* GreviousHarmWithABody: GrievousHarmWithABody: [[spoiler:It's entirely possible to defeat the final boss by stomping on Bowser Jr. before he returns to his Clown Car and throwing his shell at Bowser 30 times. Unlike regular Koopa shells, however, he doesn't slide very far, so you'll need to jump if you want some range]].
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* GreviousHarmWithABody: [[spoiler:It's entirely possible to defeat the final boss by stomping on Bowser Jr. before he returns to his Clown Car and throwing his shell at Bowser 30 times. Unlike regular Koopa shells, however, he doesn't slide very far, so you'll need to jump if you want some range]].
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* IShallTauntYou: If you get hit by Bowser Jr.'s attack in the castle segment before fighting Bowser, he'll laugh at you after ascending.