History Videogame / NewSuperMarioBrosU

30th Oct '17 2:43:02 PM DecafGrub47393
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** The World 4 fortress is lifted directly from [[VideoGame/DonkeyKongCountry2 Castle Crush]], which also made an appearance in Brutal Mario.

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** The World 4 fortress Freezing-Rain Tower's 2nd half is lifted directly from [[VideoGame/DonkeyKongCountry2 [[VideoGame/DonkeyKongCountry2DiddysKongQuest Castle Crush]], which also made an appearance in Brutal Mario.
30th Oct '17 2:40:18 PM DecafGrub47393
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* ContinuityNod:

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* ContinuityNod:ContinuityNod / FandomNod:



** Peach's Castle looks exactly like the one from ''VideoGame/BrutalMario''. The Koopaling order is even the same as in that game.

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** Peach's Castle looks exactly like the one from ''VideoGame/BrutalMario''. The Koopaling order is even the same as in that game.game, with Iggy and Larry's order switching depending on how the player completes the worlds.
30th Oct '17 2:37:14 PM DecafGrub47393
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** [[VideoGame/SuperMario64 This isn't the first time]] [[VideoGame/SuperMarioGalaxy Bowser has taken over Peach's Castle]] [[VideoGame/PaperMario64 and kept her hostage inside there at the highest point.]] [[VideoGame/MarioAndLuigiBowsersInsideStory This is also not the first time that the castle hasn't been taken over by a villain and]] [[EvilMakeover it being remade in the villain's own image]].

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** [[VideoGame/SuperMario64 This isn't the first time]] [[VideoGame/SuperMarioGalaxy Bowser has taken over Peach's Castle]] [[VideoGame/PaperMario64 and kept her hostage inside there at the highest point.]] [[VideoGame/MarioAndLuigiBowsersInsideStory This is also not the first time that the castle hasn't been taken over by a villain and]] [[EvilMakeover it being remade in the the]] [[VideoGame/BrutalMario villain's own image]].


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** The World 4 fortress is lifted directly from [[VideoGame/DonkeyKongCountry2 Castle Crush]], which also made an appearance in Brutal Mario.


Added DiffLines:

** Peach's Castle looks exactly like the one from ''VideoGame/BrutalMario''. The Koopaling order is even the same as in that game.
26th Oct '17 10:56:20 AM Jubileus57
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Added DiffLines:

* SnowySleighBells: Frosted Glacier's [[https://www.youtube.com/watch?v=KkKnXvQlhxg map]] and [[https://www.youtube.com/watch?v=oEzyorLU354 overworld]] themes both make heavy use of sleigh bells to enhance their wintery feel.
13th Oct '17 8:35:40 PM MetaFour
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* BalloonBelly: The magenta Baby Yoshis, which when shook, inflate like a balloon, and can be reinflated in the air a few times.


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* InflatingBodyGag: The magenta Baby Yoshis, when shook, inflate like a balloon, and can be reinflated in the air a few times.
13th Sep '17 1:26:47 PM Jubileus57
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* {{Cumulonemesis}}: The Foos, which return from ''VideoGame/NewSuperMarioBrosWii''. Just as before, they blow white mist which cover the screen, blinding the player. They only appear in the [[BubblyClouds Meringue Clouds]] level "Three-headed Snake Block".

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* {{Cumulonemesis}}: The Foos, which return from ''VideoGame/NewSuperMarioBrosWii''. Just as before, they blow white mist which cover the screen, blinding the player. They only appear in the [[BubblyClouds Meringue Clouds]] level "Three-headed Snake Block"."Snaking above Mist Valley".
13th Sep '17 1:26:03 PM Jubileus57
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Added DiffLines:

* {{Cumulonemesis}}: The Foos, which return from ''VideoGame/NewSuperMarioBrosWii''. Just as before, they blow white mist which cover the screen, blinding the player. They only appear in the [[BubblyClouds Meringue Clouds]] level "Three-headed Snake Block".


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* PainfulPointyPufferfish: The Porcupuffer once again is a spiky threat looming at the bottom of the screen. Jump on him and you'll learn the hard way that his spikes are not made of rubber.
20th Jun '17 3:00:42 PM fruitstripegum
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* ColorCodedForYourConvenience: Miis have their overalls correspond with what player they are. Player 1 wears Mario's colors, Player 2 wears Luigi's colors, Players 3 and 4 wear [[VideoGame/WarioLand Wario's]] and Waluigi's colors, though they aren't entirely accurate, rather having shades of Mario's color scheme from VideoGame/MarioBros.
** Averted with adult Yoshi. Every one of them is green, regardless of player characters.
** The baby Yoshis are color-coded according to their different powers.



* ColorCodedForYourConvenience: Miis have their overalls correspond with what player they are. Player 1 wears Mario's colors, Player 2 wears Luigi's colors, Players 3 and 4 wear [[VideoGame/WarioLand Wario's]] and Waluigi's colors, though they aren't entirely accurate, rather having shades of Mario's color scheme from VideoGame/MarioBros.
** Averted with adult Yoshi. Every one of them is green, regardless of player characters.
** The baby Yoshis are color-coded according to their different powers.



* DoomyDoomsOfDoom: ''Spinning Platforms of Doom'' (Superstar Road-5).



* DoomyDoomsOfDoom: ''Spinning Platforms of Doom'' (Superstar Road-5)
20th Jun '17 2:59:13 PM fruitstripegum
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* AsymmetricMultiplayer: There's an option to use the Gamepad to make platforms, amongst other stuff, for the other players who are using Wii Remotes/Gamepad Pros to control Mario and his friends.
* AsteroidsMonster: There are big Goombas that split into smaller ones when stepped upon.



* AsymmetricMultiplayer: There's an option to use the Gamepad to make platforms, amongst other stuff, for the other players who are using Wii Remotes/Gamepad Pros to control Mario and his friends.
* AsteroidsMonster: There are big Goombas that split into smaller ones when stepped upon.



* BoringButPractical: Compared to everyone else, Roy's fight consists of him just pulling out a gun. A ''very big'' gun that shoots Bullet Bills, granted, but it's rather tame compared to summoning clones or defying friction and physics like his siblings do.


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* BoringButPractical: Compared to everyone else, Roy's fight consists of him just pulling out a gun. A ''very big'' gun that shoots Bullet Bills, granted, but it's rather tame compared to summoning clones or defying friction and physics like his siblings do.
10th Jun '17 9:15:03 AM nombretomado
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* ArtEvolution: The backgrounds are much more variable, with some being literally pieces of art, and the detail on the ground and lighting have been improved a lot. It really helps that the game was made for the WiiU, the first Nintendo console to handle HD graphics.

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* ArtEvolution: The backgrounds are much more variable, with some being literally pieces of art, and the detail on the ground and lighting have been improved a lot. It really helps that the game was made for the WiiU, UsefulNotes/WiiU, the first Nintendo console to handle HD graphics.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.NewSuperMarioBrosU