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Both ''VideoGame/SuperMarioMaker'' and ''VideoGame/SuperMarioMaker2'' feature ''New Super Mario Bros. U'' as one of their game styles, allowing players to create their own levels with this game's template.
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Actual name of the enemy.


* UniqueEnemy: There is one, and only ''one'' Fire Chomp in the entire game, and you won't even find it unless you're going out of your way to search for the Star Coins.

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* UniqueEnemy: There is one, and only ''one'' Fire Flame Chomp in the entire game, and you won't even find it unless you're going out of your way to search for the Star Coins.
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Forgot this one


* {{Cumulonemesis}}: The Foos, which return from ''VideoGame/NewSuperMarioBrosWii''. Just as before, they blow white mist which cover the screen, blinding the player. They only appear in the [[BubblyClouds Meringue Clouds]] level "Snaking above Mist Valley".

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* {{Cumulonemesis}}: The Foos, which return from ''VideoGame/NewSuperMarioBrosWii''. Just as before, they blow white mist which cover the screen, blinding the player. They only appear in the [[BubblyClouds [[LevelInTheClouds Meringue Clouds]] level "Snaking above Mist Valley".

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: Meringue Clouds is a world that takes place in the sky, including elements like bouncy cloud platforms and cloud enemies that blow fog.



* LethalLavaLand: Peach's Castle.
* LevelAte: Layer-Cake Desert.

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* LethalLavaLand: Peach's Castle.
Castle. As the game progresses, it turns gradually into a zone of brimstone and lava. By the time Mario and his friends get there, it's no different from a standard volcanic biome. Lava flows and falling fireballs are the biggest threats.
* LevelAte: Layer-Cake Desert.LevelInTheClouds: Meringue Clouds is a world that takes place in the sky, including elements like bouncy cloud platforms and cloud enemies that blow fog.



* MisbegottenMultiplayerMode: On paper, there's nothing wrong about playing with friends, but things quickly take a downwards spiral when people start bumping into each other, blocking each other from jumps, throwing each other off cliffs, stealing powerups for [[PointlessPoints points]]...
** That said, the game also sports a few aversions. Other players make great "trampolines", you get extra powerups with more players, and best of all, if a player runs out of lives but the other(s) finish the level, they get another 5 lives and continue from that spot, instead of being dumped back at the last save point when continuing.

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* MisbegottenMultiplayerMode: On paper, there's nothing wrong about playing with friends, but things quickly take a downwards spiral when people start bumping into each other, blocking each other from jumps, throwing each other off cliffs, stealing powerups for [[PointlessPoints points]]...
** That said, the
points]], and so on. The game also sports a few aversions. Other players make great "trampolines", you get extra powerups with more players, and best of all, if a player runs out of lives but the other(s) finish the level, they get another 5 lives and continue from that spot, instead of being dumped back at the last save point when continuing.



* MusicalNod: The music for the initial encounter with Bowser bears a similarity to the final boss theme from ''VideoGame/SuperMarioBros3''.

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* MusicalNod: MusicalNod:
**
The music for the initial encounter with Bowser bears a similarity to the final boss theme from ''VideoGame/SuperMarioBros3''.



* RecurringRiff: Like in VideoGame/SuperMarioWorld, this applies to the title screen, main menu, overworld, athletic, and snow themes. The other level themes, however, do not have this treatment, though Baby Yoshis add choruses to the recycled music as well.

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* RecurringRiff: RecurringRiff:
**
Like in VideoGame/SuperMarioWorld, ''VideoGame/SuperMarioWorld'', this applies to the title screen, main menu, overworld, athletic, and snow themes. The other level themes, however, do not have this treatment, though Baby Yoshis add choruses to the recycled music as well.
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** That said, the game also sports a few aversions. Other players make great "trampolines", you get extra powerups with more players, and best of all, if a player runs out of lives but the other(s) finish the level, they get another 5 lives and continue from that spot, instead of being dumped back at the last save point when continuing.

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* TheBusCameBack: After his absence from the [[VideoGame/NewSuperMarioBros2 previous game]], Bowser Jr. is wreaking havoc alongside the Koopalings once again. Kamek also makes a comeback, working his magic to support the Tower bosses before eventually taking you on himself.

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* TheBusCameBack: TheBusCameBack:
**
After his absence from the [[VideoGame/NewSuperMarioBros2 previous game]], Bowser Jr. is wreaking havoc alongside the Koopalings once again. Kamek also makes a comeback, working his magic to support the Tower bosses before eventually taking you on himself.



* ColorCodedForYourConvenience: Miis have their overalls correspond with what player they are. Player 1 wears Mario's colors, Player 2 wears Luigi's colors, Players 3 and 4 wear [[VideoGame/WarioLand Wario's]] and Waluigi's colors, though they aren't entirely accurate, rather having shades of Mario's color scheme from VideoGame/MarioBros.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
Miis have their overalls correspond with what player they are. Player 1 wears Mario's colors, Player 2 wears Luigi's colors, Players 3 and 4 wear [[VideoGame/WarioLand Wario's]] and Waluigi's colors, though they aren't entirely accurate, rather having shades of Mario's color scheme from VideoGame/MarioBros.
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** In terms of Bowser Minions, the [[VideoGame/SuperMarioBros3 Big Koopa Troopas]], [[VideoGame/SuperMarioWorld Thwimps, Bony Beetles, Torpedo Teds, their launchers, and Sumo Bros]], [[note]] The actual Sumo Bros, of course. [[/note]] and even obscure wonders like the Big Amp and Frost/Ice Piranha Plants reappear, the last of which has returned from [[VideoGame/SuperPaperMario]].

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** In terms of Bowser Minions, the [[VideoGame/SuperMarioBros3 Big Koopa Troopas]], [[VideoGame/SuperMarioWorld Thwimps, Bony Beetles, Torpedo Teds, their launchers, and Sumo Bros]], [[note]] The [[note]]The actual Sumo Bros, of course. course.[[/note]] and even obscure wonders like the Big Amp and Frost/Ice Piranha Plants reappear, the last of which has returned latter returning from [[VideoGame/SuperPaperMario]].''VideoGame/SuperPaperMario''.

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* AsteroidsMonster: There are big Goombas that split into smaller ones when stepped upon.

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* AsteroidsMonster: There are big Goombas that split into smaller ones when stepped upon.upon once again.



** In terms of Bowser Minions, the [[VideoGame/SuperMarioBros3 Big Koopa Troopas]], [[VideoGame/SuperMarioWorld Thwimps, Bony Beetles, Torpedo Teds, their launchers, and Sumo Bros]], [[note]] The actual Sumo Bros, of course. [[/note]] and even obscure wonders like the Big Amp and Frost/Ice Piranha Plants reappear, the last of which has returned from [[VideoGame/SuperPaperMario]].



* DemBones: In addition to the ever familiar Dry Bones, we have the return of [[VideoGame/SuperMarioWorld Bony Beetles]].

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* DemBones: In addition to the ever familiar Dry Bones, Bones and their giant variants, we have the return of [[VideoGame/SuperMarioWorld Bony Beetles]].

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* DevelopersForesight: In the Deluxe version, normally Luigi will show up if you activate the Super Guide. If you activate the Super Guide while playing as ''Luigi himself,'' Mario will show up instead.

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* DevelopersForesight: DevelopersForesight:
**
In the Deluxe version, normally Luigi will show up if you activate the Super Guide. If you activate the Super Guide while playing as ''Luigi himself,'' Mario will show up instead.instead.
** Also in the Deluxe version, Toadette loses her Peachette form during her boss fight with Bowser, putting her back in her normal form during the cutscene of her rescuing Princess Peach, presumably to avoid having Peach [[{{Selfcest}} kiss a copy of herself]]. However, in the cutscene before her fight with Bowser, if she is still in her Peachette form, when Princess Peach sees her, she will be understandably confused seeing a copy of herself.
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Not an official work.


** This isn't [[VideoGame/SuperMario64 the first time]] Bowser has [[VideoGame/SuperMarioGalaxy taken over Peach's Castle]] and [[VideoGame/PaperMario64 kept her hostage inside there at the highest point.]] This is also not [[VideoGame/MarioAndLuigiBowsersInsideStory the first time]] that the castle has been taken over by a villain]] and [[EvilMakeover remade]] in [[VideoGame/BrutalMario the villain's own image]].

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** This isn't [[VideoGame/SuperMario64 the first time]] Bowser has [[VideoGame/SuperMarioGalaxy taken over Peach's Castle]] and [[VideoGame/PaperMario64 kept her hostage inside there at the highest point.]] This is also not [[VideoGame/MarioAndLuigiBowsersInsideStory the first time]] that the castle has been taken over by a villain]] villain and [[EvilMakeover remade]] in [[VideoGame/BrutalMario the villain's own image]].image.
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YMMV


* SequelDifficultySpike: People expecting the game to be as easy as its [[{{VideoGame/NewSuperMarioBrosWii}} predecessor]] are in for a rude awakening; the game is ''much'' less forgiving after the first world, and it only gets harder from there. Granted, you can still hoard lives and [[GameBreaker P-Acorns]] to combat this, but doing the platforming and puzzles the way they were intended will test your skills and patience, especially some of the Star Coin placements.
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* CompositeCharacter: Besides being a fusion of Toadette and Peach design wise, Peachette is a combination of Peach and Daisy moveset wise as she uses both the former’s float ability and the latter’s double jump ability from ''VideoGame/SuperMarioRun''.
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Crosswicking

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* CrownOfPower: In ''Deluxe'', Toadette has access to an exclusive PowerUp called the Super Crown, which transforms her into a Princess Peach lookalike named "Peachette" with a DoubleJump, Floaty Jump, and BottomlessPitRescueService.
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''New Super Mario Bros. U'' is the fourth game in the ''VideoGame/NewSuperMarioBros'' series and the direct sequel to ''VideoGame/NewSuperMarioBrosWii'', following ''VideoGame/NewSuperMarioBros2''. It features [[VideoGame/SuperMarioWorld Baby Yoshis]] with distinctive abilities, a new power-up called the Super Acorn that gives you a Flying Squirrel suit, and the ability to play the game as your Mii. There is also a "Boost mode" utilized by the UsefulNotes/WiiU [=GamePad=] that sets up AsymmetricMultiplayer by letting the person with the [=GamePad=] create platforms and assist in multiplayer sessions. Finally, there's Miiverse integration, with various players' comments on levels or deaths coming up when appropriate.

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''New Super Mario Bros. U'' is the fourth game in the ''VideoGame/NewSuperMarioBros'' series and the direct sequel to ''VideoGame/NewSuperMarioBrosWii'', following ''VideoGame/NewSuperMarioBros2''. It features [[VideoGame/SuperMarioWorld Baby Yoshis]] with distinctive abilities, a new power-up called the Super Acorn that gives you a Flying Squirrel suit, and the ability to play the game as your Mii. There is also a "Boost mode" utilized by the UsefulNotes/WiiU [=GamePad=] that sets up AsymmetricMultiplayer by letting the person with the [=GamePad=] create platforms and assist in multiplayer sessions. Finally, there's Miiverse there is (or ''was'', as of November 8[[superscript:th]], 2017) WebSite/{{Miiverse}} integration, with various players' comments on levels or deaths coming up when appropriate.
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%%* BubblyClouds: Meringue Clouds.

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%%* * BubblyClouds: Meringue Clouds.Clouds is a world that takes place in the sky, including elements like bouncy cloud platforms and cloud enemies that blow fog.



%%* SuperTitle64Advance

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%%* SuperTitle64Advance* SuperTitle64Advance: The game is named after its console, the Wii U. This follows the trend of ''New Super Mario Bros. Wii''.
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* DevelopersForesight: In the Deluxe version, normally Luigi will show up if you activate the Super Guide. If you activate the Super Guide while playing as ''Luigi himself,'' Mario will show up instead.
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* NotQuiteFlight: [[http://www.mariowiki.com/images/thumb/a/a3/WiiU_NewMarioU_3_char02_E3.png/480px-WiiU_NewMarioU_3_char02_E3.png The Flying Squirrel power up]] acts like [[VideoGame/SuperMarioWorld the Cape Powerup]], can get an extra boost in height if you shake your controller, and it can also cling to walls. [[spoiler:Additionally, the Propeller Suit from ''NSMB Wii'' can be found in the bonus world, and it has the same non-flight as before.]]

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* NotQuiteFlight: [[http://www.[[https://www.mariowiki.com/images/thumb/a/a3/WiiU_NewMarioU_3_char02_E3.png/480px-WiiU_NewMarioU_3_char02_E3.com/File:NSMBU_Flying_Squirrel_Mario_Artwork.png The Flying Squirrel power up]] acts like [[VideoGame/SuperMarioWorld the Cape Powerup]], can get an extra boost in height if you shake your controller, and it can also cling to walls. [[spoiler:Additionally, the Propeller Suit from ''NSMB Wii'' can be found in the bonus world, and it has the same non-flight as before.]]
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** [[VideoGame/SuperMario64 This isn't the first time]] [[VideoGame/SuperMarioGalaxy Bowser has taken over Peach's Castle]] [[VideoGame/PaperMario64 and kept her hostage inside there at the highest point.]] [[VideoGame/MarioAndLuigiBowsersInsideStory This is also not the first time that the castle hasn't been taken over by a villain and]] [[EvilMakeover it being remade in the]] [[VideoGame/BrutalMario villain's own image]].

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** This isn't [[VideoGame/SuperMario64 This isn't the first time]] Bowser has [[VideoGame/SuperMarioGalaxy Bowser has taken over Peach's Castle]] and [[VideoGame/PaperMario64 and kept her hostage inside there at the highest point.]] This is also not [[VideoGame/MarioAndLuigiBowsersInsideStory This is also not the first time time]] that the castle hasn't has been taken over by a villain and]] villain]] and [[EvilMakeover it being remade remade]] in the]] [[VideoGame/BrutalMario the villain's own image]].
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* DubNameChange: Giant Skewer Tower is named Giant Spike Pillar Tower in PAL regions.

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* DubNameChange: Giant Skewer Tower is named Giant Spike Pillar Tower in PAL regions.the British English version.
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In 2018, ''New Super Mario Bros. U Deluxe'', a port for the UsefulNotes/NintendoSwitch, was announced. It bundles the original game and ''New Super Luigi U'' and adds Toadette as a playable character, giving her a new form called "Peachette", who plays similarly to Peach.

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In 2018, 2019, ''New Super Mario Bros. U Deluxe'', a port for the UsefulNotes/NintendoSwitch, was announced.released. It bundles the original game and ''New Super Luigi U'' and adds Toadette as a playable character, giving her a new form called "Peachette", who plays similarly to Peach.
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* ArtCourse: The Painted Swampland is located in the haunted sub-area of Soda Jungle. While the level counts as BigBoosHaunt due to the vigorous amount of Boo enemies, the entire level was designed with [[Creator/VincentVanGogh Van Gogh's]] ''Art/TheStarryNight'' in-mind.
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Crosswicking new trope

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* ChallengeRun: Challenge Mode has challenges in 4 categories: TimeAttack, Coin Collection, 1-Up Rally, and Special. TimeAttack challenges have you race against the clock to get to the flagpole, Coin Collection challenges are either about collecting all or most of the coins in a stage, or making it through a stage without collecting too many coins. 1-Up Rally challenges feature bouncing on enemies repeatedly to get 1-Up bonuses, and Special challenges can range from dodging the attacks of 2 Fire Bros. on a single block surrounded by spikes, to making it through Pendulum Castle on Donut Blocks without dashing[[note]] There's another challenge just like this, except you can't collect more than 5 coins[[/note]].
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* ArrangeMode: The Challenge Mode has challenges in 4 categories: TimeAttack, Coin Collection, 1-Up Rally, and Special. TimeAttack challenges have you race against the clock to get to the flagpole, Coin Collection challenges are either about collecting all or most of the coins in a stage, or making it through a stage without collecting too many coins. 1-Up Rally challenges feature bouncing on enemies repeatedly to get 1-Up bonuses, and Special challenges can range from dodging the attacks of 2 Fire Bros. on a single block surrounded by spikes, to making it through Pendulum Castle on Donut Blocks without dashing[[note]] There's another challenge just like this, except you can't collect more than 5 coins[[/note]].
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[[caption-width-right:350:[[UpdatedReRelease Both packs no longer sold separately!]] [[PromotedToPlayable Toadette and Super Crown definitely included.]][[note]]Does not actually [[JustForFun/{{Bowsette}} work on Bowser]].[[/note]]]]
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** [[spoiler:Kamek is initially reluctant to supersize Bowser in the endgame again, presumably because [[VideoGame/NewSuperMarioBrosWii the last time he did that, Bowser knocked him out of the sky]]. Bowser Jr. keeps him safe this time.]]
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* MisbegottenMultiplayerMode: On paper, there's nothing wrong about playing with friends, but things quickly take a downwards spiral when people start bumping into each other, blocking each other from jumps, throwing each other off cliffs, stealing powerups for [[PointlessPoints points]]...
Willbyr MOD

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/NSMBU0_6066.jpg]]

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[[quoteright:300:https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1546750011081040200
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/NSMBU0_6066.jpg]]org/pmwiki/pub/images/nsmbudx_banner.png]]


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Decided the original wording sounded better.


** Following in the tradition of ''VideoGame/SuperMarioWorld'', many of the worlds follow EdibleThemeNaming.

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** Following in the tradition of Like ''VideoGame/SuperMarioWorld'', many of the worlds follow EdibleThemeNaming.
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* EasyModeMockery: In the DX version, you can choose your character, even when going solo. As a result, stages cleared when playing as Nabbit in single-player mode are not considered "fully cleared", similar to if you had used the Super Guide to clear it (which also makes a return in the DX port)
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** Like VideoGame/SuperMarioWorld, many of the worlds follow EdibleThemeNaming.

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** Like VideoGame/SuperMarioWorld, Following in the tradition of ''VideoGame/SuperMarioWorld'', many of the worlds follow EdibleThemeNaming.



* EdibleThemeNaming: Following in the tradition of ''VideoGame/SuperMarioWorld''. All of the worlds [[spoiler:sans Superstar Road]]. ''Acorn'' Plains is named after the acorn, ''Layer-Cake'' Desert is named after the type of cake, ''Sparkling Waters'' is named after a type of carbonated water, ''Frosted'' Glacier could be a reference to frosting, ''Soda'' Jungle is named after, well, soda, ''Rock-Candy'' Mines is named after the type of candy, and ''Meringue'' Clouds is named after the French dessert. Peach's Castle seems like less of an actual example, at least until you remember that Princess Peach herself is named after a fruit.

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* EdibleThemeNaming: Following in the tradition of ''VideoGame/SuperMarioWorld''. All of the worlds [[spoiler:sans Superstar Road]].Road]] are named after food. ''Acorn'' Plains is named after the acorn, ''Layer-Cake'' Desert is named after the type of cake, ''Sparkling Waters'' is named after a type of carbonated water, ''Frosted'' Glacier could be a reference to frosting, ''Soda'' Jungle is named after, well, soda, ''Rock-Candy'' Mines is named after the type of candy, and ''Meringue'' Clouds is named after the French dessert. Peach's Castle seems like less of an actual example, at least until you remember that Princess Peach herself is named after a fruit.

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