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** ''Metal Gear Solid Δ: Snake Eater'' (TBA, UsefulNotes/PlayStation5 / UsefulNotes/XboxSeriesXAndS / PC) [[index]]

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** ''Metal Gear Solid Δ: Snake Eater'' (TBA, UsefulNotes/PlayStation5 [[UsefulNotes/PlayStation5 PS5]] / UsefulNotes/XboxSeriesXAndS / PC) [[index]]
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** ''Metal Gear Solid Δ: Snake Eater'' (TBA, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and PC) [[index]]

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** ''Metal Gear Solid Δ: Snake Eater'' (TBA, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/PlayStation5 / UsefulNotes/XboxSeriesXAndS / PC) [[index]]
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** ''Metal Gear Solid Δ: Snake Eater'' (TBA, [[UsefulNotes/PlayStation5]], [[UsefulNotes/XboxSeriesXAndS]], and PC) [[index]]

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** ''Metal Gear Solid Δ: Snake Eater'' (TBA, [[UsefulNotes/PlayStation5]], [[UsefulNotes/XboxSeriesXAndS]], UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and PC) [[index]]

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** ''Metal Gear Solid: Snake Eater 3D'' (2012, [[UsefulNotes/Nintendo3DS 3DS]]) [[index]]

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** ''Metal Gear Solid: Snake Eater 3D'' (2012, [[UsefulNotes/Nintendo3DS 3DS]]) 3DS]])
** ''Metal Gear Solid Δ: Snake Eater'' (TBA, [[UsefulNotes/PlayStation5]], [[UsefulNotes/XboxSeriesXAndS]], and PC)
[[index]]
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The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the TropeMaker and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).

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The ''Metal Gear'' series, produced by Creator/{{Konami}} beginning in 1987, is the TropeMaker {{Trope Maker|s}} and TropeCodifier of the StealthBasedGame genre. Moreover, it is also considered to be [[GenreTurningPoint one of the pioneers of cinematic storytelling]] within video games, famously being very {{Cutscene}}-heavy and being one of the first mainstream games to feature professional voice acting for all characters. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions).
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->[[GameOverMan Snake! What happened? Snake?]] ''[[SayMyName SNAAAAAAAAAAAAKE!]]''[[note]]"What? I'm just browsing Website/ThisVeryWiki. Calm down."[[/note]]

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->[[GameOverMan Snake! What happened? Snake?]] ''[[SayMyName SNAAAAAAAAAAAAKE!]]''[[note]]"What? I'm just browsing Website/ThisVeryWiki.Website/TvTropes. Calm down."[[/note]]
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** ''VideoGame/MetalGearSolid4'' features an improved cover system similar to ''Kill Switch''.

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** ''VideoGame/MetalGearSolid4'' features an improved cover system similar to ''Kill Switch''.''VideoGame/KillSwitch''.

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* VideoGameCaringPotential: It's entirely possible (and [[OneHundredPercentCompletion encouraged]]) to clear ''TTS'', ''[=MGS2=]'' and ''[=MGS4=]''without killing a single enemy. ''[=MGS3=]'' also falls into this, [[spoiler:as you are only required to kill a single enemy: The Boss]]. In fact, the fewer enemies you kill in 3, the easier time you will have with one of the boss fights.

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* VideoGameCaringPotential: VideoGameCaringPotential:
**
It's entirely possible (and [[OneHundredPercentCompletion encouraged]]) to clear ''TTS'', ''[=MGS2=]'' and ''[=MGS4=]''without killing a single enemy. ''[=MGS3=]'' also falls into this, [[spoiler:as you are only required to kill a single enemy: The Boss]]. In fact, the fewer enemies you kill in 3, the easier time you will have with one of the boss fights.



* VideoGameCrueltyPotential: Lots of [[http://www.vgcats.com/comics/?strip_id=48 awful things you can do to guards]]... although in ''[=MGS4=]'', [[spoiler:touch a FROG the wrong way, and ''she'' will fight back.]]

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
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Lots of [[http://www.vgcats.com/comics/?strip_id=48 awful things you can do to guards]]... although in ''[=MGS4=]'', [[spoiler:touch a FROG the wrong way, and ''she'' will fight back.]]


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* VirusAndCureNames: There's FOXDIE and [[spoiler:FOXALIVE]].
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Removed natter


** Some could say that it worked out fine, while in English you can say "La Li Lu Le Lo", anyone who says that in the middle of a conversation for no reason seems silly and out of place. This makes it difficult to take their opinion seriously, thus getting the characters (and the viewer) to wonder about the legitimacy of their claims as [[LuckyTranslation well as the declaration of the existence of the Patriots]].
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* ShadowGovernment: The ''Metal Gear'' series explore this trope in the form of the Philosophers, a group of influential families from the Allied Forces in World War II that would eventually turn to Cipher and the Patriots, controlling the world from the shadows.
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* ''{{VideoGame/Metal Gear|1}}'' (1987, UsefulNotes/{{MSX}}2)

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* ''{{VideoGame/Metal Gear|1}}'' ''VideoGame/MetalGear1'' (1987, UsefulNotes/{{MSX}}2)



* ''{{VideoGame/Metal Gear|1}}'' (1987, [[UsefulNotes/NintendoEntertainmentSystem NES]]) (1990, UsefulNotes/Commodore64 / DOS) [[note]]Technically a port of the [=MSX2=] original, but different enough to be considered a ReformulatedGame.[[/note]]

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* ''{{VideoGame/Metal Gear|1}}'' ''VideoGame/MetalGear1'' (1987, [[UsefulNotes/NintendoEntertainmentSystem NES]]) (1990, UsefulNotes/Commodore64 / DOS) [[note]]Technically a port of the [=MSX2=] original, but different enough to be considered a ReformulatedGame.[[/note]]


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* ''Metal Gear'' (1988) - A gamebook acting as a sequel to the NES version of the original game
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** ''[=MGS4=]'': Laughing Octopus (Scandinavia), Raging Raven (Southern Asia), Crying Wolf (Central Africa), Screaming Mantis (Southern America), Ocelot (Russian)

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** ''[=MGS4=]'': Laughing Octopus (Scandinavia), Raging Raven (Southern Asia), Crying Wolf (Central Africa), Screaming Mantis (Southern America), Vamp (Romanian), Ocelot (Russian)
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** ''Metal Gear Ac!d[[superscript:2]]'' (2005, PSP)

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** ''Metal Gear Ac!d[[superscript:2]]'' ''VideoGame/MetalGearAcid2'' (2005, PSP)
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->[[GameOverMan Snake! What happened? Snake?]] ''[[SayMyName SNAAAAAAAAAAAAKE!]]''[[note]]"What? I'm just browsing the indexes. Calm down."[[/note]]

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->[[GameOverMan Snake! What happened? Snake?]] ''[[SayMyName SNAAAAAAAAAAAAKE!]]''[[note]]"What? I'm just browsing the indexes.Website/ThisVeryWiki. Calm down."[[/note]]

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*** ''Metal Gear Arcade'' (2010, Arcade) [[note]]A port of ''[=MGO2=]'' which uses a combination of stereoscopic glasses and a gun controller.[[/note]]
** ''Metal Gear Online'' (2015, [=PS3=] / Xbox 360 / [=PS4=] / Xbox One / [=PC=]) [[note]]The third version included with ''[[VideoGame/MetalGearSolidVThePhantomPain MGSV: TPP]]'', aka ''[=MGO3=]''.[[/note]]



*** ''Metal Gear Arcade'' (2010, Arcade) [[note]]A port of ''[=MGO2=]'' which uses a combination of stereoscopic glasses and a gun controller.[[/note]]
** ''Metal Gear Online'' (2015, [=PS3=] / Xbox 360 / [=PS4=] / Xbox One / [=PC=]) [[note]]The third version included with ''[[VideoGame/MetalGearSolidVThePhantomPain MGSV: TPP]]'', aka ''[=MGO3=]''.[[/note]]

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** ''Metal Gear Online'' (2008-2012, [=PS3=]) [[note]]The second version included with ''[[VideoGame/MetalGearSolid4GunsOfThePatriots MGS4]]'', aka ''[=MGO2=]''. [[DefunctOnlineVideoGames The official servers were discontinued]] in 2012.[[/note]]



** ''Metal Gear Online'' (2008-2012, [=PS3=]) [[note]]The second version included with ''[[VideoGame/MetalGearSolid4GunsOfThePatriots MGS4]]'', aka ''[=MGO2=]''. [[DefunctOnlineVideoGames The official servers were discontinued]] in 2012.[[/note]]

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Portable Ops and Rising are considered spin-offs, even if they may be ambiguously canon..


* ''VideoGame/MetalGearSolidPortableOps'' (2006, [[UsefulNotes/PlaystationPortable PSP]])
** ''Metal Gear Solid: Portable Ops Plus'' (2007, [=PSP=])



* ''VideoGame/MetalGearRisingRevengeance'' (2013, [=PS3=] / Xbox 360) (2014, PC)



* ''VideoGame/MetalGearGhostBabel'' (2000, [[UsefulNotes/GameBoyColor GBC]]) [[note]]Released outside Japan as ''Metal Gear Solid''.[[/note]]

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* ''VideoGame/MetalGearGhostBabel'' (2000, [[UsefulNotes/GameBoyColor GBC]]) [[note]]Released outside Japan as ''Metal ''[[MarketBasedTitle Metal Gear Solid''.Solid]]''.[[/note]]



* ''VideoGame/MetalGearSolidPortableOps'' (2006, [[UsefulNotes/PlaystationPortable PSP]])
** ''Metal Gear Solid: Portable Ops Plus'' (2007, [=PSP=])



* ''Metal Gear Solid: Social Ops'' (2012, Android / [=iOS=])
* ''Metal Gear Solid: Snake Eater Pachislot'' (2016, Arcade) [[note]]A Japan-only pachislot machine that utilized Konami's then-recent "Big Boss" model of machines, which had an HD monitor built into them. The game [[https://www.youtube.com/watch?v=ZKSLSf6TvaI features]] ''[=MGS3=]'' cutscenes remastered in the FOX Engine [[TechDemoGame mostly to show off the capabilities of this monitor]].[[/note]]

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* ''Metal Gear Solid: Social Ops'' (2012, Android / [=iOS=])
[=iOS=], [[NoExportForYou Japan-only]])
* ''VideoGame/MetalGearRisingRevengeance'' (2013, [=PS3=] / Xbox 360) (2014, PC)
* ''Metal Gear Solid: Snake Eater Pachislot'' (2016, Arcade) [[note]]A Japan-only [[NoExportForYou Japan-only]] pachislot machine that utilized Konami's then-recent "Big Boss" model of machines, which had an HD monitor built into them. The game [[https://www.youtube.com/watch?v=ZKSLSf6TvaI features]] ''[=MGS3=]'' cutscenes remastered in the FOX Engine [[TechDemoGame mostly to show off the capabilities of this monitor]].[[/note]]


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** (''Metal Gear Survive'') - 1975
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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: Meryl (who doesn't wear a bra) and EVA.
** Possibly borrowed from ''VisualNovel/{{Policenauts}}'', in which you could jiggle almost every female character's breast. Except, ironically (unless under special circumstances), Meryl's.
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Hot Scientist is no longer a trope


* HotScientist: Naomi Hunter. Otacon also becomes significantly more attractive with each game, ironic as Snake becomes older and uglier with each game.
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* BagOfSpilling: In most of the games, Snake loses all of his acquired equipment towards the end of the mission. In ''Metal Gear 2: Solid Snake'', it's destroyed by being set on fire, though he does acquired another pistol for the EscapeSequence. In ''Metal Gear Solid'' and ''Metal Gear Solid 2: Sons of Liberty'', it's all taken away by the BigBad, although Solidus does give Raiden his sword back for their final battle. At the end of ''Metal Gear Solid 3'', Ocelot tosses Naked Snake's equipment pack into a lake. Later Big Boss games avert this by virtue of being set while he was building Outer Heaven, [[spoiler: though ''Ground Zeroes'' plays it straight with the destruction of Mother Base.]] Interestingly, the original ''Metal Gear'' has Snake keep all his gear, as does ''Metal Gear Solid 4'' in spite of its FisticuffsBoss FinalBoss battle against Ocelot, since Snake brings his .45 to Arlington Cemetery in the epilogue.
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An Axe To Grind is no longer a trope


** The Winds of Destruction in ''VideoGame/MetalGearRisingRevengeance'', comprised of [[MultiArmedAndDangerous Mistral]], [[DetachmentCombat Monsoon]], and were led by [[{{BFS}} Sun]][[DualWielding downer]] as its main members. [[KatanasAreJustBetter Jetstream Sam/Minuano]] and former member [[MiniMecha Kham]][[AnAxeToGrind sin]] were similar mercenaries who worked with the group and shared in the wind-themed naming and powers.

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** The Winds of Destruction in ''VideoGame/MetalGearRisingRevengeance'', comprised of [[MultiArmedAndDangerous Mistral]], [[DetachmentCombat Monsoon]], and were led by [[{{BFS}} Sun]][[DualWielding downer]] as its main members. [[KatanasAreJustBetter Jetstream Sam/Minuano]] and former member [[MiniMecha Kham]][[AnAxeToGrind sin]] Khamsin]] were similar mercenaries who worked with the group and shared in the wind-themed naming and powers.
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Dewicked trope


* RevolversAreJustBetter: Played with. This is definitely the case with Ocelot, as his particular style of gunplay is well suited to his WeaponOfChoice, the Colt Single Action Army. Zigzagged in gameplay terms, however. Any time one is usuable ingame, it's powerful, but has low ammo capacity and, more importantly in a StealthBasedGame, cannot fit a suppressor, so ends up being a rather niche weapon than anything else.

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* RevolversAreJustBetter: Played with. This is definitely the case with Ocelot, as his particular style of gunplay is well suited to his WeaponOfChoice, preferred firearms, the Colt Single Action Army. Zigzagged in gameplay terms, however. Any time one is usuable ingame, it's powerful, but has low ammo capacity and, more importantly in a StealthBasedGame, cannot fit a suppressor, so ends up being a rather niche weapon than anything else.
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Dewicking per TRS


** And in ''[=MGS3=]'', there are several blatantly obvious hints that EVA might not be who she says she is, in her very first scene. She fails to answer the code phrase, instead gunning down several mooks... with a .45 ACP copy of the [[CoolGuns/{{Handguns}} Mauser C96]], which was only made and used by one nation during the Cold War: [[spoiler:China]]. She even uses the "Bandit Shooting" technique that was invented specifically to take advantage of that gun's tremendous recoil. [[spoiler:She ends up being a Chinese triple agent tasked with tracking down the Philosopher's Legacy]]. Of course, Snake [[IdiotHero doesn't pick up on any of this]], due to EVA's NavelDeepNeckline. [[DistractedByTheSexy Neither do most players]].

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** And in ''[=MGS3=]'', there are several blatantly obvious hints that EVA might not be who she says she is, in her very first scene. She fails to answer the code phrase, instead gunning down several mooks... with a .45 ACP copy of the [[CoolGuns/{{Handguns}} Mauser C96]], C96, which was only made and used by one nation during the Cold War: [[spoiler:China]]. She even uses the "Bandit Shooting" technique that was invented specifically to take advantage of that gun's tremendous recoil. [[spoiler:She ends up being a Chinese triple agent tasked with tracking down the Philosopher's Legacy]]. Of course, Snake [[IdiotHero doesn't pick up on any of this]], due to EVA's NavelDeepNeckline. [[DistractedByTheSexy Neither do most players]].
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TRS wick cleaningRare Guns has been cut


* RareGuns: You have Deagles (and the long-barreled version, which is widely available), muskets, the Bizon, the Franchi SPAS-12, DSR-9s, the Mark 23 SOCOM and so on.
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Dark Skinned Blond is no longer a trope


* DarkSkinnedBlond: Fortune, Drebin and Scott Dolph. Also, technically Liquid, but his dark skin and blond hair were the result of bleaching during his time in the Iraqi prison camp, and he's not black in any percentage, like the other three examples.
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*** [[HumansAreFlawed There are very few truly evil people in the world.]] People are complex with many shades of grey morality, even those who seem to be pure good or evil. No one ever truly knows the wants and desires of each person, and it is all too easy to misinterpret and misunderstand their intentions for good or for ill.
*** [[{{UsefulNotes/Existentialism}} People are influenced by their situations but ultimately its the choices you make that really decide who you are.]]

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*** [[HumansAreFlawed There are very few truly evil people in the world.]] People are complex with many shades of grey morality, even those who seem to be pure good or evil. No one ever truly knows the wants and desires of each person, and it is all too easy to misinterpret and misunderstand their the intentions for good or for ill.
of others because of it.
*** [[{{UsefulNotes/Existentialism}} People are influenced by their situations and environment, but ultimately its the choices you make that really decide who you are.]]
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*** [[HumansAreFlawed There are very few truly evil people in the world.]] People are complex with many shades of grey morality, even those who seem to be pure good or evil. No one ever truly knows the wants and desires of each person, and there will always be things about them that one might never understand.

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*** [[HumansAreFlawed There are very few truly evil people in the world.]] People are complex with many shades of grey morality, even those who seem to be pure good or evil. No one ever truly knows the wants and desires of each person, and there will always be things about them that one might never understand.it is all too easy to misinterpret and misunderstand their intentions for good or for ill.
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*** WarIsHell. While some might thrive better than others, war should never be seen as something to strive for. War only brings pain and suffering, and no one leaves it unscathed.

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*** WarIsHell. While some might thrive better than others, war should never be seen as something to strive for. War only brings pain and suffering, and no one leaves it unscathed. Pacifism is preferable, but it is a difficult path to take.
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*** [[{{UsefulNotes/Existentialism}}People are influenced by their situations but ultimately its the choices you make that really decide who you are.]]

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*** [[{{UsefulNotes/Existentialism}}People [[{{UsefulNotes/Existentialism}} People are influenced by their situations but ultimately its the choices you make that really decide who you are.]]
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*** Being a soldier is spiritually costly, [[WhyWereBummedCommunismFell especially in a post-Soviet world]]. [[{{UsefulNotes/Existentialism}}]]

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*** Being a soldier is spiritually costly, [[WhyWereBummedCommunismFell especially in a post-Soviet world]]. [[{{UsefulNotes/Existentialism}}]]



*** People are influenced by their situations but ultimately its the choices you make that really decide who you are.

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*** People [[{{UsefulNotes/Existentialism}}People are influenced by their situations but ultimately its the choices you make that really decide who you are.]]

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