History Videogame / MetalGear

16th Jul '17 12:15:35 PM CynicalBastardo
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* AwesomeButImpractical: The Metal Gear concept itself. Sure, it seems like the ultimate weapon, given that it can launch nukes essentially undetected from any terrain, but the idea seems to run on RuleOfCool. The games seem to acknowledge this, though. The [[VideoGame/MetalGear first]] [[VideoGame/MetalGear2SolidSnake two]] games have the legs of the titular Metals Gears as a serious weak point (the TX-55 is brought down with multiple C4 charges at its feet. Metal Gear D is destroyed by hurling frag grenades at the knee joints), a flaw that is uncorrected until the development of [[VideoGame/MetalGearSolid Metal Gear REX]]. The Shagohod, while technically not a Metal Gear, also has a similar (but not quite as fatal) flaw with its augers, as well as needing three miles of runway to launch its nuke.

to:

* AwesomeButImpractical: The Metal Gear concept itself. Sure, it seems like the ultimate weapon, given that it can launch nukes essentially undetected from any terrain, but the idea seems to run on RuleOfCool. The games seem to acknowledge this, though. The [[VideoGame/MetalGear first]] [[VideoGame/MetalGear2SolidSnake two]] games have the legs of the titular Metals Gears as a serious weak point (the TX-55 is brought down with multiple C4 charges at its feet. Metal Gear D is destroyed by hurling frag grenades at the knee joints), a flaw that is uncorrected until the development of [[VideoGame/MetalGearSolid Metal Gear REX]]. Even the later [[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear RAY]] can be disabled by firing Stinger missiles at its knee joints. The Shagohod, while technically not a Metal Gear, also has a similar (but not quite as fatal) flaw with its augers, as well as needing three miles of runway to launch its nuke.
9th Jul '17 12:05:03 PM Kadorhal
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** ''Metal Gear Online'' (TBA, [=PS4=]/[=PS3=]/Xbox One/Xbox 360/PC) - The upcoming third version scheduled to be included with ''Metal Gear Solid V: The Phantom Pain'', a.k.a. ''[=MGO3=]''.

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** ''Metal Gear Online'' (TBA, (2015, [=PS4=]/[=PS3=]/Xbox One/Xbox 360/PC) - The upcoming third version scheduled to be included with ''Metal Gear Solid V: The Phantom Pain'', a.k.a. ''[=MGO3=]''.
29th Jun '17 2:55:44 PM Ferot_Dreadnaught
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** Even in ''[=MGS3=]'', Big Boss' support staff had that tiny bit of psychosis in them: Para-Medic talks enthusiastically about genes and cloning, Sigint's kinda obsessed with his projects, like the mask that could blink and the bioelectric battery; Zero loves his Film/JamesBond movies, but seemed to have had a particular fascination not just with the gadgets, but also the warmongering Bond ''villains'', like [[ArchEnemy Ernst]] [[BiggerBad Stavro]] [[NebulousEvilOrganisation Blofeld]].

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** Even in ''[=MGS3=]'', Big Boss' support staff had that tiny bit of psychosis in them: Para-Medic talks enthusiastically about genes and cloning, Sigint's kinda obsessed with his projects, like the mask that could blink and the bioelectric battery; Zero loves his Film/JamesBond movies, but seemed to have had a particular fascination not just with the gadgets, but also the warmongering Bond ''villains'', like [[ArchEnemy Ernst]] [[BiggerBad Stavro]] [[NebulousEvilOrganisation Blofeld]].Ernst Stavro Blofeld.



* BiggerBad: A few of these across the series, but again, the whole thing is more of a GreyAndGrayMorality situation. Chronologically:
** [[spoiler: Hot Coldman]] for ''VideoGame/MetalGearSolid3SnakeEater''.
** [[spoiler: Zero]] for ''VideoGame/MetalGearSolidPortableOps''.
** [[spoiler: Cipher, led by Zero]] for ''VideoGame/MetalGearSolidPeaceWalker'', ''VideoGame/MetalGearSolidVGroundZeroes'' and ''VideoGame/MetalGearSolidVThePhantomPain'', [[spoiler: except not really for ''Ground Zeroes'' and ''The Phantom Pain'' as Skull Face was not operating under orders from Zero in ''Ground Zeroes'', and sometime before ''The Phantom Pain'', Zero realized his mistake in creating Cipher, and soon after, Skull Face attacked him with a parasite that slowly crippled his brain and turned him into a human vegetable while Skull Face took control of Cipher, except for the Patriot AI project, which was overseen by Donald Anderson/SIGINT, and would later become…]]
** [[spoiler: The Patriot AIs, the products of Cipher's AI project that eventually outgrew and subsumed Cipher, and carried out Zero's final will of a unified world through suppressing rebellions against them, information control and the implementation of a "war economy"]], is the Bigger Bad retroactively for [[spoiler: ''[[VideoGame/MetalGear1 Metal Gear]]'', ''VideoGame/MetalGear2SolidSnake'' and ''VideoGame/MetalGearSolid'']], and is the official Bigger Bad for [[spoiler: ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid4GunsOfThePatriots'']]. Ironically, the Big Bads in the Solid Snake games are battling [[spoiler: the Patriots]] themselves, though for different reasons.


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* GreaterScopeVillain: A few of these across the series, but again, the whole thing is more of a GreyAndGrayMorality situation. Chronologically:
%%** [[spoiler: Hot Coldman]] for ''VideoGame/MetalGearSolid3SnakeEater''.
%%** [[spoiler: Zero]] for ''VideoGame/MetalGearSolidPortableOps''.
** [[spoiler: Cipher, led by Zero]] for ''VideoGame/MetalGearSolidPeaceWalker'', ''VideoGame/MetalGearSolidVGroundZeroes'' and ''VideoGame/MetalGearSolidVThePhantomPain'', [[spoiler: except not really for ''Ground Zeroes'' and ''The Phantom Pain'' as Skull Face was not operating under orders from Zero in ''Ground Zeroes'', and sometime before ''The Phantom Pain'', Zero realized his mistake in creating Cipher, and soon after, Skull Face attacked him with a parasite that slowly crippled his brain and turned him into a human vegetable while Skull Face took control of Cipher, except for the Patriot AI project, which was overseen by Donald Anderson/SIGINT, and would later become…]]
** [[spoiler: The Patriot AIs, the products of Cipher's AI project that eventually outgrew and subsumed Cipher, and carried out Zero's final will of a unified world through suppressing rebellions against them, information control and the implementation of a "war economy"]], is the Bigger Bad retroactively for [[spoiler: ''[[VideoGame/MetalGear1 Metal Gear]]'', ''VideoGame/MetalGear2SolidSnake'' and ''VideoGame/MetalGearSolid'']], and is the official Bigger Bad for [[spoiler: ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid4GunsOfThePatriots'']]. Ironically, the Big Bads in the Solid Snake games are battling [[spoiler: the Patriots]] themselves, though for different reasons.
23rd Jun '17 6:19:05 AM veronchung27
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* GenerationalSaga: The series (if you don't count ''Rising'') takes place over a fifty year period with two of the three playable characters being a father and son.

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* GenerationalSaga: The series (if you don't count ''Rising'') takes place over a fifty year period with two of the three [[spoiler: actually four]] playable characters being a father and son.
22nd Jun '17 10:34:52 AM veronchung27
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* StartOfDarkness: ''Metal Gear Solid 3'', ''Portable Ops'', and ''Peace Walker'' detail the events behind Big Boss' transformation from a young, patriotic soldier into a war hero disillusioned with the modern world's treatment of soldiers.

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* StartOfDarkness: ''Metal Gear Solid 3'', ''Portable Ops'', and ''Peace Walker'' and ''Metal Gear Solid V'' detail the events behind Big Boss' transformation from a young, patriotic soldier into a war hero disillusioned with the modern world's treatment of soldiers.
17th Jun '17 6:09:29 PM nombretomado
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* ''VideoGame/MetalGearRisingRevengeance'' (2013, [=PS3=]/{{Xbox 360}}) (2014, PC)

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* ''VideoGame/MetalGearRisingRevengeance'' (2013, [=PS3=]/{{Xbox 360}}) [=PS3=][=/=]UsefulNotes/Xbox360) (2014, PC)
2nd Jun '17 3:40:57 PM Arima
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Added DiffLines:

* IronicEcho: Solid Snake to Liquid Snake in ''Metal Gear Solid''.
-->'''Liquid Snake''': I'm going to swat down a couple of bothersome flies.
-->*Later in the game*
-->'''Solid Snake''': I've got to go and swat a noisy fly.
31st Mar '17 11:53:21 AM jackyb
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The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. A former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, infamously known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit known as FOXHOUND. Later, his biological son inherited his father's former codename, becoming equally famous as "Solid Snake." While the two go through similarly action-packed and harrowing experiences throughout their careers, they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Fighting a vast global conspiracy which secretly rules the world, their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet/World War II world in which wars are not always great ideological or religious clashes, but prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.

to:

The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. A former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, infamously known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit known as FOXHOUND. Later, his biological son inherited his father's former codename, becoming equally famous as "Solid Snake." While the two go through similarly action-packed and harrowing experiences throughout their careers, they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Fighting a vast global conspiracy which secretly rules the world, their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet/World War II world in which wars battles are not always fought for great ideological or religious clashes, causes, but are prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.
31st Mar '17 11:51:47 AM jackyb
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The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. Essentially, a former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, becoming known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit. Some time later, his son joined this unit and inherited his former codename, becoming equally famous as "Solid Snake." The two go through similarly action-packed and harrowing experiences throughout their careers, though they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet world in which wars are not great ideological or religious clashes, but prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.

to:

The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. Essentially, a A former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, becoming infamously known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit. Some time later, his son joined this unit and known as FOXHOUND. Later, his biological son inherited his father's former codename, becoming equally famous as "Solid Snake." The While the two go through similarly action-packed and harrowing experiences throughout their careers, though they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Their Fighting a vast global conspiracy which secretly rules the world, their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet post-Soviet/World War II world in which wars are not always great ideological or religious clashes, but prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.
15th Mar '17 6:33:01 PM nombretomado
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The ''Metal Gear'' series, produced by Creator/{{Konami}} in 1987, is the TropeMaker and TropeCodifier of the StealthBasedGame genre. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions):

to:

The ''Metal Gear'' series, produced by Creator/{{Konami}} in 1987, is the TropeMaker and TropeCodifier of the StealthBasedGame genre. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 UsefulNotes/{{MSX2}} couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions):



* ''VideoGame/{{Metal Gear|1}}'' (1987, [[{{MSX}} MSX2]])

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* ''VideoGame/{{Metal Gear|1}}'' (1987, [[{{MSX}} MSX2]]){{UsefulNotes/MSX2}})
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