History Videogame / MetalGear

31st Mar '17 11:53:21 AM jackyb
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The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. A former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, infamously known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit known as FOXHOUND. Later, his biological son inherited his father's former codename, becoming equally famous as "Solid Snake." While the two go through similarly action-packed and harrowing experiences throughout their careers, they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Fighting a vast global conspiracy which secretly rules the world, their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet/World War II world in which wars are not always great ideological or religious clashes, but prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.

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The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. A former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, infamously known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit known as FOXHOUND. Later, his biological son inherited his father's former codename, becoming equally famous as "Solid Snake." While the two go through similarly action-packed and harrowing experiences throughout their careers, they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Fighting a vast global conspiracy which secretly rules the world, their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet/World War II world in which wars battles are not always fought for great ideological or religious clashes, causes, but are prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.
31st Mar '17 11:51:47 AM jackyb
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The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. Essentially, a former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, becoming known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit. Some time later, his son joined this unit and inherited his former codename, becoming equally famous as "Solid Snake." The two go through similarly action-packed and harrowing experiences throughout their careers, though they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet world in which wars are not great ideological or religious clashes, but prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.

to:

The plot is far too complicated (and occasionally batshit crazy) to write here in any detail. Essentially, a A former CIA Agent going by the {{codename}} "Naked Snake" made a name for himself as a mercenary commander during the UsefulNotes/ColdWar, becoming infamously known across the world as "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit. Some time later, his son joined this unit and known as FOXHOUND. Later, his biological son inherited his father's former codename, becoming equally famous as "Solid Snake." The While the two go through similarly action-packed and harrowing experiences throughout their careers, though they come out of it with very [[WellIntentionedExtremist different]] [[KnightInSourArmor ideologies]]. Their Fighting a vast global conspiracy which secretly rules the world, their adventures also invariably revolve around the titular Metal Gears -- walking battle tanks capable of launching nuclear strikes from any geographic position. A major theme is the spiritual cost of being a soldier. Particularly in a post-Soviet post-Soviet/World War II world in which wars are not always great ideological or religious clashes, but prolonged, brutal proxy wars, where soldiers are sent to die, and then discarded when they're no longer useful. If that's not enough explanation for you, we do have a [[Synopsis/MetalGear Synopsis page]] for you to check out.
15th Mar '17 6:33:01 PM nombretomado
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The ''Metal Gear'' series, produced by Creator/{{Konami}} in 1987, is the TropeMaker and TropeCodifier of the StealthBasedGame genre. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions):

to:

The ''Metal Gear'' series, produced by Creator/{{Konami}} in 1987, is the TropeMaker and TropeCodifier of the StealthBasedGame genre. The idea came when the series' creator and lead designer, Creator/HideoKojima, realized that the UsefulNotes/{{MSX}}2 UsefulNotes/{{MSX2}} couldn't show more than a few enemies at a time without flashing epileptically and generally breaking -- so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism -- one famous quote from Kojima's boss is, [[ItWillNeverCatchOn "Hiding from your enemies? That's not a game!"]]. But then they started playing it. And it became quite a hit, spawning a great many sequels (with countless ports and editions):



* ''VideoGame/{{Metal Gear|1}}'' (1987, [[{{MSX}} MSX2]])

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* ''VideoGame/{{Metal Gear|1}}'' (1987, [[{{MSX}} MSX2]]){{UsefulNotes/MSX2}})
11th Mar '17 11:28:56 AM nombretomado
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* SequelEscalation: Subverted in terms of presentation. Solid Snake was at his peak in MetalGearSolid2 and declined sharply afterwards, MetalGearSolid4 saw the greatest stakes and most dangerous enemies and remains the culmination of the series, and the final boss of MetalGearSolid appears to be the most powerful mech in the series.
** That said, because of the plethora of prequels developed on more advanced hardware than MetalGearSolid4, the adventures of Big Boss generally include more advanced challenges and tools than the events occurring decades later, in terms of gameplay at least. It's hard to believe that Metal Gear Rex is supposed to be more advanced than Peace Walker, Metal Gear Zeke, or Metal Gear Sahelanthropus, who were developed two or three decades earlier.

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* SequelEscalation: Subverted in terms of presentation. Solid Snake was at his peak in MetalGearSolid2 and declined sharply afterwards, MetalGearSolid4 VideoGame/MetalGearSolid4GunsOfThePatriots saw the greatest stakes and most dangerous enemies and remains the culmination of the series, and the final boss of MetalGearSolid appears to be the most powerful mech in the series.
** That said, because of the plethora of prequels developed on more advanced hardware than MetalGearSolid4, Metal Gear Solid 4, the adventures of Big Boss generally include more advanced challenges and tools than the events occurring decades later, in terms of gameplay at least. It's hard to believe that Metal Gear Rex is supposed to be more advanced than Peace Walker, Metal Gear Zeke, or Metal Gear Sahelanthropus, who were developed two or three decades earlier.
26th Feb '17 9:36:32 AM superkeijikun
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Added DiffLines:

** [=MG2=]: [[spoiler:The cartridge believed to contain Dr. Marv's secret plans turns out to be a joke. When inserted into an MSX computer, it seems to do nothing, but Dr. Marv left his mark: the boot-up screen reads "VRAM: 01K", which is "Kio Marv" spelled backwards.]]
7th Feb '17 12:05:15 PM rjd1922
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** ''VideoGame/MetalGearSurvive'' (2017, [=PS4=]/Xbox One/[=PC=])



* ''Metal Gear'' (1987, {{Famicom}}) (1988, [[UsefulNotes/NintendoEntertainmentSystem NES]]) (1990, [[UsefulNotes/{{Commodore 64}} C64]]/DOS) - Technically a port of the [=MSX2=] original, but different enough to be considered a separate game.[[index]]

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* ''Metal Gear'' (1987, {{Famicom}}) UsefulNotes/{{Famicom}}) (1988, [[UsefulNotes/NintendoEntertainmentSystem NES]]) (1990, [[UsefulNotes/{{Commodore 64}} C64]]/DOS) - Technically a port of the [=MSX2=] original, but different enough to be considered a separate game.[[index]]



* ''Metal Gear Survive'' (2017, [=PS4=]/Xbox One/[=PC=])

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* ''Metal Gear Survive'' ''VideoGame/MetalGearSurvive'' (2017, [=PS4=]/Xbox One/[=PC=])
3rd Feb '17 4:16:45 PM spiritsunami
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* AnyoneCanDie: A good number of main characters do. At the end of ''Metal Gear Solid 4'', more than 80% of all characters are dead.

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* AnyoneCanDie: A good number of main characters do. At the end of ''Metal Gear Solid 4'', more than 80% of all characters are confirmed dead.
3rd Feb '17 4:01:43 PM spiritsunami
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* FourIsDeath: There are '''four''' games set in years ending in a '''4'''; the last of these in the series' chronology is ''Metal Gear Solid '''4''''', and every character to appear in all four of those games is dead by its end.

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* FourIsDeath: There are '''four''' games set in years ending in a '''4'''; '''4''', and every major character in the last earliest of these in the series' games by series chronology is dead by the end of the latest--which is ''Metal Gear Solid '''4''''', '''4'''. Furthermore, that game in particular kills off '''four''' such characters: [[spoiler:Big Boss, Ocelot, EVA, and every Major Zero]]. [[note]]While his appearance was ultimately cut, an elderly Johnny was supposed to make a cameo in the ending of ''[=MGS4=]'' as a guest at the wedding of his grandson Johnny Sasaki to Meryl Silverburgh, which would make him the only named ''[=MGS3=]'' character to appear in all four explicitly survive the end of those games is dead by its end.''[=MGS4=]'', with Raikov and Sokolov's status unknown.[[/note]]
3rd Feb '17 3:34:14 PM spiritsunami
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* ArcNumber: Sort of. Three of the years in which major events of Big Boss' life occur have the number 4 at the end.

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* ArcNumber: Sort of. Three Four of the years in which major events of Big Boss' life occur have the number 4 at the end.


Added DiffLines:

* FourIsDeath: There are '''four''' games set in years ending in a '''4'''; the last of these in the series' chronology is ''Metal Gear Solid '''4''''', and every character to appear in all four of those games is dead by its end.
3rd Feb '17 3:18:39 PM spiritsunami
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*** [[spoiler:As did Venom Snake, who also inherited the title "Big Boss".]]



* LongLived: Each of the numbered games since ''[=MGS2=]'' has had at least one character whose age is in triple digits: Old Boy in ''[=MGS2=]'', The End in ''[=MGS3=]'', [[spoiler:Major Zero]] in ''[=MGS4=]'', and Code Talker in ''MGSV''.



* MindScrew: The last few hours of ''[[MGS2Ending [=MGS2=]]]''.

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* MindScrew: The last few hours of ''[[MGS2Ending [=MGS2=]]]''.MGS2]]''.



* NonLinearSequel: Why this series has one of the messiest chronologies known to man[[note]]Chronology: ''[=MGS3=]'' (1964), ''Portable Ops'' (1970), ''Peace Walker'' (1974), ''[=MGS5=]'' (1975-1984), ''Metal Gear'' (1995), ''Metal Gear 2'' (1999), ''[=MGS=]'' (2005), ''[=MGS2=]'' (2007-2009), ''[=MGS4=]'' (2014)[[/note]]. ''Metal Gear Solid Mobile'' is a good example. It seems to clearly fit in to the main timeline between ''[=MGS=]'' and ''[=MGS2=]'', but the game's ending apparently makes it CanonDiscontinuity.)

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* NonLinearSequel: Why this series has one of the messiest chronologies known to man[[note]]Chronology: ''[=MGS3=]'' (1964), ''Portable Ops'' (1970), ''Peace Walker'' (1974), ''[=MGS5=]'' (1975-1984), ''Metal Gear'' (1995), ''Metal Gear 2'' (1999), ''[=MGS=]'' (2005), ''[=MGS2=]'' (2007-2009), ''[=MGS4=]'' (2014)[[/note]].(2014), ''Revengeance'' (2018)[[/note]]. ''Metal Gear Solid Mobile'' is a good example. It seems to clearly fit in to the main timeline between ''[=MGS=]'' and ''[=MGS2=]'', but the game's ending apparently makes it CanonDiscontinuity.)



* OneDoseFitsAll: Zig-zagged in ''2'', ''3'' and ''The Twin Snakes'', due to GameplayAndStorySegregation. Both games feature a tranquillizer pistol, with which enemies can be dispatched non-lethally. Tranquillizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armour, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar (much like their regular health meter) which depletes the more they get hit by tranquillizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism (could be considered an AcceptableBreakFromReality, as the boss fights would be very anticlimactic if the bosses reacted to tranquillizer darts the same way the regular enemies do).

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* OneDoseFitsAll: Zig-zagged in ''2'', ''3'' and ''The Twin Snakes'', due to GameplayAndStorySegregation. Both games feature a tranquillizer tranquilizer pistol, with which enemies can be dispatched non-lethally. Tranquillizer Tranquilizer darts will be equally effective on any regular enemy regardless of size, provided they are not wearing full body armour, making this a straight example. In boss fights, however, it's played with. Bosses can also be defeated non-lethally, but rather than knocking them out with a single dart to the head, they instead have a "stamina" bar (much like their regular health meter) which depletes the more they get hit by tranquillizer tranquilizer darts. However, this stamina bar is based not on the enemy's size, physical fitness or constitution, but rather simply scales up linearly as part of the game's difficulty curve. So it's averted, but in the interests of gameplay rather than realism (could be considered an AcceptableBreakFromReality, as the boss fights would be very anticlimactic if the bosses reacted to tranquillizer darts the same way the regular enemies do).
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