History Videogame / Lemmings

7th Dec '17 7:00:49 PM wingedcatgirl
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* TheCoconutEffect: Obviously, the Lemmings' behaviour is closer to the public idea of lemmings than reality. Lemmings don't actually rush to death in mass suicide, but they do move in extremely large numbers when necessary. While doing so they may cross bodies of water and some of them will drown, resulting in the legend of mass suicide. (Also, they don't have green hair and blue outfits, and it's very difficult to teach them to build bridges.)

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* TheCoconutEffect: Obviously, the Lemmings' behaviour is closer to the public idea of lemmings than reality. Lemmings don't actually rush to death in mass suicide, but they do move in extremely large numbers when necessary. While doing so they may cross bodies of water and some of them will drown, resulting in the legend of mass suicide. (Also, [[CaptainObvious Also, they don't have green hair and blue outfits, and it's very difficult to teach them to build bridges.)]]
13th Nov '17 7:34:26 PM Vilui
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** ''Chronicles'' used this as a selling point -- it was the first game in the series where it was always possible to save every Lemming in the stage, if you were careful (and, occasionally, pick up a few more along the way).

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** ''Chronicles'' used this as a selling point -- it was the first game in the series where it was always possible to save every Lemming lemming in the stage, if you were careful (and, occasionally, pick up a few more along the way).way).
** And then in 2016, that is, '''23 years''' after the game's release, a dedicated fan found a way to save everyone on two particular levels (Classic 5 and Polar 8) of ''Lemmings 2: The Tribes'', meaning that finally, every lemming in the game could be saved.
27th Oct '17 2:02:30 PM DoubleU
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* DummiedOut: Many ports don't include the unique ShoutOut levels or the ''All the 6's'' level. Also, these ports tend not to include the music tracks based on "How much is that Doggie in the Window" and "Little Town of Bethlehem".

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* DummiedOut: Many ports don't include the unique ShoutOut levels or the ''All the 6's'' level. Also, these ports tend not to include the music tracks based on "How much is that Doggie in the Window" and "Little "O Little Town of Bethlehem".
14th Oct '17 7:52:56 PM mlsmithca
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* BrutalBonusLevel: The five exclusive SUNSOFT levels in the SNES version.
** For those curious, these five "SUNSOFT Specials" reappear in the Genesis version as the following levels:
*** SUNSOFT 27, ''Two heads are better...''
*** SUNSOFT 29, ''I am A.T.''
*** Present 29, ''Private room available''
*** Present 30, ''Final impediment''
*** Mayhem 30, ''Lemmings' ark''

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* BrutalBonusLevel: The five exclusive SUNSOFT levels in the SNES version.
**
version. For those curious, these five "SUNSOFT Specials" reappear in the Genesis version as the following levels:
*** ** SUNSOFT 27, ''Two heads are better...''
*** ** SUNSOFT 29, ''I am A.T.''
*** ** Present 29, ''Private room available''
*** ** Present 30, ''Final impediment''
*** ** Mayhem 30, ''Lemmings' ark''



*** "Luvly Jubly" -- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''.
*** This was changed in a few of the ports; the Super Nintendo[[note]]US/EU versions only[[/note]] and Genesis versions change it to "Lovely jubilee". The Game Boy Color port changed it once again, this time to "Lovely Lem".[[note]]...in the North American version, at least; the original Japanese version keeps the original name, but misspelled as "Luvly ''Jibly''". It wasn't the only level that was misspelled in this port.[[/note]]

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*** "Luvly Jubly" -- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''.
***
''Series/OnlyFoolsAndHorses''. This was changed in a few of the ports; the Super Nintendo[[note]]US/EU versions only[[/note]] and Genesis versions change it to "Lovely jubilee". The Game Boy Color port changed it once again, this time to "Lovely Lem".[[note]]...in the North American version, at least; the original Japanese version keeps the original name, but misspelled as "Luvly ''Jibly''". It wasn't the only level that was misspelled in this port.[[/note]]
1st Oct '17 8:43:39 PM LanceBoyle
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*** "Luvly Jubly" -- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''. Evidently, the Japan-based SUNSOFT did not get this chiefly British reference when they ported the game, as the level was renamed to "Lovely jubilee".

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*** "Luvly Jubly" -- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''. Evidently, ''Series/OnlyFoolsAndHorses''.
**** This was changed in a few of
the Japan-based SUNSOFT did not get this chiefly British reference when they ported ports; the game, as the level was renamed Super Nintendo[[note]]US/EU versions only[[/note]] and Genesis versions change it to "Lovely jubilee".jubilee". The Game Boy Color port changed it once again, this time to "Lovely Lem".[[note]]...in the North American version, at least; the original Japanese version keeps the original name, but misspelled as "Luvly ''Jibly''". It wasn't the only level that was misspelled in this port.[[/note]]
1st Sep '17 12:24:34 PM DoubleU
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** Wicked 2, ''Introducing SUPERLEMMING''. The lone lemming moves twice as fast -- the last part of the level requires a lot of quick-fire skill setting as a result.

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** Wicked 2, ''Introducing SUPERLEMMING''.''Inroducing SUPERLEMMING'' [sic]. The lone lemming moves twice as fast -- the last part of the level requires a lot of quick-fire skill setting as a result.
31st Aug '17 6:03:07 PM OnoderaTearer
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* AntiFrustrationFeatures: The Java-based clone ''Lemmini'' contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game. The more recent clone ''[=NeoLemmix=]'' takes this even further, with the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.

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* AntiFrustrationFeatures: The Java-based clone ''Lemmini'' contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, easier by mitigating the PixelHunt aspect mentioned below, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game. game.\\
\\
The more recent clone ''[=NeoLemmix=]'' takes this even further, with the importation of the Highlight Lemming feature from ''Lemmings 3D'' (allowing the player to mark a single Lemming from a mob first and then directly assign skills to it by just clicking on the skill bar), overlays showing a Lemming's hypothetical precise path or Bomber area of effect when hovering over it with a skill selected and the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.
30th Aug '17 7:56:06 PM OnoderaTearer
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* AntiFrustrationFeatures: The Java-based clone Lemmini contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game. The more-recent clone NeoLemmix takes this even further, with the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.

to:

* AntiFrustrationFeatures: The Java-based clone Lemmini ''Lemmini'' contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game. The more-recent more recent clone NeoLemmix ''[=NeoLemmix=]'' takes this even further, with the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.



** Four levels in the original Amiga release (and its various direct ports) use graphics from and are named after other Psygnosis games of the time, including ''VideoGame/ShadowOfTheBeast'', ''Menace'', ''Awesome'', and ''Shadow of the Beast II''. In addition, many of the level names contain pop culture references, especially in ONML.
** And the Sega Mega Drive version, developed by Sunsoft, includes an exclusive level based on Sunsoft's NES game ''{{VideoGame/Ufouria}}''.

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** Four levels in the original Amiga release (and its various direct ports) ports), one for each difficulty level, use graphics and music from and are named after other Psygnosis games of the time, including ''VideoGame/ShadowOfTheBeast'', ''Menace'', ''Awesome'', namely ''VideoGame/ShadowOfTheBeast'' (Fun 22, "A Beast of a level"), ''Menace'' (Tricky 14, "MENACING!!"), ''Awesome'' (Taxing 15, "What an AWESOME level"), and ''Shadow of the Beast II''.II'' (Mayhem 22, "A Beast II of a level"). In addition, many of the level names contain pop culture references, especially in ONML.
** And the Sega Mega Drive version, developed by Sunsoft, includes an exclusive level based on Sunsoft's NES game ''{{VideoGame/Ufouria}}''.''{{VideoGame/Ufouria}}'' (SUNSOFT 18, "SUNSOFT Special").
30th Aug '17 7:43:14 PM OnoderaTearer
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*** "Welcome to the party, pal" -- a quote ''Film/DieHard''.

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*** "Welcome to the party, pal" -- a quote from ''Film/DieHard''.
30th Aug '17 7:42:50 PM OnoderaTearer
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*** "Luvly Jubly" -- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''. Evidently, SUNSOFT did not get this chiefly British reference when they ported the game, as the level was renamed to "Lovely jubilee".
*** "The Steel Mines of Kessel" -- ''Franchise/StarWars''.
*** "Welcome to the party, pal" -- ''Film/DieHard''.

to:

*** "Luvly Jubly" -- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''. Evidently, the Japan-based SUNSOFT did not get this chiefly British reference when they ported the game, as the level was renamed to "Lovely jubilee".
*** "The Steel Mines of Kessel" -- ''Franchise/StarWars''.
the planet Kessel, mentioned but not visited in ''Franchise/StarWars'': ''Film/ANewHope''.
*** "Welcome to the party, pal" -- a quote ''Film/DieHard''.
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