History Videogame / Lemmings

1st Sep '17 12:24:34 PM DoubleU
Is there an issue? Send a Message


** Wicked 2, ''Introducing SUPERLEMMING''. The lone lemming moves twice as fast -- the last part of the level requires a lot of quick-fire skill setting as a result.

to:

** Wicked 2, ''Introducing SUPERLEMMING''.''Inroducing SUPERLEMMING'' [sic]. The lone lemming moves twice as fast -- the last part of the level requires a lot of quick-fire skill setting as a result.
31st Aug '17 6:03:07 PM OnoderaTearer
Is there an issue? Send a Message


* AntiFrustrationFeatures: The Java-based clone ''Lemmini'' contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game. The more recent clone ''[=NeoLemmix=]'' takes this even further, with the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.

to:

* AntiFrustrationFeatures: The Java-based clone ''Lemmini'' contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, easier by mitigating the PixelHunt aspect mentioned below, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game. game.\\
\\
The more recent clone ''[=NeoLemmix=]'' takes this even further, with the importation of the Highlight Lemming feature from ''Lemmings 3D'' (allowing the player to mark a single Lemming from a mob first and then directly assign skills to it by just clicking on the skill bar), overlays showing a Lemming's hypothetical precise path or Bomber area of effect when hovering over it with a skill selected and the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.
30th Aug '17 7:56:06 PM OnoderaTearer
Is there an issue? Send a Message


* AntiFrustrationFeatures: The Java-based clone Lemmini contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game. The more-recent clone NeoLemmix takes this even further, with the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.

to:

* AntiFrustrationFeatures: The Java-based clone Lemmini ''Lemmini'' contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game. The more-recent more recent clone NeoLemmix ''[=NeoLemmix=]'' takes this even further, with the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.



** Four levels in the original Amiga release (and its various direct ports) use graphics from and are named after other Psygnosis games of the time, including ''VideoGame/ShadowOfTheBeast'', ''Menace'', ''Awesome'', and ''Shadow of the Beast II''. In addition, many of the level names contain pop culture references, especially in ONML.
** And the Sega Mega Drive version, developed by Sunsoft, includes an exclusive level based on Sunsoft's NES game ''{{VideoGame/Ufouria}}''.

to:

** Four levels in the original Amiga release (and its various direct ports) ports), one for each difficulty level, use graphics and music from and are named after other Psygnosis games of the time, including ''VideoGame/ShadowOfTheBeast'', ''Menace'', ''Awesome'', namely ''VideoGame/ShadowOfTheBeast'' (Fun 22, "A Beast of a level"), ''Menace'' (Tricky 14, "MENACING!!"), ''Awesome'' (Taxing 15, "What an AWESOME level"), and ''Shadow of the Beast II''.II'' (Mayhem 22, "A Beast II of a level"). In addition, many of the level names contain pop culture references, especially in ONML.
** And the Sega Mega Drive version, developed by Sunsoft, includes an exclusive level based on Sunsoft's NES game ''{{VideoGame/Ufouria}}''.''{{VideoGame/Ufouria}}'' (SUNSOFT 18, "SUNSOFT Special").
30th Aug '17 7:43:14 PM OnoderaTearer
Is there an issue? Send a Message


*** "Welcome to the party, pal" -- a quote ''Film/DieHard''.

to:

*** "Welcome to the party, pal" -- a quote from ''Film/DieHard''.
30th Aug '17 7:42:50 PM OnoderaTearer
Is there an issue? Send a Message


*** "Luvly Jubly" -- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''. Evidently, SUNSOFT did not get this chiefly British reference when they ported the game, as the level was renamed to "Lovely jubilee".
*** "The Steel Mines of Kessel" -- ''Franchise/StarWars''.
*** "Welcome to the party, pal" -- ''Film/DieHard''.

to:

*** "Luvly Jubly" -- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''. Evidently, the Japan-based SUNSOFT did not get this chiefly British reference when they ported the game, as the level was renamed to "Lovely jubilee".
*** "The Steel Mines of Kessel" -- ''Franchise/StarWars''.
the planet Kessel, mentioned but not visited in ''Franchise/StarWars'': ''Film/ANewHope''.
*** "Welcome to the party, pal" -- a quote ''Film/DieHard''.
6th Jul '17 8:17:01 PM DrSlide
Is there an issue? Send a Message


It works like this. Each stage of the game is either a labyrinth or a DeathTrap (and frequently both). A gate opens somewhere on the level and begins to release lemmings into the stage one by one, who mindlessly walk forward into whatever awaits them, whether it means falling down a BottomlessPit, into [[SuperDrowningSkills water]], fire or lava, or any number of ''actual traps''. Enter you, the player, armed with a cursor and a set of very limited tools for altering the lemmings' behavior. Your task is to make the critters traverse each screen towards a specific exit without letting too many of them get splatted, scorched, sliced, beheaded, or otherwise killed in the process. The solution to a level could be devilishly hard to find, and until you did, you had to put up with the sight of your adorable little lemmings meeting their maker by the dozen. The bizarre combination of cutesy graphics, mind-bending puzzles, and [[FamilyUnfriendlyDeath grisly, relentless death]] of the pixelated creatures no doubt left many a seventh-grader [[NightmareFuel scarred for life]].

to:

It works like this. Each stage of the game is either a labyrinth or a DeathTrap (and frequently both). A gate opens somewhere on the level and begins to release lemmings into the stage one by one, who mindlessly walk forward into whatever awaits them, whether it means falling down a BottomlessPit, into [[SuperDrowningSkills water]], fire or lava, or any number of ''actual traps''. Enter you, the player, armed with a cursor and a set of very limited tools for altering the lemmings' behavior. Your task is to make the critters traverse each screen towards a specific exit without letting too many of them get splatted, drowned, scorched, sliced, beheaded, or otherwise killed in the process. The solution to a level could be devilishly hard to find, and until you did, you had to put up with the sight of your adorable little lemmings meeting their maker by the dozen. The bizarre combination of cutesy graphics, mind-bending puzzles, and [[FamilyUnfriendlyDeath grisly, relentless death]] of the pixelated creatures no doubt left many a seventh-grader [[NightmareFuel scarred for life]].



* NumberOfTheBeast: The infamous Tricky Level 21, "All the 6's......", removed or renamed in several versions. The level takes the shape of three giant 6s, the Lemmings have 66 of each skill, 66% of 66 Lemmings must be saved, and the player has, you guessed it, 6 minutes to save them. The title is a reference to Bingo.

to:

* NumberOfTheBeast: The infamous Tricky Level 21, "All the 6's......", removed or renamed in several versions. The level takes the shape of three giant 6s, 6's, the Lemmings have 66 of each skill, the release rate starts at 66, 66% of 66 Lemmings must be saved, and the player has, you guessed it, 6 minutes to save them. The title is a reference to Bingo.
29th Jun '17 2:42:52 PM ApatheticMandrill
Is there an issue? Send a Message


*** ''Nightmare on Lem Street'' -- ''Franchise/ANightmareOnElmStreet''

to:

*** ''Nightmare on Lem Street'' -- ''Franchise/ANightmareOnElmStreet''''Franchise/ANightmareOnElmStreet'' (appropriately featuring only two Lemmings trying to survive on their own).
6th Apr '17 9:21:44 AM Malady
Is there an issue? Send a Message

Added DiffLines:

* OneWordTitle
4th Apr '17 8:11:06 AM bigfatwang
Is there an issue? Send a Message


* AntiFrustrationFeatures: The Java-based clone Lemmini contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game.

to:

* AntiFrustrationFeatures: The Java-based clone Lemmini contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game. The more-recent clone NeoLemmix takes this even further, with the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.
20th Feb '17 8:10:30 AM Trueman001
Is there an issue? Send a Message


* SequelDifficultySpike: ''Oh No! More Lemmings''

to:

* SequelDifficultySpike: ''Oh No! More Lemmings''Lemmings''. The "Tame" difficulty would more aptly have been called "Lame", since those levels are just a simple stroll from start to exit and you can't kill any lemmings unless you go out of your way to do so, but the "Crazy" levels which follow are roughly equivalent to "Taxing" in the original.
This list shows the last 10 events of 79. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Lemmings