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The top just explains all the drama behind the scenes, not the offical game itself


In 2009, a sequel to Left4Dead was confirmed less than a year after the original, introducing co-op and versus campaigns, all-new Survivors, boss zombies, weapons, and items, as well as melee combat. It was released in November that year. Unfortunately, Valve's claim at launch of the original game that they would update it following the model of ''VideoGame/TeamFortress2'' updates promptly backfired, as large numbers of people were ''outraged'' that they were expected to buy content they were under the impression they'd either get for free, or get as a mod rather than an entirely new game; this gave rise to [[http://steamcommunity.com/groups/L4D2boycott the biggest outburst]] of "ruined!" cries ever: a 40,000+ people '''boycott'''. A month before the sequel was due, the leaders of the boycott shut the group down after Valve's release of a new campaign for the original, "Crash Course".

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In 2009, a The 2009 sequel to Left4Dead was confirmed less than ''VideoGame/Left4Dead''

The plot is roughly the same as the last game,
a year deadly virus epidemic has claimed the country. You play as one of four survivors trying to make their way though bloodthristy horde of mutant infected to reach safety. The difference this time out is the setting is located somewhere around the [[DeepSouth Louisiana area]] and the survivors now being a new group of four.

The game sports a few new features such as three new special infected (The Charger, the Jockey, and the Spitter). Also introduced in the sequel is the new Scavenge mode, a eight-player mode similar to Versus where the point isn't to reach the safe room; it's to collect gas cans. Also introduced is Realism, where most auras are removed (including the ones around teammates), Witches instantly '''kill''' on any mode except Easy, there are no closets, and a few other things. The narrative to the game has also changed as each campaign now leads into another rather then be stand-alone like the first game did.

The lead up to the game saw much controversy
after the original, introducing co-op it was announced at 2009's E3 and versus campaigns, all-new Survivors, boss zombies, weapons, and items, as well as melee combat. It was set to be released in November that year. Unfortunately, Valve's claim at launch of the original game that they would update it following the model of ''VideoGame/TeamFortress2'' updates promptly backfired, as large numbers of people were ''outraged'' that they were expected to buy content they were under the impression they'd either get for free, or get as a mod rather than an entirely new game; this gave rise to [[http://steamcommunity.com/groups/L4D2boycott the biggest outburst]] of "ruined!" cries ever: a 40,000+ people '''boycott'''. A month before the sequel was due, the leaders of the boycott shut the group down after Valve's release of a new campaign for the original, "Crash Course".




Also introduced in the sequel is the new Scavenge mode, a eight-player mode similar to Versus where the point isn't to reach the safe room; it's to collect gas cans. Also introduced is Realism, where most auras are removed (including the ones around teammates), Witches instantly '''kill''' on any mode except Easy, there are no closets, and a few other things.
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Removing wick to Did Not Do The Research per rename at TRS.


* DidNotDoTheResearch: The Desert Rifle, a SCAR-L, has "Mk 17 Mod 3" written on the side of it. In real life, this would be indicative of the heavier SCAR-H version (said writing does also correctly identify it as a 5.56mm weapon, though). The survivors also always manually lock the charging handle back during a reload, which would be unnecessary for the real weapon.
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->'''Coach''': ''"Wait for official instructions. (laughs, tossing away instruction sheet dismissively) "Wait", my ass."''\\

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->'''Coach''': ''"Wait for official instructions. (laughs, tossing away instruction sheet dismissively) "Wait", 'Wait', my ass."''\\
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->'''Coach''': ''"Wait for official instructions. (laughs, tossing away instruction sheet dismissively) Wait, my ass."''\\

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->'''Coach''': ''"Wait for official instructions. (laughs, tossing away instruction sheet dismissively) Wait, "Wait", my ass."''\\
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->'' '''Coach''': Wait for official instructions. ''(laughs, tossing away instruction sheet dismissively)'' Wait, my ass.\\
'''Ellis''': Kill all sons-a-bitches. ''[[DramaticGunCock *racks shotgun* ]]'' That's my 'ficial instructions.''

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->'' '''Coach''': Wait ->'''Coach''': ''"Wait for official instructions. ''(laughs, (laughs, tossing away instruction sheet dismissively)'' dismissively) Wait, my ass.\\
"''\\
'''Ellis''': Kill ''"Kill all sons-a-bitches. ''[[DramaticGunCock [[DramaticGunCock *racks shotgun* ]]'' ]] That's my ''my'' 'ficial instructions.''
"''
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* StereotypeFlip: Rochelle may very well be the only black DepecheMode fan you have ever met.
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trope renamed at TRS, but this was simply misuse


* WhatDoYouMeanItsNotAwesome: Crescendo Events are triggered by seemingly harmless everyday actions, such as calling an elevator, or opening a fire door. The problem is, every door and piece of machinery in Left 4 Dead's universe is [[LoudOfWar ridiculously loud]]. While you wait for the slowest elevator in the history of creation, you must fight off wave after wave of Infected aggressors, who have declared war on [[AndYourLittleDogToo you, and your noisy machines too!]]
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* MacheteMayhem: Now go pretend you're [[Film/FridayThe13th Jason Voorhees]] fighting zombies.

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* MacheteMayhem: Now go pretend you're [[Film/FridayThe13th [[Franchise/FridayThe13th Jason Voorhees]] fighting zombies.

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And The Fandom Rejoiced is now Sugar Wiki and not to be wicked in that way.


* TooSoon: A writer for the Houston Chronicle accused Valve of this for setting a game in ruined New Orleans. A few million extended middle fingers in his direction later, [[AndTheFandomRejoiced the game was released anyway]]. with Coach and Rochelle.

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* TooSoon: A writer for the Houston Chronicle accused Valve of this for setting a game in ruined New Orleans. A few million extended middle fingers in his direction later, [[AndTheFandomRejoiced the game was released anyway]].anyway. with Coach and Rochelle.
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... I\'m an idiot.


* SufferNewbiesPoorly: Most campaign players are easy going, but people playing campaign on Expert difficulty, playing in Realism mode, or playing VS mode usually tend to not take newbies lightly since those game modes require more coordination and skill to stay alive in. Most new players in those modes will tend to get yelled at or kicked out of games.
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Redundant Department Of Redundancy, and unnecessary to say on top of that.


* SufferNewbiesPoorly: Most campaign players are easy going, but people playing campaign on Expert difficulty, playing in Realism mode, or playing VS mode usually tend to not take newbies lightly since those game modes require more coordination and skill to stay alive in. Most new players in those modes will tend to get yelled at or kicked out of games, but once they start to get better with friends or with people willing to help them out, they will get better.

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* SufferNewbiesPoorly: Most campaign players are easy going, but people playing campaign on Expert difficulty, playing in Realism mode, or playing VS mode usually tend to not take newbies lightly since those game modes require more coordination and skill to stay alive in. Most new players in those modes will tend to get yelled at or kicked out of games, but once they start to get better with friends or with people willing to help them out, they will get better.games.
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* SufferNewbiesPoorly: Most campaign players are easy going, but people playing campaign on Expert difficulty, playing in Realism mode, or playing VS mode usually tend to not take newbies lightly since those game modes require more coordination and skill to stay alive in. Most new players in those modes will tend to get yelled at or kicked out of games, but once they start to get better with friends or with people willing to help them out, they will get better.
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not in-universe example; trope is now on Darth Wiki, and should not be linked


This was followed by the ''Left 4 Dead 2'' DLC "The Passing", which [[MassiveMultiplayerCrossover brings the original survivors and the new ones together]] ([[HeroicSacrifice well, three of them anyway]]) and "The Sacrifice" for ''Left 4 Dead'', which lets players choose who makes the ultimate sacrifice and was preceded by a [[http://www.l4d.com/comic/ free comic]]. The latter update also made "The Sacrifice" and "No Mercy" available in the sequel, complete with the original survivors as the playable characters. Cue rumors that Valve plan to make the entire first game available for free in the sequel and more cries of RuinedFOREVER. Recently, Valve has [[http://www.l4d.com/blog/post.php?id=5019 confirmed that they are doing just that]] with a future update.


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This was followed by the ''Left 4 Dead 2'' DLC "The Passing", which [[MassiveMultiplayerCrossover brings the original survivors and the new ones together]] ([[HeroicSacrifice well, three of them anyway]]) and "The Sacrifice" for ''Left 4 Dead'', which lets players choose who makes the ultimate sacrifice and was preceded by a [[http://www.l4d.com/comic/ free comic]]. The latter update also made "The Sacrifice" and "No Mercy" available in the sequel, complete with the original survivors as the playable characters. Cue rumors that Valve plan to make the entire first game available for free in the sequel and more cries of RuinedFOREVER. "ruined forever!" Recently, Valve has [[http://www.l4d.com/blog/post.php?id=5019 confirmed that they are doing just that]] with a future update.

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Ruined Forever is now Darth Wiki and not to be wicked in that way.


In 2009, a sequel to Left4Dead was confirmed less than a year after the original, introducing co-op and versus campaigns, all-new Survivors, boss zombies, weapons, and items, as well as melee combat. It was released in November that year. Unfortunately, Valve's claim at launch of the original game that they would update it following the model of ''VideoGame/TeamFortress2'' updates promptly backfired, as large numbers of people were ''outraged'' that they were expected to buy content they were under the impression they'd either get for free, or get as a mod rather than an entirely new game; this gave rise to [[http://steamcommunity.com/groups/L4D2boycott the biggest outburst]] of RuinedFOREVER, uhhh, ever: a 40,000+ people '''boycott'''. A month before the sequel was due, the leaders of the boycott shut the group down after Valve's release of a new campaign for the original, "Crash Course".

to:

In 2009, a sequel to Left4Dead was confirmed less than a year after the original, introducing co-op and versus campaigns, all-new Survivors, boss zombies, weapons, and items, as well as melee combat. It was released in November that year. Unfortunately, Valve's claim at launch of the original game that they would update it following the model of ''VideoGame/TeamFortress2'' updates promptly backfired, as large numbers of people were ''outraged'' that they were expected to buy content they were under the impression they'd either get for free, or get as a mod rather than an entirely new game; this gave rise to [[http://steamcommunity.com/groups/L4D2boycott the biggest outburst]] of RuinedFOREVER, uhhh, "ruined!" cries ever: a 40,000+ people '''boycott'''. A month before the sequel was due, the leaders of the boycott shut the group down after Valve's release of a new campaign for the original, "Crash Course".
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** BadassAbnormal: [[spoiler:The main reason why they survived all the shit hurled at them is that they're carriers.]]

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** BadassAbnormal: [[spoiler:The main reason why they survived all the shit hurled at them is that they're either immune or carriers.]]
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* GoneHorriblyRight: The result of Valve trying to squash the game breakers from the first game; melee shoving abuse and corner camping. The sequel added new special infected to discourage survivor players from corner camping and added running events where the survivors have to move in order to stop the event. However, this backfired greatly since most survivor players will now rush the entire time in every map and rarely stop, making it difficult for infected players in VS mode to land an attack on them.
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** BadassAbnormal: [[spoiler:The main reason why they survived all the shit hurled at them is that they're immune.]]

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** BadassAbnormal: [[spoiler:The main reason why they survived all the shit hurled at them is that they're immune.carriers.]]
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YMMV sinkhole


* SpeedRun: How some players play Versus mode as survivors. Whether this is good or bad obviously [[YourMileageMayVary depends on opinions and situations.]]

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* SpeedRun: How some players play Versus mode as survivors. Whether this is good or bad obviously [[YourMileageMayVary depends on opinions and situations.]]
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Does not count: Tank has is leit motif playing when he is around.


* ItsQuietTooQuiet: Because of the way the Director AI is programmed, Hunters, Boomers and Smokers will not spawn if there's a tank in the vicinity, and same goes for the random Hordes (the ones from scripted events still spawn, though).
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Incorrect use of Subverted Trope


* ScriptedEvent: Generally subverted, but there are a few played straight such as [[spoiler: the military bombing a bridge.]]

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* ScriptedEvent: Generally subverted, not used, but there are a few played straight such as [[spoiler: the military bombing a bridge.]]

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alphabetizing


* MagicalDefibrillator: Capable of bringing players back from the dead.


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* MagicalDefibrillator: Capable of bringing players back from the dead.
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*** Namely, [[BFG The M60]] + BottomlessMagazines = [[CrazyAwesome Hold down]] [[RuleOfFun the trigger.]] With a Magnum for when you're incapped.

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*** Namely, [[BFG [[{{BFG}} The M60]] + BottomlessMagazines = [[CrazyAwesome Hold down]] [[RuleOfFun the trigger.]] With a Magnum for when you're incapped.
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*** Namely, [[BFG The M60]] + BottomlessMagazines = [[CrazyAwesome Hold down]] [[RuleOfFun the trigger.]] With a Magnum for when you're incapped.
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* AcceptableBreaksFromReality: Melee weapons would technically break after extended use in real life and Coach could never run for a while without being winded due to his knee injury and excess weight, but these things are ignored for the sake if simpler gameplay.

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* AcceptableBreaksFromReality: Melee weapons would technically break after extended use in real life and Coach could never run for a while without being winded due to his knee injury and excess weight, but these things are ignored for the sake if of simpler gameplay.
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* AcceptableBreaksFromReality: Melee weapons would technically break after extended use in real life and Coach could never run for a while without being winded due to his knee injury and excess weight, but these things are ignored for the sake if simpler gameplay.
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* MadeOfPlasticine: Because of how melee weapons work, it's entirely possible, and really easy, to carve through a ZergRush with, let's say, a [[http://en.wikipedia.org/wiki/Baton_(law_enforcement) baton]]. Also, hitting a special infected with a [[FryingPanOfDoom frying pan]] will kill them in one hit, except for the Charger, who takes two hits, and the witch/tank, who are MadeOfIron.
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* {{Determinator}}: Keith, if Ellis's stories are to be believed. The man has been infliced with almost every injury one could think of (half of which are essentially fatal), and he not only survived, but was one of the first people out on a rescue chopper.
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* HealthDamageAsymmetry: Each of the survivors has up to 100 health. Besides [[ActionBomb The Boomer]] and [[ColdSniper The Spitter]], all special infected have at least twice as much, with the tank starting out with at least 4,000, yet the survivors can pick off special infected with a few shots of the right gun, and special infected do damage slowly over time. Subverted on [[HarderThanHard Expert mode]], when it's just the damage that is symmetrical. They will happily kill you off if your team mates are distracted.
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Changed Jockey to Hunter


* TheNicknamer: The survivors will refer to each other and the Special Infected by various nicknames over the course of the first campaign (for instance, Rochelle calling Nick "Suit", Nick calling Ellis "Overalls", Coach calling the Charger "one-arm", Nick referring to the Jockey as a "scrawny little bitch I'm gonna kill", etc.). The Tank gets a nickname as well, though [[OhCrap none of the survivors are in the right state of mind to think up one]] when they encounter the first one.

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* TheNicknamer: The survivors will refer to each other and the Special Infected by various nicknames over the course of the first campaign (for instance, Rochelle calling Nick "Suit", Nick calling Ellis "Overalls", Coach calling the Charger "one-arm", Nick referring to the Jockey Hunter as a "scrawny little bitch I'm gonna kill", etc.). The Tank gets a nickname as well, though [[OhCrap none of the survivors are in the right state of mind to think up one]] when they encounter the first one.
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-->'''Coach:''' Holy shit! What is that?! Some sorta... super-ass zombie!?


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-->'''Nick:''' Whoawhoawhoawhoa! Watch where you shoot!

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