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** This is particularly egregious if you're playing as a norn: in one high-level personal story mission, Trahearne explains norn memorial customs, instructing the player on how to properly eulogize a fallen compatriot. If you are a norn, though, YouShouldKnowThisAlready.

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** This is particularly egregious if you're playing as a norn: in one high-level personal story mission, Trahearne explains norn memorial customs, instructing the player on how to properly eulogize a fallen compatriot. If you are a norn, though, YouShouldKnowThisAlready.norn.
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Simple Staff has been disambiguated


** The '''Daredevil''' takes the concept of the duelist further, granting a third endurance bar for more dodges and an array of physical utility skills that interrupt and disable enemies. Their trademark weapon is a staff, but used as a [[SimpleStaff melee striking weapon]] rather than a [[MagicStaff magical implement]].

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** The '''Daredevil''' takes the concept of the duelist further, granting a third endurance bar for more dodges and an array of physical utility skills that interrupt and disable enemies. Their trademark weapon is a staff, but used as a [[SimpleStaff melee striking weapon]] weapon rather than a [[MagicStaff magical implement]].
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* In the final chapter of the Core Story, if you go with the Vigil's plan of rolling in Charr tanks into Orr, this happens ''twice''. [[spoiler:First, Tegwen, a character Sylvari Commanders will potentially meet early in their story, detonates a Ghostfire bomb while still in the blast radius to take down an army of Risen Giants. Then, Tactician Beirne, the very first NPC a Human Commander meets, sacrifices himself to save Crusader Deborah from a Risen archmage.]]

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* SchmuckBait: One environmental weapon you can get has a skill called "Red Button" with the description "Has 'Do Not Press' written on it." Using said skill blows up the weapon, setting you on fire.

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* SchmuckBait: SchmuckBait:
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One environmental weapon you can get has a skill called "Red Button" with the description "Has 'Do Not Press' written on it." Using said skill blows up the weapon, setting you on fire.



*** In the same vein, a reward for watching the Season 1 review is a Gift from Scarlett. Interacting with it will instantly put the character into the downed state.

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*** ** In the same vein, a reward for watching the Season 1 review (or playing some of the missions in the revived Season 1) is a Gift from Scarlett. Interacting with it will instantly put the character into the downed state.
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* DifficultySpike: The first expansion, Heart of Thorns, was a ''considerable'' jump in difficulty over most of the content that had come before it. While the story missions themselves weren't a ''huge'' jump up, the open world was ''far'' more dangerous- almost all the enemies in the Heart of Maguuma were DemonicSpiders, and the maps were larger, more complex and more dangerous than anything from the core game. Path of Fire, by comparison, was considerably easier to manage- perhaps most notably, combat-based hero points were no longer all group events that required you to fight champion-level foes and could once again be soloed relatively easily.

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Nice Hat is now a disambig and Up To Eleven is being dewicked.


* BadassNormal: Compared to the more magical/technical classes, the Warriors. They never use magic or devices in fighting (the closest are the banners and they're not used for offense but for support) and all of their abilities are raw strength. Taken UpToEleven with Berserker, which amplifies said raw strength.

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* BadassNormal: Compared to the more magical/technical classes, the Warriors. They never use magic or devices in fighting (the closest are the banners and they're not used for offense but for support) and all of their abilities are raw strength. Taken UpToEleven up to eleven with Berserker, which amplifies said raw strength.



* NiceHat: For characters of the Adventurer professions, completing the story mission for any of the dungeons rewards you a very stylish hat.
** One of the background options for the norn has you fighting Nollar for his VERY NiceHat.



* SoftWater: Death by falling is very much a thing in the game, especially in cities where floors are layered (Rata Sum and the Grove come to mind). However, dropping from an equally great height into water lets your character get away perfectly unscathed. There's even a small set of diving achievements where, dressed in nothing but a pair of goggles and your race's default underwear, you leap off a high point; the achievement is awarded when you successfully hit the water. [[https://www.youtube.com/watch?v=VHnX-fbsQzE A Verdant Brink diving achievement]] takes this UpToEleven: you have to dive through forest right into a small pool of water that can be easily missed because you can't see where you're falling.

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* SoftWater: Death by falling is very much a thing in the game, especially in cities where floors are layered (Rata Sum and the Grove come to mind). However, dropping from an equally great height into water lets your character get away perfectly unscathed. There's even a small set of diving achievements where, dressed in nothing but a pair of goggles and your race's default underwear, you leap off a high point; the achievement is awarded when you successfully hit the water. [[https://www.youtube.com/watch?v=VHnX-fbsQzE A Verdant Brink diving achievement]] takes this UpToEleven: up to eleven: you have to dive through forest right into a small pool of water that can be easily missed because you can't see where you're falling.
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Removed natter


** Apparently WordOfGod on one of the devstreams is that they're actually JustFriends, which would make this a pretty major RelationshipWritingFumble.
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* EyeRemember: One personal-story mission deals with an attempt to use this trope on an Eye of Zhaitan. However, what's pulled up isn't the last thing the Eye saw (since a vision of you killing the Eye would be less than helpful) but an earlier event that points to a possible weakness.
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Dewicked trope


* GuysSmashGirlsShoot: {{Inverted|Trope}} with the Thieves Guild elite skill that summons a guy with [[GunsAkimbo dual pistols]] and a girl with [[DualWielding dual]] [[KnifeNut daggers]].

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* GuysSmashGirlsShoot: {{Inverted|Trope}} with the Thieves Guild elite skill that summons a guy with [[GunsAkimbo dual pistols]] and a girl with [[DualWielding dual]] [[KnifeNut dual daggers]].
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Loads And Loads Of Characters is no longer a trope


** Over the course of your personal story, you'll meet a ''[[LoadsAndLoadsOfCharacters lot]]'' [[LoadsAndLoadsOfCharacters of characters]]. Not all of them will make it through alive.

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** Over the course of your personal story, you'll meet a ''[[LoadsAndLoadsOfCharacters lot]]'' [[LoadsAndLoadsOfCharacters ''lot'' of characters]].characters. Not all of them will make it through alive.
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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.


* AndNowForSomethingCompletelyDifferent:
** Finding and getting to many of the vistas entails ''a lot'' of platforming for an MMORPG. Having hidden jumping puzzles is also unusual in the MMO genre.
** Some of the Living World Season 1 content also falls under this category. One of the more extreme examples is the [=SNES=]-inspired Super Adventure Box release, nestled between the first battle against [[BigBad Scarlet]] and the release that buffed Tequatl.
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* ItsPersonal: During the final battle of ''Heart of Thorns'', Mordremoth creates Blighted illusions of your allies. Most of the time, the Commander simply recognizes they're illusions. But the final illusion [[spoiler:is of your Order mentor, who died so you could escape the attack on Claw Island]], and the Commander is '''ticked'''.
--> '''Commander:''' [[spoiler: <Mentor Name> ?]] You'll pay for this, Mordremoth!
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split trope


* MagicPotion: Artificers can create potions that give you combat bonuses against specific types of enemies, as well as tonics that temporarily change your character's appearance into a different species. They are made by combining gems, gatherable vegetables, and specific types of VendorTrash dropped from monsters.

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* MagicPotion: Artificers can create potions that give you combat bonuses against specific types of enemies, as well as tonics that temporarily change your character's appearance into a different species. They are made by combining gems, gatherable vegetables, and specific types of VendorTrash low-value items dropped from monsters.
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* NoManOfWomanBorn: Shows up in the personal story for sylvari who choose to join the Durmand Priory. During the final part of the mission, the character is carrying the sword Caladbolg (grown by the Pale Tree from one of her own branches).
-->'''Mazdak the Accursed:''' Know this before you die: no weapon forged can harm me. You face your doom!
-->'''Character:''' I carry a weapon that was never forged, Mazdak.
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** [spoiler: It's revealed in the Icebrood Saga that because the dwarves are now made of stone, they're actually now vulnerable to corruption by Primordus.]]

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** [spoiler: [[spoiler: It's revealed in the Icebrood Saga that because the dwarves are now made of stone, they're actually now vulnerable to corruption by Primordus.]]
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It might be 7 years old, but I feel it better to hide any plot reveals like that.


* IfIWantedYouDead: Early in ''Heart of Thorns'', one meta-event involves a group of sylvari Pact members working with a group of charr Pact aviators. Since this ''is'' early in ''Heart of Thorns'', it's just after large numbers of sylvari were taken over by Mordremoth, and the charr are somewhat skeptical about working with sylvari at all. Five missions into the six-mission chain, an annoyed Laranthir finally drops this trope on the charr leader.

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* IfIWantedYouDead: Early in ''Heart of Thorns'', one meta-event involves a group of sylvari Pact members working with a group of charr Pact aviators. Since this ''is'' early in ''Heart of Thorns'', it's just after large [[spoiler:large numbers of sylvari were taken over by Mordremoth, and the charr are somewhat skeptical about working with sylvari at all.all]]. Five missions into the six-mission chain, an annoyed Laranthir finally drops this trope on the charr leader.
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* IfIWantedYouDead: Early in ''Heart of Thorns'', one meta-event involves a group of sylvari Pact members working with a group of charr Pact aviators. Since this ''is'' early in ''Heart of Thorns'', it's just after large numbers of sylvari were taken over by Mordremoth, and the charr are somewhat skeptical about working with sylvari at all. Five missions into the six-mission chain, an annoyed Laranthir finally drops this trope on the charr leader.
--> '''Chief Aviator Skybreaker:''' Dunno if I like letting you out of my sight…
--> '''Laranthir of the Wild:''' Chief, had we wanted you dead, we wouldn't have gone to all of this effort.
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** In the Super Adventure Box, there is an optional miniboss called the Queen Bee Dog, which is basically [[WesternAnimation/TheSimpsons a dog with bees in its mouth and when it barks it shoots bees at you]].
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* UpdatedRerelease: Living World Season 1, which was originally [[PermanentlyMissableContent only available for a short time]], was added back into the game in 2022 with new achievements and [[CallForward plentiful forshadowing]] for future storylines in the form of various notes scattered throughout.

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* UpdatedRerelease: Living World Season 1, which was originally [[PermanentlyMissableContent only available for a short time]], was added back into the game in 2022 with new achievements and [[CallForward plentiful forshadowing]] foreshadowing]] for future storylines in the form of various notes scattered throughout.

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** The rewards for completing the Halloween event are a title... and a [[NiceHat hat]].

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** The rewards Festival meta-achievements will generally reward you with a seasonal piece of clothing for completing the Halloween event are a title... and a [[NiceHat hat]].them.



** In Timberline Falls (which occupies the general area where the region called Snake Dance was in the first game), the ruins of Camp Rankor -- which was, in the original Guild Wars, the first southern outpost of the famous/notorious "Droknar's Forge run" -- are now a Durmand Priory archaeological excavation site, and the location of [[spoiler:a key step in your character's Personal Story, where he/she and Trahearne must rescue members of that Priory expedition from an onslaught of Risen]].

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** In Timberline Falls (which occupies the general area where the region called Snake Dance was in the first game), the ruins of Camp Rankor -- which was, in the original Guild Wars, the first southern outpost of the famous/notorious "Droknar's Forge run" -- are now a Durmand Priory archaeological excavation site, and the location of [[spoiler:a key step in your character's Personal Story, where he/she they and Trahearne must rescue members of that Priory expedition from an onslaught of Risen]].



** One of the mist-displaced areas in Living World Season 4's "A Star To Guide Us" chapter is a cavern full of otherworldly mushrooms, which slams you with a "Bad Trip" debuff if you hang around in it for too long. The Commander's speech gets a little... loopy.



** "Living World Season 1" was only available for about a month before being removed from the world, never to be seen again. This was especially bad as new content was being provided every 2 weeks. Starting from Season 2, new content was made permanent, with new players being able to buy it for gems. Unfortunately, due to the nature of Season 1, there is no practical way to add any of this content back into the game, though Anet was able to compromise by adding an optional event that shows the main important events of Season 1 via flashbacks, as well as exposition on several major characters who debuted in that Season. Four of the combat instances can also be accessed through the Vision Pool when visited during the Icebrood Saga, while some of the shared dungeons became Fractals.

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** "Living World Season 1" was only available for about a month before being removed from the world, never to be seen again. This was especially bad as new content was being provided every 2 weeks. Starting from Season 2, new content was made permanent, with new players being able to buy it for gems. Unfortunately, due to the nature of Season 1, there is no practical way to add any of this content back into the game, though Anet was able to compromise by adding an optional event that shows the main important events of Season 1 via flashbacks, as well as exposition on several major characters who debuted in that Season. Four of the combat instances can also be accessed through the Vision Pool when visited during the Icebrood Saga, while some of the shared dungeons became Fractals. [[AvertedTrope In 2022, Anet added Season 1 back to the game.]]



* UpdatedRerelease: Living World Season 1, which was originally [[PermanentlyMissableContent only available for a short time]], was added back into the game in 2022 with new achievements and [[CallForward plentiful forshadowing]] for future storylines in the form of various notes scattered throughout.



* TemporaryOnlineContent: Living World Season 1 was an experiment in continued content release, making each chapter available for about one month before being removed permanently. Don't log in during that time? Too bad, even if it affects the world at large. Complaints about this revised later seasons to be entirely replayable and locking each map in time as far as story is concerned.

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* TemporaryOnlineContent: Living World Season 1 was an experiment in continued content release, making each chapter available for about one month before being removed permanently. Don't log in during that time? Too bad, even if it affects the world at large. Complaints about this revised later seasons to be entirely replayable and locking each map in time as far as story is concerned. As of 2022, the long-missing Season 1 content was finally restored to the game, [[AvertedTrope averting]] the trope.

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* DoubleUnlock: Essentially the Mastery system. A mastery path first gets unlocked by achieving a specific task (usually reaching a specific area), but then the player must earn a certain amount of experience, ''then'' spend a certain amount of mastery points (either Core or Maguuma, depending on the mastery) to be able to actually use the skill.

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* DoubleUnlock: Essentially the Mastery system. A mastery path first gets unlocked by achieving a specific task (usually reaching a specific area), but then the player must earn a certain amount of experience, ''then'' spend a certain amount of mastery points (either Core or Maguuma, depending on the mastery) (which are expansion-specific) to be able to actually use the skill.



* EleventhHourSuperpower: [[spoiler:For the final battle against Balthazar's Forged army, his mighty Warbeast, and the God of War himself, Rytlock gives you his FlamingSword Sohothin to wield. It's ''incredibly'' powerful, capable of unleashing huge swaths of flame which can cut through Forged like butter, and has two "super moves" with extremely long cooldowns that can annihilate (or at least knock huge chunks off) everything around you.]]

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* EleventhHourSuperpower: [[spoiler:For Happens in two different Expansions:
** Path of Fire:[[spoiler:For
the final battle against Balthazar's Forged army, his mighty Warbeast, and the God of War himself, Rytlock gives you his FlamingSword Sohothin to wield. It's ''incredibly'' powerful, capable of unleashing huge swaths of flame which can cut through Forged like butter, and has two "super moves" with extremely long cooldowns that can annihilate (or at least knock huge chunks off) everything around you.]]
** End of Dragons: [[spoiler: No matter how good of a player you are, you will eventually fall to the waves of Void enemies while trying to repower Joon and Taimi's siphon cannons. Aurene reaches out to you from her mind-scape, then infuses you with her own magic to get you into the fight. When you get back up, you're larger, [[PowerGlows glowing]], wielding the Aurene-themed legendary version of your weapon of choice, and your DPS shoots so high that even Elite mobs get killed in ''seconds''. [[TheLastOfTheseIsNotLikeTheOthers And you have extra jumps]].
]]

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* {{Steampunk}}: The charr and the engineer class.

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* {{Steampunk}}: The charr and the engineer class.class, as well as the villainous Aetherblade organization.
* StealthPun: The Super Adventure Box festival's Bee Dogs are ''bugs'' riddled with ''patches.''
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* GuideDangIt:
** Good luck getting some of the crafting skills, particularly Chef, up to 400 without a guide. A lot of the components needed to make the higher level items are just so rare, obscure, and hard to find that figuring out all the recipes can be nearly impossible. And not everything can be bought from the Trading Post.
** Finding all the jumping puzzles in the game. While some are located near their namesake waypoints (eg. The Sector Zuhl jumping puzzle is located in, believe it or not, Sector Zuhl.) others are VERY well hidden in the world. And in at least one case, a jumping puzzle is ''not'' located in its namesake cave, but instead on some rocks outside and around the side of the cave.
** Reaching some of the Vistas can cause this as well. Most of the time, it's fairly obvious where to go, but some require platforming from a starting point a great distance from the Vista marker itself, and may even require traversing terrain that's difficult to tell from the sections you can't actually climb.
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** [[spoiler:It's later revealed that Soo-Won, the Deep Sea Dragon, is actually benevolent. The darkness in the ocean only emerged after she left to protect Cantha a century ago. Which means that the mother, and most powerful, of the Elder Dragons, was in the depths trying to protect the world from something that dwelt down there in the darkest parts of the ocean. And now she's dead.]]

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** [[spoiler:It's later revealed that Soo-Won, the Deep Sea Dragon, is actually benevolent. The darkness in the ocean [[NotMeThisTime only emerged after she left left]] to protect Cantha a century ago. Which means that the mother, and most powerful, of the Elder Dragons, was in the depths [[BarrierMaiden trying to protect the world world]] from something that dwelt down there in the darkest parts of the ocean. [[OhCrap And now she's dead.]]]]]]
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** [[Spoiler: The fourth major release involves you dispelling a primordial force of chaos that has possessed and corrupted the final elder dragon, who is the mother of the other five elder dragons and the being who literally created Tyria out of the Void.]]

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** [[Spoiler: [[spoiler: The fourth major release involves you dispelling a primordial force of chaos that has possessed and corrupted the final elder dragon, who is the mother of the other five elder dragons and the being who literally created Tyria out of the Void.]]
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** End of Dragons has a surprising one: [[spoiler: the mysterious blue orb that you steal from the Krait to protect Fort Trinity was somehow brought all the way from ''Cantha'', where there are several more of them.]]
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** ''End of Dragons'' starts with you investigating the return of the Aetherblade Pirates from Season 1, and their activities on Cantha. Then, in chapter 7, Deepest Secrets, that entire plot gets thrown out the window. [[It turns out that Soo-Won, the Elder Dragon of Water, was willingly bound into jadetech reactor that powers New Kaineng City. But she is attacked by the leader of the Aetherblades, who uses Aurene's magic to overwhelm Soo-Won and drive her into a ranpage. As Soo-Won is consumed by magic, the Void she fought to keep out begins to re-enter Tyria, resulting in reality beginning to break down across the globe.]]

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** ''End of Dragons'' starts with you investigating the return of the Aetherblade Pirates from Season 1, and their activities on Cantha. Then, in chapter 7, Deepest Secrets, that entire plot gets thrown out the window. [[It [[spoiler:It turns out that Soo-Won, the Elder Dragon of Water, was willingly bound into jadetech reactor that powers New Kaineng City. But she is attacked by the leader of the Aetherblades, who uses Aurene's magic to overwhelm Soo-Won and drive her into a ranpage. As Soo-Won is consumed by magic, the Void she fought to keep out begins to re-enter Tyria, resulting in reality beginning to break down across the globe.]]

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End of Dragons


The game is set in the continent of Tyria, on the world of [[PlanetEngland Tyria]], 250 years after ''VideoGame/GuildWars''. Five [[OurDragonsAreDifferent Elder Dragons]] have awakened and are wreaking havoc across the planet; cutting off continents, flooding cities and, in the case of [[BigBad Zhaitan]], raising undead armies.

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The game is set in the continent of Tyria, on the world of [[PlanetEngland Tyria]], 250 years after ''VideoGame/GuildWars''. Five Six [[OurDragonsAreDifferent Elder Dragons]] have awakened and are wreaking havoc across the planet; cutting off continents, flooding cities and, in the case of [[BigBad Zhaitan]], raising undead armies.



* ArcNumber: 6. Six human gods, six Elder Dragons, six major races (counting the unplayable tengu, which were originally supposed to be playable), each corresponding to the awakening place of each Elder Dragon[[note]]humans -- Zhaitan, charr -- Kralkatorrik, asura -- Primordus, norn -- Jormag, sylvari -- Mordremoth, tengu -- "Bubbles"[[/note]], six racial skills per race (for humans, they correspond to one of the six gods each), six orbs in The All and the supposed vision of the Eternal Alchemy in Omadd's machine (which, again, seem to correspond to the Elder Dragons)...

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* ArcNumber: 6. Six human gods, six Elder Dragons, six major races (counting the unplayable tengu, which were originally supposed to be playable), each corresponding to the awakening place of each Elder Dragon[[note]]humans -- Zhaitan, charr -- Kralkatorrik, asura -- Primordus, norn -- Jormag, sylvari -- Mordremoth, tengu -- "Bubbles"[[/note]], Soo-Won[[/note]], six racial skills per race (for humans, they correspond to one of the six gods each), six orbs in The All and the supposed vision of the Eternal Alchemy in Omadd's machine (which, again, seem to correspond to the Elder Dragons)...



** The Destroyers of Primordus also seem to be "adapted" versions of other creatures, and Zhaitan more or less does that too (although he [[OurZombiesAreDifferent corrupts corpses]] instead of live specimens. The Deep Sea Dragon also apparently has tentacle-covered corrupted minions, although we never see any in-game (and indeed, most of the races question whether he even exists). That makes it the norm for dragon minions, with the only exception being the dragon we don't know about.

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** The Destroyers of Primordus also seem to be "adapted" versions of other creatures, and Zhaitan more or less does that too (although he [[OurZombiesAreDifferent corrupts corpses]] instead of live specimens.
** Soo-Won, the one benevolent elder dragon, doesn't really have minions.
The Deep Sea Dragon closest we see are the saltspray dragons, who are horse-sized serpentine wyverns coloured in various aquatic hues. Accordingly, all the ones we encounter are also apparently has tentacle-covered benevolent, or corrupted minions, although we never see any in-game (and indeed, most of the races question whether he even exists). That makes it the norm for dragon minions, with the only exception being the dragon we don't know about.by other forces.



** [[Spoiler: The fourth major release involves you dispelling a primordial force of chaos that has possessed and corrupted the final elder dragon, who is the mother of the other five elder dragons and the being who literally created Tyria out of the Void.]]



* TheDragon: No [[IncrediblyLamePun puns]] here, but each Elder Dragon has a champion that they invest a good chunk of their power in. A few appear in-game as fightable bosses, including (but not limited to) The Shatterer, champion of Kralkatorrik; Tequatl the Sunless, champion of Zhaitan; and the Claw of Jormag. Others are mentioned in the novels, and three appear in the original ''VideoGame/GuildWars,'' [[HeelFaceTurn Glint]], [[NamesToRunAwayFromReallyFast The Great Destroyer]], and the champion of Jormag who can be seen [[SealedEvilInACan frozen in Drakkar Lake.]]

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* TheDragon: No [[IncrediblyLamePun puns]] here, but each Elder Dragon has a champion that they invest a good chunk of their power in. A few appear in-game as fightable bosses, including (but not limited to) The Shatterer, champion of Kralkatorrik; Tequatl the Sunless, champion of Zhaitan; and the Claw of Jormag. Others are mentioned in the novels, and three four appear in the original ''VideoGame/GuildWars,'' ''VideoGame/GuildWars'': [[HeelFaceTurn Glint]], Glint]]; [[NamesToRunAwayFromReallyFast The Great Destroyer]], and Destroyer]]; Drakkar, the champion of Jormag who can be seen [[SealedEvilInACan frozen in Drakkar Lake.]]Lake;]] and [[spoiler:Kuunavang, who becomes Soo-Won's champion in the current Dragon Cycle]]


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** [[spoiler:It's later revealed that Soo-Won, the Deep Sea Dragon, is actually benevolent. The darkness in the ocean only emerged after she left to protect Cantha a century ago. Which means that the mother, and most powerful, of the Elder Dragons, was in the depths trying to protect the world from something that dwelt down there in the darkest parts of the ocean. And now she's dead.]]


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** One of the meta events in End of Dragons involves ending a gang war in Echovald Forest between a group of amoral magitech smugglers on one hand and a cult of environmental extremists on the other hand so their forces can be used to fight the rapidly-approaching apocalypse.


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** The Void creates shadowy copies of the other dragons' armies, [[spoiler:including Soo-Won's saltspray dragons]]


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** [spoiler: It's revealed in the Icebrood Saga that because the dwarves are now made of stone, they're actually now vulnerable to corruption by Primordus.]]


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** Also New Kaineng, a massive, sprawling metropolis filled with technological wonders all powered by the latest in dragonjade technology.


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** ''End of Dragons'' starts with you investigating the return of the Aetherblade Pirates from Season 1, and their activities on Cantha. Then, in chapter 7, Deepest Secrets, that entire plot gets thrown out the window. [[It turns out that Soo-Won, the Elder Dragon of Water, was willingly bound into jadetech reactor that powers New Kaineng City. But she is attacked by the leader of the Aetherblades, who uses Aurene's magic to overwhelm Soo-Won and drive her into a ranpage. As Soo-Won is consumed by magic, the Void she fought to keep out begins to re-enter Tyria, resulting in reality beginning to break down across the globe.]]
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When Season 4 finished in May 2019, [=ArenaNet=] moved immediately into Living World Season 5, known as "The Icebrood Saga", dealing with Jormag and a new threat arising from the charr horde. During a livestream celebrating the 8th anniversary of Guild Wars 2, a third expansion, "End of Dragons", was finally announced, promising a return to the highly requested Cantha. "End of Dragons" is currently scheduled for a February 28, 2022 release.

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When Season 4 finished in May 2019, [=ArenaNet=] moved immediately into Living World Season 5, known as "The Icebrood Saga", dealing with Jormag and a new threat arising from the charr horde. During a livestream celebrating the 8th anniversary of Guild Wars 2, a third expansion, "End of Dragons", was finally announced, promising a return to the highly requested Cantha. "End of Dragons" is currently scheduled for a was released on February 28, 2022 release.2022.
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* FireworksOfVictory: At the end of the core game Personal Story, once you return to Fort Trinity you get a cutscene showing celebrations across Tyria, including firework displays at three of the racial capital cities. (The Grove is too flammable for fireworks, and the norns of Hoelbrak throw a beer bash to celebrate instead.)

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