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* AwesomeButPractical: Bond's gadget phone, this game's version of the watch, can do ''a lot'' of helpful stuff.
* AllOrNothingReloads: Averted with the shotguns, You can interrupt the reload at any time and the shells bond places in the gun can still be fired, played straight with all the other guns.

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* AwesomeButPractical: AwesomeYetPractical: Bond's gadget phone, this game's version of the watch, can do ''a lot'' of helpful stuff.
* AllOrNothingReloads: Averted with the shotguns, You you can interrupt the reload at any time and the shells bond Bond places in the gun can still be fired, played fired. Played straight with all the other guns.



* EveryCarIsAPinto: Trucks have conspicous fuel tanks which blow up when shot. Even more standard cars blow up with enough damage.

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* EveryCarIsAPinto: Trucks have conspicous conspicuous fuel tanks which blow up when shot. Even more standard cars blow up with enough damage.



* FollowTheLeader: The game borrows many mechanics from the ''CallOfDuty'' series, as well as the [[RegeneratingHealth obligatory tropes]] [[PressXToNotDie that most other]] [[TakeCover current-gen FPSes have]].

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* FollowTheLeader: The game borrows many mechanics from the ''CallOfDuty'' ''VideoGame/CallOfDuty'' series, as well as the [[RegeneratingHealth obligatory tropes]] [[PressXToNotDie that most other]] [[TakeCover current-gen FPSes have]].



* GunAccessories: An array of ''ModernWarfare''-esque gun add-ons are now available, like underbarrel grenade launchers, reflex sights, ACOG scopes, and more.
* HarderThanHard: "007 Classic". A throwback to the days of a health bar and controller throwing [[NintendoHard difficulty]].

to:

* GunAccessories: An array of ''ModernWarfare''-esque ''VideoGame/ModernWarfare''-esque gun add-ons are now available, like underbarrel grenade launchers, reflex sights, ACOG scopes, and more.
* HarderThanHard: "007 Classic". A throwback to the days of a health bar and controller throwing [[NintendoHard controller-throwing difficulty]].



* NintendoHard: [[spoiler: the initial part of the last level. It almost doesn't make sense to have all those guards around while the place is breaking apart.]]

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* NintendoHard: [[spoiler: the The initial part of the last level. It almost doesn't make sense to have all those guards around while the place is breaking apart.]]



* OneBulletClips:Averted the reload animations are different depending on wether or not the clip still has bullets in it, If it still has bullets bond will make an effort to save the clip and if its empty bond will appear to throw away the clip (although for certain guns this seems reversed.

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* OneBulletClips:Averted OneBulletClips: Played straight in the reload animations are different depending on wether or not the clip still has bullets in it, If it still has bullets bond will make an effort to save the clip and if its empty bond will appear to throw away the clip (although for certain guns this seems reversed.same manner as ''Call of Duty'', naturally.



* RegeneratingHealth: Much to the horror of purists. It's probably one of the most contentious elements of the entire remake. Though the "007 Classic" difficulty mode does bring back the health bar and bullet proof vests of old.

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* RegeneratingHealth: Much to the horror of purists. It's probably one of the most contentious elements of the entire remake. Though the "007 Classic" difficulty mode does bring back the health bar and bullet proof bulletproof vests of old.
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No such thing as a partial aversion.


* AKA47: Partly averted. Unlike the original, guns like the "AK-47", "WA 2000", and "P99" are labeled as such (the latter two probably due to Walther's licensing deal with the Bond films). Everything else, though, has a made-up (or generic, in the case of the hand grenade) name.

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* AKA47: Partly averted.Averted for some of the arsenal. Unlike the original, guns like the "AK-47", "WA 2000", and "P99" are labeled as such (the latter two probably due to Walther's licensing deal with the Bond films). Everything else, though, has a made-up (or generic, in the case of the hand grenade) name.
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* AllOrNothingReloads: Averted with the shotguns, You can interrupt the reload at any time and the shells bond places in the gun can still be fired, played straight with all the other guns.


Added DiffLines:

* OneBulletClips:Averted the reload animations are different depending on wether or not the clip still has bullets in it, If it still has bullets bond will make an effort to save the clip and if its empty bond will appear to throw away the clip (although for certain guns this seems reversed.
Is there an issue? Send a MessageReason:
None


The story and setting have all been brought into the 21st century and the latest Bond, DanielCraig, takes over the original PierceBrosnan role (although the writer of the ''{{Film/GoldenEye}}'' film was brought on). Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Alec Trevelyan's motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.

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The story and setting have all been brought into the 21st century and the latest Bond, DanielCraig, Creator/DanielCraig, takes over the original PierceBrosnan role (although the writer of the ''{{Film/GoldenEye}}'' film was brought on). Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Alec Trevelyan's motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.
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* PrettyInMink: Xenia has a fur-trimmed coat. Although she's a villain, fur rendering is still a way to show off with the graphics, and thus this trope.

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* PrettyInMink: Xenia has [[http://images2.wikia.nocookie.net/__cb20110812034251/goldeneye/images/a/ab/Goldeneye_wiki.jpg a fur-trimmed coat.coat]]. Although she's a villain, fur rendering is still a way to show off with the graphics, and thus this trope.
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* UnorthodoxReload: Bond reload some guns in an unorthodox manner, such as the "Iraqi" reload for the [=AK47=] when empty and the P99 reload.
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The story and setting have all been brought into the 21st century and the latest Bond, Daniel Craig, takes over the original Pierce Brosnan role. Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Alec Trevelyan's motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.

to:

The story and setting have all been brought into the 21st century and the latest Bond, Daniel Craig, DanielCraig, takes over the original Pierce Brosnan role.PierceBrosnan role (although the writer of the ''{{Film/GoldenEye}}'' film was brought on). Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Alec Trevelyan's motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.
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There is an UpdatedRerelease in the form of the PS3/360 bound ''Goldeneye 007: Reloaded," though they were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.

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There is an UpdatedRerelease in the form of the PS3/360 bound UpdatedRerelease, ''Goldeneye 007: Reloaded," on the {{PS3}} and {{Xbox 360}}, though they were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.
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The trailer was out weeks before E3.


In 2010, during one of Nintendo's most successful E3's in recent years, {{Activision}} dropped this bombshell. A remake of the N64 classic ''[[VideoGame/GoldenEye1997 GoldenEye]]''.

to:

In 2010, during one of Nintendo's most successful E3's in recent years, {{Activision}} dropped released this bombshell. A remake of the N64 classic ''[[VideoGame/GoldenEye1997 GoldenEye]]''.
Is there an issue? Send a MessageReason:
None


Recently, Activision announced that the game will have an UpdatedRerelease in the form of the PS3/360 bound ''Goldeneye 007: Reloaded," though they were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.

to:

Recently, Activision announced that the game will have There is an UpdatedRerelease in the form of the PS3/360 bound ''Goldeneye 007: Reloaded," though they were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.



* SceneryPorn: While the NintendoWii is hardly a graphical powerhouse, the graphics in ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the NintendoWii at a pretty stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). Impressive, to say the least.

to:

* SceneryPorn: While the NintendoWii is hardly a graphical powerhouse, the graphics in ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the NintendoWii at a pretty mostly stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). Impressive, to say If that isn't impressive enough, note that ''Reloaded'' barely added much other than the least.increased graphical detail.

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Base Breaker is for characters, and the example provided no context. Did a lot of fixes and deleted some natter.


* BaseBreaker: In a big, big way
* {{BFG}}: The Masterton M-557 is a ''fully automatic shotgun'' and is quite effective at a range.
** But recoil causes severe muzzle climb.

to:

* BaseBreaker: In a big, big way
* {{BFG}}: The Masterton M-557 is a ''fully automatic shotgun'' and is quite effective at a range.
** But
range, but the recoil causes severe muzzle climb.



* {{Bowdlerise}}: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as [[BarbieDollAnatomy completely featureless, shadow-cloaked silhouettes]], but the later {{PS360}} port adds just enough lighting effects so you see ''everything.''

to:

* {{Bowdlerise}}: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as [[BarbieDollAnatomy completely featureless, shadow-cloaked silhouettes]], but the later {{PS360}} port adds just enough lighting effects so you see ''everything.'' ''everything''.



* ClassicCheatCode: Unlockable Cheats are once again available in the remake.
** Cheat codes for Invisibility Mode, Tag mode, and [[SillinessSwitch Big-headed mode]] are now available [[http://www.cheatcc.com/wii/goldeneye007cheatscodes.html here]].

to:

* ClassicCheatCode: Unlockable Cheats are once again available in the remake.
** Cheat
remake, as well as cheat codes for Invisibility Mode, Tag mode, and [[SillinessSwitch Big-headed mode]] are now available [[http://www.cheatcc.com/wii/goldeneye007cheatscodes.html here]].



** Even the TRUCKS can be blown up if you shoot the conspicous fuel tanks! Invoking EveryCarIsAPinto.



* EveryBulletIsATracer
** Noticeably averted in multiplayer, where only the impact and the muzzle flash is seen... the bullets themselves are not seen in flight.
* FlunkyBoss: The final boss isn't much of a threat by himself: he simply follows a pre-set path around the room, stopping behind specific pieces of cover to blaze away at Bond with an automatic weapon. The real threats are the minions ([[spoiler:and, eventually, the helicopter]]) he summons as backup, who have ''real'' AI, grenades, and endless reinforcements waiting in the wings.
** The kicker? [[spoiler:You don't even kill Alec; you just weaken him enough until he leaves, then you chase him for the ''real'' final showdown.]]

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* EveryBulletIsATracer
**
EveryBulletIsATracer: In singleplayer. Noticeably averted in multiplayer, where only the impact and the muzzle flash is seen... seen; the bullets themselves are not seen in flight.
* EveryCarIsAPinto: Trucks have conspicous fuel tanks which blow up when shot. Even more standard cars blow up with enough damage.
* FlunkyBoss: The final boss isn't much of a threat by himself: he simply follows a pre-set path around the room, stopping behind specific pieces of cover to blaze away at Bond with an automatic weapon. The real threats are the minions ([[spoiler:and, eventually, the helicopter]]) he summons as backup, who have ''real'' AI, grenades, and endless reinforcements waiting in the wings.
**
wings. The kicker? [[spoiler:You don't even kill Alec; you just weaken him enough until he leaves, then you chase him for the ''real'' final showdown.]]



* IdiosyncraticDifficultyLevels

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* IdiosyncraticDifficultyLevelsIdiosyncraticDifficultyLevels: You have your Operative (Easy), Secret Agent (Normal), and 007 (Hard) difficulties, and then you have 007 Classic, which removes the regenerating health and adds body armor throughout the levels as a call back to the N64 game.



* JustPlaneWrong: The Russian Federation doesn't have Ch-53s (In Dam) or OH/AH-6s (In Tank) Plus the SAM launchers are American HAWK rather than the more likely SA-19/SA-22
** Also, Sky briggs says the pilots he wants to introduce, flew Cobras for Blackwater. AH-1s aren't used by military contractors. The Blackhawk would be more fitting as there is a civil variant.

to:

* JustPlaneWrong: JustPlaneWrong:
**
The Russian Federation doesn't have Ch-53s (In Dam) or OH/AH-6s (In Tank) Plus the SAM launchers are American HAWK rather than the more likely SA-19/SA-22
** Also, Sky briggs Briggs says the pilots he wants to introduce, introduce flew Cobras for Blackwater. AH-1s aren't used by military contractors. The Blackhawk would be more fitting as there is a civil variant.



* MissionControl: M.
** Also counts as TheVoice during some multiplayer modes, bringing to mind [[VideoGame/TeamFortress2 a certain Announcer]].

to:

* MissionControl: M.
**
M. Also counts as TheVoice during some multiplayer modes, bringing to mind [[VideoGame/TeamFortress2 a certain Announcer]].



* PragmaticAdaptation: A number of changes were made to the ''Goldeneye'' plot to fit with the change in timeline to 2010. Most notably, 006's motivations are changed from getting revenge for Britain's betrayal of his Lienz Cossack parents to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered.

to:

* PragmaticAdaptation: PragmaticAdaptation:
**
A number of changes were made to the ''Goldeneye'' plot to fit with the change in timeline to 2010. Most notably, 006's motivations are changed from getting revenge for Britain's betrayal of his Lienz Cossack parents to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered.



*** [[spoiler: Ouromov dies like a bitch at Xenia's hand, rather than Bond having an epic standoff having to gun down the General himself.]]

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*** ** [[spoiler: Ouromov dies like a bitch at Xenia's hand, rather than Bond having an epic standoff having to gun down the General himself.]]



* RageQuit: Of course the online aspect of the game would not be complete without people quitting. However, it gets worse when the host quits since the game immediately ends, screwing over anyone who would have legitimately won.
** also anyone on the losing team which was skilled enough to earn a lot of points

to:

* RageQuit: Of course the online aspect of the game would not be complete without people quitting. However, it gets worse when the host quits since the game immediately ends, screwing over anyone who would have legitimately won.
** also
won or anyone on the losing team which was skilled enough to earn who earned a lot of pointspoints.



** though it is possible for them to have stolen the design & manufactured it on shop tools.



* RuinedForever: the online mode once thousands of hackers started spamming the leaderboards & using "God" mode in the matches.



* ShootOutTheLock: Returns from the original, and actually occurs ''more'' often than it did before. You could also punch out locks for the same effect.
** That means Bond has...an [[IncrediblyLamePun Iron Fist]]?

to:

* ShootOutTheLock: Returns from the original, and actually occurs ''more'' often than it did before. You could also punch out locks for the same effect.
** That
effect, which means Bond has...has an [[IncrediblyLamePun Iron Fist]]?Fist]].



* TemptingFate: In the dam level, the two sentries complain about the lack of action and excitement in their jobs, right before Bond and Trevelyan surprise them from behind.

to:

* TemptingFate: TemptingFate:
**
In the dam "Dam" level, the two sentries complain about the lack of action and excitement in their jobs, right before Bond and Trevelyan surprise them from behind.
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** [[spoiler: Zukovsky is killed a couple dozen seconds after you meet him. After all, he does die in the films eventually, and it's not like they're planning on making a ''TheWorldIsNotEnough'' game later.]]

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** [[spoiler: Zukovsky is killed a couple dozen seconds after you meet him. After all, he does die in the films eventually, and it's not like they're planning on making a ''TheWorldIsNotEnough'' ''Film/TheWorldIsNotEnough'' game later.]]
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http://static.tvtropes.org/pmwiki/pub/images/golden-eye_2010_9694.jpg

to:

http://static.[[quoteright:229:http://static.tvtropes.org/pmwiki/pub/images/golden-eye_2010_9694.jpg
jpg]]
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* SceneryPorn: While the NintendoWii is hardly a graphical powerhouse, the graphics in ''GoldenEye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the NintendoWii at a pretty stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). Impressive, to say the least.

to:

* SceneryPorn: While the NintendoWii is hardly a graphical powerhouse, the graphics in ''GoldenEye ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the NintendoWii at a pretty stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). Impressive, to say the least.
Is there an issue? Send a MessageReason:
None


Heavily inspired by the much loved multiplayer of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multiplayer also includes 8 classic Bond characters ([[TheSpyWhoLovedMe Ja]][[{{Moonraker}} ws]], [[LiveAndLetDie Baron Samedi]], [[{{Goldfinger}} Oddjob]], [[TheManWithTheGoldenGun Francisco Scaramanga]], [[FromRussiaWithLove Ernst ]][[{{Thunderball}} Sta]][[YouOnlyLiveTwice vro ]][[OnHerMajestysSecretService Blo]][[DiamondsAreForever feld]], [[FromRussiaWithLove Red Grant, Rosa Klebb]], and DrNo), several classic and brand new game modes, and even enhanced versions of classic multiplayer maps from the original game. a special edition of the game is also available with a "golden" Wii Classic Controller.

to:

Heavily inspired by the much loved multiplayer of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multiplayer also includes 8 classic Bond characters ([[TheSpyWhoLovedMe Ja]][[{{Moonraker}} ([[Film/TheSpyWhoLovedMe Ja]][[Film/{{Moonraker}} ws]], [[LiveAndLetDie [[Film/LiveAndLetDie Baron Samedi]], [[{{Goldfinger}} [[Film/{{Goldfinger}} Oddjob]], [[TheManWithTheGoldenGun [[Film/TheManWithTheGoldenGun Francisco Scaramanga]], [[FromRussiaWithLove [[Film/FromRussiaWithLove Ernst ]][[{{Thunderball}} Sta]][[YouOnlyLiveTwice ]][[Film/{{Thunderball}} Sta]][[Film/YouOnlyLiveTwice vro ]][[OnHerMajestysSecretService Blo]][[DiamondsAreForever ]][[Film/OnHerMajestysSecretService Blo]][[Film/DiamondsAreForever feld]], [[FromRussiaWithLove [[Film/FromRussiaWithLove Red Grant, Rosa Klebb]], and DrNo), Film/DrNo), several classic and brand new game modes, and even enhanced versions of classic multiplayer maps from the original game. a special edition of the game is also available with a "golden" Wii Classic Controller.
Is there an issue? Send a MessageReason:
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* EliteMooks: Any mook wearing a flak jacket is going to be much harder to kill. They tend to have [[HighOctaneNightmareFuel dark, ominous voices as well]].

to:

* EliteMooks: Any mook wearing a flak jacket is going to be much harder to kill. They tend to have [[HighOctaneNightmareFuel dark, ominous voices as well]].well.
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None

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* BaseBreaker: In a big, big way
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* TheProblemWithLicensedGames: Averted. The game currently has a rating of 85.30 on [=GameRankings=] and 81 on Metacritic, and is generally regarded as the best single-player FPS for the Wii.
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Naturally, considering the original was groundbreaking ''[[NostalgiaFilter 13 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre.

to:

Naturally, considering the original was groundbreaking ''[[NostalgiaFilter 13 15 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre.
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* MoreDakka: The infamous RC-P90 returns as the Vargen FH-7; though its magazine capacity has been reduced to the more realistic 50 rounds, it's still quite the bullet-hose.

to:

* MoreDakka: The Vargen FH-7, successor of the infamous RC-P90 returns as the Vargen FH-7; from Nintendo 64; though its magazine capacity has been reduced to the more realistic 50 rounds, it's still quite the bullet-hose.
Is there an issue? Send a MessageReason:
None


Heavily inspired by the much loved multiplayer of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multiplayer also includes 8 classic Bond characters (Jaws, Baron Samedi, Oddjob, Scaramanga, Blofeld, Red Grant, Rosa Klebb, and Dr. No), several classic and brand new game modes, and even enhanced versions of classic multiplayer maps from the original game. a special edition of the game is also available with a "golden" Wii Classic Controller.

to:

Heavily inspired by the much loved multiplayer of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multiplayer also includes 8 classic Bond characters (Jaws, ([[TheSpyWhoLovedMe Ja]][[{{Moonraker}} ws]], [[LiveAndLetDie Baron Samedi, Oddjob, Scaramanga, Blofeld, Samedi]], [[{{Goldfinger}} Oddjob]], [[TheManWithTheGoldenGun Francisco Scaramanga]], [[FromRussiaWithLove Ernst ]][[{{Thunderball}} Sta]][[YouOnlyLiveTwice vro ]][[OnHerMajestysSecretService Blo]][[DiamondsAreForever feld]], [[FromRussiaWithLove Red Grant, Rosa Klebb, Klebb]], and Dr. No), DrNo), several classic and brand new game modes, and even enhanced versions of classic multiplayer maps from the original game. a special edition of the game is also available with a "golden" Wii Classic Controller.


In 2010, during one of Nintendo's most successful E3's in recent years, {{Activision}} dropped this [[MegatonAnnouncement bombshell]]. A remake of the N64 classic ''[[VideoGame/GoldenEye1997 GoldenEye]]''.

to:

In 2010, during one of Nintendo's most successful E3's in recent years, {{Activision}} dropped this [[MegatonAnnouncement bombshell]].bombshell. A remake of the N64 classic ''[[VideoGame/GoldenEye1997 GoldenEye]]''.
Is there an issue? Send a MessageReason:
None


* {{Bowdlerise}}: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as [[AnimeAnatomy completely featureless, shadow-cloaked silhouettes]], but the later {{PS360}} port adds just enough lighting effects so you see ''everything.''

to:

* {{Bowdlerise}}: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as [[AnimeAnatomy [[BarbieDollAnatomy completely featureless, shadow-cloaked silhouettes]], but the later {{PS360}} port adds just enough lighting effects so you see ''everything.''

Added: 494

Changed: 1

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**Also, Sky briggs says the pilots he wants to introduce, flew Cobras for Blackwater. AH-1s aren't used by military contractors. The Blackhawk would be more fitting as there is a civil variant.



** also anyone on the losing team which was skilled enough to earn a lot of points



* RareGuns: As mentioned in AKA47 above, the WA 2000. This is a sniper rifle with fewer than 200 units in existence, and yet turns up multiple times in the campaign. Same goes for the SCAR, which arms no less than half of Janus' forces despite being barely used even by the US.

to:

* RareGuns: As mentioned in AKA47 above, the WA 2000. This is a sniper rifle with fewer than 200 units in existence, and yet turns up multiple times in the campaign. Same goes for the SCAR, which arms no less than half of Janus' forces despite being barely used even by the US.US.
** though it is possible for them to have stolen the design & manufactured it on shop tools.


Added DiffLines:

* RuinedForever: the online mode once thousands of hackers started spamming the leaderboards & using "God" mode in the matches.
Is there an issue? Send a MessageReason:
None


** Also counts as TheVoice during some multiplayer modes, bringing to mind [[TeamFortress2 a certain Announcer]].

to:

** Also counts as TheVoice during some multiplayer modes, bringing to mind [[TeamFortress2 [[VideoGame/TeamFortress2 a certain Announcer]].
Is there an issue? Send a MessageReason:
Hollywood Hacking

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* HollywoodHacking: You can hack into drone guns, defense mechanisms, door locks, and the like with the push of one button on your Smartphone.


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* OneHitPolykill: Possible with a sniper rifle.
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Big Damn Fire Exit

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* BigDamnFireExit: Several, including the Bunker, Carrier, and Tank levels.
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In 2010, during one of Nintendo's most successful E3's in recent years, {{Activision}} dropped this [[MegatonAnnouncement bombshell]]. A remake of the N64 classic ''[[Game/GoldenEye GoldenEye]]''.

to:

In 2010, during one of Nintendo's most successful E3's in recent years, {{Activision}} dropped this [[MegatonAnnouncement bombshell]]. A remake of the N64 classic ''[[Game/GoldenEye ''[[VideoGame/GoldenEye1997 GoldenEye]]''.
Is there an issue? Send a MessageReason:
None


* NintendoHard: [[spoiler: the initial part of the last level. It almost doesn't make sense to have all those guards around while the place is breaking apart.]

to:

* NintendoHard: [[spoiler: the initial part of the last level. It almost doesn't make sense to have all those guards around while the place is breaking apart.]]]

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* NintendoHard: [[spoiler: the initial part of the last level. It almost doesn't make sense to have all those guards around while the place is breaking apart.]



* RapidFireTyping: [[spoiler: Bond typing in the password to redirect the Goldeneye satellite.]]

to:

* RapidFireTyping: [[spoiler: Bond typing in the password to redirect the Goldeneye satellite. It looks like he doesn't even move his fingers.]]

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