History Videogame / GoldeneyeWii

17th Feb '17 6:06:35 AM Jake18
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* EliteMooks: Any mook wearing a flak jacket is going to be much harder to kill. They tend to have dark, ominous voices as well.

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* EliteMooks: Any mook wearing a flak jacket is going to be much harder to kill. They tend to also wear [[FacelessGoons balaclavas]] and have [[EvilSoundsDeep dark, ominous voices as well.voices]].


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* HollywoodSilencer: Bond can attach a silencer to his P99, and some weapons you pick up will have silencers. While it makes the classic "fwip" sound, enemies will still notice if you shoot at them and miss.
15th Feb '17 6:02:22 AM Jake18
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* LimitedLoadout: Unlike the original, Bond can only carry his P99 and two other weapons.
13th Feb '17 8:42:09 AM Jake18
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** Alternatively, the fail could fall on every member of his security team for listening to a stranger with a Russian accent, wearing their uniform but not part of tbe unit, waving a gun, telling them to kill their boss's guest.

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** Alternatively, the fail could fall on every member of his security team for listening to a stranger with a Russian accent, wearing their uniform but not part of tbe the unit, waving a gun, telling them to kill their boss's guest.
31st Jan '17 3:31:30 PM theenglishman
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* NotHisSled: Overlapping with PragmaticAdaptation, a number of changes were made to the ''Goldeneye'' plot both to mix things up and to fit with [[TheNewTens the change in timeline]].
** Most notably, 006's motivations are changed from [[spoiler: getting revenge for Britain's betrayal of his Lienz Cossack parents (since such a motivation would have him in his early 70s by 2010) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered]].
** One of the most iconic moments in the N64 game is at the end of Dam, where Bond bungee jumps to the bottom in the last cutscene. The game mixes it up twice: first by trading the bungee jump for parachutes, and again by having Bond captured at the end of the dam and forced to hand over his parachute, before [[UpToEleven making the jump without it]].
** [[spoiler:Zukovsky is killed about three minutes after you meet him. After all, he does die in the films eventually, and it's not like they're planning on remaking ''Film/TheWorldIsNotEnough'' later.]]
** [[spoiler: Ouromov dies like a bitch at Xenia's hand, rather than Bond having an epic standoff having to gun down the General himself.]]



* PragmaticAdaptation:
** A number of changes were made to the ''Goldeneye'' plot to fit with the change in timeline to 2010. Most notably, 006's motivations are changed from getting revenge for Britain's betrayal of his Lienz Cossack parents (since such a motivation would have him in his early 70s by 2010) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered.
** [[spoiler:Zukovsky is killed about three minutes after you meet him. After all, he does die in the films eventually, and it's not like they're planning on remaking ''Film/TheWorldIsNotEnough'' later.]]
** [[spoiler: Ouromov dies like a bitch at Xenia's hand, rather than Bond having an epic standoff having to gun down the General himself.]]
16th Jan '17 8:13:28 PM Hyrin
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* {{Frameup}}: Happens to Bond ''twice'' in the game [[spoiler:-- first for the death of Valentin Zhukovsky, then later for Russian Defense Minister Mishkin.]]

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* {{Frameup}}: Happens to Bond ''twice'' ''thrice'' in the game [[spoiler:-- first for the death of Valentin Zhukovsky, then Skye Briggs, then later for Russian Defense Minister Mishkin.]]
30th Dec '16 4:56:05 PM Hyrin
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* InformedAttribute: Tanner states that Zukovsky's only identifying feature is a favial scar. When we see him, however, his arms and chest are covered in tattoos.
14th Dec '16 10:39:24 AM Hyrin
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Added DiffLines:

** Alternatively, the fail could fall on every member of his security team for listening to a stranger with a Russian accent, wearing their uniform but not part of tbe unit, waving a gun, telling them to kill their boss's guest.
23rd Nov '16 10:16:49 PM santos32
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* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. Causes some FridgeLogic on the Russian Archives level as you start off with 200+ bullets for your P99 on your person like any other mission yet you clearly see Ourumov disengage the magazine from the gun and empty the loaded bullets.

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* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. Causes some FridgeLogic on the Russian Archives level as you start off with 200+ bullets for your P99 on your person like any other mission yet you clearly see Ourumov disengage the magazine from the gun and empty the loaded bullets. You're also stuck with a silencer, which is perfect for stealth sections.
18th Nov '16 1:49:17 AM Sleeping_Beauty
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* AllOrNothingReloads: Averted with three of the five shotguns(SEGS 550, PT-9 Interdictus and Drumhead Type-12), as you can interrupt the reload at any time and the shells Bond places in the gun can still be fired. The other two shotguns (SLY 2020 and Masterton M-557) plays this trope straight since they use magazines. It's also played straight with all the other guns.

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* AllOrNothingReloads: Averted with three of the five shotguns(SEGS shotguns (SEGS 550, PT-9 Interdictus and Drumhead Type-12), as you can interrupt the reload at any time and the shells Bond places in the gun can still be fired. The other two shotguns (SLY 2020 and Masterton M-557) plays this trope straight since they use magazines. It's also played straight with all the other guns.
24th Oct '16 12:09:22 PM PrimeEvil
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** Trevelyan says as much when Bond wants to stop and take a picture of something for further analysis. The way he says it sounds like he's hiding something...
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.GoldeneyeWii