History Videogame / GoldeneyeWii

27th Sep '15 11:18:22 PM Kadorhal
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* AwesomeYetPractical: Bond's gadget phone, this game's version of the watch, can do ''a lot'' of helpful stuff.

* {{Bowdlerise}}: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as [[BarbieDollAnatomy completely featureless, shadow-cloaked silhouettes]], but the later {{PS360}} port adds just enough lighting effects so you see ''everything''.
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* {{Bowdlerise}}: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as [[BarbieDollAnatomy completely featureless, shadow-cloaked silhouettes]], but the later {{PS360}} port ''Reloaded'' adds just enough lighting effects so you see ''everything''.

* {{Foreshadowing}}: Overlaps with "ContinueYourMissionDammit"--at the beginning, Bond wants to take a picture of the chemical plant's computer room for MI-6, but Alec implores him to press on. Why so impatient, 006?
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* {{Foreshadowing}}: Overlaps with "ContinueYourMissionDammit"--at "ContinueYourMissionDammit" -- at the beginning, beginning in Arkhangelsk, Bond wants to take a picture of the chemical plant's computer room an arriving helicopter for MI-6, but reasoning that it looks like a model designed to survive [=EMPs=] and that the commander of an out-of-the-way Russian outpost having one is bad news. Alec implores him to press on. Why so impatient, 006?

** The Russian Federation doesn't have Ch-53s (in Dam) or OH/AH-6s (in Tank). Plus the SAM launchers are American [=HAWKs=] rather than the more likely SA-19/SA-22.
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** The Russian Federation doesn't have Ch-53s (in Dam) or OH/AH-6s (in Tank).Tank) (granted, the first case is [[LampshadeHanging noted by Bond]], so one of the objectives is to take pictures of it so [=MI6=] can figure out ''why'' it's there). Plus the SAM launchers are American [=HAWKs=] rather than the more likely SA-19/SA-22.

** A number of changes were made to the ''Goldeneye'' plot to fit with the change in timeline to 2010. Most notably, 006's motivations are changed from getting revenge for Britain's betrayal of his Lienz Cossack parents to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered. ** [[spoiler: Zukovsky is killed a couple dozen seconds after you meet him. After all, he does die in the films eventually, and it's not like they're planning on remaking ''Film/TheWorldIsNotEnough'' later.]]
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** A number of changes were made to the ''Goldeneye'' plot to fit with the change in timeline to 2010. Most notably, 006's motivations are changed from getting revenge for Britain's betrayal of his Lienz Cossack parents (since such a motivation would have him in his early 70s by 2010) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered. ** [[spoiler: Zukovsky [[spoiler:Zukovsky is killed a couple dozen seconds about three minutes after you meet him. After all, he does die in the films eventually, and it's not like they're planning on remaking ''Film/TheWorldIsNotEnough'' later.]]

* ShootTheDangerousMinion: The remake has the BigBad of the first level shoot a minion who fired randomly into a room full of nuclear warheads, a reference to the movie, where Ouromov did the same thing.
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* ShootTheDangerousMinion: The remake has the BigBad of the first level shoot a minion who fired randomly into a room full of nuclear warheads, a In reference to the movie, where Ouromov did the same thing.cutscene at the end of Facility has Ourumov shoot one of his mooks after said mook starts shooting at Bond while he's taking cover behind some nuclear warheads.

* VideoGameRemake
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* VideoGameRemakeVideoGameRemake: Complete with an UpdatedRerelease for the other consoles, as well.
10th Sep '15 4:31:39 AM sickeningjar
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* ShootOutTheLock: Returns from the original, and actually occurs ''more'' often than it did before. You could also punch out locks for the same effect, which means Bond has an [[IncrediblyLamePun Iron Fist]].
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* ShootOutTheLock: Returns from the original, and actually occurs ''more'' often than it did before. You could also punch out locks for the same effect, which means Bond has an [[IncrediblyLamePun Iron Fist]].
26th Jun '15 12:38:41 PM PrimeEvil
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* {{Foreshadowing}}: Overlaps with "ContinueYourMissionDammit"--at the beginning, Bond wants to take a picture of the chemical plant's computer room for MI-6, but Alec implores him to press on. Why so impatient, 006?
25th Nov '14 7:13:17 AM SolidSonicTH
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* ICanRuleAlone: An interesting example because it isn't necessarily what the villain would have wanted. Janus says that Bond would have [[WeCanRuleTogether made a formidable ally]] but his loyalties to his country are too strong and so instead he determines he must be eliminated. It's not so much "I Can Rule Alone" but rather "I ''Have to'' Rule Alone".

* WeCanRuleTogether: Averted (or possibly Subverted, depending on how you see it). Janus says to Bond that he would really liked him as an ally but there was little he could do to convince 007 to betray England so he drops the idea and decides to do away with him.
25th Nov '14 7:09:31 AM SolidSonicTH
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* WeCanRuleTogether: Averted (or possibly Subverted, depending on how you see it). Janus says to Bond that he would really liked him as an ally but there was little he could do to convince 007 to betray England so he drops the idea and decides to do away with him.
28th Sep '14 12:51:13 AM Kadorhal
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TheOneWith DanielCraig in an UpdatedRerelease of the [[VideoGame/GoldenEye1997 classic game.]] In 2010, {{Activision}} released this remake of the N64 classic ''[[VideoGame/GoldenEye1997 GoldenEye]]''. The story and setting have all been brought into the 21st century and the latest Bond, Creator/DanielCraig, takes over the original PierceBrosnan role (although the writer of the ''{{Film/GoldenEye}}'' film was brought on). Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Alec Trevelyan's motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.
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TheOneWith DanielCraig Creator/DanielCraig in an UpdatedRerelease of the [[VideoGame/GoldenEye1997 classic game.]] In 2010, {{Activision}} game,]] released this remake of the N64 classic ''[[VideoGame/GoldenEye1997 GoldenEye]]''.in 2010 by Creator/{{Activision}}. The story and setting have all been brought into the 21st century and the latest Bond, Creator/DanielCraig, takes over the original PierceBrosnan Creator/PierceBrosnan role (although the writer of the ''{{Film/GoldenEye}}'' film was brought on). Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Alec Trevelyan's motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.

Heavily inspired by the much loved multiplayer of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multiplayer also includes 8 classic Bond characters ([[Film/TheSpyWhoLovedMe Ja]][[Film/{{Moonraker}} ws]], [[Film/LiveAndLetDie Baron Samedi]], [[Film/{{Goldfinger}} Oddjob]], [[Film/TheManWithTheGoldenGun Francisco Scaramanga]], [[Film/FromRussiaWithLove Ernst ]][[Film/{{Thunderball}} Sta]][[Film/YouOnlyLiveTwice vro ]][[Film/OnHerMajestysSecretService Blo]][[Film/DiamondsAreForever feld]], [[Film/FromRussiaWithLove Red Grant, Rosa Klebb]], and Film/DrNo), several classic and brand new game modes, and even enhanced versions of classic multiplayer maps from the original game. a special edition of the game is also available with a "golden" Wii Classic Controller. There is an UpdatedRerelease, ''Goldeneye 007: Reloaded'', on the {{PS3}} and {{Xbox 360}}. They were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.
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Heavily inspired by the much loved multiplayer of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multiplayer also includes 8 classic Bond characters ([[Film/TheSpyWhoLovedMe Ja]][[Film/{{Moonraker}} ws]], [[Film/LiveAndLetDie Baron Samedi]], [[Film/{{Goldfinger}} Oddjob]], [[Film/TheManWithTheGoldenGun Francisco Scaramanga]], [[Film/FromRussiaWithLove Ernst ]][[Film/{{Thunderball}} Sta]][[Film/YouOnlyLiveTwice vro ]][[Film/OnHerMajestysSecretService Blo]][[Film/DiamondsAreForever feld]], [[Film/FromRussiaWithLove Red Grant, Rosa Klebb]], and Film/DrNo), several classic and brand new game modes, and even enhanced versions of classic multiplayer maps from the original game. a A special edition of the game is also available with a "golden" Wii Classic Controller. There is an UpdatedRerelease, ''Goldeneye 007: Reloaded'', on the {{PS3}} PlayStation3 and {{Xbox 360}}. They were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.

** The Russian Federation doesn't have Ch-53s (In Dam) or OH/AH-6s (In Tank) Plus the SAM launchers are American HAWK rather than the more likely SA-19/SA-22
to:
** The Russian Federation doesn't have Ch-53s (In (in Dam) or OH/AH-6s (In Tank) (in Tank). Plus the SAM launchers are American HAWK [=HAWKs=] rather than the more likely SA-19/SA-22SA-19/SA-22.

** But it lacks the 'shoot through ten mooks in a row AND two steel blast door' power. ** The Beretta 93R (called the "Kunara V" in-game) is a ''fully-automatic handgun''. In real life, this weapon is fired as a three-round burst, which is its alternative fire in-game, but it defaults to a fully-automatic fire when you pick it up. Eats up a lot of ammo, though. * NostalgiaLevel: There are few small areas that are very reminiscent of the N64 game, such as the guard tower at very beginning of the game and the bathroom of the facility level. * NeverSayDie: Averted in singleplayer but zig-zagged in multiplayer. Players are "eliminated" upon death, but during the Heroes gameplay mode [[TheVoice M]] will actually say "OurHeroIsDead"! ** In Team Deathmatch multiplayer, when an MI-6 team is about to win, this is what [[TheVoice M]] says along the lines of "Never Give Up, Keep Trying, etc." * NobodyPoops: Averted in the same scene/area as the movie and the original game. At least he's sitting down properly now. ** But he's still fully clothed. Maybe he just wanted someplace quiet to read his newspaper. * NoSidepathsNoExplorationNoFreedom: Despite using the gameplay style of modern ''CallOfDuty'' games, this trope is [[AvertedTrope miraculously averted]]. There is always more than one path to complete your objective, and there are many ways to achieve most goals.
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** But it lacks the 'shoot through ten mooks in a row AND two steel blast door' doors' power. ** The Beretta 93R (called the "Kunara V" in-game) is a ''fully-automatic handgun''. In real life, this weapon is fired as a three-round burst, which is its alternative fire in-game, but it defaults to a fully-automatic fire full-auto when you pick it up. Eats up a lot of ammo, though. * NostalgiaLevel: There are few small areas that are very reminiscent of the N64 game, such as the guard tower at the very beginning of the game and the bathroom of the facility level. * NeverSayDie: Averted in singleplayer but zig-zagged in multiplayer. Players are "eliminated" upon death, but during the Heroes gameplay mode [[TheVoice M]] M will actually say "OurHeroIsDead"! ** In Team Deathmatch multiplayer, when an MI-6 team is about to win, this is what [[TheVoice M]] M says along the lines of "Never Give Up, Keep Trying, etc." * NobodyPoops: Averted in the same scene/area as the movie and the original game. At least he's sitting down properly now. ** But now, but he's still fully clothed. Maybe he just wanted someplace quiet to read his newspaper. * NoSidepathsNoExplorationNoFreedom: Despite using the gameplay style of modern ''CallOfDuty'' ''Call of Duty'' games, this trope is [[AvertedTrope miraculously averted]]. There is always more than one path to complete your objective, and there are many ways to achieve most goals.

* TheOtherDarrin: To make Daniel Craig's replacement of Pierce Brosnan as Bond less jarring, all of the other characters in the single player campaign have also had their appearances completely altered as well. They're all new designs (some based on the voice actors), but it does fail a little in terms of polish -- notably, 006 looks rather doughy and generic for a super agent/supervillain. His scar isn't noticeable. ** Though Ourumov, at least, actually looks somewhat better, since his character model no longer has a [[http://images2.wikia.nocookie.net/__cb20080510032447/goldeneye/images/c/cf/Ourumov.png vacant expression]] frozen on its face like in the original game. *** But he's missing his [[NiceHat epic hat]], ''and'' he's fat, so he's an easy target in Heroes. ** Zukovsky is no longer played by Creator/RobbieColtrane, but at least he maintains a LargeHam attitude in multiplayer and he's not a bullet-magnet in Heroes mode. * OneBulletClips: Played straight in the same manner as ''Call of Duty'', naturally.
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* TheOtherDarrin: To make Daniel Craig's replacement of Pierce Brosnan as Bond less jarring, all of the other characters in the single player campaign have also had their appearances completely altered as well. They're all new designs (some based on the voice actors), but it does fail a little in terms of polish -- notably, 006 looks rather doughy and generic for a super agent/supervillain. His scar isn't noticeable. ** Though Ourumov, at least, actually looks somewhat better, since his character model no longer has a [[http://images2.wikia.nocookie.net/__cb20080510032447/goldeneye/images/c/cf/Ourumov.png vacant expression]] frozen on its face like in the original game. *** But he's missing his [[NiceHat epic hat]], ''and'' he's fat, so he's an easy target in Heroes. ** Zukovsky is no longer played by Creator/RobbieColtrane, but at least he maintains a LargeHam attitude in multiplayer and he's not a bullet-magnet in Heroes mode. * OneBulletClips: Played straight in the same manner as ''Call of Duty'', naturally. ''Reloaded'' adds the usual empty- versus mid-magazine reloading with separate animations for either case, whereas the Wii version went for a DramaticGunCock for every reload.

** [[spoiler: Zukovsky is killed a couple dozen seconds after you meet him. After all, he does die in the films eventually, and it's not like they're planning on making a ''Film/TheWorldIsNotEnough'' game later.]]
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** [[spoiler: Zukovsky is killed a couple dozen seconds after you meet him. After all, he does die in the films eventually, and it's not like they're planning on making a remaking ''Film/TheWorldIsNotEnough'' game later.]]

* UnorthodoxReload: Bond reload some guns in an unorthodox manner, such as the "Iraqi" reload for the [=AK47=] when empty and the P99 reload.
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* UnorthodoxReload: Bond reload some guns in an unorthodox manner, such as the "Iraqi" reload for the [=AK47=] AK-47 when empty and the P99 reload.
11th Sep '14 8:18:34 AM rexpensive
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* SceneryPorn: While the NintendoWii is hardly a graphical powerhouse, the graphics in ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the NintendoWii at a mostly stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). If that isn't impressive enough, note that ''Reloaded'' barely added much other than the increased graphical detail.
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* SceneryPorn: While the NintendoWii UsefulNotes/NintendoWii is hardly a graphical powerhouse, the graphics in ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the NintendoWii UsefulNotes/NintendoWii at a mostly stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). If that isn't impressive enough, note that ''Reloaded'' barely added much other than the increased graphical detail.
5th Mar '14 8:06:47 PM tsstevens
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With all the Bond films having The One With it might be fun to do the same with the games as well.
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TheOneWith DanielCraig in an UpdatedRerelease of the [[VideoGame/GoldenEye1997 classic game.]]
5th Mar '14 5:08:04 PM Tropesofknowledge
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???
TheOneWith the UpdatedRerelease of the classic game.
5th Mar '14 4:03:36 PM tsstevens
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TheOneWith the UpdatedRerelease of the classic game.
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