History Videogame / FTLFasterThanLight

8th Feb '18 5:16:10 PM ClickGonzo
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*** The game actually rewards you for using methods like these by giving you increased loot for killing the crew while leaving the ship intact. One method that's particularly useful (and cruel): find a ship that doesn't have the firepower to get through your shields, set an ion weapon to auto-fire on their oxygen room, and go do something else for 5-10 minutes. It'll level up any crewmembers you have manning many of your stations while the enemy crew slowly but surely suffocates, utterly helpless to prevent the inevitable.
5th Feb '18 11:59:38 AM Wordpainter
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* AlmostOutOfOxygen: It could happen to you, or to the enemies, if someone's oxygen generator gets busted. Short of sending Lanius crewmen through a teleporter, oxygen starvation is typically too slow-acting to take a ship's crew down. Enemies will tend to flee rooms that have no oxygen (since they take constant damage), even if this means allowing your crew to destroy their systems.

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* AlmostOutOfOxygen: It could happen to you, or to the enemies, if someone's oxygen generator gets busted. Short of sending Lanius crewmen through a teleporter, oxygen starvation is typically too slow-acting to take a ship's crew down.down[[note]]with the notable exception of a certain class of Slug ship, which lacks a door to the Oxygen system and therefore can't repair it AT ALL[[/note]]. Enemies will tend to flee rooms that have no oxygen (since they take constant damage), even if this means allowing your crew to destroy their systems.
26th Jan '18 2:36:33 AM LucaEarlgrey
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* PowerfulButInaccurate: Flak weapons have the potential to inflict a large amount of damage across multiple rooms with a single burst, but in exchange have lousy accuracy.
26th Jan '18 2:35:02 AM LucaEarlgrey
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* AlwaysAccurateAttack: Beam weapons will always hit their targets. The tradeoff is that shields will mitiage beam damage, up to and including outright blocking damage if the beam's power is less than or equal to the number of layers the shield has.
13th Jan '18 7:21:04 PM nombretomado
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''FTL'' was officially released for purchase from the developers, UsefulNotes/{{Steam}} and GOG.com on September 14th, 2012, although early beta access was granted to its {{Kickstarter}} backers. [[http://www.kickstarter.com/projects/64409699/ftl-faster-than-light It is one of the first completed games spawned from a completed Kickstarter.]]

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''FTL'' was officially released for purchase from the developers, UsefulNotes/{{Steam}} and GOG.com on September 14th, 2012, although early beta access was granted to its {{Kickstarter}} Website/{{Kickstarter}} backers. [[http://www.kickstarter.com/projects/64409699/ftl-faster-than-light It is one of the first completed games spawned from a completed Kickstarter.]]
30th Dec '17 1:32:01 PM 7636kei
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** Some events allow your crew to teleport onboard an enemy ship as a blue option. You can do this for enemy ships with Zoltan Shields even when you don't have a bypass unit. You can also safely teleport crew to an automated ship and back with a level 1 teleporter, when in gameplay the cooldown time wouldn't be enough to save them from asphyxiation.

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** Some events allow your crew to teleport onboard an enemy ship as a blue option. You can do this for enemy ships with Zoltan Shields even when you don't have a bypass unit. You can also safely teleport crew to an automated ship and back with a level 1 teleporter, when in gameplay the cooldown time usually wouldn't be enough to save them from asphyxiation.
23rd Dec '17 1:00:22 PM LucaEarlgrey
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** Having Lanius crew mixed in with non-Lanius crew can cause problems, such as getting multiple crew into the same room (e.g. to stave off a boarding attack), but not notice your Lanius crewmember draining away oxygen that the other 1-3 people in the same room need until you start hearing the "low crew health" beeps.
23rd Dec '17 3:22:11 AM AnotherDuck
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* CycleOfHurting: A highly upgraded but specialist ship can result in a flagship fight turning into one of these. Example, a ship built around teleporting, like the Mantis B, which has been upgraded in a manner which means it has no hope of defeating the flagship except via the method of killing the crew to enable an easy take down of the shields & weapons. And then the flagship hacks your teleporter. Or you run out of missiles to blow up the medbay so your boarders find it impossible to defeat the enemy crew. Or both. At which point the flagship can chip away at your ship with missiles, or drones, or the special final stage super weapon. And eventually kill you.



** Getting a Chain Vulcan drop early on with one of the ships who start with 3 or 4 Weapon Power (Kestrel B, Zoltan B, Stealth B, for example) can make the late-game trivially easy as the Vulcan is a good enough weapon to take down the ''flagship'' on its own, giving the player the ability to concentrate their scrap spending on shields, engines and defence drones.



* EpicFail:
** It is possible to die during the VideoGameTutorial. Since tutorial enemies can't damage your shields, this requires venting your entire ship of oxygen or turning your shields off manually -- two actions that are completely unnecessary to completing the tutorial, and thus amount to [[PressXToDie killing yourself on purpose]]. The game gives out a NonstandardGameOver for this.
** Another form can happen if you pull off a massive AlphaStrike and you, due to a combination of heavy shields and shots missing, fail to damage the enemy at all.

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* EpicFail:
**
EpicFail: It is possible to die during the VideoGameTutorial. Since tutorial enemies can't damage your shields, this requires venting your entire ship of oxygen or turning your shields off manually -- two actions that are completely unnecessary to completing the tutorial, and thus amount to [[PressXToDie killing yourself on purpose]]. The game gives out a NonstandardGameOver for this.
** Another form can happen if you pull off a massive AlphaStrike and you, due to a combination of heavy shields and shots missing, fail to damage the enemy at all.
this.
16th Dec '17 2:05:03 PM UltraWanker
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''[[http://www.ftlgame.com/ FTL: Faster Than Light]]'' is a "{{Roguelike}}-like" spaceship simulation game released by Subset Games.

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''[[http://www.ftlgame.com/ FTL: Faster Than Light]]'' is a "{{Roguelike}}-like" spaceship simulation game released developed by Subset Games.
7th Dec '17 10:54:07 AM Wordpainter
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* LittleNo: There is an event where a dreaded slug pirate asks if you know who he is and if you fear him. The only answer available is a flat "No."



* MesACrowd: Averted with the Clone Bay. The plague event has the possibility of taking away a crewmember. If this happens and you have the Clone Bay, you won't get the crewmember back due to regulations prohibiting the cloning of someone who is still alive.

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* MesACrowd: Averted with the Clone Bay. The plague event has the possibility of taking away removing a crewmember.crewmember without killing them. If this happens and you have the Clone Bay, you won't get the crewmember back due to regulations prohibiting the cloning of someone who is still alive.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.FTLFasterThanLight