History Videogame / FTLFasterThanLight

23rd Sep '17 3:16:59 PM ZuTheSkunk
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* ScoldedForNotBuying: There's a random event where you can contact a ship that has equipment for sale. If you look at his inventory but don't buy anything, he'll attack you for wasting his time.

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* ScoldedForNotBuying: There's Most merchants won't mind if you don't buy anything, but there is a random event encounter where you can contact a ship that has equipment for sale. If sale, and if you look at his inventory but don't buy anything, he'll attack you for wasting his time.
23rd Sep '17 5:07:36 AM ZuTheSkunk
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* ScoldedForNotBuying: There's a random event where you can contact a ship that has equipment for sale. If you look at his inventory but don't buy anything, he'll attack you for wasting his time.
20th Sep '17 12:24:09 AM mack
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*CycleOfHurting: A highly upgraded but specialist ship can result in a flagship fight turning into one of these. Example, a ship built around teleporting, like the Mantis B, which has been upgraded in a manner which means it has no hope of defeating the flagship except via the method of killing the crew to enable an easy take down of the shields & weapons. And then the flagship hacks your teleporter. Or you run out of missiles to blow up the medbay so your boarders find it impossible to defeat the enemy crew. Or both. At which point the flagship can chip away at your ship with missiles, or drones, or the special final stage super weapon. And eventually kill you.
13th Sep '17 2:04:46 PM Leylicite
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* VendorTrash: The most straightforward example of this is drone schematics, if you don't have and aren't planning on getting a drone system: they're useless except as store credit.
** Many 3-power and 4-power weapons can be hard to add onto a weapons loadout, since they take up a significant fraction of the maximum of 8 power in the weapons system, requiring many weapons upgrades (let alone the cost of purchasing the weapon itself). Thus, if you receive something like a Burst Laser III (4 power, 19 second charge time, only 5 damage) or a Breach Missile (3 power, 21 second charge time, 4 shield-piercing damage) it's often easier to just sell them to a store for a decent chunk of scrap rather than try to fit them into a loadout.
** Most augments are at least slightly useful, but few provide a large effect compared to getting money for them at a store. The most noteworthy examples are Advanced FTL Navigation (allows you to jump to any previously-visited beacon... which will usually be completely empty, thus spending a fuel and wasting a tick forward of the advancing fleet), and Repair Arm (which [[CastFromMoney takes a percentage of your money to heal you]] every time you get money, when you'd rather keep the money to upgrade your ship so you get hit less). While not entirely useless, these are often viewed as something to immediately sell at the next store.
7th Sep '17 3:26:16 PM SeanMirrsen
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* InstantWinCondition: Dealing the death-blow on the third stage of the Rebel Flagship fight means you win, even if your crew and/or ship is on the brink of death itself. [[http://www.youtube.com/watch?v=WlxIPbwQHOM Your ship can even be blown apart first]], as long as the Flagship is destroyed within a few seconds after (before the "game over" popup appears). Justified, as the Flagship holds the highest in command of the Rebel Fleet and your goal is saving the Federation, not simply looking out for yourself; whether you're alive upon Flagship defeat or not your crew will be commended as Federation heroes.

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* InstantWinCondition: Dealing the death-blow on the third stage of the Rebel Flagship fight means you win, even if your crew and/or ship is on the brink of death itself. [[http://www.[[https://www.youtube.com/watch?v=WlxIPbwQHOM Your ship can even be blown apart first]], as long as the Flagship is destroyed within a few seconds after (before the "game over" popup appears). Justified, as the Flagship holds the highest in command of the Rebel Fleet and your goal is saving the Federation, not simply looking out for yourself; whether you're alive upon Flagship defeat or not your crew will be commended as Federation heroes.



--->[[http://www.youtube.com/watch?v=hi-VNkT57oE "We do not accept surrender!"]]

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--->[[http://www.--->[[https://www.youtube.com/watch?v=hi-VNkT57oE "We do not accept surrender!"]]
7th Sep '17 6:53:33 AM SeanMirrsen
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** As of the Advanced Edition, it is significantly more efficient: it will repair your hull every time you receive a scrap reward (so if an event rewards you twice, it will repair you twice), and it will [[RescuedFromTheScrappyHeap stop taking its percentage of scrap once your hull is fully repaired]].



* InstantWinCondition: Dealing the death-blow on the third stage of the Rebel Flagship fight means you win, even if your crew and/or ship is on the brink of death itself. [[https://www.youtube.com/watch?v=WlxIPbwQHOM Your ship can even be blown apart first]], as long as the Flagship is destroyed within a few seconds after (before the "game over" popup appears). Justified, as the Flagship holds the highest in command of the Rebel Fleet and your goal is saving the Federation, not simply looking out for yourself; whether you're alive upon Flagship defeat or not your crew will be commended as Federation heroes.

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* InstantWinCondition: Dealing the death-blow on the third stage of the Rebel Flagship fight means you win, even if your crew and/or ship is on the brink of death itself. [[https://www.[[http://www.youtube.com/watch?v=WlxIPbwQHOM Your ship can even be blown apart first]], as long as the Flagship is destroyed within a few seconds after (before the "game over" popup appears). Justified, as the Flagship holds the highest in command of the Rebel Fleet and your goal is saving the Federation, not simply looking out for yourself; whether you're alive upon Flagship defeat or not your crew will be commended as Federation heroes.



--->[[https://www.youtube.com/watch?v=hi-VNkT57oE "We do not accept surrender!"]]

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--->[[https://www.--->[[http://www.youtube.com/watch?v=hi-VNkT57oE "We do not accept surrender!"]]
6th Sep '17 9:02:34 PM bryancrain88
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* PacifistRun: One of the in-game achievements, titled "[[LampshadeHanging Coming in for my Pacifism run!]]", requires making it to Sector 5 without firing a shot, using an offensive drone, or teleporting.
2nd Sep '17 10:19:34 PM LucaEarlgrey
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* InstantWinCondition: Dealing the death-blow on the third stage of the Rebel Flagship fight means you win, even if your crew and/or ship is on the brink of death itself. [[https://www.youtube.com/watch?v=WlxIPbwQHOM Your ship can even be blown apart first]], as long as the Flagship is destroyed within a few seconds after (before the "game over" popup appears). Justified, as the Flagship holds the highest in command of the Rebel Fleet and your goal is saving the Federation, not simply looking out for yourself; whether you're alive upon Flagship defeat or not your crew will still be commended as Federation heroes.

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* InstantWinCondition: Dealing the death-blow on the third stage of the Rebel Flagship fight means you win, even if your crew and/or ship is on the brink of death itself. [[https://www.youtube.com/watch?v=WlxIPbwQHOM Your ship can even be blown apart first]], as long as the Flagship is destroyed within a few seconds after (before the "game over" popup appears). Justified, as the Flagship holds the highest in command of the Rebel Fleet and your goal is saving the Federation, not simply looking out for yourself; whether you're alive upon Flagship defeat or not your crew will still be commended as Federation heroes.
2nd Sep '17 10:19:12 PM LucaEarlgrey
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* InstantWinCondition: Dealing the death-blow on the third stage of the Rebel Flagship fight means you win, even if your crew and/or ship is on the brink of death itself. [[https://www.youtube.com/watch?v=WlxIPbwQHOM Your ship can even be blown apart first]], as long as the Flagship is destroyed within a few seconds after (before the "game over" popup appears).

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* InstantWinCondition: Dealing the death-blow on the third stage of the Rebel Flagship fight means you win, even if your crew and/or ship is on the brink of death itself. [[https://www.youtube.com/watch?v=WlxIPbwQHOM Your ship can even be blown apart first]], as long as the Flagship is destroyed within a few seconds after (before the "game over" popup appears). Justified, as the Flagship holds the highest in command of the Rebel Fleet and your goal is saving the Federation, not simply looking out for yourself; whether you're alive upon Flagship defeat or not your crew will still be commended as Federation heroes.
29th Aug '17 6:28:12 PM Grug
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* GradualGrinder: The Federation Cruiser ship. It starts with a special beam weapon that is extremely long to charge but ignores all defenses. The strategy is typically to raise your defenses as much as possible and wait for the beam to destroy the enemy for you.
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