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* AuthorityEqualsAsskicking: Sergeants, Colonels, and Generals are all tougher than regular Mooks, especially if they're Federation Special Forces or E.Y.E. operatives. The toughest non-boss human enemies in the game are E.Y.E. Masters (including [[spoiler: Your Mentor, the Four Pillars, and Huan]]), who are almost unbeatable unless you have armor-piercing weapons to bypass their subdermal armor. Then there's FinalBoss [[spoiler: Commander Rimanah]], who's several times tougher than even the boss-level Masters and can create 2 to 3 times as many Psi Clones as normal, all of whom are equipped with heavy weapons instead of normal ones.
* EliteMooks: Federation Special Forces are equipped with energy weapons, which no other faction in the game has access to (the sniper variant has a long-range continuous laser beam, while the soldier variant fires explosive energy grenades); they also have energy shields that let them withstand several hits before falling. Then there are rival E.Y.E. operatives, especially the Master-level ones who have powerful subdermal armor that can absorb multiple full magazines from any non-armor-piercing weapon, and will use Psi Clone to create a handful of weak clones of themselves to aide them in combat.
* FinalBoss: The game always ends with a final showdown against [[spoiler: Commander Rimanah]] regardless of which of the three ending paths you end up choosing.
* LuckBasedMission: At the beginning, when you roll a new character your stats are randomly determined. The variance is ''huge''; it's entirely possible for a well-rolled character to be as powerful at the beginning of the game at level 1 as a poorly rolled character at level 25-30 in the endgame. Fortunately, you can keep rerolling your stats until you get a roll you're comfortable with, and rolling with a mix of 3 Metastreumonic genes seems to result in the greatest variance but also gives the best potential results.
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*** [[spoiler: [[SerialEscalation And that's all before you unlock the]] [[GainaxEnding hidden ending.]] Apparently, you're actually the head of the Secreta and you've been condemned to an endless, multiversal loop of the events of the games for your unspecified crimes. The only way to break out is to attempt to fuse the two timelines - Riminah and Mentor's - together, but as you're sent back to the cave, it failed.]]
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*** [[spoiler: [[SerialEscalation And that's all before you unlock the]] [[GainaxEnding hidden ending.]] Apparently, you're actually either the head of the Secreta or Commander Rimanah himself, and you've been condemned to an endless, multiversal loop of the events of the games for your unspecified crimes. The only way to break out is to attempt to fuse the two timelines - Riminah and Mentor's - together, but as you're sent back to the cave, it failed.]]
* TomatoInTheMirror: While the truth behind the game's plot is very obtuse, the general fan consensus seems to be that you're actually [[spoiler: Commander Rimanah himself, who murdered his wife (Circe) and ended up in a Purgatorial endless repeating cycle as a result.]]
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* UsedFuture: Everything's covered in dirt, there's trash everywhere, and most of your weapons are centuries-old designs? Check, check, and check.
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* UsedFuture: Everything's All human-occupied areas are run-down slums, everything's covered in dirt, there's trash everywhere, and most of your weapons are centuries-old designs? Check, check, check, and check.
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* TheVirus: It's strongly implied that those killed by the Metastreumonic Force (or at least some of them) are reanimated as creatures under the Force's control. The Force is also able to take control of E.Y.E. operatives that are over-exposed to its power, due to them having been genetically engineered with Metastreumonic genes.
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* CriticalFailure: The most common Critical failure is a failed attack -- "Bullshit! Ultra-failed attack!", which does reduced damage. However, it's also possible to get tainted medicine - instantly killing you. Hacking can cause your head to explode if the opponent counterhacks you. And some of the psychic abilities have the change to spontaneously kill you.
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* CriticalFailure: Owed from it's tabletop influences, this is very common and often hilarious. The most common Critical failure is a failed attack -- "Bullshit! Ultra-failed attack!", which does reduced damage.damage, which becomes hilarious if you managed to kill the target of your ire anyways. However, it's also possible to get tainted medicine - instantly killing you. Hacking can cause your head to explode if the opponent counterhacks you. And some of the psychic abilities have the change to spontaneously kill you.
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* ChekhovsGunman: On the mission on Sulaco, you will come across three friendly [[EvilIsSexy Synicles]]. They'll (if you allow them) tell you about a very powerful psyker hunting down and fighting a wolf spirit. All three of them have a spin on it - he was angry, he was evil, he was sad, and so on, but all of them question if he truly defeated the wolf spirit - or fused with him. [[spoiler:If you sided with Rimanah, he shows up as a Carnophage, apparently to settle a score with Rimanah and his goons.]]
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* ChekhovsGunman: On the mission on Sulaco, you will come across three friendly [[EvilIsSexy Synicles]]. They'll (if you allow them) tell you about a very powerful psyker hunting down and fighting a wolf spirit. All three of them have a spin on it - he was angry, he was evil, he was sad, and so on, but all of them question if he truly defeated the wolf spirit - or fused with him. [[spoiler:If you sided with Rimanah, listened to each Synicle, he shows up as a Carnophage, apparently to settle a score with Rimanah and his goons.]]
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* {{Cyborg}}: Players are encouraged to augment themselves with appropriate cybernetic components. A hacker might replace parts of his brain with a computer, a swordsman might install a large artificial adrenalin gland near their heart and tear out their nervous system for a much more complex circuit board, a gunman might have their limbs augmented and replaced, et cetera.
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* {{Cyborg}}: Players are encouraged to augment themselves with appropriate cybernetic components. A hacker might replace parts of his brain with a computer, a swordsman might install a large artificial adrenalin gland near their heart and tear out their nervous system for a much more complex circuit board, a gunman might have their limbs augmented and replaced, replaced with hi-tech prostheses, et cetera.
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** Lampshaded by the [[GiantSpaceFleaFromNowhere Carnophage who allies with you in the endgame if you sided with Rimanah.]] You can doubt your own sanity at everything that's happened so far and if anything is even real, at which he'll shrug and say "if it's in your head, you're not really any killing anyone, so no damage done, right?"
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** Lampshaded by the [[GiantSpaceFleaFromNowhere Carnophage who allies with you in the endgame if you sided with Rimanah.found three hidden Synicles in the Sulaco mission.]] You can doubt your own sanity at everything that's happened so far and if anything is even real, at which he'll shrug and say "if it's in your head, you're not really any killing anyone, so no damage done, right?"
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** "[[ConanTheBarbarian Conan]]" for killing a... llama.
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** "[[ConanTheBarbarian "[[Franchise/ConanTheBarbarian Conan]]" for killing a... llama.
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* BadAssLongcoat: Of the VideoGame/Killzone variety.
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* BadAssLongcoat: Of BadAssLongcoat: All Federation goons wear some, of the VideoGame/Killzone VideoGame/{{Killzone}} variety.
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* BadAssLongcoat: Of the Killzone variety.
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* BadAssLongcoat: Of the Killzone VideoGame/Killzone variety.
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** The bombed-out cathedral in the Wurster Corp level contains a spider-tank - it's in the same position that the Major left it in during the first Franchise/GhostInTheShell movie.
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** The achievement icon for killing an Adventurer is [[IndianaJones a fedora.]]
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** The achievement icon for killing an Adventurer is [[IndianaJones [[Franchise/IndianaJones a fedora.]]
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* ImplausibleFencingPowers: Subverted, you can block ''any'' bullets being shot at you using the Facere Mortis katana, Damocles, or the Arrancadora; but it's a result of a nigh-impenetrable force field that drains your stamina for every shot. And while you can still block without stamina, the results are what you'd expect it to be.
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* ParryingBullets: The Facere Mortis and Damocles swords can be used to deflect/absorb bullets - even if you're being shot at by a guy holding a [[GatlingGood Sulfatum]].
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* ParryingBullets: The Facere Mortis and Damocles swords can be used to deflect/absorb bullets - even if you're being shot at by a guy holding a [[GatlingGood Sulfatum]]. However, this is a result of a nigh-impenetrable force field that drains your stamina for every shot. While you can still block without stamina, the results are what you'd expect it to be.
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* ParryingBullets: The Facere Mortis and Damocles swords can be used to deflect/absorb bullets - even if you're being shot at by a guy holding a [[GatlingGood Sulfatum]].
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* WhoForgotTheLights: The game had extremely dark levels to go hand-in-hand with its CyberPunk themes at its release, to the point where the flashlight (and sometimes [[RoboCam EYE Vision]]) had to be activate pretty much constantly. An update a few weeks after its release increased the lighting brightness in most areas to be more playable.
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* WhoForgotTheLights: The game had extremely dark levels to go hand-in-hand with its CyberPunk themes at its release, to the point where the flashlight (and sometimes [[RoboCam EYE Vision]]) had to be activate activated pretty much constantly. An update a few weeks after its release increased the lighting brightness in most areas to be more playable.
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* AnachronismStew: An incredibly strange variant. The game's style is an anachronism of a plethora of sci-fi classics, from ''TheMatrix'' (referenced by name even), ''TabletopGame/{{Warhammer 40000}}, VideoGame/{{Fallout}}, GhostInTheShell'', and a backstory ''Series/{{Lost}}'' would be proud of.
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* AnachronismStew: An incredibly strange variant. The game's style is an anachronism of a plethora of sci-fi classics, from ''TheMatrix'' (referenced by name even), ''TabletopGame/{{Warhammer 40000}}, VideoGame/{{Fallout}}, GhostInTheShell'', Franchise/GhostInTheShell'', and a backstory ''Series/{{Lost}}'' would be proud of.
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* DuelingGames / FollowTheLeader: Looks like (and is being released close to) ''VideoGame/DeusExHumanRevolution'', but gameplay-wise is basically ''VideoGame/HellgateLondon''.
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* UsedFuture: Everything's covered in dirt, there's trash everywhere, and most of your weapons are centuries-old designs? Check, check, and check.
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** Your personal Scrab says [[Series/BattlestarGalacticaReimagined "by your command"]].
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** Your personal Scrab says [[Series/BattlestarGalacticaReimagined [[Series/BattlestarGalactica2003 "by your command"]].
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* PressXToDie: [[spoiler:On Mars, the Immortal King offers you to join his army of the dead (with predictable consequences if you agree).]]
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[[caption-width-right:298:Not a [[TabletopGame/{{Warhammer 40000}} Space Marine Chaplain]]. [[HilariousInHindsight Honest]]. [[Videogame/SpacehulkDeathwing Really]].]]
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A [[CoOpMultiplayer cooperative]] FPS/RPG by Streum On Studio, with a distinct everything-but-the-kitchen-sink sci-fi flavor. Taking notes from nearly every work of CyberPunk literature and incorporating classic brutal roleplaying techniques. You play as a member an ancient demon-fighting cult, the E.Y.E., who was afflicted with LaserGuidedAmnesia and must remember why he was sent on the mission that gave him his amnesia. Along the way you uncover more and more about the incredibly complex backstory and the internal struggle of E.Y.E between his own faction - the Culter Dei - and the Jian Shang Di.
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A [[CoOpMultiplayer cooperative]] FPS/RPG by Streum On Studio, with a distinct everything-but-the-kitchen-sink sci-fi flavor. Taking notes from nearly every work of CyberPunk literature and incorporating classic brutal roleplaying techniques. You play as a member of an ancient demon-fighting cult, the E.Y.E., who was afflicted with LaserGuidedAmnesia and must remember why he was sent on the mission that gave him his amnesia. Along the way you uncover more and more about the incredibly complex backstory and the internal struggle of E.Y.E between his own faction - the Culter Dei - and the Jian Shang Di.
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->"''E.Y.E.'' is basically like ''VideoGame/DeusEx'' would have been if Eidos [[ThisIsYourPremiseOnDrugs had spent its time licking toads and drinking Red Bull]]."
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->"''E.Y.E.'' is basically like ''VideoGame/DeusEx'' ''[[VideoGame/DeusExHumanRevolution Deus Ex]]'' would have been if Eidos [[ThisIsYourPremiseOnDrugs had spent its time licking toads and drinking Red Bull]]."
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[[caption-width-right:298:Not a [[TabletopGame/{{Warhammer 40000}} Space Marine Chaplain]]. [[HilariousInHindsight Honest]]. [[TabletopGame/SpaceHulk Really]].]]
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[[caption-width-right:298:Not a [[TabletopGame/{{Warhammer 40000}} Space Marine Chaplain]]. [[HilariousInHindsight Honest]]. [[TabletopGame/SpaceHulk [[Videogame/SpacehulkDeathwing Really]].]]
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* BlindIdiotTranslation: While it's not ''too'' bad compared to other examples, there are some examples of sloppy translation, and it notably gets worse as the game goes on. See GuideDangIt below.
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* BlindIdiotTranslation: While it's not ''too'' bad compared to other examples, there are some examples of sloppy translation, and it notably gets worse as the game goes on. See GuideDangIt below. There is a mod that makes things more clear on the official Steam forum, but some players have derided it for [[NarmCharm removing some of the charm.]]
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* CriticalFailure: The most common Critical failure is a failed attack -- "Bullshit! Ultra-failed attack!", which does reduced damage. However, it's also possible to get tainted medicine - instantly killing you. Hacking can cause your head to explode. And some of the psychic abilities have the change to spontaneously kill you.
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* CriticalFailure: The most common Critical failure is a failed attack -- "Bullshit! Ultra-failed attack!", which does reduced damage. However, it's also possible to get tainted medicine - instantly killing you. Hacking can cause your head to explode.explode if the opponent counterhacks you. And some of the psychic abilities have the change to spontaneously kill you.
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* DumpStat: Mental Balance, which reduces the likelihood of insanity. Depending on your playstyle, this may or may not be useful - the Maintenance skill only takes a few seconds and cures all ailments, but as the game prefers {{Zerg Rush}}es near constantly, those few seconds may be very, very precious. A late-game research makes the user totally immune to madness, making the stat pointless.
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* DumpStat: Mental Balance, which reduces the likelihood of insanity. Depending on your playstyle, this may or may not be useful - the Maintenance skill only takes a few seconds and cures all ailments, but as the game prefers {{Zerg Rush}}es near constantly, those few seconds may be very, very precious. A late-game Late-game research makes the user totally immune to madness, making the stat pointless.
** And finally, you can join the Federation, provided you take the right dialog choices on Mars when a Federation agent offers you a chance.
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* LudicrousGibs: Large caliber weapons will often cause enemies to simply explode in a cloud of blood and assorted limbs. The Damocles sword causes enemies to explode (and send arms and other body parts flying), while the Facere Mortis simply lops heads off.
* MetaphoricallyTrue: The player-character sees a difference between killing his mentor and being his murderer.
* MetaphoricallyTrue: The player-character sees a difference between killing his mentor and being his murderer.
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* LudicrousGibs: Large caliber weapons will often cause enemies to simply explode in a cloud of blood and assorted limbs. The Damocles sword causes enemies to explode (and send arms and other body parts flying), while the Facere Mortis simply lops heads off.
off. Critical killshots may also cause limbs to fly.
* MetaphoricallyTrue: The player-character sees a difference between killing his mentor and being his murderer. [[spoiler:This is true for two endings - he's either brainwashed into killing his Mentor, or his Mentor tricks him into killing him, sacrificing himself to empower the protagonist to take on Riminiah.]]
* MetaphoricallyTrue: The player-character sees a difference between killing his mentor and being his murderer. [[spoiler:This is true for two endings - he's either brainwashed into killing his Mentor, or his Mentor tricks him into killing him, sacrificing himself to empower the protagonist to take on Riminiah.]]
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* MoreDakka: The [=HS010=] submachine gun can be best described as a bullet hose. It already fires faster than most guns in other games - and there's a firemode to ''triple its fire rate'' to around 3000 rounds per minute.. The hundred round magazines lets you wildly spray the gun - which you will need to do, since it can't hit the broad side of an aircraft carrier in rapid fire mode. [[ImprobableAimingSkills Good thing you can install an implant which removes recoil entirely when activated.]]
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* MoreDakka: The [=HS010=] submachine gun can be best described as a bullet hose. It already fires faster than most guns in other games - and there's a firemode to ''triple its fire rate'' to around 3000 rounds per minute.. The hundred round magazines lets you wildly spray the gun - which you will need to do, since it can't hit the broad side of an aircraft carrier in rapid fire mode. [[ImprobableAimingSkills Good thing you can install an implant which removes recoil entirely when activated.]]]] The Sulfatum and [=S6000=] are no slouches in this department, either - the former being a giant gatling, and the latter a Dark Age assault rifle that has a hundred bullets in each mag.
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** By the time you hit level 120, you will be fast enough to chase down cars, strong enough to do so with heavy armor on, resilient enough to take rockets to the face without any complaint at all, and deadly enough to kill people just by willing it hard enough. When your energy drops down, you can re-energize yourself completely for a small sliver of your health, then [[TeleFrag annihilate a group of soldiers by teleporting into them]] and regain all your health in the process. The only thing that could possibly put you down at this point is other people just like you. In the dozens. You'll still probably win.
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* SwordAndGun: It's possible to carry a katana or a [[{{BFS}} Damocles]] in one hand, and a single BK13 pistol in the other. Once you unlock the [[HandCannon Bear Killer]], you can swap out the piddly fully automatic .45ACP pistol for a .444 rifle round that can ''kill attack helicopters''.
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* SwordAndGun: It's possible to carry a katana or a [[{{BFS}} Damocles]] in one hand, and a single BK13 [=BK13=] pistol in the other. Once you unlock the [[HandCannon Bear Killer]], you can swap out the piddly fully automatic .45ACP pistol for a .444 rifle round that can ''kill attack helicopters''.
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* PsychicPowers: Either they are recruited into two government different government special forces or E.Y.E. Rogue psychers are actively hunted down.
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* PsychicPowers: Either they are recruited into two government different dual-government/different government special forces or E.Y.E. Rogue psychers are actively hunted down.
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** There's even an achievement called "[[Manga/FullMetalAlchemist Full Metal]]" if you manage to find and kill a homunculus.
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** There's even an achievement called "[[Manga/FullMetalAlchemist "[[Manga/FullmetalAlchemist Full Metal]]" if you manage to find and kill a homunculus.
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** There's even an achievement called "[[Manga/FullMetalAlchemist Full Metal]]" if you manage to find and kill a homunculus.
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* WhoForgotTheLights: The game had extremely dark levels to go hand-in-hand with its CyberPunk themes at its release, to the point where the flashlight (and sometimes [[RoboCam EYE Vision]]) had to be activate pretty much constantly. An update a few weeks after release increased the lighting brightness in most areas to be more playable.
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* WhoForgotTheLights: The game had extremely dark levels to go hand-in-hand with its CyberPunk themes at its release, to the point where the flashlight (and sometimes [[RoboCam EYE Vision]]) had to be activate pretty much constantly. An update a few weeks after its release increased the lighting brightness in most areas to be more playable.
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* TheWorkhorse: The Rotten Mound and KA93 assault rifles, both of which are centuries old (dating back to the [[LostTechnology Dark Ages]]) and extremely simple, but are used heavily by all factions due to their heavy stopping power, low cost, and high accuracy. In-game, they're some of the most common weapons used by enemies, and the preferred weapons for many players due to their versatility.
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* TheWorkhorse: The Rotten Mound and KA93 [=KA93=] assault rifles, both of which are centuries old (dating back to the [[LostTechnology Dark Ages]]) and extremely simple, but are used heavily by all factions due to their heavy stopping power, low cost, and high accuracy. In-game, they're some of the most common weapons used by enemies, and the preferred weapons for many players due to their versatility.
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* SchizophrenicDifficulty: The game doesn't have a difficultly curve, so much as a difficultly mountain range. The difficultly of missions slams up and down to a hilarious degree at random, courtesy of the enemies and enemy types being randomly generated on most missions. One level may play like a milk-run, with only low-level Looters opposing you, while the next has the Federal Police shoving [[FutureCopter Interceptors]] down your throat. And even that easy looter level will decide to bury you in hordes of looters.
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* SchizophrenicDifficulty: The game doesn't have a difficultly difficulty curve, so much as a difficultly difficulty mountain range. The difficultly difficulty of missions slams up and down to a hilarious degree at random, courtesy of the enemies and enemy types being randomly generated on most missions. One level may play like a milk-run, with only low-level Looters opposing you, while the next has the Federal Police shoving [[FutureCopter Interceptors]] down your throat. And even that easy looter level will decide to bury you in hordes of looters.
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* NintendoHard: "Master" and above difficultly, when playing solo, especially after the major nerfs to ammo storage - players need to actually scavenge for ammo now.
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* NintendoHard: "Master" and above difficultly, difficulty, when playing solo, especially after the major nerfs to ammo storage - players need to actually scavenge for ammo now.
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* MoneySpider: Every enemy you come across drops Brouzouf when killed/destroyed. The money is automatically transferred to your interface once this is done.
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* MoneySpider: Every enemy you come across drops Brouzouf when killed/destroyed. The money is automatically transferred to your interface once this is done.
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* DeadAllAlong: [[spoiler: Mentor and Rimanah, but possibly others - and it's very likely others are seeing them as well. Who knows, maybe EYE does not really exist, and you are just a brain in a jar somewhere...]]
* DifficultButAwesome: A more beneficial way in dealing with Interceptors is by hacking their AI, having control of one will let them sweep the area and kill a whole lot of lightly armored enemies, especially with its missiles. But hacking them is so painfully hard: you have to make them lower their depth of flight just to be able to even ''start'', meanwhile, you're worrying about your stamina draining as you remain cloaked while doing so - and that's if the Interceptor doesn't leave your hacking range while you're fighting a brutal battle to get inside its systems.
* DifficultButAwesome: A more beneficial way in dealing with Interceptors is by hacking their AI, having control of one will let them sweep the area and kill a whole lot of lightly armored enemies, especially with its missiles. But hacking them is so painfully hard: you have to make them lower their depth of flight just to be able to even ''start'', meanwhile, you're worrying about your stamina draining as you remain cloaked while doing so - and that's if the Interceptor doesn't leave your hacking range while you're fighting a brutal battle to get inside its systems.
* DropTheHammer: The Arrancadora de Tripas/Warp Hammer, [[InfinityPlusOneSword one of the hardest weapons to unlock]]. It's held in both hands, uses up the entire back weapon slot (equivalent to the [[GatlingGood Sulfatum]]), can one-hit-kill almost any enemy, and create an electric arc upon contact with flesh.
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* DeadAllAlong: [[spoiler: Mentor and Rimanah, but possibly others - and it's very likely others are seeing them as well. Who knows, maybe EYE does not really exist, and you are just a brain in a jar somewhere...]]
* DifficultButAwesome: A more beneficial way in dealing with Interceptors is by hacking their AI, having control of one will let them sweep the area and kill a whole lot of lightly armored enemies, especially with its missiles. But hacking them is so painfully hard: you have to make them lower their depth of flight just to be able to even ''start'', meanwhile, you're worrying about your stamina draining as you remain cloaked while doing so - and that's if the Interceptor doesn't leave your hacking range while you're fighting a brutal battle to get inside its systems.
* DropTheHammer: The Arrancadora de Tripas/Warp Hammer, [[InfinityPlusOneSword one of the hardest weapons to unlock]]. It's held in both hands, uses up the entire back weapon slot (equivalent to the [[GatlingGood Sulfatum]]), can one-hit-kill almost any enemy, and create an electric arc upon contact with flesh.
* DifficultButAwesome: A more beneficial way in dealing with Interceptors is by hacking their AI, having control of one will let them sweep the area and kill a whole lot of lightly armored enemies, especially with its missiles. But hacking them is so painfully hard: you have to make them lower their depth of flight just to be able to even ''start'', meanwhile, you're worrying about your stamina draining as you remain cloaked while doing so - and that's if the Interceptor doesn't leave your hacking range while you're fighting a brutal battle to get inside its systems.
* DropTheHammer: The Arrancadora de Tripas/Warp Hammer, [[InfinityPlusOneSword one of the hardest weapons to unlock]]. It's held in both hands, uses up the entire back weapon slot (equivalent to the [[GatlingGood Sulfatum]]), can one-hit-kill almost any enemy, and create an electric arc upon contact with flesh.