History Videogame / EYEDivineCybermancy

16th Feb '17 11:06:51 AM timotaka
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* AbsurdlyHighLevelCap: The maximum level is 250. You can easily finish the game around level 50.
7th Feb '17 11:59:31 AM timotaka
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* CosmicHorror: The Metastreumonic Force is everywhere, and it relentlessly sends its beasts to attack humans. Nobody seems to know if it is even possible to attack the Force directly or otherwise overcome it or if the best anyone can hope for is to repel its attacks.


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*** Also, one of the regions is named "Electric Sheep".
28th Jan '17 5:20:49 AM UltraWanker
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'''''E.Y.E.: Divine Cybermancy''''' is [[CoOpMultiplayer cooperative]] FPS/RPG by Streum On Studio, with a distinct everything-but-the-kitchen-sink sci-fi flavor. Taking notes from nearly every work of CyberPunk literature and incorporating classic brutal roleplaying techniques. You play as a member of an ancient demon-fighting cult, the E.Y.E., who was afflicted with LaserGuidedAmnesia and must remember why he was sent on the mission that gave him his amnesia. Along the way you uncover more and more about the incredibly complex backstory and the internal struggle of E.Y.E between his own faction - the Culter Dei - and the Jian Shang Di.

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'''''E.''E.Y.E.: Divine Cybermancy''''' Cybermancy'' is [[CoOpMultiplayer cooperative]] FPS/RPG by Streum On Studio, with a distinct everything-but-the-kitchen-sink sci-fi flavor. Taking notes from nearly every work of CyberPunk literature and incorporating classic brutal roleplaying techniques. You play as a member of an ancient demon-fighting cult, the E.Y.E., who was afflicted with LaserGuidedAmnesia and must remember why he was sent on the mission that gave him his amnesia. Along the way you uncover more and more about the incredibly complex backstory and the internal struggle of E.Y.E between his own faction - the Culter Dei - and the Jian Shang Di.
14th Dec '16 9:22:54 PM Joylock
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** The last few levels (once you reach [[spoiler: Mars]]) are borderline unbeatable without armor-piercing weapons, as the Interceptors, Deus Ex, and boss fights are ''extremely'' difficult without one.
24th Oct '16 11:39:47 AM BillyMT
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* BilingualBonus: Some of the names present in the game. One of the best examples is the Arrancadora de Tripas, which is brazilian-portuguese for "Guts Ripper". Accurate denomination, for what it does, despise being a ''techy sledgehammer''...!
14th Oct '16 4:39:33 AM DimensionalShambler
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* AbsentAliens[=/=]InvisibleAliens: There ''are'' aliens, other than the Meta-Streumic Force, but are [[AllThereInTheManual only referenced in the Library.]] [[BlindIdiotTranslation The poor translation]] of the backstory, readable in the library, apparently had a war spring between a humanoid race, indistinguishable from humans, aside from their third eye, and the humans themselves, after a series of misunderstandings.
8th Oct '16 9:32:56 PM frogpatrol
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* AbsentAliens: In an odd variant of the trope, there ''are'' aliens, other than the Meta-Streumic Force - just not present at all in the game. [[BlindIdiotTranslation The poor translation]] of the backstory, readable in the library, apparently had a war spring between a humanoid race, indistinguishable from humans, aside from their third eye, and the humans themselves, after a series of misunderstandings. However, the war was quickly quashed when the mistake was realized.



* AnachronismStew: An incredibly strange variant. The game's style is an anachronism of a plethora of sci-fi classics, from ''TheMatrix'' (referenced by name even), ''TabletopGame/{{Warhammer 40000}}, VideoGame/{{Fallout}}, Franchise/GhostInTheShell'', and a backstory ''Series/{{Lost}}'' would be proud of.
** The weapons take this further: advanced firearms coexist side-by-side with [[DropTheHammer war hammers]] and [[KatanasAreJustBetter katanas]]. And those firearms are considered ancient tech!

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* AnachronismStew: An incredibly strange variant. The game's style is an anachronism of a plethora of sci-fi classics, from ''TheMatrix'' (referenced by name name, even), ''TabletopGame/{{Warhammer 40000}}, VideoGame/{{Fallout}}, Franchise/GhostInTheShell'', 40000}}'', ''VideoGame/{{Fallout}}'', ''Franchise/GhostInTheShell'', and a backstory ''Series/{{Lost}}'' would be proud of.
** The weapons take this further: advanced further. Advanced firearms coexist side-by-side with [[DropTheHammer war hammers]] and [[KatanasAreJustBetter katanas]]. And those firearms are considered ancient tech!
8th Oct '16 9:31:05 PM frogpatrol
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A [[CoOpMultiplayer cooperative]] FPS/RPG by Streum On Studio, with a distinct everything-but-the-kitchen-sink sci-fi flavor. Taking notes from nearly every work of CyberPunk literature and incorporating classic brutal roleplaying techniques. You play as a member of an ancient demon-fighting cult, the E.Y.E., who was afflicted with LaserGuidedAmnesia and must remember why he was sent on the mission that gave him his amnesia. Along the way you uncover more and more about the incredibly complex backstory and the internal struggle of E.Y.E between his own faction - the Culter Dei - and the Jian Shang Di.

Gameplay wise, it plays like a combination of a modern shooter and ''VideoGame/DeusEx'', with all the [[CriticalFailure hilarious ways things can go horribly wrong in a tabletop game]]. A player can run through the game run-and-gun, go the route of a cyber-samurai - slaughtering foes with their [[{{BFS}} exploding katana]] or laying down a wall of lead, while using implants to [[SpringJump vault into the sky]] or sprint at 30 miles an hour, [[HollywoodHacking hack and possess]] enemies to get them to [[PeoplePuppets kill their buddies]], [[ColdSniper cloak and snipe]], or spam mobile turrets while aiding their teammates with medkits, or use psychic powers to [[CarFu fling cars at enemies]] and FlashStep to their enemies... [[TeleFrag by teleporting inside their buddy and turning them into wet meat.]] Players can find technology briefcases which unlock different research items; by selecting a research item and assigning scientists to it, the player can discover new cybernetics, guns, and stat bonuses.

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A '''''E.Y.E.: Divine Cybermancy''''' is [[CoOpMultiplayer cooperative]] FPS/RPG by Streum On Studio, with a distinct everything-but-the-kitchen-sink sci-fi flavor. Taking notes from nearly every work of CyberPunk literature and incorporating classic brutal roleplaying techniques. You play as a member of an ancient demon-fighting cult, the E.Y.E., who was afflicted with LaserGuidedAmnesia and must remember why he was sent on the mission that gave him his amnesia. Along the way you uncover more and more about the incredibly complex backstory and the internal struggle of E.Y.E between his own faction - the Culter Dei - and the Jian Shang Di.

Gameplay wise, Gameplay-wise, it plays like a combination of a modern shooter and ''VideoGame/DeusEx'', with all the [[CriticalFailure hilarious ways things can go horribly wrong in a tabletop game]]. A player can run through the game run-and-gun, go the route of a cyber-samurai - slaughtering foes with their [[{{BFS}} exploding katana]] or laying down a wall of lead, while using implants to [[SpringJump vault into the sky]] or sprint at 30 miles an hour, [[HollywoodHacking hack and possess]] enemies to get them to [[PeoplePuppets kill their buddies]], [[ColdSniper cloak and snipe]], or spam mobile turrets while aiding their teammates with medkits, or use psychic powers to [[CarFu fling cars at enemies]] and FlashStep to their enemies... [[TeleFrag by teleporting inside their buddy and turning them into wet meat.]] Players can find technology briefcases which unlock different research items; by selecting a research item and assigning scientists to it, the player can discover new cybernetics, guns, and stat bonuses.
19th Sep '16 3:41:06 PM Joylock
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* AuthorityEqualsAsskicking: Sergeants, Colonels, and Generals are all tougher than regular Mooks, especially if they're Federation Special Forces or E.Y.E. operatives. The toughest non-boss human enemies in the game are E.Y.E. Masters (including [[spoiler: Your Mentor, the Four Pillars, and Huan]]), who are almost unbeatable unless you have armor-piercing weapons to bypass their subdermal armor. Then there's FinalBoss [[spoiler: Commander Rimanah]], who's several times tougher than even the boss-level Masters and can create 2 to 3 times as many Psi Clones as normal, all of whom are equipped with heavy weapons instead of normal ones.

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* AuthorityEqualsAsskicking: Sergeants, Colonels, and Generals are all tougher than regular Mooks, especially if they're Federation Special Forces or E.Y.E. operatives. The toughest non-boss human enemies in the game are E.Y.E. Masters (including [[spoiler: Your Mentor, the Four Pillars, and Huan]]), who are almost unbeatable unless you have armor-piercing weapons to bypass their subdermal dermal armor. Then there's FinalBoss [[spoiler: Commander Rimanah]], who's several times even tougher than even the boss-level Masters and can create 2 to 3 times as many Psi Clones as normal, all of whom are equipped with heavy weapons instead of normal ones.



* EliteMooks: Federation Special Forces are equipped with energy weapons, which no other faction in the game has access to (the sniper variant has a long-range continuous laser beam, while the soldier variant fires explosive energy grenades); they also have cloaking devices as well as energy shields that let them withstand several hits before falling. Then there are rival E.Y.E. operatives, especially the Master-level ones who have powerful subdermal armor that can absorb multiple full magazines from any non-armor-piercing weapon, and will use Psi Clone to create a handful of weak clones of themselves to aide them in combat.

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* EliteMooks: Federation Special Forces are equipped with energy weapons, which no other faction in the game has access to (the sniper variant has a long-range continuous laser beam, while the soldier variant fires explosive energy grenades); they also have cloaking devices as well as energy shields that let them withstand several hits before falling. Then there are rival E.Y.E. operatives, especially the Master-level ones who have powerful subdermal dermal armor that can absorb multiple full magazines from any non-armor-piercing weapon, and will use Psi Clone to create a handful of weak clones of themselves to aide them in combat.



* TomatoInTheMirror: While the truth behind the game's plot is very obtuse, the general fan consensus seems to be that you're actually [[spoiler: Commander Rimanah himself, who murdered his wife (Circe) and ended up in a Purgatorial endless repeating cycle as a result.]]

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* TomatoInTheMirror: While the truth behind the game's plot is very obtuse, the general fan consensus seems to be that you're actually [[spoiler: Commander Rimanah himself, who murdered his wife (Circe) and ended up in a Purgatorial endless repeating cycle as a result. This interpretation seems to be supported by the Steam achievement you get for obtaining the "true" ending.]]
19th Sep '16 2:05:19 AM Joylock
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* EliteMooks: Federation Special Forces are equipped with energy weapons, which no other faction in the game has access to (the sniper variant has a long-range continuous laser beam, while the soldier variant fires explosive energy grenades); they also have energy shields that let them withstand several hits before falling. Then there are rival E.Y.E. operatives, especially the Master-level ones who have powerful subdermal armor that can absorb multiple full magazines from any non-armor-piercing weapon, and will use Psi Clone to create a handful of weak clones of themselves to aide them in combat.

to:

* EliteMooks: Federation Special Forces are equipped with energy weapons, which no other faction in the game has access to (the sniper variant has a long-range continuous laser beam, while the soldier variant fires explosive energy grenades); they also have cloaking devices as well as energy shields that let them withstand several hits before falling. Then there are rival E.Y.E. operatives, especially the Master-level ones who have powerful subdermal armor that can absorb multiple full magazines from any non-armor-piercing weapon, and will use Psi Clone to create a handful of weak clones of themselves to aide them in combat.
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