History Videogame / DynamiteHeaddy

20th Feb '18 12:54:21 AM TheDoomSong
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** "HELP ME!" [[CrowningMusicOfAwesome Cue]] [[http://www.youtube.com/watch?v=tYUVRSbjehA metal]].

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** "HELP ME!" [[CrowningMusicOfAwesome Cue]] [[http://www.[[https://www.youtube.com/watch?v=tYUVRSbjehA com/watch?v=SnwunBUlPFk metal]].
13th Feb '18 12:36:11 PM case
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Added DiffLines:

* {{Intermission}}: The bonus game is presented as an intermission of the puppet show the game is set in. Headdy steps outside to shoot some hoops each time one happens.
13th Feb '18 12:16:17 PM case
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* BreatherLevel: Invoked and then subverted in Stage 7, which is very short with two easy bonus points and a Liberty Head (bonus stage), and no enemies until reaching a [[BreatherBoss rather easy boss]]. [[ThatOneBoss Then you get punished gruesomely for your naive belief that the game would be so kind]], and the rest of the game past this point is [[NintendoHard no better]].

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* BreatherLevel: Invoked and then subverted in Stage 7, which is very short with two easy bonus points and a Liberty Head (bonus stage), and no enemies until reaching a [[BreatherBoss rather easy boss]]. [[ThatOneBoss Then you get punished gruesomely for your naive belief that the game would be so kind]], kind, and the rest of the game past this point is [[NintendoHard no better]].



** Some may say that she deserves a break for some of this: The first time she was blindsided by ThatOneBoss, who showed up out of frickin' ''nowhere'', and the Japanese version explains the second one: [[spoiler:She was trying to [[IKnowYouAreInThereSomewhereFight reach out to Smiley]], and he attacked her in response]]. Still though...

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** Some may say that she deserves a break for some of this: The first time she was blindsided by ThatOneBoss, the Nasty Gatekeeper, who showed up out of frickin' ''nowhere'', and the Japanese version explains the second one: [[spoiler:She was trying to [[IKnowYouAreInThereSomewhereFight reach out to Smiley]], and he attacked her in response]]. Still though...



** After what looks like a BreatherLevel in 7 you beat an easy boss then suddenly the background turns dark, revealing the enemy's castle, and the music lets you know ThatOneBoss has arrived.

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** After what looks like a BreatherLevel in 7 you beat an easy boss then suddenly the background turns dark, revealing the enemy's castle, evil music starts playing, and the music lets you know ThatOneBoss has arrived.[[DifficultySpike Nasty Gatekeeper]] arrives.
13th Feb '18 10:34:34 AM case
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* GimmickLevel: Besides Act 6's UnexpectedShmupLevel, Act 3 starts with an area that has depth, so Headdy can move up and down as would be ordinarily seen in a BeatEmUp. Then Trouble Bruin pulls Headdy backstage, ending the gimmick.
13th Feb '18 8:04:16 AM case
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* HeartIsAnAwesomePower: [[spoiler:Pin Head makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game. In a level near the end of the game, it instead leads to a challenging path that ends with the only 2-up reward in the game, and it's also very important against the final boss.]]



* ViolationOfCommonSense: [[spoiler:Pin Head, the head that makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game, but in a level near the end, it leads to a challenging path that ends with the only 2-up reward in the game, and it is very important against the final boss.]]
13th Feb '18 7:28:01 AM case
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* BoringButPractical: The Hammer Head isn't as flashy as almost any other power-up, but will do double the damage to any enemy.

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* BoringButPractical: The Hammer Slammer Head isn't as flashy as almost any other power-up, but will do double the damage to any enemy.
13th Feb '18 7:25:10 AM case
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* ColorCodedForYouConvenience: Dark Demon has a crystal ball which signals which attack he will perform next, while Headdy is given a choice between four power-ups to respond with.

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* ColorCodedForYouConvenience: ColorCodedForYourConvenience: Dark Demon has a crystal ball which signals which attack he will perform next, while Headdy is given a choice between four power-ups to respond with.



* HoistedByHisOwnPetard: A tank miniboss in Scene 4-1 is defeated by deflecting its shot onto the ceiling and letting it drop onto the soldier driving the tank.

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* HoistedByHisOwnPetard: HoistByHisOwnPetard: A tank miniboss in Scene 4-1 is defeated by deflecting its shot onto the ceiling and letting it drop onto the soldier driving the tank.
13th Feb '18 7:24:40 AM case
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* ColorCodedForYouConvenience: Dark Demon has a crystal ball which signals which attack he will perform next, while Headdy is given a choice between four power-ups to respond with.



* CrowdChant: If Headdy runs out of lives but still has continues, the crowd will chant his name to try to bring him back.



* HoistedByHisOwnPetard: A tank miniboss in Scene 4-1 is defeated by deflecting its shot onto the ceiling and letting it drop onto the soldier driving the tank.



* MadeOfExplodium: Most enemies. The explosion sound is high-pitched and very unique. Speaking of unique, the way to get continues in this game: beat an end-stage boss, and they explode into a bunch of debris. Pick up most of the debris and you get a continue.

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* MadeOfExplodium: Most enemies. The enemies make an explosion sound is with a distinctive high-pitched sound. End-of-act bosses shower debris upon defeat, and very unique. Speaking of unique, the way to get continues in this game: beat an end-stage boss, and they explode into a bunch of debris. Pick up collecting most of the debris and you get earns a continue.



* OhCrap: After what looks like a BreatherLevel in 7 you beat an easy boss then suddenly the background turns dark, revealing the enemy's castle, and the music lets you know ThatOneBoss has arrived.

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* OhCrap: OhCrap:
** For the first Act 7 boss, if Heather gets into position to throw a key at the first Gatekeeper a little too late, she'll try anyway, but the Gatekeeper will get out of the way in time, sending Heather into this trope as she scrambles to get the key back.
**
After what looks like a BreatherLevel in 7 you beat an easy boss then suddenly the background turns dark, revealing the enemy's castle, and the music lets you know ThatOneBoss has arrived.


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* PlotCoupon: Each of the five Keymasters holds a key, all of which are necessary to approach Dark Demon's castle.


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** Beau uses an arrow to assist, a pun on "bow and arrow".
13th Feb '18 7:04:33 AM case
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* BoringButPractical: The Hammer Head isn't as flashy as almost any other power-up, but will do double the damage to any enemy.



* ClippedWingAngel: Baby Face's final form. He dies upon ''grabbing you''.

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* ClippedWingAngel: Baby Face's final form. He dies upon ''grabbing you''.only has one attack, a grab, and if he connects with it, he ''dies of old age'' before doing any harm.



* DifficultySpike: Act 6, if one isn't accustomed to the space shooter genre.
** And Act 7, if one is human.
* [[LosingYourHead Don't Lose Your Head, Headdy]]: Usually his head snaps right back to his body, but it can be snagged by "Venus Headdy Traps".

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* DifficultySpike: Act 6, if one isn't accustomed 6 is an UnexpectedShmupLevel that doesn't hold back on those unaccustomed to the space shooter genre.
** And
genre. Followed up by Act 7, if one is human.
* [[LosingYourHead Don't Lose Your Head, Headdy]]: Usually his head snaps right
which brings gameplay back to his body, normal, but it can be snagged by "Venus Headdy Traps".features a difficult boss which represents the start of an overall challenging endgame.



* FinaglesLaw: The Super Finagler, which spends a level trying to shoot Headdy like it should, then goes haywire and starts attacking both Headdy and its owner.

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* FinaglesLaw: The Super Finagler, which spends a level one scene trying to shoot Headdy like it should, then goes haywire and starts attacking both Headdy and its owner.



* FrickinLaserBeams: Rocket Head fires lasers straight forward. Can penetrate certain barriers that the other shmup heads' projectiles cannot.

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* FrickinLaserBeams: FrickinLaserBeams:
**
Rocket Head fires lasers straight forward. Can penetrate certain barriers that the other shmup heads' projectiles cannot.cannot.
** Baby Face's third form fires lots of lasers at Headdy.
** When Dark Demon's crystal ball flashes all colors, he will fire a massive beam that only Pin Head can avoid.



* HomingProjectile: Pig Head fires two of them from its nose, but unlike most heads cannot be fired itself. Good for dealing with enemies from a distance, but not for much else.

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* HomingProjectile: HomingProjectile:
**
Pig Head fires two of them from its nose, but unlike most heads cannot be fired itself. Good for dealing with enemies from a distance, but not for much else.



* ImprobableWeaponUser: The BonusBoss and his henchmen attack with dollar bills.



* LosingHorns: A rare non-GameShow example: when you get a [[FinalDeath final]] GameOver, you get the "confirm selection" sound, followed by an electronic groan sound (so a Type A, then).

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* LosingHorns: LongSongShortScene: Trouble Bruin's / Maruyama's theme plays when he enters a scene. In the Japanese version, it continues to play during the storyline, but in the other version, there is no storyline, so the only way to hear it in full is through the sound test. The song uses a couple of voice samples that aren't anywhere else in the game. Also the music that plays when Dark Demon's castle is revealed, which is similarly cut short in the international version.
* LosingHorns:
**
A rare non-GameShow example: when you get a [[FinalDeath final]] GameOver, you get the "confirm selection" sound, followed by an electronic groan sound (so a Type A, then).



* LosingYourHead: Usually Headdy's head snaps right back to his body, but it can be snagged by "Venus Headdy Traps".
-->'''Headcase:''' Don't lose your head, Headdy!



* OneHitKO: A [[HarderThanHard cheat]] turns Headdy into this (though there is a glitch: in stark contrast to most side-scrollers, bottomless pits are the only thing in the game to ''not'' be lethal, even when the cheat is on). Without the cheat, nothing instantly kills Headdy for most of the game. Then the late-game introduces the concept of getting squished, and runs with it at the start of Act 9.

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* OneHitKO: OneHitKO:
**
A [[HarderThanHard cheat]] turns Headdy into this (though there is a glitch: in stark contrast to most side-scrollers, bottomless pits are the only thing in the game to ''not'' be lethal, even when the cheat is on). Without the cheat, nothing instantly kills Headdy for most of the game. Then the late-game introduces the concept of getting squished, and runs with it at the start of Act 9.



* PunnyName: The two puppets composing the puppeteer boss were originally named Marrio & Nettoh. (''marionette'')

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* PunnyName: PunnyName:
**
The two puppets composing the puppeteer boss were originally named Marrio & Nettoh. (''marionette'')



** Headcase is a case that holds your head power-ups.



* LongSongShortScene: Trouble Bruin's / Maruyama's theme plays when he enters a scene. In the Japanese version, it continues to play during the storyline, but in the other version, there is no storyline, so the only way to hear it in full is through the sound test. The song uses a couple of voice samples that aren't anywhere else in the game. Also the music that plays when Dark Demon's castle is revealed, which is similarly cut short in the international version.
12th Feb '18 1:03:49 PM case
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* ButtMonkey: Bino, classified by the game as a backstage worker, appears often "on stage" in many ways (grabbed or thrown in by a boss, boss wearing a MASK of him, wandering aimlessly on the arena...) and his elimination is the key to get many of the Secret Bonus Points. So albinos get the shaft again, but hey, at least he's [[EvilAlbino not evil]].

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* ButtMonkey: Bino, classified by the game as a backstage worker, appears often "on stage" in many ways (grabbed or thrown in by a boss, boss wearing a MASK of him, wandering aimlessly on the arena...) and his elimination is the key to get many of the Secret Bonus Points. So albinos get the shaft again, but hey, at least he's [[EvilAlbino not evil]].
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