History Videogame / DynamiteHeaddy

28th May '16 1:23:38 PM Shishkahuben
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''Dynamite Headdy'' is a PlatformGame by Creator/{{Treasure}} with the unique feature of taking place in and behind the scenes of a puppet show. You control Headdy, a puppet with a [[LosingYourHead detachable head]] that can be used as a projectile, on a mission to confront Dark Demon, a BigBad who has, quite literally, stolen the show. On your way you meet helpers such as Hangman, an animate handhold; Headcase, a walking box with a rotating selection of power-up heads inside; Beau, a visitor from FluffyCloudHeaven who points out [[ForMassiveDamage bosses' weak points]]; and Heather, a mysterious woman with detachable hands.

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''Dynamite Headdy'' is a PlatformGame by Creator/{{Treasure}} with the unique feature of taking place in and behind the scenes of a puppet show. You control Headdy, a puppet with a [[LosingYourHead detachable head]] that can be used as a projectile, on a mission to confront Dark Demon, a BigBad who has, quite literally, stolen the show. On your way you meet helpers such as Hangman, an animate handhold; Headcase, a walking box with a rotating selection of power-up heads inside; Beau, a visitor from FluffyCloudHeaven who points out [[ForMassiveDamage [[AttackItsWeakPoint bosses' weak points]]; and Heather, a mysterious woman with detachable hands.
21st May '16 7:36:02 PM erforce
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* ShoutOut: In addition to the many SciFi-related puns the US version gave to level names (e.g. "Mad Mechs", "Terminate Her Too", etc.), the bosses are called ''Keymasters'', and one of them as seen below is the ''Gatekeeper''. [[Film/{{Ghostbusters}} Who ya gonna call?]]

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* ShoutOut: In addition to the many SciFi-related puns the US version gave to level names (e.g. "Mad Mechs", "Terminate Her Too", etc.), the bosses are called ''Keymasters'', and one of them as seen below is the ''Gatekeeper''. [[Film/{{Ghostbusters}} [[Film/{{Ghostbusters 1984}} Who ya gonna call?]]
2nd May '16 8:23:54 AM case
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* SequelEscalation: Parodied during the BossBanter before the BonusBoss in the Japanese version.

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* SequelEscalation: Parodied during the BossBanter before the BonusBoss in the Japanese version. [[LeaningOnTheFourthWall Headdy will have none of it.]]
2nd May '16 8:10:39 AM case
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* EvilIsHammy: Dark Demon's voice samples in both versions. In the Japanese version, most of the boss characters, especially Maruyama (Trouble Bruin), serve up some [[AffablyEvil oft-affable]] ham in their text-only speeches.



%%* FlashOfPain

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%%* FlashOfPain* FlashOfPain: Enemies usually flash white if they're hit without being destroyed.
2nd May '16 7:54:18 AM case
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Added DiffLines:

* AIRoulette: Bosses that notably use this include Trouble Bruin's tower fight and final boss Dark Demon.
8th Dec '15 11:52:16 AM Morgenthaler
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http://static.tvtropes.org/pmwiki/pub/images/DynamiteHeaddyTitle.jpg

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http://static.[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/DynamiteHeaddyTitle.jpgjpg]]
30th Nov '15 4:34:45 PM Sammettik
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* FlashOfPain

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* %%* FlashOfPain



* SchmuckBait: DON'T SHOOT

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* SchmuckBait: DON'T SHOOTSHOOT.



* ViolationOfCommonSense \ HeartIsAnAwesomePower: [[spoiler:Pin Head, the head that makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game, but in a level near the end, it leads to a challenging path that ends with the only 2-up reward in the game, and it is very important against final boss.]]

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* ViolationOfCommonSense \ HeartIsAnAwesomePower: ViolationOfCommonSense: [[spoiler:Pin Head, the head that makes you tiny and decreases your firing radius, walking speed, and jump height accordingly, and usually leads to the safer, less rewarding path in the early game, but in a level near the end, it leads to a challenging path that ends with the only 2-up reward in the game, and it is very important against final boss.]]
15th Jun '15 7:48:16 PM BobRiddle
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Added DiffLines:

* ClippedWingAngel: Baby Face's final form. He dies upon ''grabbing you''.
20th May '15 4:35:59 AM AjWargo
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* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss, presumed to be the greedy manager of the theater the show takes place in. Fortunately, against this boss you have infinite lives.

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* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss, presumed to be the greedy manager of the theater the show takes place in.in, or the game's creators, depending on which version you're playing. Fortunately, against this boss you have infinite lives.
20th May '15 4:26:17 AM AjWargo
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* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss. Fortunately, against this boss you have infinite lives.

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* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss.boss, presumed to be the greedy manager of the theater the show takes place in. Fortunately, against this boss you have infinite lives.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DynamiteHeaddy