Follow TV Tropes

Following

History Videogame / DragonQuestIII

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BearsAreBadNews: The Ursa monster line makes its debut, with the Ursa Minor being the weakest, while the Ursa Mega is the strongest. The Game Boy Color remake would introduce the [=GrayBear=], a new relative encountered in the Ice Cave.


Added DiffLines:

* CatsAreMean: Vampire Cats and Catulas make their debut to the series, the former being notorious for fighting alongside Crabber Dabber Doos, since they can Fizzle enemy spells while the crabs cast Kabuff.
Is there an issue? Send a MessageReason:
Fixing formatting Not perfect since I'm not 100% sure how to get the proper spacing, but it's a step forward.


* InfinityPlusOneSword: The Sword of Kings, in both gameplay and story. The original [[note]]Made in [[VideoGame/DragonQuestXI]] [[/note]] was actually stolen and destroyed by Zoma, but it took him ''three years'' to do it. Even if he slept, that's a lot of effort for one of the series' strongest villains, especially when the sword wasn't even new like the copy you eventually get.

to:

* InfinityPlusOneSword: The Sword of Kings, in both gameplay and story. The original [[note]]Made in [[VideoGame/DragonQuestXI]] {{VideoGame/DragonQuestXI}} [[/note]] was actually stolen and destroyed by Zoma, but it took him ''three years'' to do it. Even if he slept, that's a lot of effort for one of the series' strongest villains, especially when the sword wasn't even new like the copy you eventually get.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The green crab enemy is called a [[WesternAnimation/TheFlintstones Crabber Dabber Doo]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PermanentlyMissableContent: Once you give up the Staff of Change/Mod Rod, you can no longer buy items from the elf village.
Is there an issue? Send a MessageReason:
Updated Platform-related links accordingly.


''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''Franchise/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who... didn't quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where your dad left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern serves as an excellent adventurers' hub]], where you can recruit a number of loyal party members, ranging from Warriors to Mages and even Gadabouts.

to:

''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]]) rounds out the original ''Franchise/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who... didn't quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where your dad left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern serves as an excellent adventurers' hub]], where you can recruit a number of loyal party members, ranging from Warriors to Mages and even Gadabouts.



The game has had a substantial release history. First released for the Famicom in 1988, it was ported to the North American NES in early 1992 (read: after the SNES), which is part of the reason why it wasn't as influential in the west. It received a substantial [[VideoGameRemake remake]] in '96 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] which never got exported. It was then ported to the UsefulNotes/GameBoyColor in late 2000, with the Anglo world getting a release some months later. Finally, the Super Famicom version got ported to Japanese feature phones in 2009, which wasn't released elsewhere due to differences in phone capacity at the time; however, this version was ported again to [=iOS=] and Android smartphones in 2014, and the UsefulNotes/NintendoSwitch in 2019, with an English option to boot, to much acclaim. On May 26, 2021, [[MilestoneCelebration to celebrate the franchise's 35th Anniversary]], it was announced that this game would get a remake that's part of the "[[SpritePolygonMix HD-2D]]" series (the same series consisting of ''VideoGame/OctopathTraveler'', ''VideoGame/TriangleStrategy'', and ''VideoGame/LiveALive''), with a planned worldwide release on home consoles.

to:

The game has had a substantial release history. First released for the Famicom in 1988, it was ported to the North American NES in early 1992 (read: after the SNES), which is part of the reason why it wasn't as influential in the west. It received a substantial [[VideoGameRemake remake]] in '96 for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] which never got exported. It was then ported to the UsefulNotes/GameBoyColor Platform/GameBoyColor in late 2000, with the Anglo world getting a release some months later. Finally, the Super Famicom version got ported to Japanese feature phones in 2009, which wasn't released elsewhere due to differences in phone capacity at the time; however, this version was ported again to [=iOS=] and Android smartphones in 2014, and the UsefulNotes/NintendoSwitch in 2019, with an English option to boot, to much acclaim. On May 26, 2021, [[MilestoneCelebration to celebrate the franchise's 35th Anniversary]], it was announced that this game would get a remake that's part of the "[[SpritePolygonMix HD-2D]]" series (the same series consisting of ''VideoGame/OctopathTraveler'', ''VideoGame/TriangleStrategy'', and ''VideoGame/LiveALive''), with a planned worldwide release on home consoles.
Is there an issue? Send a MessageReason:
None


''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''Franchise/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who... didn't quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where your dad left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern serves as an excellent adventurers' hub]], where you can recruit a number of loyal party members, ranging from warriors to mages and even gadabouts.

to:

''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''Franchise/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who... didn't quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where your dad left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern serves as an excellent adventurers' hub]], where you can recruit a number of loyal party members, ranging from warriors Warriors to mages Mages and even gadabouts.
Gadabouts.



* BareFistedMonk: Martial artists. This makes them a very good pick, because you don't have to get them weapons for the most part. Most weapons actually ''decrease'' their attack power.

to:

* BareFistedMonk: Martial artists.Artists. This makes them a very good pick, because you don't have to get them weapons for the most part. Most weapons actually ''decrease'' their attack power.



* BoringButPractical: With a variety of character classes that can lead to dozens, if not hundreds, of party compositions most players (especially beginners) will typically go with the combination of a Warrior, a Priest, and a Mage and stick with them, likely switching one to a Sage when they find a Words of Wisdom. This is such a common team that it became a MythologyGag in future entries in the series such as Videogame/DragonQuestXI.

to:

* BoringButPractical: With a variety of character classes that can lead to dozens, if not hundreds, of party compositions most players (especially beginners) will typically go with the combination of a Warrior, a Priest, and a Mage and stick with them, likely switching one to a Sage when they find a Words of Wisdom. This is such a common team that it became a MythologyGag in future entries in the series such as Videogame/DragonQuestXI.VideoGame/DragonQuestXI.



* ChekhovsGun: [[spoiler: One paid off from two games before, in fact. In the first town in ''Dragon Quest I'', an NPC will offhandedly mention that, legend has it, the hero Erdrick/Loto was from another world. Two games later, and sure enough...]]

to:

* ChekhovsGun: [[spoiler: One paid off from two games before, in fact. In the first town in Tantegel during ''Dragon Quest I'', an NPC will offhandedly mention that, legend has it, the hero Erdrick/Loto Erdrick was from another world. Two games later, and sure enough...]]



* CuteBruiser: Female martial artists are twin [[GirlishPigtails pig-tailed]], big-eyed badasses.
* CuteWitch: Female mages are the epitome of this.

to:

* CuteBruiser: Female martial Martial artists are twin [[GirlishPigtails pig-tailed]], big-eyed badasses.
* CuteWitch: Female mages Mages are the epitome of this.



* DubNameChange: Most towns, but only very few people. The most significant being the title of Loto / Erdrick.

to:

* DubNameChange: Most towns, but only very few people. The most significant being the title of Loto / Erdrick.



* FakeKing: [[spoiler: The king of Manoza was kidnapped and replaced by a [=BossTroll=] using the Mirror of Ra to take his form.]]

to:

* FakeKing: [[spoiler: The king of Manoza was kidnapped and replaced by a [=BossTroll=] Boss Troll using the Mirror of Ra to take his form.]]



* FranchiseCodifier: The game was not only the TropeCodifier for the EasternRPG genre, but also solidified the direction combat in the series would take. ''VideoGame/DragonQuestI'' was a simple game where you controlled one MagicKnight fighting against one monster at the time while ''VideoGame/DragonQuestII'' experimented with the idea of multiple combatants, with the party leader being a MagicallyIneptFighter with the other party members being a MagicKnight and a SquishyWizard, who are both capable of [[TheRedMage offensive and support magic.]] ''Dragon Quest III'' solidified the combat roles of characters by introducing a JobSystem, having classes (or rather [[CallAHitPointASmeerp Vocations]]) with the main character being the MagicKnight "Hero" class along with providing iconic vocations such as the [[MightyGlacier strong but slow]] Warrior, [[WhiteMage support magic focused]] Priest, [[BlackMage attack magic specialist]] Mage and [[FragileSpeedster fast but fragile]] Martial Artist. Even entries of ''Dragon Quest'' without the JobSystem have characters fulfil roles based on the established vocations.

to:

* FranchiseCodifier: The game was not only the TropeCodifier for the EasternRPG genre, but also solidified the direction combat in the series would take. ''VideoGame/DragonQuestI'' was a simple game where you controlled one MagicKnight fighting against one monster at the time while ''VideoGame/DragonQuestII'' experimented with the idea of multiple combatants, with the party leader being a MagicallyIneptFighter with the other party members being a MagicKnight and a SquishyWizard, who are both capable of [[TheRedMage offensive and support magic.]] ''Dragon Quest III'' solidified the combat roles of characters by introducing a JobSystem, having classes (or rather [[CallAHitPointASmeerp Vocations]]) with the main character being the MagicKnight "Hero" class along with providing iconic vocations such as the [[MightyGlacier strong but slow]] Warrior, [[WhiteMage support magic focused]] Priest, [[BlackMage attack magic specialist]] Mage and [[FragileSpeedster fast but fragile]] Martial Artist. Even entries of ''Dragon Quest'' without the JobSystem have characters fulfil fulfill roles based on the established vocations.



* HelloInsertNameHere: Not just TheHero, but everyone you create / recruit as well. Though the Hero ''does'' have a canon name; it's [[spoiler: Loto / Erdrick in the flesh, the fabled legendary hero from the first and second installments of the series, though the finale reveals it is a title, instead of a name]].

to:

* HelloInsertNameHere: Not just TheHero, but everyone you create / recruit as well. Though the Hero ''does'' have a canon name; it's [[spoiler: Loto / Erdrick [[spoiler:Erdrick in the flesh, the fabled legendary hero from the first and second installments of the series, though the finale reveals it is a title, instead of a name]].



* IconicOutfit: All of the classes, but particularly the hero's. If they aren't exact in games, they'll at least resemble them. They're mentioned in ''VideoGame/DragonQuestIX'', as equipment used by an ancient [class] of old. ([[PlayerPunch Which kind of stings if you played III when it first came out.]]). Played with as RuleOfFunny in ''VideoGame/DragonQuestVII'' onward, as the "Pod" / Pip and "Foo" / Conk families of monsters are tiny critters who dress like the default set of heroes in III, but are so tiny that they use leaves and hollowed nuts as armor, and use rocks and sticks as weapons.

to:

* IconicOutfit: All of the classes, but particularly the hero's. If they aren't exact in games, they'll at least resemble them. They're mentioned in ''VideoGame/DragonQuestIX'', as equipment used by an ancient [class] of old. ([[PlayerPunch Which kind of stings if you played III when it first came out.]]). Played with as RuleOfFunny in ''VideoGame/DragonQuestVII'' onward, as the "Pod" / Pip and "Foo" / Conk families of monsters are tiny critters who dress like the default set of heroes in III, but are so tiny that they use leaves and hollowed nuts as armor, and use rocks and sticks as weapons.



* InfinityPlusOneSword: The Sword of Kings, in both gameplay and story. The original [[note]] Made in [[VideoGame/DragonQuestXI]] [[/note]] was actually stolen and destroyed by Zoma, but it took him ''three years'' to do it. Even if he slept, that's a lot of effort for one of the series' strongest villains, especially when the sword wasn't even new like the copy you eventually get.

to:

* InfinityPlusOneSword: The Sword of Kings, in both gameplay and story. The original [[note]] Made [[note]]Made in [[VideoGame/DragonQuestXI]] [[/note]] was actually stolen and destroyed by Zoma, but it took him ''three years'' to do it. Even if he slept, that's a lot of effort for one of the series' strongest villains, especially when the sword wasn't even new like the copy you eventually get.



** The Hero is a straight example of the type. Class changing a mage or priest into a fighting class can also yield a MagicKnight.

to:

** The Hero is a straight example of the type. Class changing a mage Mage or priest Priest into a fighting class can also yield a MagicKnight.



* ManaDrain: There's the traditional version of this as a spell and a weapon version that [[EquivalentExchange powers up by draining the wielder's MP]]. The latter is surprisingly useful in areas that prevent casting spells.

to:

* ManaDrain: There's the traditional version of this as a spell called Drain Magic and a weapon version that [[EquivalentExchange powers up by draining the wielder's MP]]. The latter is surprisingly useful in areas that prevent casting spells.



* {{Orochi}}: Eating sacrificial young women in [[{{Wutai}} Jipang]].

to:

* {{Orochi}}: Eating sacrificial young women in [[{{Wutai}} Jipang]].Jipang]] and one of the game's bosses who's fought twice.



* PlantMooks: Funghouls, Morphean Mushrooms, and Mushroom Mages are mushroom-themed monsters. They often use Sweet Breath, which [[Forced Sleep forces you to go to sleep for awhile]].

to:

* PlantMooks: Funghouls, Morphean Mushrooms, and Mushroom Mages are mushroom-themed monsters. They often use Sweet Breath, which [[Forced Sleep [[ForcedSleep forces you to go to sleep for awhile]].awhile]], as well as Sleep Attack for the latter. Mushroom Mages instead fight with magic in the form of Crack to ice one enemy, and casts Heal to help one ally or itself.
Is there an issue? Send a MessageReason:
Fixing indentation


ScaryScorpions: Overlapping with WickedWasps, the Waspion monster family makes its series debut.

to:

* ScaryScorpions: Overlapping with WickedWasps, the Waspion monster family makes its series debut.

Added: 306

Changed: 36

Is there an issue? Send a MessageReason:
None


* HumanSacrifice: [[{{Wutai}} Jipang]] is terrorized by {{Orochi}}, who demands a regular sacrifice of young maidens. Upon confronting the beast, you learn [[spoiler: that Jipang's leader, Pimiko, is actually Orochi, explaining her attitude.]]
* IAmWho: [[spoiler: Loto / Erdrick, that's who!]]

to:

* HumanSacrifice: [[{{Wutai}} Jipang]] is terrorized by {{Orochi}}, who demands a regular sacrifice of young maidens. Upon confronting the beast, you learn [[spoiler: that [[spoiler:that Jipang's leader, Pimiko, is actually Orochi, explaining her attitude.]]
* IAmWho: [[spoiler: Loto / Erdrick, [[spoiler:Erdrick, that's who!]]



* {{Irony}}: You buy the zombiesbane from a ghost merchant who doesn't realize he's passed on (but only in the Famicom/NES version).

to:

* {{Irony}}: You buy the zombiesbane Zombiesbane from a ghost merchant who doesn't realize he's passed on (but only in the Famicom/NES version).



* MothMenace: The Batterflies and their Betterfly and Dread Admiral relatives make their series debut, troubling enemy parties with Dazzle and other debilitating attacks like Poison Attack and Paralysis Attack.



* PlayerMooks: The first Dragon Quest game to have these. Sadly no one ever sings of their heroism along with Erdrick / Loto's.

to:

* PlayerMooks: The first Dragon Quest game to have these. Sadly Sadly, no one ever sings of their heroism along with Erdrick / Loto's.Erdrick's.



* RetroactiveLegacy: The Hero is eventually revealed to be [[spoiler: Erdrick, the legendary champion whom the heroes of ''Dragon Quest I'' and ''Dragon Quest II'' are descended from.]]
* TheReveal: One of the most ''epic'' reveals in the history of videogaming, and the one that cemented the game's place in the zeitgeist (especially in Japan): [[spoiler: In the last quarter of the game, the world you travel to is the one with the kingdom of Alefgard on it. The player character is none other than Erdrick / Loto, and you play out the events that precede the rest of the trilogy.]]
* ReviveKillsZombie: [[spoiler: After using the Sphere of Light, healing spells work wonders against Zoma. So do [[CherryTapping medicinal herbs]]. (250 damage a pop!)]]

to:

* RetroactiveLegacy: The Hero is eventually revealed to be [[spoiler: Erdrick, [[spoiler:Erdrick, the legendary champion whom the heroes of ''Dragon Quest I'' and ''Dragon Quest II'' are descended from.]]
* TheReveal: One of the most ''epic'' reveals in the history of videogaming, and the one that cemented the game's place in the zeitgeist (especially in Japan): [[spoiler: In the last quarter of the game, the world you travel to is the one with the kingdom of Alefgard on it. The player character is none other than Erdrick / Loto, Erdrick, and you play out the events that precede the rest of the trilogy.]]
* ReviveKillsZombie: [[spoiler: After using the Sphere of Light, healing spells work wonders against Zoma. So do [[CherryTapping medicinal herbs]].Medicinal Herbs]]. (250 damage a pop!)]]



* SamusIsAGirl: Depending on your choice in the GBC remake, it is possible to discover that [[spoiler:Erdrick/Loto]] was a girl.

to:

* SamusIsAGirl: Depending on your choice in the GBC remake, it is possible to discover that [[spoiler:Erdrick/Loto]] [[spoiler:Erdrick]] was a girl.girl.
ScaryScorpions: Overlapping with WickedWasps, the Waspion monster family makes its series debut.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The revealing swimsuit that actively changes the graphics so you can see your female party members wearing it? That originated here, and has been both referenced and parodied to the moon and beyond.

Added: 439

Changed: 2

Is there an issue? Send a MessageReason:
None


* BoringButPractical: With a variety of character classes that can lead to dozens, if not hundreds, of party compositions most players (especially beginners) will typically go with the combination of a Warrior, a Priest, and a Mage and stick with them, likely switching one to a Sage when they find a Words of Wisdom. This is such a common team that it became a MythologyGag in future entries in the series such as Videogame/DragonQuestXI.



* JobSystem: One of the earliest knowns example to the RPG genre. Save for the hero, characters aren't locked to one class or archetype for the entirety of the game as once they reach level 20 they can switch to a new class. While it knocks them back to level one, they keep half their stats and any skills or spells learned beforehand which makes getting them up to speed not so tedious. With enough patience and foresight it's possible to create anything from a versatile MagicKnight to a JackOfAllTrades support character to a LightningBruiser with no real weaknesses.

to:

* JobSystem: One of the earliest knowns example known examples to the RPG genre. Save for the hero, characters aren't locked to one class or archetype for the entirety of the game as once they reach level 20 they can switch to a new class. While it knocks them back to level one, they keep half their stats and any skills or spells learned beforehand which makes getting them up to speed not so tedious. With enough patience and foresight it's possible to create anything from a versatile MagicKnight to a JackOfAllTrades support character to a LightningBruiser with no real weaknesses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JobSystem: One of the earliest knowns example to the RPG genre. Save for the hero, characters aren't locked to one class or archetype for the entirety of the game as once they reach level 20 they can switch to a new class. While it knocks them back to level one, they keep half their stats and any skills or spells learned beforehand which makes getting them up to speed not so tedious. With enough patience and foresight it's possible to create anything from a versatile MagicKnight to a JackOfAllTrades support character to a LightningBruiser with no real weaknesses.

Added: 912

Changed: 2720

Removed: 121

Is there an issue? Send a MessageReason:
Hardy Hand doesn't give you lots of EXP or reward compared to other monsters in Ice Cave, so not an example of Metal Slime. Added more contexts for various examples. Removed spoiler tags for unimportant details, and excessive gushing in Your Princess Is In Another Castle.


** There's also Mountaincleaver (or Sword of Gaia), which you spend most of the game trying to track down and recover from a man named Simão, who's had it in his family for some time. However, the weapon itself is [[spoiler: terrible for when you finally get it, outclassed by other weapons, and really more of a key than a weapon, as you throw it into a volcano to get access to the second to last dungeon and sixth orb]].

to:

** There's also Mountaincleaver (or Sword of Gaia), which you spend most of the game trying to track down and recover from a man named Simão, who's had it in his family for some time. However, the weapon itself is [[spoiler: terrible for when you finally get it, outclassed by other weapons, and really more of a key than a weapon, as you throw it into a volcano to get access to the second to last dungeon and sixth orb]].



* BettingMiniGame: The monster arenas.

to:

* BettingMiniGame: The In the monster arenas.arenas, you can bet your money for one of the fighting monsters.



* BlindIdiotTranslation: The Polish description for the game on the Google Play store has the blurb "Dostosuj swojÄ… drużynÄ™ i wyrusz na wyprawÄ™, by zabić arcyprzyjaciela", which translates to "Set up your team and embark on a quest to kill the archfriend". That's the complete opposite of the intended translation for "archfiend", which is "arcywróg".

to:

* BlindIdiotTranslation: The Polish description for the game on the Google Play store has the blurb "Dostosuj swojÄ… drużynÄ™ i wyrusz na wyprawÄ™, by zabić arcyprzyjaciela", which translates to "Set up your team and embark on a quest to kill the archfriend". That's the complete opposite of the intended translation for "archfiend", which is "arcywróg".



** One particularly irritating example: [[spoiler: Having to let the RecurringBoss Robbin' 'Ood go (twice) after beating him]]. Can't kill him off when he's still got problems to cause, right?
** Another example occurs when the King of Romaria offers his throne to you. He simply will not take no for an answer. In the remake, he does give up if you tell him no five times.

to:

** One particularly irritating example: [[spoiler: Having You have to let the RecurringBoss Robbin' 'Ood go (twice) after beating him]].him, because you can't actually decline his plead for mercy with "No". Can't kill him off when he's still got problems to cause, right?
** Another example occurs when When the King of Romaria offers his throne to you. He simply will not take no for an answer. In the remake, he does give up if you tell him no five times.



* CatScare: In Jipang, [[spoiler: checking the pots in one basement causes you to discover ''a human head''. …Which turns out to be attached to the still very much alive body of a young girl hiding out in there to avoid being sacrificed]].

to:

* CatScare: In Jipang, [[spoiler: checking the pots in one basement causes you to discover ''a human head''. …Which turns out to be attached to the still very much alive body of a young girl hiding out in there to avoid being sacrificed]].sacrificed.



* GodSaveUsFromTheQueen: One personality defining scenario involves a selfish queen misleading the king for her own profit. The faerie queen is a vengeful witch fond of DisproportionateRetribution. And later on, you discover [[spoiler: Jipang's leader, Pimiko, is actually Orochi]].

to:

* GodSaveUsFromTheQueen: GodSaveUsFromTheQueen:
**
One personality defining scenario involves a selfish queen misleading the king for her own profit. The faerie queen is a vengeful witch fond of DisproportionateRetribution. And later on, you discover [[spoiler: DisproportionateRetribution.
**
Jipang's leader, Pimiko, Pimiko demands regular HumanSacrifice of young girls in her nation. [[spoiler: However, she is actually Orochi]].Orochi, a five-headed dragon]].



* HeroicMime: Once again, our hero.

to:

* HeroicMime: Once again, our hero.hero doesn't speak anything.



* ImprobableWeaponUser: Abacuses, in versions after NES. In the remix, the best abacus is one of the best weapons in the game!

to:

* ImprobableWeaponUser: Abacuses, Merchants can equip abacuses, in versions after NES. In the remix, the best abacus is one of the best weapons in the game!game!
* InconsistentSpelling: DubNameChange aside, there's still some disjointment between proper spellings of a few towns: The biggest being Sioux / Soo, Jipang / Zipangu, and Assaram / Ashalam / Asham. The last of which gets a few raised eyebrows.



* IntrepidMerchant: [[ShapedLikeItself Merchants.]]

to:

* IntrepidMerchant: [[ShapedLikeItself Merchants.]]You can hire Merchants for your journey, and they can fight like other classes.



* JackOfAllStats: TheHero—and, surprisingly, merchants qualify for this early on, with well-balanced stats that can out-Jack the hero during the early game.

to:

* JackOfAllStats: TheHero—and, surprisingly, merchants JackOfAllStats:
** TheHero have decent stats, equip various weapons and armor, and learn both offensive and defensive spells.
** While unable to learn spells, Merchants
qualify for this early on, with well-balanced stats that can out-Jack the hero during the early game.



* MetalSlime: Both Metal and Liquid Metal Slimes return, though there's also the Hardy Hand which, unlike later games, isn't one here.

to:

* MetalSlime: Both There are Metal and Liquid Metal Slimes return, though there's also the Hardy Hand which, unlike later games, isn't one here.like previous entries, and they give you lots of EXP after defeated.



* OrcusOnHisThrone: Baramos doesn't seem to actually ''do'' much besides wait in his castle for you to show up and kick his ass.
** Neither does Zoma after his introduction, but this is justified in that he has essentially already won dominion over Alefgard, and does not consider the Hero a big enough threat to go out and eliminate, even when the party arrives right at his throne. Only once the Sphere of Light is used to break Zoma's Cloth of Darkness, does he understand the danger the Party presents.
* {{Orichalcum}}: The Sword of Kings is made of the metal.

to:

* OrcusOnHisThrone: OrcusOnHisThrone:
**
Baramos doesn't seem to actually ''do'' much besides wait in his castle for you to show up and kick his ass.
** Neither does Zoma is just sitting in his castle after his introduction, but this is justified in that he has essentially already won dominion over Alefgard, and does not consider the Hero a big enough threat to go out and eliminate, even when the party arrives right at his throne. Only once the Sphere of Light is used to break Zoma's Cloth of Darkness, does he understand the danger the Party presents.
* {{Orichalcum}}: [[InfinityPlusOneSword The Sword of Kings Kings]] is made of the metal.from Orichalcum.



* PlantMook: Funghouls, Morphean Mushrooms, and Mushroom Mages make their first appearance.
* PlayboyBunny: Worn by all female gadabouts. ''Naturally''.

to:

* PlantMook: PlantMooks: Funghouls, Morphean Mushrooms, and Mushroom Mages make their first appearance.
are mushroom-themed monsters. They often use Sweet Breath, which [[Forced Sleep forces you to go to sleep for awhile]].
* PlayboyBunny: Worn by all All female gadabouts.gadabouts wear the bunny suit. ''Naturally''.



* SpellMyNameWithAnS: DubNameChange aside, there's still some disjointment between proper spellings of a few towns: The biggest being Sioux / Soo, Jipang / Zipangu, and Assaram / Ashalam / Asham. The last of which gets a few raised eyebrows.
* SquishyWizard: [[ShapedLikeItself Mages]]. Priests have a few elements of this, but are better about growing out of it.

to:

* SpellMyNameWithAnS: DubNameChange aside, there's still some disjointment between proper spellings of a few towns: The biggest being Sioux / Soo, Jipang / Zipangu, and Assaram / Ashalam / Asham. The last of which gets a few raised eyebrows.
* SquishyWizard: [[ShapedLikeItself Mages]]. Priests Mages can use powerful offensive spells, but they aren't very durable. [[PrestigeClass Priests]] have a few elements of this, but are better about growing out of it.



* TrapDoor: Playing Treasures n' Trapdoors? Watch for the spaces that might have these.

to:

* TrapDoor: Playing [[Cloneopoly Treasures n' Trapdoors? Trapdoors]]? Watch for the spaces that might have these.



* WolverineClaws: One of the very few weapons beneficial to martial artists.

to:

* WolverineClaws: One of Claws are the very few weapons beneficial to martial artists.



* YourPrincessIsInAnotherCastle: [[spoiler:Baramos has a boss. You find this out during a Fake Ending after exploring literally the entire world, spending 40+ hours to do so. It comes out of complete left field and cemented Dragon Quest III's status as a legendary RPG in Japan—40+ hours was already incredibly long for a NES era RPG, and then it opens up an ''entire second world map.'' A very familiar one at that, which led to an even bigger, more awesome revelation of just who the player character was.]]

to:

* YourPrincessIsInAnotherCastle: [[spoiler:Baramos So you finally defeated Baramos, and completed your quest? [[spoiler:He has a boss.boss called Zoma, and it's in the another world called Alefgard. You find this out during a Fake Ending after exploring literally the entire world, spending 40+ hours to do so. It comes out of complete left field and cemented Dragon Quest III's status as a legendary RPG in Japan—40+ hours was already incredibly long for a NES era RPG, and then it opens up an ''entire second world map.'' A very familiar one at that, which led to an even bigger, more awesome revelation of just who the player character was.]]
Is there an issue? Send a MessageReason:
None


** There's also Mountaincleaver (or Sword of Gaia), which you spend most of the game trying to track down and recover from a man named Simão, who's had it in his family for some time. However, the weapon itself is [[spoiler: terrible for when you finally get it, outclassed by other weapons, and really more of a key than a weapon, as you throw it into a volcano to get access to the second last dungeon and sixth orb]].

to:

** There's also Mountaincleaver (or Sword of Gaia), which you spend most of the game trying to track down and recover from a man named Simão, who's had it in his family for some time. However, the weapon itself is [[spoiler: terrible for when you finally get it, outclassed by other weapons, and really more of a key than a weapon, as you throw it into a volcano to get access to the second to last dungeon and sixth orb]].



* CutsceneIncompetence: The Hero comes across their [[spoiler:long-lost father Ortega]] in the depths of Zoma's Castle. [[spoiler:Ortega]] is fighting a battle against a powerful monster, and seems to be holding his own, but finally runs out of MP for healing and dies. Neither the Hero nor their party considers joining the battle, providing the needed healing, or using one of their spells or items to bring him back to life after he dies.

to:

* CutsceneIncompetence: The Hero comes across their [[spoiler:long-lost father Ortega]] in the depths of Zoma's Castle. [[spoiler:Ortega]] is fighting a battle against a powerful monster, and seems to be holding his own, but finally runs out of MP for healing and dies. Neither the Hero nor their party considers joining the battle, providing the needed healing, or using one of their spells or items to bring him back to life after he dies. [[spoiler:In the remakes, you can wish to bring him back to life, courtesy of the superboss Xenlon]]



** In the GBC VideoGameRemake, every monster randomly drops a medal; first Bronze, then Silver, then Gold. Getting enough of them gives you access to {{Bonus Dungeon}}s. Getting ''all'' of them makes the Grandragon [[spoiler: fall asleep. Wait, [[AntiClimax what?]]]]

to:

** In the GBC VideoGameRemake, every monster randomly drops a medal; first Bronze, then Silver, then Gold. Getting enough of them gives you access to the second {{Bonus Dungeon}}s. Dungeon}}. Getting ''all'' of them makes the Grandragon Grand Dragon superboss [[spoiler: fall asleep. Wait, [[AntiClimax what?]]]]



** This may also explain why the sword is so much weaker in ''VideoGame/DragonQuestI''. Any villains left hiding away, and possibly Dragonlord himself, have been trying to break it, but could only weaken it. They eventually gave up and just buried it in some obscure spot in Dragonlord's castle.

to:

** This may also explain why the sword is so much weaker in ''VideoGame/DragonQuestI''. ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII''. Any villains left hiding away, and possibly the Dragonlord himself, have been trying to break it, but could only weaken it. They eventually gave up and just buried it in some obscure spot in Dragonlord's castle.



* MagicCompass: The Sailor's Thigh Bone is used as one to locate the GhostShip.

to:

* MagicCompass: The Sailor's Thigh Boatman's Bone is used as one to locate the GhostShip.



* MagicalLand: [[spoiler: Turns out Alefgard, later to become Torland, is this of the AnotherDimension sort. The Goddess Rubiss actually created said world herself, a Tantegel NPC making mention of people coming from Ailahan meaning that the Hero's world was one that had already existed before it, to boot. [[CrapsackWorld Then Zoma and demons happened.]]]]

to:

* MagicalLand: [[spoiler: Turns out Alefgard, later to become and by proxy Torland, is this of the AnotherDimension sort. The Goddess Rubiss actually created said world herself, a Tantegel NPC making mention of people coming from Ailahan meaning that the Hero's world was one that had already existed before it, to boot. [[CrapsackWorld Then Zoma and demons happened.]]]]



* MetalSlime: The Hardy Hands make their debut in the GBC remake's Ice Cave bonus dungeon.

to:

* MetalSlime: The Both Metal and Liquid Metal Slimes return, though there's also the Hardy Hands make their debut in the GBC remake's Ice Cave bonus dungeon.Hand which, unlike later games, isn't one here.



* MythologyGag: In the mobile phone/Switch version, the inhabitants of [[spoiler: Alefgard]] speak in YeOldeButcheredeEnglishe, an homage to the original English translation of ''VideoGame/DragonQuestI''.

to:

* MythologyGag: In the mobile phone/Switch version, the inhabitants of [[spoiler: Alefgard]] speak in YeOldeButcheredeEnglishe, an homage to the original English translation of ''VideoGame/DragonQuestI''.''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII''.



* PersonalityPowers: The remakes add one-word descriptions of all of your party members: '[[WideEyedIdealist Lout]]', '[[DumbMuscle Thug]]', 'Crybaby', '[[TheSmartGuy Wit]]', '{{Tomboy}}', '[[AllMenArePerverts Lothario]] / [[RuleOfSexy Vamp]]', and so on. This actually has an effect on how their stats grow when they level up…

to:

* PersonalityPowers: The remakes add one-word descriptions of all of your party members: '[[WideEyedIdealist Lout]]', '[[DumbMuscle Thug]]', 'Crybaby', '[[TheSmartGuy Wit]]', '{{Tomboy}}', '[[AllMenArePerverts Lothario]] / [[RuleOfSexy [[AllWomenAreLustful Vamp]]', and so on. This actually has an effect on how their stats grow when they level up…



* RandomDrop: ''Monster Medals'' in the GBC remake. There are random items as well, approaching the ludicrous -— for example, elevating shoes have an impossibly low chance to drop off a [[MetalSlime Liquid Metal Slime]].

to:

* RandomDrop: ''Monster Medals'' in the GBC remake. There are random items as well, approaching the ludicrous -— for example, elevating shoes that give EXP with every step have an impossibly low chance to drop off a [[MetalSlime Liquid Metal Slime]].Slime]].



* ReasonableAuthorityFigure: Most of kings are clever enough to realize that helping the Hero and their party is paramount to the world's continued existence. Generally, if a ruler is not helping you or giving you tips, it is a safe assumption that they are some monster impersonating the real authority figure.
* ReforgedBlade: It's revealed that Zoma destroyed the legendary Sword of Kings because it was a threat to him. If one picks up the the pieces of Orichalcum left from the shattering and sell it to the Ultimate Blacksmith, he'll reforge it.

to:

* ReasonableAuthorityFigure: Most of the kings are clever enough to realize that helping the Hero and their party is paramount to the world's continued existence. Generally, if a ruler is not helping you or giving you tips, it is a safe assumption that they are some monster impersonating the real authority figure.
* ReforgedBlade: It's revealed that Zoma destroyed the legendary Sword of Kings because it was a threat to him. If one picks up the the pieces of Orichalcum left from the shattering and sell it to the Ultimate Blacksmith, Blacksmith in Kol, he'll reforge it.



* SpellMyNameWithAnS: DubNameChange aside, there's still some disjointment between proper spellings of a few towns: The biggest being Sioux / Soo, Jipang / Zipangu, and Assaram / Ashalam. The last of which gets a few raised eyebrows.

to:

* SpellMyNameWithAnS: DubNameChange aside, there's still some disjointment between proper spellings of a few towns: The biggest being Sioux / Soo, Jipang / Zipangu, and Assaram / Ashalam.Ashalam / Asham. The last of which gets a few raised eyebrows.
Is there an issue? Send a MessageReason:
None


''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who... didn't quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where your dad left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern serves as an excellent adventurers' hub]], where you can recruit a number of loyal party members, ranging from warriors to mages and even gadabouts.

to:

''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who... didn't quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where your dad left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern serves as an excellent adventurers' hub]], where you can recruit a number of loyal party members, ranging from warriors to mages and even gadabouts.



** Anything that curses you when equipped. Unlike most ''VideoGame/DragonQuest'' games, they don't have any uses as items either.

to:

** Anything that curses you when equipped. Unlike most ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' games, they don't have any uses as items either.
Is there an issue? Send a MessageReason:
redefined trope


* TheRez: Persistence is your typical 'magical' reservation.
Is there an issue? Send a MessageReason:
Whip It Good has been disambiguated


* WhipItGood: One of the best weapons in non-NES versions, actually. Though they tend to have lower attack power compared to regular weapons, whips allow your regular attacks to target whole groups of enemies.
Is there an issue? Send a MessageReason:
None


* FantasyCounterpartCulture: The world map is loosely based on that of the real world, with many cities corresponding to actual nations. In addition to [[{{Wutai}} Japan analogue]] Jipang, there's Isis (a desert kingdom, complete with pyramid, pretty clearly based on ancient Egypt), Romaria (Rome), Skyfell Tower located in the area corresponding to France which was originally called the Tower of Champagne in the NES version, Portoga (a seafaring trading kingdom based on medieval Portugal), Asham (Baghdad), Baharata (ancient India), the northern island of "Greenlad", Edina (named after Edinburgh but based on England), and the village of Persistence (nomads based on various native American tribes). The continent that the hero grows up on is the only entirely fictional landmass in the game world; it looks sort of like Antarctica if it was shrunk a bit and moved between Australia and South America.

to:

* FantasyCounterpartCulture: The world map is loosely based on that of the real world, with many cities corresponding to actual nations. In addition to [[{{Wutai}} Japan analogue]] Jipang, there's Isis (a desert kingdom, complete with pyramid, pretty clearly based on ancient Egypt), Romaria (Rome), Skyfell Tower located in the area corresponding to France which was originally called the Tower of Champagne in the NES version, Portoga (a seafaring trading kingdom based on medieval Portugal), Asham (Baghdad), Baharata (ancient India), the northern island of "Greenlad", Edina (named after Edinburgh but based on England), the town of Samano (Sao Paolo in South America) and the village of Persistence (nomads based on various native American tribes).tribes)/Soo (Sioux) in the NES version. The continent that the hero grows up on is the only entirely fictional landmass in the game world; it looks sort of like Antarctica if it was shrunk a bit and moved between Australia and South America.
Is there an issue? Send a MessageReason:


* SuperOCD: A requirement of any player who tries to assemble a full set of the bronze, silver and gold monster medals.
Is there an issue? Send a MessageReason:
The Golden Claw increases the chance of random encounters but it does not guarntee an encounter with every step.


* ArtifactOfDoom: The golden claws. Far worse in the original game, where it causes an enemy fight ''every step of the game.'' In [[UpdatedRerelease subsequent versions of the game]], this only happens while you are in the pyramid; exiting the pyramid breaks the curse. Also in the original, this was the only additional claw the martial artist could use other than the standard.

to:

* ArtifactOfDoom: The golden claws. Golden Claws. Far worse in the original game, where it causes an enemy fight ''every ''almost every step of the game.'' game'' by increasing the number of random encounters. In [[UpdatedRerelease subsequent versions of the game]], this only happens while you are in the pyramid; exiting the pyramid breaks the curse. Also in the original, this was the only additional claw the martial artist could use other than the standard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Oh and never mind about the castle treasury. Apparently you need a special key for that and no one around has it. Guess I'll go find my own key myself.

Changed: 1011

Removed: 1379

Is there an issue? Send a MessageReason:
Rewriting to tone down gushing per this thread.


''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who... didn't ''quite'' finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where he left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern]] serves as an excellent adventurers' hub, where you can [[PlayerMooks recruit]] a number of loyal party members, ranging from warriors to mages and even gadabouts.

''III'' was a mega hit in Japan; so much so that people were actually mugged on the street for their copies, something which just didn't happen with video games back then. The insane amount of hype surrounding it wasn't totally unfounded: Though ''VideoGame/DragonQuestII'' introduced the concept of multiple-character parties to most gamers of the time, it was restrictive to the point that some people complained directly to {{Creator/Enix}} themselves. In response to that outcry, ''Dragon Quest III'' invented the JobSystem (which would recur in various ''Dragon Quest'' entries), allowing you to customize your party to some degree. You could also pick everyone's gender, meaning that if you wanted [[AmazonBrigade to compose a team of amazons]], nothing was stopping you, and female characters even got to enjoy a few benefits denied to their male counterparts.

And thus, at this juncture, it needs to be emphasized, especially for our younger readers: ''Dragon Quest III'' is quite possibly '''''THE''''' single most influential and important Japanese game of all time. Its vast popularity meant it was [[FollowTheLeader endlessly-imitated]] or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out. The influence of the game on the [[EasternRPG JRPG]], and subsequently the overall gaming industry, in Japan cannot be overstated. It still has an outsized place in the Japanese cultural zeitgeist: When non-video game media references a JRPG, 99% of the time, it'll be ''Dragon Quest III'' (and the remaining 1% will be another game in the series!). Of course, other video games directly reference it all the time. The only games that can be argued to command remotely the same mindshare, both in game industry influence and cultural presence, are the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'', ''VideoGame/PokemonRedAndBlue'', and more recently, ''VideoGame/PuzzleAndDragons''—and even then, the latter two owe more than a little to ''Dragon Quest''.

In short, this is a historically-significant game, and if you're interested in the evolution of video games, you should probably be familiar with it.

to:

''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who... didn't ''quite'' quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where he your dad left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern]] tavern serves as an excellent adventurers' hub, hub]], where you can [[PlayerMooks recruit]] recruit a number of loyal party members, ranging from warriors to mages and even gadabouts.

''III'' was a mega hit in Japan; so much so that people were actually mugged on the street for their copies, something which just didn't happen with video games back then. The insane amount of hype surrounding it wasn't totally unfounded: Though ''VideoGame/DragonQuestII'' introduced the concept of multiple-character parties to most gamers of the time, it was restrictive to the point that some people complained directly to {{Creator/Enix}} themselves. In response to that outcry, ''Dragon Quest III'' invented is something of a landmark title in the JobSystem (which would recur in various ''Dragon Quest'' entries), EasternRPG genre. It was the first game to feature a JobSystem, allowing you to customize pick and choose your party to some degree. composition and alter it throughout the game instead of enforcing static roles. You could can also pick set everyone's gender, meaning that if you wanted [[AmazonBrigade to compose a team of amazons]], amazons, nothing was stopping you, [[GameFavoredGender and female characters even got to enjoy a few benefits denied to their male counterparts.

And thus, at this juncture, it needs
counterparts]]. This level of customization was novel enough to be emphasized, especially for our younger readers: make the game a major hit in Japan, which in turn would lead to other [=RPGs=] building upon ''Dragon Quest III'' is quite possibly '''''THE''''' single most influential III'''s style and important Japanese game including job systems of all time. Its vast popularity meant it was [[FollowTheLeader endlessly-imitated]] or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out. The influence of the game on the [[EasternRPG JRPG]], and subsequently the overall gaming industry, in Japan cannot be overstated. It still has an outsized place in the Japanese cultural zeitgeist: When non-video game media references a JRPG, 99% of the time, it'll be ''Dragon Quest III'' (and the remaining 1% will be another game in the series!). Of course, other video games directly reference it all the time. The only games that can be argued to command remotely the same mindshare, both in game industry influence and cultural presence, are the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'', ''VideoGame/PokemonRedAndBlue'', and more recently, ''VideoGame/PuzzleAndDragons''—and even then, the latter two owe more than a little to ''Dragon Quest''.

In short, this is a historically-significant game, and if you're interested in the evolution of video games, you should probably be familiar with it.
own.



Is there an issue? Send a MessageReason:
None


The game has had a substantial release history. First released for the Famicom in 1988, it was ported to the North American NES in early 1992 (read: a year after the SNES), which is part of the reason why it wasn't as influential in the west. It received a substantial [[VideoGameRemake remake]] in '96 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] which never got exported. It was then ported to the UsefulNotes/GameBoyColor in late 2000, with the Anglo world getting a release some months later. Finally, the Super Famicom version got ported to Japanese feature phones in 2009, which wasn't released elsewhere due to differences in phone capacity at the time; however, this version was ported again to [=iOS=] and Android smartphones in 2014, and the UsefulNotes/NintendoSwitch in 2019, with an English option to boot, to much acclaim. On May 26, 2021, [[MilestoneCelebration to celebrate the franchise's 35th Anniversary]], it was announced that this game would get a remake that's part of the "[[SpritePolygonMix HD-2D]]" series (the same series consisting of ''VideoGame/OctopathTraveler'', ''VideoGame/TriangleStrategy'', and ''VideoGame/LiveALive''), with a planned worldwide release on home consoles.

to:

The game has had a substantial release history. First released for the Famicom in 1988, it was ported to the North American NES in early 1992 (read: a year after the SNES), which is part of the reason why it wasn't as influential in the west. It received a substantial [[VideoGameRemake remake]] in '96 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] which never got exported. It was then ported to the UsefulNotes/GameBoyColor in late 2000, with the Anglo world getting a release some months later. Finally, the Super Famicom version got ported to Japanese feature phones in 2009, which wasn't released elsewhere due to differences in phone capacity at the time; however, this version was ported again to [=iOS=] and Android smartphones in 2014, and the UsefulNotes/NintendoSwitch in 2019, with an English option to boot, to much acclaim. On May 26, 2021, [[MilestoneCelebration to celebrate the franchise's 35th Anniversary]], it was announced that this game would get a remake that's part of the "[[SpritePolygonMix HD-2D]]" series (the same series consisting of ''VideoGame/OctopathTraveler'', ''VideoGame/TriangleStrategy'', and ''VideoGame/LiveALive''), with a planned worldwide release on home consoles.
Is there an issue? Send a MessageReason:
None


The game has had a substantial release history. First released for the Famicom in 1988, it was ported to the North American NES in early 1992, which is part of the reason why it wasn't as influential in the west. It received a substantial [[VideoGameRemake remake]] in '96 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] which never got exported. It was then ported to the UsefulNotes/GameBoyColor in late 2000, with the Anglo world getting a release some months later. Finally, the Super Famicom version got ported to Japanese feature phones in 2009, which wasn't released elsewhere due to differences in phone capacity at the time; however, this version was ported again to [=iOS=] and Android smartphones in 2014, and the UsefulNotes/NintendoSwitch in 2019, with an English option to boot, to much acclaim. On May 26, 2021, [[MilestoneCelebration to celebrate the franchise's 35th Anniversary]], it was announced that this game would get a remake that's part of the "[[SpritePolygonMix HD-2D]]" series (the same series consisting of ''VideoGame/OctopathTraveler'', ''VideoGame/TriangleStrategy'', and ''VideoGame/LiveALive''), with a planned worldwide release on home consoles.

to:

The game has had a substantial release history. First released for the Famicom in 1988, it was ported to the North American NES in early 1992, 1992 (read: a year after the SNES), which is part of the reason why it wasn't as influential in the west. It received a substantial [[VideoGameRemake remake]] in '96 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] which never got exported. It was then ported to the UsefulNotes/GameBoyColor in late 2000, with the Anglo world getting a release some months later. Finally, the Super Famicom version got ported to Japanese feature phones in 2009, which wasn't released elsewhere due to differences in phone capacity at the time; however, this version was ported again to [=iOS=] and Android smartphones in 2014, and the UsefulNotes/NintendoSwitch in 2019, with an English option to boot, to much acclaim. On May 26, 2021, [[MilestoneCelebration to celebrate the franchise's 35th Anniversary]], it was announced that this game would get a remake that's part of the "[[SpritePolygonMix HD-2D]]" series (the same series consisting of ''VideoGame/OctopathTraveler'', ''VideoGame/TriangleStrategy'', and ''VideoGame/LiveALive''), with a planned worldwide release on home consoles.
Tabs MOD

Changed: 14

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** ForcedTransformation: The hero finds themselves turned into a monster and thrown into the middle of a town. Do they avoid unnecessary deaths and escape as quickly as possible, or [[FaceMonsterTurn slaughter]] [[KillEmAll everyone in sight]]?

to:

** ForcedTransformation: The hero finds themselves turned into a monster and thrown into the middle of a town. Do they avoid unnecessary deaths and escape as quickly as possible, or [[FaceMonsterTurn slaughter]] [[KillEmAll slaughter everyone in sight]]?
Is there an issue? Send a MessageReason:
None


''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who…didn't quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where he left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern]] serves as an excellent adventurers' hub, where you can [[PlayerMooks recruit]] a number of loyal party members, ranging from warriors to mages and even gadabouts.

to:

''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who…didn't quite who... didn't ''quite'' finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where he left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern]] serves as an excellent adventurers' hub, where you can [[PlayerMooks recruit]] a number of loyal party members, ranging from warriors to mages and even gadabouts.
Is there an issue? Send a MessageReason:
None


''III'' was a mega hit in Japan; so much so that people were actually mugged on the street for their copies, something which just didn't happen with video games back then. The insane amount of hype surrounding it wasn't totally unfounded: Though ''VideoGame/DragonQuestII'' introduced the concept of multiple-character parties to most gamers of the time, it was restrictive to the point that some people complained directly to {{Creator/Enix}} themselves. In response to that outcry, ''Dragon Quest III'' invented the JobSystem (which would recur in various ''Dragon Quest'' entries), allowing you to customize your party to some degree. You could also pick everyone's gender, meaning that if you wanted [[AmazonBrigade to compose a team of amazons]], nothing was stopping you...and female characters got to enjoy a few benefits denied to their male counterparts.

to:

''III'' was a mega hit in Japan; so much so that people were actually mugged on the street for their copies, something which just didn't happen with video games back then. The insane amount of hype surrounding it wasn't totally unfounded: Though ''VideoGame/DragonQuestII'' introduced the concept of multiple-character parties to most gamers of the time, it was restrictive to the point that some people complained directly to {{Creator/Enix}} themselves. In response to that outcry, ''Dragon Quest III'' invented the JobSystem (which would recur in various ''Dragon Quest'' entries), allowing you to customize your party to some degree. You could also pick everyone's gender, meaning that if you wanted [[AmazonBrigade to compose a team of amazons]], nothing was stopping you...you, and female characters even got to enjoy a few benefits denied to their male counterparts.
Is there an issue? Send a MessageReason:
Baleful Polymorph was renamed per TRS


** BalefulPolymorph: The hero finds themselves turned into a monster and thrown into the middle of a town. Do they avoid unnecessary deaths and escape as quickly as possible, or [[FaceMonsterTurn slaughter]] [[KillEmAll everyone in sight]]?

to:

** BalefulPolymorph: ForcedTransformation: The hero finds themselves turned into a monster and thrown into the middle of a town. Do they avoid unnecessary deaths and escape as quickly as possible, or [[FaceMonsterTurn slaughter]] [[KillEmAll everyone in sight]]?

Added: 200

Changed: 679

Is there an issue? Send a MessageReason:
None


''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who…didn't quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where he left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern]] serves as an excellent adventurers' hub, where you can [[PlayerMooks recruit]] a number of loyal party members, ranging from warriors to wizards and even jesters.

to:

''Dragon Quest III: The Seeds of Salvation'' (originally named ''Dragon Warrior III'' in its initial North American release on the [[UsefulNotes/NintendoEntertainmentSystem NES]]) rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the child of the hero Ortega, who…didn't quite finish his grand journey to slay the evil Baramos. So, [[DangerousSixteenthBirthday now that you're sixteen]], everyone expects you to [[TakeUpMySword pick up where he left off]] and get to slaying the villain! Thankfully, you're not expected to do this alone: [[YouAllMeetInAnInn The local tavern]] serves as an excellent adventurers' hub, where you can [[PlayerMooks recruit]] a number of loyal party members, ranging from warriors to wizards mages and even jesters.
gadabouts.



* TheDragon: In addition to [[spoiler: Baramos, the BigBad Zoma]] has three of them. King Hydra, [[spoiler: Baramos]] Bomus, and [[spoiler: Baramos]] Gonus.

to:

* TheDragon: In addition to [[spoiler: Baramos, the BigBad Zoma]] has three of them. King Hydra, Soul of [[spoiler: Baramos]] Bomus, Baramos]], and Bones of [[spoiler: Baramos]] Gonus.Baramos]].



* EncounterBait: In the remakes, Jesters can learn the Whistle ability, which instantly triggers a random encounter.
* EncounterRepellant: Thieves can learn the Tiptoe / Padfoot skill, which lowers the chance of triggering a Random Encounter. Unfortunately, it also raises the chance of being surprise-attacked when an encounter does trigger.

to:

* EncounterBait: In the remakes, Jesters Gadabouts can learn the Whistle ability, which instantly triggers a random encounter.
* EncounterRepellant: Thieves can learn the Tiptoe / Padfoot skill, which lowers the chance of triggering a Random Encounter. Unfortunately, it also raises the chance of being surprise-attacked when an encounter does trigger.



* FighterMageThief: The original game introduced Fighters and Monks -strong hitters with high defense and low speed-, as well as Clerics, Wizards and Sages -physically fragile wielders of powerful magic-; and the SNES remake introduced Thieves -low defense, fantastic speed and evasion-, completing the class triangle.
* FireIceLightning: The series has the Sizz (Fire), Crack (Ice) and Zap (Lightning) families of spells. The latter is exclusive to the Hero. Fire Spells were already available in the original ''DQI'', and ''DQIII'' was the game which introduced Ice and Lightning magic.

to:

* FighterMageThief: The original game introduced Fighters Martial Artists and Monks -strong hitters with high defense and low speed-, as well as Clerics, Wizards Priests, Mages and Sages -physically fragile wielders of powerful magic-; and the SNES remake introduced Thieves -low defense, fantastic speed and evasion-, completing the class triangle.
* FireIceLightning: The series has the Sizz and Frizz (Fire), Crack (Ice) and Zap (Lightning) families of spells. The latter is exclusive to the Hero. Fire Spells were already available in the original ''DQI'', and ''DQIII'' was the game which introduced Ice and Lightning magic.



* HealingHands: The main reason for bringing Priests along, though TheHero also gains considerable talent in this area, with the expensive [=HealUsAll=] spell as one of the final spells the Hero learns.

to:

* HealingHands: The main reason for bringing Priests along, though TheHero also gains considerable talent in this area, with the expensive [=HealUsAll=] Omniheal spell as one of the final spells the Hero learns.



* InfinityPlusOneSword: The Sword of Kings, in both gameplay and story. The original was actually stolen and destroyed by Zoma, but it took him ''three years'' to do it. Even if he slept, that's a lot of effort for one of the series' strongest villains, especially when the sword wasn't even new like the copy you eventually get.

to:

* InfinityPlusOneSword: The Sword of Kings, in both gameplay and story. The original [[note]] Made in [[VideoGame/DragonQuestXI]] [[/note]] was actually stolen and destroyed by Zoma, but it took him ''three years'' to do it. Even if he slept, that's a lot of effort for one of the series' strongest villains, especially when the sword wasn't even new like the copy you eventually get.



* MightyGlacier: Soldiers. Powerful and durable, but very, very slow.
* MinigameZone: The game includes Pachisi Tracks -a man-sized board game- and Monster Betting Arenas.

to:

* MightyGlacier: Soldiers.Warriors. Powerful and durable, but very, very slow.
* MetalSlime: The Hardy Hands make their debut in the GBC remake's Ice Cave bonus dungeon.
* MinigameZone: The game includes Pachisi Tracks Treasures n' Trapdoors -a man-sized board game- and Monster Betting Arenas.



* NonIndicativeName: You would think Infernos is a fire based spell but is actually a wind spell. Later releases would change this to Whoosh.

to:

* NonIndicativeName: You would think Infernos is a fire based spell but is actually a wind spell. Later releases would change this to Whoosh.Woosh.



** Neither does Zoma after his introduction, but this is justified in that he has essentially already won dominion over Alefgard, and does not consider the Hero a big enough threat to go out and eliminate, even when the party arrives right at his throne. Only once the Sphere of Light is used to break Zoma's Barrier, does he understand the danger the Party presents.
* {{Orichalcum}}: The Sword of Kings is made of the metal "Oricon".

to:

** Neither does Zoma after his introduction, but this is justified in that he has essentially already won dominion over Alefgard, and does not consider the Hero a big enough threat to go out and eliminate, even when the party arrives right at his throne. Only once the Sphere of Light is used to break Zoma's Barrier, Cloth of Darkness, does he understand the danger the Party presents.
* {{Orichalcum}}: The Sword of Kings is made of the metal "Oricon".metal.



* PlantMook: Funghouls, Morphean Mushrooms, and Mushroom Mages make their first appearance.



* RandomizedTransformation: Staff of Change, aka Mod Rod, has the power to alter the physical form of the wielder, or an entire party's worth of people in one cast. However, you have no control over what form you take, so if you're looking for a specific effect, you're stuck spamming it.

to:

* RandomizedTransformation: Staff of Change, aka The Mod Rod, Rod has the power to alter the physical form of the wielder, or an entire party's worth of people in one cast. However, you have no control over what form you take, so if you're looking for a specific effect, you're stuck spamming it.



* ReptilesAreAbhorrent: Several important villains are reptile-like: Orochi, the man-eating monster found in the island of Jipang, is a flame-breathing, five-headed, green-scaled dragon. Baramos looks like a wingless, fat ''Pteranodon''. And [[spoiler:Ortega]] gets killed by a Hydra.

to:

* ReptilesAreAbhorrent: Several important villains are reptile-like: Orochi, the man-eating monster found in the island of Jipang, is a flame-breathing, five-headed, green-scaled dragon. Baramos looks like a wingless, fat ''Pteranodon''. And [[spoiler:Ortega]] gets killed by a Hydra.the King Hydra. Ethereal Serpents, Wyrtles, Wyrtoises, Boreal Serpents, Infernal Serpents, Hydras, and Metal Chimaeras make their debut in the series, while Chimaeras and Hocus Chimaeras return after being absent in the previous game.



* TrapDoor: Playing the Pachisi tracks? Watch for the spaces that might have these.

to:

* TrapDoor: Playing the Pachisi tracks? Treasures n' Trapdoors? Watch for the spaces that might have these.



* TruthInTelevision: Seems a little silly that a King is willing to trade a ship for some pepper, right? However, pepper in the past was once extremely valuable (even more valuable than gold)! That's because in the old days, pepper was a type of spice and could only be found in the Far East. For people whose only mean of seasoning was salt, pepper because a valuable commoditity.
* UpdatedRerelease: The remakes on the Super Famicom, Game Boy Color, recent modern smartphones and the Switch. All are chock full of extra goodies from ''IV'', ''V'', and ''VI'' (though the GBC version has a few features the other don't).

to:

* TruthInTelevision: Seems a little silly that a King is willing to trade a ship for some pepper, right? However, pepper in the past was once extremely valuable (even more valuable than gold)! That's because in the old days, pepper was a type of spice and could only be found in the Far East. For people whose only mean of seasoning was salt, pepper because a valuable commoditity.commodity.
* UpdatedRerelease: The remakes on the Super Famicom, Game Boy Color, recent modern smartphones and the Switch. All are chock full of extra goodies from ''IV'', ''V'', and ''VI'' (though the GBC version has a few features the other don't).others don't, such as the Ice Cave).
Is there an issue? Send a MessageReason:
None


The game has had a substantial release history. First released for the Famicom in 1988, it was ported to the North American NES in early 1992, which is part of the reason why it wasn't as influential in the west. It received a substantial [[VideoGameRemake remake]] in '96 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] which never got exported. It was then ported to the UsefulNotes/GameBoyColor in late 2000, with the Anglo world getting a release some months later. Finally, the Super Famicom version got ported to Japanese feature phones in 2009, which wasn't released elsewhere due to differences in phone capacity at the time; however, this version was ported again to [=iOS=] and Android smartphones in 2014, and the UsefulNotes/NintendoSwitch in 2019, with an English option to boot, to much acclaim. On May 26, 2021, [[MilestoneCelebration to celebrate the franchise's 35th Anniversary]], it was announced that this game would get a remake that's part of the "[[SpritePolygonMix HD-2D]]" series (the same series consisting of ''VideoGame/OctopathTraveler'' and ''VideoGame/TriangleStrategy''), with a planned worldwide release on home consoles.

to:

The game has had a substantial release history. First released for the Famicom in 1988, it was ported to the North American NES in early 1992, which is part of the reason why it wasn't as influential in the west. It received a substantial [[VideoGameRemake remake]] in '96 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] which never got exported. It was then ported to the UsefulNotes/GameBoyColor in late 2000, with the Anglo world getting a release some months later. Finally, the Super Famicom version got ported to Japanese feature phones in 2009, which wasn't released elsewhere due to differences in phone capacity at the time; however, this version was ported again to [=iOS=] and Android smartphones in 2014, and the UsefulNotes/NintendoSwitch in 2019, with an English option to boot, to much acclaim. On May 26, 2021, [[MilestoneCelebration to celebrate the franchise's 35th Anniversary]], it was announced that this game would get a remake that's part of the "[[SpritePolygonMix HD-2D]]" series (the same series consisting of ''VideoGame/OctopathTraveler'' ''VideoGame/OctopathTraveler'', ''VideoGame/TriangleStrategy'', and ''VideoGame/TriangleStrategy''), ''VideoGame/LiveALive''), with a planned worldwide release on home consoles.

Added: 288

Changed: 31

Is there an issue? Send a MessageReason:
None


* PrestigeClass: The sage class. Only accessible by changing to that class at Alltrades Abbey (and only then by using a special one-use scroll, or invoking the gadabout's MagikarpPower), they learn ''all'' the mage and priest spells. ''And'' have a better selection of weapons and armor than the other spellcaster classes (though their stat growth is a little anemic).

to:

* PrestigeClass: The sage class. Only accessible by changing to that class at Alltrades Abbey (and only then by using a special one-use scroll, or invoking the gadabout's MagikarpPower), they learn ''all'' the mage and priest spells. ''And'' have a better selection of weapons and armor than the other spellcaster spell-caster classes (though their stat growth is a little anemic).



* RandomDrop: ''Monster Medals'' in the GBC remake. There are random items as well, approaching the ludicrous—for example, elevating shoes, which have an impossibly low chance to drop off a metal slime.

to:

* RandomDrop: ''Monster Medals'' in the GBC remake. There are random items as well, approaching the ludicrous—for ludicrous -— for example, elevating shoes, which shoes have an impossibly low chance to drop off a metal slime.[[MetalSlime Liquid Metal Slime]].
* RandomizedTransformation: Staff of Change, aka Mod Rod, has the power to alter the physical form of the wielder, or an entire party's worth of people in one cast. However, you have no control over what form you take, so if you're looking for a specific effect, you're stuck spamming it.

Top