History Videogame / DragonQuestIII

18th Aug '16 1:45:01 PM gewunomox
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''Dragon Quest III'' rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the son/daughter of the hero Ortega, who... didn't quite finish his grand journey to slay the evil Baramos. So, now that you're [[DangerousSixteenthBirthday sixteen]], everyone expects you to [[TakeUpMySword pick up where he left off]] and get to villain slaying already! Thankfully, you're not expected to do this ''alone''; the local tavern serves as an excellent adventurer's hub, where you can [[PlayerMooks recruit]] a number of [[ClassAndLevelSystem loyal party members]], ranging from warriors and wizards to jesters.

DQIII was an outstanding success in Japan -- so much so that people were actually being ''mugged on the street for their copy'', something that just did not happen with video games back then. The insane amount of hype that led to these events wasn't totally unfounded though; while DQII had introduced the concept of multiple-PC parties to most players at the time, it was restrictive to the point that some people complained directly to Enix itself. In response to these outcries, DQIII introduced the job system that would appear in various ''Dragon Quest'' games, allowing you to customize your party to some degree. You could also pick everyone's gender, meaning that if you wanted a team of {{Action Girl}}s, nothing was stopping you... and female characters got to enjoy a few benefits barred to their male counterparts.

And thus, at this juncture, it needs to be emphasized, especially for our younger readers: ''Dragon Quest III'' is quite possibly the single most influential and important Japanese video game -- not just RPG, but video game -- ''ever made''. Its vast popularity meant it was endlessly imitated or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out; the influence of the game on the RPG, and even overall video game, industry in Japan is nearly impossible to '''over'''state. And because of this and the game's general popularity, it has an outsized place in the Japanese cultural zeitgeist as a whole -- when a piece of Japanese non-video-game media references [=RPGs=], 99% of the time, it'll reference ''DQIII'', even as of TheNewTens, and of course other video games directly reference it all the time. The only other games that can really be argued to command ''remotely'' similar mindshare, both in game-industry-influence and cultural presence, are [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[VideoGame/PokemonRedAndBlue the original Pokemon games]], and more recently, ''VideoGame/PuzzleAndDragons'' -- and even then, the latter two ''themselves'' owe more than a little to ''DQ''.

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''Dragon Quest III'' rounds out the original ''VideoGame/DragonQuest'' trilogy by casting the player as the son/daughter son / daughter of the hero Ortega, who... didn't Didn't quite finish his grand journey to slay the evil Baramos. So, now that you're [[DangerousSixteenthBirthday sixteen]], everyone expects you to [[TakeUpMySword pick up where he left off]] and get to villain slaying already! Thankfully, you're not expected to do this ''alone''; the local tavern serves as an excellent adventurer's hub, where you can [[PlayerMooks recruit]] a number of [[ClassAndLevelSystem loyal party members]], ranging from warriors and wizards to jesters.

DQIII was an outstanding success in Japan -- so much so that people were actually being ''mugged on the street for their copy'', something that just did not happen with video games back then. The insane amount of hype that led to these events wasn't totally unfounded though; while DQII had introduced the concept of multiple-PC parties to most players at the time, it was restrictive to the point that some people complained directly to Enix itself. In response to these outcries, DQIII introduced the job system that would appear in various ''Dragon Quest'' games, allowing you to customize your party to some degree. You could also pick everyone's gender, meaning that if you wanted a team of {{Action Girl}}s, nothing was stopping you... and And female characters got to enjoy a few benefits barred to their male counterparts.

And thus, at this juncture, it needs to be emphasized, especially for our younger readers: ''Dragon Quest III'' is quite possibly the single most influential and important Japanese video game -- not just RPG, but video game -- ''ever made''. Its vast popularity meant it was endlessly imitated or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out; the influence of the game on the RPG, and even overall video game, industry in Japan is nearly impossible to '''over'''state. And because of this and the game's general popularity, it has an outsized place in the Japanese cultural zeitgeist as a whole -- when a piece of Japanese non-video-game media references [=RPGs=], RPG's, 99% of the time, it'll reference ''DQIII'', even as of TheNewTens, and of course other video games directly reference it all the time. The only other games that can really be argued to command ''remotely'' similar mindshare, both in game-industry-influence game industry influence and cultural presence, are [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[VideoGame/PokemonRedAndBlue the original Pokemon games]], and more recently, ''VideoGame/PuzzleAndDragons'' -- and even then, the latter two ''themselves'' owe more than a little to ''DQ''.



The game has had a fairly healthy release history. First released for the Famicom in 1988, it came to the North American NES in mid-1991 (which is part of the reason it wasn't nearly as influential in English-speaking circles), and then received a substantial remake in 1996 for the Super Famicom, which never got exported. It was then ported to the Game Boy Color in late 2000, with the English-speaking world getting a release some months later. Finally, the Super Famicom version received a further up-port to Japanese feature phones in 2009, which America still didn't originally get due to market differences. However, the mobile version was ported ''again'' to [=iOS=] and Android smartphones in 2014, to much acclaim, and the fact that this version was released in English means this is probably the easiest way to play it today overall.


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The game has had a fairly healthy release history. First released for the Famicom in 1988, it came to the North American NES in mid-1991 (which is part of the reason it wasn't nearly as influential in English-speaking English speaking circles), and then received a substantial remake in 1996 for the Super Famicom, which never got exported. It was then ported to the Game Boy Color in late 2000, with the English-speaking English speaking world getting a release some months later. Finally, the Super Famicom version received a further up-port to Japanese feature phones in 2009, which America still didn't originally get due to market differences. However, the mobile version was ported ''again'' to [=iOS=] and Android smartphones in 2014, to much acclaim, and the fact that this version was released in English means this is probably the easiest way to play it today overall.

overall.



!!''Dragon Quest III'' contains examples of:

* AcquiredSituationalNarcissism: While helping the growing pioneer town, [[spoiler:the Merchant you left there ends up letting the important role they're playing in its growth go to their head and turns it into {{Egopolis}}, resulting in a riot and them getting thrown in jail. They get better after thinking things over, and even rejoin your team. [[CantCatchUp Though you'll likely not need them]].]]
* AncestralWeapon: [[spoiler:Inverted. ''Your'' weapon becomes the ancestral sword of the first two games.]]
** [[spoiler:And averted for a while. There actually ''was'' an ancestral weapon, but Zoma stole and '''destroyed''' it! Yours is a fresh copy made from the same stuff, and arguably better, because it's loaded with GoodHurtsEvil fresh off the anvil.]]

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!!''Dragon
!! ''Dragon
Quest III'' contains examples of:

* AcquiredSituationalNarcissism: While helping the growing pioneer town, [[spoiler:the [[spoiler: the Merchant you left there ends up letting the important role they're playing in its growth go to their head and turns it into {{Egopolis}}, resulting in a riot and them getting thrown in jail. They get better after thinking things over, and even rejoin your team. [[CantCatchUp Though you'll likely not need them]].]]
* AncestralWeapon: [[spoiler:Inverted.[[spoiler: Inverted. ''Your'' weapon becomes the ancestral sword of the first two games.]]
** [[spoiler:And [[spoiler: And averted for a while. There actually ''was'' an ancestral weapon, but Zoma stole and '''destroyed''' it! Yours is a fresh copy made from the same stuff, and arguably better, because it's loaded with GoodHurtsEvil fresh off the anvil.]]



** Anything that curses you when equipped. Unlike most ''DragonQuest'' games, they don't have any uses as items either.

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** Anything that curses you when equipped. Unlike most ''DragonQuest'' ''VideoGame/DragonQuest'' games, they don't have any uses as items either.



* AwesomeMomentOfCrowning: Provides a sort of temporary NonstandardGameOver at one point. The King/Queen can't exactly go out adventuring, after all...
* BadassMustache: [[http://dragon-quest.org/wiki/File:Dq3gbart12.jpg Behold the magnificent mustachioed marvel that is the male Merchant.]]

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* AwesomeMomentOfCrowning: Provides a sort of temporary NonstandardGameOver at one point. The King/Queen King / Queen can't exactly go out adventuring, after all...
* BadassMustache: [[http://dragon-quest.org/wiki/File:Dq3gbart12.org/images/b/b5/Dq3gbart12.jpg Behold the magnificent mustachioed marvel that is the male Merchant.]]



* BigBad: [[spoiler:Zoma turns out to be the one that's behind all of this, with Baramos serving as TheDragon.]]
* BittersweetEnding: [[spoiler:The hero defeats Zoma, saving the world, but the portal to his/her reality is sealed off in the process and Zoma declares a prophesy that long after the hero is dead, another evil will appear. The king bestows upon the hero the title of Loto, the highest honor of the land. The hero spends the rest of his/her days in this new world, giving his/her gear to various families for protection, and eventually having a child (or children), thus starting the bloodline of descendants who become the heroes of ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII''.]]

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* BigBad: [[spoiler:Zoma [[spoiler: Zoma turns out to be the one that's behind all of this, with Baramos serving as TheDragon.]]
* BittersweetEnding: [[spoiler:The [[spoiler: The hero defeats Zoma, saving the world, but the portal to his/her his / her reality is sealed off in the process and Zoma declares a prophesy that long after the hero is dead, another evil will appear. The king bestows upon the hero the title of Loto, the highest honor of the land. The hero spends the rest of his/her his / her days in this new world, giving his/her his / her gear to various families for protection, and eventually having a child (or children), thus starting the bloodline of descendants who become the heroes of ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII''.]]



* ButThouMust: One particularly irritating example: [[spoiler:having to let the RecurringBoss Kandar go (twice) after beating him]]. Can't kill him off when he's still got problems to cause, right?

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* ButThouMust: One particularly irritating example: [[spoiler:having [[spoiler: Having to let the RecurringBoss Kandar go (twice) after beating him]]. Can't kill him off when he's still got problems to cause, right?



* CantArgueWithElves: The Elf Queen is so pissed that her daughter eloped [[FantasticRacism with a human]] that she [[DisproportionateRetribution curses everyone in his hometown to sleep eternally, never aging]]. She later regrets her harshness when she learns [[spoiler:that she had actually [[DrivenToSuicide driven her daughter to more drastic measures than she realized]]. She agrees to free the village because she says that is what her daughter would've wanted, ''not'' because of any sympathy for the inhabitants.]]
* CantDropTheHero: Not until you beat the game, that is. After that, you can drop him/her off at the tavern at any time.
* CastFromHitPoints: The Double-Edge sword is a weapon-version of this before it became a skill to be used.
* CatScare: In Zipangu, [[spoiler:checking the pots in one basement causes you to discover ''a human head''. ...Which turns out to be attached to the still very much alive body of a young girl hiding out in there to avoid being sacrificed]].

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* CantArgueWithElves: The Elf Queen is so pissed that her daughter eloped [[FantasticRacism with a human]] that she [[DisproportionateRetribution curses everyone in his hometown to sleep eternally, never aging]]. She later regrets her harshness when she learns [[spoiler:that [[spoiler: that she had actually [[DrivenToSuicide driven her daughter to more drastic measures than she realized]]. She agrees to free the village because she says that is what her daughter would've wanted, ''not'' because of any sympathy for the inhabitants.]]
]]
* CantDropTheHero: Not until you beat the game, that is. After that, you can drop him/her him / her off at the tavern at any time.
* CastFromHitPoints: The Double-Edge sword is a weapon-version weapon version of this before it became a skill to be used.
used.
* CatScare: In Zipangu, [[spoiler:checking [[spoiler: checking the pots in one basement causes you to discover ''a human head''. ...Which turns out to be attached to the still very much alive body of a young girl hiding out in there to avoid being sacrificed]].



* CrutchCharacter: In a way, Merchants. While they don't get much passive power at character ''creation'', their equipment selection is excellent early on, including several exclusive items that are more powerful than comparable items available for everyone else at the time. And, most importantly... their EXP track is the fastest in the game. By ''far''. Even faster than Soldiers. It's very common for Merchants to be two full levels ahead of ''everyone'', very quickly, and for a while the extra stats from this keep them competitive. They begin to run into high-end equipment issues beginning in Isis, though, and by then an extra few levels isn't quite so much of a swing. Once you get to Baramos, even in the later versions, a Merchant will be struggling to keep up.

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* CrutchCharacter: In a way, Merchants. While they don't get much passive power at character ''creation'', their equipment selection is excellent early on, including several exclusive items that are more powerful than comparable items available for everyone else at the time. And, most importantly... their Their EXP track is the fastest in the game. By ''far''. Even faster than Soldiers. It's very common for Merchants to be two full levels ahead of ''everyone'', very quickly, and for a while the extra stats from this keep them competitive. They begin to run into high-end equipment issues beginning in Isis, though, and by then an extra few levels isn't quite so much of a swing. Once you get to Baramos, even in the later versions, a Merchant will be struggling to keep up.



* DiscOneFinalDungeon: [[spoiler:Baramos' castle.]] Likely one of the [[UrExample first examples]] of this in role-playing games, and one of the most effective since you've already explored most of the known world up to that point.
* DiscOneNuke: It was possible in the original NES version to get a modest pile of money at the beginning of the game by registering Soldier-class characters, taking their expensive weapons/armor, selling it, then returning the character to the eatery and deleting their registration. This would let you easily amass enough gold to buy the best equipment at the first two towns for all your characters, which made the beginning of the game a bit easier. Re-releases fixed this by having every registered character join the party with no equipment, but the King 'gives' you four full sets of equipment...
* DisproportionateRetribution: When you enter Samanao, there will be a funeral in the town for someone that was executed for bad-mouthing the king. [[spoiler:Or, to be more precise, the king's replacement.]]
* DistaffCounterpart: The only differences between men/women of each class are... physical appearance, female-exclusive armor, and a few personalities in the remakes. (Only male recruits get access to an amusing EasterEgg involving the series' {{Fanservice}} RunningGag, though.)
* TheDragon: In addition to [[spoiler:Baramos, the BigBad Zoma]] has three of them. King Hydra, [[spoiler:Baramos]] Bomus, and [[spoiler:Baramos]] Gonus.
* DubNameChange: Most towns, but only very few people. The most significant being the title of Loto/Erdrick.

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* DiscOneFinalDungeon: [[spoiler:Baramos' [[spoiler: Baramos' castle.]] Likely one of the [[UrExample first examples]] of this in role-playing games, and one of the most effective since you've already explored most of the known world up to that point.
* DiscOneNuke: It was possible in the original NES version to get a modest pile of money at the beginning of the game by registering Soldier-class Soldier class characters, taking their expensive weapons/armor, weapons / armor, selling it, then returning the character to the eatery and deleting their registration. This would let you easily amass enough gold to buy the best equipment at the first two towns for all your characters, which made the beginning of the game a bit easier. Re-releases fixed this by having every registered character join the party with no equipment, but the King 'gives' you four full sets of equipment...
* DisproportionateRetribution: When you enter Samanao, there will be a funeral in the town for someone that was executed for bad-mouthing the king. [[spoiler:Or, [[spoiler: Or, to be more precise, the king's replacement.]]
* DistaffCounterpart: The only differences between men/women men / women of each class are... physical Physical appearance, female-exclusive armor, and a few personalities in the remakes. (Only male recruits get access to an amusing EasterEgg involving the series' {{Fanservice}} RunningGag, though.)
* TheDragon: In addition to [[spoiler:Baramos, [[spoiler: Baramos, the BigBad Zoma]] has three of them. King Hydra, [[spoiler:Baramos]] [[spoiler: Baramos]] Bomus, and [[spoiler:Baramos]] [[spoiler: Baramos]] Gonus.
* DubNameChange: Most towns, but only very few people. The most significant being the title of Loto/Erdrick.Loto / Erdrick.



* EmotionEater: NPC dialogue reveals that [[spoiler:the only reason Zoma keeps the people of the dark world alive is to feed on their negative emotions.]]
* FakeKing: [[spoiler:The king of Samanao was kidnapped and replaced by a [=BossTroll=] using the Change Staff to take his form.]]
* {{Fanservice}}: In the remake, equipping a female character with any kind of bikini armor will replace her overworld sprite with a swimsuit-clad version of her original self. Every class gets a different kind of bathing suit, ranging from bikinis, one pieces, school bathing suits (floater ring included) except for the female Jester, whose default overworld sprite is already wearing a one-piece. Instead, she gets a ''dominatrix'' costume, with leather whip and mask included.
* FantasyCounterpartCulture: The world map is loosely based on that of the real world, with many cities corresponding to actual nations. In addition to [[{{Wutai}} Japan-analogue]] Zipangu, there's Isis (a desert kingdom, complete with pyramid, pretty clearly based on ancient Egypt), Romaly (Rome), the tower of "Shanpane" located in the area corresponding to France, Portoga (a seafaring trading kingdom based on medieval Portugal), Assaram (Baghdad), Baharata (ancient India), the northern island of "Greenlad", Eginbear (apparently a portmanteau of "England" and "Edinburgh"), and the Soo (nomads based on various native American tribes, with a name that resembles "Sioux"). The continent that the hero grows up on is the only entirely fictional landmass in the game world; it looks sort of like Antarctica if it was shrunk a bit and moved between Australia and South America.

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* EmotionEater: NPC dialogue reveals that [[spoiler:the [[spoiler: the only reason Zoma keeps the people of the dark world alive is to feed on their negative emotions.]]
* FakeKing: [[spoiler:The [[spoiler: The king of Samanao was kidnapped and replaced by a [=BossTroll=] using the Change Staff to take his form.]]
* {{Fanservice}}: In the remake, equipping a female character with any kind of bikini armor will replace her overworld sprite with a swimsuit-clad version of her original self. Every class gets a different kind of bathing suit, ranging from bikinis, one pieces, school bathing suits (floater ring included) except for the female Jester, whose default overworld sprite is already wearing a one-piece. Instead, she gets a ''dominatrix'' costume, with leather whip and mask included.
included.
* FantasyCounterpartCulture: The world map is loosely based on that of the real world, with many cities corresponding to actual nations. In addition to [[{{Wutai}} Japan-analogue]] Japan analogue]] Zipangu, there's Isis (a desert kingdom, complete with pyramid, pretty clearly based on ancient Egypt), Romaly (Rome), the tower of "Shanpane" located in the area corresponding to France, Portoga (a seafaring trading kingdom based on medieval Portugal), Assaram (Baghdad), Baharata (ancient India), the northern island of "Greenlad", Eginbear (apparently a portmanteau of "England" and "Edinburgh"), and the Soo (nomads based on various native American tribes, with a name that resembles "Sioux"). The continent that the hero grows up on is the only entirely fictional landmass in the game world; it looks sort of like Antarctica if it was shrunk a bit and moved between Australia and South America.



* GameFavoredGender: Males and females have no [[PurelyAestheticGender statistical-based differences]], but female characters have more exclusive armors, accessories, and Personalities to pick from.
* GlassCannon: Fighters are impressively strong even without a big weapon set, ''and'' boast a naturally high Critical rate. However, while they have decent HP, their ''defense'' tends to be pretty low, and their armor choices are... lacking.
* GodSaveUsFromTheQueen: One personality-defining scenario involves a selfish queen misleading the king for her own profit. The Elf Queen is a vengeful witch fond of DisproportionateRetribution. And later on, you discover [[spoiler:Zipangu's leader, Himiko, is actually the Orochi]].

to:

* GameFavoredGender: Males and females have no [[PurelyAestheticGender statistical-based statistical based differences]], but female characters have more exclusive armors, accessories, and Personalities to pick from.
* GlassCannon: Fighters are impressively strong even without a big weapon set, ''and'' boast a naturally high Critical rate. However, while they have decent HP, their ''defense'' tends to be pretty low, and their armor choices are... lacking.
Lacking.
* GodSaveUsFromTheQueen: One personality-defining personality defining scenario involves a selfish queen misleading the king for her own profit. The Elf Queen is a vengeful witch fond of DisproportionateRetribution. And later on, you discover [[spoiler:Zipangu's [[spoiler: Zipangu's leader, Himiko, is actually the Orochi]].



* GottaCatchThemAll: In the GBC VideoGameRemake, every monster RandomlyDrops a medal; first Bronze, then Silver, then Gold. Getting enough of them gives you access to {{Bonus Dungeon}}s. Getting ''all'' of them makes the Grandragon [[spoiler:fall asleep. Wait, [[AntiClimax what?]]]]
** The latter had an explanation, although it took a significant amount of work to discover it. They had intended to do a similar ''VideoGame/DragonQuestIV'' remake with the same Monster Coin system. These coins are even hidden in ''Dragon Quest III''[='=]s data files. You would have, in theory, been able to transfer your coins to the other game in order to complete the full set -- which they replaced at the last second with Grandragon [[spoiler:falling asleep]], when they decided to port 4 to the PSX instead.

to:

* GottaCatchThemAll: In the GBC VideoGameRemake, every monster RandomlyDrops a medal; first Bronze, then Silver, then Gold. Getting enough of them gives you access to {{Bonus Dungeon}}s. Getting ''all'' of them makes the Grandragon [[spoiler:fall [[spoiler: fall asleep. Wait, [[AntiClimax what?]]]]
** The latter had an explanation, although it took a significant amount of work to discover it. They had intended to do a similar ''VideoGame/DragonQuestIV'' remake with the same Monster Coin system. These coins are even hidden in ''Dragon Quest III''[='=]s data files. You would have, in theory, been able to transfer your coins to the other game in order to complete the full set -- which they replaced at the last second with Grandragon [[spoiler:falling [[spoiler: falling asleep]], when they decided to port 4 to the PSX instead.



* HelloInsertNameHere: Not just TheHero, but everyone you create/recruit as well. Though the Hero ''does'' have a canon name; it's [[spoiler:Loto/Erdrick in the flesh, the fabled legendary hero from the first and second installments of the series]].

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* HelloInsertNameHere: Not just TheHero, but everyone you create/recruit create / recruit as well. Though the Hero ''does'' have a canon name; it's [[spoiler:Loto/Erdrick [[spoiler: Loto / Erdrick in the flesh, the fabled legendary hero from the first and second installments of the series]].



* HonestAxe: There's a pond you can visit that your character will drop their weapon into. A water spirit then appears and offers you a really powerful weapon, which if you accept, you don't get, because it isn't yours. However if you say it isn't yours and then say that the original weapon you dropped is yours... you get your original weapon back, and that's it.
* HumanSacrifice: [[{{Wutai}} Zipangu]] is terrorized by the {{Orochi}}, who demands a regular sacrifice of young maidens. Upon confronting the beast, you learn [[spoiler:that Zipangu's leader, Himiko, is actually the Orochi, explaining her attitude.]]
* IAmWho: [[spoiler:Loto/Edrick, that's who!]]
* IconicOutfit: All of the classes, but particularly the hero's. If they aren't exact in games, they'll at least resemble them. They're mentioned in ''VideoGame/DragonQuestIX'', as equipment used by an ancient [class] of old. ([[PlayerPunch Which kind of stings if you played III when it first came out.]]). Played with as RuleOfFunny in ''VideoGame/DragonQuestVII'' onward, as the "Pod"/Pip and "Foo"/Conk families of monsters are tiny critters who dress like the default set of heroes in III, but are so tiny that they use leaves and hollowed nuts as armor, and use rocks and sticks as weapons.

to:

* HonestAxe: There's a pond you can visit that your character will drop their weapon into. A water spirit then appears and offers you a really powerful weapon, which if you accept, you don't get, because it isn't yours. However if you say it isn't yours and then say that the original weapon you dropped is yours... you You get your original weapon back, and that's it.
it.
* HumanSacrifice: [[{{Wutai}} Zipangu]] is terrorized by the {{Orochi}}, who demands a regular sacrifice of young maidens. Upon confronting the beast, you learn [[spoiler:that [[spoiler: that Zipangu's leader, Himiko, is actually the Orochi, explaining her attitude.]]
* IAmWho: [[spoiler:Loto/Edrick, [[spoiler: Loto / Erdrick, that's who!]]
* IconicOutfit: All of the classes, but particularly the hero's. If they aren't exact in games, they'll at least resemble them. They're mentioned in ''VideoGame/DragonQuestIX'', as equipment used by an ancient [class] of old. ([[PlayerPunch Which kind of stings if you played III when it first came out.]]). Played with as RuleOfFunny in ''VideoGame/DragonQuestVII'' onward, as the "Pod"/Pip "Pod" / Pip and "Foo"/Conk "Foo" / Conk families of monsters are tiny critters who dress like the default set of heroes in III, but are so tiny that they use leaves and hollowed nuts as armor, and use rocks and sticks as weapons.



* InUniverseGameClock: The game introduced a day/night cycle. Sleeping at an inn would always take you to morning, and there were also spells and items that would change it from day to night or back.

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* InUniverseGameClock: The game introduced a day/night day / night cycle. Sleeping at an inn would always take you to morning, and there were also spells and items that would change it from day to night or back.



** LethalJokeCharacter: if you have the patience to take them to level 20, they can become Sages (one of the most powerful classes) for free. Everyone else needs a book (of which there are only two in the game, one of which is just before the FinalBoss).

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** LethalJokeCharacter: if If you have the patience to take them to level 20, they can become Sages (one of the most powerful classes) for free. Everyone else needs a book (of which there are only two in the game, one of which is just before the FinalBoss).



** Also [[spoiler:the Ortega and King Hydra fight in the final dungeon, apparently.]]

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** Also [[spoiler:the [[spoiler: the Ortega and King Hydra fight in the final dungeon, apparently.]]



** The Hero is a straight example of the type. Class-changing a Wizard or Priest into a fighting class can also yield a MagicKnight.

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** The Hero is a straight example of the type. Class-changing Class changing a Wizard or Priest into a fighting class can also yield a MagicKnight.



* NoInfantileAmnesia: The Recall/Remember/Recollect set of spells lets the Hero dredge up memories from further and further back. If you haven't memorized too many conversations, this includes the last time they ever heard their father's voice, with their mother pleading for him to think of their baby.

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* NoInfantileAmnesia: The Recall/Remember/Recollect Recall / Remember / Recollect set of spells lets the Hero dredge up memories from further and further back. If you haven't memorized too many conversations, this includes the last time they ever heard their father's voice, with their mother pleading for him to think of their baby.



* PersonalityPowers: The remakes add one-word descriptions of all of your party members: '[[WideEyedIdealist Naive]]', '[[DumbMuscle Bully]]', 'Weepy', '[[TheSmartGuy Sharp]]', '{{Tomboy}}', '[[AllMenArePerverts Lewd]]/[[RuleOfSexy Sexy]]', and so on. This actually has an effect on how their stats grow when they level up...

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* PersonalityPowers: The remakes add one-word descriptions of all of your party members: '[[WideEyedIdealist Naive]]', '[[DumbMuscle Bully]]', 'Weepy', '[[TheSmartGuy Sharp]]', '{{Tomboy}}', '[[AllMenArePerverts Lewd]]/[[RuleOfSexy Lewd]] / [[RuleOfSexy Sexy]]', and so on. This actually has an effect on how their stats grow when they level up...



** IWillOnlySlowYouDown: Two brothers are stranded in the desert; the older one, too exhausted to continue, tells his sibling to take all of their water and continue on alone. The younger brother turns to the hero for advice: should he try and carry his brother, follow his last wishes, or leave the water with him and hope he finds help?

to:

** IWillOnlySlowYouDown: Two brothers are stranded in the desert; the older one, too exhausted to continue, tells his sibling to take all of their water and continue on alone. The younger brother turns to the hero for advice: should Should he try and carry his brother, follow his last wishes, or leave the water with him and hope he finds help?



* PlayerMooks: The first Dragon Quest game to have these. Sadly no one ever sings of their heroism along with Erderick / Loto's.

to:

* PlayerMooks: The first Dragon Quest game to have these. Sadly no one ever sings of their heroism along with Erderick Erdrick / Loto's.



* PurelyAestheticGender: Again, aside from a few exclusive weapons/armor/Personalities and such, gender is a matter of preference.

to:

* PurelyAestheticGender: Again, aside from a few exclusive weapons/armor/Personalities weapons / armor / personalities and such, gender is a matter of preference.



* RealMenWearPink: All soldiers wear pink armor, male and female alike. It's made a bit darker in the remakes... but only a little.
* RegionalBonus: The opening cinematic, a proper title screen, and a [[spoiler:proper Ortega sprite]]. The original version of the last more than likely confused ''a lot'' of players, because it was a PaletteSwap of Kandar, though it also caused many a [[WildMassGuessing fan theory]].
* RetroactiveLegacy: The Hero is eventually revealed to be [[spoiler:Erdrick, the legendary champion whom the heroes of ''Dragon Quest I'' and ''Dragon Quest II'' are descended from.]]
* TheReveal: One of the most ''epic'' reveals in the history of videogaming, and the one that cemented the game's place in the zeitgeist (especially in Japan): [[spoiler:In the last quarter of the game, the world you travel to is the one with the kingdom of Alefgard on it. The player character is none other than Erdrick/Loto, and you play out the events that precede the rest of the trilogy.]]
* ReviveKillsZombie: [[spoiler:After using the Light Orb, healing spells work wonders against Zoma. So do [[CherryTapping medicinal herbs]]. (250 damage a pop!)]]

to:

* RealMenWearPink: All soldiers wear pink armor, male and female alike. It's made a bit darker in the remakes... but But only a little.
* RegionalBonus: The opening cinematic, a proper title screen, and a [[spoiler:proper [[spoiler: proper Ortega sprite]]. The original version of the last more than likely confused ''a lot'' of players, because it was a PaletteSwap of Kandar, though it also caused many a [[WildMassGuessing fan theory]].
* RetroactiveLegacy: The Hero is eventually revealed to be [[spoiler:Erdrick, [[spoiler: Erdrick, the legendary champion whom the heroes of ''Dragon Quest I'' and ''Dragon Quest II'' are descended from.]]
* TheReveal: One of the most ''epic'' reveals in the history of videogaming, and the one that cemented the game's place in the zeitgeist (especially in Japan): [[spoiler:In [[spoiler: In the last quarter of the game, the world you travel to is the one with the kingdom of Alefgard on it. The player character is none other than Erdrick/Loto, Erdrick / Loto, and you play out the events that precede the rest of the trilogy.]]
* ReviveKillsZombie: [[spoiler:After [[spoiler: After using the Light Orb, healing spells work wonders against Zoma. So do [[CherryTapping medicinal herbs]]. (250 damage a pop!)]]



** At the Promitory of Olivia (NES version), you will hear the sad tale of [[Creator/OliviaDeHavilland Olivia]] and her lover [[ErrolFlynn Errol]]. Bonus points that it is a [[Film/CaptainBlood seafaring tale]].
** In the mobile phone version, the inhabitants of [[spoiler:Alefgard]] speak in YeOldeButcheredeEnglishe, a homage to the original English translation of ''VideoGame/DragonQuestI''.

to:

** At the Promitory of Olivia (NES version), you will hear the sad tale of [[Creator/OliviaDeHavilland Olivia]] and her lover [[ErrolFlynn [[Creator/ErrolFlynn Errol]]. Bonus points that it is a [[Film/CaptainBlood seafaring tale]].
** In the mobile phone version, the inhabitants of [[spoiler:Alefgard]] [[spoiler: Alefgard]] speak in YeOldeButcheredeEnglishe, a homage to the original English translation of ''VideoGame/DragonQuestI''.



* SpellMyNameWithAnS: DubNameChange aside, there's still some disjointment between proper spellings of a few towns: The biggest being Sioux/Soo, Jipang/Zipangu, and Assaram/Ashalam. The last of which gets a few raised eyebrows.
* SquishyWizard: [[ShapedLikeItself Wizards]]. Priests have a few elements of this, but are better about growing out of it.
* StarCrossedLovers: Elven princess Ann and her human lover, who chose [[spoiler:to be TogetherInDeath, leaving behind an angry Elf Queen who thought they just eloped. And cursed everyone in his hometown to sleep ''forever''.]]

to:

* SpellMyNameWithAnS: DubNameChange aside, there's still some disjointment between proper spellings of a few towns: The biggest being Sioux/Soo, Jipang/Zipangu, Sioux / Soo, Jipang / Zipangu, and Assaram/Ashalam.Assaram / Ashalam. The last of which gets a few raised eyebrows.
* SquishyWizard: [[ShapedLikeItself Wizards]]. Priests have a few elements of this, but are better about growing out of it.
it.
* StarCrossedLovers: Elven princess Ann and her human lover, who chose [[spoiler:to [[spoiler: to be TogetherInDeath, leaving behind an angry Elf Queen who thought they just eloped. And cursed everyone in his hometown to sleep ''forever''.]]



* TropeCodifier: Not so much in America, but in Japan? '''''Good. God.''''' We mean it when we say that ''DQIII'' is the game that codified ''every'' major trope and element of [=JRPGs=], and that every single JRPG that followed, in every single series or franchise, owes ''something'' to it, either through direct imitation, indirect inspiration or attempting to "answer" a "fault" of the game. For a few examples of the ''big'' ones:

to:

* TropeCodifier: Not so much in America, but in Japan? '''''Good. God.''''' We mean it when we say that ''DQIII'' is the game that codified ''every'' major trope and element of [=JRPGs=], JRPG's, and that every single JRPG that followed, in every single series or franchise, owes ''something'' to it, either through direct imitation, indirect inspiration or attempting to "answer" a "fault" of the game. For a few examples of the ''big'' ones:



** Your choice of party members and party customization? Obivously there's been a ''lot'' of variance from ''DQIII'' on this one, but everyone really is trying be as good or better than what was on offer here.
** [[spoiler:A late-plot reveal of a whole second world to explore and the game being bigger than originally supposed or advertised? Oh yup. This is one of the biggest -- ''everyone'' who does this in their games is trying to capture the same lightning-in-a-bottle that resulted from ''DQIII'''s Alefgard reveal.]]
** Similarly, (non-DQ spoilers) [[spoiler:a big reveal [[ManBehindTheMan of a bigger boss to what you were previously fighting]]? Yup, another one with a lot of variants, but everyone from [[VideoGame/FinalFantasyIV Zemus]] (and [[VideoGame/FinalFantasyV Exdeath]], and [[VideoGame/FinalFantasyVIII Ultimecia]]) to [[VideoGame/PokemonRedAndBlue Blue-As-Champion]] to [[VideoGame/TalesOfSymphonia Mithos Yggdrasil]] to even [[VideoGame/HyperdimensionNeptuniaVictory Rei Ryghts]] all call back to the reveal of Zoma.]]

to:

** Your choice of party members and party customization? Obivously Obviously there's been a ''lot'' of variance from ''DQIII'' on this one, but everyone really is trying be as good or better than what was on offer here.
** [[spoiler:A [[spoiler: A late-plot reveal of a whole second world to explore and the game being bigger than originally supposed or advertised? Oh yup. This is one of the biggest -- ''everyone'' who does this in their games is trying to capture the same lightning-in-a-bottle lightning in a-bottle that resulted from ''DQIII'''s Alefgard reveal.]]
** Similarly, (non-DQ spoilers) [[spoiler:a [[spoiler: a big reveal [[ManBehindTheMan of a bigger boss to what you were previously fighting]]? Yup, another one with a lot of variants, but everyone from [[VideoGame/FinalFantasyIV Zemus]] (and [[VideoGame/FinalFantasyV Exdeath]], and [[VideoGame/FinalFantasyVIII Ultimecia]]) to [[VideoGame/PokemonRedAndBlue Blue-As-Champion]] Blue as Champion]] to [[VideoGame/TalesOfSymphonia Mithos Yggdrasil]] to even [[VideoGame/HyperdimensionNeptuniaVictory Rei Ryghts]] all call back to the reveal of Zoma.]]



* VoluntaryShapeshifting: The Change Staff lets you randomly change to different forms. Including monsters. [[EasterEgg NPCs react accordingly to this]]. [[spoiler:Except for elves, who can see right through most disguises... yet will still sell to you if you transform into a dwarf or other creature they're friendly with.]]

to:

* VoluntaryShapeshifting: The Change Staff lets you randomly change to different forms. Including monsters. [[EasterEgg NPCs NPC's react accordingly to this]]. [[spoiler:Except [[spoiler: Except for elves, who can see right through most disguises... yet Yet will still sell to you if you transform into a dwarf or other creature they're friendly with.]]



* WhamLine: [[spoiler:After beating Zoma, the hero emerges just in time for the game to inform the player that the hole in the sky has closed. You are now stuck in Alefgard]].
* WhipItGood: One of the best weapons, actually... though they tend to have lower attack power compared to regular weapons, whips allow your regular attacks (at least in the GBC and SNES versions) to target whole groups of enemies.

to:

* WhamLine: [[spoiler:After [[spoiler: After beating Zoma, the hero emerges just in time for the game to inform the player that the hole in the sky has closed. You are now stuck in Alefgard]].
* WhipItGood: One of the best weapons, actually... though Though they tend to have lower attack power compared to regular weapons, whips allow your regular attacks (at least in the GBC and SNES versions) to target whole groups of enemies.



* YeOldeButcheredeEnglishe: the people of [[spoiler:the Dark World, aka Alefgard, speak this.]]
* YouAllMeetInAnInn: Invoked; you create/pick up/drop off your party members at your hometown tavern.
* YourPrincessIsInAnotherCastle: [[spoiler:Baramos has a boss. You find this out during a Fake Ending after exploring literally the entire world, spending 40+ hours to do so. It comes out of complete left field and cemented [=DQ3=]'s status as a legendary RPG in Japan -- 40+ hours was already incredibly long for a NES era RPG, and then it opens up an ''entire second world map.'' A very familiar one at that, which led to an even bigger, more awesome revelation of just who the player character was.]]

to:

* YeOldeButcheredeEnglishe: the The people of [[spoiler:the [[spoiler: the Dark World, aka AKA Alefgard, speak this.]]
* YouAllMeetInAnInn: Invoked; you create/pick up/drop create / pick up / drop off your party members at your hometown tavern.
* YourPrincessIsInAnotherCastle: [[spoiler:Baramos [[spoiler: Baramos has a boss. You find this out during a Fake Ending after exploring literally the entire world, spending 40+ hours to do so. It comes out of complete left field and cemented [=DQ3=]'s DQIII's status as a legendary RPG in Japan -- 40+ hours was already incredibly long for a NES era RPG, and then it opens up an ''entire second world map.'' A very familiar one at that, which led to an even bigger, more awesome revelation of just who the player character was.]]
4th Aug '16 2:19:52 PM kefkakrazy
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* WhipItGood: One of the best weapons, actually...

to:

* WhipItGood: One of the best weapons, actually... though they tend to have lower attack power compared to regular weapons, whips allow your regular attacks (at least in the GBC and SNES versions) to target whole groups of enemies.
2nd Apr '16 3:13:12 AM Morgenthaler
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* ShoutOut: In the village of Soo (NES version) you will meet [[MrEd Ed the talking horse]]. Additionally, a villager at night will mention that "his horse is a horse, of course of course".

to:

* ShoutOut: ShoutOut:
**
In the village of Soo (NES version) you will meet [[MrEd [[Series/MrEd Ed the talking horse]]. Additionally, a villager at night will mention that "his horse is a horse, of course of course".



** In the mobile phone version, the inhabitants of [[spoiler:Alefgard]] speak in YeOldeButcheredeEnglishe, a homage to the original English translation of ''DragonQuestI''.

to:

** In the mobile phone version, the inhabitants of [[spoiler:Alefgard]] speak in YeOldeButcheredeEnglishe, a homage to the original English translation of ''DragonQuestI''.''VideoGame/DragonQuestI''.
29th Jan '16 3:31:04 AM Miracle@StOlaf
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** Priests were renamed Pilgrims in the NES localisation.

to:

** Priests were renamed Pilgrims in the NES localisation.localisation, and the tavern where you recruit party members became an "eatery."
3rd Jan '16 7:04:34 AM SpaceDrake
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** Someone hasn't looked at a real world map in awhile methinks, as the starting continent is clearly meant to be Australia. The only land mass that doesn't correspond with the real world is the small island that the Navel of the Earth is found on.
23rd Dec '15 11:48:01 AM ShamanOfHedon
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** Someone hasn't looked at a real world map in awhile methinks, as the starting continent is clearly meant to be Australia. The only land mass that doesn't correspond with the real world is the small island that the Navel of the Earth is found on. See the print map that came with the NES Version; http://www.woodus.com/den/gallery/graphics/dw3nes/maps_overworld/overworld1.jpg

to:

** Someone hasn't looked at a real world map in awhile methinks, as the starting continent is clearly meant to be Australia. The only land mass that doesn't correspond with the real world is the small island that the Navel of the Earth is found on. See the print map that came with the NES Version; http://www.woodus.com/den/gallery/graphics/dw3nes/maps_overworld/overworld1.jpg
23rd Dec '15 11:47:16 AM ShamanOfHedon
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Added DiffLines:

** Someone hasn't looked at a real world map in awhile methinks, as the starting continent is clearly meant to be Australia. The only land mass that doesn't correspond with the real world is the small island that the Navel of the Earth is found on. See the print map that came with the NES Version; http://www.woodus.com/den/gallery/graphics/dw3nes/maps_overworld/overworld1.jpg
13th Dec '15 8:55:17 PM Josef5678
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* TheDevTeamThinksOfEverything: You are not allowed to name TheHero "Erdrick". No, we will not tell you why.
** There is a fully automated battle that takes place late in the game that the designers deliberately created without a script, which can last up to five minutes in some cases. [[spoiler:It's the battle between Ortega and King Hydra. So you get to watch him struggle for quite some time]].
12th Oct '15 9:29:30 AM GastonRabbit
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And thus, at this juncture, it needs to be emphasized, especially for our younger readers: ''Dragon Quest III'' is quite possibly the single most influential and important Japanese video game - not just RPG, but video game - ''ever made''. Its vast popularity meant it was endlessly imitated or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out; the influence of the game on the RPG, and even overall video game, industry in Japan is nearly impossible to '''over'''state. And because of this and the game's general popularity, it has an outsized place in the Japanese cultural zeitgeist as a whole - when a piece of Japanese non-video-game media references [=RPGs=], 99% of the time, it'll reference ''[=DQ3=]'', even as of TheNewTens, and of course other video games directly reference it all the time. The only other games that can really be argued to command ''remotely'' similar mindshare, both in game-industry-influence and cultural presence, are [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[VideoGame/PokemonRedAndBlue the original Pokemon games]], and more recently, ''VideoGame/PuzzleAndDragons'' - and even then, the latter two ''themselves'' owe more than a little to ''DQ''.

to:

And thus, at this juncture, it needs to be emphasized, especially for our younger readers: ''Dragon Quest III'' is quite possibly the single most influential and important Japanese video game - -- not just RPG, but video game - -- ''ever made''. Its vast popularity meant it was endlessly imitated or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out; the influence of the game on the RPG, and even overall video game, industry in Japan is nearly impossible to '''over'''state. And because of this and the game's general popularity, it has an outsized place in the Japanese cultural zeitgeist as a whole - -- when a piece of Japanese non-video-game media references [=RPGs=], 99% of the time, it'll reference ''[=DQ3=]'', ''DQIII'', even as of TheNewTens, and of course other video games directly reference it all the time. The only other games that can really be argued to command ''remotely'' similar mindshare, both in game-industry-influence and cultural presence, are [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[VideoGame/PokemonRedAndBlue the original Pokemon games]], and more recently, ''VideoGame/PuzzleAndDragons'' - -- and even then, the latter two ''themselves'' owe more than a little to ''DQ''.



The game has had a fairly healthy release history - first released for the Famicom in 1988, it came to the American NES in mid-1991 (which is part of the reason it wasn't nearly as influential in English-speaking circles), and then received a substantial remake in 1996 for the Super Famicom, which never got exported. It was then ported to the Game Boy Color in late 2000, with the English-speaking world getting a release some months later. Finally, the Super Famicom version received a further up-port to Japanese feature phones in 2009, which America still didn't get due to market differences; this version was ported ''again'' to [=iOS=] and Android smartphones in 2014, to much acclaim, and this is probably the easiest way to play it today overall.


to:

The game has had a fairly healthy release history - first history. First released for the Famicom in 1988, it came to the North American NES in mid-1991 (which is part of the reason it wasn't nearly as influential in English-speaking circles), and then received a substantial remake in 1996 for the Super Famicom, which never got exported. It was then ported to the Game Boy Color in late 2000, with the English-speaking world getting a release some months later. Finally, the Super Famicom version received a further up-port to Japanese feature phones in 2009, which America still didn't originally get due to market differences; this differences. However, the mobile version was ported ''again'' to [=iOS=] and Android smartphones in 2014, to much acclaim, and the fact that this version was released in English means this is probably the easiest way to play it today overall.




* BattleBikini: Female characters can equip these, drastically raising their evasion and making the enemy react erratically. Also, the female soldiers wear this all the time (oddly changing into a one-piece when they equip the actual bikini "armor"). Amusingly, until the remix, Bikinis were the weakest armor. Afterwards, two more are added: one is a magical version that's pretty good when you get it, and the other is a "sacred" version that blows away the best '''armor''' and is second only to a dress made of concentrated holy light! GameFavoredGender? Yes, and [[AllMenArePerverts we]] [[EvenTheGirlsWantHer all]] love it.

to:

* BattleBikini: Female characters can equip these, drastically raising their evasion and making the enemy react erratically. Also, the female soldiers wear this all the time (oddly changing into a one-piece when they equip the actual bikini "armor"). Amusingly, until the remix, Bikinis remakes, bikinis were the weakest armor. Afterwards, two more are added: added -- one is a magical version that's pretty good when you get it, and the other is a "sacred" version that blows away the best '''armor''' and is second only to a dress made of concentrated holy light! GameFavoredGender? Yes, and [[AllMenArePerverts we]] [[EvenTheGirlsWantHer all]] love it.



* {{Bowdlerise}}: The girl that gives you the puff-puff massage simply tells your fortune in the NES. Somewhat odd because she later asks if your shoulder feels any better, which only makes sense in the original context. The Game Boy version calls it a "powderpuff massage". This one is ''not'' a Bowdlerization, as the context is still there.

to:

* {{Bowdlerise}}: The girl that gives you the puff-puff massage simply tells your fortune in the NES. Somewhat odd because she later asks if your shoulder feels any better, which only makes sense in the original context. The Game Boy Color version calls it a "powderpuff massage". This one is ''not'' a Bowdlerization, as the context is still there.



* ButThouMust: One particularly irritating example: [[spoiler:having to let the RecurringBoss Kandar go (twice) after beating him.]] Can't kill him off when he's still got problems to cause, right?

to:

* ButThouMust: One particularly irritating example: [[spoiler:having to let the RecurringBoss Kandar go (twice) after beating him.]] him]]. Can't kill him off when he's still got problems to cause, right?



* CatScare: In Zipangu, [[spoiler:checking the pots in one basement causes you to discover ''a human head''. ...Which turns out to be attached to the still-very-much-alive body of a young girl hiding out in there to avoid being sacrificed]].

to:

* CatScare: In Zipangu, [[spoiler:checking the pots in one basement causes you to discover ''a human head''. ...Which turns out to be attached to the still-very-much-alive still very much alive body of a young girl hiding out in there to avoid being sacrificed]].



** There is a fully-automated battle that takes place late in the game that the designers deliberately created without a script, which can last up to five minutes in some cases. [[spoiler:It's the battle between Ortega and King Hydra. So you get to watch him struggle for quite some time]].

to:

** There is a fully-automated fully automated battle that takes place late in the game that the designers deliberately created without a script, which can last up to five minutes in some cases. [[spoiler:It's the battle between Ortega and King Hydra. So you get to watch him struggle for quite some time]].



* DistaffCounterpart: The only differences between men/women of each class are... physical appearance, female-exclusive armor, and a few personalities in the Remix. (Only male recruits get access to an amusing EasterEgg involving the series' {{Fanservice}} RunningGag, though.)

to:

* DistaffCounterpart: The only differences between men/women of each class are... physical appearance, female-exclusive armor, and a few personalities in the Remix.remakes. (Only male recruits get access to an amusing EasterEgg involving the series' {{Fanservice}} RunningGag, though.)



* {{Fanservice}}: In the remake, equiping a female character with any kind of bikini armor will replace her overworld sprite with a swimsuit-clad version of her original self. Every class gets a different kind of bathing suit, ranging from bikinis, one pieces, school bathing suits (floater ring included) except for the female Jester, whose default overworld sprite is already wearing a one-piece. Instead, she gets a ''dominatrix'' costume, with leather whip and mask included.

to:

* {{Fanservice}}: In the remake, equiping equipping a female character with any kind of bikini armor will replace her overworld sprite with a swimsuit-clad version of her original self. Every class gets a different kind of bathing suit, ranging from bikinis, one pieces, school bathing suits (floater ring included) except for the female Jester, whose default overworld sprite is already wearing a one-piece. Instead, she gets a ''dominatrix'' costume, with leather whip and mask included.



* IconicOutfit - All of the classes, but particularly the hero's. If they aren't exact in games, they'll at least resemble them. They're mentioned in ''VideoGame/DragonQuestIX'', as equipment used by an ancient [class] of old. ([[PlayerPunch Which kind of stings if you played III when it first came out.]]). Played with as RuleOfFunny in ''VideoGame/DragonQuestVII'' onward, as the "Pod"/Pip and "Foo"/Conk families of monsters are tiny critters who dress like the default set of heroes in III, but are so tiny that they use leaves and hollowed nuts as armor, and use rocks and sticks as weapons.

to:

* IconicOutfit - IconicOutfit: All of the classes, but particularly the hero's. If they aren't exact in games, they'll at least resemble them. They're mentioned in ''VideoGame/DragonQuestIX'', as equipment used by an ancient [class] of old. ([[PlayerPunch Which kind of stings if you played III when it first came out.]]). Played with as RuleOfFunny in ''VideoGame/DragonQuestVII'' onward, as the "Pod"/Pip and "Foo"/Conk families of monsters are tiny critters who dress like the default set of heroes in III, but are so tiny that they use leaves and hollowed nuts as armor, and use rocks and sticks as weapons.



** Plus, in the later versions, they learn Whistle, which summons monsters -- potentially shaving hours off of your LevelGrinding.

to:

** Plus, in the later versions, they learn Whistle, which summons monsters -- potentially shaving hours off of your LevelGrinding.



** LeapOfFaith: People are taking a flying leap off of a high tower to prove their courage. The hero can choose to jump themselves or turn around and walk away.

to:

** LeapOfFaith: People are taking a flying leap off of a high tower to prove their courage. The hero can choose to jump themselves or turn around and walk away.



* RegionalBonus: The opening cinematic, a proper title screen, and a [[spoiler: proper Ortega sprite]]. The original version of the last more than likely confused ''a lot'' of players, because it was a PaletteSwap Kandar. Although it also caused many a [[WildMassGuessing Fan Theory]].

to:

* RegionalBonus: The opening cinematic, a proper title screen, and a [[spoiler: proper [[spoiler:proper Ortega sprite]]. The original version of the last more than likely confused ''a lot'' of players, because it was a PaletteSwap Kandar. Although of Kandar, though it also caused many a [[WildMassGuessing Fan Theory]].fan theory]].



* RobeAndWizardHat: Male wizards add long white beards; female wizards are {{cute witch}}es.

to:

* RobeAndWizardHat: Male wizards add long white beards; female wizards are {{cute witch}}es.{{Cute Witch}}es.



* ShoutOut: In the village of Soo (NES version)) you will meet [[MrEd Ed the talking horse]]. Additionally, a villager at night will mention that "his horse is a horse, of course of course".

to:

* ShoutOut: In the village of Soo (NES version)) version) you will meet [[MrEd Ed the talking horse]]. Additionally, a villager at night will mention that "his horse is a horse, of course of course".



** In the mobile phone version, the inhabitants of [[spoiler: Alefgard]] speak in YeOldeButcheredeEnglishe, a homage to theoriginal English translation of DragonQuestI

to:

** In the mobile phone version, the inhabitants of [[spoiler: Alefgard]] [[spoiler:Alefgard]] speak in YeOldeButcheredeEnglishe, a homage to theoriginal the original English translation of DragonQuestI''DragonQuestI''.



* TropeCodifier: Not so much in America, but in Japan? '''''Good. God.''''' We mean it when we say that ''[=DQ3=]'' is the game that codified ''every'' major trope and element of [=JRPGs=], and that every single JRPG that followed, in every single series or franchise, owes ''something'' to it, either through direct imitation, indirect inspiration or attempting to "answer" a "fault" of the game. For a few examples of the ''big'' ones:

to:

* TropeCodifier: Not so much in America, but in Japan? '''''Good. God.''''' We mean it when we say that ''[=DQ3=]'' ''DQIII'' is the game that codified ''every'' major trope and element of [=JRPGs=], and that every single JRPG that followed, in every single series or franchise, owes ''something'' to it, either through direct imitation, indirect inspiration or attempting to "answer" a "fault" of the game. For a few examples of the ''big'' ones:



** Your choice of party members and party customization? Obivously there's been a ''lot'' of variance from ''[=DQ3=]'' on this one, but everyone really is trying be as good or better than what was on offer here.
** [[spoiler:A late-plot reveal of a whole second world to explore and the game being bigger than originally supposed or advertised? Oh yup. This is one of the biggest - ''everyone'' who does this in their games is trying to capture the same lightning-in-a-bottle that resulted from ''[=DQ3=]'''s Alefgard reveal.]]
** Similarly, (non-DQ spoilers) [[spoiler:a big reveal [[ManBehindTheMan of a bigger boss to what you were previously fighting]]? Yup, another one with a lot of variants, but everyone from [[VideoGame/FinalFantasyIV Zemus]] (and [[VideoGame/FinalFantasyV Exdeath]], and [[VideoGame/FinalFantasyVIII Ultimecia]]) to [[VideoGame/PokemonRedAndBlue Gary-Oak-As-Champion]] to [[VideoGame/TalesOfSymphonia Mithos Yggdrasil]] to even [[VideoGame/HyperdimensionNeptuniaVictory Rei Ryghts]] all call back to the reveal of Zoma.]]

to:

** Your choice of party members and party customization? Obivously there's been a ''lot'' of variance from ''[=DQ3=]'' ''DQIII'' on this one, but everyone really is trying be as good or better than what was on offer here.
** [[spoiler:A late-plot reveal of a whole second world to explore and the game being bigger than originally supposed or advertised? Oh yup. This is one of the biggest - -- ''everyone'' who does this in their games is trying to capture the same lightning-in-a-bottle that resulted from ''[=DQ3=]'''s ''DQIII'''s Alefgard reveal.]]
** Similarly, (non-DQ spoilers) [[spoiler:a big reveal [[ManBehindTheMan of a bigger boss to what you were previously fighting]]? Yup, another one with a lot of variants, but everyone from [[VideoGame/FinalFantasyIV Zemus]] (and [[VideoGame/FinalFantasyV Exdeath]], and [[VideoGame/FinalFantasyVIII Ultimecia]]) to [[VideoGame/PokemonRedAndBlue Gary-Oak-As-Champion]] Blue-As-Champion]] to [[VideoGame/TalesOfSymphonia Mithos Yggdrasil]] to even [[VideoGame/HyperdimensionNeptuniaVictory Rei Ryghts]] all call back to the reveal of Zoma.]]



* UpdatedRerelease: The Remix on Super Famicom, Game Boy Color, and recent modern Cell Phones. All are chock full of extra goodies from 4, 5, and 6.
* VideoGameCrueltyPotential: Some of the [[SecretTestOfCharacter "Final Questions"]] from the beginning of the remake feature this. Most notable is one where you're a fire breathing monster coming out of a well in a village. You can leave peacefully, or murder ''everyone'', including [[ShootTheDog a dog]] and [[AdultFear A MOTHER AND HER SLEEPING CHILD!]]

to:

* UpdatedRerelease: The Remix remakes on the Super Famicom, Game Boy Color, and recent modern Cell Phones. smartphones. All are chock full of extra goodies from 4, 5, ''IV'', ''V'', and 6.
''VI''.
* VideoGameCrueltyPotential: Some of the [[SecretTestOfCharacter "Final Questions"]] from the beginning of the remake feature this. Most notable is one where you're a fire breathing monster coming out of a well in a village. You can leave peacefully, or murder ''everyone'', including [[ShootTheDog a dog]] and [[AdultFear A MOTHER AND HER SLEEPING CHILD!]]CHILD]]!



** The Gameboy Color version doesn't even give you ''that'' much! The king sends you off with a ''club'', a simple ''traveling tunic'', and 50G, which is just enough to buy a ''pot lid for a shield''. Thanks a lot, kingy. Not like the whole future of the world depends on me or anything...

to:

** The Gameboy Game Boy Color version doesn't even give you ''that'' much! The king sends you off with a ''club'', a simple ''traveling tunic'', and 50G, which is just enough to buy a ''pot lid for a shield''. Thanks a lot, kingy. Not like the whole future of the world depends on me or anything...



* YeOldeButcheredeEnglishe: the people of [[spoiler: the Dark World, aka Alefgard, speak this.]]

to:

* YeOldeButcheredeEnglishe: the people of [[spoiler: the [[spoiler:the Dark World, aka Alefgard, speak this.]]
7th Oct '15 2:00:34 AM SpaceDrake
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* CrutchCharacter: In a way, Merchants. While they don't get much passive power at character ''creation'', their equipment selection is excellent early on, including several exclusive items that are more powerful than comparable items available for everyone else at the time. And, most importantly... their EXP track is the fastest in the game. By ''far''. Even faster than Soldiers. It's very common for Merchants to be two full levels ahead of ''everyone'', very quickly, and for a while the extra stats from this keep them competitive. They begin to run into high-end equipment issues beginning in Isis, though, and by then an extra few levels isn't quite so much of a swing. Once you get to Baramos, even in the later versions, a Merchant will be struggling to keep up.



* TheDevTeamThinksOfEverything: You are not allowed to name TheHero "Loto". No, we will not tell you why.

to:

* TheDevTeamThinksOfEverything: You are not allowed to name TheHero "Loto"."Erdrick". No, we will not tell you why.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DragonQuestIII