History Videogame / DragonQuestIII

29th Jan '16 3:31:04 AM Miracle@StOlaf
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** Priests were renamed Pilgrims in the NES localisation.
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** Priests were renamed Pilgrims in the NES localisation.localisation, and the tavern where you recruit party members became an "eatery."
3rd Jan '16 7:04:34 AM SpaceDrake
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No, Australia is separate and is where you get one of the orbs. Aliahan is completely original.
** Someone hasn't looked at a real world map in awhile methinks, as the starting continent is clearly meant to be Australia. The only land mass that doesn't correspond with the real world is the small island that the Navel of the Earth is found on.
23rd Dec '15 11:48:01 AM ShamanOfHedon
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** Someone hasn't looked at a real world map in awhile methinks, as the starting continent is clearly meant to be Australia. The only land mass that doesn't correspond with the real world is the small island that the Navel of the Earth is found on. See the print map that came with the NES Version; http://www.woodus.com/den/gallery/graphics/dw3nes/maps_overworld/overworld1.jpg
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** Someone hasn't looked at a real world map in awhile methinks, as the starting continent is clearly meant to be Australia. The only land mass that doesn't correspond with the real world is the small island that the Navel of the Earth is found on. See the print map that came with the NES Version; http://www.woodus.com/den/gallery/graphics/dw3nes/maps_overworld/overworld1.jpg
23rd Dec '15 11:47:16 AM ShamanOfHedon
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Made a correction.
Added DiffLines:
** Someone hasn't looked at a real world map in awhile methinks, as the starting continent is clearly meant to be Australia. The only land mass that doesn't correspond with the real world is the small island that the Navel of the Earth is found on. See the print map that came with the NES Version; http://www.woodus.com/den/gallery/graphics/dw3nes/maps_overworld/overworld1.jpg
13th Dec '15 8:55:17 PM Josef5678
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.
* TheDevTeamThinksOfEverything: You are not allowed to name TheHero "Erdrick". No, we will not tell you why. ** There is a fully automated battle that takes place late in the game that the designers deliberately created without a script, which can last up to five minutes in some cases. [[spoiler:It's the battle between Ortega and King Hydra. So you get to watch him struggle for quite some time]].
12th Oct '15 9:29:30 AM GastonRabbit
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And thus, at this juncture, it needs to be emphasized, especially for our younger readers: ''Dragon Quest III'' is quite possibly the single most influential and important Japanese video game - not just RPG, but video game - ''ever made''. Its vast popularity meant it was endlessly imitated or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out; the influence of the game on the RPG, and even overall video game, industry in Japan is nearly impossible to '''over'''state. And because of this and the game's general popularity, it has an outsized place in the Japanese cultural zeitgeist as a whole - when a piece of Japanese non-video-game media references [=RPGs=], 99% of the time, it'll reference ''[=DQ3=]'', even as of TheNewTens, and of course other video games directly reference it all the time. The only other games that can really be argued to command ''remotely'' similar mindshare, both in game-industry-influence and cultural presence, are [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[VideoGame/PokemonRedAndBlue the original Pokemon games]], and more recently, ''VideoGame/PuzzleAndDragons'' - and even then, the latter two ''themselves'' owe more than a little to ''DQ''.
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And thus, at this juncture, it needs to be emphasized, especially for our younger readers: ''Dragon Quest III'' is quite possibly the single most influential and important Japanese video game - -- not just RPG, but video game - -- ''ever made''. Its vast popularity meant it was endlessly imitated or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out; the influence of the game on the RPG, and even overall video game, industry in Japan is nearly impossible to '''over'''state. And because of this and the game's general popularity, it has an outsized place in the Japanese cultural zeitgeist as a whole - -- when a piece of Japanese non-video-game media references [=RPGs=], 99% of the time, it'll reference ''[=DQ3=]'', ''DQIII'', even as of TheNewTens, and of course other video games directly reference it all the time. The only other games that can really be argued to command ''remotely'' similar mindshare, both in game-industry-influence and cultural presence, are [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[VideoGame/PokemonRedAndBlue the original Pokemon games]], and more recently, ''VideoGame/PuzzleAndDragons'' - -- and even then, the latter two ''themselves'' owe more than a little to ''DQ''.

The game has had a fairly healthy release history - first released for the Famicom in 1988, it came to the American NES in mid-1991 (which is part of the reason it wasn't nearly as influential in English-speaking circles), and then received a substantial remake in 1996 for the Super Famicom, which never got exported. It was then ported to the Game Boy Color in late 2000, with the English-speaking world getting a release some months later. Finally, the Super Famicom version received a further up-port to Japanese feature phones in 2009, which America still didn't get due to market differences; this version was ported ''again'' to [=iOS=] and Android smartphones in 2014, to much acclaim, and this is probably the easiest way to play it today overall.
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The game has had a fairly healthy release history - first history. First released for the Famicom in 1988, it came to the North American NES in mid-1991 (which is part of the reason it wasn't nearly as influential in English-speaking circles), and then received a substantial remake in 1996 for the Super Famicom, which never got exported. It was then ported to the Game Boy Color in late 2000, with the English-speaking world getting a release some months later. Finally, the Super Famicom version received a further up-port to Japanese feature phones in 2009, which America still didn't originally get due to market differences; this differences. However, the mobile version was ported ''again'' to [=iOS=] and Android smartphones in 2014, to much acclaim, and the fact that this version was released in English means this is probably the easiest way to play it today overall.

* BattleBikini: Female characters can equip these, drastically raising their evasion and making the enemy react erratically. Also, the female soldiers wear this all the time (oddly changing into a one-piece when they equip the actual bikini "armor"). Amusingly, until the remix, Bikinis were the weakest armor. Afterwards, two more are added: one is a magical version that's pretty good when you get it, and the other is a "sacred" version that blows away the best '''armor''' and is second only to a dress made of concentrated holy light! GameFavoredGender? Yes, and [[AllMenArePerverts we]] [[EvenTheGirlsWantHer all]] love it.
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* BattleBikini: Female characters can equip these, drastically raising their evasion and making the enemy react erratically. Also, the female soldiers wear this all the time (oddly changing into a one-piece when they equip the actual bikini "armor"). Amusingly, until the remix, Bikinis remakes, bikinis were the weakest armor. Afterwards, two more are added: added -- one is a magical version that's pretty good when you get it, and the other is a "sacred" version that blows away the best '''armor''' and is second only to a dress made of concentrated holy light! GameFavoredGender? Yes, and [[AllMenArePerverts we]] [[EvenTheGirlsWantHer all]] love it.

* {{Bowdlerise}}: The girl that gives you the puff-puff massage simply tells your fortune in the NES. Somewhat odd because she later asks if your shoulder feels any better, which only makes sense in the original context. The Game Boy version calls it a "powderpuff massage". This one is ''not'' a Bowdlerization, as the context is still there.
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* {{Bowdlerise}}: The girl that gives you the puff-puff massage simply tells your fortune in the NES. Somewhat odd because she later asks if your shoulder feels any better, which only makes sense in the original context. The Game Boy Color version calls it a "powderpuff massage". This one is ''not'' a Bowdlerization, as the context is still there.

* ButThouMust: One particularly irritating example: [[spoiler:having to let the RecurringBoss Kandar go (twice) after beating him.]] Can't kill him off when he's still got problems to cause, right?
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* ButThouMust: One particularly irritating example: [[spoiler:having to let the RecurringBoss Kandar go (twice) after beating him.]] him]]. Can't kill him off when he's still got problems to cause, right?

* CatScare: In Zipangu, [[spoiler:checking the pots in one basement causes you to discover ''a human head''. ...Which turns out to be attached to the still-very-much-alive body of a young girl hiding out in there to avoid being sacrificed]].
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* CatScare: In Zipangu, [[spoiler:checking the pots in one basement causes you to discover ''a human head''. ...Which turns out to be attached to the still-very-much-alive still very much alive body of a young girl hiding out in there to avoid being sacrificed]].

** There is a fully-automated battle that takes place late in the game that the designers deliberately created without a script, which can last up to five minutes in some cases. [[spoiler:It's the battle between Ortega and King Hydra. So you get to watch him struggle for quite some time]].
to:
** There is a fully-automated fully automated battle that takes place late in the game that the designers deliberately created without a script, which can last up to five minutes in some cases. [[spoiler:It's the battle between Ortega and King Hydra. So you get to watch him struggle for quite some time]].

* DistaffCounterpart: The only differences between men/women of each class are... physical appearance, female-exclusive armor, and a few personalities in the Remix. (Only male recruits get access to an amusing EasterEgg involving the series' {{Fanservice}} RunningGag, though.)
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* DistaffCounterpart: The only differences between men/women of each class are... physical appearance, female-exclusive armor, and a few personalities in the Remix.remakes. (Only male recruits get access to an amusing EasterEgg involving the series' {{Fanservice}} RunningGag, though.)

* {{Fanservice}}: In the remake, equiping a female character with any kind of bikini armor will replace her overworld sprite with a swimsuit-clad version of her original self. Every class gets a different kind of bathing suit, ranging from bikinis, one pieces, school bathing suits (floater ring included) except for the female Jester, whose default overworld sprite is already wearing a one-piece. Instead, she gets a ''dominatrix'' costume, with leather whip and mask included.
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* {{Fanservice}}: In the remake, equiping equipping a female character with any kind of bikini armor will replace her overworld sprite with a swimsuit-clad version of her original self. Every class gets a different kind of bathing suit, ranging from bikinis, one pieces, school bathing suits (floater ring included) except for the female Jester, whose default overworld sprite is already wearing a one-piece. Instead, she gets a ''dominatrix'' costume, with leather whip and mask included.

* IconicOutfit - All of the classes, but particularly the hero's. If they aren't exact in games, they'll at least resemble them. They're mentioned in ''VideoGame/DragonQuestIX'', as equipment used by an ancient [class] of old. ([[PlayerPunch Which kind of stings if you played III when it first came out.]]). Played with as RuleOfFunny in ''VideoGame/DragonQuestVII'' onward, as the "Pod"/Pip and "Foo"/Conk families of monsters are tiny critters who dress like the default set of heroes in III, but are so tiny that they use leaves and hollowed nuts as armor, and use rocks and sticks as weapons.
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* IconicOutfit - IconicOutfit: All of the classes, but particularly the hero's. If they aren't exact in games, they'll at least resemble them. They're mentioned in ''VideoGame/DragonQuestIX'', as equipment used by an ancient [class] of old. ([[PlayerPunch Which kind of stings if you played III when it first came out.]]). Played with as RuleOfFunny in ''VideoGame/DragonQuestVII'' onward, as the "Pod"/Pip and "Foo"/Conk families of monsters are tiny critters who dress like the default set of heroes in III, but are so tiny that they use leaves and hollowed nuts as armor, and use rocks and sticks as weapons.

** Plus, in the later versions, they learn Whistle, which summons monsters -- potentially shaving hours off of your LevelGrinding.
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** Plus, in the later versions, they learn Whistle, which summons monsters -- potentially shaving hours off of your LevelGrinding.

** LeapOfFaith: People are taking a flying leap off of a high tower to prove their courage. The hero can choose to jump themselves or turn around and walk away.
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** LeapOfFaith: People are taking a flying leap off of a high tower to prove their courage. The hero can choose to jump themselves or turn around and walk away.

* RegionalBonus: The opening cinematic, a proper title screen, and a [[spoiler: proper Ortega sprite]]. The original version of the last more than likely confused ''a lot'' of players, because it was a PaletteSwap Kandar. Although it also caused many a [[WildMassGuessing Fan Theory]].
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* RegionalBonus: The opening cinematic, a proper title screen, and a [[spoiler: proper [[spoiler:proper Ortega sprite]]. The original version of the last more than likely confused ''a lot'' of players, because it was a PaletteSwap Kandar. Although of Kandar, though it also caused many a [[WildMassGuessing Fan Theory]].fan theory]].

* RobeAndWizardHat: Male wizards add long white beards; female wizards are {{cute witch}}es.
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* RobeAndWizardHat: Male wizards add long white beards; female wizards are {{cute witch}}es.{{Cute Witch}}es.

* ShoutOut: In the village of Soo (NES version)) you will meet [[MrEd Ed the talking horse]]. Additionally, a villager at night will mention that "his horse is a horse, of course of course".
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* ShoutOut: In the village of Soo (NES version)) version) you will meet [[MrEd Ed the talking horse]]. Additionally, a villager at night will mention that "his horse is a horse, of course of course".

** In the mobile phone version, the inhabitants of [[spoiler: Alefgard]] speak in YeOldeButcheredeEnglishe, a homage to theoriginal English translation of DragonQuestI
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** In the mobile phone version, the inhabitants of [[spoiler: Alefgard]] [[spoiler:Alefgard]] speak in YeOldeButcheredeEnglishe, a homage to theoriginal the original English translation of DragonQuestI''DragonQuestI''.

* TropeCodifier: Not so much in America, but in Japan? '''''Good. God.''''' We mean it when we say that ''[=DQ3=]'' is the game that codified ''every'' major trope and element of [=JRPGs=], and that every single JRPG that followed, in every single series or franchise, owes ''something'' to it, either through direct imitation, indirect inspiration or attempting to "answer" a "fault" of the game. For a few examples of the ''big'' ones:
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* TropeCodifier: Not so much in America, but in Japan? '''''Good. God.''''' We mean it when we say that ''[=DQ3=]'' ''DQIII'' is the game that codified ''every'' major trope and element of [=JRPGs=], and that every single JRPG that followed, in every single series or franchise, owes ''something'' to it, either through direct imitation, indirect inspiration or attempting to "answer" a "fault" of the game. For a few examples of the ''big'' ones:

** Your choice of party members and party customization? Obivously there's been a ''lot'' of variance from ''[=DQ3=]'' on this one, but everyone really is trying be as good or better than what was on offer here. ** [[spoiler:A late-plot reveal of a whole second world to explore and the game being bigger than originally supposed or advertised? Oh yup. This is one of the biggest - ''everyone'' who does this in their games is trying to capture the same lightning-in-a-bottle that resulted from ''[=DQ3=]'''s Alefgard reveal.]] ** Similarly, (non-DQ spoilers) [[spoiler:a big reveal [[ManBehindTheMan of a bigger boss to what you were previously fighting]]? Yup, another one with a lot of variants, but everyone from [[VideoGame/FinalFantasyIV Zemus]] (and [[VideoGame/FinalFantasyV Exdeath]], and [[VideoGame/FinalFantasyVIII Ultimecia]]) to [[VideoGame/PokemonRedAndBlue Gary-Oak-As-Champion]] to [[VideoGame/TalesOfSymphonia Mithos Yggdrasil]] to even [[VideoGame/HyperdimensionNeptuniaVictory Rei Ryghts]] all call back to the reveal of Zoma.]]
to:
** Your choice of party members and party customization? Obivously there's been a ''lot'' of variance from ''[=DQ3=]'' ''DQIII'' on this one, but everyone really is trying be as good or better than what was on offer here. ** [[spoiler:A late-plot reveal of a whole second world to explore and the game being bigger than originally supposed or advertised? Oh yup. This is one of the biggest - -- ''everyone'' who does this in their games is trying to capture the same lightning-in-a-bottle that resulted from ''[=DQ3=]'''s ''DQIII'''s Alefgard reveal.]] ** Similarly, (non-DQ spoilers) [[spoiler:a big reveal [[ManBehindTheMan of a bigger boss to what you were previously fighting]]? Yup, another one with a lot of variants, but everyone from [[VideoGame/FinalFantasyIV Zemus]] (and [[VideoGame/FinalFantasyV Exdeath]], and [[VideoGame/FinalFantasyVIII Ultimecia]]) to [[VideoGame/PokemonRedAndBlue Gary-Oak-As-Champion]] Blue-As-Champion]] to [[VideoGame/TalesOfSymphonia Mithos Yggdrasil]] to even [[VideoGame/HyperdimensionNeptuniaVictory Rei Ryghts]] all call back to the reveal of Zoma.]]

* UpdatedRerelease: The Remix on Super Famicom, Game Boy Color, and recent modern Cell Phones. All are chock full of extra goodies from 4, 5, and 6. * VideoGameCrueltyPotential: Some of the [[SecretTestOfCharacter "Final Questions"]] from the beginning of the remake feature this. Most notable is one where you're a fire breathing monster coming out of a well in a village. You can leave peacefully, or murder ''everyone'', including [[ShootTheDog a dog]] and [[AdultFear A MOTHER AND HER SLEEPING CHILD!]]
to:
* UpdatedRerelease: The Remix remakes on the Super Famicom, Game Boy Color, and recent modern Cell Phones. smartphones. All are chock full of extra goodies from 4, 5, ''IV'', ''V'', and 6. ''VI''. * VideoGameCrueltyPotential: Some of the [[SecretTestOfCharacter "Final Questions"]] from the beginning of the remake feature this. Most notable is one where you're a fire breathing monster coming out of a well in a village. You can leave peacefully, or murder ''everyone'', including [[ShootTheDog a dog]] and [[AdultFear A MOTHER AND HER SLEEPING CHILD!]]CHILD]]!

** The Gameboy Color version doesn't even give you ''that'' much! The king sends you off with a ''club'', a simple ''traveling tunic'', and 50G, which is just enough to buy a ''pot lid for a shield''. Thanks a lot, kingy. Not like the whole future of the world depends on me or anything...
to:
** The Gameboy Game Boy Color version doesn't even give you ''that'' much! The king sends you off with a ''club'', a simple ''traveling tunic'', and 50G, which is just enough to buy a ''pot lid for a shield''. Thanks a lot, kingy. Not like the whole future of the world depends on me or anything...

* YeOldeButcheredeEnglishe: the people of [[spoiler: the Dark World, aka Alefgard, speak this.]]
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* YeOldeButcheredeEnglishe: the people of [[spoiler: the [[spoiler:the Dark World, aka Alefgard, speak this.]]
7th Oct '15 2:00:34 AM SpaceDrake
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* CrutchCharacter: In a way, Merchants. While they don't get much passive power at character ''creation'', their equipment selection is excellent early on, including several exclusive items that are more powerful than comparable items available for everyone else at the time. And, most importantly... their EXP track is the fastest in the game. By ''far''. Even faster than Soldiers. It's very common for Merchants to be two full levels ahead of ''everyone'', very quickly, and for a while the extra stats from this keep them competitive. They begin to run into high-end equipment issues beginning in Isis, though, and by then an extra few levels isn't quite so much of a swing. Once you get to Baramos, even in the later versions, a Merchant will be struggling to keep up.

* TheDevTeamThinksOfEverything: You are not allowed to name TheHero "Loto". No, we will not tell you why.
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* TheDevTeamThinksOfEverything: You are not allowed to name TheHero "Loto"."Erdrick". No, we will not tell you why.
7th Oct '15 1:17:23 AM SpaceDrake
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And thus, at this juncture, it needs to be emphasized, especially for our younger readers: ''Dragon Quest III'' is, quite possibly, the single most influential and important Japanese video game - not just RPG, but video game - ''ever made''. Its vast popularity meant it was endlessly imitated or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out; the influence of the game on the RPG, and even overall video game, industry in Japan is nearly impossible to '''over'''state. And because of this and the game's general popularity, it has an outsized place in the Japanese cultural zeitgeist as a whole - when a piece of Japanese non-video-game media references [=RPGs=], 99% of the time, it'll reference ''[=DQ3=]'', even as of TheNewTens, and of course other video games directly reference it all the time. The only other games that can really be argued to command ''remotely'' similar mindshare, both in game-industry-influence and cultural presence, are [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[VideoGame/PokemonRedAndBlue the original Pokemon games]], and more recently, ''VideoGame/PuzzleAndDragons'' - and even then, the latter two ''themselves'' owe more than a little to ''DQ''.
to:
And thus, at this juncture, it needs to be emphasized, especially for our younger readers: ''Dragon Quest III'' is, is quite possibly, possibly the single most influential and important Japanese video game - not just RPG, but video game - ''ever made''. Its vast popularity meant it was endlessly imitated or served as inspiration for other games and their mechanics, either to improve on or challenge parts of the design tenets it laid out; the influence of the game on the RPG, and even overall video game, industry in Japan is nearly impossible to '''over'''state. And because of this and the game's general popularity, it has an outsized place in the Japanese cultural zeitgeist as a whole - when a piece of Japanese non-video-game media references [=RPGs=], 99% of the time, it'll reference ''[=DQ3=]'', even as of TheNewTens, and of course other video games directly reference it all the time. The only other games that can really be argued to command ''remotely'' similar mindshare, both in game-industry-influence and cultural presence, are [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]], [[VideoGame/PokemonRedAndBlue the original Pokemon games]], and more recently, ''VideoGame/PuzzleAndDragons'' - and even then, the latter two ''themselves'' owe more than a little to ''DQ''.
1st Oct '15 9:18:17 AM daftinquisitor
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Fixed italics in entry
** The Gameboy Color version doesn't even give you 'that' much! The king sends you off with a 'club', a simple 'traveling tunic', and 50G, which is just enough to buy a 'pot lid for a shield'. Thanks a lot, kingy. Not like the whole future of the world depends on me or anything...
to:
** The Gameboy Color version doesn't even give you 'that' ''that'' much! The king sends you off with a 'club', ''club'', a simple 'traveling tunic', ''traveling tunic'', and 50G, which is just enough to buy a 'pot ''pot lid for a shield'.shield''. Thanks a lot, kingy. Not like the whole future of the world depends on me or anything...
1st Oct '15 9:17:38 AM daftinquisitor
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Updated With This Herring entry
Added DiffLines:
** The Gameboy Color version doesn't even give you 'that' much! The king sends you off with a 'club', a simple 'traveling tunic', and 50G, which is just enough to buy a 'pot lid for a shield'. Thanks a lot, kingy. Not like the whole future of the world depends on me or anything...
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