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trope was cut/disambiguated due to cleanup


* SceneryPorn: The environments and landscapes that appear throughout the game are ''stunning''. The first times you see Mars and Hell in all of their glory are sure to leave [[JustForPun one hell of an impression.]]

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* SceneryPorn: The environments and landscapes that appear throughout the game are ''stunning''. The first times you see Mars and Hell in all of their glory are sure to leave [[JustForPun one hell of an impression.]]
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Undoing caps for consistency (thread)


What were you doing in a coffin? ''Irrelevant.'' Why are demons invading Mars? ''Who cares.'' You're a [[ComicBook/{{DOOM}} berserker-packin' man and a half]] who's here to ShootEverythingThatMoves until TheLegionsOfHell are obliterated.

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What were you doing in a coffin? ''Irrelevant.'' Why are demons invading Mars? ''Who cares.'' You're a [[ComicBook/{{DOOM}} [[ComicBook/{{Doom}} berserker-packin' man and a half]] who's here to ShootEverythingThatMoves until TheLegionsOfHell are obliterated.



Several months after ''DOOM'' was released, Creator/ZenStudios developed and released a [[DigitalPinballTable virtual pinball adaptation]] of the game as part of the ''Bethesda Pinball'' collection, available as part of [[VideoGame/ZenPinball ''Zen Pinball 2'', ''Pinball FX 2'' and ''Pinball FX 3'']] and a separate app on smartphones.

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Several months after ''DOOM'' ''Doom'' (2016) was released, Creator/ZenStudios developed and released a [[DigitalPinballTable virtual pinball adaptation]] of the game as part of the ''Bethesda Pinball'' collection, available as part of [[VideoGame/ZenPinball ''Zen Pinball 2'', ''Pinball FX 2'' and ''Pinball FX 3'']] and a separate app on smartphones.



!''DOOM'' provides examples of:

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!''DOOM'' !''Doom'' (2016) provides examples of:



* NintendoHard: This game returns to the furious run n' gun gameplay style of the classic ''VideoGame/{{DOOM}}'' series, lacking conventions present in many other shooters released in its era such as RegeneratingHealth and [[TakeCover cover mechanics]]. As such, constantly staying on the move and keeping aware of enemies and obstacles at all times is essential to getting through the levels. Even the easier difficulty settings are not a cakewalk, and still do not allow for defensive strategies like camping or turtling; you either play offense in this game, or you ''die''.

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* NintendoHard: This game returns to the furious run n' gun gameplay style of the classic ''VideoGame/{{DOOM}}'' ''VideoGame/{{Doom}}'' series, lacking conventions present in many other shooters released in its era such as RegeneratingHealth and [[TakeCover cover mechanics]]. As such, constantly staying on the move and keeping aware of enemies and obstacles at all times is essential to getting through the levels. Even the easier difficulty settings are not a cakewalk, and still do not allow for defensive strategies like camping or turtling; you either play offense in this game, or you ''die''.



* RatedMForManly: Oh HELL YES! Between the blood, the gore, the Glory Kills, and the one-man onslaught against TheLegionsOfHell, DOOM is all about being a badass.

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* RatedMForManly: Oh HELL YES! Between the blood, the gore, the Glory Kills, and the one-man onslaught against TheLegionsOfHell, DOOM ''Doom'' is all about being a badass.



* RPGElements: ''DOOM's'' biggest concession to modern FPS design is a number of skill and uprade trees used to pemanently make the Doom Slayer more powerful as the game progresses.

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* RPGElements: ''DOOM's'' ''Doom's'' biggest concession to modern FPS design is a number of skill and uprade trees used to pemanently make the Doom Slayer more powerful as the game progresses.



* SortingAlgorithmOfEvil: Strangely averted in a few cases; for example, you have to slaughter several Hell Knights well before the first Pinky demon shows up (although admittedly the ''DOOM 2016'' Pinky is [[TookALevelInBadass considerably stronger]] than it was in the classic games).
* SpiritualAntithesis: The 2016 ''DOOM'' game can be thought of as the spiritual antithesis of ''VideoGame/GearsOfWar''. The two games have a lot in common aesthetically, being shooter games that attracted notoriety for allowing you to dispose of monsters in spectacularly gory ways, but beyond how they look, these two games couldn’t be more different in how they play. ''Gears'' features slow movement, no jumping, and RegeneratingHealth, all of which encourage you to TakeCover in one place in order to stay alive. ''DOOM'' on the other hand, features fast movement, JumpPhysics, and non-regenerating health, which encourage you to constantly move around the battlefield to avoid enemy fire and pick up health dropped by dead enemies. Both games were also released a decade apart, with ''Gears'' establishing trends that the shooter genre would follow for the next ten years, and ''DOOM'' getting attention for defiantly bucking those trends. Though for what it's worth, regardless of how the developers ''intended'' for people to play ''Gears'', [[GameplayDerailment pinballing around the map at high speed with a shotgun is how everybody actually plays it]], so in practice the two games are more similar than initially apparent.

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* SortingAlgorithmOfEvil: Strangely averted in a few cases; for example, you have to slaughter several Hell Knights well before the first Pinky demon shows up (although admittedly the ''DOOM 2016'' 2016 ''Doom'' Pinky is [[TookALevelInBadass considerably stronger]] than it was in the classic games).
* SpiritualAntithesis: The 2016 ''DOOM'' ''Doom'' game can be thought of as the spiritual antithesis of ''VideoGame/GearsOfWar''. The two games have a lot in common aesthetically, being shooter games that attracted notoriety for allowing you to dispose of monsters in spectacularly gory ways, but beyond how they look, these two games couldn’t be more different in how they play. ''Gears'' features slow movement, no jumping, and RegeneratingHealth, all of which encourage you to TakeCover in one place in order to stay alive. ''DOOM'' ''Doom'' on the other hand, features fast movement, JumpPhysics, and non-regenerating health, which encourage you to constantly move around the battlefield to avoid enemy fire and pick up health dropped by dead enemies. Both games were also released a decade apart, with ''Gears'' establishing trends that the shooter genre would follow for the next ten years, and ''DOOM'' ''Doom'' getting attention for defiantly bucking those trends. Though for what it's worth, regardless of how the developers ''intended'' for people to play ''Gears'', [[GameplayDerailment pinballing around the map at high speed with a shotgun is how everybody actually plays it]], so in practice the two games are more similar than initially apparent.
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Daylight Horror is now a disambiguation page.


* DaylightHorror: Unlike in ''VideoGame/{{Doom 3}}'' where you faced demons and zombies in darkened rooms this installment is back to facing them in brightly lit areas so that you can see your opponents in all their horrific glory.
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** In The Necropolis, hidden in the level is a balloon which says "Happy birthday!" with a skeleton with a party hat next to it. You can pop the balloon and either receive applause or jeering.

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** In The Necropolis, hidden in the level is a balloon which says "Happy birthday!" with a skeleton with a party hat next to it. You can pop the balloon and either receive applause or jeering. The only explanation given by WordOfGod is that this is an inside joke within id's development team.

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* EasterEgg: Music/MickGordon was bored working on a particular track one day, looking for inspiration he watched a video on Satanic messages hidden in rock music, and became inspired to bury the number "666" and a pentagram into the audio track. [[https://youtu.be/U4FNBMZsqrY?t=2325 As he explains here, you can find it with a spectragraph.]]

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* EasterEgg: EasterEgg:
**
Music/MickGordon was bored working on a particular track one day, looking for inspiration he watched a video on Satanic messages hidden in rock music, and became inspired to bury the number "666" and a pentagram into the audio track. [[https://youtu.be/U4FNBMZsqrY?t=2325 As he explains here, you can find it with a spectragraph.]]
** In The Necropolis, hidden in the level is a balloon which says "Happy birthday!" with a skeleton with a party hat next to it. You can pop the balloon and either receive applause or jeering.
** Also from the Necropolis, one toy can be collected in the Icon of Sin room, [[MythologyGag by using the tried and true technique of shooting a rocket in its brain.
]]
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->''Demonic threat eliminated. Lockdown disengaged.''

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Example Indentation. Also crosswicked an example


** For Olivia Pierce, [[spoiler: she wanted power, and was ''painfully'' transfigured into the Spider Mastermind.]]
** It applies to the backstory, too. [[spoiler: The Betrayer of Argent D'Nur wanted his son revived, and he was... as the ''Icon of Sin''.]]

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** For Olivia Pierce, [[spoiler: she [[spoiler:she wanted power, and was ''painfully'' transfigured into the Spider Mastermind.]]
** It applies to the backstory, too. [[spoiler: The [[spoiler:The Betrayer of Argent D'Nur wanted his son revived, and he was... as the ''Icon of Sin''.]]



* LaserBlade: [[spoiler:You are told at one point that Doomguy once had a sword. Your dear friend Samuel Hayden revealed it to have been the Crucible all along, and has pretty much stole it from you. Doubles as a CoolSword.]]

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* LaserBlade: [[spoiler:You are told at one point that Doomguy once had a sword. Your dear friend Samuel Hayden revealed it to have been the Crucible all along, and has pretty much stole stolen it from you. Doubles as a CoolSword.]]



** The BFG-9000's visual design heavily resembles its appearance in the [[Film/{{Doom}} Doom film]], and fires up similarly.
*** You also need to grab body parts to access areas, just as Sarge had to do in the flick - and you have to use someone's arm to get into the BFG room, just as Sarge.

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** The BFG-9000's visual design heavily resembles its appearance in the [[Film/{{Doom}} Doom film]], and fires up similarly.
***
similarly. You also need to grab body parts to access areas, just as Sarge had to do in the flick - and you have to use someone's arm to get into the BFG room, just as Sarge.



* TheRemake: This 2016 game takes the name, general premise and core run 'n gun gameplay of 1993's ''VideoGame/{{Doom}}'', while also using modern graphics, gameplay elements, story telling conventions and so on. However, [[spoiler:it's also a StealthSequel to the classic games, as revealed in ''VideoGame/DoomEternal''.]]

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* TheRemake: This 2016 game takes the name, general premise and core run 'n gun gameplay of 1993's ''VideoGame/{{Doom}}'', while also using modern graphics, gameplay elements, story telling conventions and so on. However, as revealed in ''VideoGame/DoomEternal'', [[spoiler:it's also a StealthSequel to the classic games, as revealed games.]]
* ReplayMode: From the menu of your save file, you can not only replay the levels you've cleared, but also the Rune Trial minigames you unlock
in ''VideoGame/DoomEternal''.]]them. The only condition for the latter is that you must have cleared them at least once.

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sorted examples by alphabetical order (articles like "the" are ignored)


* TheReasonYouSuckSpeech: [[spoiler:Samuel Hayden lashes out on the Doomguy for his tendency to blow up everything as the sole solution to the Hell disaster, which he says cost them the unlimited energy source that could have been used to solve the energy crisis back on Earth.]]



* TheReasonYouSuckSpeech: [[spoiler:Samuel Hayden lashes out on the Doomguy for his tendency to blow up everything as the sole solution to the Hell disaster, which he says cost them the unlimited energy source that could have been used to solve the energy crisis back on Earth.]]
* UnexpectedGameplayChange: Rune Trials are still mostly about killing demons, but they're completely detached from your current campaign task, they happen in another dimension, impose very specific restrictions on you, can be repeated indefinitely despite most failures resulting in your death, and a few even completely lack enemies or anything else to shoot.
* TheUnfought: [[spoiler:Samuel Hayden]], knowing full well they'll probably be murdered in a fair fight, instead [[spoiler:cooperates with Doomguy long enough until they can find a way to temporarily entrap him long enough to escape.]] Notably, they do this ''because'' they know they won't stand a chance of winning against Doomguy.
-->[[spoiler:'''Samuel Hayden:''']] I am not the villain in this story. I do what I do because there is no choice.


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* UnexpectedGameplayChange: Rune Trials are still mostly about killing demons, but they're completely detached from your current campaign task, they happen in another dimension, impose very specific restrictions on you, can be repeated indefinitely despite most failures resulting in your death, and a few even completely lack enemies or anything else to shoot.
* TheUnfought: [[spoiler:Samuel Hayden]], knowing full well they'll probably be murdered in a fair fight, instead [[spoiler:cooperates with Doomguy long enough until they can find a way to temporarily entrap him long enough to escape.]] Notably, they do this ''because'' they know they won't stand a chance of winning against Doomguy.
-->[[spoiler:'''Samuel Hayden:''']] I am not the villain in this story. I do what I do because there is no choice.
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* PayEvilUntoEvil: The Doom Slayer mercilessly rips and tears his enemies apart in the most brutal ways imaginable as they scream in terror, leaving a mountain of corpses in his wake. However, since his enemies are literal demons from Hell, nobody feels much pity for them.

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* PayEvilUntoEvil: The Doom Slayer mercilessly rips and tears his enemies apart in the most brutal ways imaginable as they scream in terror, leaving a mountain of corpses in his wake. However, since his enemies are literal ''literal'' demons from Hell, nobody ''really'' feels all that much in the way of pity for them.
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Moved to Trivia per TRS.


* AscendedFanfic: The game features the ability to [[BoomHeadshot shoot enemies in the head for extra damage]], and ''Ultra-Nightmare'' difficulty[[note]]where dying returns you to the start of the game[[/note]] like that of the ''VideoGame/BrutalDoom'' mod.[[note]]Doom 2016's Glory Kill system also appears to be lifted from Brutal Doom, but the mechanic already existed in builds of Doom 4 dating back to 2008, preceding Brutal Doom by two years.[[/note]] Mods to upgrade and improve weapons are hidden around the levels, similar to ''VideoGame/{{DRL}}''. Argent Energy, Earth's reliance on it as a clean and bountiful source, and the UAC harvesting it leading into the demon invasion is ''extremely'' similar to the lore in ''VideoGame/HideousDestructor''.
** Gone full-circle for ''VideoGame/BrutalDoom'', since [[https://www.youtube.com/watch?v=863D-TWAbJQ there's a mutator that replaces the mod's weapons with the ones from this game.]]
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* MeaningfulName: "Argent" is the French word for "money," meaning that in the future, ''everything'' will literally be powered by greed.
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* VideoGameCrueltyPotential: Taking numerous pages from ''VideoGame/BrutalDoom'', the game has Glory Kills, which enable the player to violently finish off a weakened enemy, and performing one give the player health. Additionally, several Runes encourage the player to perform these to gain its benefits.

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* VideoGameCrueltyPotential: Taking numerous pages from Like ''VideoGame/BrutalDoom'', the game has Glory Kills, which enable the player to violently finish off a weakened enemy, and performing one give the player health. Additionally, several Runes encourage the player to perform these to gain its benefits.
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The glory kill system already existed in "Doom 4" builds as early as 2008, preceding Brutal Doom.


* AscendedFanfic: The game borrows the Glory Kill mechanic, the ability to [[BoomHeadshot shoot enemies in the head for extra damage]], and ''Ultra-Nightmare'' difficulty[[note]]where dying returns you to the start of the game[[/note]] of the ''VideoGame/BrutalDoom'' mod. Mods to upgrade and improve weapons are hidden around the levels, similar to ''VideoGame/{{DRL}}''. Argent Energy, Earth's reliance on it as a clean and bountiful source, and the UAC harvesting it leading into the demon invasion is ''extremely'' similar to the lore in ''VideoGame/HideousDestructor''.

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* AscendedFanfic: The game borrows the Glory Kill mechanic, features the ability to [[BoomHeadshot shoot enemies in the head for extra damage]], and ''Ultra-Nightmare'' difficulty[[note]]where dying returns you to the start of the game[[/note]] like that of the ''VideoGame/BrutalDoom'' mod. mod.[[note]]Doom 2016's Glory Kill system also appears to be lifted from Brutal Doom, but the mechanic already existed in builds of Doom 4 dating back to 2008, preceding Brutal Doom by two years.[[/note]] Mods to upgrade and improve weapons are hidden around the levels, similar to ''VideoGame/{{DRL}}''. Argent Energy, Earth's reliance on it as a clean and bountiful source, and the UAC harvesting it leading into the demon invasion is ''extremely'' similar to the lore in ''VideoGame/HideousDestructor''.
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** It also shows under what conditions it would take for the UAC to be knowingly complicit with the harvesting of energy from hell and how it would be allowed. The answer? Only the highest executives know what's going on, and even they only know that the energy comes from another dimension. Samuel Hayden, who reports directly to them, does know the implications but only tells them what they need to know and not the more disturbing truths. As for why people would knowingly work on a project that draws energy from hell? They're carefully selected and the project headquarters is the site of a cult, with all the workers being a part of it, and see the use of hell energy as a good thing while the more amoral people in charge ignore this because they can use these workers/cultist for experiments and the situation gets results.

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** It also shows under what conditions it would take for the UAC to be knowingly complicit with the harvesting of energy from hell and how it would be allowed. The answer? Only the highest executives know what's going on, and even they only know that the energy comes from another dimension. Samuel Hayden, who reports directly to them, does know the implications but only tells them what they need to know and not the more disturbing truths. As for why people would knowingly work on a project that draws energy from hell? They're carefully selected and the project headquarters is the site of a cult, with all the workers being a part of it, and see the use of hell energy as a good thing while the more amoral people in charge ignore this because they can use these workers/cultist workers/cultists for experiments and the situation gets results.
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** The space marine running, gunning, ripping, and tearing his way through TheLegionsOfHell with all the guns and chainsaws you can carry makes sense, because here he isn't some nameless {{Mook}} soldier right off the boat. Instead the Doom Slayer is a badass EternalHero that's been around for eons, is able to channel Argent energy (one of the great energy sources of hell) to become stronger, is so full of rage that it makes him a twisted form of IncorruptiblePurePureness making it impossible for hell to corrupt him, was eventually empowered by the seraphim with physical power like unto a demi-god, and later gained armor that, in the lore, is nigh-indestructable. While the horror is every bit as bad as in Doom 3, it's very clear that you aren't trapped on Mars surrounded by demons, the demons are trapped on Mars with you.

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** The space marine running, gunning, ripping, and tearing his way through TheLegionsOfHell with all the guns and chainsaws you can carry makes sense, because here he isn't some nameless {{Mook}} soldier right off the boat. Instead the Doom Slayer is a badass EternalHero that's been around for eons, is able to channel Argent energy (one of the great energy sources of hell) to become stronger, is so full of rage that it makes him a twisted form of IncorruptiblePurePureness making it impossible for hell to corrupt him, was eventually empowered by the seraphim with physical power like unto a demi-god, and later gained armor that, in the lore, is nigh-indestructable. While the horror is every bit as bad as in Doom 3, it's very clear that you aren't trapped on Mars surrounded by demons, demons; rather, the demons are trapped on Mars with you.''you''.

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You play as a [[HeroicMime silent]], unnamed SpaceMarine who wakes up naked in a creepy stone coffin surrounded by zombies. After slaughtering them and acquiring a suit of PoweredArmor from an equally-creepy sarcophagus, you discover you're inside a Union Aerospace Corporation facility on Mars in the middle of a [[HellOnEarth demonic invasion]]. What were you doing in a coffin? ''Irrelevant.'' Why are demons invading Mars? ''Who cares.'' You're a [[ComicBook/{{DOOM}} berserker-packin' man and a half]] who's here to ShootEverythingThatMoves until TheLegionsOfHell are obliterated. ''[[MythologyGag Rip and tear]], until it is done.''

Originally announced in 2008 as "Doom 4", the game is meant to be a GenreThrowback to the early days of {{First Person Shooter}}s; back when guns didn't need reloading, cover was for cowards, players could carry more than two guns at once, and levels were more than just linear hallways interrupted by quick-time events. Having said that, it does preserve a number of features from modern FPS titles: GunAccessories that provide SecondaryFire modes, having grenades and PistolWhip assigned to their own buttons (a la ''Franchise/{{Halo}}''), melee-range "Glory Kill" {{Finishing Move}}s that allow you to (gratifyingly) beat foes to death with their own limbs ''and'' (gratifyingly) collect extra health and ammo pickups from their disfigured corpses, and some {{Info Dump}}s hidden in the EncyclopediaExposita. The game also features competitive multiplayer, where up to twelve players duke it out in a variety of game modes, and a LevelEditor called [=SnapMap=], which allows one to create their own map with custom game logic.

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You play as a [[HeroicMime silent]], unnamed SpaceMarine who wakes up naked in a creepy stone coffin surrounded by zombies. After slaughtering them and acquiring a suit of PoweredArmor from an equally-creepy sarcophagus, you discover you're inside a Union Aerospace Corporation facility on Mars in the middle of a [[HellOnEarth demonic invasion]]. invasion]].

What were you doing in a coffin? ''Irrelevant.'' Why are demons invading Mars? ''Who cares.'' You're a [[ComicBook/{{DOOM}} berserker-packin' man and a half]] who's here to ShootEverythingThatMoves until TheLegionsOfHell are obliterated. obliterated.

''[[MythologyGag Rip and tear]], until it is done.''

Originally announced in 2008 as "Doom 4", ''Doom 4'', the game is meant was designed to be a GenreThrowback to the early days of {{First Person Shooter}}s; Shooter}}s -- back when guns didn't need reloading, cover was for cowards, players could carry more than two guns at once, and levels were more than just linear hallways interrupted by quick-time events. Having said that, it does preserve a number of features from modern FPS titles: GunAccessories that provide SecondaryFire modes, having grenades and PistolWhip assigned to their own buttons (a la ''Franchise/{{Halo}}''), melee-range "Glory Kill" {{Finishing Move}}s that allow you to (gratifyingly) beat foes to death with their own limbs ''and'' (gratifyingly) collect extra health and ammo pickups from their disfigured corpses, and some {{Info Dump}}s hidden in the EncyclopediaExposita. The game also features competitive multiplayer, where up to twelve players duke it out in a variety of game modes, and a LevelEditor called [=SnapMap=], which allows one to create their own map with custom game logic.
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Quad Damage appears MANY times in the campaign lol


* BorrowingFromTheSisterSeries: Borrows the QuadDamage from the Id Software sister ''VideoGame/{{Quake}}'' series as a MultiplayerOnlyItem.

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* BorrowingFromTheSisterSeries: Borrows the QuadDamage powerup from the sister Id Software sister ''VideoGame/{{Quake}}'' series as a MultiplayerOnlyItem.franchise ''VideoGame/{{Quake}}''.
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* AggressivePlayIncentive: The game has famously utilized a number of mechanics to entice players to aggressively chase demon enemies throughout the levels instead of taking potshots at them from cover. These range from the obvious [[FinishingMove Glory Kills]], which require players to get into melee range but restore some of their HitPoints, to the subtle, like the ranged enemy AI typically backing off as the player approaches, putting the latter in a hunter mindset.
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Removing sinkholes. Don't put these in page quotes!


[[AscendedMeme Rip and tear]], [[DareToBeBadass until it is done]]."''

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[[AscendedMeme Rip and tear]], [[DareToBeBadass tear, until it is done]].done."''

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Up To Eleven is a defunct trope


* HyperspaceArsenal: In deliberate defiance of [[LimitedLoadout modern (at the time of release) FPS conventions]], Doomguy can carry every single gun at once. In fact, the player will often go through the entirety of their gigantic arsenal in a single battle, swapping out one weapon for the next depending on the situation (and ammo count). [[UpToEleven In addition to]] eight "standard" guns[[note]]pistol, combat shotgun, super shotgun, heavy rifle, chaingun, plasma rifle, gauss cannon, rocket launcher[[/note]], there's two mods for each gun (except the pistol and super shotgun) which can be swapped on the fly, as well as the chainsaw and BFG which are not located on the "main" weapon selection wheel. As well as frag grenades, holograms, siphon grenades. Meaning that Doomguy has '''nineteen''' discrete weapons systems at his fingertips.

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* HyperspaceArsenal: In deliberate defiance of [[LimitedLoadout modern (at the time of release) FPS conventions]], Doomguy can carry every single gun at once. In fact, the player will often go through the entirety of their gigantic arsenal in a single battle, swapping out one weapon for the next depending on the situation (and ammo count). [[UpToEleven In addition to]] to eight "standard" guns[[note]]pistol, combat shotgun, super shotgun, heavy rifle, chaingun, plasma rifle, gauss cannon, rocket launcher[[/note]], there's two mods for each gun (except the pistol and super shotgun) which can be swapped on the fly, as well as the chainsaw and BFG which are not located on the "main" weapon selection wheel. As well as frag grenades, holograms, siphon grenades. Meaning that Doomguy has '''nineteen''' discrete weapons systems at his fingertips.



** "[[UpToEleven Ultra-Nightmare]]" (Very Hard mode, but you have to start the game all over again when you die)

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** "[[UpToEleven Ultra-Nightmare]]" "Ultra-Nightmare" (Very Hard mode, but you have to start the game all over again when you die)



* MadeOfPlasticine: What any demon becomes should the Doom Slayer get his hands on them while they're wounded and momentarily recuperating. Taken UpToEleven when the Doom Slayer is enraged by a Berserk powerup, where they don't even need to be heavily wounded to be ripped and torn even more brutally.

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* MadeOfPlasticine: What any demon becomes should the Doom Slayer get his hands on them while they're wounded and momentarily recuperating. Taken UpToEleven Exaggerated when the Doom Slayer is enraged by a Berserk powerup, where they don't even need to be heavily wounded to be ripped and torn even more brutally.



* MoreDakka: The further you progress through the game, the more bullets you can unleash in ever-decreasing time spans. The evolutionary chain roughly goes like this: [[EmergencyWeapon pistol]] --> [[ShotgunsAreJustBetter shotgun]] --> [[BoringButPractical Heavy Assault Rifle]] --> MacrossMissileMassacre upgrade for said assault rifle --> [[GatlingGood Heavy Gatling Gun]] --> gatling mod that turns the weapon into a ''[[UpToEleven triple gatling]]'' turret --> [[InfinityPlusOneSword BFG 9000]].

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* MoreDakka: The further you progress through the game, the more bullets you can unleash in ever-decreasing time spans. The evolutionary chain roughly goes like this: [[EmergencyWeapon pistol]] --> [[ShotgunsAreJustBetter shotgun]] --> [[BoringButPractical Heavy Assault Rifle]] --> MacrossMissileMassacre upgrade for said assault rifle --> [[GatlingGood Heavy Gatling Gun]] --> gatling mod that turns the weapon into a ''[[UpToEleven triple gatling]]'' ''triple gatling'' turret --> [[InfinityPlusOneSword BFG 9000]].



* {{Satire}}: Yes, seriously. The fact that, in the future, humanity chose to take energy from ''hell itself'' rather than any other renewable energy source should make this obvious. In addition, the Argent Facility having several clear human rights violations and questionably ethical experimentation on demons brings to mind shady corporations that treat their employees like crap. In the end, the UAC is every real-life MegaCorp taken UpToEleven.
* SceneryGorn: The effects of an invasion from Hell into our world are immediately obvious and quite visceral. Every area that has been corrupted by demons is either soaked in blood, decorated with violently mutilated human remains, or on fire. [[UpToEleven Usually all three.]]

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* {{Satire}}: Yes, seriously. The fact that, in the future, humanity chose to take energy from ''hell itself'' rather than any other renewable energy source should make this obvious. In addition, the Argent Facility having several clear human rights violations and questionably ethical experimentation on demons brings to mind shady corporations that treat their employees like crap. In the end, the UAC is every real-life MegaCorp taken UpToEleven.
up to eleven.
* SceneryGorn: The effects of an invasion from Hell into our world are immediately obvious and quite visceral. Every area that has been corrupted by demons is either soaked in blood, decorated with violently mutilated human remains, or on fire. [[UpToEleven Usually all three.]]



* UpToEleven: VEGA's supercomputer core can reach temperatures of 958000°C / 1730000°F, or ''173 times hotter than the surface of the Sun'' and has to be cooled down with the world's first ''absolute zero'' cooling system.
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* ModelMuseum: Hunting down figurines throughout the campaign lets you view models for a variety of monsters, weapons and characters.
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** It might be a bit of a stretch to call the iconic Super Shotgun "boring", but it's one of the only weapons aside from the pistol, chainsaw, and BFG 9000 you don't get mods for. But the raw power of the gun itself more than makes up for the lack of secondary fire options.

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** It might be a bit of a stretch to call the iconic Super Shotgun "boring", but it's one of the only weapons aside from the pistol, chainsaw, and BFG 9000 you don't get mods for. But the raw power of the gun itself more than makes up for the lack of secondary fire options. Its upgrade for completing its challenge falls under this trope compared to the other guns, too; It allows the Super Shotgun to be fired twice before reloading, which can absolutely murder demons up close.
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Crosswicking new trope

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* BorrowingFromTheSisterSeries: Borrows the QuadDamage from the Id Software sister ''VideoGame/{{Quake}}'' series as a MultiplayerOnlyItem.
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* HeadCrushing: Several [[CruelAndUnusualDeath Glory Kills]] involve smashing an unlucky demon's head into paste, either from above [[GoombaStomp with his boot]] or the demon's head being between the Doom Slayer's fist and a hard surface.

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Articles like "a", "an", and "the" aren't counted for alphabetization; this includes non-English ones like "le". See How To Alphabetize Things.


* LeParkour: The Doomguy is surprisingly agile, able to grip onto ledges to find secrets and hidden powerups.


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* LoreCodex: The codex is a series of data entries that contain information about enemy monsters encountered during the campaign, in addition to weapons and modifications which have been acquired.


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* LeParkour: The Doomguy is surprisingly agile, able to grip onto ledges to find secrets and hidden powerups.
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* CruelAndUnusualDeath: The Glory Kills all involve inflicting some extremely brutal and painful looking death on demons in creative fashion.

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* CruelAndUnusualDeath: The Glory Kills all involve inflicting some extremely brutal and painful looking death on demons in creative fashion. They include (but are not limited to) crushing enemy skulls, yanking out a Cacodemon’s Eye, feeding a Mancubus it’s own bomb, and yanking an enemy’s limb off before home-running their body with it, all after blasting them with enough heavy gunfire to stagger them.
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* CruelAndUnusualDeath: The Glory Kills all involve inflicting some extremely brutal and painful looking death on demons in creative fashion.

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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.


* AndNowForSomethingCompletelyDifferent: Rune Trials are still mostly about killing demons, but they're completely detached from your current campaign task, they happen in another dimension, impose very specific restrictions on you, can be repeated indefinitely despite most failures resulting in your death, and a few even completely lack enemies or anything else to shoot.


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* UnexpectedGameplayChange: Rune Trials are still mostly about killing demons, but they're completely detached from your current campaign task, they happen in another dimension, impose very specific restrictions on you, can be repeated indefinitely despite most failures resulting in your death, and a few even completely lack enemies or anything else to shoot.
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** The 'Centered Weapons' option moves all of your weapons in first-person to the bottom center of your screen, mimicking the quirky-by-today's-standards weapon animations of the classic ''Doom'' games. The Shotgun in this mode also gets a unique backhand pumping animation that mimics the same from ''Doom'' and ''Doom II''.
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Rip and tear, until it is done."''

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[[AscendedMeme Rip and tear, tear]], [[DareToBeBadass until it is done.done]]."''

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