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On April 19, 2017 a live-action film was [[http://chinafilminsider.com/classic-1987-arcade-game-contra-set-become-movie announced,]] and was scheduled to be released in 2019, a date it missed. Its current status is unknown.
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On April 19, 2017 a live-action film was [[http://chinafilminsider.com/classic-1987-arcade-game-contra-set-become-movie announced,]] and was scheduled to be released in 2019, a date it missed. Its current status is unknown.
unknown. The WebVideo/NintendoDirect of September 14th, 2023 announced that Contra would recieve a VideoGameRemake for the UsefulNotes/NintendoSwitch, ''Contra: Operation Galuga'', in early 2024.
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* BottomlessPits: Falling off the screen tends to kill you in most games.
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*CoresAndTurretsBoss: The series features many bosses that are composed of turrets and glowing cores.
**In the first game, the very first and seventh boss consists of a few turrets and a glowing core. The base levels, particularly the first one, also consist of glowing cores and turrets. A miniature version of cores and turrets are found withing the base stages before the boss.
**In the first game, the very first and seventh boss consists of a few turrets and a glowing core. The base levels, particularly the first one, also consist of glowing cores and turrets. A miniature version of cores and turrets are found withing the base stages before the boss.
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* ''Contra: Tournament'' ([=iOS=]/Android, a free-to-play ThirdPersonShooter developed by Eggtart)
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* ''Contra: Tournament'' ([=iOS=]/Android, a free-to-play ThirdPersonShooter BattleRoyaleGame developed by Eggtart)
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* InNameOnly: ''Contra Force'' for the NES is a localization of an unreleased-in-Japan Famicom game titled ''Arc Hound''. The game has nothing to do with the rest of the ''Contra'' series, being set in present times with the BigBad being a group of human terrorists instead of aliens. The opposite is the case with ''VideoGame/HardCorpsUprising'' where it's clearly an official prequel to ''Contra: Hard Corps'' for the Genesis despite not having ''Contra'' in the name. [[spoiler: It is also a prequel to the original ''Contra''.]]
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* InNameOnly: InNameOnly:
** ''Contra Force'' for the NES is a localization of an unreleased-in-Japan Famicom game titled ''Arc Hound''. The game has nothing to do with the rest of the ''Contra'' series, being set in present times with the BigBad being a group of human terrorists instead of aliens. The opposite is the case with ''VideoGame/HardCorpsUprising'' where it's clearly an official prequel to ''Contra: Hard Corps'' for the Genesis despite not having ''Contra'' in the name. [[spoiler: It is also a prequel to the original ''Contra''.]]]]
** ''Contra Tournament'' is a cookie-cutter BattleRoyaleGame, as a ''Videogame/PlayerunknownsBattlegrounds'' clone than a proper ''Contra'' game. It has the names, locations, and weapons from ''Contra'', however.
** ''Contra Force'' for the NES is a localization of an unreleased-in-Japan Famicom game titled ''Arc Hound''. The game has nothing to do with the rest of the ''Contra'' series, being set in present times with the BigBad being a group of human terrorists instead of aliens. The opposite is the case with ''VideoGame/HardCorpsUprising'' where it's clearly an official prequel to ''Contra: Hard Corps'' for the Genesis despite not having ''Contra'' in the name. [[spoiler: It is also a prequel to the original ''Contra''.
** ''Contra Tournament'' is a cookie-cutter BattleRoyaleGame, as a ''Videogame/PlayerunknownsBattlegrounds'' clone than a proper ''Contra'' game. It has the names, locations, and weapons from ''Contra'', however.
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* LighterAndSofter: ''Contra Tournament''. The entire game took place in a bright daylight, aliens are nowhere in sight, and the game is framed as a training exercise.
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Incorrect Example Indentation. As written, this is misuse. The trope is not "Katanas exist", it's for moments when katanas are shown to be more effective than other types of weapons or used to make a character look cooler.
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** His fellow clan members, [[IaijutsuPractitioner Shinbei]] and [[BladeSpam Senbei]] in ''Contra Returns'' also utilize katanas in their abilities,
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* CulturalTranslation: Characters in ''Contra Returns'' were changed from their original release to better suit Western audiences in the global release. Protagonist Edge Han becomes Pulse William, and player support Tina goes from a brunette to a blonde. This creates a minor DubInducedPlotHole when Shin Contra Edge Han is released, and his name gets changed to Merle but, the voice lines remain unchanged, where he still refers to himself as ''Edge Han''.
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* CulturalTranslation: Characters in ''Contra Returns'' were changed from their original release to better suit Western audiences in the global release. Protagonist Edge Han (which was changed from his original name "Han Feng" for the Asian English version) becomes Pulse William, and player support Tina goes from a brunette to a blonde. This creates a minor DubInducedPlotHole when Shin Contra Edge Han is released, and his name gets changed to Merle but, the voice lines remain unchanged, where he still refers to himself as ''Edge Han''.
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** His fellow clan members, [[IaijutsuPractitioner Shinbei]] and [[BladeSpam Senbei]] in ''Contra Returns'' also utilize katanas in their abilities,
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* CerebusSyndrome: ''Hard Corps'' start out as being LighterAndSofter than ''III: Alien Wars'', with the main threat being a group of human terrorists wanting to conquer the world as opposed to the aliens, and the fights are often [[DenserAndWackier fun and over-the-top]] (an example is a boss fight that resembles the Seven Force). Choose the path where it is set in "Alien Space" though and things go for a dark turn (with the tone resembling that of ''Alien Wars''); enemy soldiers are injected with an alien embryo and they violently burst open to birth a bipedal alien (that eat each other on collision), the scenery slowly transition from an installation to alien-like until it assimilates completely into an alien hive, enemies include grotesque-looking aliens, and having a menacing and creepy final boss.
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* CerebusSyndrome: ''Hard Corps'' start out as being LighterAndSofter than ''III: Alien Wars'', with the main threat being a group of human terrorists wanting to conquer the world as opposed to the aliens, and the fights are often [[DenserAndWackier fun and over-the-top]] (an example is a boss fight that resembles the Seven Force). Choose the path where it is set in "Alien Space" though and things go for a dark turn (with the tone resembling that of ''Alien Wars''); enemy soldiers are injected with an alien embryo and they violently burst open to birth mutate into a bipedal alien (that eat each other on collision), the scenery slowly transition from an installation to alien-like (the walls start to feature alien faces) until it assimilates completely into an alien hive, enemies include grotesque-looking aliens, and having a menacing and creepy final boss.
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* CerebusSyndrome: ''Hard Corps'' start out as being LighterAndSofter than ''III: Alien Wars'', with the main threat being a group of human terrorists wanting to conquer the world as opposed to the aliens, and the fights are often [[DenserAndWackier fun and over-the-top]] (an example is a boss fight that resembles the Seven Force). Choose the path where it is set in "Alien Space" though and things go for a dark turn (with the tone resembling that of ''Alien Wars''), enemy soldiers are injected with an alien embryo and violently burst open to birth a bipedal alien (that eat each other on collision), the scenery slowly transition from an installation to alien-like until it assimilates into an alien hive, enemies include grotesque-looking aliens, and having a menacing and creepy final boss.
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* CerebusSyndrome: ''Hard Corps'' start out as being LighterAndSofter than ''III: Alien Wars'', with the main threat being a group of human terrorists wanting to conquer the world as opposed to the aliens, and the fights are often [[DenserAndWackier fun and over-the-top]] (an example is a boss fight that resembles the Seven Force). Choose the path where it is set in "Alien Space" though and things go for a dark turn (with the tone resembling that of ''Alien Wars''), Wars''); enemy soldiers are injected with an alien embryo and they violently burst open to birth a bipedal alien (that eat each other on collision), the scenery slowly transition from an installation to alien-like until it assimilates completely into an alien hive, enemies include grotesque-looking aliens, and having a menacing and creepy final boss.
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* CerebusSyndrome: ''Hard Corps'' start out as being LighterAndSofter than ''III: Alien Wars'', with the main threat being a group of human terrorists wanting to conquer the world as opposed to the aliens, and the fights are often [[DenserAndWackier fun and over-the-top]] (an example is a boss fight that resembles the Seven Force). Choose the path where it is set in "Alien Space" though and things go for a dark turn (with the tone resembling that of ''Alien Wars''), enemy soldiers are injected with an alien embryo and violently burst open to birth a bipedal alien (that eat each other on collision), the scenery slowly transition from an installation to alien-like until it assimilates into an alien hive, enemies include grotesque-looking aliens, and having a menacing and creepy final boss.
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Known as ''Gryzor'' (the arcade and home computer versions) or ''Probotector'' (the home console versions) in Europe.
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Known as ''Gryzor'' (the arcade and home computer versions) or ''Probotector'' (the home console versions) in Europe.Europe, the latter distributed with the assistance of Bandai’s European branches in the 1990s.
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''Contra'' is a RunAndGun action game series produced by {{Creator/Konami}} in 1987, starring SuperSoldier Bill Rizer (accompanied by his partner Lance Bean in the early games) who must defend the Earth using a variety of weapons, including Machine Guns, Fire Balls, Lasers, Bombs, and the ever-popular [[SpreadShot Spread Gun]].
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''Contra'' is a RunAndGun action game series produced by {{Creator/Konami}} Creator/{{Konami}} in 1987, starring SuperSoldier Bill Rizer (accompanied by his partner Lance Bean in the early games) who must defend the Earth using a variety of weapons, including Machine Guns, Fire Balls, Lasers, Bombs, and the ever-popular [[SpreadShot Spread Gun]].
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* ''Contra Return'' ([=iOS=]/Android, a free to play game co-developed by [[Creator/TencentGames TiMi Studios]])
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* ''Contra Return'' Returns'' ([=iOS=]/Android, a free to play game co-developed by [[Creator/TencentGames TiMi Studios]])
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* ''Contra: Tournament'' ([=iOS=]/Android, a free-to-play ThirdPersonShooter developed by Eggtart)
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* AllegedlyFreeGame: ''Contra Return'' has insane grinding requirements, major difficulty spikes, equipment drops mostly governed by {{Loot Box|es}}, also several paid-only perks (mostly time-limited).
* AlternateUniverse: ''Contra Return'' takes place in another continuity with characters from the Contra series put in, which is why some ''Hard Corps'' characters look radically different and Bahamut is still a good guy with no signs of pulling a coup [[spoiler:at first]], and Bill answers to him. A possible reference to ''Hard Corps: Uprising'' where Bahamut looked and played exactly like Bill in other ''Contra'' games.
* AlternateUniverse: ''Contra Return'' takes place in another continuity with characters from the Contra series put in, which is why some ''Hard Corps'' characters look radically different and Bahamut is still a good guy with no signs of pulling a coup [[spoiler:at first]], and Bill answers to him. A possible reference to ''Hard Corps: Uprising'' where Bahamut looked and played exactly like Bill in other ''Contra'' games.
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* AllegedlyFreeGame: ''Contra Return'' Returns'' has insane grinding requirements, major difficulty spikes, equipment drops mostly governed by {{Loot Box|es}}, also several paid-only perks (mostly time-limited).
* AlternateUniverse: ''ContraReturn'' Returns'' takes place in another continuity with characters from the Contra series put in, which is why some ''Hard Corps'' characters look radically different and Bahamut is still a good guy with no signs of pulling a coup [[spoiler:at first]], and Bill answers to him. A possible reference to ''Hard Corps: Uprising'' where Bahamut looked and played exactly like Bill in other ''Contra'' games.
* AlternateUniverse: ''Contra
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* AntiFrustrationFeatures: Not playing ''Contra Return'' for a pretty long time (such as 6 months or a year) will have you showered by comeback events and rewards upon returning.
* ArtShift: ''Contra Return'' features a more cleaner art style with far less grotesque bits and parts.
* ArtShift: ''Contra Return'' features a more cleaner art style with far less grotesque bits and parts.
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* AntiFrustrationFeatures: Not playing ''Contra Return'' Returns'' for a pretty long time (such as 6 months or a year) will have you showered by comeback events and rewards upon returning.
* ArtShift: ''ContraReturn'' Returns'' features a more cleaner art style with far less grotesque bits and parts.
* ArtShift: ''Contra
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* BeatEmUp: ''Contra Return'' can be described as "Beat em up with guns" as now there are almost no enemies that are OneHitPointWonder, the players, like in the Japanese version of ''Hard Corps'', except for [[EndlessRunningGame one gameplay mode]], are also not OneHitPointWonder.
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* BeatEmUp: ''Contra Return'' Returns'' can be described as "Beat em up with guns" as now there are almost no enemies that are OneHitPointWonder, the players, like in the Japanese version of ''Hard Corps'', except for [[EndlessRunningGame one gameplay mode]], are also not OneHitPointWonder.
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** Colonel Bahamut is still the BigBad and main {{Antagonist}}, but rarther than being a former world hero turned militant dictator, in Probotector he's an invading alien general. Most of his dialogue was entirely removed, and the NonStandardGameOver where you can join him has been removed from the game.
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** Colonel Bahamut is still the BigBad and main {{Antagonist}}, but rarther than being a former world hero turned militant dictator, in Probotector he's an invading alien general. Most of his dialogue was entirely removed, and the NonStandardGameOver NonstandardGameOver where you can join him has been removed from the game.
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%%* TheEndOfTheWorldAsWeKnowIt: ''[[spoiler: Winning]]'' in the Amstrad CPC version.
* TheEndOrIsIt:
* TheEndOrIsIt:
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%%* TheEndOfTheWorldAsWeKnowIt: ''[[spoiler: Winning]]'' ''[[spoiler:Winning]]'' in the Amstrad CPC version.
*TheEndOrIsIt: TheEndOrIsIt:
*
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%%** Colonel Bahamut in ''Hard Corps''
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%%** Colonel Bahamut in ''Hard Corps'' Corps''.
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** [[spoiler: Lance Bean, Player 2 in the original ''Contra'', turns out to be the Blood Falcon Commander, the apparent BigBad of ''Contra: Shattered Soldier'' (although he did go a little nuts toward the end, his dying confession reveals he was really a WellIntentionedExtremist trying to fight the GovernmentConspiracy that was ''really'' behind the whole Alien War from the beginning.)]]
** [[spoiler: Lucia, player 2 in ''Shattered Soldier'', ends up as a member of the QuirkyMiniBossSquad in ''Neo Contra'', where she participates in a conspiracy to destroy the human race, and is fought and killed by the players.]]
** [[spoiler: Lucia, player 2 in ''Shattered Soldier'', ends up as a member of the QuirkyMiniBossSquad in ''Neo Contra'', where she participates in a conspiracy to destroy the human race, and is fought and killed by the players.]]
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** [[spoiler: Lance [[spoiler:Lance Bean, Player 2 in the original ''Contra'', turns out to be the Blood Falcon Commander, the apparent BigBad of ''Contra: Shattered Soldier'' (although he did go a little nuts toward the end, his dying confession reveals he was really a WellIntentionedExtremist trying to fight the GovernmentConspiracy that was ''really'' behind the whole Alien War from the beginning.)]]
**[[spoiler: Lucia, [[spoiler:Lucia, player 2 in ''Shattered Soldier'', ends up as a member of the QuirkyMiniBossSquad QuirkyMinibossSquad in ''Neo Contra'', where she participates in a conspiracy to destroy the human race, and is fought and killed by the players.]]
**
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%%* FetusTerrible: [[spoiler: Gegebonne the Saprophagous Head and Shadow Beast Kimkoh in ''Neo Contra'']].
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%%* FetusTerrible: [[spoiler: Gegebonne [[spoiler:Gegebonne the Saprophagous Head and Shadow Beast Kimkoh in ''Neo Contra'']].Contra''.]]
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%%** [[spoiler: Emperor Devil Gava]] as well as most of the alien enemies in ''Neo Contra''.
%%** The TrueFinalBoss of ''[=ReBirth=]'' is [[spoiler:an {{expy}} of Project C in ''Neo Contra''.]]
%%** The TrueFinalBoss of ''[=ReBirth=]'' is [[spoiler:an {{expy}} of Project C in ''Neo Contra''.]]
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%%** [[spoiler: Emperor [[spoiler:Emperor Devil Gava]] as well as most of the alien enemies in ''Neo Contra''.
%%** The TrueFinalBoss of ''[=ReBirth=]'' is [[spoiler:an {{expy}} of Project C in ''NeoContra''.]]Contra'']].
%%** The TrueFinalBoss of ''[=ReBirth=]'' is [[spoiler:an {{expy}} of Project C in ''Neo
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%%* AGodAmI: [[spoiler: The Triumvirate, when you confront them in their dimension in ''Shattered Soldier'' and when they start to activate the Relic of Moirai]].
* GreatOffscreenWar: Five years prior to the events of ''Shattered Soldier'', Bill and Lance were involved in a mission which resulted in an ultra-magnetic weapon killing four fifths of the world's population, the apparent death of Lance, and Bill himself being blamed as the culprit. Despite this mission being the catalyst of the events in ''Shattered Soldier'', the actual events are never revealed and only a single flashback of Bill holding a dying Lance is shown.
* GreatOffscreenWar: Five years prior to the events of ''Shattered Soldier'', Bill and Lance were involved in a mission which resulted in an ultra-magnetic weapon killing four fifths of the world's population, the apparent death of Lance, and Bill himself being blamed as the culprit. Despite this mission being the catalyst of the events in ''Shattered Soldier'', the actual events are never revealed and only a single flashback of Bill holding a dying Lance is shown.
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%%* AGodAmI: [[spoiler: The [[spoiler:The Triumvirate, when you confront them in their dimension in ''Shattered Soldier'' and when they start to activate the Relic of Moirai]].
Moirai.]]
*GreatOffscreenWar: GreatoffScreenWar: Five years prior to the events of ''Shattered Soldier'', Bill and Lance were involved in a mission which resulted in an ultra-magnetic weapon killing four fifths of the world's population, the apparent death of Lance, and Bill himself being blamed as the culprit. Despite this mission being the catalyst of the events in ''Shattered Soldier'', the actual events are never revealed and only a single flashback of Bill holding a dying Lance is shown.shown.
* GuestFighter: ''Contra Returns'' allows you to play as the ComicBook/GreenArrow, [[Franchise/{{Terminator}} a T-800, and John Connor]].
*
* GuestFighter: ''Contra Returns'' allows you to play as the ComicBook/GreenArrow, [[Franchise/{{Terminator}} a T-800, and John Connor]].
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* LifeMeter: The Japanese version of ''Contra: ''(''The'')'' Hard Corps'' gets a 3-hit life meter. [[DifficultyByRegion Players of other regions get stuck with being]] {{One Hit Point Wonder}}s. Contra Return also have all characters possess life bars, unless you're playing the 'One Life Mode'.
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* LifeMeter: The Japanese version of ''Contra: ''(''The'')'' Hard Corps'' gets a 3-hit life meter. [[DifficultyByRegion Players of other regions get stuck with being]] {{One Hit Point Wonder}}s. Contra Return ''Contra Returns'' also have all characters possess life bars, unless you're playing the 'One Life Mode'.
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** The original ''Contra'' ends with the destruction of the alien heart, which causes the island the game took place on to explode in a spectacular fashion, with the heroes escaping by helicopter. The Amstrad CPC port, however, took this to [[RocksFallEveryoneDies downright sadistic levels]] by [[spoiler: instead having the '''entire Earth''' explode and kill everyone after you take out the heart]].
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** The original ''Contra'' ends with the destruction of the alien heart, which causes the island the game took place on to explode in a spectacular fashion, with the heroes escaping by helicopter. The Amstrad CPC port, however, took this to [[RocksFallEveryoneDies downright sadistic levels]] by [[spoiler: instead [[spoiler:instead having the '''entire Earth''' explode and kill everyone after you take out the heart]].
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** ''Contra: Hard Corps'' has this occur in nearly every ending, with the only exceptions being [[spoiler: the WeCanRuleTogether NonStandardGameOver and the secret ending]]:
*** ''Rescue the research station, fight to the end'': [[spoiler: Destroying the FinalBoss destroys the missile you were on for some reason, which ends up saving the world because said missile was carrying the Alien Cell which was going to be released into the atmosphere and kill off humanity]].
*** ''Rescue the research station, surrender and fight later'': [[spoiler: Killing Colonel Bahamut after he mutates out of control causes the fortress the battle took place in to blow up and collapse, but the hero(es) manage to get away]].
*** ''Chase Deadeye Joe, fight to the end'': [[spoiler: The alien lair is implied to be destroyed after the alien heart shattered, as the same flames from the above fortress ending appear as the protagonist(s) walks/walk off screen]].
*** ''Chase Deadeye Joe, surrender and fight later'': [[spoiler: Destroying Big Magnum destroys the space station it was on, which takes Colonel Bahamut and the [[HeroicSacrifice hero(es)]] along with it]].
** Once again happens at the end of ''Contra 4''. [[spoiler: Of course, destroying the brain of the now titanic Black Viper would end up destroying him completely. The fight took place in the beast's head, with the curvature of the Earth visible from the mouth opening. After a few flashes of white, the "room" vanishes completely, simply leaving just the helicopter the hero hangs onto and said view of the Earth.]]
* LoneWolfBoss: Mystery G in ''Neo Contra''. He has no connection to the enemy group of the same name, he's only there to test Bill Rizer to see if he's the ultimate soldier. [[spoiler: He also pulls a HeroicSacrifice, depending on your performance throughout the game.]]
*** ''Rescue the research station, fight to the end'': [[spoiler: Destroying the FinalBoss destroys the missile you were on for some reason, which ends up saving the world because said missile was carrying the Alien Cell which was going to be released into the atmosphere and kill off humanity]].
*** ''Rescue the research station, surrender and fight later'': [[spoiler: Killing Colonel Bahamut after he mutates out of control causes the fortress the battle took place in to blow up and collapse, but the hero(es) manage to get away]].
*** ''Chase Deadeye Joe, fight to the end'': [[spoiler: The alien lair is implied to be destroyed after the alien heart shattered, as the same flames from the above fortress ending appear as the protagonist(s) walks/walk off screen]].
*** ''Chase Deadeye Joe, surrender and fight later'': [[spoiler: Destroying Big Magnum destroys the space station it was on, which takes Colonel Bahamut and the [[HeroicSacrifice hero(es)]] along with it]].
** Once again happens at the end of ''Contra 4''. [[spoiler: Of course, destroying the brain of the now titanic Black Viper would end up destroying him completely. The fight took place in the beast's head, with the curvature of the Earth visible from the mouth opening. After a few flashes of white, the "room" vanishes completely, simply leaving just the helicopter the hero hangs onto and said view of the Earth.]]
* LoneWolfBoss: Mystery G in ''Neo Contra''. He has no connection to the enemy group of the same name, he's only there to test Bill Rizer to see if he's the ultimate soldier. [[spoiler: He also pulls a HeroicSacrifice, depending on your performance throughout the game.]]
to:
** ''Contra: Hard Corps'' has this occur in nearly every ending, with the only exceptions being [[spoiler: the [[spoiler:the WeCanRuleTogether NonStandardGameOver NonstandardGameOver and the secret ending]]:
*** ''Rescue the research station, fight to the end'':[[spoiler: Destroying [[spoiler:Destroying the FinalBoss destroys the missile you were on for some reason, which ends up saving the world because said missile was carrying the Alien Cell which was going to be released into the atmosphere and kill off humanity]].
*** ''Rescue the research station, surrender and fight later'':[[spoiler: Killing [[spoiler:Killing Colonel Bahamut after he mutates out of control causes the fortress the battle took place in to blow up and collapse, but the hero(es) manage to get away]].
*** ''Chase Deadeye Joe, fight to the end'':[[spoiler: The [[spoiler:The alien lair is implied to be destroyed after the alien heart shattered, as the same flames from the above fortress ending appear as the protagonist(s) walks/walk off screen]].
*** ''Chase Deadeye Joe, surrender and fight later'':[[spoiler: Destroying [[spoiler:Destroying Big Magnum destroys the space station it was on, which takes Colonel Bahamut and the [[HeroicSacrifice hero(es)]] along with it]].
** Once again happens at the end of ''Contra 4''.[[spoiler: Of [[spoiler:Of course, destroying the brain of the now titanic Black Viper would end up destroying him completely. The fight took place in the beast's head, with the curvature of the Earth visible from the mouth opening. After a few flashes of white, the "room" vanishes completely, simply leaving just the helicopter the hero hangs onto and said view of the Earth.]]
* LoneWolfBoss: Mystery G in ''Neo Contra''. He has no connection to the enemy group of the same name, he's only there to test Bill Rizer to see if he's the ultimate soldier.[[spoiler: He [[spoiler:He also pulls a HeroicSacrifice, depending on your performance throughout the game.]]
*** ''Rescue the research station, fight to the end'':
*** ''Rescue the research station, surrender and fight later'':
*** ''Chase Deadeye Joe, fight to the end'':
*** ''Chase Deadeye Joe, surrender and fight later'':
** Once again happens at the end of ''Contra 4''.
* LoneWolfBoss: Mystery G in ''Neo Contra''. He has no connection to the enemy group of the same name, he's only there to test Bill Rizer to see if he's the ultimate soldier.
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* YouDontLookLikeYou: ''Contra Return'' features some characters from ''Contra: Hard Corps'', but only Fang looks remotely like he was in the original. Ray is now a hooded gunner akin to a white [[VideoGame/{{Overwatch}} Reaper]], Sheena is a pigtailed young GenkiGirl (she later gets an adult form that looks a lot more like her original self). Averted with those from original Contra; Bill and Lance still retained their original Schwarzenegger-Stallone lookalike appearance.
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* YouDontLookLikeYou: ''Contra Return'' Returns'' features some characters from ''Contra: Hard Corps'', but only Fang looks remotely like he was in the original. Ray is now a hooded gunner akin to a white [[VideoGame/{{Overwatch}} Reaper]], Sheena is a pigtailed young GenkiGirl (she later gets an adult form that looks a lot more like her original self). Averted with those from original Contra; Bill and Lance still retained their original Schwarzenegger-Stallone lookalike appearance.
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Per TRS, this is YMMV
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* CameraScrew: There is an invisible area "between" the DS's screens in Contra 4. Bullets can pass through it, which '''will''' result in numerous, and [[FakeDifficulty cheap]], deaths from a bullet you couldn't even see a moment before.
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* WhamShot: In ''Neo'', [[BigBad Master Contra]]'s [[TheReveal Reveal]] at the end of Stage 5 that [[spoiler:he looks almost ''exactly'' like Bill Rizer.]]
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Removing YMMV.
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** In most games, when you have too many shots on screen to fire a full spread, the Spread Gun will instead fire partial spreads or single bullets to keep your firing rate consistent. It does ''not'' do this in ''Super C'' (arcade version only), turning the Spread Gun from a GameBreaker into an annoyance as you have to wait for your previous shots to clear the screen before you can fire again. The "upgrade" makes it ''worse'': it fires five shots per spread instead of three, and your shots-on-screen are increased from nine to ten, which would be good in any other game, but here it means you can only have two spreads on screen instead of three. In the fast-paced OneHitPointWonder world of ''Contra'', this can be the difference between life and death.
to:
** In most games, when you have too many shots on screen to fire a full spread, the Spread Gun will instead fire partial spreads or single bullets to keep your firing rate consistent. It does ''not'' do this in ''Super C'' (arcade version only), turning the Spread Gun from a GameBreaker into an annoyance as you have to wait for your previous shots to clear the screen before you can fire again. The "upgrade" makes it ''worse'': it fires five shots per spread instead of three, and your shots-on-screen are increased from nine to ten, which would be good in any other game, but here it means you can only have two spreads on screen instead of three. In the fast-paced OneHitPointWonder world of ''Contra'', this can be the difference between life and death.
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Cleanup: Hiding ZCEs. Fixing indentations. Deleting Word Cruft. Deleting sinkhole (we don't trope our own words). Averted tropes should not be listed. Deleting unnecessary spoiler tags. Deleting chained sinkholes. Deleting general/contradictory examples.
Changed line(s) 40 (click to see context) from:
* AfterTheEnd: "Calamity on a global scale. '''The Earth after environmental collapse'''". - ''Shattered Soldier''.
to:
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* ArtifactOfDoom: The Relic of Moirai in ''Contra: Shattered Soldier''.
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* BaitAndSwitchBoss: The Stage 2 boss in ''Contra 4'', and Slave Beast Taka (the Stage 1 boss) in ''Shattered Soldier''.
to:
%%** The Stage 2 boss in ''Contra
%%** Slave Beast Taka (the Stage 1 boss) in ''Shattered Soldier''.
Changed line(s) 57,58 (click to see context) from:
** The Jinmen-gyo from ''Shattered Soldier'', whose name appropriately means "human-faced fish". There's also the
** In the first level of ''III'', one of the enemies is a man-faced mutt.
** In the first level of ''III'', one of the enemies is a man-faced mutt.
to:
** The Jinmen-gyo from ''Shattered Soldier'', whose name appropriately means "human-faced fish". There's also the \n
** In the first level of''III'', ''III'' and the City level in ''4'', one of the enemies is a man-faced mutt.
** In the first level of
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** Colonel Bahamut is the BigBad of ''Contra: Hard Corps''
** Master Contra serves as the BigBad of ''Neo Contra''
** Chief Salamander is the BigBad in ''Contra'' ''[=ReBirth=]''
** Tiberius is the BigBad of the prequel, ''VideoGame/HardCorpsUprising''.
* BigDamnHeroes: [[spoiler: Mystery G pulls off one of these in ''Neo Contra'', which culminates in a HeroicSacrifice]].
** Master Contra serves as the BigBad of ''Neo Contra''
** Chief Salamander is the BigBad in ''Contra'' ''[=ReBirth=]''
** Tiberius is the BigBad of the prequel, ''VideoGame/HardCorpsUprising''.
* BigDamnHeroes: [[spoiler: Mystery G pulls off one of these in ''Neo Contra'', which culminates in a HeroicSacrifice]].
to:
**
%%** Master Contra
Changed line(s) 73 (click to see context) from:
* BodyHorror: [[BigBad Colonel Bahamut]] gets one and so does the very first boss of the 3rd game.
to:
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** ''Shattered Soldier'' is this to a slightly lesser extent. There are segments like standard Contra of running and gunning through grunts, but even then, most of your time is spent fighting mini-bosses and bosses.
* BossRush: The final stage of ''Contra III'' has six bosses in a row (''[[TrueFinalBoss seven]]'' if you're playing Hard mode), though the last two bosses were new to the series. The ones who weren't? [[OhCrap The final bosses from the previous games]] and the Stage 4 boss from the Arcade version of ''Super Contra''.
* BossRush: The final stage of ''Contra III'' has six bosses in a row (''[[TrueFinalBoss seven]]'' if you're playing Hard mode), though the last two bosses were new to the series. The ones who weren't? [[OhCrap The final bosses from the previous games]] and the Stage 4 boss from the Arcade version of ''Super Contra''.
to:
** Downplayed in ''Shattered Soldier'' is this to a slightly lesser extent.Soldier''. There are segments like standard Contra of running and gunning through grunts, but even then, most of your time is spent fighting mini-bosses and bosses.
* BossRush: The final stage of ''Contra III'' has six bosses in a row (''[[TrueFinalBoss seven]]'' if you're playing Hard mode), though the last two bosses were new to the series. The ones whoweren't? [[OhCrap The weren't are the final bosses from the previous games]] games and the Stage 4 boss from the Arcade version of ''Super Contra''.
* BossRush: The final stage of ''Contra III'' has six bosses in a row (''[[TrueFinalBoss seven]]'' if you're playing Hard mode), though the last two bosses were new to the series. The ones who
Changed line(s) 85 (click to see context) from:
** ''Contra: Hard Corps'' has "Big Magnum", a brainish alien being used to power a giant [[EarthShatteringKaboom planet destroying]] laser.
to:
** ''Contra: Hard Corps'' has "Big Magnum", a brainish alien being is used to power a giant [[EarthShatteringKaboom planet destroying]] laser.
Changed line(s) 87 (click to see context) from:
* BreakablePowerUp: Takes away all powerups on the loss of a [[VideoGameLives life]]. Since the player is a OneHitPointWonder and {{Power Up}}s are ''not'' {{Single Use Shield}}s, the distinction between [[VideoGameLives lives]] and HitPoints is largely academic in this case.
to:
* BreakablePowerUp: Takes The game takes away all powerups on the loss of a [[VideoGameLives life]]. Since the player is a OneHitPointWonder and {{Power Up}}s are ''not'' {{Single Use Shield}}s, the distinction between [[VideoGameLives lives]] and HitPoints is largely academic in this case.
Changed line(s) 97 (click to see context) from:
* {{Camp}}: ''Contra'' ''[=ReBirth=]'' seems to be a deliberate example of this, although the trend seems to have started with ''Neo Contra'', which is likewise whacky as hell.
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* CarFu: Used by the third MiniBoss in ''Hard Corps''. It's pathetically easy to avoid as compared to his EyeBeams, though.
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* CloningBlues: [[spoiler: Bill Rizer]] in ''Neo Contra''.
to:
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* CraniumRide: You can do that a in some sections in ''Contra'' ''[=ReBirth=]''.
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* DeathThrows: Averted by almost every OneHitPointWonder character, who die by getting blown back before landing on their back. Played straight by Browny from ''Hard Corps'', who falls off the screen when killed.
to:
* DeathThrows: Averted by almost every OneHitPointWonder character, who die by getting blown back before landing on their back. Played straight by Browny from ''Hard Corps'', who Corps'' falls off the screen when killed.
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* TheEndOfTheWorldAsWeKnowIt: ''[[spoiler: Winning]]'' in the Amstrad CPC version.
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* EpicFail: In ''Hard Corps'', the second stage features an airship in the distance launching a bunch of airborne mooks at you for a little bit. How is it defeated? Simple — it abruptly crashes into a sky rise building!
to:
* EpicFail: In ''Hard Corps'', the second stage features an airship in the distance launching a bunch of airborne mooks at you for a little bit. How is it defeated? Simple — It's destroyed when it abruptly crashes into a sky rise building!building.
Changed line(s) 159 (click to see context) from:
* EvilLaugh: Colonel Bahamut in ''Hard Corps'' and Master Contra in ''Neo Contra''. [[spoiler: In the [[MultipleEndings bad ending]] of ''Shattered Soldier'', the Triumvirate does this when they destroy the Galuga Archipelago, [[TheBadGuyWins saying that they now hold the world in the palm of their hand]].]]
to:
* EvilLaugh: Colonel Bahamut in ''Hard Corps'' and Master Contra in ''Neo Contra''. [[spoiler: In the [[MultipleEndings bad ending]] of ''Shattered Soldier'', the [[spoiler:the Triumvirate does this laughs when they destroy the Galuga Archipelago, [[TheBadGuyWins saying that they now hold the world in the palm of their hand]].]]]]
%%** Colonel Bahamut in ''Hard Corps''
%%** Master Contra in ''Neo Contra''.
%%** Colonel Bahamut in ''Hard Corps''
%%** Master Contra in ''Neo Contra''.
Changed line(s) 169,170 (click to see context) from:
* FetusTerrible: [[spoiler: Gegebonne the Saprophagous Head and Shadow Beast Kimkoh in ''Neo Contra'']].
* FlashOfPain: From ''Contra III'' onward.
* FlashOfPain: From ''Contra III'' onward.
to:
Changed line(s) 172,177 (click to see context) from:
* GiantSpaceFleaFromNowhere:
** The [[ArtifactOfDoom Relic of Moirai]] in ''Shattered Soldier''. Also, Shadow Beast Kimkoh in its first appearance in the NES version of ''Super C''.
** [[spoiler: Emperor Devil Gava]] as well as most of the alien enemies in ''Neo Contra''.
** There's also the TrueFinalBoss of ''[=ReBirth=]''. What is that thing supposed to be? [[spoiler: An {{expy}} of Project C in ''Neo Contra''.]]
* GigglingVillain: The TrueFinalBoss of ''[=ReBirth=]''.
* AGodAmI: [[spoiler: The Triumvirate, when you confront them in their dimension in ''Shattered Soldier'' and when they start to activate the Relic of Moirai]].
** The [[ArtifactOfDoom Relic of Moirai]] in ''Shattered Soldier''. Also, Shadow Beast Kimkoh in its first appearance in the NES version of ''Super C''.
** [[spoiler: Emperor Devil Gava]] as well as most of the alien enemies in ''Neo Contra''.
** There's also the TrueFinalBoss of ''[=ReBirth=]''. What is that thing supposed to be? [[spoiler: An {{expy}} of Project C in ''Neo Contra''.]]
* GigglingVillain: The TrueFinalBoss of ''[=ReBirth=]''.
* AGodAmI: [[spoiler: The Triumvirate, when you confront them in their dimension in ''Shattered Soldier'' and when they start to activate the Relic of Moirai]].
to:
Changed line(s) 183,185 (click to see context) from:
* HelicopterBlender:
** One of the bosses in ''Contra: Hard Corps'' is a transforming mecha with a helicopter form.
** Also, one of the bosses in ''Shattered Soldier''.
** One of the bosses in ''Contra: Hard Corps'' is a transforming mecha with a helicopter form.
** Also, one of the bosses in ''Shattered Soldier''.
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Changed line(s) 187 (click to see context) from:
* HighSpeedBattle: Stage 4 of ''Contra III'', Stage 5 of ''Contra 4''.
to:
%%** Stage 4 of ''Contra
%%** Stage 5 of ''Contra 4''.
Changed line(s) 195 (click to see context) from:
* IntentionalEngrishForFunny: Borderline and done deliberately in ''[=ReBirth=]''.
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* KonamiCode: Didn't begin here, but most certainly popularized by these games (at least among American players, who are not as big ''Gradius'' fans as the Japanese were).
to:
* KonamiCode: Didn't begin here, but most certainly The Konami cheat code was popularized by these games (at least among American players, who are not as big ''Gradius'' fans as the Japanese were).were), as entering it in the title screen awarded the player with up to 30 extra lives.
Changed line(s) 219 (click to see context) from:
** The worst offender is "Critical Moment of Contra", a 2-minute tune played during a 30-second boss battle.
to:
** The worst offender is "Critical Moment of Contra", Contra" is a 2-minute tune played during a 30-second boss battle.
Changed line(s) 221,224 (click to see context) from:
* LooterShooter: ''Contra Returns'' is this. As you complete missions, you collect parts, coupons, and other goodies to assemble, redeem, or obtain more powerful and better weapons. Along with the standard LootBox.
* LuckBasedMission: The Low Ammo 2 and [[PacifistRun Pacifism 4]] challenges in Contra 4 basically come down to ''"Did a running enemy spawn on the same platform as me?"''
* MacrossMissileMassacre: Occurs in ''Contra III'', and your character is right in the thick of it. Lots of missile also appear in Stage 3 in ''Contra'' ''[=ReBirth=]'', including a miniboss who is upside-down on a missile and a boss which is a giant missile shooting smaller missiles.
* MacGuffin: The Alien Cell in ''Hard Corps'' and the Relic of Moirai in ''Shattered Soldier''.
* LuckBasedMission: The Low Ammo 2 and [[PacifistRun Pacifism 4]] challenges in Contra 4 basically come down to ''"Did a running enemy spawn on the same platform as me?"''
* MacrossMissileMassacre: Occurs in ''Contra III'', and your character is right in the thick of it. Lots of missile also appear in Stage 3 in ''Contra'' ''[=ReBirth=]'', including a miniboss who is upside-down on a missile and a boss which is a giant missile shooting smaller missiles.
* MacGuffin: The Alien Cell in ''Hard Corps'' and the Relic of Moirai in ''Shattered Soldier''.
to:
* LooterShooter: In ''Contra Returns'' is this. As Returns'', as you complete missions, you collect parts, coupons, and other goodies to assemble, redeem, or obtain more powerful and better weapons. Along with the standard LootBox.
* LuckBasedMission: The Low Ammo 2 and [[PacifistRun Pacifism 4]] challenges inContra 4 basically come down to ''"Did ''Contra 4'' can be instantly failed in case a running enemy spawn randomly spawns on the same platform as me?"''
the player, as there is no time to avoid them by jumping.
* MacrossMissileMassacre: Lots of missiles appear as a recurring hazard in Stage 3 of ''Contra'' ''[=ReBirth=]'', with the miniboss also fighting upside-down on a missile, and the boss itself being a giant missile that shoots smaller missiles.
%%ZCE** Occurs in ''Contra III'', and your character is right in the thick ofit. Lots of missile also appear in Stage 3 in ''Contra'' ''[=ReBirth=]'', including a miniboss who is upside-down on a missile and a boss which is a giant missile shooting smaller missiles.
*it.
%%* MacGuffin: The Alien Cell in ''Hard Corps'' and the Relic of Moirai in ''Shattered Soldier''.
* LuckBasedMission: The Low Ammo 2 and [[PacifistRun Pacifism 4]] challenges in
* MacrossMissileMassacre: Lots of missiles appear as a recurring hazard in Stage 3 of ''Contra'' ''[=ReBirth=]'', with the miniboss also fighting upside-down on a missile, and the boss itself being a giant missile that shoots smaller missiles.
%%ZCE** Occurs in ''Contra III'', and your character is right in the thick of
*
%%* MacGuffin: The Alien Cell in ''Hard Corps'' and the Relic of Moirai in ''Shattered Soldier''.
Changed line(s) 231,232 (click to see context) from:
** Brad Fang, the WolfMan in ''Contra: Hard Corps''.
* MissionPackSequel: The NES version of ''Super C'' is this to the original ''Contra'', while ''Neo Contra'' runs on a modified ''Shattered Soldier'' engine.
* MissionPackSequel: The NES version of ''Super C'' is this to the original ''Contra'', while ''Neo Contra'' runs on a modified ''Shattered Soldier'' engine.
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Changed line(s) 234 (click to see context) from:
* {{Mooks}}: The Greeders (running foot soldiers) and Ledders (snipers) in the original game. The sequels wouldn't bother naming its mooks.
to:
Changed line(s) 239 (click to see context) from:
* MutuallyExclusivePowerups: In ''Contra 4'' and the arcade version of ''Super Contra'', your weapon can be upgraded to a second level, but the extra power-up is lost if the player changes weapons. This also applies to the "Rapid Bullets" power-up in the two NES games, in which the increased bullet speed is lost when the player changes weapon. Averted in the arcade version of the original game, in which the Rapid Bullets power-up is still in effect after changing weapons (presumably due to the fact there are only two Rapid Bullets power-ups in the entire game in that version and they can only be acquired when the player is wielding the default gun).
to:
* MutuallyExclusivePowerups: MutuallyExclusivePowerups:
** In ''Contra 4'' and the arcade version of ''Super Contra'', your weapon can be upgraded to a second level, but the extra power-up is lost if the playerchanges weapons. This also applies to the collects a new weapon.
** The "Rapid Bullets" power-up in the two NESgames, in which the increased games increase bullet speed speed, but is lost when the player changes weapon. Averted in the arcade version of the original game, in which the Rapid Bullets power-up is still in effect after changing weapons (presumably due to the fact there are only two Rapid Bullets power-ups in the entire game in that version and they can only be acquired when the player is wielding the default gun).
** In ''Contra 4'' and the arcade version of ''Super Contra'', your weapon can be upgraded to a second level, but the extra power-up is lost if the player
** The "Rapid Bullets" power-up in the two NES
Changed line(s) 241,242 (click to see context) from:
* NebulousEvilOrganisation: '''The Red Falcon Organization'''. [[spoiler:The Triumvirate were behind these conspiracies, making them this trope above Red Falcon.]]
* NintendoHard: Every single entry in the series. Just ''try'' beating the first game without using the Konami code. ''Super Contra'' (specifically the arcade version), ''Contra: Hard Corps'', and ''Contra 4'' are considered the hardest of them all. When ''Hard Corps'' was released in Japan, they added a health bar and gave players unlimited continues.
* NintendoHard: Every single entry in the series. Just ''try'' beating the first game without using the Konami code. ''Super Contra'' (specifically the arcade version), ''Contra: Hard Corps'', and ''Contra 4'' are considered the hardest of them all. When ''Hard Corps'' was released in Japan, they added a health bar and gave players unlimited continues.
to:
*
** The NES games are notoriously difficult and were responsible for introducing American players to the Konami
** ''Super Contra'' (specifically the arcade version), ''Contra: Hard Corps'', and ''Contra 4'' are considered to be even harder than the
** When ''Hard Corps'' was released in Japan, they added a health bar and gave players unlimited continues.
Changed line(s) 247,249 (click to see context) from:
* OutOfTheInferno: The intro of ''Neo Contra''.
* OutrunTheFireball: The end of ''Contra III'' and ''Shattered Soldier''. Also the intro of ''Neo Contra''.
* PacifistRun: Some of the challenges in ''Contra 4'' strip you of all weapons.
* OutrunTheFireball: The end of ''Contra III'' and ''Shattered Soldier''. Also the intro of ''Neo Contra''.
* PacifistRun: Some of the challenges in ''Contra 4'' strip you of all weapons.
to:
%%** The end of ''Contra III'' and ''Shattered
%%** The intro of ''Neo Contra''.
* PacifistRun: Some of the challenges in ''Contra 4'' strip you of all
Changed line(s) 259,261 (click to see context) from:
* ProjectilePlatforms: The missile-jumping level in ''Contra III''.
* {{Pun}}: ''Contra 4'' has the "over the shoulder soldier folder," a most "terrible tumbler" [[spoiler: which is just a boulder]].
* PunBasedTitle: ''Contra: Hard Corps'', which is a play on the word "hardcore".
* {{Pun}}: ''Contra 4'' has the "over the shoulder soldier folder," a most "terrible tumbler" [[spoiler: which is just a boulder]].
* PunBasedTitle: ''Contra: Hard Corps'', which is a play on the word "hardcore".
to:
* {{Pun}}: One of the hazards in stage 2 of ''Contra 4''
* PunBasedTitle: ''Contra: Hard
Changed line(s) 265 (click to see context) from:
* RecurringRiff: The "Stage Clear" riff from the first game and the "Game Over" riff from ''Contra III'' are the good examples.
to:
Changed line(s) 268 (click to see context) from:
* TheRemnant: ''Neo Contra''.
to:
Changed line(s) 271,272 (click to see context) from:
* RobotGirl: Lucia and Tsugu-Min/Brownie.
* RoboticReveal: [[spoiler: Master Contra in ''Neo Contra'']].
* RoboticReveal: [[spoiler: Master Contra in ''Neo Contra'']].
to:
Changed line(s) 275 (click to see context) from:
* RocksFallEveryoneDies: In the Amstrad CPC version, [[spoiler: you've saved the Earth and stopped the alien invasion... but killing the [[FinalBoss alien heart]] triggers a self-destruct mechanism and [[EarthShatteringKaboom causes the Earth to explode anyway]]. How sad..]].
to:
* RocksFallEveryoneDies: In the Amstrad CPC version, [[spoiler: you've saved the Earth and stopped the alien invasion... but killing the [[FinalBoss alien heart]] triggers a self-destruct mechanism and [[EarthShatteringKaboom causes the Earth to explode anyway]]. How sad..]].anyway]]]].
Changed line(s) 278 (click to see context) from:
** The FinalBoss of the original ''Contra'' is named "Emperor Demon-Producing Heart Gomeramothking"[[note]]天王創é”心ゴメラモスã‚ング, Tennou Sou Ma Shin Gomeramosukingu[[/note]] (according to the Japanese versions, don't ask). It's [[ExactlyWhatItSaysOnTheTin a giant alien heart]] with [[ShoutOut four alien egg chambers]] that [[MookMaker spawns]] [[ClownCarGrave infinite]] [[FaceHugger buggers]].
to:
** The FinalBoss of the original ''Contra'' is named "Emperor Demon-Producing Heart Gomeramothking"[[note]]天王創é”心ゴメラモスã‚ング, Tennou Sou Ma Shin Gomeramosukingu[[/note]] (according to the Japanese versions, don't ask). versions). It's [[ExactlyWhatItSaysOnTheTin a giant alien heart]] with [[ShoutOut four alien egg chambers]] that [[MookMaker spawns]] [[ClownCarGrave infinite]] infinite [[FaceHugger buggers]].
Changed line(s) 294,295 (click to see context) from:
* SandWorm: The Red Crawler Tank/Twilobite in Stage 5 of ''Contra III'' and the "Land Worm" in Area 3 of ''Neo Contra'' are the most obvious examples of this trope.
* SavageSetpiece: The Apatosaurus in ''Hard Corps''. Oddly, its attack consists of a ''sneeze'' when you shoot its nose.
* SavageSetpiece: The Apatosaurus in ''Hard Corps''. Oddly, its attack consists of a ''sneeze'' when you shoot its nose.
to:
*
%%* SavageSetpiece: The Apatosaurus in ''Hard Corps''. Oddly, its attack consists of a ''sneeze'' when you shoot its nose.
Changed line(s) 301,302 (click to see context) from:
* SequentialBoss: The battle with Lance, and most of Mission 6, in ''Shattered Soldier''. Also, the [[https://www.youtube.com/watch?v=bmFCAdLWZnc Takedder]] robot from the Sea Struggle stage in ''Hard Corps''.
* ShiftingSandLand: Stage 5 of ''Contra III''.
* ShiftingSandLand: Stage 5 of ''Contra III''.
to:
%%** The battle with Lance, and most of Mission 6, in ''Shattered
%%** The [[https://www.youtube.com/watch?v=bmFCAdLWZnc Takedder]] robot from the Sea Struggle stage in ''Hard Corps''.
Changed line(s) 318,320 (click to see context) from:
* SmartBomb: The Hyper Shells in ''Super C'' (which are present only in the arcade version and could only be used in overhead stages) and the bombs in ''Contra III'' and ''Contra: Hard Corps''.
* SmashingHallwayTrapsOfDoom: Present in the series. For an example, Stage 7 of the NES version.
* SpaceElevator: ''Hard Corps'' has one, though you go there in only one of the story branches.
* SmashingHallwayTrapsOfDoom: Present in the series. For an example, Stage 7 of the NES version.
* SpaceElevator: ''Hard Corps'' has one, though you go there in only one of the story branches.
to:
%%** The Hyper Shells in ''Super C'' (which are present only in the arcade version and could only be used in overhead
%%** The bombs in ''Contra III'' and ''Contra: Hard Corps''.
Changed line(s) 323 (click to see context) from:
* StationaryBoss: In the first game, these are entrances to bases. In the later games, though, they are various aliens and monsters.
to:
* StationaryBoss: In the first game, these are entrances to bases. In stage of the later games, though, they are various aliens first game and monsters.''Contra 4'', the boss is the entrance to an enemy base, which is protected by turrets and enemy soldiers. The player must shoot its glowing weakspots to open a path to the next level.
Changed line(s) 345 (click to see context) from:
* TalkingAnimal: Brad Fang in ''Hard Corps'', and Animal Contra in ''Neo Contra''.
to:
%%** Brad Fang in ''Hard
%%** Animal Contra in ''Neo Contra''.
Changed line(s) 353,355 (click to see context) from:
* TransformingMecha: Mr. Heli-Robo in ''Contra: Shattered Soldier''.
* TrialAndErrorGameplay: Usually the series is pretty good about telegraphing its attacks and obstacles so the player doesn't waste lives. ''[[NintendoHard Usually]]''. You're still probably going to have to play some stages if not entire games over and over, spending plenty of continues and retries just to master even individual bosses and sections, especially on Hard difficulties. The series is designed like a quarter-munching arcade game for most of the entries and it shows.
** The Hit-Rate System in ''Shattered Soldier'' is particularly guilty of this, as certain enemies and boss weak points contribute to the rate while dying subtracts (especially continues). Don't do well enough or simply miss too many targets on top of trying to survive through a challenging run? You get the DownerEnding.
* TrialAndErrorGameplay: Usually the series is pretty good about telegraphing its attacks and obstacles so the player doesn't waste lives. ''[[NintendoHard Usually]]''. You're still probably going to have to play some stages if not entire games over and over, spending plenty of continues and retries just to master even individual bosses and sections, especially on Hard difficulties. The series is designed like a quarter-munching arcade game for most of the entries and it shows.
** The Hit-Rate System in ''Shattered Soldier'' is particularly guilty of this, as certain enemies and boss weak points contribute to the rate while dying subtracts (especially continues). Don't do well enough or simply miss too many targets on top of trying to survive through a challenging run? You get the DownerEnding.
to:
* TrialAndErrorGameplay:
**
Changed line(s) 359 (click to see context) from:
** Also, the GiantSpaceFleaFromNowhere final boss of ''[=ReBirth=]'', the garbage ball you fight on the moon for some reason, won't be fought unless you play the game on Normal or above.
to:
** Also, the GiantSpaceFleaFromNowhere The final boss of ''[=ReBirth=]'', the a garbage ball you fight on the moon for some reason, moon, won't be fought unless you play the game on Normal or above.
Changed line(s) 361 (click to see context) from:
** You also won't fight Black Viper in ''4'' unless you play on Normal or Hard mode.
to:
** You also won't fight Black Viper in ''4'' unless you play on Normal or Hard mode.
Changed line(s) 363,367 (click to see context) from:
* UnderwaterBossBattle: The Man-Faced Fish[[note]]official Japanese name is "Jimen-Gyo"[[/note]] in ''Shattered Soldier''. [[SuperDrowningSkills Try not drop yourself into water.]]
* TheUnfought:
** One of four main story paths in ''Contra: Hard Corps'' ends with an outbreak of alien organic matter, providing a distraction for the main antagonist, Colonel Bahamut, to escape to fight another day.
** Chief Salamander in ''Contra'' ''[=ReBirth=]''. {{Justified|Trope}} for plot twisting reasons.
** [[spoiler: The Triumvirate]] in ''Shattered Soldier'', [[spoiler: unless you count the Relic of Moirai merging with the Triumvirate and overwhelming them]].
* TheUnfought:
** One of four main story paths in ''Contra: Hard Corps'' ends with an outbreak of alien organic matter, providing a distraction for the main antagonist, Colonel Bahamut, to escape to fight another day.
** Chief Salamander in ''Contra'' ''[=ReBirth=]''. {{Justified|Trope}} for plot twisting reasons.
** [[spoiler: The Triumvirate]] in ''Shattered Soldier'', [[spoiler: unless you count the Relic of Moirai merging with the Triumvirate and overwhelming them]].
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*
**
** [[spoiler: The Triumvirate]] in ''Shattered Soldier'', [[spoiler: unless you count the Relic of Moirai merging with the Triumvirate and overwhelming them]].
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* UnstableEquilibrium: Especially prominent in the arcade games. As mentioned above, dying in most of the games reduces your gun to a pea shooter, and certain bosses (e.g. the Stage 4 boss of the original), increase in difficulty/cheapness the longer the fight drags on. In some of the later ''Contra'' games starting from ''Contra III'', it's less severe.
** And to make things worse even in the original arcade versions of the first two titles, [[PointOfNoContinues you can only continue a limited number of times before your game is entirely over!]]
* UnwittingPawn: [[spoiler:Bill Rizer is this in ''Shattered Soldier'']].
** And to make things worse even in the original arcade versions of the first two titles, [[PointOfNoContinues you can only continue a limited number of times before your game is entirely over!]]
* UnwittingPawn: [[spoiler:Bill Rizer is this in ''Shattered Soldier'']].
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* UnstableEquilibrium: Especially prominent in the arcade games. As mentioned above, dying Dying in most of the games reduces your gun to a pea shooter, and certain bosses (e.g. the Stage 4 boss of the original), increase in difficulty/cheapness the longer the fight drags on. In some of the later ''Contra'' games starting from ''Contra III'', it's less severe.
**severe. And to make things worse even in the original arcade versions of the first two titles, [[PointOfNoContinues you can only continue a limited number of times before your game is entirely over!]]
* %%* UnwittingPawn: [[spoiler:Bill Rizer is this Rizer]] in ''Shattered Soldier'']].Soldier''.
**
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* WeHardlyKnewYe: [[spoiler: Mystery G in ''Neo Contra''. Subverted because he was the ''true'' Bill Rizer all along]].
* WeUsedToBeFriends: [[spoiler: Bill Rizer and Lance Bean. Lucia too was a friend of Bill]].
* WellIntentionedExtremist: [[spoiler: Lance Bean in ''Shattered Soldier'']].
* WeUsedToBeFriends: [[spoiler: Bill Rizer and Lance Bean. Lucia too was a friend of Bill]].
* WellIntentionedExtremist: [[spoiler: Lance Bean in ''Shattered Soldier'']].
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* YeahShot: The true ending of ''Shattered Soldier'' has this, with Bill and Lucia jumping toward the crowd in triumph.
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* YeahShot: The true ending of ''Shattered Soldier'' has this, with Bill and Lucia jumping toward the crowd in triumph.
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* ZergRush: The second half of ''Contra'' ''[=ReBirth=]'''s Stage 5.
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* CulturalTranslation: Characters in ''Contra Returns'' were changed from their original release to better suit Western audiences in the global release. Protagonist Edge Han becomes Pulse William, and player support Tina goes from a brunette to a blonde. This creates a minor DubInducedPlotHole when Shin Contra Edge Han is released, and his name gets changed to Merle but, the voice lines remain unchanged, where he still refers to himself as *Edge Han*.
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* CulturalTranslation: Characters in ''Contra Returns'' were changed from their original release to better suit Western audiences in the global release. Protagonist Edge Han becomes Pulse William, and player support Tina goes from a brunette to a blonde. This creates a minor DubInducedPlotHole when Shin Contra Edge Han is released, and his name gets changed to Merle but, the voice lines remain unchanged, where he still refers to himself as *Edge Han*.''Edge Han''.
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* CulturalTranslation: Characters in ''Contra Returns'' were changed from their original release to better suit Western audiences in the global release. Protagonist Edge Han becomes Pulse William, and player support Tina goes from a brunette to a blonde. This creates a minor DubInducedPlotHole when Shin Contra Edge Han is released, and his name gets changed to Merle but, the voice lines remain unchanged, where he still refers to himself as *Edge Han*.
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Replacing inaccurate terminology. NTSC and PAL are solely used to refer to the analog connections, not the different regional releases themselves.
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* ''Contra III: The Alien Wars'' (SNES/GB, released as ''Contra Advanced: The Alien Wars EX'' on the GBA, ''Super Probotector: Alien Rebels'' on the PAL, with added elements from ''Hard Corps''.)
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* ''Contra III: The Alien Wars'' (SNES/GB, released as ''Contra Advanced: The Alien Wars EX'' on the GBA, ''Super Probotector: Alien Rebels'' on the PAL, in European languages, with added elements from ''Hard Corps''.)
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** When the console versions of the ''Contra'' games were released in PAL territories, the main characters and some of the enemies were replaced by robotic counterparts and the series was renamed ''Probotector''. This was due to a censorship law in Germany that prohibited selling games to children that depicted human characters killing each other with guns. The first console game in the series that was released in Europe intact was ironically ''Contra: Legacy of War'' and later ''Shattered Soldier''. The ''Probotector'' robot later appeared as an easter egg in ''Contra 4''.
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** When the console versions of the ''Contra'' games were released in PAL territories, Europe and Australia, the main characters and some of the enemies were replaced by robotic counterparts and the series was renamed ''Probotector''. This was due to a censorship law in Germany that prohibited selling games to children that depicted human characters killing each other with guns. The first console game in the series that was released in Europe intact was ironically ''Contra: Legacy of War'' and later ''Shattered Soldier''. The ''Probotector'' robot later appeared as an easter egg in ''Contra 4''.
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** Prior to ''Contra: Legacy of War'', the series was known as ''Gryzor'' or ''Probotector'' in PAL territories, depending on the platform. Specifically, ''Gryzor'' was the title used for the first arcade game (the second game kept the ''Super Contra'' name) and the home computer ports released by Ocean Software, while ''Probotector'' was used for the console versions which replaced the human characters with robots.[[note]]''Super C'' for the NES is known as ''Probotector II: [[RevengeOfTheSequel Return of the Evil Forces]]'', ''Contra III'' for the SNES is known as ''Super Probotector: Alien Rebels''; but ''Operation C'' and ''Contra: Hard Corps'' are both simply titled ''Probotector''. ''Contra: The Alien Wars'' for the Game Boy is simply titled ''Probotector 2''.[[/note]]
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** Prior to ''Contra: Legacy of War'', the series was known as ''Gryzor'' or ''Probotector'' in PAL territories, European languages, depending on the platform. Specifically, ''Gryzor'' was the title used for the first arcade game (the second game kept the ''Super Contra'' name) and the home computer ports released by Ocean Software, while ''Probotector'' was used for the console versions which replaced the human characters with robots.[[note]]''Super C'' for the NES is known as ''Probotector II: [[RevengeOfTheSequel Return of the Evil Forces]]'', ''Contra III'' for the SNES is known as ''Super Probotector: Alien Rebels''; but ''Operation C'' and ''Contra: Hard Corps'' are both simply titled ''Probotector''. ''Contra: The Alien Wars'' for the Game Boy is simply titled ''Probotector 2''.[[/note]]
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* LooterShooter: ''Contra Returns'' is this. As you complete missions, you collect parts, coupons, and other goodies to assemble, redeem, or obtain more powerful and better weapons. Along with the standard LootBox.
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TRS has turned Gainaxing into a definition only page. Removing examples.
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* {{Gainaxing}}: Sheena from ''Hard Corps'' and Lucia from ''Shattered Soldier''. Because of this, they were the only characters from the post-''Contra III'' games included in ''Contra 4''.
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** There's also the TrueFinalBoss of ''[=ReBirth=]''. What is that thing supposed to be? [[spoiler: An {{expy}} of %%Project C in ''Neo Contra''.]]
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** There's also the TrueFinalBoss of ''[=ReBirth=]''. What is that thing supposed to be? [[spoiler: An {{expy}} of %%Project Project C in ''Neo Contra''.]]
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%%* AfterTheEnd: "Calamity on a global scale. '''The Earth after environmental collapse'''". - ''Shattered Soldier''.
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%%* ArtifactOfDoom: The Relic of Moirai in ''Contra: Shattered Soldier''.
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%%* BaitAndSwitchBoss: The Stage 2 boss in ''Contra 4'', and Slave Beast Taka (the Stage 1 boss) in ''Shattered Soldier''.
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%%** Colonel Bahamut is the BigBad of ''Contra: Hard Corps''
%%** Master Contra serves as the BigBad of ''Neo Contra''
%%** Chief Salamander is the BigBad in ''Contra'' ''[=ReBirth=]''
%%** Tiberius is the BigBad of the prequel, ''VideoGame/HardCorpsUprising''.
%%* BigDamnHeroes: [[spoiler: Mystery G pulls off one of these in ''Neo Contra'', which culminates in a HeroicSacrifice]].
%%** Master Contra serves as the BigBad of ''Neo Contra''
%%** Chief Salamander is the BigBad in ''Contra'' ''[=ReBirth=]''
%%** Tiberius is the BigBad of the prequel, ''VideoGame/HardCorpsUprising''.
%%* BigDamnHeroes: [[spoiler: Mystery G pulls off one of these in ''Neo Contra'', which culminates in a HeroicSacrifice]].
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%%* BodyHorror: [[BigBad Colonel Bahamut]] gets one and so does the very first boss of the 3rd game.
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%%* CarFu: Used by the third MiniBoss in ''Hard Corps''. It's pathetically easy to avoid as compared to his EyeBeams, though.
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%%* CloningBlues: [[spoiler: Bill Rizer]] in ''Neo Contra''.
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%%* CraniumRide: You can do that a in some sections in ''Contra'' ''[=ReBirth=]''.
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%%* TheEndOfTheWorldAsWeKnowIt: ''[[spoiler: Winning]]'' in the Amstrad CPC version.
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%%* FairyCompanion: Played with in ''Neo Contra''. The Weapon Set E has Fairy Laser.
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%%* FetusTerrible: [[spoiler: Gegebonne the Saprophagous Head and Shadow Beast Kimkoh in ''Neo Contra'']].
%%* FlashOfPain: From ''Contra III'' onward.
%%* FlashOfPain: From ''Contra III'' onward.
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%%* GiantSpaceFleaFromNowhere:
%%** The [[ArtifactOfDoom Relic of Moirai]] in ''Shattered Soldier''. Also, Shadow Beast Kimkoh in its first %%appearance in the NES version of ''Super C''.
%%** [[spoiler: Emperor Devil Gava]] as well as most of the alien enemies in ''Neo Contra''.
%%** There's also the TrueFinalBoss of ''[=ReBirth=]''. What is that thing supposed to be? [[spoiler: An {{expy}} of %%Project C in ''Neo Contra''.]]
%%* GigglingVillain: The TrueFinalBoss of ''[=ReBirth=]''.
%%* AGodAmI: [[spoiler: The Triumvirate, when you confront them in their dimension in ''Shattered Soldier'' and when they start to activate the Relic of Moirai]].
%%** The [[ArtifactOfDoom Relic of Moirai]] in ''Shattered Soldier''. Also, Shadow Beast Kimkoh in its first %%appearance in the NES version of ''Super C''.
%%** [[spoiler: Emperor Devil Gava]] as well as most of the alien enemies in ''Neo Contra''.
%%** There's also the TrueFinalBoss of ''[=ReBirth=]''. What is that thing supposed to be? [[spoiler: An {{expy}} of %%Project C in ''Neo Contra''.]]
%%* GigglingVillain: The TrueFinalBoss of ''[=ReBirth=]''.
%%* AGodAmI: [[spoiler: The Triumvirate, when you confront them in their dimension in ''Shattered Soldier'' and when they start to activate the Relic of Moirai]].
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%%* HelicopterBlender:
%%** One of the bosses in ''Contra: Hard Corps'' is a transforming mecha with a helicopter form.
%%** Also, one of the bosses in ''Shattered Soldier''.
%%** One of the bosses in ''Contra: Hard Corps'' is a transforming mecha with a helicopter form.
%%** Also, one of the bosses in ''Shattered Soldier''.
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%%* HighSpeedBattle: Stage 4 of ''Contra III'', Stage 5 of ''Contra 4''.
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%%* IntentionalEngrishForFunny: Borderline and done deliberately in ''[=ReBirth=]''.
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%%* MacGuffin: The Alien Cell in ''Hard Corps'' and the Relic of Moirai in ''Shattered Soldier''.
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%%** Brad Fang, the WolfMan in ''Contra: Hard Corps''.
%%* MissionPackSequel: The NES version of ''Super C'' is this to the original ''Contra'', while ''Neo Contra'' runs on a modified ''Shattered Soldier'' engine.
%%* MissionPackSequel: The NES version of ''Super C'' is this to the original ''Contra'', while ''Neo Contra'' runs on a modified ''Shattered Soldier'' engine.
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%%* {{Mooks}}: The Greeders (running foot soldiers) and Ledders (snipers) in the original game. The sequels wouldn't bother naming its mooks.
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%%* NebulousEvilOrganisation: '''The Red Falcon Organization'''. [[spoiler:The Triumvirate were behind these conspiracies, making them this trope above Red Falcon.]]
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%%* OutOfTheInferno: The intro of ''Neo Contra''.
%%* OutrunTheFireball: The end of ''Contra III'' and ''Shattered Soldier''. Also the intro of ''Neo Contra''.
%%* OutrunTheFireball: The end of ''Contra III'' and ''Shattered Soldier''. Also the intro of ''Neo Contra''.
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%%* ProjectilePlatforms: The missile-jumping level in ''Contra III''.
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%%* RecurringRiff: The "Stage Clear" riff from the first game and the "Game Over" riff from ''Contra III'' are the good examples.
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%%* TheRemnant: ''Neo Contra''.
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%%* RobotGirl: Lucia and Tsugu-Min/Brownie.
%%* RoboticReveal: [[spoiler: Master Contra in ''Neo Contra'']].
%%* RoboticReveal: [[spoiler: Master Contra in ''Neo Contra'']].
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%%* SandWorm: The Red Crawler Tank/Twilobite in Stage 5 of ''Contra III'' and the "Land Worm" in Area 3 of ''Neo Contra'' are the most obvious examples of this trope.
%%* SavageSetpiece: The Apatosaurus in ''Hard Corps''. Oddly, its attack consists of a ''sneeze'' when you shoot its nose.
%%* SavageSetpiece: The Apatosaurus in ''Hard Corps''. Oddly, its attack consists of a ''sneeze'' when you shoot its nose.
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%%* SequentialBoss: The battle with Lance, and most of Mission 6, in ''Shattered Soldier''. Also, the [[https://www.youtube.com/watch?v=bmFCAdLWZnc Takedder]] robot from the Sea Struggle stage in ''Hard Corps''.
%%* ShiftingSandLand: Stage 5 of ''Contra III''.
%%* ShiftingSandLand: Stage 5 of ''Contra III''.
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%%* SmartBomb: The Hyper Shells in ''Super C'' (which are present only in the arcade version and could only be used in overhead stages) and the bombs in ''Contra III'' and ''Contra: Hard Corps''.
%%* SmashingHallwayTrapsOfDoom: Present in the series. For an example, Stage 7 of the NES version.
%%* SpaceElevator: ''Hard Corps'' has one, though you go there in only one of the story branches.
%%* SmashingHallwayTrapsOfDoom: Present in the series. For an example, Stage 7 of the NES version.
%%* SpaceElevator: ''Hard Corps'' has one, though you go there in only one of the story branches.
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%%* StationaryBoss: In the first game, these are entrances to bases. In the later games, though, they are various aliens and monsters.
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%%* TalkingAnimal: Brad Fang in ''Hard Corps'', and Animal Contra in ''Neo Contra''.
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%%* TransformingMecha: Mr. Heli-Robo in ''Contra: Shattered Soldier''.
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%%* UnwittingPawn: [[spoiler:Bill Rizer is this in ''Shattered Soldier'']].
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%%* VillainExitStageLeft: Bahamut does this in one of the endings of ''Hard Corps''. [[spoiler: Lance Bean]] does this when you first meet him in ''Shattered Soldier'' and Master Contra does this as well in ''Neo''.
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%%* WeUsedToBeFriends: [[spoiler: Bill Rizer and Lance Bean. Lucia too was a friend of Bill]].
%%* WellIntentionedExtremist: [[spoiler: Lance Bean in ''Shattered Soldier'']].
%%* WellIntentionedExtremist: [[spoiler: Lance Bean in ''Shattered Soldier'']].
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%%* ZergRush: The second half of ''Contra'' ''[=ReBirth=]'''s Stage 5.
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* DubInducedPlothole: Owing to European censorship, ''Hard Corp'' was drastically changed story-wise when it became ''Probotector''. There were small changes that ultimately altered basically nothing (such as the main characters being robots), but the villains got greatly overhauled.
** Deadeye Joe is a cyborg working for Colonel Bahamut. While this remains consistent, he is now the Alien Commander (as Colonel Bahamut is now an alien). Following his appearance in stage 1, the Alien Commander completely drops out of the game and never reappears. Even though ''all'' of Deadeye Joe's boss fights are still in the game; the Alien Commander is apparently gone. He's even replaced in the train cutscene where he saves the main characters just to duel them later, except this time the Sky Police inexplicably show up and break the main character(s) out.
** Doctor Geo Mandrake also unceremoniously drops out of the game. Originally he appears in the end of Stage 1, and warns that the Research Center is being attacked. He also appears in Stage 2 stating he's glad you arrived. While this remains true, all of his subsequent appearances are removed. He is never revealed to be working with Colonel Bahamut, and the fight with the Monster Genesis Machine happens without him present. The fights against Doctor Spider and the Mach 777 still happen, but Doctor Spider's existence is never explained (you enter a room and he's there whereas before Dr Mandrake transformed into him), and the Mach 777 is an unmanned robot attacker.
** Colonel Bahamut is still the BigBad and main {{Antagonist}}, but rarther than being a former world hero turned militant dictator, in Probotector he's an invading alien general. Most of his dialogue was entirely removed, and the NonStandardGameOver where you can join him has been removed from the game.
** Deadeye Joe is a cyborg working for Colonel Bahamut. While this remains consistent, he is now the Alien Commander (as Colonel Bahamut is now an alien). Following his appearance in stage 1, the Alien Commander completely drops out of the game and never reappears. Even though ''all'' of Deadeye Joe's boss fights are still in the game; the Alien Commander is apparently gone. He's even replaced in the train cutscene where he saves the main characters just to duel them later, except this time the Sky Police inexplicably show up and break the main character(s) out.
** Doctor Geo Mandrake also unceremoniously drops out of the game. Originally he appears in the end of Stage 1, and warns that the Research Center is being attacked. He also appears in Stage 2 stating he's glad you arrived. While this remains true, all of his subsequent appearances are removed. He is never revealed to be working with Colonel Bahamut, and the fight with the Monster Genesis Machine happens without him present. The fights against Doctor Spider and the Mach 777 still happen, but Doctor Spider's existence is never explained (you enter a room and he's there whereas before Dr Mandrake transformed into him), and the Mach 777 is an unmanned robot attacker.
** Colonel Bahamut is still the BigBad and main {{Antagonist}}, but rarther than being a former world hero turned militant dictator, in Probotector he's an invading alien general. Most of his dialogue was entirely removed, and the NonStandardGameOver where you can join him has been removed from the game.
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* UncommonTime: Stage 8 of Contra alternates between multiple time signatures such as 5/4.
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trope was cut by TRS
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* EverythingsBetterWithLlamas: Stage 3 of ''Contra'' ''[=ReBirth=]'' has lots of robotic llamas that the player can use for platforming.
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* ''Contra III: The Alien Wars'' (SNES/GB, released as ''Contra Advanced: The Alien Wars EX'' on the GBA, with added elements from ''Hard Corps''.)
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* ''Contra III: The Alien Wars'' (SNES/GB, released as ''Contra Advanced: The Alien Wars EX'' on the GBA, ''Super Probotector: Alien Rebels'' on the PAL, with added elements from ''Hard Corps''.)
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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* UncannyValley:
** One of the final bosses of ''Contra: Hard Corps'' is an alien whose first form has a face resembling a human woman that distorts hideously when hit.
** The Jinmen-gyo ("Human-faced fish") from ''Contra: Shattered Soldier'' has a realistic human face that makes it look like a giant zombie version of a Gillman from ''VideoGame/{{Seaman}}''.
** One of the final bosses of ''Contra: Hard Corps'' is an alien whose first form has a face resembling a human woman that distorts hideously when hit.
** The Jinmen-gyo ("Human-faced fish") from ''Contra: Shattered Soldier'' has a realistic human face that makes it look like a giant zombie version of a Gillman from ''VideoGame/{{Seaman}}''.
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* BullyingADragon: In Stage 3 of ''Hard Corps'', you end up walking on the neck to the head of a brontosaurus. It won't hurt you unless you purposely attack its snout (either by shooting it or sliding through it), in which case it will sneeze out an energy blast that kills you in one hit. Even if you're playing the Japanese version, where you can take three hits before dying, the sneeze will [[OneHitKill instantly deplete all of your life bars.]] [[PressXToDie Attack that brontosaurus at your own peril.]]