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** Stealth Troopers [[ArtificialBrilliance invert this]], at least in open maps, where they will approach and stalk the player until they're isolated and then attack at close range with laser rifles.

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** The inverse happens in a cutscene near the end of "Armored Assault". Normally, the sniper rifle not only kills infantry in one bullet, but also [[OneHitPolykill pierces through them to hit anyone else behind them]]. In that cutscene, however, when Havoc takes a shot at Mendoza with the sniper rifle, he fails to kill him because [[AccidentalAimingSkills a random mook passed in front of his crosshair at the wrong time]] and [[BulletproofHumanShield completely stopped the bullet]].

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** The inverse happens in a cutscene near the end of "Armored Assault". Normally, the sniper rifle not only kills most infantry in one bullet, but also [[OneHitPolykill pierces through them to hit anyone else behind them]]. In that cutscene, however, when Havoc takes a shot at Mendoza with the sniper rifle, he fails to kill him because [[AccidentalAimingSkills a random mook passed in front of his crosshair at the wrong time]] and [[BulletproofHumanShield completely stopped the bullet]].



** A couple of weapons seem to have had their models abruptly changed late into development, made apparent by pre-rendered cutscenes occasionally featuring completely different armaments from what's available to the player - the pistol is slimmer (highly resembling the [[CoolGuns/SubmachineGuns H&K MP7]]), the sniper rifle is even more boxy with a noticeably longer barrel, and Nod soldiers are seen carrying M16s with attached grenade launchers like they were noted as using in the original game.

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** A couple of weapons seem to have had their models abruptly changed late into development, made apparent by pre-rendered cutscenes occasionally featuring completely different armaments from what's available to the player - the pistol is slimmer and longer (highly resembling the [[CoolGuns/SubmachineGuns H&K MP7]]), the sniper rifle is even more boxy with a noticeably longer barrel, and Nod soldiers are seen carrying M16s with attached grenade launchers like they were noted as using in the original game.game instead of the pulse rifle copy everyone uses in gameplay.



* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberianDawn.'' For one thing, the second level is lifted straight out of TD. The game also climaxes with the Ion Cannon strike of Temple Prime.
* SightedGunsAreLowTech: More or less a completely straight example even when you ignore the inability to actually look down the sights - even the weapons that ''do'' sport visible ironsights either only have one half of them (the pistol and laser rifle only have rear sights, the grenade launcher only has a front sight) or two of the same half (the sniper rifle has two sets of rear sights, although it does get an honorable mention for even having them underneath the scope). And, regardless of presence of sights or not, almost every weapon in the game is perfectly accurate (those that aren't [[MoreDakka spit their respective projectiles out faster to compensate]]). In this case, it can be given the usual justification in that your EVA unit is helping with your aiming by [[DiegeticInterface providing a crosshair]].

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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberianDawn.'' For one thing, the second level is lifted straight out of TD.''TD''. The game also climaxes with the Ion Cannon strike of Temple Prime.
* SightedGunsAreLowTech: More or less a completely straight example even when you ignore the inability to actually look down the sights - even the weapons that ''do'' sport visible ironsights either only have one half of them a full set (the pistol and laser rifle only have rear sights, the grenade launcher only has a front sight) or two of the same half (the sniper rifle has two sets of rear sights, although it does get an honorable mention for even still having them ironsights underneath the scope). And, regardless of presence of sights or not, almost every weapon in the game is perfectly accurate (those that aren't [[MoreDakka spit their respective projectiles out faster to compensate]]). In this case, it can be given the usual justification in that your EVA unit is helping with your aiming by [[DiegeticInterface providing a crosshair]].


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* SortingAlgorithmOfWeaponEffectiveness: Zig-zagged.
** For the most part your arsenal starts with the usual weak pistol and basic assault rifle, and ends with things like laser chainguns that stunlock enemies, guns that shoot Tiberium shards, and a personal Ion Cannon. By the end of the game, after a NoGearLevel, you never even get some of your earliest guns like the assault rifle back, because even basic Nod mooks upgrade to both varieties of the chaingun.
** Some early weapons retain far more usefulness than their early appearances suggest, however. The supposedly weak pistol is still [[BoomHeadshot an instant kill with a headshot]], so if you're good at nailing those it can carry you through half the game. The flamethrower melts through enemies just as quickly and efficiently in the last level as it does when it's introduced in the second one, as does the chemical sprayer. The sniper rifle never stops being your most effective option against enemies past medium range, and you'll run out of C4 and rockets sooner than you'll run out of things you can blow up with them.
** Conversely, the series' ReviveKillsZombie rules regarding exposure to and mutation from Tiberium make the wide variety of weapons that use the stuff as their ammo - except for the chem sprayer, which doesn't come much later than the flamethrower - almost entirely useless, since your most abundant ammo source for them are mutants who get healed if you try to shoot them with their own guns.
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* FanRemake: ''Renegade X'' using the [[VideoGame/{{Unreal}} Unreal Engine]], which eventually became a standalone game and even got the ApprovalOfGod from EA.



* GameMod: Lots. The most famous being ''Renegade X'' using the [[VideoGame/{{Unreal}} Unreal Engine]], which eventually became a standalone game and even got the ApprovalOfGod from EA.
** There are also mods which attempt to bring other games of the series into ''Renegade'' fashion, which include ''Reborn'' for ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun/Firestorm]]'', ''Red Alert: A Path Beyond'' for ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and its expansions, and ''Apocalypse Rising'' for ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2/Yuri's Revenge]]''.

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* GameMod: Lots. The most famous being ''Renegade X'' using the [[VideoGame/{{Unreal}} Unreal Engine]], which eventually became a standalone game and even got the ApprovalOfGod from EA.
**
There are also mods which attempt to bring other games of the series into ''Renegade'' fashion, which include ''Reborn'' for ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun/Firestorm]]'', ''Red Alert: A Path Beyond'' for ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' and its expansions, and ''Apocalypse Rising'' for ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2/Yuri's Revenge]]''.
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* ArmorMeterPoints: The game used a gauge and number for both life (with a hollow gauge filling with green) and armor (with a growing row of shields and the exact armor points number on the last one).
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* GameMod: Lots. The most famous being ''Renegade X'' using the [[VideoGame/{{Unreal}} Unreal Engine]], which eventually became a standalone game.

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* GameMod: Lots. The most famous being ''Renegade X'' using the [[VideoGame/{{Unreal}} Unreal Engine]], which eventually became a standalone game.game and even got the ApprovalOfGod from EA.
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** Crossed with AwesomeButImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm Nod Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it]]. Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.
** After the game passes out more of them than you could possibly find uses for in the early stages, C4 charges turn into this in the late game. There's next to zero of it in the late levels, and destroying Master Control Terminals without them takes an ''ungodly'' amount of ammo.

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** Crossed with AwesomeButImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm Nod Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] charge]]. To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it]]. Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.
** [[ZigZaggedTrope After the game passes out more of them than you could possibly find uses for in the early stages, C4 charges turn into this in the late game. game]]. There's next to zero of it them in the late levels, and destroying Master Control Terminals without them takes an ''ungodly'' amount of ammo.ammo even if you use a {{BFG}}.
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** While the AI bots in ''Renegade X'' are fairly competent, they have a weird tendency to commit suicide the second they enter vehicles they've purchased, leaving them for you or other human players to freely take them.

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** While the AI bots in ''Renegade X'' are fairly competent, they have a weird tendency to commit suicide the second they enter vehicles they've purchased, leaving them for you or other human players to freely take them.use.
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** While the AI bots in ''Renegade X'' are fairly competent, they have a weird tendency to commit suicide the second they enter vehicles they purchase, leaving them for you or other human players to freely take them.

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** While the AI bots in ''Renegade X'' are fairly competent, they have a weird tendency to commit suicide the second they enter vehicles they purchase, they've purchased, leaving them for you or other human players to freely take them.
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** This works the same in ''Renegade X'' but now each character can have several different types of armor that take reduced damage from one type of attack while taking more damage from others. Kevlar reduces bullet damage but is more vulnerable to explosives, Flak armor works vice versa and Lazarus armor, for Stealth Black Hand characters, provides no specific protection, aside from cloaking, and takes the worst damage from electrical attacks like Mobius' Volt Auto-Rifle while Deadeye, Black Hand Snipers, Havoc and Sakura have no armor. Vehicles now have just one health bar but buildings now have both an armor and health bar, only the armor can be repaired but not the health.

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** This works the same in ''Renegade X'' but now each character can have several different types of armor that take reduced damage from one type of attack while taking more damage from others. Kevlar reduces bullet damage but is more vulnerable to explosives, Flak armor works vice versa and Lazarus armor, for Stealth Black Hand characters, provides no specific protection, aside from cloaking, and takes the worst damage from electrical attacks like Mobius' Volt Auto-Rifle and while Deadeye, Black Hand Snipers, Havoc and Sakura have no armor.specialized armor, they still have an armor meter. Vehicles now have just one health bar but buildings now have both an armor and health bar, only the armor can be repaired but not the health.
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** While the AI bots in ''Renegade X'' are fairly competent, they have a weird tendency to commit suicide the second they enter vehicles they purchase, leaving them for you or other human players to freely take them.
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* EscortMission: A couple of them, usually in the "escorting TooDumbToLive [=NPCs=]" flavour. Escortees don't follow Havoc but have scripted paths with waypoints linked to specific areas crossed by the player. So, the escortees stay still until Havoc reaches a specific area, then rush to their next waypoint no matter if there are hostile units in the area or not. The Dr Mobius escort mission is especially guilty of this.

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* EscortMission: A couple of them, usually in the "escorting TooDumbToLive [=NPCs=]" flavour. Escortees don't follow Havoc but have scripted paths with waypoints linked to specific areas crossed by the player. So, the escortees stay still until Havoc reaches a specific area, then rush to their next waypoint no matter if there are hostile units in the area or not. The Dr Mobius escort mission is especially guilty of this.this (of course, he's wearing PoweredArmor and packin' a {{BFG}}, so he can be forgiven for being slightly... over-eager).
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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberianDawn.'' For one thing, the second level is lifted straight out of TD.

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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberianDawn.'' For one thing, the second level is lifted straight out of TD. The game also climaxes with the Ion Cannon strike of Temple Prime.
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* AttackBackfire: Flamethrower Troopers and Chem Warriors NoSell flame and Tiberium weapons, respectively.
** Tiberium weapons occasionally mutate enemies into Visceroids.
*** They also heal said mutant; and the SuperSoldiers Nod is working on.

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* DeadlyGas: The Chemical Sprayer used by Chem Warriors and the player. It loads three canisters of toxic waste into a huge squirtgun. Since it uses Tiberium, it's effective against vehicles as well as footsoldiers; the latter of which [[AttackBackfire occasionally mutate into]] [[BlobMonster Visceroids]]. Nod Supersoldiers (Initiates, Acolytes, and Templars) also [[ElementalAbsorbtion heal when shot with the weapon.]]

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* DeadlyGas: The Chemical Sprayer used by Chem Warriors and the player. It loads three canisters of toxic waste into a huge squirtgun. Since it uses Tiberium, it's effective against vehicles as well as footsoldiers; the latter of which [[AttackBackfire occasionally mutate into]] [[BlobMonster Visceroids]]. Visceroids]], [[AttackBackfire who also attack by spraying Tiberium gas.]] Nod Supersoldiers (Initiates, Acolytes, and Templars) also [[ElementalAbsorbtion [[FeedItWithFire heal when shot with the weapon.]]


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* GemstoneAssault: The Tiberium Flechette Gun is an SMG that fires Tiberium shards.
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* DeadlyGas: The Chemical Sprayer used by Chem Warriors and the player. It loads three canisters of toxic waste into a huge squirtgun. Since it uses Tiberium, it's effective against vehicles as well as footsoldiers; the latter of which [[AttackBackfire occasionally mutate into]] [[BlobMonster Visceroids]]. Nod Supersoldiers (Initiates, Acolytes, and Templars) also [[ElementalAbsorbtion heal when shot with the weapon.]]
** The Tiberium Autorifle is an assault rifle that fires pellets filled with a concentrated form of the same Tiberium vapor the Chem Sprayer, um, sprays.
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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberiumDawn.'' The second level, for one thing, is lifted straight out of TD.

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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberiumDawn.''VideoGame/CommandAndConquerTiberianDawn.'' The second level, for For one thing, the second level is lifted straight out of TD.
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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberiumDawn.'' The second level, for one thing, is lifted straight out of TD.
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** In-universe, the "Dead Six" commando team are still named as such despite one member [[FaceHeelTurn defecting to Nod]] and another [[IWorkAlone wanting nothing to do with teams of any sort]].

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** In-universe, the "Dead Six" commando team are still named as such despite one member [[FaceHeelTurn defecting to Nod]] and another [[IWorkAlone wanting nothing refusing to do work with teams of any sort]].sort of team anymore]].



-->'''Nod Soldier''': ''[looking at the sub]'' Impressive. Is it armed?
-->'''Havoc''': ''[pops out of the hatch and shoots the soldier and his buddy in the head]'' This one is!

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-->'''Nod Soldier''': ''[looking at the sub]'' Impressive. Is it armed?
-->'''Havoc''':
armed?\\
'''Havoc''':
''[pops out of the hatch and shoots the soldier and his buddy in the head]'' This one is!



* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly, outright stating the trope name at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.

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* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly, outright stating the trope name at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... so, after he rounds them up to make sure they're safe, [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
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* ElementalAbsorption: Tiberium mutants and visceroids are healed by Tiberium-based weapons, like the Chemical Sprayer, as well as by walking through usually-harmful Tiberium fields.

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* ElementalAbsorption: Tiberium mutants and visceroids are healed by Tiberium-based weapons, like the Chemical Sprayer, as well as by walking through usually-harmful Tiberium fields. Flamethrower and chemical troopers are a downplayed example, wearing outfits that make them immune to their own weapons.



* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly, outright name-dropping it at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
* LightningGun: The ''Black Widow Volt Auto Rifle''.

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* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly, outright name-dropping it stating the trope name at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
* LightningGun: The ''Black Widow Widow'' Volt Auto Rifle''.Rifle.



* MayContainEvil: Some locations have vending machines selling tiberium-laced soda-pop. The implication being, "anyone who wants to be a guinea pig, go right ahead."
* MeleeATrois: [[spoiler:The "All Brains, No Brawn" mission requires to flee a Nod research center while experiment subjects are on the loose and occasionally fight against Nod troops.]]

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* MayContainEvil: Some locations have vending machines selling tiberium-laced soda-pop.soda pop. The implication being, "anyone who wants to be a guinea pig, go right ahead."
* MeleeATrois: [[spoiler:The "All Brains, No Brawn" mission requires the player to flee a Nod research center while experiment subjects are on the loose and occasionally fight against Nod troops.]]



* NoOntologicalInertia: Ion Cannon/Nuclear Strike Beacons in multiplayer can always be diffused, even when the ion beams are forming or the nuclear missile is visible. In-fact, diffusing a Nuclear Strike Beacon before impact simply has the missile hit the ground and disappear with no damage at all. This is averted in ''Renegade X'', the game gives you forty seconds to clear the area and thirty seconds to diffuse the beacon after it's set. Once the countdown timer hits ten (or the diffuse window hits zero), there's nothing you can do to stop it.

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* NoOntologicalInertia: Ion Cannon/Nuclear Strike Beacons in multiplayer can always be diffused, defused, even when the ion beams are forming or the nuclear missile is visible. In-fact, diffusing a Nuclear Strike Beacon before impact simply has the missile hit the ground and disappear with no damage at all. This is averted in ''Renegade X'', where the game gives you forty seconds to clear the area and area, but only thirty seconds to diffuse defuse the beacon after it's set. Once the countdown timer hits ten (or the diffuse window hits zero), ten, there's nothing you can do to stop it.



* SightedGunsAreLowTech: More or less a completely straight example, as even the weapons that ''do'' sport ironsights either only have one half of them (the pistol and laser rifle only have rear sights, the grenade launcher only has a front sight) or two of the same half (the sniper rifle has two sets of rear sights, although it does get an honorable mention for even having them underneath the scope). And, regardless of presence of sights or not, almost every weapon in the game is perfectly accurate (those that aren't [[MoreDakka spit their respective projectiles out faster to compensate]]). In this case, it can be given the usual justification in that your EVA unit is helping with your aiming by [[DiegeticInterface providing a crosshair]].

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* SightedGunsAreLowTech: More or less a completely straight example, as example even when you ignore the inability to actually look down the sights - even the weapons that ''do'' sport visible ironsights either only have one half of them (the pistol and laser rifle only have rear sights, the grenade launcher only has a front sight) or two of the same half (the sniper rifle has two sets of rear sights, although it does get an honorable mention for even having them underneath the scope). And, regardless of presence of sights or not, almost every weapon in the game is perfectly accurate (those that aren't [[MoreDakka spit their respective projectiles out faster to compensate]]). In this case, it can be given the usual justification in that your EVA unit is helping with your aiming by [[DiegeticInterface providing a crosshair]].



** C4 charges in the late game. There's next to zero of it in the late levels, and destroying Master Control Terminals without them takes an ''ungodly'' amount of ammo.

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** After the game passes out more of them than you could possibly find uses for in the early stages, C4 charges turn into this in the late game. There's next to zero of it in the late levels, and destroying Master Control Terminals without them takes an ''ungodly'' amount of ammo.



* VideoGameFlamethrowersSuck: Averted. The flamethrower in this game, while short-ranged, is quite ammo efficient, fairly ubiquitous, powerful enough to even destroy tanks and light helicopters, and capable of stunlocking almost every infantry type in the game.

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* VideoGameFlamethrowersSuck: Averted. The flamethrower in this game, while short-ranged, is quite ammo efficient, fairly ubiquitous, ubiquitous due to the enemies that use them showing up early and decently often, powerful enough to even destroy tanks and light helicopters, and capable of stunlocking almost every infantry type in the game.



* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs usually also gets you a lecture, even though they actively attack you with flamethrowers. Probably to do with the game's scripting where the NPC is meant to be a civilian but it's AI is assigned to Nod's side.

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* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs usually also gets you a lecture, even though they actively attack you with flamethrowers. Probably to do with the game's scripting where the NPC is meant to be a civilian but it's its AI is assigned to Nod's side.
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** In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].

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** In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies [[BodyArmorAsHitPoints can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].

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* VaderBreath: Chem troopers and certain Project [=ReGenesis=] {{Super Soldier}}s.

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* VaderBreath: Chem troopers Troopers and certain Project [=ReGenesis=] {{Super Soldier}}s.Soldier}}s.
* VideogameCrueltyPunishment: On the level ''Evolution of Evil'', there are several unarmed Nod scientists who pose no threat whatsoever and yell for help if they see you. Kill one and a Black Hand Stealth Trooper will spawn nearby and immediately beeline for you, repeated for every scientist you kill.

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** It is especially effective against higher-tier Tiberium mutants carrying the Tiberium Auto-Rifle due to the fact that shooting them with ordinary weapons causes them to flinch and "accidentally" fire the weapon into the ground at their feet, which heals them. However, if they're set on fire, the "on fire" animation causes them to be unable to attack.



-->'''Havoc:''' Looking good...



* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base and radio for extraction]]. For some reason, said armor doesn't have a helmet. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.

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* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base and radio for extraction]]. For some reason, said armor doesn't have a helmet.helmet, yet [[spoiler:Mobius]] takes ScratchDamage from Tiberium-based weapons while wearing it. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.
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* DualModeUnit: If you're lucky enough when picking up bonus crates in ''Renegade X'' as Nod, they might contain three of either side's respective vehicles in ''VideoGame/CommandAndConquerTiberianSun'', One of them being the Nod Tick Tank that, like it's parent game, can deploy with the space bar to burrow itself partway into the ground for additional defense.

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* DualModeUnit: If you're lucky enough when picking up bonus crates in ''Renegade X'' as Nod, X'', they might contain three of either side's respective vehicles in ''VideoGame/CommandAndConquerTiberianSun'', One of them being the Nod Tick Tank that, like it's parent game, can deploy with the space bar to burrow itself partway into the ground for additional defense.
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* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 of ''Dawn'' where you take a strike force to find Mobius and get him out from the same facility.

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* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 of ''Dawn'' where you take a strike force to find Mobius and get him out from the same facility.



* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base and radio for extraction, mirroring GDI Mission 12 in ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'']]. For some reason, said armor doesn't have a helmet. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.

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* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base and radio for extraction, mirroring GDI Mission 12 in ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'']].extraction]]. For some reason, said armor doesn't have a helmet. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.
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* NoOntologicalInertia: Ion Cannon/Nuclear Strike Beacons in multiplayer can always be diffused, even when the ion beams are forming or the nuclear missile is visible. In-fact, diffusing a Nuclear Strike Beacon before impact simply has the missile hit the ground and disappear with no damage at all. This is averted in ''Renegade X'', the game gives you thirty seconds to clear the area and twenty seconds to diffuse the beacon after it's set. Once the countdown timer hits ten, there's nothing you can do to stop it.

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* NoOntologicalInertia: Ion Cannon/Nuclear Strike Beacons in multiplayer can always be diffused, even when the ion beams are forming or the nuclear missile is visible. In-fact, diffusing a Nuclear Strike Beacon before impact simply has the missile hit the ground and disappear with no damage at all. This is averted in ''Renegade X'', the game gives you thirty forty seconds to clear the area and twenty thirty seconds to diffuse the beacon after it's set. Once the countdown timer hits ten, ten (or the diffuse window hits zero), there's nothing you can do to stop it.
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I put Hypocrite in there when a Nod pilot mentions terrorists and the level began with the village resistance being torched by a Flame Tank.


* OhCrap: Emitted by a random Nod chopper during "Deadly Renunion" as they learn the town's resistance is more than capable.
-->"This is Nod Supply Helo D-12: possible rooftop sighting of terrorists, quadrant 4. ... 'Those rocket launchers? [[KilledMidSentence EVASIVE]]---[static]

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* OhCrap: Emitted by a random Nod chopper during "Deadly Renunion" Reunion" as they learn the town's resistance is more than capable.
capable of standing up to the Brotherhood's terrorism.
-->"This is Nod Supply Helo D-12: possible rooftop sighting of terrorists, [[{{Hypocrite}} terrorists]], quadrant 4. ... 'Those rocket launchers? [[KilledMidSentence EVASIVE]]---[static]EVASIVE]]---"[static]
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Added DiffLines:

* OhCrap: Emitted by a random Nod chopper during "Deadly Renunion" as they learn the town's resistance is more than capable.
-->"This is Nod Supply Helo D-12: possible rooftop sighting of terrorists, quadrant 4. ... 'Those rocket launchers? [[KilledMidSentence EVASIVE]]---[static]
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* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 where you take a strike force to find Mobius and get him out from the same facility.

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* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 of ''Dawn'' where you take a strike force to find Mobius and get him out from the same facility.
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* AbnormalAmmo: The Tiberium Flechette gun fires Tiberium shards, and the Tiberium Auto-rifle shoots more-or-less paintballs filled with Tiberium gas.

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* AbnormalAmmo: The Tiberium Flechette gun fires Tiberium shards, and the Tiberium Auto-rifle shoots more-or-less paintballs filled with Tiberium gas. In ''Renegade X'', these weapons are merged as a single Tiberium Auto-rifle where the primary fire shoots small blue Tiberium flechettes while the SecondaryFire shoots explosive, arcing shots of blue Tiberium for anti-vehicle ability and it's more appropriately given to Mendoza on Nod rather than Patch and Sydney on GDI.



** The map "Crash Site" in ''Renegade X'' gives us the same ship from ''VideoGame/CommandAndConquerTiberianSun'' for indoor combat, complete with a blue Tiberium crystal on display or a hologram of the Tacitus.

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** The map "Crash Site" in ''Renegade X'' gives us the same ship from ''VideoGame/CommandAndConquerTiberianSun'' for indoor combat, complete with a blue Tiberium crystal on display or a hologram of the Tacitus. Thanks to the [=UnREAL=] engine, the ship has a rather unsettling atmosphere.



-->'''Ship Intercom:''' Intruder identified: Captain Nick Parker. Welcome aboard, Captain! Please remain where you are, security will be there to greet your shortly.

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-->'''Ship Intercom:''' Positive Intruder identified: Identification: Captain Nick Parker. Welcome aboard, Captain! Please remain where you are, security will be there to greet your shortly.



* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series.

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* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 where you take a strike force to find Mobius and get him out from the same facility.

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