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* VoiceGrunting: Limited to enemies, as both Juste and Maxim have spoken lines (sadly all in Japanese) and Lydie stays out of this by way of the SayMyName above.

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* VoiceGrunting: Limited to enemies, as both Juste and Maxim have spoken lines (sadly all (all in Japanese) and Lydie stays out of this by way of the SayMyName above.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* OneWingedAngel: [[spoiler:After the usual teleports-and-fireballs shtick, Dracula Wraith turns into a giant brain in a half-skull, with a clawed tentacle and a giant [[FrickinLaserBeams laser]]-[[EyeBeams shooting eye]]]].

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* OneWingedAngel: [[spoiler:After the usual teleports-and-fireballs shtick, Dracula Wraith turns into a giant brain in a half-skull, with a clawed tentacle and a giant [[FrickinLaserBeams [[EnergyWeapon laser]]-[[EyeBeams shooting eye]]]].
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ymmv per TRS


* SequelDifficultyDrop: Compared to ''VideoGame/CastlevaniaCircleOfTheMoon'', this game is several shades easier.
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*NiceJobBreakingItHero: It's arguably a case of this trope happening prior to the game proper, but it bears mentioning: [[spoiler:Maxim, you mean well, buddy, but maybe you should've left collecting the Relics of Vlad out of your whole training expedition plan.]]
** In the game proper: [[spoiler:Juste, why the hell are you just standing there with a hand on your hip while Death literally kidnaps Lydie?!]]

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Copying/Crosswicking game-specific examples from the Castlevania franchise page


* SayMyName: Lydie when [[spoiler:Death captures her]].

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* SayMyName: SayMyName:
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Lydie when [[spoiler:Death captures her]].her]].
** Maxim yells "JUSTEEE!" when beaten.
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* RapidFireFisticuffs: The Sacred Fist sub-weapon can do this.
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Copying/Crosswicking game-specific examples from the Castlevania franchise page

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* FightingYourFriend: This game pits Juste versus Maxim.
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Copying/Crosswicking game-specific examples from the Castlevania franchise page

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* ContinuityNod: ''Harmony of Dissonance'' repeats ''[[VideoGame/CastlevaniaIISimonsQuest Simon's Quest]]'' in having to gather Dracula's remains to finally confront and beat him again.

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* SequenceBreaking: It's possible to visit the Gate in the castle entrance sooner than you're supposed to by using the Ice-Fist fusion. You can't actually use the Gate to get to Castle B (or anywhere else) until after you encounter Death in the Clock Tower, but once you do, you can pull a few shenanigans to get equipment you theoretically shouldn't have. And even in the early stages of the game, you can use the candle just outside to grind for cash, and grab the Platinum Tip for your whip.

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* SequenceBreaking: SequenceBreaking:
**
It's possible to visit the Gate in the castle entrance sooner than you're supposed to by using the Ice-Fist fusion. You can't actually use the Gate to get to Castle B (or anywhere else) until after you encounter Death in the Clock Tower, but once you do, you can pull a few shenanigans to get equipment you theoretically shouldn't have. And even in the early stages of the game, you can use the candle just outside to grind for cash, and grab the Platinum Tip for your whip.

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* MeaningfulName: In French, "juste" means "just", making it a fitting name for a hero.
** Interestingly, it means "just" in both senses of the word, including "only". So his name could also be interpreted as "just Belmont", ie only another Belmont.

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* MeaningfulName: Our protagonist's name has some meaningful interpretations.
**
In French, "juste" means "just", making it a fitting name for a hero.
** Interestingly, it means "just" in both senses of the word, including "only". So his name could also be interpreted as "just Belmont", ie i.e. only another Belmont.



* NewWorldTease: Some areas offer a sneak-peek on them before sending you backtracking for items that let you properly inside.

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* NewWorldTease: NewWorldTease:
**
Some areas offer a sneak-peek on them before sending you backtracking for items that let you properly inside.



* RareRandomDrop: ...rare items. There is even an item which is exclusively a rare drop from a monster that's [[MetalSlime rare itself]]. Fortunately, the other drop which is exclusive to it can be found in the castle.

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* RareRandomDrop: ...rare items. RareRandomDrop: There is even an item which is exclusively a rare drop from a monster that's [[MetalSlime rare itself]]. Fortunately, the other drop which is exclusive to it can be found in the castle.

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* DarkWorld: It's subtle, but Castle B is more decayed-looking than Castle A, many environments have [[PaletteSwap unnatural]] [[RedSkyTakeWarning colors]], and the whole place generally looks slightly creepier. [[spoiler:That said, since you see the B version of some areas first — especially the middle part of the castle — the A version will actually be the more dangerous one.]]



** DarkWorld: It's subtle, but Castle B is more decayed-looking than Castle A, many environments have [[PaletteSwap unnatural]] [[RedSkyTakeWarning colors]], and the whole place generally looks slightly creepier. [[spoiler:That said, since you see the B version of some areas first — especially the middle part of the castle — the A version will actually be the more dangerous one.]]
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** Death's OneWingedAngel form is reminiscent of the first boss from ''VideoGame/{{Strider}}. Maxim plays like Hiryu in some respects.

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** Death's OneWingedAngel form is reminiscent of the first boss from ''VideoGame/{{Strider}}.''VideoGame/StriderArcade''. Maxim plays like Hiryu in some respects.
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* VideoGameSliding: Juste can gain the ability to slide, but you must first find the Lizard Tail item.
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* EarlyInstallmentWeirdness: It's the first portable ''CV'' game to have a SuspendSave feature, but it does it differently from later games; instead of being a true suspend save, it just saves everything except for your current location, so when you reload your file, you'll respawn at the last save point you touched but with all other progress kept.

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* EarlyInstallmentWeirdness: It's the first portable ''CV'' game to have a SuspendSave feature, but it does it differently from later games; instead of being a true suspend save, it just saves everything except for your current location, so when you reload your file, you'll respawn at the last save point you touched but with all other progress kept. Furthermore, suspend-saving doesn't exit the game; you can continue to play, effectively making it a form of insurance. Later games would implement suspend saves in a more conventional manner.
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* EarlyInstallmentWeirdness: It's the first portable ''CV'' game to have a SuspendSave feature, but it does it differently from later games; instead of being a true suspend save, it just saves everything except for your current location, so when you reload your file, you'll respawn at the last save point you touched but with all other progress kept.
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** It's possible to get the Ring Of Vlad early using the Ice-Fist Fusion. [[DevelopersForesight The developers even planned for it]] by rewriting a later conversation, but that's actually rather minor.

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** It's possible to get the Ring Of Vlad early using the Ice-Fist Fusion. [[DevelopersForesight The developers even planned for it]] by rewriting a later conversation, but that's actually rather minor. (The developers were likely ''expecting'' players to backtrack here after obtaining the DoubleJump, which also allows the player to score the relic.)
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** At one point, you get slightly different dialogue with Maxim depending on whether or not you'd found one of Dracula's relics. Most of the relics are inaccessible at that point, and the one that can be found is not easy to reach[[spoiler:, unless you're smart enough to know the Ice+Fist Fusion propels Juste forward]].

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** At one point, you get slightly different dialogue with Maxim depending on whether or not you'd found one of Dracula's relics. Most of the relics are inaccessible at that point, and the one that can be found is not easy to reach[[spoiler:, unless you're smart enough to know the Ice+Fist Fusion propels Juste forward]]. Even without that method, it is possible to backtrack as soon as you get the DoubleJump ability and score the relic that way (all before meeting Maxim in the relevant cutscene), but many players won't think to do that.
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** At one point, you get slightly different dialogue with Maxim depending on whether or not you'd found one of Dracula's relics. Most of the relics are inaccessible at that point, and the one that can be found is not easy to reach[[spoiler:, unless you're smart enough to know the Ice+Fist Fusion propels Juste forward.]]

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** At one point, you get slightly different dialogue with Maxim depending on whether or not you'd found one of Dracula's relics. Most of the relics are inaccessible at that point, and the one that can be found is not easy to reach[[spoiler:, unless you're smart enough to know the Ice+Fist Fusion propels Juste forward.]]forward]].



** DarkWorld: It's subtle, but Castle B is more decayed-looking than Castle A, many environments have [[PaletteSwap unnatural]] [[RedSkyTakeWarning colors]], and the whole place generally looks slightly creepier. [[spoiler:That said, since you see the B version of some areas first--especially the middle part of the castle--the A version will actually be the more dangerous one.]]

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** DarkWorld: It's subtle, but Castle B is more decayed-looking than Castle A, many environments have [[PaletteSwap unnatural]] [[RedSkyTakeWarning colors]], and the whole place generally looks slightly creepier. [[spoiler:That said, since you see the B version of some areas first--especially first — especially the middle part of the castle--the castle — the A version will actually be the more dangerous one.]]



* DungeonShop: A wandering merchant got lost in the castle,and so he set up shop there. No idea who the rest of his customer base is, though.
* DyingAsYourself: [[spoiler:Maxim in the BittersweetEnding, compared to the DownerEnding where he's taken over, and the GoldenEnding where he lives.]]
* EarnYourBadEnding: The worst ending is harder to get than the "average" ending, since it requires all of Dracula's remains. [[spoiler:That said, it's easier to get than the golden ending, which requires you to equip two relatively inferior pieces of equipment, one of which was a part of his starting equipment!]]

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* DungeonShop: A wandering merchant got lost in the castle,and castle, and so he set up shop there. No idea who the rest of his customer base is, though.
* DyingAsYourself: [[spoiler:Maxim in the BittersweetEnding, compared to the DownerEnding where [[SplitPersonalityTakeover he's taken over, over]], and the GoldenEnding where he lives.]]
* EarnYourBadEnding: The worst ending is harder to get than the "average" ending, since it requires all of Dracula's remains. [[spoiler:That said, it's easier to get than the golden ending, GoldenEnding, which requires you to equip two relatively inferior pieces of equipment, one of which was a part of his your starting equipment!]]



* EnemyWithout: The eventual explanation for [[spoiler:why Maxim's been acting so strange.]]

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* EnemyWithout: The eventual explanation for [[spoiler:why Maxim's been acting so strange.]]strange]].



* FragileSpeedster: Juste himself is already pretty damn fast, but Maxim is even faster, but has much less defense, and speed based attacks.

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* FragileSpeedster: Juste himself is already pretty damn fast, but Maxim is even faster, but has much less defense, and speed based speed-based attacks.



* GoldenEnding Collecting and placing all the furniture [[spoiler:slightly changes the best ending by making Lydie snuggle up to Juste, apparently attracted to his sense of Feng shui.]]

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* GoldenEnding Collecting and placing all the furniture [[spoiler:slightly changes the best ending by making Lydie snuggle up to Juste, apparently attracted to his sense of Feng shui.]]shui]].



* ICannotSelfTerminate: Happens in one of the bad endings. [[spoiler:Juste finds Maxim barely holding on to himself, and Maxim begs Juste to kill him before his EnemyWithin takes over. Juste refuses, and (predictably) Maxim's evil side ''does'' take over, and you have to fight him]].

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* ICannotSelfTerminate: Happens in one of the bad endings. [[spoiler:Juste finds Maxim barely holding on to himself, and Maxim begs Juste to kill him before his EnemyWithin takes over. Juste refuses, and (predictably) Maxim's evil side ''does'' take over, and you have to fight him]].him.]]



* KingMook: Quite a few of the bosses qualify, even more so than is normal for this series, with the Giant Merman, Peeping Big being candidates, but the worst being Max Slimer, which is just a big slime.

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* KingMook: Quite a few of the bosses qualify, even more so than is normal for this series, with the Giant Merman, Merman and Peeping Big being candidates, but the worst being Max Slimer, which is just a big slime.



* MightyGlacier: [[spoiler:Simon Belmont still hits like he used to in the Boss Rush. Justified since he also still moves like he used to. The only new move he gets is the double jump. The drop kick and the slide will wait in the next Harmony game, ''Harmony Of Despair''.]]
* MirrorBoss: [[spoiler:Maxim]]. While he uses a katana and a giant shuriken instead of your whip and subweapons, he's overall close enough to count.

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* MightyGlacier: [[spoiler:Simon Belmont still hits like he used to in the Boss Rush. Justified since he also still moves like he used to. The only new move he gets is the double jump. The drop kick and the slide will wait in for the next Harmony game, ''Harmony Of Despair''.]]
* MirrorBoss: [[spoiler:Maxim]]. [[spoiler:Maxim.]] While he uses a katana and a giant shuriken instead of your whip and subweapons, he's overall close enough to count.



* MoreThanMindControl: [[spoiler:Evil Maxim is based on Maxim's own jealousy of Juste and (corrupted) desire for Lydie. Where the real Maxim is a friendly rival to Juste and is willing to step aside since Lydie wants Juste instead, Evil Maxim kidnaps her and uses her blood in a failed attempt to surpass Juste. This ultimately fails since, even as the Dracula Wraith, he's STILL no match for Juste.]]

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* MoreThanMindControl: [[spoiler:Evil Maxim is based on Maxim's own jealousy of Juste and (corrupted) desire for Lydie. Where the real Maxim is a friendly rival to Juste and is willing to step aside since Lydie wants Juste instead, Evil Maxim kidnaps her and uses her blood in a failed attempt to surpass Juste. This ultimately fails since, even as the Dracula Wraith, he's STILL ''still'' no match for Juste.]]



* MyGreatestFailure: In the bad ending, [[spoiler: Maxim and Lydie are both dead]], and Juste believes he's failed as a vampire hunter.

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* MyGreatestFailure: In the bad ending, [[spoiler: Maxim [[spoiler:Maxim and Lydie are both dead]], and Juste believes he's failed as a vampire hunter.



** The game as a whole takes significant cues from ''VideoGame/CastlevaniaIISimonsQuest'' with its quest for [[PlotCoupon Dracula's bodyparts]]. Searching the actual castle for them, though, is lifted from [[spoiler:the Inverted Castle]] from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''.

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** The game as a whole takes significant cues from ''VideoGame/CastlevaniaIISimonsQuest'' with its quest for [[PlotCoupon Dracula's bodyparts]].body parts]]. Searching the actual castle for them, though, is lifted from [[spoiler:the Inverted Castle]] from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''.



** The backgrounds in several rooms (mostly in the skeleton cave) contain MythologyGag sightings of Medusa, Slogra, Gaibon, Carmilla's mask from Simon's Quest, Dracula's final form from ''Castlevania III'', and the three-eyed skull from ''VideoGame/CastlevaniaRondoOfBlood''.
* NewWorldTease: Some areas offer a sneak-peek on them before sending backtracking for items that let you properly inside.

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** The backgrounds in several rooms (mostly in the skeleton cave) contain MythologyGag sightings of Medusa, Slogra, Gaibon, Carmilla's mask from Simon's Quest, ''Simon's Quest'', Dracula's final form from ''Castlevania III'', and the three-eyed skull from ''VideoGame/CastlevaniaRondoOfBlood''.
* NewWorldTease: Some areas offer a sneak-peek on them before sending you backtracking for items that let you properly inside.



* PeninsulaOfPowerLeveling: There's a room full of skeletons in tanks in Castle A's Skeleton Cavern. These enemies are called Skeleton Glass, and once they burst out of the tank they're not much more dangerous than [[TheGoomba regular skeletons]], and [[OneHitKill go down as fast]]. But their experience drop, while not the best, is pretty high up there.

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* PeninsulaOfPowerLeveling: There's a room full of skeletons in tanks in Castle A's Skeleton Cavern. These enemies are called Skeleton Glass, and once they burst out of the tank tank, they're not much more dangerous than [[TheGoomba regular skeletons]], and [[OneHitKill go down as fast]]. But their experience drop, while not the best, is pretty high up there.



* PowerOfFriendship: If you remember to wear Juste's and Maxim's bracelets when going to the final battle, you can clear Maxim's mind of the darkness - which turns out to be Dracula himself! It also saves Maxim from his needless death after his defeat.

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* PowerOfFriendship: If you remember to wear Juste's and Maxim's bracelets when going to the final battle, you can clear Maxim's mind of the darkness - which turns out to be Dracula himself! It also saves Maxim from his needless death after his defeat.



* RareRandomDrop: ...rare items. There is even an item, which is exclusively a rare drop from a monster that's [[MetalSlime rare itself]]. Fortunately, the other drop which is exclusive to it can be found in the castle.

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* RareRandomDrop: ...rare items. There is even an item, item which is exclusively a rare drop from a monster that's [[MetalSlime rare itself]]. Fortunately, the other drop which is exclusive to it can be found in the castle.



* SpaceFillingPath: Several rooms have layouts with no obvious purpose beyond making it take longer to go through the room. Often there aren't even actual threats, just lots of walls or floors to go around. For most of the game, the castle itself is an example, as despite its appearance, it's effectively a winding linear path with copious dead ends. The passages that make the castle less linear can only be opened late in the game, and while something like the standard Metroidvania warp system does eventually show up, you spend the first half the game with warps that only go to one destination. However, after TheReveal, and after you find the proper warp rooms, you have far more mobility around the castle.
* SpeedRun: Taken to absurd heights with Maxim mode, which has provided shortest ''Castlevania'' speedruns to date.

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* SpaceFillingPath: Several rooms have layouts with no obvious purpose beyond making it take longer to go through the room. Often there aren't even actual threats, just lots of walls or floors to go around. For most of the game, the castle itself is an example, as despite its appearance, it's effectively a winding linear path with copious dead ends. The passages that make the castle less linear can only be opened late in the game, and while something like the standard Metroidvania warp system does eventually show up, you spend the first half of the game with warps that only go to one destination. However, after TheReveal, and after you find the proper warp rooms, you have far more mobility around the castle.
* SpeedRun: Taken to absurd heights with Maxim mode, which has provided the shortest ''Castlevania'' speedruns to date.



* TechDemoGame: After ''VideoGame/CastlevaniaCircleOfTheMoon'' was praised for its gameplay but derided for its dark and simplistic graphics, Konami gave the development team a single directive - [[FollowTheLeader emulate]] ''VideoGame/CastlevaniaSymphonyOfTheNight'' as much as possible. To the team's credit, they got damn close despite the GBA's hardware limitations and lower-res screen - several maps in the game are downright ''[[SceneryPorn beautiful]]'' - but the improved graphics came at the cost of a significantly downgraded musical score. Due to the GBA lacking a dedicated sound chip[[note]] (In reality, the GBA's hybrid solution of the NES/Famicom era audio chips and processing alternate sound channels through the CPU itself.)[[/note]] and the CPU already under heavy load processing the advanced graphics, the compositions sounded very much like its predecessors on the original UsefulNotes/NintendoEntertainmentSystem. It would take the following entry, ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', for the team to find the proper balance between visual effects and atmospheric music.

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* TechDemoGame: After ''VideoGame/CastlevaniaCircleOfTheMoon'' was praised for its gameplay but derided for its dark and simplistic graphics, Konami gave the development team a single directive - [[FollowTheLeader emulate]] ''VideoGame/CastlevaniaSymphonyOfTheNight'' as much as possible. To the team's credit, they got damn close despite the GBA's hardware limitations and lower-res screen - several maps in the game are downright ''[[SceneryPorn beautiful]]'' - but the improved graphics came at the cost of a significantly downgraded musical score. Due to the GBA lacking a dedicated sound chip[[note]] (In chip[[note]](In reality, the GBA's hybrid solution of the NES/Famicom era audio chips and processing alternate sound channels through the CPU itself.)[[/note]] and the CPU already under heavy load processing the advanced graphics, the compositions sounded very much like its predecessors on the original UsefulNotes/NintendoEntertainmentSystem. It would take the following entry, ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', for the team to find the proper balance between visual effects and atmospheric music.



* TrueFinalBoss: If certain conditions are met, [[spoiler:you fight Dracula Wraith after beating Maxim to get the GoldenEnding. Also counts as HijackedByGanon.]]

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* TrueFinalBoss: If certain conditions are met, [[spoiler:you fight Dracula Wraith after beating Maxim to get the GoldenEnding. Also counts as HijackedByGanon.]]HijackedByGanon]].
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** Castle A, the "Okay" ending: [[spoiler:Juste arrives before Maxim can completely succumb. Maxim begs Juste to kill him, but Juste refuses, so Maxim pretends to succumb (complete with using Evil Maxim's portrait) to force Juste's hand. Afterward, Maxim confesses that he wanted Juste to be the one to kill him, acknowledging his superiority, and asking him to take care of Lydie as his body expires. This ending is "okay" since at least Lydie survived.]]
** Castle B, the MyGreatestFailure ending: [[spoiler:Juste confronts Evil Maxim with any equipment he would have replaced with his and Maxim's bracelets in the Golden Ending, and thus, after losing, Evil Maxim is still in control, laments his failure even armed with Dracula's power, and laughs at Juste's fate to hunt vampires alone for the rest of his life. Maxim dies, and since Lydie wasn't freed, she goes to Hell with him. Juste curses that he couldn't save anyone and wonders what he's going to do now.]]

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** Castle A, the "Okay" "[[BittersweetEnding Okay]]" ending: [[spoiler:Juste arrives before Maxim can completely succumb. Maxim begs Juste to kill him, but Juste refuses, so Maxim pretends to succumb (complete with using Evil Maxim's portrait) to force Juste's hand. Afterward, Maxim confesses that he wanted Juste to be the one to kill him, acknowledging his superiority, and asking him to take care of Lydie as his body expires. This ending is "okay" since at least Lydie survived.]]
** Castle B, the MyGreatestFailure ending: [[DownerEnding ending]]: [[spoiler:Juste confronts Evil Maxim with any equipment he would have replaced with his and Maxim's bracelets in the Golden Ending, and thus, after losing, Evil Maxim is still in control, laments his failure even armed with Dracula's power, and laughs at Juste's fate to hunt vampires alone for the rest of his life. Maxim dies, and since Lydie wasn't freed, she goes to Hell with him. Juste curses that he couldn't save anyone and wonders what he's going to do now.]]
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* ArrangeMode: Beating the game unlocks the Maxim Mode, where you play as the speedy Maxim, who can triple jump, dodge faster, and even somersault. [[FragileSpeedster He's more frail compared to Juste to compensate]].
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Misused trope; this is more akin to Fridge Logic than anything.


* AwesomeButImpractical: Juste decorating a vacant room in the castle. By the time you collect all the furniture for it, it looks very nice, but what's the point of all that when it's gonna go down with the castle?
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Concerto is a common English word. This shouldn't be a vocabulary lesson unless English isn't someone's first language.


* TheXOfY: Both of the game's subtitles, ''Harmony Of Dissonance'' and ''Concerto Of The Midnight Sun''. ([[AndKnowingIsHalfTheBattle And yes, "concerto" is a word.]] For space reasons, we'll just advise you to look it up.)

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* TheXOfY: Both of the game's subtitles, ''Harmony Of Dissonance'' and ''Concerto Of The Midnight Sun''. ([[AndKnowingIsHalfTheBattle And yes, "concerto" is a word.]] For space reasons, we'll just advise you to look it up.)
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* ViolationOfCommonSense: [[spoiler:The path to the best ending (and also to the worst) has you choosing the ending scenario in which Lydie appears to be dead. In the path to the somewhat-bad ending, she is still obviously alive. On the other hand, being GenreSavvy may tell you that the former is how to get to the best ending, since you need Dracula's body parts to unlock it while the latter does not require them.]]

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* ViolationOfCommonSense: [[spoiler:The path to the best ending (and also to the worst) has you choosing the ending scenario in which Lydie appears to be dead. In the path to the somewhat-bad ending, she is still obviously alive. On the other hand, being GenreSavvy may tell you that the former is how to get to the best ending, since you need Dracula's body parts to unlock it while the latter does not require them.]]
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** Quite a few of the bosses are just giant versions of normal enemies.
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** Using the Fist subweapon will make Juste shout "[[Manga/JoJosBizarreAdventureStardustCrusaders Ora ora ora!]]"
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After all, it's not like he created the Castlevania series (he didn't join Konami until at least the 1990s).


* OddballInTheSeries: Despite actually being canon and having Igarashi's involvement unlike its predecessor ''Circle of the Moon'', it still sticks out by IGA's standards:

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* OddballInTheSeries: Despite actually being canon and having Igarashi's involvement (and thus being part of his official canon) unlike its predecessor ''Circle of the Moon'', it still sticks out by IGA's standards:
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** At one point, you get slightly different dialogue with Maxim depending on whether or not you'd found one of Dracula's relics. Most of the relics are inaccessible at that point, and the one that can be found is not easy to reach (and, unless you're very clever, requires some backtracking to get).

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** At one point, you get slightly different dialogue with Maxim depending on whether or not you'd found one of Dracula's relics. Most of the relics are inaccessible at that point, and the one that can be found is not easy to reach (and, reach[[spoiler:, unless you're very clever, requires some backtracking smart enough to get).know the Ice+Fist Fusion propels Juste forward.]]



* DoppelgangerAttack: Maxim's ultimate move, where he fires ''a lot'' of shadow clones on you.

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* DoppelgangerAttack: Maxim's ultimate move, where he fires ''a lot'' of shadow clones on you. Subverted in that they each take only one hit before going down, and it's really easy to take down a lot at once.

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* EarnYourBadEnding: The worst ending is harder to get than the "average" ending, since it requires all of Dracula's remains.

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* EarnYourBadEnding: The worst ending is harder to get than the "average" ending, since it requires all of Dracula's remains. [[spoiler:That said, it's easier to get than the golden ending, which requires you to equip two relatively inferior pieces of equipment, one of which was a part of his starting equipment!]]



** Let's not forget [[SummonMagic Summon]], now! [[note]]If you can find it[[/note]]

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** Let's not forget Finally, the [[SummonMagic Summon]], now! [[note]]If Summon]] tome! [[note]](If you can find it[[/note]]it...)[[/note]]



* HyperspaceIsAScaryPlace: [[spoiler:Any time you use one of the ''Symphony of the Night''-style warp gates, you change castles as well as teleporting.]]

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* HyperspaceIsAScaryPlace: [[spoiler:Any time you use one of the ''Symphony of the Night''-style Night'' style warp gates, you change castles as well as teleporting.teleporting. Downplayed in that there are only two pairs. The rest use new teleporters that, while also in ''Symphony'', are based on how the first Doppelgänger entered the arena.]]



* {{Irony}}: The title itself. Harmony and dissonance are exact opposites.

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* {{Irony}}: The title itself.English title. Harmony and dissonance are exact opposites.



* LudicrousGibs: There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler:a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.]]

to:

* LudicrousGibs: There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler:a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood. One wonders what that guy did to deserve such a fate...]]



%%* {{Metroidvania}}
%%* MightyGlacier: [[spoiler:Simon Belmont.]]

to:

%%* {{Metroidvania}}
%%*
* {{Metroidvania}}: To the point where some designs and plot twists were ripped off from ''Symphony of the Night''. What keeps it out of "RecycledInSpace" territory (except where Juste is concerned) or worse, from being a cut-and-paste of ''Symphony'' is that there is enough new content to make this game stand out.
*
MightyGlacier: [[spoiler:Simon Belmont.Belmont still hits like he used to in the Boss Rush. Justified since he also still moves like he used to. The only new move he gets is the double jump. The drop kick and the slide will wait in the next Harmony game, ''Harmony Of Despair''.]]



%%* MoreThanMindControl
* MultipleEndings: Depending on which castle you enter the final boss room in (and what items you have equipped), the ending can change. There are three in total.
* MyGreatestFailure: In the bad ending [[spoiler:if Maxim and Lydie are both dead]], Juste believes he's failed as a vampire hunter.

to:

%%* MoreThanMindControl
* MoreThanMindControl: [[spoiler:Evil Maxim is based on Maxim's own jealousy of Juste and (corrupted) desire for Lydie. Where the real Maxim is a friendly rival to Juste and is willing to step aside since Lydie wants Juste instead, Evil Maxim kidnaps her and uses her blood in a failed attempt to surpass Juste. This ultimately fails since, even as the Dracula Wraith, he's STILL no match for Juste.]]
* MultipleEndings: Depending on which castle you enter the final boss room in (and what items you have equipped), the ending can change. There are three in total.
total:
** Castle B, the GoldenEnding: [[spoiler:Juste confronts Evil Maxim wearing the real Maxim's Bracelet, and his own (Remember that accessory from the very beginning of the game? You need to put it back on before you land the final blow.) to rally the real Maxim into fighting from the inside. The Relics react to Evil Maxim's desires and Evil Maxim flees into them, creating the Dracula Wraith, the true final boss. Maxim and Lydie both survive, and if all the furniture pieces are found and placed (many players found out the "placed" part the hard way) before the end, Lydie will cuddle up with Juste, apparently attracted to his sense of feng shui.]]
** Castle A, the "Okay" ending: [[spoiler:Juste arrives before Maxim can completely succumb. Maxim begs Juste to kill him, but Juste refuses, so Maxim pretends to succumb (complete with using Evil Maxim's portrait) to force Juste's hand. Afterward, Maxim confesses that he wanted Juste to be the one to kill him, acknowledging his superiority, and asking him to take care of Lydie as his body expires. This ending is "okay" since at least Lydie survived.]]
** Castle B, the MyGreatestFailure ending: [[spoiler:Juste confronts Evil Maxim with any equipment he would have replaced with his and Maxim's bracelets in the Golden Ending, and thus, after losing, Evil Maxim is still in control, laments his failure even armed with Dracula's power, and laughs at Juste's fate to hunt vampires alone for the rest of his life. Maxim dies, and since Lydie wasn't freed, she goes to Hell with him. Juste curses that he couldn't save anyone and wonders what he's going to do now.]]
* MyGreatestFailure: In the bad ending [[spoiler:if ending, [[spoiler: Maxim and Lydie are both dead]], and Juste believes he's failed as a vampire hunter.



** The game as a whole takes significant cues from ''VideoGame/CastlevaniaIISimonsQuest'' with its quest for [[PlotCoupon Dracula's bodyparts]].

to:

** The game as a whole takes significant cues from ''VideoGame/CastlevaniaIISimonsQuest'' with its quest for [[PlotCoupon Dracula's bodyparts]]. Searching the actual castle for them, though, is lifted from [[spoiler:the Inverted Castle]] from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''.



* NoOntologicalInertia: [[spoiler:In the Castle B endings, if you do not force Dracula to leave Maxim's body, the bite that Lydie has received kills her. If you force Dracula out and defeat him, the bite disappears and Lydie lives.]]

to:

** Also a plot point. [[spoiler:After passing through the warp in the Room Of Illusion area, Juste notes things seem different compared to before. Turns out, from there to when he went to the Sky Walkway, he'd been in Castle B. When Juste runs into Death again in the Clock Tower and uses the warp there, he figures it out. If the player hasn't, they can look at the map and notice the Treasury they'd explored earlier was in Castle B.]]
* NoOntologicalInertia: [[spoiler:In the Castle B endings, if you do not force Dracula to leave Maxim's body, the bite that Lydie has received kills her.her, and Dracula refuses to leave Maxim's body until it dies. If you force Dracula out and defeat him, the bite disappears and Lydie lives.]]



* OddballInTheSeries: Despite actually being canon and having Igarashi's involvement unlike its predecessor ''Circle of the Moon'', it still sticks out by Iga standards:
** You can dash ''forward'', unlike in other Iga games where you can only backdash.

to:

* OddballInTheSeries: Despite actually being canon and having Igarashi's involvement unlike its predecessor ''Circle of the Moon'', it still sticks out by Iga IGA's standards:
** You can dash ''forward'', unlike in other Iga IGA games where you can only backdash.



* TheOnlyOneAllowedToDefeatYou: Inverted. [[spoiler:After recovering his memories and knowing he's responsible for the whole mess, Maxim wants his rival Juste to be the one to kill him. This only comes to light in the Castle A Ending.]]



%%* RivalTurnedEvil: Maxim.
* RunDontWalk: You will likely spend more time dashing than walking. Unfortunately, because of the control scheme, this means that you will spend long stretches mashing one of the buttons, as opposed to holding it down. You can also slide, which is about equal and mash a instead. Fortunately, if playing on a Game Boy Player accessory for the Nintendo Gamecube, you can set the controls so that the more accessible, comfortable, and durable X and Y buttons do the dashing.

to:

%%* * RivalTurnedEvil: Maxim.
[[spoiler:Two years ago, Maxim left to prove himself better than Juste by finding Dracula's bodily remains, which had been used fifty years prior in ''Simon's Quest''. (''Symphony'' is still forty-nine years out.) Unfortunately, when he did, a dark spirit tried to take him over, and he countered it by removing his memories, but failed to complete the task in time to stop his new evil self from abducting Lydie. His post-amnesia self, only barely remembering that Lydie was in trouble, went to Juste for help, and Evil Maxim did the rest by giving him the idea to help Juste out, which really helped Evil Maxim out because being in the castle helped Maxim get his memory back. The only reason this fails is because Juste defeats Evil Maxim at the end of the game.]]
* RunDontWalk: You will likely spend more time dashing than walking. Unfortunately, because of the control scheme, this means that you will spend long stretches mashing one of the buttons, as opposed to holding it down. You can also slide, which is about equal and mash a instead. Fortunately, if playing on a Game Boy Player accessory for the Nintendo Gamecube, [=GameCube=], you can set the controls so that the more accessible, comfortable, and durable X and Y buttons do the dashing.



* SayMyName: Lydie when [[spoiler:Death captures her]].



* ShapeShifterSwanSong: The Living Shadow boss, after you defeat it, cycles through all its forms before petering out.

to:

** It's possible to get the Ring Of Vlad early using the Ice-Fist Fusion. [[DevelopersForesight The developers even planned for it]] by rewriting a later conversation, but that's actually rather minor.
* ShapeShifterSwanSong: The Living Shadow boss, after you defeat it, cycles through all its forms before petering out.out, in a ContinuityNod to the Doppelgänger boss from ''[[VideoGame/CastlevaniaIIIDraculasCurse Castlevania 3]]''.



* TechDemoGame: After ''VideoGame/CastlevaniaCircleOfTheMoon'' was praised for its gameplay but derided for its dark and simplistic graphics, Konami gave the development team a single directive - [[FollowTheLeader emulate]] ''VideoGame/CastlevaniaSymphonyOfTheNight'' as much as possible. To the team's credit, they got damn close despite the GBA's hardware limitations and lower-res screen - several maps in the game are downright ''[[SceneryPorn beautiful]]'' - but the improved graphics came at the cost of a significantly downgraded musical score. Due to the GBA lacking a dedicated sound chip[[note]] in reality, the GBA's hybrid solution of the NES FM-era audio chips and processing alternate sound channels through the CPU itself[[/note]] and the CPU already under heavy load processing the advanced graphics, the compositions sounded very much like its predecessors on the original UsefulNotes/NintendoEntertainmentSystem. It would take the following sequel, ''VideoGame/CastlevaniaDawnOfSorrow'', for the team to find the proper balance between visual effects and atmospheric music.

to:

* TechDemoGame: After ''VideoGame/CastlevaniaCircleOfTheMoon'' was praised for its gameplay but derided for its dark and simplistic graphics, Konami gave the development team a single directive - [[FollowTheLeader emulate]] ''VideoGame/CastlevaniaSymphonyOfTheNight'' as much as possible. To the team's credit, they got damn close despite the GBA's hardware limitations and lower-res screen - several maps in the game are downright ''[[SceneryPorn beautiful]]'' - but the improved graphics came at the cost of a significantly downgraded musical score. Due to the GBA lacking a dedicated sound chip[[note]] in (In reality, the GBA's hybrid solution of the NES FM-era NES/Famicom era audio chips and processing alternate sound channels through the CPU itself[[/note]] itself.)[[/note]] and the CPU already under heavy load processing the advanced graphics, the compositions sounded very much like its predecessors on the original UsefulNotes/NintendoEntertainmentSystem. It would take the following sequel, ''VideoGame/CastlevaniaDawnOfSorrow'', entry, ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', for the team to find the proper balance between visual effects and atmospheric music.



%%* VoiceGrunting

to:

%%* VoiceGrunting* VoiceGrunting: Limited to enemies, as both Juste and Maxim have spoken lines (sadly all in Japanese) and Lydie stays out of this by way of the SayMyName above.



* WarmUpBoss: The Giant Bat. Which also happens to be a SkippableBoss (unless you want to get the best ending).

to:

* WarmUpBoss: The Giant Bat. Which also happens to be a SkippableBoss (unless SkippableBoss.
%% How does skipping the Giant Bat lock
you want to get the best ending).out of getting either Maxim's Bracelet or any piece of furniture?



* TheXOfY: The game's subtitle.

to:

* TheXOfY: The Both of the game's subtitle.subtitles, ''Harmony Of Dissonance'' and ''Concerto Of The Midnight Sun''. ([[AndKnowingIsHalfTheBattle And yes, "concerto" is a word.]] For space reasons, we'll just advise you to look it up.)
Is there an issue? Send a MessageReason:
if it's so incorrect that you want to use italics for emphasis, just delete it


** Progression early on requires you to attempt to use a warp room despite not having visited any others. Woe to [[DamnYouMuscleMemory anyone who has played the other Metroidvania games in the series]] and skips over it thinking it is useless...
*** In ''every'' other Metroidvania game in the series (except a couple of the last ones, which came out years later), the first warp room you find always sends you back to another warp room that had previously been inaccessible. With that in mind, the only people who might get stuck are the ones who have ''never'' played any of the other Metroidvania games before.
Is there an issue? Send a MessageReason:
Minor fixes


* LudicrousGibs: There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler: a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.]]

to:

* LudicrousGibs: There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler: a [[spoiler:a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.]]



** The ratings you get from the boss-orb-things seem to be reminiscent of VideoGame/DanceDanceRevolution.

to:

** The ratings you get from the boss-orb-things seem to be reminiscent of VideoGame/DanceDanceRevolution.''VideoGame/DanceDanceRevolution''.



* TechDemoGame: After Videogame/CastlevaniaCircleOfTheMoon was praised for its gameplay but derided for its dark and simplistic graphics, Konami gave the development team a single directive - [[FollowTheLeader emulate]] ''VideoGame/CastlevaniaSymphonyOfTheNight'' as much as possible. To the team's credit, they got damn close despite the GBA's hardware limitations and lower-res screen - several maps in the game are downright ''[[SceneryPorn beautiful]]'' - but the improved graphics came at the cost of a significantly downgraded musical score. Due to the GBA lacking a dedicated sound chip[[note]] in reality, the GBA's hybrid solution of the NES FM-era audio chips and processing alternate sound channels through the CPU itself[[/note]] and the CPU already under heavy load processing the advanced graphics, the compositions sounded very much like its predecessors on the original UsefulNotes/NintendoEntertainmentSystem. It would take the following sequel, ''Videogame/CastlevaniaDawnOfSorrow'', for the team to find the proper balance between visual effects and atmospheric music.
* TrainingFromHell: Implied by Maxim [[spoiler: after fighting him on the good ending path]] that he and Juste underwent this when becoming vampire hunters. He states that compared to the training they went through, the pain he was feeling was nothing.

to:

* TechDemoGame: After Videogame/CastlevaniaCircleOfTheMoon ''VideoGame/CastlevaniaCircleOfTheMoon'' was praised for its gameplay but derided for its dark and simplistic graphics, Konami gave the development team a single directive - [[FollowTheLeader emulate]] ''VideoGame/CastlevaniaSymphonyOfTheNight'' as much as possible. To the team's credit, they got damn close despite the GBA's hardware limitations and lower-res screen - several maps in the game are downright ''[[SceneryPorn beautiful]]'' - but the improved graphics came at the cost of a significantly downgraded musical score. Due to the GBA lacking a dedicated sound chip[[note]] in reality, the GBA's hybrid solution of the NES FM-era audio chips and processing alternate sound channels through the CPU itself[[/note]] and the CPU already under heavy load processing the advanced graphics, the compositions sounded very much like its predecessors on the original UsefulNotes/NintendoEntertainmentSystem. It would take the following sequel, ''Videogame/CastlevaniaDawnOfSorrow'', ''VideoGame/CastlevaniaDawnOfSorrow'', for the team to find the proper balance between visual effects and atmospheric music.
* TrainingFromHell: Implied by Maxim [[spoiler: after [[spoiler:after fighting him on the good ending path]] that he and Juste underwent this when becoming vampire hunters. He states that compared to the training they went through, the pain he was feeling was nothing.

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