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''Borderlands'' is a series of SpaceWestern {{Hero Shooter}}s with RPGElements (or {{Action RPG}}s with [=FPS=] elements) for UsefulNotes/{{Xbox 360}}, UsefulNotes/PlayStation3, [[UsefulNotes/MicrosoftWindows Windows]], and [[UsefulNotes/AppleMacintosh OS X]] developed by Creator/GearboxSoftware -- creators of the ''VideoGame/BrothersInArms'' series and the three expansion packs for the original ''VideoGame/HalfLife''.

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''Borderlands'' is a series of SpaceWestern {{Hero Shooter}}s with RPGElements (or {{Action RPG}}s with [=FPS=] elements) for UsefulNotes/{{Xbox Platform/{{Xbox 360}}, UsefulNotes/PlayStation3, [[UsefulNotes/MicrosoftWindows Platform/PlayStation3, [[Platform/MicrosoftWindows Windows]], and [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh OS X]] developed by Creator/GearboxSoftware -- creators of the ''VideoGame/BrothersInArms'' series and the three expansion packs for the original ''VideoGame/HalfLife''.
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Crosswicking

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* TileFlippingPuzzle:
** ''VideoGame/BorderlandsThePreSequel'': For "All the Little Creatures", there are 5 sewage pipes, each with a valve, and the set of pipes toggled by each valve sometimes doesn't include the pipe they're on. If the wrong combination gets entered, Cybil reminds the player of the goal:
--->'''Cybil:''' What are you doing?! Turn the pumps off. I'm trying to save the cuties, not drown them in more effluence!
** ''VideoGame/Borderlands2'': In the main game, the mission "Splinter group" unlocks a new area in the Bloodshot Stronghold level, where you have to kill four Rats called [[Franchise/TeenageMutantNinjaTurtles Lee, Dan, Ralph and Mick]]. Once that's done, another new area opens with a flipping puzzle of four switches attached to items, and 5 lights. Each switch controls a group of those lights. Figure out the right switches to turn on all the lights so the boss is summoned.

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* TheLastOfTheseIsNotLikeTheOthers: In a more specific RunningGag that occurs in all shooter games (that also takes on the AndZoidberg pattern), the cinematic intros of the playable characters will always have the last introduced character as the odd-one-out, by having a less-badass subtitle than the other three who are appropriately introduced with their respective classes:
** Roland as The Soldier, Lilith as The Siren, Mordecai as The Hunter, and '''Brick as Himself'''
** Axton as The Commando, Maya as The Siren, Salvador as The Gunzerker, and '''[=Zer0=] as a Number'''
** Athena as The Gladiator, Wilhelm as The Enforcer, Nisha as The Lawbringer, and '''Claptrap as a Mistake'''
** [=FL4K=] as The Beastmaster, Moze as The Gunner, Amara as The Siren, and '''Zane Flynt as Himselves'''


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* OddNameOut: In a more specific RunningGag that occurs in all shooter games (that also takes on the AndZoidberg pattern), the cinematic intros of the playable characters will always have the last introduced character as the odd-one-out, by having a less-badass subtitle than the other three who are appropriately introduced with their respective classes:
** Roland as The Soldier, Lilith as The Siren, Mordecai as The Hunter, and '''Brick as Himself.'''
** Axton as The Commando, Maya as The Siren, Salvador as The Gunzerker, and '''[=Zer0=] as a Number.'''
** Athena as The Gladiator, Wilhelm as The Enforcer, Nisha as The Lawbringer, and '''Claptrap as a Mistake.'''
** [=FL4K=] as The Beastmaster, Moze as The Gunner, Amara as The Siren, and '''Zane Flynt as Himselves.'''
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Crosswicking new trope.

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* StatOverflow: The series has some items (mainly Class Mods) that allow your characters to increase specific skills beyond their max; the effect is lost once said items are removed (either by replacement, selling or just dropping). This also has the side effect of freeing skill points for other stats.
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* AntiWastageFeatures: In the series, starting with ''VideoGame/Borderlands1'', players can immediately buy back any weapons or items that they have sold to vending machines to avoid accidentally selling a valuable product.

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* CapRaiser: Storage Deck Upgrades, a.k.a SDU-s, upgrade the inventory size so more flexible inventory configurations, and more loot to sell, are holdable. Also there's weapon slot upgrades to allow more guns to quickly switch between instead of having to go through the inventory menu for them.
** ''VideoGame/Borderlands1'': There's [=SDUs=] to upgrade inventory size mainly sold but some are given as quest rewards for rescuing Claptraps.
** ''VideoGame/Borderlands2'':
** ''VideoGame/Borderlands3'':

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* CapRaiser: CapRaiser:
**
Storage Deck Upgrades, a.k.a SDU-s, Upgrades ([=SDUs=]) upgrade the inventory size so in order to allow more flexible inventory configurations, configurations and store more loot to sell, are holdable. Also there's weapon sell.
** Weapon
slot upgrades to upgrades, usually given in-story, allow more guns to quickly switch between instead of having to go through the inventory menu for them.
** ''VideoGame/Borderlands1'': There's [=SDUs=] to upgrade inventory size mainly sold but some are given as quest rewards for rescuing Claptraps.
** ''VideoGame/Borderlands2'':
** ''VideoGame/Borderlands3'':
them.
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* CapRaiser: Storage Deck Upgrades, a.k.a SDU-s, upgrade the inventory size so more flexible inventory configurations, and more loot to sell, are holdable. Also there's weapon slot upgrades to allow more guns to quickly switch between instead of having to go through the inventory menu for them.
** ''VideoGame/Borderlands1'': There's [=SDUs=] to upgrade inventory size mainly sold but some are given as quest rewards for rescuing Claptraps.
** ''VideoGame/Borderlands2'':
** ''VideoGame/Borderlands3'':
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* VideoGameRaids: The series has [[Characters/BorderlandsRaidBosses Raid Bosses]], powerful enemies usually fought after the main story of their respective product (either the main game or a DLC) is completed.
** ''VideoGame/Borderlands1'' has Crawmerax the Invincible, a giant Crab Worm which is usually found three levels above the highest leveled player. It's fought at his own stage, "Crawmerax's Lair", unlocked by completing the main story of the ''The Secret Armory of General Knoxx'' DLC. He's the main source of Pearlescent weapons.
** ''VideoGame/Borderlands2'' has several of those, usually one or two per product[[note]]The base game has Terramorphous the Invincible and Vermivorous the Invincible; ''Captain Scarlett and Her Pirate's Booty'' has Hyperius the Invincible and Master Gee the Invincible; ''Mr. Torgue's Campaign of Carnage'' has Pyro Pete the Invincible; ''Sir Hammerlock's Big Game Hunt'' has Voracidous the Invincible (with Chief Ngwatu) and Dexiduous the Invincible; ''Tiny Tina's Assault on Dragon Keep'' has the four Ancient Dragons of Destruction; ''Sir Hammerlock vs. the Son of Crawmerax'' has The Invincible Son of Crawmerax the Invincible; and ''Commander Lilith and the Fight for Sanctuary'' has Haderax the Invincible[[/note]]. Each of these bosses has [[CashGate an Eridium cost]], starting from 8 all the way to ''100'' depending on the boss, and in Ultimate Vault Hunter Mode, they can drop specific loot in addition to other Legendary, Pearlescent and Effervescent-tier gear, and in the [=DLCs=] most of them also drop Seraph crystals and Seraph-tier weapons.
** ''VideoGame/BorderlandsThePreSequel'' has The Invincible Sentinel, a powerful Eridian Guardian fought after clearing the main game's story mode. It's a beefed up version of the game's final boss.
** ''VideoGame/Borderlands3'' features three Raid Bosses fought at the end of the ''Takedown'' [=DLCs=]: Wotan the Invincible (fought at the end of ''Takedown at the Maliwan Blacksite''), Scourge the Invincible Martyr (fought at the end of ''Takedown at the Guardian Breach'') and Hemovorous the Invincible (a DualBoss fought alongside the returning Vermivorous the Invincible from ''2'', and it requires the ''Director's Cut'' DLC).
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Acceptable Targets is an index and indexes can't be linked anywhere besides other indexes and trope descriptions (when appropriate).


* AcceptableTargets: In-universe, the bandits seem to be this, as even nice characters have no qualms about killing boatloads of them, and torturing them is often depicted as completely acceptable just because they're bandits. There are many instances across the franchise where the prospect of having to kill bandits is viewed at best as only in terms of the danger to the killer's life, as bandits [[ZergRush often make up their lack of individual strength with large amounts of people]] and are thus still capable of posing a serious threat, and at worst as just an inconvenience to the goal at hand since the life of said bandit is rarely something to think twice about. Even when bandits as a whole are taken more seriously on ''Borderlands 3'' on account of having formed the closest thing to an organized society they could make, as individuals they are still not taken seriously in the least bit.
** Bandits themselves also have their own acceptable target: midgets; they are looked down upon by all of them, and using them as human shields is acceptable, normal and widespread.
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** Roland as The Soldier, Mordecai as The Hunter, Lilith as The Siren, and '''Brick as Himself'''

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** Roland as The Soldier, Lilith as The Siren, Mordecai as The Hunter, Lilith as The Siren, and '''Brick as Himself'''
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* ''Borderlands: Debt or Alive'' (2024)
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A long-gestating film adaptation of the series [[https://variety.com/2015/film/news/borderlands-videogame-movie-lionsgate-1201580303/ was first reported to be in development]] by Creator/LionsGate in 2015. It was [[https://variety.com/2020/film/news/borderlands-movie-eli-roth-lionsgate-1203509333/ later announced]] in February 2020 that Creator/EliRoth was attached to direct a script treatment by Craig Mazin (''Series/{{Chernobyl}}''). Confirmed casting for the project includes Creator/CateBlanchett as Lilith, Creator/JamieLeeCurtis as Tannis, Creator/KevinHart as Roland, Ariana Greenblatt (''Film/AvengersInfinityWar'') as Tiny Tina, Creator/FlorianMunteanu as Krieg, Creator/HaleyBennett, Creator/EdgarRamirez as Atlas, and Creator/JackBlack as the voice of Claptrap.

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A long-gestating film adaptation of the series [[https://variety.com/2015/film/news/borderlands-videogame-movie-lionsgate-1201580303/ was first reported to be in development]] by Creator/LionsGate in 2015. It was [[https://variety.com/2020/film/news/borderlands-movie-eli-roth-lionsgate-1203509333/ later announced]] in February 2020 that Creator/EliRoth was attached to direct a script treatment by Craig Mazin (''Series/{{Chernobyl}}''). Confirmed casting for the project includes Creator/CateBlanchett as Lilith, Creator/JamieLeeCurtis as Tannis, Creator/KevinHart as Roland, Ariana Greenblatt (''Film/AvengersInfinityWar'') Creator/ArianaGreenblatt as Tiny Tina, Creator/FlorianMunteanu as Krieg, Creator/HaleyBennett, Creator/EdgarRamirez as Atlas, and Creator/JackBlack as the voice of Claptrap.
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** From the ''The Secret Armory of General Knoxx'' DLC for ''1'' onwards, cyan marks Pearlescent weapons and items.[[note]]Cyan is also the color for the big ammo and health boxes that drop between rounds in the ''Mad Moxxi's Underdome Riot'' DLC for the same game, but since said item doesn't appear at all outside of said game, it's just a footnote.[[/note]]

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** From the ''The Secret Armory of General Knoxx'' DLC for ''1'' onwards, cyan marks Pearlescent weapons and items.[[note]]Cyan is also the color for the big ammo and health boxes that drop between rounds in the ''Mad Moxxi's Underdome Riot'' DLC for the same game, but since said item doesn't appear at all outside of said game, it's just a footnote.[[/note]]

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[[AC:Video games (official installments)]]
* [[AC:[[FirstPersonShooter shooter]]]]
** ''VideoGame/Borderlands1'' (2009)
** ''VideoGame/Borderlands2'' (2012)
*** ''Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure'' (2021), a rerelease of the "Tiny Tina's Assault on Dragon Keep" DLC for ''Borderlands 2'' as a standalone game.
** ''VideoGame/BorderlandsThePreSequel'' (2014)
** ''VideoGame/Borderlands3'' (2019)
** ''VideoGame/TinyTinasWonderlands'' (2022)

* [[AC:{{adventure|Game}}]]
** ''VideoGame/TalesFromTheBorderlands'' (2014-2015)
** ''VideoGame/NewTalesFromTheBorderlands'' (2022)

[[AC:Video games (spin-offs)]]

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[[AC:Video !!!Video games (official installments)]]
*
-- main series

[[AC:[[FirstPersonShooter shooter]]]]
**
Shooters]]]]
*
''VideoGame/Borderlands1'' (2009)
** * ''VideoGame/Borderlands2'' (2012)
*** ** ''Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure'' (2021), a rerelease of the "Tiny Tina's Assault on Dragon Keep" DLC for ''Borderlands 2'' as a standalone game.
** * ''VideoGame/BorderlandsThePreSequel'' (2014)
** * ''VideoGame/Borderlands3'' (2019)
** * ''VideoGame/TinyTinasWonderlands'' (2022)

[[AC:{{Adventure Game}}s]]
* [[AC:{{adventure|Game}}]]
**
''VideoGame/TalesFromTheBorderlands'' (2014-2015)
** * ''VideoGame/NewTalesFromTheBorderlands'' (2022)

[[AC:Video !!!Video games (spin-offs)]]-- spin-offs



[[AC:Tabletop games]]

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[[AC:Tabletop games]]!!!Tabletop games



[[AC:Comic books]]

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[[AC:Comic books]]!!!Comic books



[[AC:Literature]]

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[[AC:Literature]]!!!Literature
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* PaintedCGI: The first game used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading was done realistically. ''VideoGame/{{Borderlands 2}}'', however, used a combination real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower end GPU hardware.
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* DiegeticCharacterCreation: In the Borderlands universe, the respawning points are called "New-U" stations, and are owned by the Hyperion corporation. Right after you step down from the bus and are given your ECHO device, Claptrap guides you to the first of said stations in order to "register your DNA" in the network.
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* ''VideoGame/NewTalesFromTheBorderlands''
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* UniquenessRule: In addition to the 2-4 ranged weapons, players can equip only one of the following at any time, though they can carry as much as they want in their backpacks, provided they have space:
** In ''VideoGame/Borderlands1'': one shield, one class mod and one grenade mod.
** In ''VideoGame/Borderlands2'': one shield, one class mod, one relic and one grenade mod.
** In ''VideoGame/BorderlandsThePreSequel'': one shield, one class mod, one Oz kit and one grenade mod.
** In ''VideoGame/Borderlands3'': one shield, one class mod, one artifact and one grenade mod.
** In ''VideoGame/TinyTinasWonderlands'': one melee weapon, one magic spell, one ward, one amulet, one ring and one armor.
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* FreezeFrameIntroduction: The series introduces every plot-relevant character with a card, starting from [[PlayerCharacter the Vault Hunters]] at the intro movie, concluding with the FinalBoss, and every minor and major character worthy of relevance in between. Most of the time, it also displays BossSubtitles.
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* SpaceCossacks: Many characters, including the playable ones, are people who resorted to (or just felt like) exiling themselves to the tough, unforgiving DeathWorld of Pandora for different reasons.
** Mordecai, for instance, is just in for the thrill of looking for alien vaults.
** Zero, Amara, [=Fl4k=], and Brick don't care as much about the Vaults and just want an excuse to fight, kill and break stuff.
** Lilith comes to Pandora trying to run away from ostracism on account of having magical powers, as well as due to rumors of there being another Siren on the planet.
** Salvador is a Pandoran native. He left his hometown to fight Hyperion after the latter declared all the local residents as bandits for not submitting to Handsome Jack's iron fist.
** Krieg moved to Pandora and started fighting against Hyperion after they twisted him into a raving lunatic mutant. He's looking for the Vault to follow Maya; he fell in love with her and thinks Maya will restore his sanity.
** Gaige is probably the straightest example in the series: she ran away to Pandora with her dad's help after killing her arch-enemy with her death robot during a high school science fair, hoping that the long arm of her rival's powerful family won't find her in Pandora.
** Moze moves to Pandora after being the sole survivor of a suicide mission, which is also the straw that breaks her back after long years of abuse from Vladof's command that was already digging into her sanity.
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* ColorCodedForYourConvenience: Weapons and items are colored according to their rarity:
** Red is, obviously, health packs and stimpacks.
** White rarity is Common, and this applies to common-rarity weapons as well as ammo boxes.
** Green is a bit murky: it marks both Uncommon weapons and items as well as mission objectives.
** Blue is also murky: it marks both Unique and Rare weapons and items.
** Purple is clearer: it marks Very Rare and Very Strong weapons and items. A lighter shadw of purple is used in ''2'' and its [=DLCs=] for E-Tech weapons, which are rarer than Legendaries.
** Orange is the color of Legendary weapons and items. In ''1'', the darker the shade, the rarer and stronger the weapon, [[JunkRare usually]]. Yellow is also both a Legendary color and the color of the Money drops.
** From the ''The Secret Armory of General Knoxx'' DLC for ''1'' onwards, cyan marks Pearlescent weapons and items.[[note]]Cyan is also the color for the big ammo and health boxes that drop between rounds in the ''Mad Moxxi's Underdome Riot'' DLC for the same game, but since said item doesn't appear at all outside of said game, it's just a footnote.[[/note]]
** From the ''Captain Scarlett and Her Pirate's Booty'' DLC for ''2'' onwards, pink marks Seraph weapons and items, which usually drop from Raid Bosses and weapons sold by the Seraph vendor.
** From the ''Commander Lilith and the Fight for Sanctuary'' DLC for ''2'' onwards, a rainbow animated gradient marks Effervescent weapons and items, the rarest of the bunch.
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* NoticeThis: Weapons, items and key elements are ColorCodedForYourConvenience and have a large beam pointing where they are. Some games even go as far as to give Legendary items a bigger and brighter glow and even a map pointer.
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[[caption-width-right:350:Welcome to Pandora, kiddos.]]

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[[caption-width-right:350:Welcome to Pandora, kiddos.Pandora.]]
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[[caption-width-right:350:Welcome to Pandora.]]

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[[caption-width-right:350:Welcome to Pandora.Pandora, kiddos.]]

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* ShopFodder: As the weapons and other gear are randomly generated, the majority of them are total junk. It gives incentive to keep farming until you get something really good.



* VendorTrash: As the weapons and other gear are randomly generated, the majority of them are total junk. It gives incentive to keep farming until you get something really good.

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* TheLastOfTheseIsNotLikeTheOthers: In a more specific RunningGag that occurs in all shooter games (that also takes on the AndZoidberg pattern), the cinematic intros of the playable characters will always have the last introduced character as the odd-one-out, by having a less-badass subtitle than the other three who are appropriately introduced with their respective classes:
** Roland as The Soldier, Mordecai as The Hunter, Lilith as The Siren, and '''Brick as Himself'''
** Axton as The Commando, Maya as The Siren, Salvador as The Gunzerker, and '''[=Zer0=] as a Number'''
** Athena as The Gladiator, Wilhelm as The Enforcer, Nisha as The Lawbringer, and '''Claptrap as a Mistake'''
** [=FL4K=] as The Beastmaster, Moze as The Gunner, Amara as The Siren, and '''Zane Flynt as Himselves'''



* SturgeonsLaw: As the weapons and other gear are randomly generated, the majority of them are total junk. It gives incentive to keep farming until you get something really good.



* TheLastOfTheseIsNotLikeTheOthers: In a more specific RunningGag that occurs in all shooter games (that also takes on the AndZoidberg pattern), the cinematic intros of the playable characters will always have the last introduced character as the odd-one-out, by having a less-badass subtitle than the other three who are appropriately introduced with their respective classes:
** Roland as The Soldier, Mordecai as The Hunter, Lilith as The Siren, and '''Brick as Himself'''
** Axton as The Commando, Maya as The Siren, Salvador as The Gunzerker, and '''[=Zer0=] as a Number'''
** Athena as The Gladiator, Wilhelm as The Enforcer, Nisha as The Lawbringer, and '''Claptrap as a Mistake'''
** [=FL4K=] as The Beastmaster, Moze as The Gunner, Amara as The Siren, and '''Zane Flynt as Himselves'''

to:

* TheLastOfTheseIsNotLikeTheOthers: In a more specific RunningGag that occurs in all shooter games (that also takes on VendorTrash: As the AndZoidberg pattern), the cinematic intros of the playable characters will always have the last introduced character as the odd-one-out, by having a less-badass subtitle than the weapons and other three who gear are appropriately introduced with their respective classes:
** Roland as The Soldier, Mordecai as The Hunter, Lilith as The Siren, and '''Brick as Himself'''
** Axton as The Commando, Maya as The Siren, Salvador as The Gunzerker, and '''[=Zer0=] as a Number'''
** Athena as The Gladiator, Wilhelm as The Enforcer, Nisha as The Lawbringer, and '''Claptrap as a Mistake'''
** [=FL4K=] as The Beastmaster, Moze as The Gunner, Amara as The Siren, and '''Zane Flynt as Himselves'''
randomly generated, the majority of them are total junk. It gives incentive to keep farming until you get something really good.
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None


A long-gestating film adaptation of the series [[https://variety.com/2015/film/news/borderlands-videogame-movie-lionsgate-1201580303/ was first reported to be in development]] by Creator/LionsGate in 2015. It was [[https://variety.com/2020/film/news/borderlands-movie-eli-roth-lionsgate-1203509333/ later announced]] in February 2020 that Creator/EliRoth was attached to direct a script treatment by Craig Mazin (''Series/{{Chernobyl}}''). Confirmed casting for the project includes Creator/CateBlanchett as Lilith, Creator/JamieLeeCurtis as Tannis, Creator/KevinHart as Roland, Ariana Greenblatt (''Film/AvengersInfinityWar'') as Tiny Tina, Florian Munteanu (''Film/CreedII'') as Krieg, Creator/HaleyBennett, Creator/EdgarRamirez as Atlas, and Creator/JackBlack as the voice of Claptrap.

to:

A long-gestating film adaptation of the series [[https://variety.com/2015/film/news/borderlands-videogame-movie-lionsgate-1201580303/ was first reported to be in development]] by Creator/LionsGate in 2015. It was [[https://variety.com/2020/film/news/borderlands-movie-eli-roth-lionsgate-1203509333/ later announced]] in February 2020 that Creator/EliRoth was attached to direct a script treatment by Craig Mazin (''Series/{{Chernobyl}}''). Confirmed casting for the project includes Creator/CateBlanchett as Lilith, Creator/JamieLeeCurtis as Tannis, Creator/KevinHart as Roland, Ariana Greenblatt (''Film/AvengersInfinityWar'') as Tiny Tina, Florian Munteanu (''Film/CreedII'') Creator/FlorianMunteanu as Krieg, Creator/HaleyBennett, Creator/EdgarRamirez as Atlas, and Creator/JackBlack as the voice of Claptrap.
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As the game has RPG elements, each title in the series has (at least) four player classes, each with an active skill and (at least) three skill trees to sink points into. The dusty, desert "AfterTheEnd" setting allows the RealIsBrown level design to contrast with the brightly-colored loot and absolute ''bonanza'' of item boxes placed throughout the world; the art style is stylized somewhere between "ComicBooks," "Storyboards" and "CelShading," often with visible cross-hatching lines deliberately drawn into the world. It's also used to justify the fact that Pandora's [[PlanetOfHats Hat]] is "Balls-to-the-wall AxCrazy," which is absolutely PlayedForLaughs (see above re: funny, irreverent writing). Finally, it's the TropeCodifier for the "LooterShooter" genre: The first game's TagLine of "87 bazillion guns" is an exaggeration, but not much of one. The first game's loot engine was estimated at being able to produce some ''eighteen million'' unique combinations, and it's only gotten [[PerfectlyCromulentWord bazilliondier]] since then.

to:

As the game has RPG elements, each title in the series has (at least) four player classes, each with an active skill and (at least) three skill trees to sink points into. The dusty, desert "AfterTheEnd" setting allows the RealIsBrown level design to contrast with the brightly-colored loot and absolute ''bonanza'' of item boxes placed throughout the world; the art style is stylized somewhere between "ComicBooks," "Storyboards" and "CelShading," often with visible cross-hatching lines deliberately drawn into the world. It's also used to justify the fact that Pandora's [[PlanetOfHats Hat]] is "Balls-to-the-wall AxCrazy," which is absolutely PlayedForLaughs (see above re: funny, irreverent writing). The game supports drop-in drop-out CoOpMultiplayer, as well as PlayerVersusPlayer in certain arenas. Finally, it's the TropeCodifier for the "LooterShooter" genre: genre. The first game's TagLine of "87 bazillion guns" is an exaggeration, but not much of one. The first game's one: its loot engine was estimated at being able to produce some ''eighteen million'' unique combinations, and it's only gotten [[PerfectlyCromulentWord bazilliondier]] since then.
then. The franchise is in the Guinness Book of World Records for its profusion of weapon designs.
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As the game has RPG elements, each title in the series has (at least) four player classes, each with an active skill and (at least) three skill trees to sink points into. The dusty, desert "AfterTheEnd" setting allows the RealIsBrown level design to contrast with the brightly-colored loot and absolute ''bonanza'' of item boxes placed throughout the world; the art style is stylized somewhere between "ComicBooks," "Storyboards" and "CelShading," often with visible cross-hatching lines deliberately drawn into the world. It's also used to justify the fact that Pandora's [[PlanetOfHats Hat]] is "Balls-to-the-wall AxCrazy," which is absolutely PlayedForLaughs (see above re: funny, irreverent writing). Finally, it's the TropeCodifier for the "LooterShooter" genre: The first game's TagLine of "87 bazillion guns" is an exaggeration, but not much of one. The first game's loot engine was estimated at being able to produce some ''eighteen million'' unique combinations, and it's only gotten [[PerfectlyCromulentWord bazilliondier]] since then.
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Up To Eleven is a defunct trope


*** Fremington's Edge sniper rifles have the text "I can see my house from here!", indirectly indicating its enhanced zoom. How enhanced? Most sniper rifles have a zoom of between 4x and 6x. The Fremington's Edge has ''[[UpToEleven 11x]]''.

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*** Fremington's Edge sniper rifles have the text "I can see my house from here!", indirectly indicating its enhanced zoom. How enhanced? Most sniper rifles have a zoom of between 4x and 6x. The Fremington's Edge has ''[[UpToEleven 11x]]''.''11x''.

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