History Videogame / Borderlands

25th May '16 9:13:17 AM ThraggLootrippa
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* NotSoUseless: The cash box for a tour of the World's Largest Bullet deducts eight million dollars from you with no benefits other than an achievement, and it can be used multiple times. However, there is no better money dump to prevent cash overflow, a bug in the game code that triggers if you surpass 2^31 dollars (close to 2,150 billion) and '''zeroes''' your money tally if you die.

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* NotSoUseless: NotCompletelyUseless: The cash box for a tour of the World's Largest Bullet deducts eight million dollars from you with no benefits other than an achievement, and it can be used multiple times. However, there is no better money dump to prevent cash overflow, a bug in the game code that triggers if you surpass 2^31 dollars (close to 2,150 billion) and '''zeroes''' your money tally if you die.
6th May '16 8:12:09 PM Discar
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* {{Foreshadowing}}: The Hyperion Satellite at the end of the game. Handsome Jack, the company's CEO, is not only the BigBad of ''Borderlands 2'', but [[spoiler:it's revealed that Jack was using Guardian Angel to manipulate the Vault Hunters throughout the plot of this game]].



** In the sequel, Lilith mentions that it turns out that most members of the Crimson Lance were actually decent people who were just doing their job. She's even a little sorry about killing so many of them (although it's only a little, since they ''were'' trying to kill her and the other Vault Hunters at the time). In the sequel, they eventually join Roland in his war against Hyperion as his army, the Crimson Raiders.

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** In the sequel, Lilith mentions that it turns out that most members of the Crimson Lance were actually decent people who were just doing their job. She's even a little sorry about killing so many of them (although it's only a little, since they ''were'' trying to kill her and the other Vault Hunters at the time). In the sequel, they eventually join Roland in his war against Hyperion as his army, the Crimson Raiders.
24th Apr '16 8:01:36 AM DarthWalrus
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** On the extreme other end of the scale is the Skullmasher. It's a shotgun shaped like a sniper rifle that fires 5 pellets close enough to put all 5 of them on someone's head reliably in almost any situation.
16th Apr '16 2:13:11 AM dvorak
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* FramingDevice: Marcus telling a story to his young son (although we're never taken out of the action for it). It comes up in all the DLC's except ''Underdome'', although ''Robot Revolution'' is puppet theater.
5th Apr '16 9:17:59 PM dvorak
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* NoisyGuns: Everything but Eridian weapons and rocket launchers need to be cocked.
1st Apr '16 10:25:12 PM KEEP_IN
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* DemotedToExtra: Helena Pierce's role in the story was scaled back a ''lot'' after the game had a drastic visual overhaul. (For starters, she's prominently featured in the pre-cel game trailer.) Now, she's just a minor NPC you only meet halfway through the game, doing the occasional quest for.

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* DemotedToExtra: Helena Pierce's role in the story was scaled back a ''lot'' after the game had a drastic visual overhaul. (For starters, she's prominently featured in the pre-cel pre-comic book style game trailer.) Now, she's just a minor NPC you only meet halfway through the game, doing the occasional quest for.
24th Mar '16 9:29:04 AM BrainOnStandby
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** Ironically, Bruisers (at least the run-of-the mill, non-Badass kind) are pathetically easy to defeat because they solely rely on their massive health. They always walk at quite a relaxed pace and never take cover, rarely use shields, and wield only [=SMGs=] or combat rifles (the terribly inaccurate, fully automatic kind). This allows you to either pick them off from a distance with repeated headshots from a sniper rifle, revolver, or any other accurate gun (such as a few types of [=SMGs=] and combat rifles), or to rush in close and unload your gun into his face; shotguns work very well, as do [=SMGs=] and combat rifles (this time the less accurate but full-auto kind), and even some Repeater handguns, because that many critical hits in quick succession stun-lock a Bruiser until he keels over.

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** Ironically, Despite their imposing appearance, Bruisers (at least - both the run-of-the mill, non-Badass kind) run-of-the-mill and the Badass versions - are pathetically surprisingly easy to defeat because they rely solely rely on their admittedly massive health. They always walk at quite a relaxed pace and Bruisers never take cover, rarely always move at a slow pace as if they were strolling through a park, practically never use shields, and almost always wield only either [=SMGs=] or combat rifles (the terribly inaccurate, the low-accuracy, fully automatic kind). kind of combat rifle, with shotguns being their third yet rarely used type of weapon (Badass Bruisers use them more often, though). This allows you the player two very easy ways to deal with Bruisers: either pick the player picks them off from a distance afar with repeated headshots from a sniper rifle, revolver, or any other accurate gun (such as a few types of [=SMGs=] and combat rifles), or to rush in close and unload your gun into his face; shotguns work very well, as do [=SMGs=] and combat rifles (this time or other precision guns (Bruisers often just stand there and face the less accurate but full-auto kind), player without shooting back); or the player charges in guns blazing (any with a well-size magazine and even some Repeater handguns, because that many critical hits in quick succession stun-lock a halfway decent rate of fire works perfectly fine) blazing, and stun-locks the Bruiser until he keels over.with repeated headshots.
21st Mar '16 3:03:23 AM BrainOnStandby
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** Ironically, Bruisers (at least the run-of-the mill, non-Badass kind) are pathetically easy to defeat because they solely rely on their massive health. They always walk at quite a relaxed pace and never take cover, rarely use shields, and wield only [=SMGs=] or combat rifles (the terribly inaccurate, fully automatic kind). This allows you to either pick them off from a distance with repeated headshots from a sniper rifle, revolver, or any other accurate gun (such as a few types of [=SMGs=] and combat rifles), or to rush in close and unload your gun into his face; shotguns work very well, as do [=SMGs=] and combat rifles (this time the less accurate but full-auto kind), and even some Repeater handguns, because that many critical hits in quick succession stun-lock a Bruiser until he keels over.
18th Jan '16 12:20:15 PM morenohijazo
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* ColorCodedItemTiers: The game features EIGHT colors (White, Green, Blue, Purple, Yellow, Orange, Dark Orange, Pearlescent). Up to Dark Orange, those follow the usual pattern of rarity, Pearlescent ones are exclusively easter egg items.
17th Jan '16 10:01:09 PM acrobox
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* KingOfThieves: Baron Flynt commands an army of thugs comprised of the {{mook}}s and bosses the players fight through over the course of the story. He makes his home base inside of a giant heavily-guarded excavator patrolled by goons in buggies. His unique weapon is the Boom Stick, a rocket-firing shotgun.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Borderlands