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*** You can do that to [[OurZombiesAreDifferent Headcrab Zombines]] in one of the episodes. One entire level in VideoGame/{{Half-Life 2}}, entitled We Don't Go To Ravenholm, revolves Gordon killing [[OurZombiesAreDifferent Headcrab Zombies]] with a variety of traps laid out by [[AxCrazy Father Grigori]] that include [[CarFu cars being dropped like anvils]] and one zombie in a cage were Gordon can fill it with gas and light it with a stray spark from the cage. An [[BraggingRightsReward achievement]] you can get is going through the entire level with only [[ImprovisedWeapon the Gravity Gun, traps, and spare objects]].

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*** You can do that to [[OurZombiesAreDifferent Headcrab Zombines]] in one of the episodes. episodes with flares and the gravity-gun. One entire level in VideoGame/{{Half-Life 2}}, entitled We Don't Go To Ravenholm, revolves around Gordon killing [[OurZombiesAreDifferent Headcrab Zombies]] with a variety of traps laid out by [[AxCrazy Father Grigori]] that include [[CarFu cars being dropped like anvils]] and one zombie in a cage were Gordon can fill it with gas and light it with a stray spark from the cage. An [[BraggingRightsReward achievement]] achiev]][[SelfImposedChallenge ement]] you can get is going through the entire level with only [[ImprovisedWeapon the Gravity Gun, traps, and spare objects]].objects, such as buzzsaws,]] ExplosiveBarrels, [[ImprovisedWeapon cinder-blocks, tables and]] [[HealThyself medkits]].
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*** You can do that to [[OurZombiesAreDifferent Headcrab Zombines]] in one of the episodes. One entire level in VideoGame/{{Half-Life 2}}, entitled We Don't Go To Ravenholm, revolves Gordon killing [[OurZombiesAreDifferent Headcrab Zombies]] with a variety of traps laid out by [[AxCrazy Father Grigori]] that include [[CarFu cars being dropped like anvils]] and one zombie in a cage were Gordon can fill it with gas and light it with a stray spark from the cage. An [[BraggingRightsReward achievement]] you can get is going through the entire level with only [[ImprovisedWeapon the Gravity Gun, traps, and spare objects]].
*** In Episode 2, Gordon has to go through a [[BigCreepyCrawlies Antlion]] nest and one thing he can do crush the larvae for a small health drop.
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* In ''[[MetroLastLight Metro: Last Light]]'', a player who's going on a no-kill run can punch out a number of enemy soldiers in a sequence set on the surface, where the air is toxic. You can then yank out their gas masks' air filters for your own use while they're lying unconscious on the floor, [[TechnicalPacifist which means you still didn't really kill them]].

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* In ''[[MetroLastLight Metro: Last Light]]'', a player who's going on a no-kill run can punch out a number of enemy soldiers in a sequence set on the surface, where the air is toxic. You can then yank out their gas masks' air filters for your own use while they're lying unconscious on the floor, [[TechnicalPacifist which means you still didn't really kill them]].them]].
* The whole point of ''VideoGame/Office Jerk'' and its variants is beaning the Jerk or Zombie with whatever object you have handy.

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** Bonus points for making said victim puke right before decapitation. Sit back and enjoy the neck stump pumping out blood and vomit all over the pavement.
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* Caleb in ''{{Blood}} 2'' can regain lost health by killing hapless civilians (who uselessly shield themselves with their arms and beg you to spare their lives even as you hack at them with your knife) and harvesting their life force.

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* Caleb in ''{{Blood}} ''VideoGame/{{Blood}} 2'' can regain lost health by killing hapless civilians (who uselessly shield themselves with their arms and beg you to spare their lives even as you hack at them with your knife) and harvesting their life force.
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Adding in a really sadistic trick you can do in Perfect Dark.

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*** If you go to the shooting gallery area in the lobby, stand in the doorway and start a training session, you can shoot at the invincible tech hanging out in the area. He'll eventually exclaim "JUST, leave me alone would you!". If you're feeling really sadistic, you can shoot his face full of arrows with the crossbow. The arrows STAY in his face and body. Same goes for thrown knives.
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* ''VideoGame/{{Wolfenstein}}'' from 2009 allows the player to be exceedingly cruel to anyone on the opposite end of the barrel. Options include simply shooting them to exploding limbs with high caliber weapons, burning, blowing up, stabbing them in the throat with bayonets or vaporizing with one of the [[NaziSuperScience rayguns]]. All of it's excused by them being Nazis (and by the looks of it the worst psychopaths from all branches of the Heer and SS).

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* ''VideoGame/{{Wolfenstein}}'' from 2009 ''VideoGame/{{Wolfenstein|2009}}'' (2009) allows the player to be exceedingly cruel to anyone on the opposite end of the barrel. Options include simply shooting them to exploding limbs with high caliber weapons, burning, blowing up, stabbing them in the throat with bayonets or vaporizing with one of the [[NaziSuperScience rayguns]]. All of it's excused by them being Nazis (and by the looks of it the worst psychopaths from all branches of the Heer and SS).
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*** You can also finish Rojas after Ghost tortures him, or let the favelas gangs do it, which is maybe less cruel, depending how you do it, and kill all chickens you see in Brazil (there are a lot).

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*** You can also finish Rojas after Ghost tortures him, or let the favelas gangs do it, which is maybe less even more cruel, depending how you do it, and kill all chickens you see in Brazil (there are a lot).
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*** You can also finish Rojas after Ghost tortures him, or let the favelas gangs do it, which is maybe less cruel, depending how you do it, and kill all chickens you see in Brazil (there are a lot).
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** ''VideoGame/BioShockInfinite'', in addition to the usual array of cruel and unusual deaths that can be inflicted via Vigors or specialised weapons, also gives the player free reign to run around Columbia murdering random civilians everywhere they go, with no storyline penalties whatsoever. In terms of things that can be done strictly to enemies, though, the various Sky-Hook executions probably take the cake-- its ''very first'' usage has you burying its spinning hooks into a poor chap's face, bloodily rendering it into hamburger meat amid a series of horrible whirring and crunching noises. Other Sky-Hook kills include catching a guy's neck in the blades and snapping it, doing the same only to ''grind his entire head off his neck'' in the process, and jamming the blades into their chests before lifting them up by it and tossing them aside.

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** ''VideoGame/BioShockInfinite'', in addition to the usual array of cruel and unusual deaths that can be inflicted via Vigors or specialised weapons, also gives the player free reign to run around Columbia murdering random civilians everywhere they go, with no storyline penalties whatsoever. In terms of things that can be done strictly to enemies, though, the various Sky-Hook executions probably take the cake-- its ''very first'' usage has you burying its spinning hooks into a poor chap's face, bloodily rendering it into hamburger meat amid a series of horrible whirring and crunching noises. Other Sky-Hook kills include catching a guy's neck in the blades and snapping it, doing the same only to ''grind his entire head off his neck'' in the process, and jamming the blades into their chests before lifting them up by it and tossing them aside. For added cruelty: do this in the vicinity of Elizabeth and she'll occasionally scream or yelp because of the sheer brutality of the executions.
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** ''VideoGame/CallOfDuty: ModernWarfare 2'' has the infamous "No Russian" level in which [[spoiler:you gun down unarmed civilians in an airport. You can CHOOSE how many people you kill; the game doesn't care either way. The game allows you to skip the level, and there's no completion penalty if you do.]]

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** ''VideoGame/CallOfDuty: ModernWarfare 2'' has the infamous "No Russian" level in which [[spoiler:you gun down unarmed civilians in an airport. airport while playing as an undercover agent infiltrating a terrorist group. You can CHOOSE how many people you kill; kill, from shooting everyone in sight to refraining from killing anyone at all. Though it somewhat stretches suspension of disbelief when you notice that your fellow terrorists don't say anything about your non-participation in the game doesn't care either way. bloodshed. The game also allows you to simply skip the level, and there's no level with completion penalty if you do.penalty, for those who might find it too sickening.]]
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** The game occasionally rewards you for this as well. Multiple times, when you pay a character for information or some rare item, you can then punch them out or kill them and get your money back.
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* ''VideoGame/{{Wolfenstein}}'' from 2009 allows the player to be exceedingly cruel to anyone on the opposite end of the barrel. Options include simply shooting them to exploding limbs with high caliber weapons, burning, blowing up, stabbing them in the throat with bayonets or vaporizing with one of the [[NaziSuperScience rayguns]]. All of it's excused by them being Nazis (and by the looks of it the worst psychopaths from all branches of the Heer and SS).

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* ''VideoGame/{{Wolfenstein}}'' from 2009 allows the player to be exceedingly cruel to anyone on the opposite end of the barrel. Options include simply shooting them to exploding limbs with high caliber weapons, burning, blowing up, stabbing them in the throat with bayonets or vaporizing with one of the [[NaziSuperScience rayguns]]. All of it's excused by them being Nazis (and by the looks of it the worst psychopaths from all branches of the Heer and SS).SS).
* In ''[[MetroLastLight Metro: Last Light]]'', a player who's going on a no-kill run can punch out a number of enemy soldiers in a sequence set on the surface, where the air is toxic. You can then yank out their gas masks' air filters for your own use while they're lying unconscious on the floor, [[TechnicalPacifist which means you still didn't really kill them]].
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Removing Nightmare Fuel potholes. NF should be on YMMV only.


* The original ''SyphonFilter'' had the Air Taser which, when used on enemies, would shock the living bejeezus out of them. And you could hold them in this state until they [[ManOnFire CAUGHT ON FIRE.]] Did I mention they would often [[NightmareFuel scream horrifically the whole time?]] Also, this weapon is available from the very beginning, costs no ammunition to use, and counts as a STEALTH weapon.

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* The original ''SyphonFilter'' had the Air Taser which, when used on enemies, would shock the living bejeezus out of them. And you could hold them in this state until they [[ManOnFire CAUGHT ON FIRE.]] Did I mention they would often [[NightmareFuel scream horrifically the whole time?]] time? Also, this weapon is available from the very beginning, costs no ammunition to use, and counts as a STEALTH weapon.

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* ''VideoGame/{{BioShock|1}}'' and its sequel ''VideoGame/{{BioShock 2}}'' firstly allow you to dispense with enemies with varying degrees of sadism. The greatest cruelty potential, however, is in how you deal with the Little Sisters. Dealing with them in a certain way results in immediate material gain for you, but existence failure for them. The shame the player may feel over acting so selfishly is exacerbated in the sequel by the re-tooled design and voice acting of the Little Sisters ramping up their cuteness and vulnerability; oh yeah, and [[spoiler:the way that if you Harvest the Little Sisters throughout the game, you bring about the worst possible ending, and you also have to play the final section of the game alongside Eleanor, knowing what a sociopath you've made her and not being able to make it better.]]
** In ''Bioshock 2'', you can also shoot the unarmed nice old nanny on the face, or put a drill through her head. She's only taunting you a little bit, and doesn't try to fight at all.

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* ''VideoGame/{{BioShock|1}}'' and its sequel ''VideoGame/{{BioShock 2}}'' ''VideoGame/BioShock'':
** The [[VideoGame/BioShock1 first]] [[VideoGame/BioShock2 two]] games
firstly allow you to dispense with enemies with varying degrees of sadism. The greatest cruelty potential, however, is in how you deal with the Little Sisters. Dealing with them in a certain way results in immediate material gain for you, but existence failure for them. The shame the player may feel over acting so selfishly is exacerbated in the sequel by the re-tooled design and voice acting of the Little Sisters ramping up their cuteness and vulnerability; oh yeah, and [[spoiler:the way that if you Harvest the Little Sisters throughout the game, you bring about the worst possible ending, and you also have to play the final section of the game alongside Eleanor, knowing what a sociopath you've made her and not being able to make it better.]]
** In ''Bioshock 2'', ''VideoGame/BioShock2'', you can also shoot the unarmed nice old nanny on the face, or put a drill through her head. She's only taunting you a little bit, and doesn't try to fight at all.



** ''BioshockInfinite'', in addition to the usual array of cruel and unusual deaths that can be inflicted via Vigors or specialised weapons, also gives the player free reign to run around Columbia murdering random civilians everywhere they go, with no storyline penalties whatsoever. In terms of things that can be done strictly to enemies, though, the various Sky-Hook executions probably take the cake-- its ''very first'' usage has you burying its spinning hooks into a poor chap's face, bloodily rendering it into hamburger meat amid a series of horrible whirring and crunching noises. Other Sky-Hook kills include catching a guy's neck in the blades and snapping it, doing the same only to ''grind his entire head off his neck'' in the process, and jamming the blades into their chests before lifting them up by it and tossing them aside.

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** ''BioshockInfinite'', ''VideoGame/BioShockInfinite'', in addition to the usual array of cruel and unusual deaths that can be inflicted via Vigors or specialised weapons, also gives the player free reign to run around Columbia murdering random civilians everywhere they go, with no storyline penalties whatsoever. In terms of things that can be done strictly to enemies, though, the various Sky-Hook executions probably take the cake-- its ''very first'' usage has you burying its spinning hooks into a poor chap's face, bloodily rendering it into hamburger meat amid a series of horrible whirring and crunching noises. Other Sky-Hook kills include catching a guy's neck in the blades and snapping it, doing the same only to ''grind his entire head off his neck'' in the process, and jamming the blades into their chests before lifting them up by it and tossing them aside.

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** In ''Bioshock 2'', you can also shoot the unarmed nice old nanny on the face, or put a drill through her head. She's only taunting you a little bit, and doesn't try to fight at all.
** ''BioshockInfinite'', in addition to the usual array of cruel and unusual deaths that can be inflicted via Vigors or specialised weapons, also gives the player free reign to run around Columbia murdering random civilians everywhere they go, with no storyline penalties whatsoever. In terms of things that can be done strictly to enemies, though, the various Sky-Hook executions probably take the cake-- its ''very first'' usage has you burying its spinning hooks into a poor chap's face, bloodily rendering it into hamburger meat amid a series of horrible whirring and crunching noises. Other Sky-Hook kills include catching a guy's neck in the blades and snapping it, doing the same only to ''grind his entire head off his neck'' in the process, and jamming the blades into their chests before lifting them up by it and tossing them aside.

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** In ''Bioshock 2'', you can also shoot the unarmed nice old nanny on the face, or put a drill through her head. She's only taunting you a little bit, and doesn't try to fight at all.
** ''BioshockInfinite'', in addition to the usual array of cruel and unusual deaths that can be inflicted via Vigors or specialised weapons, also gives the player free reign to run around Columbia murdering random civilians everywhere they go, with no storyline penalties whatsoever. In terms of things that can be done strictly to enemies, though, the various Sky-Hook executions probably take the cake-- its ''very first'' usage has you burying its spinning hooks into a poor chap's face, bloodily rendering it into hamburger meat amid a series of horrible whirring and crunching noises. Other Sky-Hook kills include catching a guy's neck in the blades and snapping it, doing the same only to ''grind his entire head off his neck'' in the process, and jamming the blades into their chests before lifting them up by it and tossing them aside.
all.


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** ''BioshockInfinite'', in addition to the usual array of cruel and unusual deaths that can be inflicted via Vigors or specialised weapons, also gives the player free reign to run around Columbia murdering random civilians everywhere they go, with no storyline penalties whatsoever. In terms of things that can be done strictly to enemies, though, the various Sky-Hook executions probably take the cake-- its ''very first'' usage has you burying its spinning hooks into a poor chap's face, bloodily rendering it into hamburger meat amid a series of horrible whirring and crunching noises. Other Sky-Hook kills include catching a guy's neck in the blades and snapping it, doing the same only to ''grind his entire head off his neck'' in the process, and jamming the blades into their chests before lifting them up by it and tossing them aside.
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** ''BioshockInfinite'', in addition to the usual array of cruel and unusual deaths that can be inflicted via Vigors or specialised weapons, also gives the player free reign to run around Columbia murdering random civilians everywhere they go, with no storyline penalties whatsoever. In terms of things that can be done strictly to enemies, though, the various Sky-Hook executions probably take the cake-- its ''very first'' usage has you burying its spinning hooks into a poor chap's face, bloodily rendering it into hamburger meat amid a series of horrible whirring and crunching noises. Other Sky-Hook kills include catching a guy's neck in the blades and snapping it, doing the same only to ''grind his entire head off his neck'' in the process, and jamming the blades into their chests before lifting them up by it and tossing them aside.
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** There is also a fan-made gametype where the human players are all on the same team, are all robots, all bots are fleshy non-robots, everybody has a flamethrower, and the players select a map with no water. The beauty of it is that robots are flame-proof; humans and fleshy characters are not. Watch as the bot characters scream and run around as they are helpless to their mighty robot overlords! ([[EvilLaugh MWAHAHAHAHAHAHAHAHAHAHA!!!!!!]])
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** This is a Bungie tradition. You were actually encouraged to kill civilians in Marathon through hidden messages from Bungie. Their only crime was being attacked by alien slavers. In the sequel, you can kill humans as well, but this time, they shoot back if you kill two or more in front of others. What's notable is that murdering the civilians is more difficult than killing the actual alien military forces, because instead of many strong but easy-to-dodge projectiles, they shoot .44 magnums with accuracy that [[TheComputerIsACheatingBastard is only used against the player]].
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* In ''VideoGame/{{Half-Life|1}}'' and its expansions, you can kill helpful {{NPC}}s for the hell of it, or in the case of Barney (and in HL:OF, the military {{NPC}}s) kill them just to get the extra ammo when they refuse to go another step. "Don't shoot, I'm a scientist" is just begging for it, really.
** Killing some specific NPC's too early (or at all) can get you a NonstandardGameOver though.
*** An example is using cheat codes to get all the weapons before activating the "plot machine" and murdering all the scientists who are in charge of starting it up. Though really, in Half-Life...not starting it would have been a good thing.
** VideoGame/{{Half-Life 2}}, setting enemy soldiers on fire and watching them flail around in a vain attempt to put themselves out is immensely satisfying. Don't do this on zombies, though, as they will scream bloody murder.
*** YMMV, however. Some players find their screams of pain HILARIOUS.

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* In ''VideoGame/{{Half-Life|1}}'' and its expansions, you can kill helpful {{NPC}}s for the hell of it, or in the case of Barney (and in HL:OF, ''Opposing Force'', the military {{NPC}}s) kill them just to get the extra ammo when they refuse to go another step. "Don't shoot, I'm a scientist" is just begging for it, really.
** Killing some specific NPC's [=NPCs=] too early (or at all) can get you a NonstandardGameOver though.
*** An example is using ** Using cheat codes to get all the weapons before activating the "plot machine" machine", and [[http://www.youtube.com/watch?v=Qabli5QY_ZA murdering all the scientists who are in charge of starting it up. Though really, in Half-Life...up]]. (Though really... not starting it would have been a good thing.
thing.)
** VideoGame/{{Half-Life 2}}, Speaking of cheats, console commands + [[EleventhHourSuperpower Super Gravity Gun]] = [[http://www.youtube.com/watch?v=hH4kj3orqLo It's raining men!]]
** In ''VideoGame/{{Half-Life 2}}''
setting enemy soldiers on fire and watching them flail around in a vain attempt to put themselves out is immensely satisfying. Don't do this on zombies, though, as they will scream bloody murder.
*** YMMV, however. Some players find their screams of pain HILARIOUS.
satisfying.

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Renamed trope


* ''VideoGame/TheDarkness'' gives you the possibility to go around being a [[KickTheDog dog-kicking]] JerkAss slaughtering civilians, and the only thing that changes people's reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigApplesauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[SomebodyElsesProblem Which may in fact be accurate.]]

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* ''VideoGame/TheDarkness'' gives you the possibility to go around being a [[KickTheDog dog-kicking]] JerkAss slaughtering civilians, and the only thing that changes people's reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigApplesauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[SomebodyElsesProblem [[BystanderSyndrome Which may in fact be accurate.]]
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* In the game ''VideoGame/HitmanAbsolution'', Lenny Dexter, son of the BigBad, ''always'' is dispatched through VideoGameCrueltyPotential. There is no way around it. The one method that is the most humane in Lenny's eyes is to put a non-silenced bullet through his head, even though you can kill him with tomahawks, bombs, shotguns, assault rifles, bongs, march him over to an old carriage full of explosive crates and watch him explode. He will not fight back and his attempts to escape through your car all end hilariously.
** Actually, the most inhumane way to dispatch him is to get back in your car and drive away, and since the cell phone Lenny has has no reception and you murdered his entire crew anyways, chances are he dies from starvation, thirst, heat stroke, or the three, potentially [[EyeScream eye-hungry]] buzzards that have been circling overhead.
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* In the game ''VideoGame/HitmanAbsolution'', Lenny Dexter, son of the BigBad, ''always'' is dispatched through VideoGameCrueltyPotential. There is no way around it. The one method that is the most humane in Lenny's eyes is to put a non-silenced bullet through his head, even though you can kill him with tomahawks, bombs, shotguns, assault rifles, bongs, march him over to an old carriage full of explosive crates and watch him explode. He will not fight back and his attempts to escape through your car all end hilariously.
** Actually, the most inhumane way to dispatch him is to get back in your car and drive away, and since the cell phone Lenny has has no reception and you murdered his entire crew anyways, chances are he dies from starvation, thirst, heat stroke, or the three, potentially [[EyeScream eye-hungry]] buzzards that have been circling overhead.
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* ''TheDarkness'' gives you the possibility to go around being a [[KickTheDog dog-kicking]] JerkAss slaughtering civilians, and the only thing that changes people's reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigApplesauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[SomebodyElsesProblem Which may in fact be accurate.]]

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* ''TheDarkness'' ''VideoGame/TheDarkness'' gives you the possibility to go around being a [[KickTheDog dog-kicking]] JerkAss slaughtering civilians, and the only thing that changes people's reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigApplesauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[SomebodyElsesProblem Which may in fact be accurate.]]
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* ''BioShock'' and its sequel ''[=BioShock=] 2'' firstly allow you to dispense with enemies with varying degrees of sadism. The greatest cruelty potential, however, is in how you deal with the Little Sisters. Dealing with them in a certain way results in immediate material gain for you, but existence failure for them. The shame the player may feel over acting so selfishly is exacerbated in the sequel by the re-tooled design and voice acting of the Little Sisters ramping up their cuteness and vulnerability; oh yeah, and [[spoiler:the way that if you Harvest the Little Sisters throughout the game, you bring about the worst possible ending, and you also have to play the final section of the game alongside Eleanor, knowing what a sociopath you've made her and not being able to make it better.]]

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* ''BioShock'' ''VideoGame/{{BioShock|1}}'' and its sequel ''[=BioShock=] 2'' ''VideoGame/{{BioShock 2}}'' firstly allow you to dispense with enemies with varying degrees of sadism. The greatest cruelty potential, however, is in how you deal with the Little Sisters. Dealing with them in a certain way results in immediate material gain for you, but existence failure for them. The shame the player may feel over acting so selfishly is exacerbated in the sequel by the re-tooled design and voice acting of the Little Sisters ramping up their cuteness and vulnerability; oh yeah, and [[spoiler:the way that if you Harvest the Little Sisters throughout the game, you bring about the worst possible ending, and you also have to play the final section of the game alongside Eleanor, knowing what a sociopath you've made her and not being able to make it better.]]
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** Deus Ex allows sadistic players to get very creative, especially with the world environment and the plentiful [=NPCs=] both human and animal. Throw TNT off the side of the Statue of Liberty so that it lands on someone and blows them into bloody giblet gravy? Sure. Unearth a half dozen harmless rats in piles of trash and chase them down to step on them like squealing dog toys? If that's your thing. Scare a harmless civilian or child so that they run into the line of sight of a gun turret rigged to shoot everything it sees into a bloody pulp? Entirely doable.
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* In the ''Franchise/{{Halo}}'' series, it's always fun to shoot your own marines. In the very first one, you can shoot Captain Keyes in the face with his own gun. This prompts Cortana to summon invincible marines to kill you, though.

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* In the ''Franchise/{{Halo}}'' series, it's always fun to shoot your own marines. In the very first one, you can shoot Captain Keyes in the face with his own gun. This prompts Cortana to summon invincible marines to kill you, though. Which can lead to even more cruelty potential. You can't kill the marines who come in to kill you after you've killed Keyes (or anybody else on the bridge for that matter), but you can shoot and melee them, and they still bleed. You can decorate the entire flood of the bridge with their blood while they're trying to kill you.
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* ''TimeSplitters'' has a few examples. In several levels, you have the option to either fight it out with mooks, or just shoot the explosives near them and watch them all get wiped out. There are also weapons called Plasma Grenades (or you'd probably know them as Sticky Grenades). When you hit somebody with one, it sticks to them as they run away panicking for several seconds before it goes off. However, if you stick it to their feet or legs, it won't just blow them away, it will ''launch them several feet in the air.''

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* ''TimeSplitters'' ''VideoGame/TimeSplitters'' has a few examples. In several levels, you have the option to either fight it out with mooks, or just shoot the explosives near them and watch them all get wiped out. There are also weapons called Plasma Grenades (or you'd probably know them as Sticky Grenades). When you hit somebody with one, it sticks to them as they run away panicking for several seconds before it goes off. However, if you stick it to their feet or legs, it won't just blow them away, it will ''launch them several feet in the air.''
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** In ''VideoGame/Halo Reach'', however, killing a civilian causes your character to immediately drop dead.

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** In ''VideoGame/Halo Reach'', ''VideoGame/HaloReach'', however, killing a civilian causes your character to immediately drop dead.
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Continuing a sectionectomy.

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* The first ''MedalOfHonor'' as well as its sequel, Medal of Honor: Underground, gives you the ability to hit certain body parts on enemies. This results in hilarious animations.
** Examples include shooting an enemy in the balls while standing close to a thrown grenade, or, when they pick up a thrown grenade, you can shoot them in the arm, which results in them holding on to the grenade and having it explode in their face.
** Better yet, ''SoldierOfFortune'''s "gore zone" system allows you to bloodily destroy individual body parts, and relish the horrific death animations.
* ''BioShock'' and its sequel ''[=BioShock=] 2'' firstly allow you to dispense with enemies with varying degrees of sadism. The greatest cruelty potential, however, is in how you deal with the Little Sisters. Dealing with them in a certain way results in immediate material gain for you, but existence failure for them. The shame the player may feel over acting so selfishly is exacerbated in the sequel by the re-tooled design and voice acting of the Little Sisters ramping up their cuteness and vulnerability; oh yeah, and [[spoiler:the way that if you Harvest the Little Sisters throughout the game, you bring about the worst possible ending, and you also have to play the final section of the game alongside Eleanor, knowing what a sociopath you've made her and not being able to make it better.]]
** In ''Bioshock 2'', you can also shoot the unarmed nice old nanny on the face, or put a drill through her head. She's only taunting you a little bit, and doesn't try to fight at all.
** Then there's Cindy, one of the little Sisters you can encounter with her biological father (who is now a Big Daddy) Meltzer. While there are exploits to avoid killing him, canonically, you do have to kill him. Cindy, being a little sister, is still subjected to the "immediate material gain" method above. Reading into the back story of her, you realised that her father gave up everything to make sure she's safe, only to have you pull the literal plug on her without a second thought.
* ''VideoGame/CallOfDuty''
** In the original ModernWarfare, during "The Bog", you can stand back and watch as a fellow marine struggles with an enemy soldier. If you do nothing, then the enemy soldier will eventually overwhelm and kill the marine. Alternatively, you can save the Marine's life by killing the enemy soldier at any point before he shoots your buddy.
** ''VideoGame/CallOfDuty: ModernWarfare 2'' has the infamous "No Russian" level in which [[spoiler:you gun down unarmed civilians in an airport. You can CHOOSE how many people you kill; the game doesn't care either way. The game allows you to skip the level, and there's no completion penalty if you do.]]
** ''VideoGame/CallOfDuty: World At War'' has a moment in the level "Eviction" where [[spoiler:you can choose whether to kill wounded and dying German soldiers after an explosion in Berlin. Worse of all, later on, you get called evil in Chernov's diary if you kill them all when Reznov reads it after Chernov's death.]]
* ''VideoGame/DeusEx'' allowed you you to take people out non-lethally and abuse the unconscious bodies in all manner of ways until they finally exploded into giblets. Or, for that matter, just sticking them with slow-acting tranquilizers and watching them run in circles until they fell over. Drop them off high places, feed them to wild animals, or collect them into piles arranged in neat rows or spelling out short messages visible from above. You can also withhold food from a homeless child in Battery Park, walk into a women's washroom at UNATCO (making the female worker in there insult you), and freak civilians out by shooting near them. Great fun for the whole family!
** While not particularly cruel, at least compared to some of the other things described here, [[http://uk.youtube.com/watch?v=IgOKduU05t4 this video]] is certainly amusingly brutal.
** One SelfImposedChallenge is to kill/knockout as many civilians as possible without being seen by enemies or guards. It's possible to make the Hong Kong section practically devoid of life besides a handful of plot-required NPC's through judicious use of suckering guards into fighting civilians.
** Does it count as cruelty if you try to wound the enemies until they are low on HP by shooting them several times with a handgun, before using up one of the precious tranq needles? It works, but it is kind of conscience panging, seeing them run around like idiots, but at least they've stopped shooting you.
** In the sequel, there's a secret one-of-a-kind sniper dart gun that, rather than knocking them out, once their health drops below half, ''sets them on fire''. You can do this to the children in a school.
** [[http://www.youtube.com/watch?v=5DAPXMZk2iw What a shame.]] [[http://www.youtube.com/watch?v=F8SmsrP7QQk&feature=related He was a good man; what a rotten way to die.]] [[http://www.youtube.com/watch?v=ekVI_UoEYRc&feature=related I don't know what else to say.]]
** It should also be noted that this is one of the few games that allows you to kill children. In the sequel, you can even shoot up a school.
* VideoGame/DeusExHumanRevolution allows you to perform takedowns, both lethal and non-lethal, to any character you find in the city. Want Adam to go on a ho-slapping spree? [[http://www.youtube.com/watch?v=zYpuzHyEY8Q&feature=related Go right ahead]].
** Talk a man out of suicide... Then kill him. Also, the groin attack takedown.
** That 'any character you find' bit? It can include the grieving mother of your ex-girlfriend, your former partner from when you were a cop, and a kindly (though senile) old woman who [[spoiler:saved your life when you were a baby and has been saving up birthday money for you ever since]]. To spice things up, you can choose to stay your hand and let a man die in absolute agony even though he's begging you to kill him. Of course, if you don't have the stomach for wanton slaughter, you can always emotionally destroy people instead! That grieving mother? Go ahead and tell her ''exactly'' how horrifically her daughter died. After being kind and sympathetic to an emotionally-shattered former colleague, convincing him to open up to you, you can tell him that he's a pathetic, child-murdering scumbag when he begs you for forgiveness.
* ''{{Turok}}''
** ''{{Turok}} 2: Seeds of Evil''. Cerebral bore. Why shoot, stab, or plasma-vaporize the enemy when you can fire a self-guiding orb at them that will ''embed itself in their forehead'' and start ''digging'', with sickening whirring and gushing noises, and then ''explode''?
** ''{{Turok}}: Evolution''. All the cuddly cute animals roaming the forest? Most can be shot dead.
* In ''{{Postal}} 2'', in fact, it is conceivably possible to chop off a random bystander's arm, then chase them down and subdue them to self-wetting pain and terror with a taser attack, douse them with gasoline, and burn them to a hideous char before dousing the flames with urine, step on the victim's back and "ride" them as they ''try to crawl, sobbing, away,'' and ''finally'' finish them off with a dose of anthrax... and ''then'' decapitate the body, kick the head around city streets like a soccer ball (sending other bystanders who see it into hysterics), before crushing the thing with a sledgehammer like a hellish Gallagher, splattering brains all about. Yeah. And this is a game that, technically, you could complete without harming ''anyone.''
** Don't forget that you can get dogs to play catch with the severed heads.
* The original ''SyphonFilter'' had the Air Taser which, when used on enemies, would shock the living bejeezus out of them. And you could hold them in this state until they [[ManOnFire CAUGHT ON FIRE.]] Did I mention they would often [[NightmareFuel scream horrifically the whole time?]] Also, this weapon is available from the very beginning, costs no ammunition to use, and counts as a STEALTH weapon.
** Not to mention that it has ''infinite'' range. No scope, but it can literally hit at ANY distance as long as you aim accurately. Super sniper flame-taser with infinite ammo... so much fun...
* Caleb in ''{{Blood}} 2'' can regain lost health by killing hapless civilians (who uselessly shield themselves with their arms and beg you to spare their lives even as you hack at them with your knife) and harvesting their life force.
* You're not supposed to be killing people in ''SWAT4'' (as the name implies, you are a cop), but there's no restriction on non-lethal weapons, so nothing's stopping you from hitting people again and again with beanbags fired from shotguns, pepper spray balls fired from paintball guns, tasers, flashbangs, stingers (grenades filled with hard plastic spheres instead of shrapnel), tear gas...
** Alternately, you can just set the game to the minimum difficulty level, which allows you to advance to the next level with a score of 0. The only thing that gets your score below 0 is deliberately killing civilians. Shooting every bad guy in flagrant disregard of the rules of engagement? Hell, murdering suspects after they've already been handcuffed? No problem!
** Because even failed or unwinnable-due-to-large-penalty operations won't be aborted, you can try to get as much penalty as possible. Kill your collegues, and shoot terrorists on sight. Or even better -- cop them and then shoot them in the head, committing cold-blooded murder.
** The briefing of one early mission notes that an elderly woman known to be in generally poor health is likely to be an innocent bystander at the scene. In real life, most of your less-than-lethal gear would probably kill someone like her. But since this ''is'' a game, you can feel free to pelt her with all the tear gas and pepper spray in SWAT's arsenal!
* In ''VideoGame/{{Half-Life|1}}'' and its expansions, you can kill helpful {{NPC}}s for the hell of it, or in the case of Barney (and in HL:OF, the military {{NPC}}s) kill them just to get the extra ammo when they refuse to go another step. "Don't shoot, I'm a scientist" is just begging for it, really.
** Killing some specific NPC's too early (or at all) can get you a NonstandardGameOver though.
*** An example is using cheat codes to get all the weapons before activating the "plot machine" and murdering all the scientists who are in charge of starting it up. Though really, in Half-Life...not starting it would have been a good thing.
** VideoGame/{{Half-Life 2}}, setting enemy soldiers on fire and watching them flail around in a vain attempt to put themselves out is immensely satisfying. Don't do this on zombies, though, as they will scream bloody murder.
*** YMMV, however. Some players find their screams of pain HILARIOUS.
* ''TheDarkness'' gives you the possibility to go around being a [[KickTheDog dog-kicking]] JerkAss slaughtering civilians, and the only thing that changes people's reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigApplesauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[SomebodyElsesProblem Which may in fact be accurate.]]
** When a Mook manages to get lucky and actually seriously hurt you, it's oh so satisfying to dispatch him via painful and horrifying impalement using your aforementioned CombatTentacles.
** In the second game's Vendetta mode, one of Shoshanna's Executions is shooting the mook victim in the balls, then shoving her gun in his mouth and killing him while he's trying to double over.
* ''VideoGame/MetroidPrime'' features a Metroid quarantine room in the Phazon Mines with Space Pirates studying Metroids. You have two options here: go down to shoot the Pirates yourself, or kill the power to the room, release the Metroids and have a balcony seat as the Pirates start screaming and futilely try to fight off the galaxy's ultimate predator (Really, it's only one option).
* In ''VideoGame/UnrealTournamentIII'', it is entirely possible to staple an opponent's corpse to a wall with the Chaingun. Especially fun is stapling them with a shard in the stomach, and firing a shard into their head, making their neck the length of their body.
* ''FarCry 2'' was already mentioned in the enemy-killing section, but let's not forget that there are plenty of wild animals running around. Hmm, a herd of zebras, and me with a jeep, landmines, and a flamethrower... The possibilities!
* Officially, the point of ''VideoGame/JFKReloaded'' is to see if you can replicate the Kennedy assassination with a mouse. Unofficially, it's generally used simply to see how many people you can slaughter and how much of the ragdoll physics you can enjoy. And, of course, there's killing JFK by sniping out the InnocentBystander driving the car ''in front of him'', then scaring JFK's driver with a few rounds, then taking him out just as the car speeds up. Presidential car slams into the back of the stopped bystander car. Secret Service agent sprints into the back of the car, almost certainly ruining his chances of ever breeding. It's also possible, should you hit the driver at the exact right time, to end with the Presidential car embedding itself in a distant wall.
** LetsPlay/FreelanceAstronauts, a crew of guys who do Let's Play videos, took it one step further, playing HORSE with the game. Some of the shots include shooting Secret Service agents in specific places, or shooting off Jackie O's hat.
* ''JediAcademy'', ''where to even begin?'' How about the Jawas of Tatooine that you can brutalize in all sorts of manners? Or the [[RedShirts stormtroopers]] that you can grab with force choke and slam from wall to wall like rag dolls?
** Force Choke, which lets you hold enemies off the ground, actually gives you much more telekinetic control than push or pull, so you can throw them into each other, slam them against things, lift them over edges and release, or escort them into electrified/burning/toxic stuff. They still remain aloft after they've died of suffocation.
** As your Force powers get higher and higher, you can jump above enemies and force pull. What goes up must come down! If you're lucky, you can get 'em to comedically slam against stuff. Also, there's nothing like using the JediMindTrick for a LetsYouAndHimFight scenario. And some of the {{Finishing Move}}s are rather un-Jedi-like, such as combining force pull and saber stab to pull them in front of you in order to shish-kebab 'em. And there's one gun that shoots a number of tiny spheres. Useless at a distance because of how far they spread, but get up close and your enemy will go flying as if ''jet-propelled.''
** Or Saber Realistic Combat? You can control the dismemberment level caused by lightsabers!
** There's one level that literally starts out with crushing a hapless mook by pushing a boulder out of your path.
** Much of this also goes for the previous game in the series, ''[[VideoGame/DarkForcesSaga Jedi Outcast]].''
** Before ''Jedi Outcast'', in ''Dark Forces 2'', you had the option to kill civilians in various unpleasant ways, from [[ShockAndAwe Force Lightning]] to sticking a time-delay railgun charge on them (causing them to run about in panic for a few seconds and then explode -- hilarity!). This would, of course, net you a hefty amount of [[KarmaMeter Dark Side]] points. Pushing them off [[MalevolentArchitecture a conveniently placed ledge]], though? It's all fine with your Light Side buddies (as long as you don't ''Force'' Push them).
* In the aforementioned ''PerfectDark'', there is a way of making the scientists in the weapons training facility an actual needle pad by pushing one of the crates from the hangar all the way up to the training room, jamming the door open with it, and then proceeding to throw poisoned knives or shoot bolts at the [=NPCs=]. Whichever method you chose, you could turn them into living chunks of blood, and their heads would tilt towards every direction because of the effects of the poison in the bolts/knives. Take up "how many knives can you stick on the scientist before the first one disappears?" as a hobby.
** Mines also stick to people in Perfect Dark. Nothing could be more terrifying than having some secret agent stick a beeping Timed Mine onto your person, as you realize you've mere moments to live and there's nothing you can do to stop it!
*** Even ''more'' fun is playing the multiplayer with bots. Summon one of the bots to you, give him a nice shiny coat of remote mines, and then send him on his way! You can either detonate him yourself after a time or wait for somebody to shoot him.
*** Even better, throw Proximity Mines on the slap happy, disarm-using [=PeaceSim=]. When he tries to hug people, he blows them up. [=PeaceSim=] is then responsible for death, flying in the face of his beliefs!
* ''VideoGame/{{Bulletstorm}}'' actually ''rewards'' the player for doing this. Watch the [[http://www.youtube.com/watch?v=cb9ObWlNrg8 trailer]] and see for yourself. Atrocities give you points and are named things such as "fourth of July" and "gang bang." The man at the end, with the deadly explosive rope tied around his legs and primed to go off at any second, especially looks like he is not having much fun.
** Hilariously subverted in the combo called ''Mercy,'' where you shoot them in the gonads and kick their heads off to "stop the pain."
* ''TimeSplitters'' has a few examples. In several levels, you have the option to either fight it out with mooks, or just shoot the explosives near them and watch them all get wiped out. There are also weapons called Plasma Grenades (or you'd probably know them as Sticky Grenades). When you hit somebody with one, it sticks to them as they run away panicking for several seconds before it goes off. However, if you stick it to their feet or legs, it won't just blow them away, it will ''launch them several feet in the air.''
** Also, the monkeys were put in the game for pretty much just this purpose.
* In the ''Franchise/{{Halo}}'' series, it's always fun to shoot your own marines. In the very first one, you can shoot Captain Keyes in the face with his own gun. This prompts Cortana to summon invincible marines to kill you, though.
** In ''VideoGame/Halo Reach'', however, killing a civilian causes your character to immediately drop dead.
* In ''[[VideoGame/GoldenEye1997 GoldenEye]]'', killing too many scientists (or civilians in the single level that they are present in) causes a mission failure, but doesn't immediately end the mission. Considering how annoying and stupid they can be, spending an entire level killing all of the scientists or riding around in the tank in Streets for half an hour crushing civilians is immensely gratifying.
** Turn on the 'All Guns' cheat. Get out a [=DD44=] Dostovel. Shoot Natalya in the face. Don't even look back, she's dead now, thank God.
* [[http://impressive.net/games/barney/fun.cgi The Barney Fun Page]].
* In ''Yoshi'sSafari'', it's possible to shoot Yoshi in the back of the head with your Super Scope.
* ''Franchise/TheChroniclesOfRiddick: VideoGame/EscapeFromButcherBay'' allows you to kill many of the inmates you encounter. You can systematically empty the entire Single Max prison wing one person at a time, and your only punishment will be a temporary incapacitation each time. You can even contrive circumstances to kill a fair number of inmates in Double Max (such as disabling the lights in the diner and then making your way back there to go on a killing spree in the dark), which normally makes this extraordinarily difficult due to being chock-full of wall-mounted gun turrets and almost every area being highly visible.
** In ''VideoGame/AssaultOnDarkAthena'' a helpless prisoner on the Athena is being [[FateWorseThanDeath converted into a Drone]]. He asks you to kill him to spare him this fate, but you can just leave him lying there, in which case you may well imagine him as one of the Drones you kill later in the game.
* ''JudgeDredd'': ''Dredd Vs Death'', setting the lawgiver to incendiary while fighting street criminals results in them being burnt to the bone even from leg and arm shots. [[VideogameCrueltyPunishment This will get the SJS set upon you fairly quickly]].
* The reboot of ''VideoGame/{{Syndicate}}'' tries to discourage this by not giving you LimitBreak energy for killing civilians, but it's no actual hindrance.
* ''VideoGame/{{Wolfenstein}}'' from 2009 allows the player to be exceedingly cruel to anyone on the opposite end of the barrel. Options include simply shooting them to exploding limbs with high caliber weapons, burning, blowing up, stabbing them in the throat with bayonets or vaporizing with one of the [[NaziSuperScience rayguns]]. All of it's excused by them being Nazis (and by the looks of it the worst psychopaths from all branches of the Heer and SS).

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