Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* ApocalypseHow: Universal scale, in progress when the game starts.
to:
* ApocalypseHow: Universal scale, in progress when the The game starts.''starts'' in the midst of a ApocalypseHow/ClassX4.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
The game was centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]
to:
The game was centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in [[TimeAbyss the year 281,474,976,712,644 CE.CE]]. To make matters worse, [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest. Gameplay footage of a pre-alpha demo can be seen [[https://youtu.be/FUqeH2FH1dE here]].
to:
''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], [[TimeAbyss the number of years passed in-story since
Changed line(s) 9,10 (click to see context) from:
!! This video game provides examples of:
to:
Changed line(s) 15,16 (click to see context) from:
-->'''Q:''' How will you stop malicious viruses etc?
-->'''Notch:''' I won't stop viruses, the players will have to do that themselves.
-->'''Notch:''' I won't stop viruses, the players will have to do that themselves.
to:
-->'''Q:''' How will you stop malicious viruses etc?
-->'''Notch:'''etc?\\
'''Notch:''' I won't stop viruses, the players will have to do that themselves.
-->'''Notch:'''
'''Notch:''' I won't stop viruses, the players will have to do that themselves.
Is there an issue? Send a MessageReason:
Past tense :(
Changed line(s) 4,7 (click to see context) from:
The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]
What separates ''0x10[[superscript:c]]'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.
What separates ''0x10[[superscript:c]]'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.
to:
The game is was centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]
Whatseparates separated ''0x10[[superscript:c]]'' from other spaceship sims, apart from its lo-fi graphics, is was its fully programmable 16-bit emulated computers. Notch anticipates anticipated a cottage industry springing up in which programmers develop developed software -- including games, graphical front-ends, and viruses -- for the in-game computers.
What
Changed line(s) 14 (click to see context) from:
* ComputerVirus: The game will include computers that can be programmed and networked. It's inevitable.
to:
* ComputerVirus: The game will include would have included computers that can be programmed and networked. It's It was inevitable.
Changed line(s) 17 (click to see context) from:
* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship respawn as alternate reality versions of themselves.
to:
* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship respawn would have respawned as alternate reality versions of themselves.
Changed line(s) 19 (click to see context) from:
* MagicalComputer: ''0x10[[superscript:c]]'''s computers aren't ''too'' magical, but they're an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple video games]].
to:
* MagicalComputer: ''0x10[[superscript:c]]'''s computers aren't weren't ''too'' magical, but they're they were an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple video games]].
Changed line(s) 22 (click to see context) from:
* OurGraphicsWillSuckInTheFuture: Invoked. The game's graphics are low-poly and (apart from computer monitors and planets) untextured, with the intent to make the game look like the future circa the early '80s.
to:
* OurGraphicsWillSuckInTheFuture: Invoked. The game's graphics are were low-poly and (apart from computer monitors and planets) untextured, with the intent to make the game look like the future circa the early '80s.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]
to:
The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]
Deleted line(s) 17 (click to see context) :
* CrapsackWorld: The game is set during the dying millenia of the universe.
Added DiffLines:
* NaturalEndOfTime: The game is set during the dying millenia of the universe.
Is there an issue? Send a MessageReason:
Deleted line(s) 21 (click to see context) :
* MohsScaleOfScienceFictionHardness: Notch has claimed the game would be as scientifically accurate as possible, but that the game focuses on fun and playability first and foremost.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
!! This videogame provides examples of:
to:
!! This videogame video game provides examples of:
Is there an issue? Send a MessageReason:
Added image.
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ox10c.png]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
What separates ''0x10c'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.
to:
What separates ''0x10c'' ''0x10[[superscript:c]]'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.
Changed line(s) 11 (click to see context) from:
* AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.
to:
* AlternateRealityGame: Notch has run ran two of these in the leadup to the release of the game.
Changed line(s) 17 (click to see context) from:
* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.
to:
* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.
Changed line(s) 19,20 (click to see context) from:
* MagicalComputer: ''0x10c'''s computers won't be ''too'' magical, but they'll be an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple videogames.]]
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as scientifically accurate as possible, but that the game will focus on fun and playability first and foremost.
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as scientifically accurate as possible, but that the game will focus on fun and playability first and foremost.
to:
* MagicalComputer: ''0x10c'''s ''0x10[[superscript:c]]'''s computers won't be aren't ''too'' magical, but they'll be they're an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple videogames.]]
video games]].
* MohsScaleOfScienceFictionHardness: Notch has claimed the gamewill would be as scientifically accurate as possible, but that the game will focus focuses on fun and playability first and foremost.
* MohsScaleOfScienceFictionHardness: Notch has claimed the game
Deleted line(s) 23 (click to see context) :
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.
to:
''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest. \n Gameplay footage of a pre-alpha demo can be seen [[https://youtu.be/FUqeH2FH1dE here]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''0x10&supc;'' (pronounced "ten to the c", hexadecimal for the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''0x10c'' was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.
to:
Is there an issue? Send a MessageReason:
ded game
Changed line(s) 1,2 (click to see context) from:
''0x10c'' is an upcoming ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}'').
to:
''0x10c'' is an upcoming was a ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.
Is there an issue? Send a MessageReason:
All The Myriad Ways is being renamed to Expendable Alternate Universe. Bad examples and Zero Context Examples are being removed.
Deleted line(s) 11 (click to see context) :
* AllTheMyriadWays: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.
Added DiffLines:
* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
!!!0x10c Contains examples of:
to:
Added DiffLines:
* NoProductSafetyStandards: This all came about because of a byte order error in the software used to operate cryogenic sleep capsules.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
What separates ''0x10c'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit computers. Notch anticipates programmers developing software -- including viruses -- for the in-game computers.
to:
What separates ''0x10c'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers developing develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.
Added DiffLines:
* MagicalComputer: ''0x10c'''s computers won't be ''too'' magical, but they'll be an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple videogames.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* ComputerVirus:
to:
* ComputerVirus:ComputerVirus: The game will include computers that can be programmed and networked. It's inevitable.
-->'''Q:''' How will you stop malicious viruses etc?
-->'''Notch:''' I won't stop viruses, the players will have to do that themselves.
-->'''Q:''' How will you stop malicious viruses etc?
-->'''Notch:''' I won't stop viruses, the players will have to do that themselves.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
"0x10c" is an upcoming ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}'').
to:
What separates ''0x10c'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit computers. Notch anticipates programmers developing software -- including viruses -- for the in-game computers.
* ComputerVirus:
Changed line(s) 14 (click to see context) from:
to:
* OurGraphicsWillSuckInTheFuture: Invoked. The game's graphics are low-poly and (apart from computer monitors and planets) untextured, with the intent to make the game look like the future circa the early '80s.
Is there an issue? Send a MessageReason:
Moved ARG into order with other tropes.
* AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.
Changed line(s) 13 (click to see context) from:
* AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.
to:
Is there an issue? Send a MessageReason:
added ARG
Added DiffLines:
*AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the Big Rip.]]
to:
The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's its way to the Big Rip.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
"0x10c" is an upcoming ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]]).
The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the Big Rip.]]
The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the Big Rip.]]
to:
"0x10c" is an upcoming ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]])."Notch", the man behind ''VideoGame/{{Minecraft}}'').
The game is centered around a large group ofHumanPopsicles {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the Big Rip.]]
The game is centered around a large group of
Changed line(s) 12 (click to see context) from:
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as scientifically accurate as possible, but that the game will focus on fun and playability first and foremost.
to:
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as scientifically accurate as possible, but that the game will focus on fun and playability first and foremost.foremost.
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* ApocalypseHow: Class X-4, in progress when the game starts.
to:
* ApocalypseHow: Class X-4, Universal scale, in progress when the game starts.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
"0x10c" is an upcoming hard ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]]).
to:
"0x10c" is an upcoming hard ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]]).
Changed line(s) 12 (click to see context) from:
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as hard science fiction as possible.
to:
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as hard science fiction scientifically accurate as possible.possible, but that the game will focus on fun and playability first and foremost.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* ApocalypseHow: Universal, in progress when the game starts.
to:
* ApocalypseHow: Universal, Class X-4, in progress when the game starts.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the great rip.]]
to:
The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the great rip.Big Rip.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
"0x10c" is an upcoming hard ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]]).
The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the great rip.]]
----
!!!0x10c Contains examples of:
* AfterTheEnd: Or rather, right in the middle of it.
* AllTheMyriadWays: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.
* ApocalypseHow: Universal, in progress when the game starts.
* CrapsackWorld: The game is set during the dying millenia of the universe.
* HumanPopsicle: The player begins the game after awakening from stasis.
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as hard science fiction as possible.
The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the great rip.]]
----
!!!0x10c Contains examples of:
* AfterTheEnd: Or rather, right in the middle of it.
* AllTheMyriadWays: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.
* ApocalypseHow: Universal, in progress when the game starts.
* CrapsackWorld: The game is set during the dying millenia of the universe.
* HumanPopsicle: The player begins the game after awakening from stasis.
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as hard science fiction as possible.