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* ApocalypseHow: Universal scale, in progress when the game starts.

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* ApocalypseHow: Universal scale, in progress when the The game starts.''starts'' in the midst of a ApocalypseHow/ClassX4.
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The game was centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]

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The game was centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in [[TimeAbyss the year 281,474,976,712,644 CE.CE]]. To make matters worse, [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]
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''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest. Gameplay footage of a pre-alpha demo can be seen [[https://youtu.be/FUqeH2FH1dE here]].

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''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], [[TimeAbyss the number of years passed in-story since 1988) 1988]]) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest. Gameplay footage of a pre-alpha demo can be seen [[https://youtu.be/FUqeH2FH1dE here]].



!! This video game provides examples of:

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!! This video game provides examples of:
!!Tropes featured in ''0x10[[superscript:c]]'' include:



-->'''Q:''' How will you stop malicious viruses etc?
-->'''Notch:''' I won't stop viruses, the players will have to do that themselves.

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-->'''Q:''' How will you stop malicious viruses etc?
-->'''Notch:'''
etc?\\
'''Notch:'''
I won't stop viruses, the players will have to do that themselves.
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Past tense :(


The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]

What separates ''0x10[[superscript:c]]'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.

to:

The game is was centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]

What separates separated ''0x10[[superscript:c]]'' from other spaceship sims, apart from its lo-fi graphics, is was its fully programmable 16-bit emulated computers. Notch anticipates anticipated a cottage industry springing up in which programmers develop developed software -- including games, graphical front-ends, and viruses -- for the in-game computers.



* ComputerVirus: The game will include computers that can be programmed and networked. It's inevitable.

to:

* ComputerVirus: The game will include would have included computers that can be programmed and networked. It's It was inevitable.



* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship respawn as alternate reality versions of themselves.

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* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship respawn would have respawned as alternate reality versions of themselves.



* MagicalComputer: ''0x10[[superscript:c]]'''s computers aren't ''too'' magical, but they're an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple video games]].

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* MagicalComputer: ''0x10[[superscript:c]]'''s computers aren't weren't ''too'' magical, but they're they were an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple video games]].



* OurGraphicsWillSuckInTheFuture: Invoked. The game's graphics are low-poly and (apart from computer monitors and planets) untextured, with the intent to make the game look like the future circa the early '80s.

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* OurGraphicsWillSuckInTheFuture: Invoked. The game's graphics are were low-poly and (apart from computer monitors and planets) untextured, with the intent to make the game look like the future circa the early '80s.

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Removed: 75

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The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]

to:

The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]



* CrapsackWorld: The game is set during the dying millenia of the universe.


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* NaturalEndOfTime: The game is set during the dying millenia of the universe.
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* MohsScaleOfScienceFictionHardness: Notch has claimed the game would be as scientifically accurate as possible, but that the game focuses on fun and playability first and foremost.
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!! This videogame provides examples of:

to:

!! This videogame video game provides examples of:
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Added image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ox10c.png]]
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What separates ''0x10c'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.

to:

What separates ''0x10c'' ''0x10[[superscript:c]]'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.



* AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.

to:

* AlternateRealityGame: Notch has run ran two of these in the leadup to the release of the game.



* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.

to:

* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.



* MagicalComputer: ''0x10c'''s computers won't be ''too'' magical, but they'll be an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple videogames.]]
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as scientifically accurate as possible, but that the game will focus on fun and playability first and foremost.

to:

* MagicalComputer: ''0x10c'''s ''0x10[[superscript:c]]'''s computers won't be aren't ''too'' magical, but they'll be they're an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple videogames.]]
video games]].
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will would be as scientifically accurate as possible, but that the game will focus focuses on fun and playability first and foremost.



Is there an issue? Send a MessageReason:
None


''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.

to:

''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest. \n Gameplay footage of a pre-alpha demo can be seen [[https://youtu.be/FUqeH2FH1dE here]].
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None


''0x10&supc;'' (pronounced "ten to the c", hexadecimal for the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.

to:

''0x10&supc;'' ''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.
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''0x10c'' was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.

to:

''0x10c'' ''0x10&supc;'' (pronounced "ten to the c", hexadecimal for the number of years passed in-story since 1988) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.
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ded game


''0x10c'' is an upcoming ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}'').

to:

''0x10c'' is an upcoming was a ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.

Added: 170

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All The Myriad Ways is being renamed to Expendable Alternate Universe. Bad examples and Zero Context Examples are being removed.


* AllTheMyriadWays: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.


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* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.

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Changed: 29

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!!!0x10c Contains examples of:

to:

!!!0x10c Contains !! This videogame provides examples of:


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* NoProductSafetyStandards: This all came about because of a byte order error in the software used to operate cryogenic sleep capsules.

Added: 261

Changed: 86

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What separates ''0x10c'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit computers. Notch anticipates programmers developing software -- including viruses -- for the in-game computers.

to:

What separates ''0x10c'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers developing develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.


Added DiffLines:

* MagicalComputer: ''0x10c'''s computers won't be ''too'' magical, but they'll be an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple videogames.]]

Added: 134

Changed: 87

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None


* ComputerVirus:

to:

* ComputerVirus:ComputerVirus: The game will include computers that can be programmed and networked. It's inevitable.
-->'''Q:''' How will you stop malicious viruses etc?
-->'''Notch:''' I won't stop viruses, the players will have to do that themselves.

Added: 243

Changed: 216

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None


"0x10c" is an upcoming ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}'').

to:

"0x10c" ''0x10c'' is an upcoming ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}'').




What separates ''0x10c'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit computers. Notch anticipates programmers developing software -- including viruses -- for the in-game computers.



* ComputerVirus:




to:

* OurGraphicsWillSuckInTheFuture: Invoked. The game's graphics are low-poly and (apart from computer monitors and planets) untextured, with the intent to make the game look like the future circa the early '80s.

Added: 92

Changed: 92

Is there an issue? Send a MessageReason:
Moved ARG into order with other tropes.


* AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.



* AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.

to:

* AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.
Is there an issue? Send a MessageReason:
added ARG

Added DiffLines:

*AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.
Is there an issue? Send a MessageReason:
None


The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the Big Rip.]]

to:

The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's its way to the Big Rip.]]

Added: 4

Changed: 55

Is there an issue? Send a MessageReason:
None


"0x10c" is an upcoming ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]]).

The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the Big Rip.]]

to:

"0x10c" is an upcoming ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]])."Notch", the man behind ''VideoGame/{{Minecraft}}'').

The game is centered around a large group of HumanPopsicles {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the Big Rip.]]



* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as scientifically accurate as possible, but that the game will focus on fun and playability first and foremost.

to:

* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as scientifically accurate as possible, but that the game will focus on fun and playability first and foremost.foremost.
----
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None


* ApocalypseHow: Class X-4, in progress when the game starts.

to:

* ApocalypseHow: Class X-4, Universal scale, in progress when the game starts.
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None


"0x10c" is an upcoming hard ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]]).

to:

"0x10c" is an upcoming hard ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]]).



* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as hard science fiction as possible.

to:

* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as hard science fiction scientifically accurate as possible.possible, but that the game will focus on fun and playability first and foremost.
Is there an issue? Send a MessageReason:
None


* ApocalypseHow: Universal, in progress when the game starts.

to:

* ApocalypseHow: Universal, Class X-4, in progress when the game starts.
Is there an issue? Send a MessageReason:
None


The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the great rip.]]

to:

The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the great rip.Big Rip.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

"0x10c" is an upcoming hard ScienceFiction [[SimulationGame space sim]] currently being developed by Markus Persson (a.k.a [[{{Minecraft}} "Notch"]]).

The game is centered around a large group of HumanPopsicles who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on it's way to the great rip.]]
----
!!!0x10c Contains examples of:

* AfterTheEnd: Or rather, right in the middle of it.
* AllTheMyriadWays: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.
* ApocalypseHow: Universal, in progress when the game starts.
* CrapsackWorld: The game is set during the dying millenia of the universe.
* HumanPopsicle: The player begins the game after awakening from stasis.
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as hard science fiction as possible.

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