''0x10c'' was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest.

The game is centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in the year 281,474,976,712,644 CE. To make matters worse, [[CrapsackWorld star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]]

What separates ''0x10c'' from other spaceship sims, apart from its lo-fi graphics, is its fully programmable 16-bit emulated computers. Notch anticipates a cottage industry springing up in which programmers develop software -- including games, graphical front-ends, and viruses -- for the in-game computers.

!! This videogame provides examples of:

* AfterTheEnd: Or rather, right in the middle of it.
* AlternateRealityGame: Notch has run two of these in the leadup to the release of the game.
* ApocalypseHow: Universal scale, in progress when the game starts.
* ComputerVirus: The game will include computers that can be programmed and networked. It's inevitable.
-->'''Q:''' How will you stop malicious viruses etc?
-->'''Notch:''' I won't stop viruses, the players will have to do that themselves.
* CrapsackWorld: The game is set during the dying millenia of the universe.
* ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship will respawn as alternate reality versions of themselves.
* HumanPopsicle: The player begins the game after awakening from stasis.
* MagicalComputer: ''0x10c'''s computers won't be ''too'' magical, but they'll be an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple videogames.]]
* MohsScaleOfScienceFictionHardness: Notch has claimed the game will be as scientifically accurate as possible, but that the game will focus on fun and playability first and foremost.
* NoProductSafetyStandards: This all came about because of a byte order error in the software used to operate cryogenic sleep capsules.
* OurGraphicsWillSuckInTheFuture: Invoked. The game's graphics are low-poly and (apart from computer monitors and planets) untextured, with the intent to make the game look like the future circa the early '80s.