1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ox10c.png]] |
2 | |
3 | ''0x10[[superscript:c]]'' (pronounced "ten to the c", hexadecimal for 16[[superscript:12]], [[TimeAbyss the number of years passed in-story since 1988]]) was a ScienceFiction [[SimulationGame space sim]] developed by Markus Persson (a.k.a "Notch", the man behind ''VideoGame/{{Minecraft}}''). It was later canceled following developer disinterest. Gameplay footage of a pre-alpha demo can be seen [[https://youtu.be/FUqeH2FH1dE here]]. |
4 | |
5 | The game was centered around a large group of {{Human Popsicle}}s who find themselves with the unfortunate luck of waking up from their hibernation to find that the computers controlling their sleeping chambers have wildly malfunctioned, awakening them in [[TimeAbyss the year 281,474,976,712,644 CE]]. To make matters worse, [[NaturalEndOfTime star formation is long over, black holes are everywhere, and the future universe is well on its way to the Big Rip.]] |
6 | |
7 | What separated ''0x10[[superscript:c]]'' from other spaceship sims, apart from its lo-fi graphics, was its fully programmable 16-bit emulated computers. Notch anticipated a cottage industry springing up in which programmers developed software -- including games, graphical front-ends, and viruses -- for the in-game computers. |
8 | |
9 | ---- |
10 | !!Tropes featured in ''0x10[[superscript:c]]'' include: |
11 | * AfterTheEnd: Or rather, right in the middle of it. |
12 | * AlternateRealityGame: Notch ran two of these in the leadup to the release of the game. |
13 | * ApocalypseHow: The game ''starts'' in the midst of a ApocalypseHow/ClassX4. |
14 | * ComputerVirus: The game would have included computers that can be programmed and networked. It was inevitable. |
15 | -->'''Q:''' How will you stop malicious viruses etc?\ |
16 | '''Notch:''' I won't stop viruses, the players will have to do that themselves. |
17 | * ExpendableAlternateUniverse: WordOfGod has stated that when killed, the PlayerCharacter and their CoolStarship would have respawned as alternate reality versions of themselves. |
18 | * HumanPopsicle: The player begins the game after awakening from stasis. |
19 | * MagicalComputer: ''0x10[[superscript:c]]'''s computers weren't ''too'' magical, but they were an enormously powerful tool within the gameworld capable of everything from automating ship functions to hacking into other ships to [[GameWithinAGame playing simple video games]]. |
20 | * NaturalEndOfTime: The game is set during the dying millenia of the universe. |
21 | * NoProductSafetyStandards: This all came about because of a byte order error in the software used to operate cryogenic sleep capsules. |
22 | * OurGraphicsWillSuckInTheFuture: Invoked. The game's graphics were low-poly and (apart from computer monitors and planets) untextured, with the intent to make the game look like the future circa the early '80s. |
http://tvtropes.org/pmwiki/context.php
FollowingContext VideoGame / ZeroXOneZeroC
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load