History VideoGame / WildArms5

13th Feb '17 4:45:29 AM rixion
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This game provides examples of:

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This !!This game provides examples of:
23rd Aug '16 5:29:21 AM Dragon95
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** It may also be Type 9: both Avril and Rebecca are in love with Dean, [[LesYay and possibly each other too]].
30th Jul '16 4:33:02 AM Eyeshield
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* AnAdventurerIsYou: The Mediums all represent different classes. Any of your characters can use them at any time, though their special abilities help point them towards certain specialties.
** The Sword Medium is a Blademaster, with high physical damage but low speed.
** The Sky Medium is a Nuker, a SquishyWizard with high damage but low defense
** The Sea Medium is a Healer Classic, able to heal allies.
** The Luck Medium is a combination Backstabber and Scrapper, having high speed and the ability to crit easily.
** The Mountain Medium is a combination Buffer and Tank, having abilities to protect and support party members while having high defense and HP.
** The Moon Medium is a combination Mitigation Tank, Debuffer and Mezzer, locking down enemies, reducing their stats and able to maneuver the battlefield with ease.
8th May '16 7:23:45 AM TheOneWhoTropes
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** Rebecca also resembles a somehow less {{Stripperific}} [[TengenToppaGurrenLagann Yoko Littner]].

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** Rebecca also resembles a somehow less {{Stripperific}} [[TengenToppaGurrenLagann [[Anime/TengenToppaGurrenLagann Yoko Littner]].
3rd Mar '16 2:01:43 PM rixion
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* FiveBadBand:
** BigBad (Volsung)
** TheDragon (Fereydoon)
** EvilGenius (Elvis)
** TheBrute (Kartikeya)
** DarkChick (Persephone)
22nd Aug '15 8:47:24 AM Eyeshield
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* CastFromHitPoints: Interestingly, character growth. Characters gain skills by gaining levels, but you can also take off 50 HP from their max total for a point towards a skill. It's a tradeoff between having a GlassCannon party with late-game skills, or patiently going through the game so you can get those skills permanently.



* FantasyCharacterClasses: Not in the usual sense. Most JRPGS split the party members into different archetypes that fit the role. To some extent this is true, as each character has special abilities to bias them towards a specific role, but most growth comes from customizing "mediums" that grant stat bonuses and skills as you level up. It is entirely possible to have a party full of healers, tanks or damage dealers all at any given time.



** You have fifteen different flavors of CombinationAttack, which use your FP.

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** You have fifteen different flavors of Party members can use a CombinationAttack, which use your FP.



* MilestoneCelebration: The game was released in 2007 -- a decade since the first Wild [=ARMs=] game was released. Thus as a celebration the makers decide to put lots of cameos from previous games.

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* MilestoneCelebration: The game was released in 2007 -- a decade since the first Wild [=ARMs=] game was released. Thus as a celebration the makers decide to put lots of cameos from previous games.games as well as an artbook filled with info and special illustrations throughout the franchise.
8th Nov '13 7:27:11 AM Eyeshield
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* LimitBreak: In three flavors.
** Equip your characters with the Boxing Glove badge, and their critical hit animations turn into incredibly flashy Finest Arts. It also allows Greg and Avril to subvert InformedAbility by using their weapons' secondary functions (Greg's sword in his gun, Avril's whip.]]
** You have fifteen different flavors of CombinationAttack, which use your FP.
** The medium summonings use your whole FP gauge, but their effects are damn powerful.
8th Nov '13 7:18:13 AM Eyeshield
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''Wild [=ARM=]s 5'' uses the same engine and HEX battle system from ''VideoGame/{{Wild ARMs 4}}'' but with several refinements and improvements. The number of members allowed in battle at once is reduced to three, and the use of tools to solve puzzles returns in the form of unique bullets for Dean's ARM. Being published on the tenth anniversary of the franchise, it also includes a ''ton'' of references and cameos from previous ''[[Franchise/WildArms Wild ARMs]]'' games.

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''Wild [=ARM=]s 5'' uses the same engine and HEX battle system from ''VideoGame/{{Wild ARMs 4}}'' but with several refinements and improvements. The number of members allowed in battle at once is reduced to three, while the [[ScrappyMechanic much derided]] need to choose between movement and attack was removed. For dungeons, the use of tools to solve puzzles returns in the form of unique bullets for Dean's ARM.ARM, combined with other actions such as sliding and stomping. Being published on the tenth anniversary of the franchise, it also includes a ''ton'' of references and cameos from previous ''[[Franchise/WildArms Wild ARMs]]'' games.
3rd Nov '13 4:02:37 PM DA
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** BattleInTheCenterOfTheMind: Her mind happens to be inhabited by monsters that you fight in random encounters. [[spoiler:You also get attacked by her old self, the Ice Queen.]]
28th Sep '13 4:36:27 AM shadowblack
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* GettingCrapPastTheRadar: You'll find a lone porn magazine in the crater of a burnt house in Harmonde.[[hottip:*: Look at it with an all male party, and it'll attack you!]]

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* GettingCrapPastTheRadar: You'll find a lone porn magazine in the crater of a burnt house in Harmonde.[[hottip:*: Look [[note]]Look at it with an all male party, and it'll attack you!]]you![[/note]]



* OneOfTheseDoorsIsNotLikeTheOther: During the DeadlyGame segment, you're inside a square room with three identical exits and one slightly different one. Most of the differences are obvious, but the last one not so much [[hottip:*: Shooting the pot next to the correct door gives you money, the ones next to the incorrect doors are empty.]] Bonus points for starting a random encounter if the short time limit runs out.

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* OneOfTheseDoorsIsNotLikeTheOther: During the DeadlyGame segment, you're inside a square room with three identical exits and one slightly different one. Most of the differences are obvious, but the last one not so much [[hottip:*: Shooting [[note]]Shooting the pot next to the correct door gives you money, the ones next to the incorrect doors are empty.]] [[/note]] Bonus points for starting a random encounter if the short time limit runs out.



* ShaggySearchTechnique: An actual solution to a puzzle in the Memorial Sanctuary.[[hottip:*: Near the end of the dungeon, you have to go through doorways that a torch is pointing to, but the last torch points to a corner instead. Search that corner and this trope happens.]]

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* ShaggySearchTechnique: An actual solution to a puzzle in the Memorial Sanctuary.[[hottip:*: Near [[note]]Near the end of the dungeon, you have to go through doorways that a torch is pointing to, but the last torch points to a corner instead. Search that corner and this trope happens.]][[/note]]
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